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Just how many tails can we have here? 

Tags: Fairy Tail, role-play, comedy, fantasy, magic 

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KateIyn

Wheezing Waffles

9,100 Points
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PostPosted: Tue Nov 13, 2018 8:44 pm


Kio no Tenshi


Edits have been made! I had forgotten a spell, I'm not sure how I didn't notice, but it's all the way on top, first one. I'll delete it if it doesn't work out though. : 3
Also, changed to water devil, ahh didn't know that bout Sea sorry. Andd super sorry for me being dumb with spells. D ;
PostPosted: Mon Nov 19, 2018 6:16 pm


Kio no Tenshi


Spell Name: Shadow Dragon Midnight Wolf
Magic Name: Shadow Dragon Slayer
Magic Type: Caster/Lost
Description: A spell that uses the formation of a pack of wolves to hunt down it's target. The user concentrates magic in their hand before swiping horizontally forming a tear of shadows. A small pack of five wolves made from the element walk out and go after the target trying to use their numbers to their advantage. If one manages to bite down on it's target, it will hold down the victim giving a chance for the other's to latch on before all explode to do further damage to the person.
Rank: Basic


Spell Name: Shadow Dragon's Piercing Needle
Magic Name: Shadow Dragon Slayer
Magic Type: Caster/Lost
Description: Noctis focuses on nearby shadows within his eye sight and takes control of them by having long tendril like things shoot out from the environment. They're sharp enough to pierce or can be used to bind a person for a short amount of time. The victim can break free from other strength or by attacking the tendrils themselves to destroy the creation.
Rank: Basic


Spell Name: Shadow Dragon's Camouflage
Magic Name: Shadow Dragon Slayer
Magic Type: Caster/Lost
Description: Noctis essentially becomes a shadow himself and is able to hide within anything that produces a shadow itself cloaking his presence and magic energy. He does have to make contact with the shadow itself in order to hide within it, and if he tries moving any further from the shadow his body starts showing once again. This can easily be countered by a sudden flash of a bright light or no shadow's being around him.
Rank: Basic


Spell Name: Shadow Dragon's Shield
Magic Name: Shadow Dragon Slayer
Magic Type: Caster/Lost
Description: Noctis concentrates magic in his hands before unleashing it in front of him to create a makeshift shield that can protect him or others. It's durability is counted on both the magic power being put into it as well as anything trying to break through. Light magic has easier time of destroying this, but can still counter resistance as long as Noctis is powering enough magic power to counter it, but requires more to keep the light form breaking through too easily.
Rank: Basic


Spell Name: Shadow Dragon's Dark Void
Magic Name: Shadow Dragon Slayer
Magic Type: Caster/Lost
Description: Noctis surrounds a cloak of shadows around both of his arms forming a claw like appendage. He has control over this extension of his limb and is able to grab, extend up to ten meters, punch, etc. The main point of this creation is using it to pass through a shadow and reappear from another shadow that is within his line of sight. Noctis attempts to grab the intended target and pull them through the shadow back to him, before delivering a shadow enhanced punch with his other hand.
Rank: Advanced


Spell Name: Shadow Dragon's Event Horizon
Magic Name: Shadow Dragon Slayer
Magic Type: Caster/Lost
Description: An advanced form of Shadow Vortex. Noctis focuses shadow magic in his hand before sending out a small sphere made of darkness towards an opponent. It stops a short distance away from him, before slowly growing in size and strength. It turns into a vortex that slowly starts pulling in anything it's facing up to about five meters away from it. The pull of the vortex is strong enough to start causing the light five meters in front of it to start bending into it and only last for about a minute. If the victim is pulled in they get trapped in a realm of shadow which they have to fight their way out of. They can also fight against it by sending out a powerful spell to disrupt the vortex or are able to fight against the pull and hold out it'll disappear when it runs out of magic energy.

Rank: Advanced


Spell Name: Shadow Dragon's Cloak
Magic Name: Shadow Dragon Slayer
Magic Type: Caster/Lost
Description: An advanced version of Shadow Drive. Using all the shadow dragon magic stored in the lacrima, Noctis has a see through protective like dragon cloak made of shadows surround him giving. It is a spell that boost his strength, speed, and defense for a short time, although still under par of the increase Dragon Force gives. The hands and feet of the cloak are claw like appendages form around his limbs along with a dragon like tail around his tailbone area. The ghostly cloak can extend away from his body from up to ten meters, and interact with the world like a normal limb would. The same goes for the tail, and everything is control as an extension of his body through his mind like a normal body part. Wings can even be created to allow the ability to glide, but not fly. While this form is powerful, it drains his lacrima of all power as well as can only last for about eight minutes minutes. With proper training the length can be extended, but only by learning to develop a better magic control to reduce the amount of magic power needed to keep the form going.
Rank: Ultimate


Spell Name: Shadow Dragon's Eternal Abyss
Magic Name: Shadow Dragon Slayer
Magic Type: Caster/Lost
Description: A devastating magic spell that all, but wipes out anything within a 25 meter radius. Noctis concentrates shadow magic around him, before sending it away from his body in a sphere. The sphere continues to grow until it reaches a 25 meter radius around him destroying everything in it's path. Although, it comes at the price of all but draining him of his magic reserves to where he can do a few basic attacks. It's more of a last ditch effort attack and should only be used as such. The radius of the sphere can be increased by being in shadow drive, shadow cloak, or dragon force with 30, 35, and 40 meters respectively. The drawbacks are still the same as a standard use of this spell, except he'd not have enough magic to sustain any mode.
Rank: Ultimate

InariZenko

Generous Hunter


Kio no Tenshi
Captain

Adorable Kitten

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PostPosted: Thu Dec 20, 2018 2:44 pm


KateIyn
Water Devil (These spells have been edited as of 11/13/2018 )



Spell Name: Water Devils Rage
Magic Name: Water's Freeze Point
Magic Type: Lost
Description: Placing one's magic onto the sea, they can than change the temperatures of the sea, allowing it to turn an ice cold.
Rank: Advanced


Spell Name: Water Devils Rage
Magic Name: Water's Hot Point
Magic Type: Lost
Description: Placing one's magic onto the sea, they can than change the temperatures of the sea, allowing it to turn a seering hot.
Rank: Advanced


Spell Name: Water Devils Rage
Magic Name: Water Devil Slayer
Magic Type: Lost
Description: The Devil Slayer's equivalent of a Dragon Slayer's Roar and God Slayer's Bellow, the user first inhales and then releases a large blast of purple water from there mouth, directing it towards a target area. The breath attack inflicts great blunt damage upon those it contacts, causing everyone unable to resist it to be sent flying away with great force, as well as leaving behind a trail of destruction in its wake, heavily damaging the area it passes through. It takes a lot of concentration and build up to use.
Rank: Advanced


Spell Name: Water Devils Pressure Fist
Magic Name: Water Devil Slayer
Magic Type: Caster
Description: A melee spell, the user coats their fist in water, then proceeds to punch their opponent for heavy blunt damage. The temperature of the water can be altered by the user at will, resulting in scalding water that can burn the opponent on impact, or cold water with increased density for greater impact.
Rank: Advanced


Spell Name: Water Devils Crushing Fang
Magic Name: Water Devil Slayer
Magic Type: Caster
Description: The user surrounds one of their hands with water before lashing out with the engulfed hand, striking with the fingertips and leaving a wake of water behind them as they do so and forming the likes of a scratch, there fingernails covered in pressurized water and used like actual claws.
Rank: Basic


Spell Name: Water Devil's Heated Tail
Magic Name: Water Devil Slayer
Magic Type: Caster
Description: A mid-ranged spell, the user coats their hand in water, then extends the water into the form of a tail-like whip on one hand. The water can then be used to lash out and strike the opponent. If used skillfully, the attack can also be used to wrap around the opponent, allowing the user to disable the opponent or constrict them. The length and size of the whip also allows it to be used for blunt damage against multiple opponents at once; the size. (The size and distance being the same as Lucy's whip.) The temperature of the water used in the attack can be altered to turn the spell into a scalding hot whip.
Rank: Advanced


Spell Name: Water Devil's freezing Tail
Magic Name: Water Devil Slayer
Magic Type: Caster
Description: A mid-ranged spell, the user coats their hand in water, then extends the water into the form of a tail-like whip on one hand. The water can then be used to lash out and strike the opponent. If used skillfully, the attack can also be used to wrap around the opponent, allowing the user to disable the opponent or constrict them. The length and size of the whip also allows it to be used for blunt damage against multiple opponents at once; the size. (The size and distance being the same as Lucy's whip.) The user is additionally capable of generating two whips at once, one from each hand. The temperature of the water used in the attack can be altered to turn the spell into cold condensed water for greater blunt force.
Rank: Advanced


Spell Name: Water Devil's Heated Whirlpool
Magic Name: Water Devil Slayer
Magic Type: Caster
Description: After engulfing their hands in water the user spins around rapidly, generating extended streams of burning hot water that can be used to strike multiple enemies, even in the case of the user being surrounded. The streams of water can also be used to block or deflect incoming magic attacks. When used underwater, the user instead creates a genuine whirlpool of great power and intensity to pull enemies in.
Rank: Advanced


Spell Name: Water Devil's Freezing Whirlpool
Magic Name: Water Devil Slayer
Magic Type: Caster
Description: After engulfing their hands in water the user spins around rapidly, generating extended streams of freezing cold water that can be used to strike multiple enemies, even in the case of the user being surrounded. The streams of water can also be used to block or deflect incoming magic attacks. When used underwater, the user instead creates a genuine whirlpool of great power and intensity to pull enemies in.
Rank: Advanced


Spell Name: Water Devil's Geyser
Magic Name: Water Devil Slayer
Magic Type: Holder
Description: The user covers their hand in water, then presses their palm against the ground. Their magical energy then flows underground until it reaches the location of the opponent, after which it erupts into a powerful geyser from underneath the enemy. While not actually very damaging, the geyser can easily surprise enemies and launch them into the air, leaving them vulnerable to attack or disrupting enemy attacks. This Spell is especially effective due to the fact that the time between the user touching the ground and the geyser's eruption is nearly impossible to know where it's coming next. The user is capable of controlling where and when the geyser will release, which can make for very effective time-delayed traps. By rapidly pressing their hands against the ground, the user can generate several geysers in succession, which erupt in time with their hand presses. By pressing both of their hands against the ground at the same time, the user can generate a single much more powerful geyser. It in unable to be used more than once at a time however, and can only be used once every 3 posts.
Rank: Advanced


Spell Name: Water Devil's Healing Tear
Magic Name: Water Devil Slayer
Magic Type: Holder
Description: The user casts a spell that allows the user to heal one downed mage. However, it takes a lot of magical energy, fully healing one will take a good chunk of magic. If the injuries are however extreme, the spell cannot fully heal.
Rank: Advanced


Spell Name: Water Devils Nimble Swim
Magic Name: Water Devil Slayer
Magic Type: Holder
Description: This spell allows the user to temporarily double enhance the targets/themselves movement speed by surrounding them with Magical Auras for three posts.
Rank: Basic


Spell Name: Water Devil's Coral Strength
Magic Name: Water Devil Slayer
Magic Type: Holder
Description: The user surrounds the target/themselves in a quavering magical aura, enhancing their offensive power for a certain period of time. (3 posts)
Rank: Basic


Spell Name: Water Devil's Scale Armor
Magic Name: Water Devil Slayer
Magic Type: Holder
Description: The user grants either the caster, or the target,double enhanced defenses for a unspecified amount of time. (3 posts)
Rank: Basic


Spell Name: Water Devil''s Wing Curl
Magic Name: Water Devil Slayer
Magic Type: Holder
Description: Large streams of water comes together, in two waves that curl over the user, and surrounds the user, in a large spinning dome of water which protects them from an oncoming attack. This spell, however cannot defend a A and + ranked attacks, this spell will not even work against that. D-B rank it will be most effective to block.
Rank: Basic


Spell Name: Water Devil's Cutting Claw
Magic Name: Water Devil Slayer
Magic Type: Caster
Description: The user summons water claws on either there hand or feet, which they may than use to scratch at there target.
Rank: Basic


Spell Name: Water Devil's Sea Serpent
Magic Name: Water Devil Slayer
Magic Type: Caster
Description: A spell that allows the user to summon multiple 3 footed sea serpents to attack an opponent, or bite with large teeth and constrict there movements by wrapping themselves around the target. This spell can work underwater or on ground, the serpents will just float.
Rank: Basic


Spell Name: Water Devil's Crashing Whirlpool
Magic Name: Water Devil Slayer
Magic Type: Caster
Description: The user generates two spiraling blue water currents, which gathers together in correspondence to one of the users open hands. They may then extend such hands towards the target, sending the currents, which now have multiplied and taken the shape of a massive whirlpool, at them. It can only be used to draw a target in and thrust them with the waters currents, in circles. Making them dizzy more than anything.
Rank: Basic


Spell Name: Water Devil's Freezing Reef Burst
Magic Name: Water Devil Slayer
Magic Type: Caster
Description: The user creates two streams of water from their hands and then sends them spiraling towards the target, creating an freezing cold hitting the skin.
Rank: Basic


Spell Name: Water Devil's Hot Reef Burst
Magic Name: Water Devil Slayer
Magic Type: Caster
Description: The user creates two streams of water from their hands and then sends them spiraling towards the target, creating a hot burn hitting the skin.
Rank: Basic


Spell Name: Water Devil''s River Claw
Magic Name: Water Devil Slayer
Magic Type: Caster
Description: The user generates some waves from their feet while swinging their leg down on the target.
Rank: Basic


Spell Name: Water King Devil's Encircling Deluge
Magic Name: Water Devil Slayer
Magic Type: Caster
Description: The user gathers a wave mass of water, and by pointing their hands forward, releases a massive burst of water explodes from the ground, generating a giant tsunami that covers a vast area, about one half of a town, before dissipating into nothing.
Rank: Advanced


Spell Name: Water Devil's Vortex Tempest
Magic Name: Water Devil Slayer
Magic Type: Caster
Description: The user summons a vortex of waters into both hands and can cause a massive flood, rising to high levels about half of a tall skyscraper.
Rank: Ultimate


Spell Name: Water Devil Secret Art: Pacific Sea Serpent Alpha Roar
Magic Name: Water Devil Slayer
Magic Type: Caster
Description: The user can summon all the water in the air, and can eat it and store it inside them, they are than able to send out a blue magical aura that the user can send out in a huge roar. Should there be no rain anywhere nearby, than this spell will become utterly useless. Can only eat a small amount.
Rank: Advanced


Spell Name: Water Devil Secret Art: Hydro's Life force Striker
Magic Name: Water Devil Slayer
Magic Type: Caster
Description: The user moves into a wide stance, spreading their arms wide and causing a fast water barrier to form, which surrounds them and their opponent and prevents either from escaping. The user then moves their arms in a counter-clockwise direction, causing the water wall to contract inwards around their opposition, sending them flying upwards into the air and crashing back down to the ground. This spell can be shut down immediately, should the target strike even once.
Rank: Advanced




After some discussion-
Water Devil's Geyser: For a spell like that it should be touch based, like the area she touches is where the geyser pops up at. She can keep being able to trigger them but they will only pop up in the locations she touches.
PostPosted: Thu Dec 20, 2018 6:32 pm


Kio no Tenshi
KateIyn
Water Devil (These spells have been edited as of 11/13/2018 )



Spell Name: Water Devils Rage
Magic Name: Water's Freeze Point
Magic Type: Lost
Description: Placing one's magic onto the sea, they can than change the temperatures of the sea, allowing it to turn an ice cold.
Rank: Advanced


Spell Name: Water Devils Rage
Magic Name: Water's Hot Point
Magic Type: Lost
Description: Placing one's magic onto the sea, they can than change the temperatures of the sea, allowing it to turn a seering hot.
Rank: Advanced


Spell Name: Water Devils Rage
Magic Name: Water Devil Slayer
Magic Type: Lost
Description: The Devil Slayer's equivalent of a Dragon Slayer's Roar and God Slayer's Bellow, the user first inhales and then releases a large blast of purple water from there mouth, directing it towards a target area. The breath attack inflicts great blunt damage upon those it contacts, causing everyone unable to resist it to be sent flying away with great force, as well as leaving behind a trail of destruction in its wake, heavily damaging the area it passes through. It takes a lot of concentration and build up to use.
Rank: Advanced


