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Dragonball: Dimensional Crossroads

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The time period after DBGT and DBZ with new and old characters [Forever Accepting] 

Tags: Dragonball Z, Roleplay, Adventure, Dragonball GT, Dragonball 

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Eighth Diviner
Captain

Clean Tycoon

4,975 Points
  • Tycoon 200
  • Wall Street 200
  • Brandisher 100
PostPosted: Tue May 05, 2020 10:07 pm
Baron Blank
【Custom Technique】

          XXX。。。TECHNIQUE NAME
          Flow of the Storming Waves


          XXX。。。CLASSIFICATION
          Classification
          Defensive

          Technique Type
          Physical


          XXX。。。TECHNIQUE POTENCY
          Based on Reflected Attack


          XXX。。。USAGE / DESCRIPTION
          A unique sword technique Rook has learned by applying Earthling Martial Art Philosophy to Daikon Sword styles. By channeling his Ki into his two swords, and embodying the concept be like water Rook executes a parry that if perfectly timed is capable of not just redirecting an attack away from him, but redirects the force/energy back upon the attacker.


          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
          List as many as you need to for each section

          Perks / Benefits

          [ 1 ] Adds Costs to Defense
          [ 2 ] If Costs+Defense is higher than the attacker's damage the damage is reflected back on the attacker.
          [ 3 ]
          [ 4 ]
          [ 5 ]

          Drawbacks / Limitations

          [ 1 ] Must pay both SP, and KP Costs
          [ 2 ] Requires two bladed weapons
          [ 3 ]
          [ 4 ]
          [ 5 ]


          XXX。。。USERS
          Rook

          Can It Be Taught?

          [ Yes ] / [ No ]


Eighth Diviner


【Custom Technique】

          XXX。。。TECHNIQUE NAME
          Horizontal Inferno


          XXX。。。CLASSIFICATION
          Classification
          Offensive

          Technique Type
          Physical


          XXX。。。TECHNIQUE POTENCY
          Superhuman Level


          XXX。。。USAGE / DESCRIPTION
          Unleashing a single horizontal slash with a sword Rook strikes out akin to lightning coming down from the sky. By swinging with superhuman speed he is able to superheat the edges of the blade in doing so anything the sword comes into contact with before the end of the swing ignites in powerful lingering flames.


          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
          List as many as you need to for each section

          Perks / Benefits

          [ 1 ] Target's HP Pool drain after contact [ -20 points per post ]
          [ 2 ] Fire's effect only requires contact, effect still goes into motion if target blocks.
          [ 3 ] One Handed
          [ 4 ]
          [ 5 ]

          Drawbacks / Limitations

          [ 1 ] Requires Target to be Flammable
          [ 2 ] Lasts 6 Posts
          [ 3 ] Fire's effect immediately starts on the target's post after contact has been made
          [ 4 ] Requires use of a Bladed Weapon
          [ 5 ]


          XXX。。。USERS
          Rook

          Can It Be Taught?

          [ Yes ] / [ No ]


Eighth Diviner


【Custom Techniques / Finishing Moves】

          XXX。。。TECHNIQUE NAME
          Roaring Cannon


          XXX。。。CLASSIFICATION
          Classification
          Offensive

          Technique Type
          Physical


          XXX。。。TECHNIQUE POTENCY
          Superhuman


          XXX。。。USAGE / DESCRIPTION
          One of the apparent weakness of all sword styles is a lack of range needing to be within close combat to be most effective. Rook has been able to apply his Saiyan strength to a two sword technique. By winding up for an attack he is able to swing both swords as one with such force it creates a blast of compressed air that strikes at range with the power of a fired cannon the blast easily able to penetrate though several bodies. It is the perfect medium range maneuver though still loses power at longer ranges.


          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
          List as many as you need to for each section

          Perks / Benefits

          [ 1 ] Medium Range Sword Attack
          [ 2 ] Pierces threw target(s) hitting anything behind them
          [ 3 ]
          [ 4 ]
          [ 5 ]

          Drawbacks / Limitations

          [ 1 ] Requires Two Bladed Weapons
          [ 2 ] At long Range Damage is Halfed
          [ 3 ] Full Block stops piercing effect.
          [ 4 ]
          [ 5 ]


          XXX。。。USERS
          Rook

          Can It Be Taught?

          [ Yes ]
          / [ No ]


Eighth Diviner


【Custom Techniques】

          XXX。。。TECHNIQUE NAME
          Five Ring Strike


          XXX。。。CLASSIFICATION
          Classification
          Offensive

          Technique Type
          Physical


          XXX。。。TECHNIQUE POTENCY
          Super Human


          XXX。。。USAGE / DESCRIPTION
          Starting with both blades sheathed Rook initiates Five Ring Strike with a dual quick draw opening attack striking simultaneously with both swords dealing a large X shaped cut. This is immediately followed up by two horizontal slashes, and finally throwing the momentum into a flip he deals the final blow with a powerful mountain strike from above.

          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
          List as many as you need to for each section

          Perks / Benefits

          [ 1 ] 5 Rapid Attacks
          [ 2 ]
          [ 3 ]
          [ 4 ]
          [ 5 ]

          Drawbacks / Limitations

          [ 1 ] 1 post to Charge
          [ 2 ] Requires Two Swords
          [ 3 ] Full Block breaks the attack chain
          [ 4 ] 2 post cooldown
          [ 5 ] Can only target 1 person


          XXX。。。USERS
          Rook

          Can It Be Taught?

          [ Yes ]
          / [ No ]


Eighth Diviner


【Custom Technique】

          XXX。。。TECHNIQUE NAME
          Lightning God Draw


          XXX。。。CLASSIFICATION
          Classification
          Offensive

          Technique Type
          Energy


          XXX。。。TECHNIQUE POTENCY
          Super Human


          XXX。。。USAGE / DESCRIPTION
          With or without a sword Rook has developed a rather shocking quick draw technique. Charging up a sword, or energy blade with his Ki he is able to wield the fury of the storm itself able to unleash a frightening quick draw with electrified energy.

          In doing so those hit feel as if struck by lightning momentarily stunned in the process, worse yet the shock lingers robbing them of their very stamina as the electricity continues to course through them after contact.


          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
          List as many as you need to for each section

          Prerequisites

          [ 1 ] Energy Blade
          [ 2 ]
          [ 3 ]
          [ 4 ]
          [ 5 ]

          Perks / Benefits

          [ 1 ] Electric:Stuns for 1 post, only requires contact, effect still goes into motion if target blocks.
          [ 2 ] Target's SP Pool drain after contact [ -20 points per post ]
          [ 3 ] One Handed
          [ 4 ]
          [ 5 ]

          Drawbacks / Limitations

          [ 1 ] Electric Drain lasts for 10 posts
          [ 2 ] Drain does not Stack
          [ 3 ] If BP is Higher cannot be stunned
          [ 4 ] Requires an Energy Blade, or Sword
          [ 5 ]


          XXX。。。USERS
          Rook/url]

          Can It Be Taught?

          [ Yes ] / [ No ]


Eighth Diviner


【Custom Finishing Moves】

          XXX。。。TECHNIQUE NAME
          Wrath of the Thousand Storms


          XXX。。。CLASSIFICATION
          Classification
          Offensive

          Technique Type
          Physical


          XXX。。。TECHNIQUE POTENCY
          City Block


          XXX。。。USAGE / DESCRIPTION
          Bringing forth the Storm Rook unleashes their wrath through his twinned blades. By charging up his blades they began to crackle with electricity and in the immediate area around Rook clouds roll in, wind picks up, and thunder rumbles across the skies.

          In a frenzy he unleashes ten rapid blows each once bringing down a lightning strike. If his enemies manage to even survive the storm most find themselves shocked into paralysis realizing the folly of trying to weather out the storm.

          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
          List as many as you need to for each section

          Prerequisites

          [ 1 ] 5 RIng Strike
          [ 2 ] Lightning God Draw
          [ 3 ]
          [ 4 ]
          [ 5 ]

          Perks / Benefits

          [ 1 ] 10 Rapid Attacks
          [ 2 ] Electric:Stuns for 2 posts, only requires contact, effect still goes into motion if target blocks.
          [ 3 ] Can split the attacks evenly between 2 targets
          [ 4 ]
          [ 5 ]

          Drawbacks / Limitations

          [ 1 ] 2 post Charge
          [ 2 ] If BP is Higher cannot be stunned
          [ 3 ] 5 post Cooldown
          [ 4 ] Costs an Additional 25 SP and Ki- Additional Cost is not applied to damage.
          [ 5 ]


          XXX。。。USERS
          Rook

          Can It Be Taught?

          [ Yes ] / [ No ]


Eighth Diviner


C U S T O M - A P P R O V E D  
PostPosted: Thu May 07, 2020 10:50 am
【Custom Techniques / Finishing Moves】

          XXX。。。TECHNIQUE NAME
          Shining Wolf Fang Fist


          XXX。。。CLASSIFICATION
          Classification
          Offensive

          Technique Type
          Physical


          XXX。。。USAGE / DESCRIPTION
          The user concentrates their ki into a burning fire on their hands. They then unleash a combo of clawing and punching attacks, finishing with a double palm strike that explodes after, and can often send opponents flying back.

          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
          List as many as you need to for each section

          Perks / Benefits

          [ 1 ] Can be used to push an enemy back giving the user some space
          [ 2 ]
          [ 3 ]
          [ 4 ]
          [ 5 ]

          Drawbacks / Limitations

          [ 1 ] Requires mastery of both Wolf Fang Fist and Shining Finger
          [ 2 ]
          [ 3 ]
          [ 4 ]
          [ 5 ]


          XXX。。。USERS
          Rawber

          Can It Be Taught?

          [ Yes ] / [ No ]






【Custom Techniques / Finishing Moves】

          XXX。。。TECHNIQUE NAME
          Erupting Wolf Fang Fist


          XXX。。。CLASSIFICATION
          Classification
          Offensive

          Technique Type
          Physical

          XXX。。。USAGE / DESCRIPTION
          The user concentrates their ki into a burning fire on their hands. They then unleash a combo of clawing and punching attacks, finishing with a double palm strike to the face with a wolf head shaped ki strike that clamps onto the head and explodes after, often sending foes reeling back.

          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
          List as many as you need to for each section

          Perks / Benefits

          [ 1 ] Can be used to push an enemy back giving the user some space
          [ 2 ] I am here to ask you one question, and one question only: EXPLOSIONS?!
          [ 3 ]
          [ 4 ]
          [ 5 ]

          Drawbacks / Limitations

          [ 1 ] Requires mastery of both Wolf Fang Fist and Erupting Burning Finger
          [ 2 ]
          [ 3 ]
          [ 4 ]
          [ 5 ]


          XXX。。。USERS
          Rawber

          Can It Be Taught?

