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Posted: Sun Oct 08, 2006 9:49 am
Yeah sounds like some old graveyard or catacombs is were we'll find the the third riddle.
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Posted: Sun Oct 08, 2006 11:21 am
"I guess we should ask around about where to find them." Cy says, "it's too bad this place doesn't have an information booth or someting. We should probably stick together now, in case those people in magical robes show up for you agian."
roll a gather information check.
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SAR101 rolled 1 20-sided dice:
8
Total: 8 (1-20)
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Posted: Tue Oct 10, 2006 2:03 pm
Yeah that would be best, I'm not sure how I like being the one hunted for a change. Once I catch that stupid fugitive I'll beat so much that he'd wish I was able to bring him in dead. I say annoyed at the fact a simple bounty is causing so much trouble. GI plus 1
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Posted: Tue Oct 10, 2006 6:16 pm
None of the people even give you more than a passing glance except for one person who says, "You think I don't have anything better to do than give you out of towners directions? Yeah, I'll help you find the graveyard, just give my a weapon and I'll even send you there!"
"It seems we'll need other means if we're to find this graveyard." says Cy, "people here aren't very friendly. I don't suppose you've made any friends while you were here, have you?"
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Posted: Wed Oct 11, 2006 2:04 pm
Well you know I did kill a group of orcs. The suddenly an idea hit me and a smile grew on my face. Of course thats it, if we go back to the spot were those dead orcs are a grave digger is bound to come and haul them off to the graveyard and we'll just follow him there.
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Posted: Wed Oct 11, 2006 7:14 pm
"That sounds like a good idea, but I'm not sure they're going to let a wolf, a random elf, and some mysterious hooded figure into a cemetary without a good reason. I don't know about you, but that reeks of necromancy if you ask me. I can wildshape into a buzzard or crow to hide myself, do you have an invisibility scroll or something to that effect?" Cy asks, "I'm getting the feeling you're not very good at persuasion so saying you're heading there to visit dead relatives probably won't work."
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Posted: Fri Oct 13, 2006 5:20 am
Well you'll be surprised at how well an arrow to the back of a person works, specialy since it's not ther person's relative we want to see. But if the worste happened I'll just hide in the shadows and wait for some cover.
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Posted: Fri Oct 13, 2006 10:44 am
"You realise that if we shoot the gravedigger he can't show us where the graveyard is, right?" Cy asks, "I'd just stay to the shadows if I were you. We should get going before the gravedigger shows up too."
Cyanalis shrinks down as his cloak turns into a coat of black feathers, his pack melts into his back and he hops onto your shoulder so you can take him to the place where you killed the orcs.
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Posted: Sun Oct 15, 2006 5:51 pm
I quickly walk back to the place were I killed the orcs earlier on that day. You know your great company as a bird Cy.
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Posted: Sun Oct 15, 2006 6:46 pm
You see that the bodies of the orcs remain where they were, but they're now stripped clean of valuables. Cy flies down to one of the bodies and perches on it to wait until the gravedigger arives.
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SAR101 rolled 1 20-sided dice:
10
Total: 10 (1-20)
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Posted: Mon Oct 16, 2006 3:27 pm
I shake my head slightly seeing Cy land on the body and then walk over to on of the near by buildings. Slowly I sit in the shadows in the small space between the buildings trying to hide from sight.
Hide 10+18=28
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Posted: Mon Oct 16, 2006 6:27 pm
good thing hide is one of your maxed out stats After several minutes of waiting, you begin to hear footsteps, a shadow is cast in the setting sun of a hunched over figure who walks with a cane. When he comes into view, you see that he has a very wrinkled face that looks almost like gnarled wood. He carries behind him a small cart with shovels, picks, and various other implements of digging inside it. He walks over to the two bodies, barely waving an arm to to try to get Cy off of one of the orcs. Cy flies on top of one of the buildings and waits to see where the gravedigger is going. The man hauls both orcs into the cart and begins pulling it. The cart now begins to squeak from wear and the added weight of two orcs.
roll a move silent check
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SAR101 rolled 1 20-sided dice:
19
Total: 19 (1-20)
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Posted: Mon Oct 16, 2006 7:01 pm
19+18=37 xd blaugh xd rofl I think I made it in the impossibley difficult to do range with that roll.
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blakat1313 rolled 1 20-sided dice:
13
Total: 13 (1-20)
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Posted: Mon Oct 16, 2006 7:36 pm
That you did, let's see if Setna has learned to be stealthy though.
move silently +3
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Posted: Mon Oct 16, 2006 7:40 pm
taht was close... The gravedigger continues along and soon enough you're at the end of an obscure road with a large, wrought iron gate in front of you. The gravedigger pushes the door open and you sneak through. The graveyard seems to span forever with various tombstones. Crosses and typical rounded graves are the most popular, but statues and mausileums make appearances as well. Many of the graves are too weatherworn to read, but you can make a few out. The ones closest to you are: "failed a drinking contest the hard way" "so that's what that button does" and "John Doe, worshipped no gods. All dressed up and no place to go."
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