Spell Name: Water Devils Pressure Fist
Magic Name: Water Devil Slayer
Magic Type: Caster
Description: A melee spell, the user coats their fist in water, then proceeds to punch their opponent for heavy blunt damage. The temperature of the water can be altered by the user at will, resulting in scalding water that can burn the opponent on impact, or cold water with increased density for greater impact.
Rank: Advanced


Spell Name: Water Devils Crushing Fang
Magic Name: Water Devil Slayer
Magic Type: Caster
Description: The user surrounds one of their hands with water before lashing out with the engulfed hand, striking with the fingertips and leaving a wake of water behind them as they do so and forming the likes of a scratch, there fingernails covered in pressurized water and used like actual claws.
Rank: Basic


Spell Name: Water Devil's Heated Tail
Magic Name: Water Devil Slayer
Magic Type: Caster
Description: A mid-ranged spell, the user coats their hand in water, then extends the water into the form of a tail-like whip on one hand. The water can then be used to lash out and strike the opponent. If used skillfully, the attack can also be used to wrap around the opponent, allowing the user to disable the opponent or constrict them. The length and size of the whip also allows it to be used for blunt damage against multiple opponents at once; the size. (The size and distance being the same as Lucy's whip.) The temperature of the water used in the attack can be altered to turn the spell into a scalding hot whip.
Rank: Advanced


Spell Name: Water Devil's freezing Tail
Magic Name: Water Devil Slayer
Magic Type: Caster
Description: A mid-ranged spell, the user coats their hand in water, then extends the water into the form of a tail-like whip on one hand. The water can then be used to lash out and strike the opponent. If used skillfully, the attack can also be used to wrap around the opponent, allowing the user to disable the opponent or constrict them. The length and size of the whip also allows it to be used for blunt damage against multiple opponents at once; the size. (The size and distance being the same as Lucy's whip.) The user is additionally capable of generating two whips at once, one from each hand. The temperature of the water used in the attack can be altered to turn the spell into cold condensed water for greater blunt force.
Rank: Advanced


Spell Name: Water Devil's Heated Whirlpool
Magic Name: Water Devil Slayer
Magic Type: Caster
Description: After engulfing their hands in water the user spins around rapidly, generating extended streams of burning hot water that can be used to strike multiple enemies, even in the case of the user being surrounded. The streams of water can also be used to block or deflect incoming magic attacks. When used underwater, the user instead creates a genuine whirlpool of great power and intensity to pull enemies in.
Rank: Advanced


Spell Name: Water Devil's Freezing Whirlpool
Magic Name: Water Devil Slayer
Magic Type: Caster
Description: After engulfing their hands in water the user spins around rapidly, generating extended streams of freezing cold water that can be used to strike multiple enemies, even in the case of the user being surrounded. The streams of water can also be used to block or deflect incoming magic attacks. When used underwater, the user instead creates a genuine whirlpool of great power and intensity to pull enemies in.
Rank: Advanced


Spell Name: Water Devil's Geyser
Magic Name: Water Devil Slayer
Magic Type: Holder
Description: The user covers their hand in water, then presses their palm against the ground. Their magical energy then flows underground until it reaches the location of the opponent, after which it erupts into a powerful geyser from underneath the enemy. While not actually very damaging, the geyser can easily surprise enemies and launch them into the air, leaving them vulnerable to attack or disrupting enemy attacks. This Spell is especially effective due to the fact that the time between the user touching the ground and the geyser's eruption is nearly impossible to know where it's coming next. The user is capable of controlling where and when the geyser will release, which can make for very effective time-delayed traps. By rapidly pressing their hands against the ground, the user can generate several geysers in succession, which erupt in time with their hand presses. By pressing both of their hands against the ground at the same time, the user can generate a single much more powerful geyser. It in unable to be used more than once at a time however, and can only be used once every 3 posts.
Rank: Advanced


Spell Name: Water Devil's Healing Tear
Magic Name: Water Devil Slayer
Magic Type: Holder
Description: The user casts a spell that allows the user to heal one downed mage. However, it takes a lot of magical energy, fully healing one will take a good chunk of magic. If the injuries are however extreme, the spell cannot fully heal.
Rank: Advanced


Spell Name: Water Devils Nimble Swim
Magic Name: Water Devil Slayer
Magic Type: Holder
Description: This spell allows the user to temporarily double enhance the targets/themselves movement speed by surrounding them with Magical Auras for three posts.
Rank: Basic


Spell Name: Water Devil's Coral Strength
Magic Name: Water Devil Slayer
Magic Type: Holder
Description: The user surrounds the target/themselves in a quavering magical aura, enhancing their offensive power for a certain period of time. (3 posts)
Rank: Basic


Spell Name: Water Devil's Scale Armor
Magic Name: Water Devil Slayer
Magic Type: Holder
Description: The user grants either the caster, or the target,double enhanced defenses for a unspecified amount of time. (3 posts)
Rank: Basic


Spell Name: Water Devil''s Wing Curl
Magic Name: Water Devil Slayer
Magic Type: Holder
Description: Large streams of water comes together, in two waves that curl over the user, and surrounds the user, in a large spinning dome of water which protects them from an oncoming attack. This spell, however cannot defend a A and + ranked attacks, this spell will not even work against that. D-B rank it will be most effective to block.
Rank: Basic


Spell Name: Water Devil's Cutting Claw
Magic Name: Water Devil Slayer
Magic Type: Caster
Description: The user summons water claws on either there hand or feet, which they may than use to scratch at there target.
Rank: Basic


Spell Name: Water Devil's Sea Serpent
Magic Name: Water Devil Slayer
Magic Type: Caster
Description: A spell that allows the user to summon multiple 3 footed sea serpents to attack an opponent, or bite with large teeth and constrict there movements by wrapping themselves around the target. This spell can work underwater or on ground, the serpents will just float.
Rank: Basic


Spell Name: Water Devil's Crashing Whirlpool
Magic Name: Water Devil Slayer
Magic Type: Caster
Description: The user generates two spiraling blue water currents, which gathers together in correspondence to one of the users open hands. They may then extend such hands towards the target, sending the currents, which now have multiplied and taken the shape of a massive whirlpool, at them. It can only be used to draw a target in and thrust them with the waters currents, in circles. Making them dizzy more than anything.
Rank: Basic


Spell Name: Water Devil's Freezing Reef Burst
Magic Name: Water Devil Slayer
Magic Type: Caster
Description: The user creates two streams of water from their hands and then sends them spiraling towards the target, creating an freezing cold hitting the skin.
Rank: Basic


Spell Name: Water Devil's Hot Reef Burst
Magic Name: Water Devil Slayer
Magic Type: Caster
Description: The user creates two streams of water from their hands and then sends them spiraling towards the target, creating a hot burn hitting the skin.
Rank: Basic


Spell Name: Water Devil''s River Claw
Magic Name: Water Devil Slayer
Magic Type: Caster
Description: The user generates some waves from their feet while swinging their leg down on the target.
Rank: Basic


Spell Name: Water King Devil's Encircling Deluge
Magic Name: Water Devil Slayer
Magic Type: Caster
Description: The user gathers a wave mass of water, and by pointing their hands forward, releases a massive burst of water explodes from the ground, generating a giant tsunami that covers a vast area, about one half of a town, before dissipating into nothing.
Rank: Advanced


Spell Name: Water Devil's Vortex Tempest
Magic Name: Water Devil Slayer
Magic Type: Caster
Description: The user summons a vortex of waters into both hands and can cause a massive flood, rising to high levels about half of a tall skyscraper.
Rank: Ultimate


Spell Name: Water Devil Secret Art: Pacific Sea Serpent Alpha Roar
Magic Name: Water Devil Slayer
Magic Type: Caster
Description: The user can summon all the water in the air, and can eat it and store it inside them, they are than able to send out a blue magical aura that the user can send out in a huge roar. Should there be no rain anywhere nearby, than this spell will become utterly useless. Can only eat a small amount.
Rank: Advanced


Spell Name: Water Devil Secret Art: Hydro's Life force Striker
Magic Name: Water Devil Slayer
Magic Type: Caster
Description: The user moves into a wide stance, spreading their arms wide and causing a fast water barrier to form, which surrounds them and their opponent and prevents either from escaping. The user then moves their arms in a counter-clockwise direction, causing the water wall to contract inwards around their opposition, sending them flying upwards into the air and crashing back down to the ground. This spell can be shut down immediately, should the target strike even once.
Rank: Advanced




After some discussion-
Water Devil's Geyser: For a spell like that it should be touch based, like the area she touches is where the geyser pops up at. She can keep being able to trigger them but they will only pop up in the locations she touches.


I edited it in the original post. : 3 That works for me! emotion_bigheart

KateIyn

Wheezing Waffles

9,100 Points
  • Bunny Spotter 50
  • Invisibility 100
  • Waffles! 25

Kio no Tenshi
Captain

Adorable Kitten

19,900 Points
  • Fashionable Fancy Dress: Cute 100
  • Professional Decorator 250
  • Gifting Gone Wild 250
PostPosted: Sun Jan 06, 2019 10:13 pm


fireshadow0908
Kio no Tenshi


Spell Name: Shadow Dragon Midnight Wolf
Magic Name: Shadow Dragon Slayer
Magic Type: Caster/Lost
Description: A spell that uses the formation of a pack of wolves to hunt down it's target. The user concentrates magic in their hand before swiping horizontally forming a tear of shadows. A small pack of five wolves made from the element walk out and go after the target trying to use their numbers to their advantage. If one manages to bite down on it's target, it will hold down the victim giving a chance for the other's to latch on before all explode to do further damage to the person.
Rank: Basic


Spell Name: Shadow Dragon's Piercing Needle
Magic Name: Shadow Dragon Slayer
Magic Type: Caster/Lost
Description: Noctis focuses on nearby shadows within his eye sight and takes control of them by having long tendril like things shoot out from the environment. They're sharp enough to pierce or can be used to bind a person for a short amount of time. The victim can break free from other strength or by attacking the tendrils themselves to destroy the creation.
Rank: Basic


Spell Name: Shadow Dragon's Camouflage
Magic Name: Shadow Dragon Slayer
Magic Type: Caster/Lost
Description: Noctis essentially becomes a shadow himself and is able to hide within anything that produces a shadow itself cloaking his presence and magic energy. He does have to make contact with the shadow itself in order to hide within it, and if he tries moving any further from the shadow his body starts showing once again. This can easily be countered by a sudden flash of a bright light or no shadow's being around him.
Rank: Basic


Spell Name: Shadow Dragon's Shield
Magic Name: Shadow Dragon Slayer
Magic Type: Caster/Lost
Description: Noctis concentrates magic in his hands before unleashing it in front of him to create a makeshift shield that can protect him or others. It's durability is counted on both the magic power being put into it as well as anything trying to break through. Light magic has easier time of destroying this, but can still counter resistance as long as Noctis is powering enough magic power to counter it, but requires more to keep the light form breaking through too easily.
Rank: Basic


Spell Name: Shadow Dragon's Dark Void
Magic Name: Shadow Dragon Slayer
Magic Type: Caster/Lost
Description: Noctis surrounds a cloak of shadows around both of his arms forming a claw like appendage. He has control over this extension of his limb and is able to grab, extend up to ten meters, punch, etc. The main point of this creation is using it to pass through a shadow and reappear from another shadow that is within his line of sight. Noctis attempts to grab the intended target and pull them through the shadow back to him, before delivering a shadow enhanced punch with his other hand.
Rank: Advanced


Spell Name: Shadow Dragon's Event Horizon
Magic Name: Shadow Dragon Slayer
Magic Type: Caster/Lost
Description: An advanced form of Shadow Vortex. Noctis focuses shadow magic in his hand before sending out a small sphere made of darkness towards an opponent. It stops a short distance away from him, before slowly growing in size and strength. It turns into a vortex that slowly starts pulling in anything it's facing up to about five meters away from it. The pull of the vortex is strong enough to start causing the light five meters in front of it to start bending into it and only last for about a minute. If the victim is pulled in they get trapped in a realm of shadow which they have to fight their way out of. They can also fight against it by sending out a powerful spell to disrupt the vortex or are able to fight against the pull and hold out it'll disappear when it runs out of magic energy.

Rank: Advanced


Spell Name: Shadow Dragon's Cloak
Magic Name: Shadow Dragon Slayer
Magic Type: Caster/Lost
Description: An advanced version of Shadow Drive. Using all the shadow dragon magic stored in the lacrima, Noctis has a see through protective like dragon cloak made of shadows surround him giving. It is a spell that boost his strength, speed, and defense for a short time, although still under par of the increase Dragon Force gives. The hands and feet of the cloak are claw like appendages form around his limbs along with a dragon like tail around his tailbone area. The ghostly cloak can extend away from his body from up to ten meters, and interact with the world like a normal limb would. The same goes for the tail, and everything is control as an extension of his body through his mind like a normal body part. Wings can even be created to allow the ability to glide, but not fly. While this form is powerful, it drains his lacrima of all power as well as can only last for about eight minutes minutes. With proper training the length can be extended, but only by learning to develop a better magic control to reduce the amount of magic power needed to keep the form going.
Rank: Ultimate


Spell Name: Shadow Dragon's Eternal Abyss
Magic Name: Shadow Dragon Slayer
Magic Type: Caster/Lost
Description: A devastating magic spell that all, but wipes out anything within a 25 meter radius. Noctis concentrates shadow magic around him, before sending it away from his body in a sphere. The sphere continues to grow until it reaches a 25 meter radius around him destroying everything in it's path. Although, it comes at the price of all but draining him of his magic reserves to where he can do a few basic attacks. It's more of a last ditch effort attack and should only be used as such. The radius of the sphere can be increased by being in shadow drive, shadow cloak, or dragon force with 30, 35, and 40 meters respectively. The drawbacks are still the same as a standard use of this spell, except he'd not have enough magic to sustain any mode.
Rank: Ultimate

Approved
PostPosted: Sun Jan 06, 2019 10:14 pm


KateIyn
Water Devil (These spells have been edited as of 11/13/2018 )



Spell Name: Water Devils Rage
Magic Name: Water's Freeze Point
Magic Type: Lost
Description: Placing one's magic onto the sea, they can than change the temperatures of the sea, allowing it to turn an ice cold.
Rank: Advanced


Spell Name: Water Devils Rage
Magic Name: Water's Hot Point
Magic Type: Lost
Description: Placing one's magic onto the sea, they can than change the temperatures of the sea, allowing it to turn a seering hot.
Rank: Advanced


Spell Name: Water Devils Rage
Magic Name: Water Devil Slayer
Magic Type: Lost
Description: The Devil Slayer's equivalent of a Dragon Slayer's Roar and God Slayer's Bellow, the user first inhales and then releases a large blast of purple water from there mouth, directing it towards a target area. The breath attack inflicts great blunt damage upon those it contacts, causing everyone unable to resist it to be sent flying away with great force, as well as leaving behind a trail of destruction in its wake, heavily damaging the area it passes through. It takes a lot of concentration and build up to use.
Rank: Advanced


Spell Name: Water Devils Pressure Fist
Magic Name: Water Devil Slayer
Magic Type: Caster
Description: A melee spell, the user coats their fist in water, then proceeds to punch their opponent for heavy blunt damage. The temperature of the water can be altered by the user at will, resulting in scalding water that can burn the opponent on impact, or cold water with increased density for greater impact.
Rank: Advanced


Spell Name: Water Devils Crushing Fang
Magic Name: Water Devil Slayer
Magic Type: Caster
Description: The user surrounds one of their hands with water before lashing out with the engulfed hand, striking with the fingertips and leaving a wake of water behind them as they do so and forming the likes of a scratch, there fingernails covered in pressurized water and used like actual claws.
Rank: Basic


Spell Name: Water Devil's Heated Tail
Magic Name: Water Devil Slayer
Magic Type: Caster
Description: A mid-ranged spell, the user coats their hand in water, then extends the water into the form of a tail-like whip on one hand. The water can then be used to lash out and strike the opponent. If used skillfully, the attack can also be used to wrap around the opponent, allowing the user to disable the opponent or constrict them. The length and size of the whip also allows it to be used for blunt damage against multiple opponents at once; the size. (The size and distance being the same as Lucy's whip.) The temperature of the water used in the attack can be altered to turn the spell into a scalding hot whip.
Rank: Advanced