          [ Yes ] / [ No ]


Eighth Diviner
 

MarkM117

Friendly Lunatic

10,050 Points
  • Signature Look 250
  • Forum Sophomore 300
  • Dressed Up 200

Eighth Diviner
Captain

Clean Tycoon

4,975 Points
  • Tycoon 200
  • Wall Street 200
  • Brandisher 100
PostPosted: Tue Jul 21, 2020 4:06 pm
MarkM117
【Custom Techniques / Finishing Moves】

          XXX。。。TECHNIQUE NAME
          Shining Wolf Fang Fist


          XXX。。。CLASSIFICATION
          Classification
          Offensive

          Technique Type
          Physical


          XXX。。。USAGE / DESCRIPTION
          The user concentrates their ki into a burning fire on their hands. They then unleash a combo of clawing and punching attacks, finishing with a double palm strike that explodes after, and can often send opponents flying back.

          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
          List as many as you need to for each section

          Perks / Benefits

          [ 1 ] Can be used to push an enemy back giving the user some space
          [ 2 ]
          [ 3 ]
          [ 4 ]
          [ 5 ]

          Drawbacks / Limitations

          [ 1 ] Requires mastery of both Wolf Fang Fist and Shining Finger
          [ 2 ]
          [ 3 ]
          [ 4 ]
          [ 5 ]


          XXX。。。USERS
          Rawber

          Can It Be Taught?

          [ Yes ] / [ No ]






【Custom Techniques / Finishing Moves】

          XXX。。。TECHNIQUE NAME
          Erupting Wolf Fang Fist


          XXX。。。CLASSIFICATION
          Classification
          Offensive

          Technique Type
          Physical

          XXX。。。USAGE / DESCRIPTION
          The user concentrates their ki into a burning fire on their hands. They then unleash a combo of clawing and punching attacks, finishing with a double palm strike to the face with a wolf head shaped ki strike that clamps onto the head and explodes after, often sending foes reeling back.

          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
          List as many as you need to for each section

          Perks / Benefits

          [ 1 ] Can be used to push an enemy back giving the user some space
          [ 2 ] I am here to ask you one question, and one question only: EXPLOSIONS?!
          [ 3 ]
          [ 4 ]
          [ 5 ]

          Drawbacks / Limitations

          [ 1 ] Requires mastery of both Wolf Fang Fist and Erupting Burning Finger
          [ 2 ]
          [ 3 ]
          [ 4 ]
          [ 5 ]


          XXX。。。USERS
          Rawber

          Can It Be Taught?

          [ Yes ] / [ No ]


Eighth Diviner



C U S T O M - A P P R O V E D  
PostPosted: Fri Jul 24, 2020 8:51 pm
Ryuu Sanada
【Custom Techniques / Finishing Moves】

          XXX。。。TECHNIQUE NAME
          Acha no Yumi


          XXX。。。CLASSIFICATION
          Classification
          Offensive

          Technique Type
          Energy


          XXX。。。TECHNIQUE POTENCY
          Text goes here


          XXX。。。USAGE / DESCRIPTION
          By combining his 'married' pair of short swords, Kanshou and Bakuya, and using his [Reinforcement] to shape them into a long bow. He then draws a sword from his [Unlimited Blade Works] and lines it up like an arrow before shifting it into an arrow as he pulls back. This technique can be charged up to level 3; thus firing 3 arrows.


          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
          List as many as you need to for each section

          Perks / Benefits

          [ 1 ] Can target either one person three times...
          [ 2 ] … Or can target three people with one 'arrow' each
          [ 3 ]
          [ 4 ]
          [ 5 ]

          Drawbacks / Limitations

          [ 1 ] Takes charging the technique for a full post to gain all three shots
          [ 2 ] Requires a post to cooldown if charged to full power and fired this way.
          [ 3 ]
          [ 4 ]
          [ 5 ]


          XXX。。。USERS
          Zakuro

          Can It Be Taught?

          [ Yes ] / [ No ]


Eighth Diviner


Approved  

Eighth Diviner
Captain

Clean Tycoon

4,975 Points
  • Tycoon 200
  • Wall Street 200
  • Brandisher 100

Ryuu Sanada

Divine Knight

PostPosted: Fri Jul 24, 2020 9:24 pm
【Custom Techniques / Finishing Moves】

          XXX。。。TECHNIQUE NAME
          Projection


          XXX。。。CLASSIFICATION
          Classification
          Supportive

          Technique Type
          Energy


          XXX。。。TECHNIQUE POTENCY
          ---


          XXX。。。USAGE / DESCRIPTION
          Summons/Creates weapons from Zakuro's [Unlimited Blade Works] to be used by the Saiyan.


          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
          List as many as you need to for each section

          Perks / Benefits

          [ 1 ] Can summon any weapon from Zakuro's [Unlimited Blade Works]
          [ 2 ]
          [ 3 ]
          [ 4 ]
          [ 5 ]

          Drawbacks / Limitations

          [ 1 ] Unless specially made, all weapons summons are mundane
          [ 2 ]
          [ 3 ]
          [ 4 ]
          [ 5 ]


          XXX。。。USERS
          Zakuro

          Can It Be Taught?

          [ Yes ] / [ No ]


Eighth Diviner
 
PostPosted: Fri Jul 24, 2020 9:26 pm
Ryuu Sanada
【Custom Techniques / Finishing Moves】

          XXX。。。TECHNIQUE NAME
          Projection


          XXX。。。CLASSIFICATION
          Classification
          Supportive

          Technique Type
          Energy


          XXX。。。TECHNIQUE POTENCY
          ---


          XXX。。。USAGE / DESCRIPTION
          Summons/Creates weapons from Zakuro's [Unlimited Blade Works] to be used by the Saiyan.


          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
          List as many as you need to for each section

          Perks / Benefits

          [ 1 ] Can summon any weapon from Zakuro's [Unlimited Blade Works]
          [ 2 ]
          [ 3 ]
          [ 4 ]
          [ 5 ]

          Drawbacks / Limitations

          [ 1 ] Unless specially made, all weapons summons are mundane
          [ 2 ]
          [ 3 ]
          [ 4 ]
          [ 5 ]


          XXX。。。USERS
          Zakuro

          Can It Be Taught?

          [ Yes ] / [ No ]


Eighth Diviner


Approved  

Eighth Diviner
Captain

Clean Tycoon

4,975 Points
  • Tycoon 200
  • Wall Street 200
  • Brandisher 100

DJSH9011

Friendly Explorer

PostPosted: Sun Jul 26, 2020 4:40 pm
【Custom Transformations】

          XXX。。。TRANSFORMATION NAME
          Hyper Evolution


          XXX。。。DESCRIPTION
          The fusion of fifth form and golden form. To have fused both of these powers together, takes a truly gifted frost demon.


          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
          List as many as you need to for each section

          Prerequisites

          [ 1 ] Must be in Fifth form
          [ 2 ] A Base BP of 500
          [ 3 ] Ki and Stamina of at least 110
          [ 4 ] Intense training (through RP)
          [ 5 ]

          Power Scaling

          [ BP ] Fifth Form Base x Deity Base x 10 / Technique/Attack Damage is X 5
          [ BP incl. AoG ] Fifth Form Base x (Deity Base + AoG x 10) x 10 / Technique/Attack Damage is X 5
          [ Stats ] All stats excluding intelligence gets (+50) stat points

          Drawbacks / Limitations

          [ 1 ] -30 Stamina and Ki per post in form
          [ 2 ]
          [ 3 ]
          [ 4 ]
          [ 5 ]

          Form Mastery

          [ 1 ] Stamina maintenance cost is halved.
          [ 2 ]
          [ 3 ]
          [ 4 ]
          [ 5 ]


          XXX。。。USERS
          Ziber

          Exclusive To Which Race(s)?

          [ 1 ] Frost Demons
          [ 2 ]
          [ 3 ]
          [ 4 ]
          [ 5 ]


Eighth Diviner


【Custom Transformations】

          XXX。。。TRANSFORMATION NAME
          True Hyper Evolution


          XXX。。。DESCRIPTION
          The Hyper Evolution has evolved. Similar to True Golden Form, this form pushes a frost demon further into the realm of gods. The heat that comes from the Aura of a God in this state is able to be felt by those that don't a connection the gods. It is unknown if a frost demon can surpass this form.


          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
          List as many as you need to for each section

          Prerequisites

          [ 1 ] Must be in Fifth form
          [ 1 ] Must have Hyper Evolution and be able to harness the power of God Ki
          [ 2 ] A Base BP of 750
          [ 3 ] Ki and Stamina of at least 125
          [ 4 ] Intense training (through RP)
          [ 5 ]

          Power Scaling

          [ BP ] HE Base x (Base + AoG x 10) x 2 / Technique/Attack Damage is increased by (x cool
          [ Stats ] All stats excluding intelligence gets (+60) stat points

          Drawbacks / Limitations

          [ 1 ] -30 Stamina and Ki per post while in Form
          [ 2 ] -20 Stamina and Ki on Initial Usage
          [ 3 ]
          [ 4 ]
          [ 5 ]

          Form Mastery

          [ 1 ] Stamina maintenance cost is halved.
          [ 2 ]
          [ 3 ]
          [ 4 ]
          [ 5 ]


          XXX。。。USERS
          Ziber

          Exclusive To Which Race(s)?

          [ 1 ] Frost Demon
          [ 2 ]
          [ 3 ]
          [ 4 ]
          [ 5 ]


Eighth Diviner


【Custom Transformations】

          XXX。。。TRANSFORMATION NAME
          Xros Fusion


          XXX。。。DESCRIPTION
          Xros Fusion was once a project in hopes to use a Metal Mutant's power of fusion to power up infantry against powerful warriors. To do so, the scientists needed to modify a core from a Metal Mutant in order for it to work with an organic body. After the registered failure of the prototypes and that it was to risky for the host, the project was tossed aside and was left to be forgotten. However, the research and the notes for how to prepare both parties are stored in the files of those prototypes.


          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
          List as many as you need to for each section

          Prerequisites

          [ 1 ] Metal Mutant: Most have had there core modified (Character Created, or modified in the story)
          [ 2 ] Metal Mutant: Verbal Activation Required from other user.
          [ 3 ] Organic User: Must have had the surgery to compatible for the fusion
          [ 4 ] Organic User: Time is need with the alterations to be more stable. (2 Years +)
          [ 5 ] Combine health: 2,000+
          [ 6 ] Takes time (2 Posts) to enter this transformation

          Power Scaling

          [ BP ] (Organic's BP + MM BP) x 2
          [ Stats ] Organic's Stats + MM Stats

          Drawbacks / Limitations

          [ 1 ] Is limited to 6 total posts before reverting back to Normal.
          [ 2 ] -10 health for each post
          [ 3 ] Can only uses defense moves for the two post transformation
          [ 4 ] If the fighters health is brought down to it's 25% or less, the fusion is immediately cancelled
          [ 5 ] Must have had five successful fusions for mastery.
          [ 6 ] 10 post cooldown

          Form Mastery

          [ 1 ] Limit up to 12
          [ 2 ] 1/4 of health added as armor
          [ 3 ] health per post now -5
          [ 4 ]
          [ 5 ]


          XXX。。。USERS
          Ziber
          Ringo

          Exclusive To Which Race(s)?