Spell Name: Water Devil's freezing Tail
Magic Name: Water Devil Slayer
Magic Type: Caster
Description: A mid-ranged spell, the user coats their hand in water, then extends the water into the form of a tail-like whip on one hand. The water can then be used to lash out and strike the opponent. If used skillfully, the attack can also be used to wrap around the opponent, allowing the user to disable the opponent or constrict them. The length and size of the whip also allows it to be used for blunt damage against multiple opponents at once; the size. (The size and distance being the same as Lucy's whip.) The user is additionally capable of generating two whips at once, one from each hand. The temperature of the water used in the attack can be altered to turn the spell into cold condensed water for greater blunt force.
Rank: Advanced


Spell Name: Water Devil's Heated Whirlpool
Magic Name: Water Devil Slayer
Magic Type: Caster
Description: After engulfing their hands in water the user spins around rapidly, generating extended streams of burning hot water that can be used to strike multiple enemies, even in the case of the user being surrounded. The streams of water can also be used to block or deflect incoming magic attacks. When used underwater, the user instead creates a genuine whirlpool of great power and intensity to pull enemies in.
Rank: Advanced


Spell Name: Water Devil's Freezing Whirlpool
Magic Name: Water Devil Slayer
Magic Type: Caster
Description: After engulfing their hands in water the user spins around rapidly, generating extended streams of freezing cold water that can be used to strike multiple enemies, even in the case of the user being surrounded. The streams of water can also be used to block or deflect incoming magic attacks. When used underwater, the user instead creates a genuine whirlpool of great power and intensity to pull enemies in.
Rank: Advanced


Spell Name: Water Devil's Geyser
Magic Name: Water Devil Slayer
Magic Type: Holder
Description: The user covers their hand in water, then presses their palm against the ground. Their magical energy then flows underground, rising up wherever the user's hand touches, after which it erupts into a powerful geyser. While not actually very damaging, the geyser can easily surprise enemies and launch them into the air, leaving them vulnerable to attack or disrupting enemy attacks. The user is capable of controlling where and when the geyser will release based on touch. By rapidly pressing their hands against the ground, the user can generate several geysers in succession, which erupt in time with their hand presses.
Rank: Advanced


Spell Name: Water Devil's Healing Tear
Magic Name: Water Devil Slayer
Magic Type: Holder
Description: The user casts a spell that allows the user to heal one downed mage. However, it takes a lot of magical energy, fully healing one will take a good chunk of magic. If the injuries are however extreme, the spell cannot fully heal.
Rank: Advanced


Spell Name: Water Devils Nimble Swim
Magic Name: Water Devil Slayer
Magic Type: Holder
Description: This spell allows the user to temporarily double enhance the targets/themselves movement speed by surrounding them with Magical Auras for three posts.
Rank: Basic


Spell Name: Water Devil's Coral Strength
Magic Name: Water Devil Slayer
Magic Type: Holder
Description: The user surrounds the target/themselves in a quavering magical aura, enhancing their offensive power for a certain period of time. (3 posts)
Rank: Basic


Spell Name: Water Devil's Scale Armor
Magic Name: Water Devil Slayer
Magic Type: Holder
Description: The user grants either the caster, or the target,double enhanced defenses for a unspecified amount of time. (3 posts)
Rank: Basic


Spell Name: Water Devil''s Wing Curl
Magic Name: Water Devil Slayer
Magic Type: Holder
Description: Large streams of water comes together, in two waves that curl over the user, and surrounds the user, in a large spinning dome of water which protects them from an oncoming attack. This spell, however cannot defend a A and + ranked attacks, this spell will not even work against that. D-B rank it will be most effective to block.
Rank: Basic


Spell Name: Water Devil's Cutting Claw
Magic Name: Water Devil Slayer
Magic Type: Caster
Description: The user summons water claws on either there hand or feet, which they may than use to scratch at there target.
Rank: Basic


Spell Name: Water Devil's Sea Serpent
Magic Name: Water Devil Slayer
Magic Type: Caster
Description: A spell that allows the user to summon multiple 3 footed sea serpents to attack an opponent, or bite with large teeth and constrict there movements by wrapping themselves around the target. This spell can work underwater or on ground, the serpents will just float.
Rank: Basic


Spell Name: Water Devil's Crashing Whirlpool
Magic Name: Water Devil Slayer
Magic Type: Caster
Description: The user generates two spiraling blue water currents, which gathers together in correspondence to one of the users open hands. They may then extend such hands towards the target, sending the currents, which now have multiplied and taken the shape of a massive whirlpool, at them. It can only be used to draw a target in and thrust them with the waters currents, in circles. Making them dizzy more than anything.
Rank: Basic


Spell Name: Water Devil's Freezing Reef Burst
Magic Name: Water Devil Slayer
Magic Type: Caster
Description: The user creates two streams of water from their hands and then sends them spiraling towards the target, creating an freezing cold hitting the skin.
Rank: Basic


Spell Name: Water Devil's Hot Reef Burst
Magic Name: Water Devil Slayer
Magic Type: Caster
Description: The user creates two streams of water from their hands and then sends them spiraling towards the target, creating a hot burn hitting the skin.
Rank: Basic


Spell Name: Water Devil''s River Claw
Magic Name: Water Devil Slayer
Magic Type: Caster
Description: The user generates some waves from their feet while swinging their leg down on the target.
Rank: Basic


Spell Name: Water King Devil's Encircling Deluge
Magic Name: Water Devil Slayer
Magic Type: Caster
Description: The user gathers a wave mass of water, and by pointing their hands forward, releases a massive burst of water explodes from the ground, generating a giant tsunami that covers a vast area, about one half of a town, before dissipating into nothing.
Rank: Advanced


Spell Name: Water Devil's Vortex Tempest
Magic Name: Water Devil Slayer
Magic Type: Caster
Description: The user summons a vortex of waters into both hands and can cause a massive flood, rising to high levels about half of a tall skyscraper.
Rank: Ultimate


Spell Name: Water Devil Secret Art: Pacific Sea Serpent Alpha Roar
Magic Name: Water Devil Slayer
Magic Type: Caster
Description: The user can summon all the water in the air, and can eat it and store it inside them, they are than able to send out a blue magical aura that the user can send out in a huge roar. Should there be no rain anywhere nearby, than this spell will become utterly useless. Can only eat a small amount.
Rank: Advanced


Spell Name: Water Devil Secret Art: Hydro's Life force Striker
Magic Name: Water Devil Slayer
Magic Type: Caster
Description: The user moves into a wide stance, spreading their arms wide and causing a fast water barrier to form, which surrounds them and their opponent and prevents either from escaping. The user then moves their arms in a counter-clockwise direction, causing the water wall to contract inwards around their opposition, sending them flying upwards into the air and crashing back down to the ground. This spell can be shut down immediately, should the target strike even once.
Rank: Advanced



Approved

Kio no Tenshi
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Kio no Tenshi
Captain

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PostPosted: Mon Feb 18, 2019 10:46 pm


Name: Coveruroz (Covering)

Item Type: Magic Cloak

Picture: Cloak

Description: A white fabric that comes down to about waist length, trimmed in gold fabric with a greyish blue color on the inside. It feels as if its made from silk, it's light and breezy. Not really all that warm.

Abilities:
-When put on and the hood is pulled over the wearer is able to blend into shadows along with the darkness of night.

-When light is shined onto the cloak the wearer will become visible until the light is removed.

-the wearer doesn't have to make the cloak work with their own magic, they just have to pull the hood up.

Rank: Advanced
PostPosted: Mon Feb 18, 2019 10:48 pm


Kio no Tenshi
Name: Coveruroz (Covering)

Item Type: Magic Cloak

Picture: Cloak

Description: A white fabric that comes down to about waist length, trimmed in gold fabric with a greyish blue color on the inside. It feels as if its made from silk, it's light and breezy. Not really all that warm.

Abilities:
-When put on and the hood is pulled over the wearer is able to blend into shadows along with the darkness of night.

-When light is shined onto the cloak the wearer will become visible until the light is removed.

-the wearer doesn't have to make the cloak work with their own magic, they just have to pull the hood up.

Rank: Advanced


Approved! **stamps**

Kaya Wolf Moon
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KateIyn

Wheezing Waffles

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PostPosted: Thu Feb 28, 2019 8:12 pm


C H E C K M E ? ( :


Conjuring Magic



Spell Name: Summoning: Griaule
Magic Name: Conjuring Magic
Magic Type: Caster
Description: This spell summons a terrifyingly large sea dragon, which can only be summoned in a large body of water. The creature summons waves of powerful water to wash out enemies.
Rank: Advanced


Spell Name: Summoning: Galaxy Pegasus
Magic Name: Conjuring Magic
Magic Type: Caster
Description: Summoning forth a Pegasus from the galaxies, it appears quite ghost like in so many ways, as it's very white colors. Flying is it's specialty, and carrying anyone on it's back. It can create gusts of winds from its wings, the power of that the same as the highest ranking hurricane winds.
Rank: Advanced


Spell Name: Summoning: Deimos
Magic Name: Conjuring Magic
Magic Type: Caster
Description: This spell summons a firey wolf figure, which can be compared to the term, hell hound. It's specialty is shooting out steams of flames. It's size is roughly about 6'3 in height.
Rank: Basic


Spell Name: Summoning: Zephyr
Magic Name: Conjuring Magic
Magic Type: Caster
Description: The user summons a fairly large black wolf, standing at 6.2 feet. It bears glowing marks, which is useful for journeying into dark areas. This summon has razor sharp teeth, and runs quite fast for its size. It's howl can ring throughout many towns, with a very far range. This howl can be considered a warning call, if heard by others. The wolf fights with its teeth, and claws. The user is usually seen riding this summon into battle, as this one costs less magical power to summon.
Rank: Basic


Spell Name: Familiar
Magic Name: Conjuring Magic
Magic Type: Caster
Description: A spell used to create a creature of the folktail fox made with the element of fire. The creature can be used to guide the caster somewhere, send a message to someone, bring desired knowledge, or for combat. The creature you summon the first time will be the creature you will always summon from then on.
Rank: Advanced


-----------

Water devil

Spell Name: Water Devils Under the Ocean
Magic Name: Conjuring Magic
Magic Type: Caster
Description: Under water, the user gains the ability to not be required to hold there breath, so like a fish, they have invisible gills and therefore cannot drown. There speed rises under the water, to extreme speeds.
Rank: Advanced


Spell Name: Water Devils transformation
Magic Name: Conjuring Magic
Magic Type: Caster
Description: The user transforms into there ethorious form, there powers of water abilities growing exponentially. They are faster, stronger, and sturdier.
Rank: Ultimate


PostPosted: Thu Feb 28, 2019 10:02 pm


KateIyn
C H E C K M E ? ( :


Conjuring Magic



Spell Name: Summoning: Griaule
Magic Name: Conjuring Magic
Magic Type: Caster
Description: This spell summons a terrifyingly large sea dragon, which can only be summoned in a large body of water. The creature summons waves of powerful water to wash out enemies, and freeze or burn as it can alter the waters temperatures.
Rank: Advanced


Spell Name: Summoning: Galaxy Pegasus
Magic Name: Conjuring Magic
Magic Type: Caster
Description: Summoning forth a Pegasus from the galaxies, it appears quite ghost like in so many ways, as it's very white colors. Flying is it's specialty, and carrying anyone on it's back. It can create gusts of winds from its wings, the power of that the same as the highest ranking hurricane winds. It can also alter the wind some, to the highest ranking hurricane winds. It can also use the wind to cut it's opponent as they are blown by the high winds.
Rank: Advanced


Spell Name: Summoning: Deimos
Magic Name: Conjuring Magic
Magic Type: Caster
Description: This spell summons a firey wolf figure, which can be compared to the term, hell hound. It's specialty is shooting fireballs out of its mouth, or steams of flames. It's size is roughly about 6'3 in height.
Rank: Basic


Spell Name: Summoning: Zephyr
Magic Name: Conjuring Magic
Magic Type: Caster
Description: The user summons a fairly large black wolf, standing at 6.2 feet. It bears glowing marks, which is useful for journeying into dark areas. This summon has razor sharp teeth, and runs quite fast for its size. It's howl can ring throughout many towns, with a very far range. This howl can be considered a warning call, if heard by others. The wolf fights with its teeth, claws, and casting out dark fire energy from its mouth that can harm enemies. The user is usually seen riding this summon into battle, as this one costs less magical power to summon.
Rank: Advanced


Spell Name: Familiar
Magic Name: Conjuring Magic
Magic Type: Caster
Description: A spell used to create a creature made of elements like shadows, fire, water, air, etc. The creature can be used to guide the caster somewhere, send a message to someone, bring desired knowledge, or for combat. The creature can openly teleport in and out, through the use of the users summoning and magic. The creature you summon the first time will be the creature you will always summon from then on.
Rank: Advanced


-----------

Water devil

Spell Name: Water Devils Under the Ocean
Magic Name: Conjuring Magic
Magic Type: Caster
Description: Under water, the user gains the ability to not be required to hold there breath, so like a fish, they have invisible gills and therefore cannot drown. There speed rises under the water, to extreme speeds.
Rank: Advanced


Spell Name: Water Devils Ethorious
Magic Name: Conjuring Magic
Magic Type: Caster
Description: The user transforms into there ethorious form, there powers of water abilities growing exponentially. They are faster, stronger, and sturdier.
Rank: Advanced




Spell Name: Summoning: Griaule- Pick if you want it to be water, ice, or hot water. Those three are three different elements. It's not going to be able to do three different types under one ability. Pick what it is going to be.

Spell Name: Summoning: Galaxy Pegasus- powerful hurricane winds, or do it's able to use wind to cut things.

Spell Name: Summoning: Deimos- Pick fire balls or streams of flames. Those are two different things.

Spell Name: Summoning: Zephyr- If you want it to coast less magic it would become a basic. If it's going to become a basic it would lose the ability to use dark fire.

Spell Name: Familiar- Pick one element and state what this creature is. Explain what you mean by it teleporting in and out. In and out of a set area, in and out of the realm its being summoned from, where is it teleporting in and out from? Further more if you are having it as an elemental summon then it won't have teleporting abilities considering that doesn't fall under an element.

Water Devils Ethorious- Unless she is etherious it would not be an etherious form. You state on her profile she is human, so this form would be just a devil transformation. Again it also would be an Ult.

Kio no Tenshi
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PostPosted: Fri Mar 01, 2019 8:43 pm


Kio no Tenshi
KateIyn
C H E C K M E ? ( :


Conjuring Magic



Spell Name: Summoning: Griaule
Magic Name: Conjuring Magic
Magic Type: Caster
Description: This spell summons a terrifyingly large sea dragon, which can only be summoned in a large body of water. The creature summons waves of powerful water to wash out enemies, and freeze or burn as it can alter the waters temperatures.
Rank: Advanced


Spell Name: Summoning: Galaxy Pegasus
Magic Name: Conjuring Magic
Magic Type: Caster
Description: Summoning forth a Pegasus from the galaxies, it appears quite ghost like in so many ways, as it's very white colors. Flying is it's specialty, and carrying anyone on it's back. It can create gusts of winds from its wings, the power of that the same as the highest ranking hurricane winds. It can also alter the wind some, to the highest ranking hurricane winds. It can also use the wind to cut it's opponent as they are blown by the high winds.
Rank: Advanced


Spell Name: Summoning: Deimos
Magic Name: Conjuring Magic
Magic Type: Caster
Description: This spell summons a firey wolf figure, which can be compared to the term, hell hound. It's specialty is shooting fireballs out of its mouth, or steams of flames. It's size is roughly about 6'3 in height.
Rank: Basic


Spell Name: Summoning: Zephyr
Magic Name: Conjuring Magic
Magic Type: Caster
Description: The user summons a fairly large black wolf, standing at 6.2 feet. It bears glowing marks, which is useful for journeying into dark areas. This summon has razor sharp teeth, and runs quite fast for its size. It's howl can ring throughout many towns, with a very far range. This howl can be considered a warning call, if heard by others. The wolf fights with its teeth, claws, and casting out dark fire energy from its mouth that can harm enemies. The user is usually seen riding this summon into battle, as this one costs less magical power to summon.
Rank: Advanced


Spell Name: Familiar
Magic Name: Conjuring Magic
Magic Type: Caster
Description: A spell used to create a creature made of elements like shadows, fire, water, air, etc. The creature can be used to guide the caster somewhere, send a message to someone, bring desired knowledge, or for combat. The creature can openly teleport in and out, through the use of the users summoning and magic. The creature you summon the first time will be the creature you will always summon from then on.
Rank: Advanced


-----------

Water devil

Spell Name: Water Devils Under the Ocean
Magic Name: Conjuring Magic
Magic Type: Caster
Description: Under water, the user gains the ability to not be required to hold there breath, so like a fish, they have invisible gills and therefore cannot drown. There speed rises under the water, to extreme speeds.
Rank: Advanced


Spell Name: Water Devils Ethorious
Magic Name: Conjuring Magic
Magic Type: Caster
Description: The user transforms into there ethorious form, there powers of water abilities growing exponentially. They are faster, stronger, and sturdier.
Rank: Advanced




Spell Name: Summoning: Griaule- Pick if you want it to be water, ice, or hot water. Those three are three different elements. It's not going to be able to do three different types under one ability. Pick what it is going to be.

Spell Name: Summoning: Galaxy Pegasus- powerful hurricane winds, or do it's able to use wind to cut things.

Spell Name: Summoning: Deimos- Pick fire balls or streams of flames. Those are two different things.

Spell Name: Summoning: Zephyr- If you want it to coast less magic it would become a basic. If it's going to become a basic it would lose the ability to use dark fire.

Spell Name: Familiar- Pick one element and state what this creature is. Explain what you mean by it teleporting in and out. In and out of a set area, in and out of the realm its being summoned from, where is it teleporting in and out from? Further more if you are having it as an elemental summon then it won't have teleporting abilities considering that doesn't fall under an element.

Water Devils Ethorious- Unless she is etherious it would not be an etherious form. You state on her profile she is human, so this form would be just a devil transformation. Again it also would be an Ult.


All edited on original post! heart Also, poo, sorry on the last one! D< I confused names lmao.
PostPosted: Fri Mar 01, 2019 10:29 pm


KateIyn
C H E C K M E ? ( :


Conjuring Magic



Spell Name: Summoning: Griaule
Magic Name: Conjuring Magic
Magic Type: Caster
Description: This spell summons a terrifyingly large sea dragon, which can only be summoned in a large body of water. The creature summons waves of powerful water to wash out enemies.
Rank: Advanced


Spell Name: Summoning: Galaxy Pegasus
Magic Name: Conjuring Magic
Magic Type: Caster
Description: Summoning forth a Pegasus from the galaxies, it appears quite ghost like in so many ways, as it's very white colors. Flying is it's specialty, and carrying anyone on it's back. It can create gusts of winds from its wings, the power of that the same as the highest ranking hurricane winds.
Rank: Advanced


Spell Name: Summoning: Deimos
Magic Name: Conjuring Magic
Magic Type: Caster
Description: This spell summons a firey wolf figure, which can be compared to the term, hell hound. It's specialty is shooting out steams of flames. It's size is roughly about 6'3 in height.
Rank: Basic


Spell Name: Summoning: Zephyr
Magic Name: Conjuring Magic
Magic Type: Caster
Description: The user summons a fairly large black wolf, standing at 6.2 feet. It bears glowing marks, which is useful for journeying into dark areas. This summon has razor sharp teeth, and runs quite fast for its size. It's howl can ring throughout many towns, with a very far range. This howl can be considered a warning call, if heard by others. The wolf fights with its teeth, and claws. The user is usually seen riding this summon into battle, as this one costs less magical power to summon.
Rank: Basic


Spell Name: Familiar
Magic Name: Conjuring Magic
Magic Type: Caster
Description: A spell used to create a creature of the folktail fox made with the element of fire. The creature can be used to guide the caster somewhere, send a message to someone, bring desired knowledge, or for combat. The creature you summon the first time will be the creature you will always summon from then on.
Rank: Advanced


-----------

Water devil

Spell Name: Water Devils Under the Ocean
Magic Name: Conjuring Magic
Magic Type: Caster
Description: Under water, the user gains the ability to not be required to hold there breath, so like a fish, they have invisible gills and therefore cannot drown. There speed rises under the water, to extreme speeds.
Rank: Advanced


Spell Name: Water Devils transformation
Magic Name: Conjuring Magic
Magic Type: Caster
Description: The user transforms into there ethorious form, there powers of water abilities growing exponentially. They are faster, stronger, and sturdier.
Rank: Ultimate



Approved

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Hirio of the Hoh

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PostPosted: Fri Mar 15, 2019 1:39 am


Name: Brave Hero of Spirits: Kenager
Armor Type: Full Suit
Picture: x
Description: Yuzan’s signature suit and his first, Kenager is the pride and joy of Yuzan, always his go to suit. Supposedly, Kenager was created to fight for not only mankind, but all things, including nature, its animals, and everything else.
Abilities: Kenager utilizes Soul Magic which allows the practitioner to manipulate the souls and spirits that reside in all things besides humans. This magic, aside from simply removing and altering the vessel a spirit can inhabit, gives him a certain level of direct control on manipulating the core aspects of a soul, the incorporeal and immortal essence. At some level all biological organisms have souls, and even non-biological entities (such as rivers and mountains) possess something that is analogous to soul. Of course wandering spirits and souls are also under this magic's influence. Thanks to Soul Magic, Yuzan is capable of borrowing and grabbing a hold of these spirits in order to manipulate them either subtly or unsubtly, allowing him to utilize it for various purposes. A prime example of Soul Magic is that Yuzan is capable of forcing a beverage to assist him in drinking it by manipulating the soul which is inside the liquid, focusing it into a single point that forms an invisible hand which draws the liquid into Yuzan's mouth. Likewise, by utilizing the many spirits which reside within the sea, Yuzan is capable of traversing across its surface without falling through; and many more feats are possible, making Soul Magic highly versatile. When utilized in combat, with Soul Magic, Yuzan is capable of manipulating the spirits in the environment and focusing them around his limbs; drastically enhancing his physical power. By using this, Yuzan is capable of drastically enhancing the range and power of his unarmed and armed attacks; meaning that strikes that would seemingly or normally miss will actually be able to strike the target with relative ease. The enhanced speed and perception of magical energy gained by Soul Magic allow Yuzan to evade the attacks of his enemy at the last possible moment. He is capable of driving the gathered souls directly into an opponent's body through a physical strike upon them; causing strong direct and internal damage, and it is even capable of damaging somebody who is being protected by magical defenses. By manipulating the spirits that may reside in a element, Yuzan can temporarily send forth that element as an attack. In regards to animals and other living and sentient beings that do not fall under the category of "humanoid." Yuzan can only truly borrow a portion of their spirit to fuel him. Further more Yuzan is unable to manipulate the spirits that may come from a elemental source that may have been created by its user. Kenager utilize what can be called a Pata, a sword, originating from the Indian subcontinent, with a gauntlet integrated as a handguard. This pata in question is known as the Essence Saber.
>Justice Driver: A finisher that involves Yuzan surrounding his entire body with ambient magical and spiritual energies and then propels himself toward the target, leaving behind a long wake of shockwaves, and hitting them with a devastating spear-like finger jab. Yuzan starts by reaching one of his hands out and then make a knife-hand gesture while the other hand grabs onto the knife-hand’s forearm before focusing intently, pulsing gathered spiritual energy outwards while taking in natural energy, visually, this appears as if Yuzan has been set alight, engulfing his entire body in spiritual and magicak energy. From here, he focuses the majority of his body weight to one of his legs of the briefest of moments, before stomping the foot where most of his weight is focused upon the solid surface of where Yuzan is standing at a rapid velocity before shifting the weight back to the rest of his frame, generating enough thrust to propel him forward at incredible speeds before utilizing spiritual power to further increase his speeding, treading across the ground and kicking up a great deal of dust and small amounts of debris as he rapidly moves forward; his body that's shrouded in magical and spiritual energies, while in motion, constantly emits immense amounts of spiritual energy, which is more than enough to release a continuous volley of impact shockwaves that are formed through his movements, trailing behind him as it causes damage to anything he passes. Once he is halfway from his target, Yuzan focuses and condenses the exploding magical and spiritual energies into the gesturing knife-hand, making it glow a intense scarlet with a green aura coating over it. The magical and spiritual energies is so condensed that the light it emits is almost blinding, easily brightening the immediate area as Yuzan’s hand becomes naught but a glow red and green silhouette. After the final focusing, Yuzan kicks his speed into overdrive, forcing the propeling spiritual energy to blast over its maximum, making Yuzan practically a blur as he delivers a devastatingly explosive five finger jab right into the target’s sternum. Upon contact with the enemy, Yuzan unleashes the full might of Justice Driver, resulting in him dealing a powerful five finger jab that can annihilate almost any defensive measures in his way, dealing a great sum of pinpoint damage to the target’s chest while releasing a massive impactful shockwave, easily blowing away the surrounding area. At the moment of impact, Yuzan's contact with the adversary results in a powerful release of the spiritual and magical energies shrouding his knife gesturing hand, causing it to spread out and deal further damage alongside the initial fingerjab and first impact by causing the opponent and the surrounding environment to be enveloped into a large explosion comprised of both magical and spiritual energies. If one could describe this technique, it would be utilizing the Ultimate Spear from the Spear and Shield Paradox to deal out justice. It goes without saying that Yuzan can do this even from the air, either flying at or dive booming his target with the technique.
Rank: Basic

Name: Blazing Spirited Justice: Flare Star
Armor Type: Full Suit
Picture: [x]
Description: As a suit supposedly made with the idea of a burning will or passion being the only weapon a Hero needs, its intense flames come in great use to the suit, though it appears there is more hidden potential behind the suit.
Abilities: Flare Star, as the name suggests, allows Yuzan to control and manipulate the kinetic energy of magical particles to generate, control or absorb fire, being able to manipulate it for general purposes. As magic is well-known to be influenced by the willpower of those who can manipulate the particles that composes the concept. The Brave Weapon in which Flare Star can summon is single handed sword that comes complete with a sheath, a weapon called Flare Saber. There is a special function behind this weapon beyond its strong cutting ability that indicates it magical origins; When sheathed, Flare Saber is capable of being converted into a rifle that uses charged concentrations of magic from Yuzan as ammunition; it is capable of piercing through metal and most magic based defenses by spinning the beam released by the rifle like a powerful drill. As the magic bolt from the rifle melts through matter when used for offense, the Flare Blaster can penetrate thick armour and destroy most defenses with a single shot. In its weakest form it is capable of puncturing steel and destroying boulders. The charged version can blow a five foot diameter hole in a wall of solid iron.
> Flare Cross: Considered to be the single spell and finishing move of of Flare Star, Flare Cross involves Yuzan putting his right hand into a handblade gesture before releasing a blade made completely out of superheated and intense flames from said hand, compressed at the highest possible level around the edge of his hand, swinging it at high speeds while cutting his opponent's body with two swings, a vertical and then a horizontal line, creating a perfect cross slash attack. As the fire and cut is made upon the target, the flames explode violently from the wound before encompassing the target in a ball of flame, creating yet another explosion to finish off the target. The molecular activity taking place in his hand is astoundingly frightening, Jethro uses his Fire Magic in one of the most intricate ways possible, and that is to condense all the heat he produces around the edge of his hand, forming it into a hand knife used to give his hand the property of slashing in order to cut and lacerate his way through whatever object that's in front of him. As a blade made up of superheated magical particles, this ability cannot be stopped by any physical method, simply melting and disintegration whatever gets in it's range of heat projection.
Rank: Basic


Name: Striking Blue: Voltzer
Armor Type: Full Suit
Picture: [x]
Description: With rumors to suggest it was once made to contest with evil Gods that reigned over Lightning and Thunder, Voltzer is built with the idea fighting such beings and other lightning wielders in mind, allowing it to shrug off most lightning based attacks.
Abilities: Like all Brave Suits, Voltzer comes equipped with a magic it can utilize, it Voltzer’s case that would be Lightning Magic. The suit’s magic allows Yuzan to modify his eternano and magical energy into that of electrons, which he can alter the movement of; controlling, generating, and absorbing electric fields; utilizing electricity, but more specifically, lightning, as a form of offense and defense. The Voltzer suit is able to generate these elements from its body, and manipulate them, giving Yuzan the ability to channel and manipulate electricity through the suit. While equipped, Yuzan of course is also capable of utilizing lightning from a distance, such as from the ground near them, or down from the sky. Lightning attacks work by electrocuting the opponents to various degrees, even having a chance to paralyze the target as well. By generating electricity on different parts of the suit’s body, Yuzan is capable of causing his attacks in melee to become far deadlier; even capable of propelling himself around at high speeds in order to gain extra momentum. Voltzer’s weapon are a pair of what appear to be trench knives, the blades in question having a sharpness akin to a magic sword. However this is only the physical ability of Voltzer’s Shock Edge; both trench knives are able to release blades completely composed of the electrical energy of a lightning strike, creating electrical blades that are capable of not only cutting through strong materials, but also heavily electrocuting one’s opponents as well. Furthermore, if an opponent is stabbed, their body goes numb due to an electrical current which causes the muscles to contract, making it impossible for the opponent to move. It also has the advantage of being able to be used for surprise attacks and capturing; additionally, when the enemy's body is pierced, the user can alter the sword's shape into multiple additional blades, increasing the number of wounds. The high discharges of lightning are capable of paralyzing the opponent instantly.
> Vendetta Bolt: A sepll, one that could be called a Finisher, that enables Yuzan to unleash a powerful bolt-like blast composed of lightning from his finger. The technique begins with Yuzan unleashing a beam of electrified magic into the into the atmosphere which simulates the process of creating lighting, forming a lightning cloud. The cumulonimbus cloud crackles intensely, brimming with all sorts of electricity, the cumulonimbus cloud unleashes powerful lightning bolts to strike Yuzan’s opponents from the sky should any get near him as it begins to converge electricity above Yuzan. The moment Yuzan points his index finger skyward, a massive bolt of lightning strikes down at his finger, creating a massive blast around Yuzan as it channels into his body. With the natural lightning within the suit, Yuzan begins to add his own electrified magici into it, further enhancing the nature’s blade of electrons that has been channeled into him. Once enough magical and natural lightning have been mixed, once the god sent bolt has been enhanced, the instant Yuzan points the lightning rod that is his finger at an opponent, he swiftly releases and expels the lightning compressed upon his body. This unleashes it in the form of a wave of energy in the form of an arrowhead-shaped bolt of lightning that flies forward at high speeds- this bolt of lightning, imbued with the immense magical and natural energy generated by Yuzan, gives off the appearance of a divine arrow which tears through everything that it comes into contact with, including the air itself as it chases its opponent down. While normally, Vendetta Bolt flies through the air as free as a bird, it can also be launched across the ground like a shark's fin hovering above the water; the crescent of energy mows through the surface of the Earth while in motion. Upon impact, the lightning arrow causes a large explosion of energy with enough momentum to breach defenses; making it extremely powerful, ripping into the ground and scorching the very foundation of the earth, leaving naught but molten asphalt and burning away everything in sight, such as forests and rocks as it splits the skies. A single use of it is more than enough to disperse an entire rainstorm; as well as demolish a large radius of the surroundings and leave behind a huge crater in the wake of the attack. A unique side-effect of being hit by this attack is if the target survives, the lightning paralyzes them, preventing them from escaping Yuzan's next attack.
Rank: Basic