          [ 1 ] Metal Beings
          [ 2 ] Organics that have had the surgery.
          [ 3 ]
          [ 4 ]
          [ 5 ]


Eighth Diviner
 
PostPosted: Sun Jul 26, 2020 5:56 pm
【Custom Techniques / Finishing Moves】

          XXX。。。TECHNIQUE NAME
          Ardor Ray


          XXX。。。CLASSIFICATION
          Classification
          Offensive

          Technique Type
          Energy


          XXX。。。USAGE / DESCRIPTION
          The Ardor Ray is the signature beam attack of any Ardorjin, commonly used as a finisher or to pour their all into a single attack. The Ardor Ray takes the Ardorjin’s energy and focuses it into a single point on the Ardorjin’s body, the being of hope typically striking some kind of formation with their arms and firing it from there, before firing it as an energy ray. The energy wave contains enough power to truly be considered a signature energy attack, blasting away most foes with a wave of hope filled energy. The ray’s power can be adjusted as well, allowing a Ardojin to fire it right away should they not have time to properly charge it. The arm formation which Ardorjin Akazom for his Ardor Ray has him bring his forearms together in front of his chest vertically with his hands closed and the backhands facing forward, gathering Ardor Energy into both appendages before realigning them into a x by crossing his forearms over each other, and then turning both forearms to have the palms face the target, both hands changing from fists to a knife hand gesture. Once this and sufficient charging has been done, the Ardor Ray will fire from the front of the arms.

          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS

          Perks / Benefits

          [ 1 ] Chargeable
          [ 2 ]
          [ 3 ]
          [ 4 ]
          [ 5 ]

          Drawbacks / Limitations

          [ 1 ] Only available to Ardorjins and the Exerspe subclass
          [ 2 ] Though the ray can be fired with a single arm, firing it while both are connected allows it to fire at full power.
          [ 3 ]
          [ 4 ]
          [ 5 ]


          XXX。。。USERS
          Profile Link

          Can It Be Taught?

          [ Yes ] / [ No ]


          XXX。。。TECHNIQUE NAME
          Ardor Slicer


          XXX。。。CLASSIFICATION
          Classification
          Offensive

          Technique Type
          Energy


          XXX。。。USAGE / DESCRIPTION
          Another signature technique found in most Ardorjin’s, the Ardor Slicer involves the Ardorjin releasing a high pressure cutting wave composed of Ardor energy. The energy is typically gathered in the arms, compressed, and then released as a slicing wave that can cut through most materials. This technique is often used as a means to reduce a target’s fighting ability or defenses by applying cutting damage if other attacks are unable to do so. The blades are sharp enough to cut through most dense materials, but this depends on how much power they can work with. The speed at which they fly is the fastest of any standard Ardorjin technique, zipping through the air and picking up enough momentum to enhance their cutting ability further. Though a single blade is typically fired, an Ardorjin can fire multiple at once at the cost of each blade’s individual cutting power, the more blades they fire, the less cutting ability each individual one will have. However, they have a shorter range than the Ardor Ray, not able to fly long distances as a mid range technique. Much like the Ardor Ray, Ardorjin who use it typically have their own ways of moving their bodies to fire the technique. For Ardorjin Akazom, the technique starts with placing his forearms on top of each other with his hand being in a knife gesture. He will begin to charge the Ardor energy within his forearms and once the needed amount is gathered he will swing both arms outward, releasing the Ardor Slicer.


          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS

          Perks / Benefits

          [ 1 ] High cutting power
          [ 2 ] High Speed
          [ 3 ] Can Fire Multiple
          [ 4 ]
          [ 5 ]

          Drawbacks / Limitations

          [ 1 ] Mid Range attack
          [ 2 ] Cutting power drops if multiple are fired
          [ 3 ] Arms must be kept together to utilize the technique
          [ 4 ]
          [ 5 ]


          XXX。。。USERS
          Profile Link

          Can It Be Taught?

          [ Yes ] / [ No ]


          XXX。。。TECHNIQUE NAME
          Ardor Saber


          XXX。。。CLASSIFICATION
          Classification
          Offensive

          Technique Type
          Energy


          XXX。。。USAGE / DESCRIPTION
          The Ardor Saber is a technique utilized to give the Ardorjin a chance to fight back in armed combat, channeling Ardor energy into the top of their wrist and forging a condensed 14inch blade. Being a blade made from condensed energy, it has considerable cutting power, allowing Ardorjin to cut through many materials as though they were hot butter. The technique makes it easier for an Ardorjin to fight against weapon uses, leveling the playing field. Though the technique is mainly forged as a blade that extends from the Ardorjin’s wrist, it can be utilized like a sharp edge that follows along the Ardorjin’s forearms or forelegs, allowing for closer ranged cutting. However, for the blade to retain its shape, the Ardorjin must focus its energy into it, other energy attacks unable to be used unless the Ardorjin Saber is dropped.


          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS

          Perks / Benefits

          [ 1 ] Weaponizes Ardorjin
          [ 2 ] Cutting Power
          [ 3 ]
          [ 4 ]
          [ 5 ]

          Drawbacks / Limitations

          [ 1 ] Close Range
          [ 2 ] Other Energy attacks cannot be used while the technique is active
          [ 3 ]
          [ 4 ]
          [ 5 ]


          XXX。。。USERS
          Profile Link

          Can It Be Taught?

          [ Yes ] / [ No ]



          XXX。。。TECHNIQUE NAME
          Ardor Barrier


          XXX。。。CLASSIFICATION
          Classification
          Defensive

          Technique Type
          Energy


          XXX。。。USAGE / DESCRIPTION
          The Ardorjin Barrier is a technique in which an Ardorjin utilizes their energy to create a defensive wall or layer to protect themselves and others. This barrier grants great defensive capabilities, being able to stand against strong blasts and physical attacks. The barrier’s sturdiness as well makes it great for stopping projectiles or charging enemies, becoming an unbreaking wall to stop their advance. The defensive wall can be made more elastic as well, allowing an Ardorjin to bounce and reflect attacks off of the barrier should they need to. Additionally, rather than casting it as a wall, the Ardorjin is able to create the barrier as a protective layer over their bodies, protecting them from all angles at once. The Ardor Barrier is not a perfect defensive technique however, as even it’s defenses have their limits, an attack that is far higher than the Ardorjin’s defense being able to crack or even shatter the barrier in a single go depending on how large that gap is. Furthermore, both versions of the barrier have their faults, while the wall has a stronger defense than the layer, it can only protect the front of the Ardorjin, while the layer forces the Ardorjin into having to remain still less the technique deactivates.


          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
          List as many as you need to for each section

          Perks / Benefits

          [ 1 ] Strong Defense
          [ 2 ]
          [ 3 ]
          [ 4 ]
          [ 5 ]

          Drawbacks / Limitations

          [ 1 ] Wall Barrier can only protect the front
          [ 2 ] Cannot move while using Layer Barrier
          [ 3 ]
          [ 4 ]
          [ 5 ]


          XXX。。。USERS
          Profile Link

          Can It Be Taught?

          [ Yes ] / [ No ]


          XXX。。。TECHNIQUE NAME
          Ardor Crash


          XXX。。。CLASSIFICATION
          Classification
          Offensive

          Technique Type
          Physical


          XXX。。。USAGE / DESCRIPTION
          A physical technique of Ardorjin Akazom’s which involves charging his a fist with Ardor energy and throwing it at a target, releasing the energy upon contact. The technique allows Akazom to add more power to his punches, the energy coating his fist acting as a layer that smashes into the target like a cannonball. To add onto this, the layer will explode forward, releasing the energy as a smashing impact. Furthermore, Akazom is able to fire this energy as a concussive ray rather than an impact, pushing the target back further than the impact would while doing consistent damage.

          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
          List as many as you need to for each section

          Perks / Benefits

          [ 1 ] Enhances punches
          [ 2 ]
          [ 3 ]
          [ 4 ]
          [ 5 ]

          Drawbacks / Limitations

          [ 1 ] Close Range
          [ 2 ] Can only be used with one fist
          [ 3 ]
          [ 4 ]
          [ 5 ]


          XXX。。。USERS
          Profile Link

          Can It Be Taught?

          [ Yes ] / [ No ]



          XXX。。。TECHNIQUE NAME
          Ardor Dash


          XXX。。。CLASSIFICATION
          Classification
          Supportive

          Technique Type
          Speed/Movement


          XXX。。。USAGE / DESCRIPTION
          Ardor Dash has the Ardorjin gather their energy throughout their body, before releasing it as a propulsive burst from their form, allowing them to achieve high speed movement for short bursts. This allows an Ardorjin to move about a battlefield in high speed bursts, moving to an advantageous position in no time at all. Indeed the speed they travel while Ardor Dash is used makes them out like bright blurs, their energy radiating from their being as it propels them with great momentum. Unfortunately there are downfalls to this technique, for one the speed is too great to allow any turns or forced stopping at all, once a Ardorjin sets uses Ardor Dash they are unable to stop themselves until their set distance has been reached. The Ardorjin as well cannot be restrained, their bodies needing to be able to release the energy while the body is able to flow freely. Furthermore the technique cannot be used repeatedly.


          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS

          Perks / Benefits

          [ 1 ] Little to no charge time
          [ 2 ]
          [ 3 ]
          [ 4 ]
          [ 5 ]

          Drawbacks / Limitations

          [ 1 ] Can only move in straight lines
          [ 2 ] Can’t stop once activated
          [ 3 ] 3 Post cool down
          [ 4 ]
          [ 5 ]


          XXX。。。USERS
          Profile Link

          Can It Be Taught?

          [ Yes ] / [ No ]



          XXX。。。TECHNIQUE NAME
          Flight Comet


          XXX。。。CLASSIFICATION
          Classification
          Supportive

          Technique Type
          Speed/Movement


          XXX。。。USAGE / DESCRIPTION
          Flight Comet is an Ardorjin technique which allows them to travel great distances in very little time while encapsulated in a sphere of energy. The energy serves as long distance transportation, ensuring that even if an Ardorjin is far away from where they are needed, this will get them there in time. The speed it flies can be compared to a comet, allowing Ardorjin to reach its destination in little to no time at all. This is the only technique a Exerspe is capable of using even in their human forms, and while in transit, they can even transform into their Ardorjin form.


          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
          List as many as you need to for each section

          Perks / Benefits

          [ 1 ] Incredibly Short Traveling Time
          [ 2 ] Usable even while not Exerspe is not transformed
          [ 3 ]
          [ 4 ]
          [ 5 ]

          Drawbacks / Limitations

          [ 1 ] Cannot fight while in transit
          [ 2 ] Cannot undo once activated, only when the destination is reached.
          [ 3 ]
          [ 4 ]
          [ 5 ]


          XXX。。。USERS
          Profile Link

          Can It Be Taught?