Name: Galactic Swordsman: Comet J
Armor Type: Full Suit
Picture: [x]
Description: With origins that suggest it came from the Celestial Spirit World, Comet J is a suit that bolsters strong connections to the stars and other celestial bodies.
Abilities: Comet J allows Yuzan to utilize Heavenly Body Magic which itself uses a unique form of energy allows the user to draw on the power of various astronomical objects such as meteor and constellations as well as simply generating and manipulating the energy of the stars from their body. Yuzan can embody the astronomical objects that he conjures, being able to enhance his physical capabilities to new heights. Heavenly Body Magic can also be manifested for multiple usage in defense, and it boosts the user's melee performance, empowering their physical attacks with wakes of destructive light. The stellar energy can also be employed in other ways, with the user being capable of emitting it in vast amounts, enough to cover a wide area, and of shaping it into various forms. Comet J’s weapon is always equipped to the suit, taking form of a single edged sword and its scabbard, beyond its startling cutting power thank to its magical origins, the sword is capable of acting as a medium for Heavenly Body, allowing Yuzannto enhances its properties with the magic or releasing slash waves of stellar magic through the blade. The weapon itself is called Starry Fang.
>Big Dipper’s End: A finisher spell where Yuzan glides towards the opponent before unleashing a vicious serial of seven hits in the span of a single moment. After surging Starry Fang with stellar magic, covering the blade in a sparkling onyx aura of magic, Yuzan swings his sword, while sheathed, iin front of him; anybody who is unfortunate enough to come into contact with the slash is exposed to an immense amount of pressure that launches them upwards at a horrifying velocity, leaving them vulnerable to the oncoming onslaught of slashes. Using his natural agility which can also be bolstered by the likes of the suit and Heavenly Body, Yuzan leaps upwards, his motion signified by the release of a shockwave that radiates across the surface of where he was previously standing, devastating anything that it blasts through and leaving those below vulnerable. Shooting upwards like a rocket aiming for the stars, resulting in a rocket boost via Heavenly Body that blasts him towards the opponent in the blink of an eye. Catching the foe off-guard, Yuzan charges stellar magical energy upon his body as to increase the damage dealt by the next succession of attacks before he begins his assault by unsheathing Starry Fang and then slashing the enemy from all directions as the speed of his slashes gradually increases, becoming quicker and more furious with each strike; stellar energies and arcane powers setting his blade alight, Yuzan slashes the target several times in a row with his enhanced sword, after which, he kicks them twice, and slashes them four more times. After several slashes, Yuzan dashes through the enemy with a single, two-handed powerful strike, attacking with enough force to split the earth, pierce the skies, and part the seas- it's much less a "final attack" as it is a force of nature being brought down upon their bodies, dealing overwhelming damage and blasting the opponent away with a large explosion that knocks away the trapped character(s) and any character that happens to be too close.
Rank: Advanced



Name: Ocean Fighter: Depth Knight
Armor Type: Full Suit
Picture: [x]
Description: Depth Knight has been argued to be created for the Atlantis, or even Lemuria, Depth Knight is a suit with amazing water combat capabilities, becoming ten times faster when in water and appears to be able to survive deeper pressures of the ocean.
Abilities: Depth Knight gives Yuzan the ability to use Water Magic allowing Yuzan to create and manipulate water and existing bodies of water. Water Magic is quite versatile, with a large number of spells, techniques, and styles utilized. Despite its fluid nature, water can be used in detrimental and forceful ways. Yuzan is capable inflicting great blunt trauma by means of waves, currents, geysers, and blasts of water. By generating whirlpools, waterspouts, and vortexes, he is capable of creating horrific damage based on the gyratory force and cutting power. With this suit, he is capable of manipulating and shaping the pressure of water, changing the properties from blunt damage to cutting damage. The weapon of choice Ocean Figther is is a trident called “Depth Crown”, a tri bladed spear that while is meant for piercing and thrusting attacks, is completely capable of performing slashing attacks as well; Yuzan of course is able to channel water magic through this weapon.
>Sea Pierce: Sea Pierce is a finishing spell that involves Yuzan lunging at his opponent, prepared to strike, before unleashing a powerful thrust forward that has the trident mimic the movements of a drill, gathering large sums of high pressure spiraling water around the spear head, generating immense penetrative power. After generating and gathering a large sum of water which violently spirals and rotates around the spear head at high enough speeds to become an actual drill, Yuzan lunges forward, generating enough kinetic energy to add onto the momentum of the thrust as he transfers his weight from his rear foot to his leading foot as his hips, torso, and his shoulder are twisted as to bolster the blow, resulting in the piercing attack being augmented significantly as he twists the arm that grasps the pole of the trident, causing his blade rotating at high speeds as he utilizes the Brave Suit's physical enhancing ability to dash at the target at high speed in a single kick off the ground before generating two powerful blasts of water from his back to propel him forward even faster. Dashing towards his opponent, this sudden yet amazing acceleration lasts only momentarily, as in almost no time at all he is in front of his opponent – grasping his trident, once in front of the opponent, Yuzan manipulates the kinetic energy of his movements into the motion of a single thrust forward, simulating the effect of a drill piercing through stone and bedrock to reach its destination as Yuzan plunges his trident at an enemy- thanks to all catalysts mentioned above, the polearm's movement is bolstered tenfold; his trident taking upon a drilling effect with extreme force at high speeds, piercing through many a obstruction and ripping straight through the air itself; more often than not, the power of the impact launches the foe backwards without fail, and even if it doesn't, the large rapidly rotating water drill over the spearhead propels the target forward at astonishing speeds. Like a missile, the water drill rockets the target away before erupting into an explosion of highly pressurized water, causing deep crushing and blunt damage upon target along with the previous piercing damage.
Rank: Basic


Name: Sky Guardian:Cloudza
Armor Type: Full Suit
Picture: [x]
Description: Seemingly developed by people of the skies, Cloudza is a suit that has superior sky combat capabilities compared to most suits, making it a threat to all evils that reign in the skies.
Abilities: Cloudza utilizes Wind Magic, which enables its users to generate wind, as well as to manipulate the wind around them at their will. Wind Magic grants Yuzan high offensive power, allowing him to assault enemies in different ways: the most prominent aspect of such Magic lies in the ability to give the wind cutting properties, manifesting it in the form of fast-moving air blades which are employed at mid-to-long range; he can also generate powerful gusts of wind to inflict blunt damage upon enemies and send them flying away, and even form hurricanes of various scales, which, in addition to their rotational power, seem to retain his wind's signature sharpness. Cloudza's weapon is what one could call a boomerang cleaver, this one in particular is called “Soaring Glaive.” With this weapon, Yuzan is not only able to inflict heavy cleaving damage, but also utilize it as a throwing weapon that will always return to him.
>Hurricane Blitz: A finisher spell that involves Yuzan spinning around towards his opponent in order to deliver multiple consecutive roundhouse kicks, sometimes in the air. In any case, when performing Hurricane Fever, Yuzan imbues his leg with his windy magical energy, while focusing even more power around his foot; this intensifies the leg, focusing so much power upon his limb that it is enveloped in a small twister. From there, he harnesses the wind magic and natural enhanced speed of the Brave Suit by kicking off the ground in order to leap a good twenty feet or so into the air, before spinning around at high speeds, causing a slight pull on nearby opponents while emitting a small tornado that devastates everything three meters from all directions around him. If the enemy is caught, Yuzan's high-powered leg swing keeps the opponent trapped until the move ends. This makes escape via directional influence difficult. While powerful, it is known to be erratic; more often than not catching Yuzan's foe off-guard while dealing a multitude of strikes; it is enhanced by the wind generated by the spiral formation that he spins around in; and thus it traps foes in a vicious cyclone of kicks which deals up to ten hits while damaging all the foes in the radius of his foot. When Hurricane Fever is finished, the last hit dealt causes slightly more than moderate knockback, but can be very dangerous if used in the air, as while descending, Yuzan is helpless due to the sheer momentum generated by the initial Hurricane Fever, which has tired him out, leaving him completely vulnerable. Hurrican Fever can be controlled, allowing Yuzan to move in any direction while using the attack, and moving instead of remaining causes Yuzan to extend the amount of time that he spins around. While using the Hurricane Fever in the air, if all strikes make contact, the final blow is capable of knocking the opponent even higher into the air. This attack can be used for recovery as well. It gains great horizontal distance on top of some vertical distance, especially if he jumps before using the attack. However, something to note is that Yuzan will bounce off of the ground rather than returning safely if the enemy manages to strike his while they are in the tornado.
Rank: Basic


Name: Great Racer: Mask Speed
Armor Type: Full Suit
Picture: [x]
Description: A suit created under the hope of slaying evil no matter how short of time there may be, Mask Speed is said to have the greatest speed of all suits as every aspect of it was designed to make it so, though this is debatable.
Abilities: The magic which the Mask Speed utilizes is a speed based magic, allowing Yuzan to heighten his speed at a monumental rate, giving him the power to accelerate his body’s natural ability to produce speed to supernatural degrees, making him many times faster than he originally is. The speed in which he can transmit information to each of his limbs is also bolstered to supernatural speeds, allowing Yuzan to react or move at astonishing speeds at any moment's notice without waiting a single second to do so, meaning that the moment he sees something or want to act at any moment, he can do so instantaneously. Additionally, Yuzan can change the momentum of a force inside his own body, including the direction as well as magnitude. Quantities that have both a magnitude and a direction are known as vector quantities. As such, Yuzan can negate the inertia he produces when moving through muscle control, allowing extraordinary feats of agility, including turning from side-to-side and moving around tight corners even at high speed without losing speed or acceleration and/or deceleration to top speed or at zero speed instantly. God Speed by all intents and purposes is a ability that gives Yuzan high speed movement while allowing him to coordinate his movement so that he can can move, turn, or change direction at impossible angles. With such explosive energy produced when he moves, he gains momentum much more quickly and in greater amounts than would normally be possible, often generating an amazing force in just a few moves. By traveling at a high enough speeds, Yuzan can build up enough momentum to charge a powerful physical attack, channeling it into any move or region of his body that best suits his needs by combining his speed and mass, turning into an a lethal strike with the capacity to destroy anything that he impacts. At greater levels, Yuzan can produce afterimages or greater feats of speed, such as vanishing in thin air, running on top of bodies of water of walls, or heighten the speed in which his attacks can move on his own. Mask Speed uses a pair of metal tonfas, otherwise known as the Speed Bashers incredibly durable and hard weapons that allow him to attack his target at high speed with strong blunt attacks. Furthermore, the tonfas themselves have retractable blades, allowing Yuzan to induce high speed cutting attacks as well.
>Speed Breaker: A finishing spell that involves Yuzan surrounding his entire body with speed increasing magical energy before propelling himself toward the target before he slams into the opponent with a devastating kick. After gathering the magic needed, he harnesses his suit’s immense speed by kicking off the ground in order to leap a good twenty feet or so into the air, passing through a series of magic circles where he subsequently moves faster and begins to gradually become a blur with his speed. Then by descending, Yuzan uses his speed to propel himself downward, giving off an explosive boost while descending at an angle at an overwhelming velocity—when in motion, he thrusts his leg forward, initiating a flying side kick as he plows into the opponent at devastating speeds. This attack promises incredible destruction, which is granted by causing friction with the hydrogen in the air by the sheer ferocity of the blow and movement speed, generating a medium-sized explosion upon impact. The resulting power of the diving kick can crush the target. It is capable of tearing through steel and even through weak defenses; the magic infused in his leg allows him to smash and tear through thick enemy armour with little effort. Because of the sheer velocity of the move, Yuzan's movements seem to cause fire to be released behind his figure during his descent; the impact of his body releasing a powerful shockwave of pure power that is capable of destroying everything in the vicinity for meter away from touch-down. However, there is a secret about the Speed Breaker: if the opponent is hit by the initial shockwave of Yuzan charging his jump, then they will become stunned by falling down, leaving them vulnerable to the rest of the attack with no way to defend against it. The Speed Breaker has the uncanny ability to strike characters who are airborne, but it is rather difficult to actually hit an enemy with it and avoid being struck if the attack misses. Another unique property is that if the Speed Breaker ends with Yuzan shooting towards a wall, he is capable of instantly bouncing off and gaining height, allowing his to attempt the attack again.
Rank: Basic


Name: Top Guardian: Protectger
Armor Type: Full Suit
Picture: [x]
Description: The suit itself has been rumored to be have been created in order to protect a now lost city, nothing suggests how, but it was found on the completely other side of the world, however even to this day it is capable of utilizing strong defensive magic.
Abilities: Protecger comes equipped with Defense Magic, a magic which primary purpose is to increase the caster’s ability to defend themselves in combat, doing so by projecting their magic outward either in the production of spells used to bolster their own capability to defend themselves by enhancing or producing a viable defense. Because of its protective nature, it is primarily used by wizards as support during battle, with the user casting spells purposed with handling direct attacks with techniques designed to block them. This is demonstrated by supportive capability it has, significantly boosting their target’s natural means of defense, whether it be their durability, strength, speed, or magical abilities. By method of casting, this takes on a more proactive role in the form of the caster producing all manner of barriers intended to deter incoming attacks, giving them the freedom to mold them into whatever shape or form that best suits their needs. When in action, they can serve as the run-of-the-mill deterrents to stave of incoming enemy fire, however, the properties of these barriers can be tweaked to any extent the user wishes, either for blocking attacks, or deflecting them back toward the thrower with equal or greater strength depending on the amount of magic applied to their defenses. Like the other suits, Protecger comes equipped with a weapon, though in this suit’s case it is a shield instead. The shield, Brave Kite, in which Protecger utilizes is kite-like shield of considerable size, long and wide enough to completely cover Yuzan’s body from opposing attacks. When used as a catalyst for Defense Magic, any use of the magic through this shield is amplified tremendously.
>Guard Hammer: The Finishing spell of Protecger, Guard Hammer involves the creation of an icube-like hammer made of multiple barriers, which he brings down onto the targeted area, creating a great impact, echoing out for miles. After jumping high into the air above his opponent and inducing the typical barrier creating process, what emerges from Yuzan’s hand is an monstrously enormous and angular war hammer, a late medieval weapon of war intended for close combat action, whose design resembles the hammer that's composed entirely out of barriers, its size expanding and contracting in accordance to Yuzan's thoughts. This hammer is known to have immense destructive power and potential as a weapon. Each and every great impact that Guard Hammer delivers that lands upon a solid surface, no matter if it is organic, inorganic, or even supernatural, releases a noticeable propagating disturbance known as a shockwave which travels across the ground in a manner that causes it to fan outwards, dealing even more damage over a wide area to the point that even so much as approaching Yuzan while Guard Hammer is manifested is effectively the opponent foolishly entering a radius of grand damage. After the creation of the hammer is complete, Yuzan reels the massive creation back, focusing all of his and the suit’s strength into an upcoming swing before he creates an additional barrier to match the size of the hammer face, however this time it comes from below the target. Once that barrier has been made, Yuzan mentally commands it to sky rocket itself and the target up towards him, the speed at which it travels being enough to force the target against its surface like a rocket, trapping and preventing them from moving. The second the target and the barrier gets close enough, Yuzan swings the hammer, letting loose it’s destruction and the strength put behind into the swing right onto the target, not only smashing them in between two incredibly durable barriers, but also hitting them hard enough to send them crashing through the lower barrier and back to the earth, smashing into the ground and creating a massive shockwave and crater.
Rank: Basic


Name: Chilling Savior: Coldzion
Armor Type: Full Suit
Picture: [x]
Description: Crafted from the frozen tear of a fallen ice giant, Coldzion is a suit made to absolutely freeze evil in order to contain them for the rest of their lives through the utilization of Ice Magic.
Abilities: Ice Magic in its simplest form is the ability to fuse the caster's magic power with ethernano, lowering the temperature to freezing point to manufacture ice. They are additionally capable of freezing water molecules to ice as well as absorbing heat from the atmosphere itself. The root of Ice Magic stems from freezing capable of creating a vast amount of effects ranging from freezing the bodies of their opponents to freezing the environment itself. Talented users of Ice Magic are capable of dropping temperatures down to rival absolute zero. By drastically lowering the temperature of objects, Ice Magic users are capable of shattering materials as well as freezing elements such as fire and water. Most users of Ice Magic, because of their connection to their element, find that they eventually develop a tolerance to the cold. Unlike "normal" ice, the ice constructed by Ice Mages is incredibly dense and compact, thus, does not crack or fissure easily. Coldzion’s choice of weaponry is a sword completely composed of ice, a sword known as Glacial Edge, is capable of freezing whatever it cuts.
>Cold Fusillade: Coldzion’s finisher takes the form of a blast of ice that freezes the opponent along with everything else in the vicinity. After generating a spinning sphere of ice and applying Shape Transformation mentally, Yuzan thrusts his hands forward while molding the ice into the form of a snowflake, before pumping more and more magical energy into the snowflake while it hovers in himself properly while raising both hands in front of his chest with his arms outstretched while they are joined as he slowly raises his hands above his head, giving off the visage of the Aquarius constellation, which is a vase filled with water. When unleashing Cold Fusillade, after the snowflake has charged enough energy, Yuzan swings his hands down in the direction of their target, causing the gigantic snowflake above his frame to explode magnificently, resulting in it transforming into a concentrated and deadly glacial stream of energy that flies forth while glowing many a colour similar to an Aurora Borealis; with a power that renders it capable of delivering mass devastation and freezing anything it touches in the surrounding area and harshly damage the targets who are hit; it's capable of delivering mass devastation and freezing anything it touches; it is basically an enormous blast of aurora that is even able to freeze the magical particles in the air.
Rank: Basic


Name: Holy Savior: Brave Silver
Armor Type: Full Suit
Picture: [x]
Description: Originally created from a holy relic and used to ward off demons and evil spirits, Brave Silver was put to use as an actual Brave during an age where a great calamity threatened the world.
Abilities: The magic that Brave Silver is capable of using is White Magic; also known as Purification Magic, is a Caster magic that specializes in purifies and protects the body, mind, and soul of either the caster or others from malicious or diabolic influences. This magic can also weaken or harm mages who practice evil magic and demonic supernatural creatures, making users of this magic the natural enemy of Demons and Black Magic. White Magic's main strength lies in it's ability to negate, destroy, and protect against demons, the undead, and Black Magic. It is one of the only magics that can completely and reliably lock down Black magic or reliably harm demons, making White Mages the best for fighting against demon cults and necromancers. Demons and undead are even more susceptible to the power of White Magic than Black Magic users, as White Magic is anathema to their entire being, even able to negate or weaken their innate magical powers, regardless of the nature of those powers. Users of this magic also typically give off a Anti-Evil aura, one that makes it painful for those that this magic was created to fight against stand near the user.