          [ Yes ] / [ No ]


          XXX。。。TECHNIQUE NAME
          Super Ardor Ray


          XXX。。。CLASSIFICATION
          Classification
          Offensive

          Technique Type
          Energy


          XXX。。。USAGE / DESCRIPTION
          Utilized only in a Ardorjin’s Zeal form, the Super Ardor Ray is a enhanced version of the standard beam attack. Indeed, utilizing the Zeal form’s ability to make full use of the Ardorjin’s energy, the Ardor Ray’s power is greatly enhanced to levels that far surpass the original technique’s power.


          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
          List as many as you need to for each section

          Perks / Benefits

          [ 1 ] Chargeable
          [ 2 ] Doubles the power
          [ 3 ]
          [ 4 ]
          [ 5 ]

          Drawbacks / Limitations

          [ 1 ] One Post to fully charge
          [ 2 ]
          [ 3 ]
          [ 4 ]
          [ 5 ]


          XXX。。。USERS
          Profile Link

          Can It Be Taught?

          [ Yes ] / [ No ]



【Custom Transformations】

          XXX。。。TRANSFORMATION NAME
          Zeal Form


          XXX。。。DESCRIPTION
          For almost any Ardorjin, when their Exerspe assumes their Ardorjin’s form it will be in a state where its full power is not fully utilized, this is to make sure that the form can be maintained for as long as possible while the Ardorjin’s body has been manifested. This sealed initial form typically gives an Ardorjin a colorless body besides the energy that may show on its body. However there is a way to utilize the full energy for an Ardorjin at any given moment, and that is the Zeal Form. By releasing the limits an Ardorjin has placed on its body, its full energy is brought in from the Ardor Dimension, cascading into its body and bolstering its abilities tenfold. This causes the Ardorjin’s body to assume it's true colors, its full life being brought into its body as it becomes a singular being within a singular dimension. While in this form, all techniques an Ardorjin has access to are bolstered a great deal. It should be noted however that the Ardorjin’s energies do not fully come to it as soon as this transformation is activated, rather it starts out as only having 10% access, more access being given after fighting for a certain amount of time at that percentage.

          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
          List as many as you need to for each section

          Prerequisites

          [ 1 ] 500 BP
          [ 2 ]
          [ 3 ]
          [ 4 ]
          [ 5 ]

          Power Scaling

          [ BP ] x10-100
          [ Stats ] +7 each stat

          Drawbacks / Limitations

          [ 1 ] Starts out at x10 BP, can only move up an additional x10 after every four posts
          [ 2 ] -15 ki per post
          [ 3 ] Form deactivates upon ki going down to 25%
          [ 4 ] Can only be done once per battle
          [ 5 ]

          Form Mastery

          [ 1 ] +40 to initial BP modifier
          [ 2 ] +10 to stats
          [ 3 ] -5 ki cost
          [ 4 ] Form deactivates upon ki going down to 10%
          [ 5 ]


          XXX。。。USERS
          Profile Link

          Exclusive To Which Race(s)?

          [ 1 ] Ardorjin/Expsrpe subclass
          [ 2 ]
          [ 3 ]
          [ 4 ]
          [ 5 ]




Eighth Diviner
 


Hirio of the Hoh



Ryuu Sanada

Divine Knight

PostPosted: Mon Jul 27, 2020 10:41 pm
【Custom Techniques / Finishing Moves】

          XXX。。。TECHNIQUE NAME
          Unlimited Blade Works


          XXX。。。CLASSIFICATION
          Classification
          OffensiveSupportive

          Technique Type
          ???


          XXX。。。USAGE / DESCRIPTION
          Almost like a pocket dimension, Unlimited Blade Works, is a reliquary of weapons that Zakuro has picked up over the years. While many of these weapons are of mundane quality, there are a few that stand out from the rest. Typically the use of [Projection] is enough to withdraw a single weapon, but it can also be called forth trapping others in the dimension with Zakuro and his weapons.

          'I am the bone of my sword
          Steel is my body and fire is my blood
          I have created over a thousand blades
          Unknown to Death,
          Nor known to Life.
          Have withstood pain to create many weapons
          Yet, those hands will never hold anything
          So as I pray, Unlimited Blade Works.'


          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
          List as many as you need to for each section

          Perks / Benefits

          [ 1 ] Unlimited weapons
          [ 2 ] [Projection] cost is reduced by 10 KP
          [ 3 ] Can be used to force 1 v 1 fights
          [ 4 ]
          [ 5 ]

          Drawbacks / Limitations

          [ 1 ] Unless made/approved in Custom Equipment; All weapons are mundane in quality.
          [ 2 ] Long 'Activation' time [full post to just this one action], due to the long prayer needed to activate it.
          [ 3 ] Cost 10 KP a post to keep active; after activating it.
          [ 4 ]
          [ 5 ]


          XXX。。。USERS
          Zakuro

          Can It Be Taught?

          [ Yes ] / [ No ]


Eighth Diviner


【Custom Techniques / Finishing Moves】

          XXX。。。TECHNIQUE NAME
          Āchā no Yumi [Hrunting]


          XXX。。。CLASSIFICATION
          Classification
          Offensive

          Technique Type
          Energy


          XXX。。。USAGE / DESCRIPTION
          Like the base form of Āchā no Yumi, Zakuro combines the hilts of [Kanshou and Bakuya] with his [Reinforce] skill to form them into a bow. He then uses [Projection] to draw out swords, and other weapons, to use as ammunition. This variant calls on him to us the sword [Hrunting] rather than the countless mundane ones thus increasing the power of the arrow exponentially.


          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
          List as many as you need to for each section

          Perks / Benefits

          [ 1 ] While an 'Energy' attack it combines the power of Zakuro's Energy and Physical Offensive stats to determine damage.
          [ 2 ]
          [ 3 ]
          [ 4 ]
          [ 5 ]

          Drawbacks / Limitations
          [ 1 ] [Hrunting] is unusable as a weapon for the next 10 posts as it mends itself within Zakuro's [Unlimited Blade Works]
          [ 2 ] Can only be used up to twice per battle
          [ 3 ]
          [ 4 ]
          [ 5 ]


          XXX。。。USERS
          Zakuro

          Can It Be Taught?

          [ Yes ] / [ No ]


Eighth Diviner


【Custom Techniques / Finishing Moves】

          XXX。。。TECHNIQUE NAME
          Triple-Linked Crane Wings


          XXX。。。CLASSIFICATION
          Classification
          Offensive

          Technique Type
          Physical


          XXX。。。USAGE / DESCRIPTION
          A triple attack made by throwing the paired swords [Kanshou and Bakuya] at the opponent, while using [Projection] to create a second copy of [Kanshou and Bakuya] and throwing them as well. The final phase is to use [Projection] once more for a third pair of [Kanshou and Bakuya], this time holding the twin short blades behind his back and [Reinforcing] them into a pair of long swords. Zakuro then runs in cutting through the opponent as the first and second pair of blades come in to strike at different angles.


          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
          List as many as you need to for each section

          Perks / Benefits

          [ 1 ] Effectively hits up three times.
          [ 2 ] Counts as three different attacks.
          [ 3 ]
          [ 4 ]
          [ 5 ]

          Drawbacks / Limitations

          [ 1 ] Twice the cost of a normal Ultimate
          [ 2 ]
          [ 3 ]
          [ 4 ]
          [ 5 ]


          XXX。。。USERS
          Zakuro

          Can It Be Taught?

          [ Yes ] / [ No ]


Eighth Diviner
 
PostPosted: Tue Jul 28, 2020 3:06 pm
【Custom Transformations】

          XXX。。。TRANSFORMATION NAME
          Burst Drive


          XXX。。。DESCRIPTION
          Created with the intent to blend in, and defeat, the Saiyan keeping Lssia Rose captive; R-00 was created with a new drive in her system that augmented her abilities to match that of the Super Saiyan. Like with the Saiyan transformations, R-00 also shifts form when in Burst Drive.


          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
          List as many as you need to for each section

          Prerequisites

          [ 1 ] 300 BP
          [ 2 ]
          [ 3 ]
          [ 4 ]
          [ 5 ]

          Power Scaling

          [ BP ] Base x100 // Technique/Attack Damage is increased by [x2]
          [ Stats ] All Stats [except Intelligence] +10

          Drawbacks / Limitations

          [ 1 ] -10 KP per post while active
          [ 2 ]
          [ 3 ]
          [ 4 ]
          [ 5 ]

          Form Mastery

          [ 1 ] Maintenance cost reduced to 5
          [ 2 ] Stat Boost changed to +30 points
          [ 3 ]
          [ 4 ]
          [ 5 ]


          XXX。。。USERS
          R-00 Avoca

          Exclusive To Which Race(s)?

          [ 1 ]
          [ 2 ]
          [ 3 ]
          [ 4 ]
          [ 5 ]


Eighth Diviner
Custom's Review:
Approved - Eighth D.
 

Ryuu Sanada

Divine Knight


Eighth Diviner
Captain

Clean Tycoon

4,975 Points
  • Tycoon 200
  • Wall Street 200
  • Brandisher 100
PostPosted: Tue Jul 28, 2020 8:18 pm
DJSH9011
【Custom Transformations】

          XXX。。。TRANSFORMATION NAME
          Hyper Evolution


          XXX。。。DESCRIPTION
          The fusion of fifth form and golden form. To have fused both of these powers together, takes a truly gifted frost demon.


          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
          List as many as you need to for each section

          Prerequisites

          [ 1 ] Must be in Fifth form
          [ 2 ] A Base BP of 500
          [ 3 ] Ki and Stamina of at least 110
          [ 4 ] Intense training (through RP)
          [ 5 ]

          Power Scaling

          [ BP ] Fifth Form Base x Deity Base x 10 / Technique/Attack Damage is X 5
          [ BP incl. AoG ] Fifth Form Base x (Deity Base + AoG x 10) x 10 / Technique/Attack Damage is X 5
          [ Stats ] All stats excluding intelligence gets (+50) stat points

          Drawbacks / Limitations

          [ 1 ] -30 Stamina and Ki per post in form
          [ 2 ]
          [ 3 ]
          [ 4 ]
          [ 5 ]

          Form Mastery

          [ 1 ] Stamina maintenance cost is halved.
          [ 2 ]
          [ 3 ]
          [ 4 ]
          [ 5 ]


          XXX。。。USERS
          Ziber

          Exclusive To Which Race(s)?

          [ 1 ] Frost Demons
          [ 2 ]
          [ 3 ]
          [ 4 ]
          [ 5 ]


Eighth Diviner


【Custom Transformations】

          XXX。。。TRANSFORMATION NAME
          True Hyper Evolution


          XXX。。。DESCRIPTION
          The Hyper Evolution has evolved. Similar to True Golden Form, this form pushes a frost demon further into the realm of gods. The heat that comes from the Aura of a God in this state is able to be felt by those that don't a connection the gods. It is unknown if a frost demon can surpass this form.


          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
          List as many as you need to for each section

          Prerequisites

          [ 1 ] Must be in Fifth form
          [ 1 ] Must have Hyper Evolution and be able to harness the power of God Ki
          [ 2 ] A Base BP of 750
          [ 3 ] Ki and Stamina of at least 125
          [ 4 ] Intense training (through RP)
          [ 5 ]

          Power Scaling

          [ BP ] HE Base x (Base + AoG x 10) x 2 / Technique/Attack Damage is increased by ( x8 )
          [ Stats ] All stats excluding intelligence gets (+60) stat points

          Drawbacks / Limitations

          [ 1 ] -30 Stamina and Ki per post while in Form
          [ 2 ] -20 Stamina and Ki on Initial Usage
          [ 3 ]
          [ 4 ]
          [ 5 ]

          Form Mastery

          [ 1 ] Stamina maintenance cost is halved.
          [ 2 ]
          [ 3 ]
          [ 4 ]
          [ 5 ]


          XXX。。。USERS
          Ziber

          Exclusive To Which Race(s)?

          [ 1 ] Frost Demon
          [ 2 ]
          [ 3 ]
          [ 4 ]
          [ 5 ]


Eighth Diviner


【Custom Transformations】

          XXX。。。TRANSFORMATION NAME
          Xros Fusion


          XXX。。。DESCRIPTION
          Xros Fusion was once a project in hopes to use a Metal Mutant's power of fusion to power up infantry against powerful warriors. To do so, the scientists needed to modify a core from a Metal Mutant in order for it to work with an organic body. After the registered failure of the prototypes and that it was to risky for the host, the project was tossed aside and was left to be forgotten. However, the research and the notes for how to prepare both parties are stored in the files of those prototypes.


          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
          List as many as you need to for each section

          Prerequisites

          [ 1 ] Metal Mutant: Most have had there core modified (Character Created, or modified in the story)
          [ 2 ] Metal Mutant: Verbal Activation Required from other user.
          [ 3 ] Organic User: Must have had the surgery to compatible for the fusion
          [ 4 ] Organic User: Time is need with the alterations to be more stable. (2 Years +)
          [ 5 ] Combine health: 2,000+
          [ 6 ] Takes time (2 Posts) to enter this transformation

          Power Scaling

          [ BP ] (Organic's BP + MM BP) x 2
          [ Stats ] Organic's Stats + MM Stats

          Drawbacks / Limitations

          [ 1 ] Is limited to 6 total posts before reverting back to Normal.
          [ 2 ] -10 health for each post
          [ 3 ] Can only uses defense moves for the two post transformation
          [ 4 ] If the fighters health is brought down to it's 25% or less, the fusion is immediately cancelled
          [ 5 ] Must have had five successful fusions for mastery.
          [ 6 ] 10 post cooldown

          Form Mastery

          [ 1 ] Limit up to 12
          [ 2 ] 1/4 of health added as armor
          [ 3 ] health per post now -5
          [ 4 ]
          [ 5 ]


          XXX。。。USERS
          Ziber
          Ringo

          Exclusive To Which Race(s)?

          [ 1 ] Metal Beings
          [ 2 ] Organics that have had the surgery.
          [ 3 ]
          [ 4 ]
          [ 5 ]


Eighth Diviner


C U S T O M - A P P R O V E D  
PostPosted: Tue Jul 28, 2020 8:21 pm
Hirio of the Hoh
【Custom Techniques / Finishing Moves】

          XXX。。。TECHNIQUE NAME
          Ardor Ray


          XXX。。。CLASSIFICATION
          Classification
          Offensive

          Technique Type
          Energy


          XXX。。。USAGE / DESCRIPTION
          The Ardor Ray is the signature beam attack of any Ardorjin, commonly used as a finisher or to pour their all into a single attack. The Ardor Ray takes the Ardorjin’s energy and focuses it into a single point on the Ardorjin’s body, the being of hope typically striking some kind of formation with their arms and firing it from there, before firing it as an energy ray. The energy wave contains enough power to truly be considered a signature energy attack, blasting away most foes with a wave of hope filled energy. The ray’s power can be adjusted as well, allowing a Ardojin to fire it right away should they not have time to properly charge it. The arm formation which Ardorjin Akazom for his Ardor Ray has him bring his forearms together in front of his chest vertically with his hands closed and the backhands facing forward, gathering Ardor Energy into both appendages before realigning them into a x by crossing his forearms over each other, and then turning both forearms to have the palms face the target, both hands changing from fists to a knife hand gesture. Once this and sufficient charging has been done, the Ardor Ray will fire from the front of the arms.

          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS

          Perks / Benefits

          [ 1 ] Chargeable
          [ 2 ]
          [ 3 ]
          [ 4 ]
          [ 5 ]

          Drawbacks / Limitations

          [ 1 ] Only available to Ardorjins and the Exerspe subclass
          [ 2 ] Though the ray can be fired with a single arm, firing it while both are connected allows it to fire at full power.
          [ 3 ]
          [ 4 ]
          [ 5 ]


          XXX。。。USERS
          Profile Link

          Can It Be Taught?

          [ Yes ] / [ No ]


          XXX。。。TECHNIQUE NAME
          Ardor Slicer


          XXX。。。CLASSIFICATION
          Classification
          Offensive

          Technique Type
          Energy


          XXX。。。USAGE / DESCRIPTION
          Another signature technique found in most Ardorjin’s, the Ardor Slicer involves the Ardorjin releasing a high pressure cutting wave composed of Ardor energy. The energy is typically gathered in the arms, compressed, and then released as a slicing wave that can cut through most materials. This technique is often used as a means to reduce a target’s fighting ability or defenses by applying cutting damage if other attacks are unable to do so. The blades are sharp enough to cut through most dense materials, but this depends on how much power they can work with. The speed at which they fly is the fastest of any standard Ardorjin technique, zipping through the air and picking up enough momentum to enhance their cutting ability further. Though a single blade is typically fired, an Ardorjin can fire multiple at once at the cost of each blade’s individual cutting power, the more blades they fire, the less cutting ability each individual one will have. However, they have a shorter range than the Ardor Ray, not able to fly long distances as a mid range technique. Much like the Ardor Ray, Ardorjin who use it typically have their own ways of moving their bodies to fire the technique. For Ardorjin Akazom, the technique starts with placing his forearms on top of each other with his hand being in a knife gesture. He will begin to charge the Ardor energy within his forearms and once the needed amount is gathered he will swing both arms outward, releasing the Ardor Slicer.


          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS

          Perks / Benefits

          [ 1 ] High cutting power
          [ 2 ] High Speed
          [ 3 ] Can Fire Multiple
          [ 4 ]
          [ 5 ]

          Drawbacks / Limitations

          [ 1 ] Mid Range attack
          [ 2 ] Cutting power drops if multiple are fired
          [ 3 ] Arms must be kept together to utilize the technique
          [ 4 ]
          [ 5 ]


          XXX。。。USERS
          Profile Link

          Can It Be Taught?

          [ Yes ] / [ No ]


          XXX。。。TECHNIQUE NAME
          Ardor Saber


          XXX。。。CLASSIFICATION
          Classification
          Offensive

          Technique Type
          Energy


          XXX。。。USAGE / DESCRIPTION
          The Ardor Saber is a technique utilized to give the Ardorjin a chance to fight back in armed combat, channeling Ardor energy into the top of their wrist and forging a condensed 14inch blade. Being a blade made from condensed energy, it has considerable cutting power, allowing Ardorjin to cut through many materials as though they were hot butter. The technique makes it easier for an Ardorjin to fight against weapon uses, leveling the playing field. Though the technique is mainly forged as a blade that extends from the Ardorjin’s wrist, it can be utilized like a sharp edge that follows along the Ardorjin’s forearms or forelegs, allowing for closer ranged cutting. However, for the blade to retain its shape, the Ardorjin must focus its energy into it, other energy attacks unable to be used unless the Ardorjin Saber is dropped.


          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS

          Perks / Benefits

          [ 1 ] Weaponizes Ardorjin
          [ 2 ] Cutting Power
          [ 3 ]
          [ 4 ]
          [ 5 ]

          Drawbacks / Limitations

          [ 1 ] Close Range
          [ 2 ] Other Energy attacks cannot be used while the technique is active
          [ 3 ]
          [ 4 ]
          [ 5 ]


          XXX。。。USERS
          Profile Link

          Can It Be Taught?

          [ Yes ] / [ No ]



          XXX。。。TECHNIQUE NAME
          Ardor Barrier


          XXX。。。CLASSIFICATION
          Classification
          Defensive

          Technique Type
          Energy


          XXX。。。USAGE / DESCRIPTION
          The Ardorjin Barrier is a technique in which an Ardorjin utilizes their energy to create a defensive wall or layer to protect themselves and others. This barrier grants great defensive capabilities, being able to stand against strong blasts and physical attacks. The barrier’s sturdiness as well makes it great for stopping projectiles or charging enemies, becoming an unbreaking wall to stop their advance. The defensive wall can be made more elastic as well, allowing an Ardorjin to bounce and reflect attacks off of the barrier should they need to. Additionally, rather than casting it as a wall, the Ardorjin is able to create the barrier as a protective layer over their bodies, protecting them from all angles at once. The Ardor Barrier is not a perfect defensive technique however, as even it’s defenses have their limits, an attack that is far higher than the Ardorjin’s defense being able to crack or even shatter the barrier in a single go depending on how large that gap is. Furthermore, both versions of the barrier have their faults, while the wall has a stronger defense than the layer, it can only protect the front of the Ardorjin, while the layer forces the Ardorjin into having to remain still less the technique deactivates.


          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
          List as many as you need to for each section

          Perks / Benefits

          [ 1 ] Strong Defense
          [ 2 ]
          [ 3 ]
          [ 4 ]
          [ 5 ]

          Drawbacks / Limitations

          [ 1 ] Wall Barrier can only protect the front
          [ 2 ] Cannot move while using Layer Barrier
          [ 3 ]
          [ 4 ]
          [ 5 ]


          XXX。。。USERS
          Profile Link

          Can It Be Taught?

          [ Yes ] / [ No ]


          XXX。。。TECHNIQUE NAME
          Ardor Crash


          XXX。。。CLASSIFICATION
          Classification
          Offensive

          Technique Type
          Physical


          XXX。。。USAGE / DESCRIPTION
          A physical technique of Ardorjin Akazom’s which involves charging his a fist with Ardor energy and throwing it at a target, releasing the energy upon contact. The technique allows Akazom to add more power to his punches, the energy coating his fist acting as a layer that smashes into the target like a cannonball. To add onto this, the layer will explode forward, releasing the energy as a smashing impact. Furthermore, Akazom is able to fire this energy as a concussive ray rather than an impact, pushing the target back further than the impact would while doing consistent damage.