While one might assume this magic can only affect the evil, they would be incredibly wrong. After work done by a priest, this magic does indeed affect mages and other beings that do not fall within the category of evil or black magic. When used offensively, White Magic typically uses light based attacks much like Light Magic and can create crosses made from holy light. Unlike traditional Light Magic however, White Magic's light is described as "holy" and "pure," and it contains enough potential power to kill other beings much like Light Magic, if used properly. With this magic at their disposal, users can use it for fighting and enhancing their physical strikes. Due to this notion, it is believed that a White Magic spell's effectiveness doubles when used against an evil being, demon, undead, or a user of the Black Arts or Black Magic. This magic also seemingly has the capability of blessing themselves, objects, and other beings with different effects to enhance them. However, there are spells within this magic that can only affect the things this magic was originally built to fight against, meaning some spells will be ineffective against those that do not fall within the categories of evil or undead. Brave Silver’s weapon is a lance known as Faithful Nail.
>Judgement Crusade: Brave Silver’s finisher involves bringing down an enormous bladed cross of holy magic upon Yuzan's targets in two steps. The spell begins with Yuzan bowing down and points his hands downwards, with all of his fingers closed except the index and middle fingers in a manner not dissimilar to that of Sema. Yuzan then begins to slowly move his right hand until it points upwards, causing the clouds above him to begin circling around, varying god rays steaming through as the skies darken. From the center of the swirling formation, a bright light forms that slowly takes the form of a bladed cross, growing in size as Yuzan feeds it more and more holy magic. Once it has reached a a satisfyingly large size, Yuzan decompresses the magical energy casing to provide a rocket boost of sorts hurling the massive cross downwards the target of choice at high speeds; falling quickly to earth from the upper atmosphere down towards a specific location on the ground. As the monstrously enormous cross descends upon the vicinity, it very quickly picks up speed until it reaches terminal velocity, which is the highest velocity attainable by an object as it falls through the air. When the cross hits, the force is strong enough to create a large explosion of holy energy, which engulfs a wide area and releases a strong hurricane of air, also leaving a large impact crater in its wake; the impact forces millions upon millions of rubble debris to hit the ground, in a method similar to even more meteors; with the resulting tremors being felt as far as an entire town away; the destruction from the cross continues to persist, with countless shockwaves being released outwards from the force of impact that devastate anything they come into contact. This spell has the added effect of banishing any spirits and summons caught within its radius.
Rank: Basic


Name: Stone Brawler: Terra Knuckle
Armor Type: Full Suit
Picture: [x]
Description: A suit that was told to be made to once battle a subterranean evil that long ago threatened the surface world of Earth Land.
Abilities: Terra Knuckle allows utilizes Earth magic, giving Yuzan possesses an absolute dominance over anything considered to be a byproduct of the earth and is solid in composition, not limited to but including most solid objects; mountains, boulders, sand or dust, dirt, soil, rock, and mud; he is able to minutely control these abilities such as forming larger objects into more complicated ones or by changing the materials' elemental makeup – as long as it has some traces of earth held within it, the possibilities are endless, both in what Yuzan is capable of, and how much pain his enemies will be in as he let's the magic run wild upon them. The magic usually manifests itself in the form of large, cylindrical pillars of rocks, which can be shaped from the ground, greatly elongated and even twisted, allowing Yuzan to use them for both attack and defense; these structures can also be given more elaborated and intricate forms, mirroring humanoid figures and even architectural elements; going further than this, by inducing a process that's not dissimilar from the Molding Magic. In comparison to other forms of elemental magic, Earth Magic is known to stand out for the incredible defensive parameters it grants the wielder when Yuzan is up against physical attacks, transmogrifying his existence into a living barricade or shield that shrugs off almost anything that happens to attempt to do battle with them. Additionally, because of the properties of the rocks and ground that Yuzan harnesses in battle, movements can be very cumbersome; Yuzan can occasionally completely miss with a lot of the more powerful attacks integrated into this magic, some of his attacks possessing relatively low accuracy. Another weakness that Earth Magic (and in many cases, geokinesis-type powers in general) is known to possess is that because the magic's powerset is rooted in the manipulation of soil, it occasionally makes it difficult to ascend beyond the ground. In spite of the fact that a user is an extremely powerful combatant when remaining upon the earth's surface or even below. The weapon of which belongs to Terra Knuckle is a large one handed axe, better known as Gigantaxe, this capable of performing all three weapon attack types: piercing, bashing, and cutting.
>Earth Smasher: A finisher where Yuzan slaps the ground beneath him with both hands, annihilating the earth's terrain in a giant burst of stones and rocks, completely obliterating the ground in a vast radius that resembles an thunderous earthquake which resonates outwards, striking everything he deems to be a suitable target. This tremendous shaking instantaneously evolves into an overwhelmingly powerful earthquake, which is the perceptible shaking of the surface of Earth Land, resulting from the sudden release of energy in Earth Land's crust that creates countless seismic waves, waves of energy that travel through Earth Land's layers, giving out low-frequency acoustic energy. The seismic waves unleashed by Earth Smasher are known to possess properties of all three body wave types and the surface waves, travelling through the interior of Earth Land, travelling across the surface as they decay slowly, their particle motion being phenomenally large so that they can cause tremendous amounts of damage. The earth shaking violently in fright, fractures in the ground occur as countless structures are split in twain, dislodging buildings and defenses of many kinds, displacing the ground as all secondary effects associated with earthquakes are manifested upon the mortal plane to deal even further damage.
Rank: Basic
PostPosted: Fri Mar 15, 2019 1:40 am


Name: Brave Destroyer: Zanyujin
Armor Type: Full Suit
Picture: [x]
Description: Zanyujin, a suit made to bring absolute destruction onto evil and all its forms, the brutal suit has been bathed by blood multiple times, but despite its scarf being dyed in red, its white torso, which houses its heart for justice, maintains its color.
Abilities: As its epithet may suggest, Zanyujin’s magic is Crash, a supernatural power that can be said to be a crystallization of "pure destruction"; not so much a magic which channels various aspects of nature or the elements, this power is something that is more to do with the wielder's own strength which functions in tandem with the energies dwelling within their body. As with non-elemental Caster Magics which function by manipulating the caster's own magical energies as a form of pressure, Crash similarly works by constantly pressurizing magic of the user's own body, or the magic surrounding them, to the point where any impact causes pulverization. Because the immense pressure causes the movement of the magical particles to become so aggressive that everything is overwhelmed by it, because the immense pressure causes the movement of the magical particles to become so aggressive that everything is overwhelmed by it. At the exact moment that the pressurized supernatural energies which have their very existence becoming superimposed over the structural formations of anything that their affected limb comes into contact with, the sheer density of which envelops the atoms and molecules that compose the caster's target no matter if it is organic or inorganic, the pressurized energies annihilating the target of choice without any mercy – all of this happens within the blink of an eye, and it can be inferred from this incredible process that anything that the caster comes into contact with is busted into innumerable fragments, more than living up to this magic's touted power. Zanyujin’s weapon are a pair of spiked knuckled gauntlets that greatly increases the power of Crash when utilized through punches. The gauntlets themselves are called Break Knuckles
>Big Core: Unlike the traditional version of Crash that is utilized by most magicians whom are knowledgeable in the magic and their derived spells such as Crushing Evil, Spreading the Truth: Empyrean, which are all geared towards close-range combat and the like, Big Core is unique in that it functions like a cannonball of pure destructive pressurized magical energies, being a projectile. Yuzan starts this technique by clasping his hands together in front of his abdomen, gathering magical energies within his hands as he does so. As magical energies gather within his palms, a unstable sphere with crackling lightning will soon begin to grow from his once empty hands, its size growing larger and larger, becoming too big for his hands, hiding it now a possibility as it’s sheer mass and size is three times larger than his own body. The pure size requires Yuzan to bring the large mass of eternano above his head, fully giving it exposure to his enemies. He will then start to slightly compress the magical energies sphere until it is 25% smaller than its massive size, making it look much more refined. Once this compression has been completed, Urago will swing it to his side with both hands before swinging it forward and firing it at his target with his right hand.The Big Core, being a concentrated of pressurized magical energies, is known to possess the same properties of Crash, allowing it to induce a loss of cohesion in anything that it comes into contact with, whether it is organic or inorganic material. As the Big Core darts through the air, it creates a gravitational field around itself, born from the pressurized energies' own properties, which possesses immense attraction force, drawing in everything in the vicinity including ambient supernatural energies that are suspended within the atmosphere, gradually getting larger, as well as growing stronger and stronger- the almost magnetic pull never ceases, only becoming more and more powerful as moments pass. Not only this, as pressurized magical power influenced by the user's will, it possesses an immense corroding influence, as anything that the Big Core passes is eradicated upon contact by busting it into numerous squares. Upon contact with its target, Big Core explodes violently consuming a large radius as those caught in it are given massive amounts of damage while leaving behind a massive crater with a net like pattern carved into the surface.
Rank: Basic


Name: Scarred Slayer: Bushizon
Armor Type: Full Suit
Picture: [x]
Description: At one point, this suit had a unrivaled beauty and possessed a calmness that seemed to have affected any wearer, but it was after a fatal batal with a demon that had not only killed its previously user, but also forever scarred the suit, taking away its calm beauty.
Abilities: Bushizon utilizes sword magic which when in use, swords, daggers, and other edged weapons serve as the main component in channeling Yuzan’s magic energy along the bladed edges of the blade, increasing the capacity in which it can cut something. Achieved by passing a stream of energy into whatever they hold unto, the magic concentrated on their hand is transferred along the said object, giving it the properties of a magical object with a greater capacity to utilize the magical power it has, such as using the accumulated force for a series of magic-based attacks, often doing so by triggering a series of techniques that uses the accumulated energy as a template for higher class actions, such as firing it in the form of waves, powerful strikes, or special moves. While active, the user can control the energy being produced outward so that it can take whatever shape or form he wants from any region of his body, causing them to produce any type of slash component in the form of specific styles of magic. They can convert it into various forms of energy, manifest it into solid form, or merge into existing objects. Aside from simply imbuing objects with Sword Magic, by using their own body, such as a hand or limb, in which to transfer the majority of their magic, they can fashion themselves weapons by simply using another weapon in hand as the mold in which they can create another replica. The weapon which Bushizon utilizes can be described as a beam katana, a weapon that utilizes pure magical energy to forge a blade that is vastly more effective than any regular katana.
>Eight Gourd Cleaving: Taking on an extremely low stance that nearly has him touch the ground, Yuzan swings his sword to his back while grabbing onto the hand in the opposite direction. With the stance taken, he charges up his magic, producing an aura in the visage of a large eight-headed serpent directly behind him. With this spell, Yuzan unleashes a barrage of sword slashes that attack from eight different positions, each slashing, stabbing, and ramming into the opponent at speeds that create a haze of dangling arms. The magic used creates large blasts that are several degrees;larger than his own body, as if an actual giants snake were biting into the target, focusing more on the power aspect of the swings rather than cutting. It proceeds to give Yuzan the means to beating back his opponent with severe pummels and assaults that come from multiple angles at once rather than from one area that they can block, effectively generating an attack that attacks happen on eight sides simultaneously. Because Of this instances, the technique cannot be fully blocked when it comes to hand-to-hand combat, simply coming from both the left and right and different heights and positions that he can adjust accrofidnly, never repeating the same sequence of movements twice in a row, making it difficult to read.
Rank: Advanced


Name: Roaring Silver: Byakko Mask
Armor Type: Full Suit
Picture: [x]
Description: Created by monks after a great Tiger God granted them one of its claws and fangs, Byakko Mask is a suit designed to represent this sacred god in all its forms.
Abilities: Byakko Mask utilizes Metal Magic, a magic that allows Yuzan to to generate and shape all alloys known to man. The metals generated through Metal Magic all share one consistent quality – depending on how much the caster focuses when bringing them into the current plane of existence, the ability to melt through exposure to extreme heat or turn brittle and shatter from temperatures close to absolute zero is removed from their composition, making any and all metals manifested through this magic a major step up from ordinary metals found "naturally" and forged from the hands of mankind. Thanks to Metal Magic, Yuzan displays the ability to repair all sorts of metallic structures, including his own, by filling in any punctures and the like with their own magical energy and then activating this magic; it doesn't matter the composition, but as long as Yuzan possesses knowledge of the constituting materials, he can fix anything if it is predominantly metallic. Another skill that Metal Magic is capable of harnessing is that of shifting the hardness of an alloy by lining the surface of a metallic structure. Any and all forms of metal becomes like clay when under Yuzan’s control, simple mental commands or even hands on manipulation allowing him to alter their shape as though they were as malleable as water, allowing him to make metal weaponry and defenses effectively useless against this armor. Byakko Mask’s weapon is always equipped, taking the form of a tri bladed spear.
>Tiger’s Rave: When utilizing the finisher known as Tiger’s Rave, Yuzan focuses intently, before utilizing minute amounts of magical manipulation in order to kick off the ground at twice at immense speed, leaping upwards in a spiralling motion, as he jabs his lance into the ground while leaping, resulting in his spear producing a jet-burst like effect which enhances his amazing jump height tenfold as he swings it up in a arcing slash; if the opponent is in the immediate vicinity of the burst of pure energy released by Byakko Mask's spear, then the effect could possibly stun them for the briefest of moments as the miniature shockwave formed halves any defensive measures that the foe has put up, in addition to halving their own natural defenses. Now that he is airborne, Yuzan gathers ambient eternano saturated within the atmosphere upon his lance as well as his feet, which condenses to its utmost limit and shapes itself on the end of his lance, giving it the appearance of a gigantic blade of energy formed upon a metal pole. As Yuzan descends, the speed at which he moves at quickly increases until he reaches immense speeds; when he impacts upon the foe, the result of his lance striking the opponent causes a massive shockwave; releasing all of that built-up energy for incredibly destructive results- a shockwave radiates from the three tips of the lance, spreading outwards for a few meters while rending everything that just so happens to obstruct its flowing motions; as the opponent's defensive measures have been cut in half, Aerial Rave deals positively enormous amounts of damage and in most cases, is a true finisher.
Rank: Advanced