          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
          List as many as you need to for each section

          Perks / Benefits

          [ 1 ] Enhances punches
          [ 2 ]
          [ 3 ]
          [ 4 ]
          [ 5 ]

          Drawbacks / Limitations

          [ 1 ] Close Range
          [ 2 ] Can only be used with one fist
          [ 3 ]
          [ 4 ]
          [ 5 ]


          XXX。。。USERS
          Profile Link

          Can It Be Taught?

          [ Yes ] / [ No ]



          XXX。。。TECHNIQUE NAME
          Ardor Dash


          XXX。。。CLASSIFICATION
          Classification
          Supportive

          Technique Type
          Speed/Movement


          XXX。。。USAGE / DESCRIPTION
          Ardor Dash has the Ardorjin gather their energy throughout their body, before releasing it as a propulsive burst from their form, allowing them to achieve high speed movement for short bursts. This allows an Ardorjin to move about a battlefield in high speed bursts, moving to an advantageous position in no time at all. Indeed the speed they travel while Ardor Dash is used makes them out like bright blurs, their energy radiating from their being as it propels them with great momentum. Unfortunately there are downfalls to this technique, for one the speed is too great to allow any turns or forced stopping at all, once a Ardorjin sets uses Ardor Dash they are unable to stop themselves until their set distance has been reached. The Ardorjin as well cannot be restrained, their bodies needing to be able to release the energy while the body is able to flow freely. Furthermore the technique cannot be used repeatedly.


          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS

          Perks / Benefits

          [ 1 ] Little to no charge time
          [ 2 ]
          [ 3 ]
          [ 4 ]
          [ 5 ]

          Drawbacks / Limitations

          [ 1 ] Can only move in straight lines
          [ 2 ] Can’t stop once activated
          [ 3 ] 3 Post cool down
          [ 4 ]
          [ 5 ]


          XXX。。。USERS
          Profile Link

          Can It Be Taught?

          [ Yes ] / [ No ]



          XXX。。。TECHNIQUE NAME
          Flight Comet


          XXX。。。CLASSIFICATION
          Classification
          Supportive

          Technique Type
          Speed/Movement


          XXX。。。USAGE / DESCRIPTION
          Flight Comet is an Ardorjin technique which allows them to travel great distances in very little time while encapsulated in a sphere of energy. The energy serves as long distance transportation, ensuring that even if an Ardorjin is far away from where they are needed, this will get them there in time. The speed it flies can be compared to a comet, allowing Ardorjin to reach its destination in little to no time at all. This is the only technique a Exerspe is capable of using even in their human forms, and while in transit, they can even transform into their Ardorjin form.


          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
          List as many as you need to for each section

          Perks / Benefits

          [ 1 ] Incredibly Short Traveling Time
          [ 2 ] Usable even while not Exerspe is not transformed
          [ 3 ]
          [ 4 ]
          [ 5 ]

          Drawbacks / Limitations

          [ 1 ] Cannot fight while in transit
          [ 2 ] Cannot undo once activated, only when the destination is reached.
          [ 3 ]
          [ 4 ]
          [ 5 ]


          XXX。。。USERS
          Profile Link

          Can It Be Taught?

          [ Yes ] / [ No ]


          XXX。。。TECHNIQUE NAME
          Super Ardor Ray


          XXX。。。CLASSIFICATION
          Classification
          Offensive

          Technique Type
          Energy


          XXX。。。USAGE / DESCRIPTION
          Utilized only in a Ardorjin’s Zeal form, the Super Ardor Ray is a enhanced version of the standard beam attack. Indeed, utilizing the Zeal form’s ability to make full use of the Ardorjin’s energy, the Ardor Ray’s power is greatly enhanced to levels that far surpass the original technique’s power.


          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
          List as many as you need to for each section

          Perks / Benefits

          [ 1 ] Chargeable
          [ 2 ] Doubles the power
          [ 3 ]
          [ 4 ]
          [ 5 ]

          Drawbacks / Limitations

          [ 1 ] One Post to fully charge
          [ 2 ]
          [ 3 ]
          [ 4 ]
          [ 5 ]


          XXX。。。USERS
          Profile Link

          Can It Be Taught?

          [ Yes ] / [ No ]



【Custom Transformations】

          XXX。。。TRANSFORMATION NAME
          Zeal Form


          XXX。。。DESCRIPTION
          For almost any Ardorjin, when their Exerspe assumes their Ardorjin’s form it will be in a state where its full power is not fully utilized, this is to make sure that the form can be maintained for as long as possible while the Ardorjin’s body has been manifested. This sealed initial form typically gives an Ardorjin a colorless body besides the energy that may show on its body. However there is a way to utilize the full energy for an Ardorjin at any given moment, and that is the Zeal Form. By releasing the limits an Ardorjin has placed on its body, its full energy is brought in from the Ardor Dimension, cascading into its body and bolstering its abilities tenfold. This causes the Ardorjin’s body to assume it's true colors, its full life being brought into its body as it becomes a singular being within a singular dimension. While in this form, all techniques an Ardorjin has access to are bolstered a great deal. It should be noted however that the Ardorjin’s energies do not fully come to it as soon as this transformation is activated, rather it starts out as only having 10% access, more access being given after fighting for a certain amount of time at that percentage.

          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
          List as many as you need to for each section

          Prerequisites

          [ 1 ] 500 BP
          [ 2 ]
          [ 3 ]
          [ 4 ]
          [ 5 ]

          Power Scaling

          [ BP ] x10-100
          [ Stats ] +7 each stat

          Drawbacks / Limitations

          [ 1 ] Starts out at x10 BP, can only move up an additional x10 after every four posts
          [ 2 ] -15 ki per post
          [ 3 ] Form deactivates upon ki going down to 25%
          [ 4 ] Can only be done once per battle
          [ 5 ]

          Form Mastery

          [ 1 ] +40 to initial BP modifier
          [ 2 ] +10 to stats
          [ 3 ] -5 ki cost
          [ 4 ] Form deactivates upon ki going down to 10%
          [ 5 ]


          XXX。。。USERS
          Profile Link

          Exclusive To Which Race(s)?

          [ 1 ] Ardorjin/Expsrpe subclass
          [ 2 ]
          [ 3 ]
          [ 4 ]
          [ 5 ]




Eighth Diviner


C U S T O M S - A P P R O V E D  

Eighth Diviner
Captain

Clean Tycoon

4,975 Points
  • Tycoon 200
  • Wall Street 200
  • Brandisher 100

Eighth Diviner
Captain

Clean Tycoon

4,975 Points
  • Tycoon 200
  • Wall Street 200
  • Brandisher 100
PostPosted: Tue Jul 28, 2020 8:26 pm
Ryuu Sanada
【Custom Techniques / Finishing Moves】

          XXX。。。TECHNIQUE NAME
          Unlimited Blade Works


          XXX。。。CLASSIFICATION
          Classification
          OffensiveSupportive

          Technique Type
          ???


          XXX。。。USAGE / DESCRIPTION
          Almost like a pocket dimension, Unlimited Blade Works, is a reliquary of weapons that Zakuro has picked up over the years. While many of these weapons are of mundane quality, there are a few that stand out from the rest. Typically the use of [Projection] is enough to withdraw a single weapon, but it can also be called forth trapping others in the dimension with Zakuro and his weapons.

          'I am the bone of my sword
          Steel is my body and fire is my blood
          I have created over a thousand blades
          Unknown to Death,
          Nor known to Life.
          Have withstood pain to create many weapons
          Yet, those hands will never hold anything
          So as I pray, Unlimited Blade Works.'


          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
          List as many as you need to for each section

          Perks / Benefits

          [ 1 ] Unlimited weapons
          [ 2 ] [Projection] cost is reduced by 10 KP
          [ 3 ] Can be used to force 1 v 1 fights
          [ 4 ]
          [ 5 ]

          Drawbacks / Limitations

          [ 1 ] Unless made/approved in Custom Equipment; All weapons are mundane in quality.
          [ 2 ] Long 'Activation' time [full post to just this one action], due to the long prayer needed to activate it.
          [ 3 ] Cost 10 KP a post to keep active; after activating it.
          [ 4 ]
          [ 5 ]


          XXX。。。USERS
          Zakuro

          Can It Be Taught?

          [ Yes ] / [ No ]


Eighth Diviner


【Custom Techniques / Finishing Moves】

          XXX。。。TECHNIQUE NAME
          Āchā no Yumi [Hrunting]


          XXX。。。CLASSIFICATION
          Classification
          Offensive

          Technique Type
          Energy


          XXX。。。USAGE / DESCRIPTION
          Like the base form of Āchā no Yumi, Zakuro combines the hilts of [Kanshou and Bakuya] with his [Reinforce] skill to form them into a bow. He then uses [Projection] to draw out swords, and other weapons, to use as ammunition. This variant calls on him to us the sword [Hrunting] rather than the countless mundane ones thus increasing the power of the arrow exponentially.


          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
          List as many as you need to for each section

          Perks / Benefits

          [ 1 ] While an 'Energy' attack it combines the power of Zakuro's Energy and Physical Offensive stats to determine damage.
          [ 2 ]
          [ 3 ]
          [ 4 ]
          [ 5 ]

          Drawbacks / Limitations
          [ 1 ] [Hrunting] is unusable as a weapon for the next 10 posts as it mends itself within Zakuro's [Unlimited Blade Works]
          [ 2 ] Can only be used up to twice per battle
          [ 3 ]
          [ 4 ]
          [ 5 ]


          XXX。。。USERS
          Zakuro

          Can It Be Taught?

          [ Yes ] / [ No ]


Eighth Diviner


【Custom Techniques / Finishing Moves】

          XXX。。。TECHNIQUE NAME
          Triple-Linked Crane Wings


          XXX。。。CLASSIFICATION
          Classification
          Offensive

          Technique Type
          Physical


          XXX。。。USAGE / DESCRIPTION
          A triple attack made by throwing the paired swords [Kanshou and Bakuya] at the opponent, while using [Projection] to create a second copy of [Kanshou and Bakuya] and throwing them as well. The final phase is to use [Projection] once more for a third pair of [Kanshou and Bakuya], this time holding the twin short blades behind his back and [Reinforcing] them into a pair of long swords. Zakuro then runs in cutting through the opponent as the first and second pair of blades come in to strike at different angles.


          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
          List as many as you need to for each section

          Perks / Benefits

          [ 1 ] Effectively hits up three times.
          [ 2 ] Counts as three different attacks.
          [ 3 ]
          [ 4 ]
          [ 5 ]

          Drawbacks / Limitations

          [ 1 ] Twice the cost of a normal Ultimate
          [ 2 ]
          [ 3 ]
          [ 4 ]
          [ 5 ]


          XXX。。。USERS
          Zakuro

          Can It Be Taught?

          [ Yes ] / [ No ]


Eighth Diviner


C U S T O M S - A P P R O V E D  
PostPosted: Fri Jul 31, 2020 8:29 pm
【Custom Transformations】

          XXX。。。TRANSFORMATION NAME
          Concentration Mode


          XXX。。。DESCRIPTION
          a Basic boosting technique used by Konatsians where they increase the amount of ki flow to their brain to increase their mental processing speed.


          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
          List as many as you need to for each section

          Prerequisites

          [ 1 ] 100 BP

          Power Scaling

          [ BP ] Base x2
          [ Stats ] (+ 2) Intelligence, Reflexes, Speed, Ki

          Drawbacks / Limitations

          [ 1 ] (-5) Stamina points per post while active
          [ 2 ] Can not be used while berserk as an Avatar of Hirudegarn

          Form Mastery

          [ 1 ] Stamina cost eliminated
          [ 2 ] Can be used in conjunction with other transformations (they must also be mastered) [excluding other versions of concentration mode and versions of Kaioken]


          XXX。。。USERS
          Profile Link

          Exclusive To Which Race(s)?

          [ 1 ] Konatsian
          [ 2 ] Bio-Android with Konatsian as their primary race



【Custom Transformations】

          XXX。。。TRANSFORMATION NAME
          Heightened Concentration Mode


          XXX。。。DESCRIPTION
          The first advancement of the Konatsian Concentration Mode


          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
          List as many as you need to for each section

          Prerequisites

          [ 1 ] 200 BP
          [ 2 ] Must have used Concentration Mode for at least 5 combat or training posts in the past

          Power Scaling

          [ BP ] Base x3
          [ Stats ] (+ 3) Intelligence, Reflexes, Speed, Ki

          Drawbacks / Limitations

          [ 1 ] (-10) Stamina points per post while active
          [ 2 ] Can not be used while berserk as an Avatar of Hirudegarn

          Form Mastery

          [ 1 ] Stamina maintenance reduced to 7 stamina per post
          [ 2 ] Can be used in conjunction with other transformations (they must also be mastered) [excluding other versions of concentration mode and versions of Kaioken]


          XXX。。。USERS
          Profile Link

          Exclusive To Which Race(s)?

          [ 1 ] Konatsian
          [ 2 ] Bio-Android with Konatsian as their primary race



【Custom Transformations】

          XXX。。。TRANSFORMATION NAME
          Compounded Concentration Mode


          XXX。。。DESCRIPTION
          The second advancement of the Konatsian Concentration Mode


          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
          List as many as you need to for each section

          Prerequisites

          [ 1 ] 300 BP
          [ 2 ] Must have used Heightened Concentration Mode for at least 10 combat or training posts in the past

          Power Scaling

          [ BP ] Base x4
          [ Stats ] (+ 4) Intelligence, Reflexes, Speed, Ki

          Drawbacks / Limitations

          [ 1 ] (-15) Stamina points per post while active
          [ 2 ] Can not be used while berserk as an Avatar of Hirudegarn

          Form Mastery

          [ 1 ] Stamina maintenance reduced to 10 stamina per post
          [ 2 ] Can be used in conjunction with other transformations (they must also be mastered) [excluding other versions of concentration mode and versions of Kaioken]


          XXX。。。USERS
          Profile Link

          Exclusive To Which Race(s)?

          [ 1 ] Konatsian
          [ 2 ] Bio-Android with Konatsian as their primary race



【Custom Transformations】

          XXX。。。TRANSFORMATION NAME
          Elder Concentration Mode


          XXX。。。DESCRIPTION
          The advancement of the Konatsian Concentration Mode used by ruling class elders of the race


          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
          List as many as you need to for each section

          Prerequisites

          [ 1 ] 400 BP
          [ 2 ] Must have used Compound Concentration Mode for at least 15 combat or training posts in the past

          Power Scaling

          [ BP ] Base x10
          [ Stats ] (+ 10) Intelligence, Reflexes, Speed, Ki

          Drawbacks / Limitations

          [ 1 ] (-20) Stamina points per post while active
          [ 2 ] Can not be used while berserk as an Avatar of Hirudegarn

          Form Mastery

          [ 1 ] Stamina maintenance reduced to 15 stamina per post
          [ 2 ] Can be used in conjunction with other transformations (they must also be mastered) [excluding other versions of concentration mode and versions of Kaioken]


          XXX。。。USERS
          Profile Link

          Exclusive To Which Race(s)?

          [ 1 ] Konatsian
          [ 2 ] Bio-Android with Konatsian as their primary race



【Custom Transformations】

          XXX。。。TRANSFORMATION NAME
          Unlimited Concentration Mode


          XXX。。。DESCRIPTION
          True masters of the Konatsian Concentration Mode can remove the technique's safety limiter endangering there own life in exchange for more power


          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
          List as many as you need to for each section

          Prerequisites

          [ 1 ] 600 BP
          [ 2 ] Every previous version of concentration mode must be mastered
          [ 3 ] Must have used Elder Concentration Mode for at least 25 combat or training posts in the past


          Power Scaling

          [ BP ] Base x20
          [ Stats ] (+ 20) Intelligence, Reflexes, Speed, Ki

          Drawbacks / Limitations

          [ 1 ] (-25) Stamina points per post while active
          [ 2 ] Can not be used while berserk as an Avatar of Hirudegarn
          [ 3 ] If stamina points become 0 or in the negatives from the stamina reduction - results in character's death.

          Form Mastery

          [ 1 ] Stamina maintenance reduced to 20 stamina per post.
          [ 2 ] Can be used in conjunction with other transformations (they must also be mastered) [excluding other versions of concentration mode and versions of Kaioken]
          [ 3 ] Stamina reaching 0 no longer kills the character, instead it makes them pass out and unable to use any version of Concentration Mode for 10 posts.


          XXX。。。USERS
          Profile Link

          Exclusive To Which Race(s)?

          [ 1 ] Konatsian
          [ 2 ] Bio-Android with Konatsian as their primary race


【Custom Transformations】

          XXX。。。TRANSFORMATION NAME
          Runic Form β


          XXX。。。DESCRIPTION
          The first Runic Form of Konatsian Runic Sorcerers


          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
          List as many as you need to for each section

          Prerequisites

          [ 1 ] 250 BP
          [ 2 ] 25 Intelligence

          Power Scaling

          [ BP ] Base x25
          [ Stats ] All stats +5
          [ Damage ] Technique/Attack Damage multiplier of x1.5

          Drawbacks / Limitations

          [ 1 ] (-5) Ki Points per post while in form
          [ 2 ] Can not be used while berserk as an Avatar of Hirudegarn

          Form Mastery

          [ 1 ] Reduces ki maintenance to (-1) ki point per post while in form
          [ 2 ] All stats become +10 instead of original


          XXX。。。USERS
          Profile Link

          Exclusive To Which Race(s)?

          [ 1 ] Konatsians with the Runic Sorcerer subclass


【Custom Transformations】

          XXX。。。TRANSFORMATION NAME
          Runic Form Ψ


          XXX。。。DESCRIPTION
          The second Runic Form of Konatsian Runic Sorcerers


          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
          List as many as you need to for each section

          Prerequisites

          [ 1 ] 350 BP
          [ 2 ] 50 Intelligence

          Power Scaling

          [ BP ] Base x 75
          [ Stats ] All stats +15
          [ Damage ] Technique/Attack Damage multiplier of x2.5

          Drawbacks / Limitations

          [ 1 ] (-10) Ki Points per post while in form
          [ 2 ] Can not be used while berserk as an Avatar of Hirudegarn

          Form Mastery

          [ 1 ] Reduces ki maintenance to (-5) ki points per post while in form
          [ 2 ] All stats become +25 instead of original


          XXX。。。USERS
          Profile Link

          Exclusive To Which Race(s)?

          [ 1 ] Konatsians with the Runic Sorcerer subclass


【Custom Transformations】

          XXX。。。TRANSFORMATION NAME
          Runic Form Θ


          XXX。。。DESCRIPTION
          The third Runic Form of Konatsian Runic Sorcerers


          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
          List as many as you need to for each section

          Prerequisites

          [ 1 ] 450 BP
          [ 2 ] 100 Intelligence

          Power Scaling

          [ BP ] Base x 150
          [ Stats ] All stats +30
          [ Damage ] Technique/Attack Damage multiplier of x3.5

          Drawbacks / Limitations

          [ 1 ] (-15) Ki Points per post while in form
          [ 2 ] Can not be used while berserk as an Avatar of Hirudegarn

          Form Mastery

          [ 1 ] Reduces ki maintenance to (-10) ki points per post while in form
          [ 2 ] All stats become +35 instead of original


          XXX。。。USERS
          Profile Link

          Exclusive To Which Race(s)?

          [ 1 ] Konatsians with the Runic Sorcerer subclass


【Custom Transformations】

          XXX。。。TRANSFORMATION NAME
          Runic Form Σ


          XXX。。。DESCRIPTION
          The fourth Runic Form of Konatsian Runic Sorcerers


          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
          List as many as you need to for each section

          Prerequisites

          [ 1 ] 750 BP
          [ 2 ] 150 Intelligence

          Power Scaling

          [ BP ] Base x 300
          [ Stats ] All stats +40
          [ Damage ] Technique/Attack Damage multiplier of x3.5

          Drawbacks / Limitations

          [ 1 ] (-15) Ki Points and (-10) Stamina Points per post while in form
          [ 2 ] Can not be used while berserk as an Avatar of Hirudegarn

          Form Mastery

          [ 1 ] Reduces ki maintenance to (-10) ki points and stamina maintenance to (-5) stamina points per post while in form
          [ 2 ] All stats become +50 instead of original


          XXX。。。USERS
          Profile Link

          Exclusive To Which Race(s)?

          [ 1 ] Konatsians with the Runic Sorcerer subclass


【Custom Transformations】

          XXX。。。TRANSFORMATION NAME
          Runic Form Ω


          XXX。。。DESCRIPTION
          The first godly Runic Form of Konatsian Runic Sorcerers


          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
          List as many as you need to for each section

          Prerequisites

          [ 1 ] 1000 BP
          [ 2 ] 200 Intelligence and 1 AoG

          Power Scaling

          [ BP ] Base x (Deity Base + AoG x 10) x 500
          [ Stats ] All stats +50
          [ Damage ] Technique/Attack Damage multiplier of x4.5

          Drawbacks / Limitations

          [ 1 ] (-20) Ki Points and (-15) Stamina Points per post while in form
          [ 2 ] Can not be used while berserk as an Avatar of Hirudegarn

          Form Mastery

          [ 1 ] Reduces ki maintenance to (-10) ki points and stamina maintenance to (-10) stamina points per post while in form
          [ 2 ] All stats become +60 instead of original


          XXX。。。USERS
          Profile Link

          Exclusive To Which Race(s)?