Name: Heaven Executioner: Solkaiser
Armor Type: Full Suit
Picture: [https://i.imgur.com/fHtYlus.jpg][x]
Description: A Suit said to be made within a sun-like environment, Solkaiser is claimed to be a suit of intense power that surpasses most, if not all fire based suits, though this is up to debate.
Abilities: Solkaiser utilizes Solar Magic, a magic which uses the solar energies produced by a star, though to specific what the magic uses are actually solar flares, a sudden flash of brightness observed near the Sun's surface which are exceedingly hot, even hotter than any temperature that elemental magic on Earth Land can produce. Of course, depending on the brightness and the heat that these solar energies emit when Solar Magic is being cast, it is capable of blinding as well as burning an opponent or causing the surrounding area to explode in a brilliant reddish-light overwhelmed by a magnificent radiance; the release of this solar energy during the activation sequence can also be used for defense, with the wielder of Solar Dragon Slayer Magic conjuring impromptu walls and the like of solar energy to protect themselves from incoming attacks of all kinds. As the magic massively bolsters the power of their unarmed blows with Yuzan unleashing powerful close-range strikes that are empowering their physical attacks with wakes of highly destructive sunlight which wreak havoc on anything and everything that they come into contact with, whipping up innumerable solar winds, which are a stream of charged particles released from the upper atmosphere of the Sun, and solar blasts with every movement taken. Effectively, this grants Yuzan, via Solkaiser, the ability to manipulate, modify, and generate from his body solar energy to their fullest extent. The weapon of Solkaiser is a guardless double edged saber which allows his to channel Solar Magic through the blade, which is better known as Claíomh Solais.
>Belenos Dashing Cut: A finisher where Yuzan surrounds his entire body with solar energy and then propels himself toward the target, leaving behind a long wake of solar flares, and hitting them with a devastating slash of his Claíomh Solais that deals immense damage. After shrouding himself in solar flames, Yuzan holds Claíomh Solais in a stance similair to readying to swing a sword from its sheath before focusing the majority of his body weight to one of his legs of the briefest of moments, before stomping the foot where most of his weight is focused upon the solid surface of where Yuzan is standing at a rapid velocity before shifting the weight back to the rest of his frame, generating enough thrust to propel him forward at incredible speeds; his body that's shrouded in solar flares, while in motion, constantly emits immense amounts of heat, which is more than enough to release a continuous volley of explosions that are formed through his movements and make any form of water which is the immediate vicinity reach scalding temperatures as he releases long trails of orange-yellow flares in the wake of his propulsion forward – this effect isn't limited to rivers and the like, as if the caster is going up against a water-element magician, the sheer heat of his body while this spell will immediately render any and every effect that the spells would have upon Yuzan null and void by causing it to reach scalding temperatures which Yuzan is then able to absorb in a similar manner to the elemental consumption method ever-so-associated with Dragon Slayer Magic, further increasing his speed and power until the absolute limit of supersonic speeds. Upon contact with the enemy, Yuzan unleashes the full might of Belenos Dashing Cut, resulting in him dealing a powerful single slash that can annihilate any defensive measures in his way while burning through obstructions, no matter if they're organic, inorganic, and supernatural until a direct strike is dealt. At the moment of impact, Yuzan's contact with the adversary results in a powerful release of the solar energies shrouding his body, causing it to spread out and deal further damage by causing the opponent and the surrounding environment to burst into flames, similar to actually being consumed by the heat of the sun.
Rank: Advanced


Name: Lunar Gunner: Moondance
Armor Type: Full Suit
Picture: [x]
Description: A suit said to have been made from ore from stones of the moon and refined, Moondance is a suit made with all of the typical Brave Suit features, but seems to specialize in mid range combat.
Abilities: Moondance utilizes Lunar magic, a moonlight producing magic, which is a silver light that reaches the planet from the moon, consisting mostly of sunlight, with some starlight and earthlight reflected from those portions of its surface which the sun's light strikes. The light which is produced by this Magic is on an entirely different tier than other forms of photokinetic-type magics, whether it be ordinary Light Magic, Ancient Spell-type powers such as the Three Great Fairy Magics, and light-manipulating-type Slayer Magics. The moonlight released by Lunar Magic instills a low temperature within the atmosphere as spells are being cast and unleashed, causing a slight cooling resonating effect that spreads out to affect ambient mundane and supernatural particles in the vicinity, also cooling them down while converting them into photons, allowing these newly transformed particles to be used for even more Lunar Magic spells; not only this, these cold beams are able to induce a shivering sensation in anyone within the vicinity as well as freeze opposing spells solid. When Yuzan attacks an enemy with the moonlight of this magic, the sense of cold produced is on a lower temperature than almost any other form of Elemental Magic with the exception of the actual element of ice such as Ice Devil Slayer Magic; the release of lunar energy accompanied by the stirring of super-cold air that induces a peculiar cold front effect which momentarily replaces the warmer temperatures of the immediate vicinity with a cooler one, allowing for a greater manifestation of moonlight than normal. In a similar manner to its sister magic, Solar Magic, Lunar Magic, while it mainly revolves around the manipulation, creation, and absorption of moonlight, possesses various other properties that help its claim to be not just "moonlight" but "the moon itself", with these effects derived from various properties that the presence of the moon instills upon the planet. The weapon which is always seen with Moondance is the Crescent Revolver, a magical gun that not only fires off bullets of pure magical energy, but lunar energy as well. The gun also can be used as an effective close combat weapon.
>Phase Shot: Moondance’s finisher involves a large and fast-moving energy wave of moonlight which shoots forth from the Crescent Revolver after being formed via the compression of eight different rays of moonlight. After producing moonlight from his being and charging the Crescent Revolver with its own lunar energy, which is a silver light that reaches the planet from the moon, Yuzan molds this mass of moonlight into eight Magic Seals, each with a different phase of the moon designed into their center that are arranged in a squared formation and orbit around the caster. As they circle around; the magical circles of moonlight gather magical energy to fuel the attack, condensing stray energy onto them, filling them as if they were Lacrima while the caster continuously adds their own power to the mix; these Magic Seals flank Yuzan's sides; all of them continuously compressing energies in the vicinity while his magical energy does its business of turning the energies gathered into moonlight which are absorbed. Once the charging period has been finished, Yuzan points the Crescent Revolver in the direction of his target, and after pulling the trigger, each Magic Seal and the gun known as Crescent Revolver unleashes a blast of moonlight which converge into a single energy wave of never-ending moonlight that shoots forth in the blink of an eye; the destructive wave of moonlight mows through the surface of the Earth while in motion, and even if it is evaded, those close to the attack upon impact can be damaged by the sheer magical energy output of the blast. Upon impact, the arrow causes a large explosion of pure radiance with enough momentum to breach defenses.
Rank: Advanced


Name: Reborn Slayer: Niji Bushizon
Armor Type: Full Suit
Picture: [x]
Description: After achieving a serene state of mind with all of his emotions under control while Bushizon is equipped, the suit’s notable scar heals before going under a transformation into its true form: Niji Bushizon.
Abilities: Like its inferior form, Niji Bushizon utilizes sword magic which when in use, swords, daggers, and other edged weapons serve as the main component in channeling Yuzan’s magic energy along the bladed edges of the blade, increasing the capacity in which it can cut something. Achieved by passing a stream of energy into whatever they hold unto, the magic concentrated on their hand is transferred along the said object, giving it the properties of a magical object with a greater capacity to utilize the magical power it has, such as using the accumulated force for a series of magic-based attacks, often doing so by triggering a series of techniques that uses the accumulated energy as a template for higher class actions, such as firing it in the form of waves, powerful strikes, or special moves. While active, the user can control the energy being produced outward so that it can take whatever shape or form he wants from any region of his body, causing them to produce any type of slash component in the form of specific styles of magic. They can convert it into various forms of energy, manifest it into solid form, or merge into existing objects. Aside from simply imbuing objects with Sword Magic, by using their own body, such as a hand or limb, in which to transfer the majority of their magic, they can fashion themselves weapons by simply using another weapon in hand as the mold in which they can create another replica. Niji Bushizon’s weapon is an upgraded form of Bushizon’s eternano katana.
>1000 Gourd Cleaving: A far superior version of Eight Gourd Cleaving, the 1000 variation could be based off of the phrase: "one thousand strikes in a single slash", which ironically serves as the basis of this move. In order for this technique to be properly carried out, Yuzan must empty out his mind and enter a state of Mushin (無心, "No Mind" or "No Heart"); his focus reaching its maximized limit; it's then that they synchronize with Niji Bushizon’s weapon, which results in the two glowing with an incredible aura. This aura is not of magical nature, but represents the swordsman's spirit. With a single swipe, Yuzan unleashes a shockwave of such proportions that it completely dwarfs all other beings within the area and is recorded to be many times the size of him. Whatever happens to be in its flight-path is eliminated without question; this is due to the technique carrying "one-thousand slashes" behind its person, or so it may seem. In fact, Yuzan's eliminating the ability to cut through anything else, focusing on a single target. When one is hit with this technique head-on, their body is cut by various vacuum blades that the technique carries, taking major damage and unable to defend themselves; it's said that the technique can even cut through things of a magical nature — despite not being magic in and of itself, making it possible to break through barriers and clashing with other spells, possibly overwhelming them. Since the technique is based on one's will and concentration, breaking either one can easily cause the technique to be disrupted and possibly overwhelmed; aside from this, there are no other ways to stop it once it's launched.
>Heaven’s Severing: A powerful Sword Magic spell that acts as an additional finisher; essentially, Heaven’s Severing enables Yuzan to catch the enemy's attack within Niji Bushizon’s blade and absorb it before attacking, which bolsters the power of the strike. Heaven’s Severing is known to be almost insurmountably powerful; in order to harness the spell, Yuzan must be in a state of mushin as it's the only state that would allow Yuzan to harness the spell to the best of its ability. Once in a state of mushin, Yuzan grips his blade tightly, gathering and condensing magical energy emitted from his magic origin upon the sword; this causes the sword to glow a light iridescence. With an enemy's attack heading towards Yuzan, the moment that he raises his blade, the weapon allows Yuzan to absorb the opposing attack through the blade, converting it into a harmless force via slowing the kinetic energy of the blow and allowing the sword to consume it, focusing it into the tip instantly, bolstering the power of Yuzan's next technique enormously. That which Yuzan can absorb are nearly any type of magic- excluding Lost Magic, and even some naturally made projectiles; as long as it has kinetic energy, Yuzan can use it to boost their next attack. Once Yuzan's sword has absorbed the attack, the blade glows ever-brighter; which strengthens and accelerates the attack faster than it was originally fired, while adding his own attack into the mixture, making it much more difficult for the opponent to dodge. From there, Yuzan swings the sword forward violently, unleashing a god-speed slash of imaginable power which is able to pierce armour and magical defense as if they were made out of wet paper. The motion of the slash causes iridescent rose petals to be released from the sword; these are simply a visual effect.
Rank: Ultimate


Name: Passionate Heroic Blaze: God Flare
Armor Type: Full Suit
Picture: [x]
Description: When Flare Star has sustained too much damage in the name of justice or when Yuzan truly needs power for the sake of defeating evil, when he truly needs justice at his side, Flare Star will go through a fiery transformation, engulfed in a carribean green blaze. What emerges is a completely evolved version of Flare Star known as God Flare, a hero powered by the Flames of Passion
Abilities: . The Flames of Passion, otherwise known simply as the Ardor Flame, is an incredibly rare form of Fire Magic that stems from a wizard manifesting a living flame that incorporates the mental and magical aspects of their emotions, commonly exhibited during times of great emotional turmoil inside wizards. Unlike ordinary flames that are produced by magic, emotional flames possesses a level of sentience that makes them a living, breathing force of nature, not easily dowsed in comparison to their weaker flame counterparts in a traditional sense. Unlike its ordinary counterpart, in which it requires the wizard to produce their energy outward to produce heat, then inevitably conjure fire, the type of flame produced through the use of their emotions becomes a much more intimate representation on their innate abilities. In most instances, most wizards gain a significant increase in magic power that is brought to the surface due to extreme emotional turmoil, usually triggered by a series of events or triggers; the Ardor Flame reflect this power but in a controlled environment, activated voluntarily by Yuzan rather than doing so involuntarily when in the heat of the moment. As such, they burn with an unparalleled intensity that dwarfs all other forms of fire, with a mystifying power that renders it one-of-a-kind, unique to every wizard who uses it. The most notable trait that distinguishes it from other forms of magic is int it's capacity to produce flames so incredibly hot, that traditional means of extinguishing fire are rendered useless against them, such as a large body of water or simple Ice Magic. The act of trying to extinguish flames such as these would be very difficult, usually requiring special means to do so aside from simply trying to use water or ice, it also renders them somewhat more resistant to the attacks emitted from fire-based arts. In a sense, these flames are more spiritual in nature than an actual physical force. It is for this very reason that these flames are unable to be consumed through the use of Slayer Magic that focuses on the element of fire; due to the nature of the flame being an actual living force of nature that has a small portion of Yuzan's own spirit, it would be more of an unnatural magic phenomenon rather than an element. As such, Yuzan can convert his own energy for additional power, meaning that the more intense the surge of emotion, the more potent flames he can produce. As a high-density form of magic energy containing Yuzan's own essence, the flames can be compressed inside other objects in a similar fashion to Enchantment, infusing said flames inside their own body or within a weapon of their choosing, rather than letting it flow freely and spread out like a wildfire, burning everything asunder. This focuses all of their power into focused point, significantly amplifying all of their attributes. The weapon God Flare utilizes is a left armed clawed gauntlet with a dragon-like face designed onto the forearm. Known as “Ardor Claw, the gauntlet itself is incredibly durable and hard, allowing for strong punching attacks, and clawing as well with its sharp claws. However what makes this weapon so special is the fact it is the perfect catalyst for Ardor Flames, the mouth of the dragon-like face opening and being filled with flames along with its eyes, its claws being imbued as well. Not only this, but the back of the gauntlet, once Ardor Flames are channeled into it, can fire off the flames like a thruster allowed for jet propelled punches with large amounts of momentum to enhance the blow. This is not all as the gauntlet comes equipped with a hilt that is capable of generating a blade of condensed ardor flames, creating a sword that is able to utilize extreme heat and fiery attacks to destroy evil. The Ardor Claw can also mildly transform once again, side of the gauntlet’s forearm separating and floating with the use of Ardor Flames to become a bow weapon which Yuzan can fire arrows composed of condensed Ardor Flames.
>Ardor Cross Fever: A superior version to Flare Cross, it is a finisher that takes the form of a single-move combo-type attack where Yuzan unleashes a powerful flurry of Flare Cross-like attacks towards his target with his hands lit ablaze with Ardor Flames, creating a fiery explosion after each subsequent contact. After the steps of Flare Cross have been accomplished with Ardor Flames in place of normal ones, Yuzan lets fly with a furious onslaught of over one smaller Flare Crosses towards the opponent, striking at a speed beyond the sight of the untrained eye; as Yuzan fuels more and more of his Ardor Flames into the attack, more knife hand strikes may strike, until they reach the speed of thunder crashing, or, in some cases, a velocity beyond even that, beyond any mortal comprehension. The knife hand cuts land so fast that, after a volley, they seemingly connect simultaneously. The massive circles of air bursts from the Flare Crosses surrounding Yuzan resemble actual meteors, bombarding the opponent relentlessly as the flames focused around his hands impact viciously in the form of a serial of explosions – the sheer force of Ador Cross Fever is capable of rendering impressive defensive capabilities completely null and void through the sheer speed and force of the strikes, the end result of the onslaught being shown to possess the ability to destroy an entire large-sized building as each and every cross on the target explode simultaneously and violently before engulfing the target in a massive explosion composed of the Ardor Flames. It also goes without saying that the more intense Yuzan’s emotions are, the stronger this finisher becomes.