          [ 1 ] Konatsians with the Runic Sorcerer subclass


【Custom Transformations】

          XXX。。。TRANSFORMATION NAME
          Runic Form αω


          XXX。。。DESCRIPTION
          The ultimate godly Runic Form of Konatsian Runic Sorcerers


          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
          List as many as you need to for each section

          Prerequisites

          [ 1 ] 1500 BP
          [ 2 ] 250 Intelligence and 2 AoG

          Power Scaling

          [ BP ] Runic Form Ω x (Base + AoG x 10) x 2
          [ Stats ] All stats +60
          [ Damage ] Technique/Attack Damage multiplier of x5.5

          Drawbacks / Limitations

          [ 1 ] (-25) Ki Points and (-15) Stamina Points per post while in form
          [ 2 ] Can not be used while berserk as an Avatar of Hirudegarn

          Form Mastery

          [ 1 ] Reduces ki maintenance to (-10) ki points and stamina maintenance to (-10) stamina points per post while in form
          [ 2 ] All stats become +75 instead of original


          XXX。。。USERS
          Profile Link

          Exclusive To Which Race(s)?

          [ 1 ] Konatsians with the Runic Sorcerer subclass


【Custom Transformations】

          XXX。。。TRANSFORMATION NAME
          Avatar of Hirudegarn: Stage 1 - Manifest Arms


          XXX。。。DESCRIPTION
          The first thing new Avatars of Hirudegarn learn is how to partially manifest their Avatar form. The first stage of which is just the massive arms of their unique avatar form, which float beside them, replicate the motions of the character, and become where they fire ki and magic based attacks from. If the Avatar is an Arcane Swordsman the arms wield a colossal spectral blade that replicates their personal Magic Sword and all it's abilities


          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
          List as many as you need to for each section

          Prerequisites

          [ 1 ] None if starting as an Avatar of Hirudegarn at character creation/ Spend at least 5 posts as an Avatar of Hirudegarn if the subclass is gained after character creation

          Power Scaling

          [ BP ] Base x10 while not berserk/ Base x50 while berserk
          [ Stats ] All stats +5 while not berserk/ All stats +15 while berserk
          [ Damage ] Technique/Attack Damage multiplier of x2

          Drawbacks / Limitations

          [ 1 ] (-5) Stamina Points per post while in form
          [ 2 ] Must use the highest stage of Avatar form they can afford the maintenance cost for while berserk as an Avatar of Hirudegarn

          Form Mastery

          [ 1 ] Stamina cost eliminated
          [ 2 ] All stats become +10 instead of +5 while not berserk/ +25 instead of +15 while berserk
          [ 3 ] BP scaling becomes Base x20 while not berserk/ Base x100 while berserk


          XXX。。。USERS
          Profile Link

          Exclusive To Which Race(s)?

          [ 1 ] Konatsians with the Avatar of Hirudegarn subclass


【Custom Transformations】

          XXX。。。TRANSFORMATION NAME
          Avatar of Hirudegarn: Stage 2 - Half Manifest


          XXX。。。DESCRIPTION
          After some time experienced Avatars of Hirudegarn learn how to manifest more their Avatar form. This second stage adds a head and torso between the massive arms of their unique avatar form's first stage, which encase the character. If the Avatar is an Arcane Swordsman the avatar form wield a colossal spectral blade that replicates their personal Magic Sword and all it's abilities


          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
          List as many as you need to for each section

          Prerequisites

          [ 1 ] Master Avatar of Hirudegarn: Stage 1, then next time the character goes berserk they unlock Stage 2

          Power Scaling

          [ BP ] Base x50 while not berserk/ Base x250 while berserk
          [ Stats ] All stats +10 while not berserk/ All stats +25 while berserk
          [ Damage ] Technique/Attack Damage multiplier of x3

          Drawbacks / Limitations

          [ 1 ] (-10) Stamina Points per post while in form
          [ 2 ] Must use the highest stage of Avatar form they can afford the maintenance cost for while berserk as an Avatar of Hirudegarn

          Form Mastery

          [ 1 ] Stamina maintenance reduced to 5 stamina per post
          [ 2 ] All stats become +20 instead of +10 while not berserk/ +35 instead of +25 while berserk
          [ 3 ] BP scaling becomes Base x100 while not berserk/ Base x500 while berserk


          XXX。。。USERS
          Profile Link

          Exclusive To Which Race(s)?

          [ 1 ] Konatsians with the Avatar of Hirudegarn subclass


【Custom Transformations】

          XXX。。。TRANSFORMATION NAME
          Avatar of Hirudegarn: Stage 3 - True Avatar


          XXX。。。DESCRIPTION
          After some time experienced Avatars of Hirudegarn learn how to manifest more their Avatar form. This second stage adds a torso between the massive arms of their unique avatar form's first stage, which encase the character. If the Avatar is an Arcane Swordsman the avatar form wield a colossal spectral blade that replicates their personal Magic Sword and all it's abilities


          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
          List as many as you need to for each section

          Prerequisites

          [ 1 ] Master Avatar of Hirudegarn: Stage 2 and Kill the other Avatar of Hirudegarn of your universe to reunite the 2 halves of the universe's Hirudegarn

          Mastery Prerequisites

          [ 1 ] Character must separate their avatar form from their body and completely subjugate it by defeating it in a duel

          Power Scaling

          [ BP ] Base x (Deity Base + AoG x 10) x 500 while not berserk/ Base x (Deity Base + AoG x 10) x 500 x (Base + AoG x 10) x 2 while berserk
          [ Stats ] All stats +25 while not berserk/ All stats +50 while berserk
          [ Damage ] Technique/Attack Damage multiplier of x4

          Drawbacks / Limitations

          [ 1 ] (-10) Ki Points per post and (-15) Stamina Points per post while in form
          [ 2 ] Must use the highest stage of Avatar form they can afford the maintenance cost for while berserk as an Avatar of Hirudegarn
          [ 3 ] When First achieving the form, Hirudegarn attempts to possess the character, forcing the character into a mental battle with Hirudegarn (during which their physical body goes berserk regardless of current HP)
          [ 4 ] When the form is achieved it reduces the max number of characters allowed to have the Avatar of Hirudegarn Subclass in that universe to 1 and permanently locks it to the character who achieved this form.

          Form Mastery

          [ 1 ] Maintenance reduced to 5 ki points and 5 stamina points per post
          [ 2 ] All stats become +40 instead of +25 while not berserk/ +65 instead of +50 while berserk
          [ 3 ] Technique/Attack Damage multiplier becomes x5 instead of x4
          [ 4 ] The character remains in full control of there actions while berserk and all versions of Concentration Mode lose their "Can not be used while berserk as an Avatar of Hirudegarn" limitation if mastered
          [ 5 ] While not berserk from being under 25% HP the character can double the maintenance cost of their current Avatar Form transformation to use the "while berserk" power scaling


          XXX。。。USERS
          Profile Link

          Exclusive To Which Race(s)?

          [ 1 ] Konatsians with the Avatar of Hirudegarn subclass


The Pixel Guru
Custom Review: Approved
-Eighth D.
 

The Pixel Guru
Crew


Ryuu Sanada

Divine Knight

PostPosted: Mon Aug 03, 2020 1:24 pm
【Custom Transformations】

          XXX。。。TRANSFORMATION NAME
          High-Parameter Mode


          XXX。。。DESCRIPTION
          Sayla is a Bio-Android made to be the ultimate weapon, though that experiment failed for the Frigid Force, it granted her an high parameter mode, that further increases her natural, latent, powers.


          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
          List as many as you need to for each section

          Prerequisites

          [ 1 ] Base BP 200
          [ 2 ]
          [ 3 ]
          [ 4 ]
          [ 5 ]

          Power Scaling

          [ BP ] Base BP x2
          [ Stats ] All Stats +10

          Drawbacks / Limitations

          [ 1 ] -5 Ki per post active
          [ 2 ]
          [ 3 ]
          [ 4 ]
          [ 5 ]

          Form Mastery

          [ 1 ] Maintenance cost reduced to 0 Ki
          [ 2 ] All Stats +20 [while in Transformed Stat]
          [ 3 ] Can be used with other mastered transformations
          [ 4 ]
          [ 5 ]


          XXX。。。USERS
          Sayla Marz [SM-001]

          Exclusive To Which Race(s)?

          [ 1 ]
          [ 2 ]
          [ 3 ]
          [ 4 ]
          [ 5 ]



【Custom Transformations】

          XXX。。。TRANSFORMATION NAME
          Super Hera-jin [SHj]


          XXX。。。DESCRIPTION
          As a mix of her primary DNA sequences, Sayla has gained a mode similar to that of a combined, hybridized Super Saiyan and Star Buster form. Making her on par with the Hybrid-Saiyans of Earth.. if not slightly better.


          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
          List as many as you need to for each section

          Prerequisites

          [ 1 ] Base BP 250
          [ 2 ] 20 Ki stat
          [ 3 ] Reach a Point of Complete Rage [RP]
          [ 4 ]
          [ 5 ]

          Power Scaling

          [ BP ] Base x100 // Technique/Attack Damage x2
          [ Stats ] All Stats +10

          Drawbacks / Limitations

          [ 1 ] -5 Ki per post while active
          [ 2 ]
          [ 3 ]
          [ 4 ]
          [ 5 ]

          Form Mastery

          [ 1 ] 'Full Power' State reduces Ki Cost to -2
          [ 2 ] All Stats +50 [while in Transformed State]
          [ 3 ]
          [ 4 ]
          [ 5 ]


          XXX。。。USERS
          Sayla Marz [SM-001]

          Exclusive To Which Race(s)?

          [ 1 ]
          [ 2 ]
          [ 3 ]
          [ 4 ]
          [ 5 ]



【Custom Transformations】

          XXX。。。TRANSFORMATION NAME
          Super Hera-jin Mk.II [SHj2]


          XXX。。。DESCRIPTION
          Pushing herself beyond the limitations of her Burst Release, Sayla gains another level of power. Once more her combined DNA of Heran, Saiyan, and Human granting her a form furthering the power of her Super Hera-jin... once more rivaling, or better, that of Hybrid-Saiyans.


          XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
          List as many as you need to for each section

          Prerequisites

          [ 1 ] Base BP 350
          [ 2 ] 35 Ki stat
          [ 3 ] 20 Stamina stat
          [ 4 ] Must have achieved Zenkai Bonus once
          [ 5 ]

          Power Scaling

          [ BP ] Base x200 // Technique/Attack Damage x2.5
          [ Stats ] All Stats +20

          Drawbacks / Limitations

          [ 1 ] -10 Ki per post while active
          [ 2 ]
          [ 3 ]
          [ 4 ]
          [ 5 ]

          Form Mastery

          [ 1 ] Maintenance cost reduced to -7 Ki per post
          [ 2 ] All Stats +60 [while in Transformed State]
          [ 3 ]
          [ 4 ]
          [ 5 ]


          XXX。。。USERS
          Sayla Marz [SM-001]

          Exclusive To Which Race(s)?

          [ 1 ]
          [ 2 ]
          [ 3 ]
          [ 4 ]
          [ 5 ]


Eighth Diviner
Review: All Approved
-Eighth D.
 
Reply
❃❃❃ Creation Station

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