>Brave End: >Brave End: A finisher in which Yuzan lets loose a massive arrow composed of condensed Ardor Flames, which, while midflight, becomes something akin to a dragon’s head that bites down onto the target before erupting violently into an explosion of Ardor Flames. After performing the necessary steps to enter the Ardor Claw into its Archer Mode and ready an arrow, Yuzan fuels this condensed arrow of Ardor Flames with even more Flames of Passion until it goes from a miniscule arrow into what seems to be a spear. When he deems it to be suitable, he fires the grand arrow at his opponent. While midflight, this spear of Ardor Flames transmogrifies itself into the shape of the head of one of the world’s strongest beings, a dragon. While the Brave End Arrow moves at a snail's pace for the very first second of its existence, a single layer of the compressed energies release themselves, resulting in the production of a shockwave, a propagating disturbance that adds a little incentive to the Ardor Flame Dragon Head need to hurry up and the resultant sonic boom, the sound associated with the shock waves, generating enormous amounts of sound energy, sounding much like an explosion. This shockwave serves as a kick-off point as the spear turned Dragon’s Head drives forth at the speed of sound, the raging Ardor Flames that compose the fireball engulfing everything in their path as the carribean green sphere increases in size while draining inorganic things nearby of their heat in order to massively amplify both the ball of Ardor Flames shaped like a draconic head's power, speed, and resultant scope of effect through a never-ending gathering of heat - while in motion, it is capable of breaking protection-intended spells. Upon contact with Yuzan' enemy, Brave End inflicts massive damage that is more than enough to effortlessly rend even the likes of magical defenses, the shape of the Brave End Arrow-Spear ensures that the ball of flames bites forward and chomps down upon anything that it comes into contact with while its vicious fangs puncture everything with enough force to bust the opponent's' defenses to shreds before the moment of connection with Yuzan' opponent. The impact is followed by a massive explosion of hellish Ardor Flames with different impact upon impact which is capable of causing large-scale damage and destruction; this also releases the Ardor Flames which explode in the form of a colossal sphere of flames; effectively blowing the opponent away while unleashing mass devastation to the enemy. The compacted nature and moving speed of the Ardor Flames allows the attack to grind into whatever it comes in contact with to inflict major damage, the decompression of the spiritual and emotional fire at the moment of contact also results in the production of an overwhelming force that is capable of transferring both the heat and the kinetic energy of the ball of Ardor Flames's motions into the opponent's existence, launching the opponent backwards at horrifying velocities while busting everything within the radius of the Brave End's explosion into naught but small fragments of energy, more often than not causing the formation of an enormous crater the very second Brave End touches Yuzan' opponent.
Rank: Ultimate


Hirio of the Hoh

Vice Captain



Hirio of the Hoh

Vice Captain

PostPosted: Thu Oct 10, 2019 2:03 pm


Spell Name:: Revenge Roar
Magic Name: Vendetta Dragon Slayer
Magic Type: Caster
Description: The standard and most iconic spell of any Dragon Slayer, the Dragon’s Roar of an Artificial Dragon Slayer works a bit differently from other Dragon Slayers. Rather than a simple blast of magic from the user’s mouth, an Artificial Dragon Slayer’s roar involves a part of their body going through a dragonic change, the selected portion of their body becoming scaly. If it’s the Artificial Dragon Slayer’s mouth, their neck, chin, cheek, jaw, and lips will change to match a dragons, once again the skin becomes scaly with colors matching the cells of whatever Dragon said cells came from, but their teeth as well become sharp, their tongue forked, along with any physical features the original dragon have had in the same area of their face, becoming almost a perfect copy. However, if the changes occur anywhere else, that portion of the body appears to alter and grow a fully functioning Dragon’s head, or at the very least a face, the size of the head matching the user’s proportions, manifesting in a larger size.. This can be done almost anywhere on the user’s body, and can even be done on multiple portions of the user’s body at the same time. Once the Artificial Dragon Slayer chooses where to fire their Dragon’s Roar, the user attunes the eternano gathered by merging them with their energy in order to induce the usual fusion. Once this is done, in order to unleash the magical energy, the user utilizes the Dragon Cords, a dragon's equivalent of vocal cords which produce a louder and harsher sound while amplifying anything emitted from their mouth tremendously, resulting in a massive blast of energy spewing forth from their mouth towards the target; the general output of an Artificial Dragon Slayer’s Dragon’s Roar is immense, as during the casting sequence, the Dragon’s Roar undergoes a process similar to nuclear fission in order to compress and ignite a secondary nuclear fusion reaction, resulting in the production of immeasurable quantities of energy, dealing great levels of damage to nearly everything that the Artificial Dragon Slayer targets without remorse, causing an explosion that echoes outwards. With a Vendetta Dragon Slayer’s abilities, the properties of Astarr’s Revenge Roar can be modified and adapted as much as he wishes, meaning that no two Revenge Roars are the same; even at its weakest, a Revenge Roar is capable of blasting through most magical forms of defenses, as the movements of the dragon's roar swaths through the barriers, and supernatural defenses erected in vain to protect them, striking the foe formidable might, dealing immense damage.
Rank: Basic


Spell Name:: Ranchor Hammer
Magic Name: Vendetta Dragon Slayer
Magic Type: Caster
Description: A basic spell which involves the Artificial Dragon Slayer altering their fist into a dragonic form with hardened scales, and simply strikes the opponent with a dragonic-enhanced punch, dealing noticeable amounts of damage. Typically, the transformation composes of the Artificial Dragon Slayer’s forearm changing on a cellular level, their skin turning into hardened dragon scales, their bones and muscles becoming stronger to match that of a dragon’s, their nails turning into defense rending claws, dermal spikes protruding from the knuckles, and sometimes even gaining spikes or talons which protrude along the sides of their forearm. Once the transformation is completed, Astarr then launches his clenched fist forward with a swift, bullet-esque motion and can be thrown towards the target from near-all positions imaginable, but in any case, when the dragonic fist impacts upon the form of the target, it strikes with the force of being struck in the face with a solid iron anvil, finishing its journey towards its target with a powerful punching force that inflicts major damage upon Astarr’s opponent and launches them several meters away if their bodily constitution isn't capable of handling the force of the Rancor Hammer. The speed at which Rancor Hammer is released at ensures that more often than not the opponent is taken off-guard by the fist rocketing towards them, as the dragonic properties of Astarr’s fist enables it to burst defenses and rip straight through projectiles. As Astarr’s most basic offensive measure, Rancor Hammer is capable of being launched in almost any way that he deems to be suitable. Of course thanks to the transformative properties of the magic, Astarr can increase the size of his altered fist, allowing him to increase the range of damage. Much like the other spells, the Rancor Hammer is capable of adapting to match up against other magic types to ensure there is no elemental advantage from the enemy in regards to countering or defending against the attack.
Rank: Basic


Spell Name:: Retribution Maw
Magic Name: Vendetta Dragon Slayer
Magic Type: Caster
Description: A brutal spell that involves Astarr performing the same transformation as Rancor Hammer, causing a secondary change as the fist comes into contact with his enemy, the fist splitting in two mid-way to transform into a dragonic head, as large as his torso to be precise, which chomps down upon the opponent and hold them still momentarily, leaving them open for successive strikes. This ensnaring motion is difficult to be defended against, whether through attempting to block the attack naturally or through a supernatural means such as Defense Magic, resisting the foe's attempts at protecting themselves and in some cases grabbing them out of their defenses, ensuring that a magician would be best advised to not overuse defensive-type spells against this spell. Because it is cast at point-blank range, Retribution Maw ignores spells that conceptually block attacks, such as those that provide launch resistance and most counterattacks. Once it has ensnared Astarr's opponent, the jaws act like scissors that threaten to slice the enemy straight in half. While caught in Astarr's grip, the enemy is rendered helpless, their supernatural powers refusing to respond to them as Astarr is free to do as they wish, such as launching the opponent in any direction they deem suitable, hang on to their existence for a longer period of time to pummel them relentlessly with further blows, and many more options are put before Astarr when Retribution Maw manages to take Astarr's opponent by surprise. Distance does not seem to be too much of an issue for this spell as Astarr can extend the head’s range by granting the back of the dragon’s head an elongated neck or body of sorts, turning into a serpent attached to Astarr’s arm that will chase his target down with the full intent of biting them. While using Retribution Maw in this way, Astarr is fully capable of using the now serpent arm like an added method of combat, utilizing the density of its scales to flail away targets, the dragon’s head to bite and gnash his opponents, it’s horns to ram through and pierce defenses, and perhaps it’s most destructive capability is the fact Astarr can use Revenge Roar while this spell is active.
Rank: Basic


Spell Name:: Punish Horn
Magic Name: Vendetta Dragon Slayer
Magic Type: Caster
Description: A spell where Astarr grows two large horns on his head that point upward, growing wings shortly afterward and jettisoning himself forward at high speed with the attention of delivering a devestating headbut. With the added horns on his head, the strength of his attacks are bolstered to a considerable degree depending on what shape or horn they take. After choosing his ideal set of horns, the wings begin to flap in any direction he chooses pushing him at great speeds toward that specific direction with fluid movements. However, with the addition of dragonic horns, Astarr can skewer and or impale his targets whole depending on how long and sharp they are. With his entire body more so acting like a rocket, he can move at great speeds while alternating between different directions in mid-flight, bouncing off the ground or walls by simultaneously kicking off whatever surface he touches. When enough speed and momentum has been gathered, the impact he can deliver by moving at peak speed enables him to thrust his horns forward into his opponent with a frightening momentum. The speed at which he travels however prevents him from doing any sharp turning or alterations to his trajectory, the speed and momentum he travels at preventing him from doing so.
Rank: Basic


Spell Name:: Avenge Wing
Magic Name: Vendetta Dragon Slayer
Magic Type: Caster
Description: A spell in which Astarr grows a pair of large dragonic wings from virtually anywhere from his body, being fully functioning, Astarr is capable of achieving high speed flight. Each flap from these wings, with wingspans he can freely adjust, hold enough strength behind them to give Astarr a large and sudden burst of speed, allowing him to rocket through the air as though he had become a living projectile. At any moment, Astarr is capable of ascending to the skies with a single beat of these wings, producing enough aerodynamic forces in order to facilitate movement as his bodies are lifted off of the ground, instantly accelerating to velocities. With such wings, Astarr becomes highly maneuverable, taking advantage of the strength behind the wings and air currents. The force is enough to create strong gusts wind, this not only can serve as a method to stagger the opponent, but also can be used to give Astarr additional air time, or even cushion his fall. Of course, the webbings of the wings are fairly thin and fragile, a tear being capable of impairing their effectiveness as flight granting extensions of his body. However, by sacrificing their ability to fly, Astarr can grant an added layer of hardened scales to the wings and their webbings, allowing him to use them as makeshift natural shields that can protect him and those close to him. In this state, the wings can be used as a covering against less than physical attacks, such as blinding light. The wings can even be used as a thermal covering as well, wrapping around Astarr, or another target, and focusing his body heating into the inside of the wings. Of course there is as well an even faster method of flight by utilizing this spell along with Revenge Roar, being a simple manner Astarr wrapping the wings around his body like a cone and utilizing his feet as the catalyst for Revenge Roar. By using the propulsive force of the roar without any grounding, and the adage of aerodynamics by putting himself in a cone-like shape, Avenge Wing can turn Astarr into an organic missile, zooming through the air in a singular trajectory at speeds that far surpass the spell’s original flight speed. He can increase the deadliness of such a use by protruding horns from his head as well, piercing and ramming through most barriers and defenses as though they were simple stacks of paper boxes. Indeed this method is the most preferred in terms of getting from one place to the other in almost no time at all, however it drains quite a bit of energy when used for a constant flight, making it more efficient to use while Astarr’s magical and cellular energies are max, or at the very least while utilizing Synchro Drake.
Rank: Basic


Spell Name:: Revenge Roar: Rabid Hate
Magic Name: Vendetta Dragon Slayer
Magic Type: Caster
Description: A variant of the Revenge Roar spell, unlike the original version, where the roar is unleashed as a powerful straightforward current, Rabid Hate involves multiple blasts of hyper-condensed magic as sharp as bullets which are launched towards the target from Astarr's mouth at once, splitting from an enormous wave of a magic blast into countless smaller ones. The speed of bullets launched in this spell is comparable to actual machine gun fire, making them incredibly difficult to dodge. Rabid Hate is more than powerful enough to pierce through flesh and rip a small hole in the target's body like an actual bullet wound. The shockwave that the magic bullets causes when impacting upon the opponent is a resulting impact which is not really akin to an actual pistol, but rather, it feels like being blasted with a small hand-held cannon; the force of which is powerful enough to propel whoever Astarr shot with it several feet away. For a blitz-like attack, Astarr can grow multiple smaller mouths throughout his body, all pointing at the area before him. Once he is ready all he simply needs to do is unleash magic bullets from each mouth. This creates a curtain of destruction that rains down and blitzes the target with beam after beam. The result of such an attack always ends with the area being obliterated, either covered in holes or small craters. For less power, Astarr could add a homing effect to each beam as well.
Rank: Advanced


Spell Name:: Synchro Drake
Magic Name: Vendetta Dragon Slayer
Magic Type: Caster
Description: Synchro Drake is a transformation, likened to Drive, available to Artificial Dragon Slayers who are able to achieve a 100% synchronization and coexistence with their Dragonic Soul. To be more precise, Synchro Drake occurs when an Artificial Dragon Slayer gives their “Partner” partial control of their body, creating something akin to a co-pilot system. As this is done, half of the Artificial Dragon Slayer’s body is more often than not covered completely in the scales that once belonged to the dragon their cells originated from, along with the scales come protruding claws, a single wing, one or more horn, sharpened teeth, the pupil becoming slit-like, the sclera becoming colored, and other dragonic features that would suit the Dragon’s former body, all on the scale half of the Artificial Dragon Slayer’s body. This signifies that the Dragon within the Artificial Dragon Slayer has truly been given partial control of their host’s body. This enables the Dragon to give the host’s body the fullest potential possible with the magic and Dragon Cells. Indeed, an Artificial Dragon Slayer’s physical and magical abilities are bolstered considerably, increasing their damage output to levels that would be considered above average for someone that is a living weapon. While Synchro Drake is active, the Dragon within the Artificial Dragon Slayer is capable of manifesting themselves at any point of the body, freely adding additional dragonic body parts in order to fight alongside their partner while sharing the same body. The Dragon even seems to be able to sense threats around the host body, enabling them to alert the Artificial Dragon Slayer of any oncoming attacks, or even intercept them themselves by having the host body growing the necessary dragon part. Interestingly enough, with the Dragon given partial control the Artificial Dragon Slayer’s magical and cellular energy use is made incredibly efficient, allowing them to use the transformative properties of Sixth Generation Dragon Slaying Magic for far longer utilize stronger spells more frequently. This is because the Dragon manages the energy use to a point where the duo gains more bang for their buck.
Rank: Advanced


Spell Name: Vendetta Roar: Typhon’s Vindication
Magic Name: Vendetta Dragon Slayer Magic
Magic Type: Caster
Description: Considered to be the ultimate version of Revenge Roar, Vendetta Roar involves a colossal sphere of pure magic fashioned like a Dragon's head fired from Astarr, which destroys the entire area. Astarr begins by altering the cells of his torso, changing them into a large dragonic face, snout, fangs, eyes, all fully functioning. He does not stop here however, growing additional dragon heads with necks from his shoulders and sides. With all five heads in place, the torso face opens its mouth wide, drawing in large masses of eternano into it’s maw while also mixing Astarr’s own energies with it. The four additional heads will then follow suit, opening their own mouths to gather and mix external and internal energies, however with the masses of energies in their mouths, they move to gather in front of the torso face. With them in place, the five dragon heads will begin to expel the energies in front of Astarr, concentrating them into a massive sphere of destructive energy, larger than Astarr by a whole quarter. When Astarr deems it to be suitable, he is capable of launching the gigantic ball at his opponent simply by mental will; something interesting to note is that while charging up, this ball of destruction transmogrifies itself into dark energy in the shape of one of the strongest beings in Earthland, a Dragon, specifically the head of the dragon which Astarr had gained his magic from. At the exact moment of Typhon's Vindication’s manifestation, it remains in place for a couple of seconds unless Astarr launches it forward, if anyone is unfortunate enough to come into contact with the umbral ball of lava while it is stationary, the continuously compressed magic will hit the opponent four times through their constant revolving nature. While the Typhon’s Vindication moves at a snail's pace for the very first second of its existence, a single layer of the compressed energies release themselves, resulting in the production of a shockwave, which adds a little incentive to the Typhon's Vindication’s need to hurry up and the resultant sonic boom. This shockwave serves as a kick-off point as the spell drives forth, the raging energy that compose the magic ball engulfing everything in their path as the umbral sphere increases in size while draining inorganic things nearby of their magic in order to massively amplify both the ball of destruction shaped like a dracon head's power, speed, and resultant scope of effect through a never-ending gathering of energy. While in motion, it is capable of breaking protection-intended spells. Upon contact with Astarr's enemy, Typhon’s Vindication inflicts massive damage that is more than enough to effortlessly rend most of the strongest defenses. The shape of Typhon’s Vindication ensures that the ball of magic bites forward and chomps down upon anything that it comes into contact with while its vicious fangs puncture mostly everything with enough force to bust the opponents' defenses to shreds. The impact is followed by a massive explosion of hellish and destructive energy with different impact upon impact which is capable of causing large-scale damage and destruction. The compacted nature and moving speed of the magic allows the attack to grind into whatever it comes in contact with to inflict major damage, the decompression of the magic at the moment of contact also results in the production of an overwhelming force.

Rank: Ultimate
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♦ Cᴜsᴛᴏᴍs [Mᴀɢɪᴄ ᴀɴᴅ Wᴇᴀᴘᴏɴs]

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