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PhiferWolf rolled 1 10-sided dice:
7
Total: 7 (1-10)
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Posted: Tue May 26, 2015 6:18 am
Battle Damage
BLACK FACTION Your Arena Rank: - G - DAMAGE DONE: MC'd DAMAGE TAKEN: 5 + 7 YOUR REMAINING HP: 61/180 BOSS REMAINING HP: 616 Turns Taken: Nullberry Skills R1: Recover: Once per battle, recover 25% of your own max HP (round up) R2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. (4d4) R3: Lucky Cat: Reroll your loot at the end. R4: Defender Double: your FULL HP amount. RH: Full Revive: Revive all fallen party members. Can only be used once per battle. RG: Gamechanger: MAX PARTY MEMBERS SUMMON ABLE IS 5
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PhiferWolf rolled 1 10-sided dice:
5
Total: 5 (1-10)
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Posted: Tue May 26, 2015 6:23 am
Battle Damage
BLACK FACTION Your Arena Rank: - G - DAMAGE DONE: 5 DAMAGE TAKEN: 5 YOUR REMAINING HP: 59/180 BOSS REMAINING HP: 611 Turns Taken: Nullberry Skills R1: Recover: Once per battle, recover 25% of your own max HP (round up) R2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. (4d4) R3: Lucky Cat: Reroll your loot at the end. R4: Defender Double: your FULL HP amount. RH: Full Revive: Revive all fallen party members. Can only be used once per battle. RG: Gamechanger: MAX PARTY MEMBERS SUMMON ABLE IS 5
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Posted: Tue May 26, 2015 6:34 am
Walking in with weakener. It seemed these people where having problems with a snake. BATTLE DAMAGE Your Arena Rank: Micheal - Rank G DAMAGE DONE: 100 DAMAGE TAKEN: 5 YOUR REMAINING HP: 75/80 BOSS REMAINING HP 511/ 999 TURNS TAKEN: 1/ Items used: YOUR SKILLS takes up that turn. Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP. Rank H Full Revive: Revive all fallen party members. Can only be used once per battle. Special skill: 5. Prism casket: As long as you own this, you can represent any boss colour weakness. For example, if you are red, but the boss requires green breaks, the prism will let you sub in as green breaks. HOWEVER you can only pick one colour per boss battle. 4. Beast tamer: Pick any of the boss mobs from RANK 1- H. You cannot pick the urgent boss. You have now "tamed" them. They will follow your commands, and do auto damage equal to the auto damage they normally do in a boss fight (ie: if you are facing shadow hand and it does 4 auto damage, that's the damage it now does for you). You can summon it for 5 turns in any battle. Shadow Devil HP 100/100 gaia_crown Boss auto damage: 10
Shadow Puppy HP 100/100
gaia_crown Boss auto damage: 10
ANY ADDITIONAL TARGETS If you are healing/etc etc quote that player and STATE healing/etc for HOW MUCH!
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PhiferWolf rolled 1 10-sided dice:
9
Total: 9 (1-10)
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Posted: Tue May 26, 2015 6:34 am
Battle Damage
BLACK FACTION Your Arena Rank: - G - DAMAGE DONE: 9 DAMAGE TAKEN: 5 YOUR REMAINING HP: 54/180 BOSS REMAINING HP: 502 Turns Taken: Nullberry Skills R1: Recover: Once per battle, recover 25% of your own max HP (round up) R2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. (4d4) R3: Lucky Cat: Reroll your loot at the end. R4: Defender Double: your FULL HP amount. RH: Full Revive: Revive all fallen party members. Can only be used once per battle. RG: Gamechanger: MAX PARTY MEMBERS SUMMON ABLE IS 5
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phantompanther13 rolled 4 4-sided dice:
2, 4, 4, 1
Total: 11 (4-16)
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Posted: Tue May 26, 2015 6:37 am
Micheal used another flashy move. BATTLE DAMAGE Your Arena Rank: Micheal - Rank G DAMAGE DONE: 11 DAMAGE TAKEN: 5 YOUR REMAINING HP: 70/80 BOSS REMAINING HP 491/ 999 TURNS TAKEN: 2/ Items used: YOUR SKILLS takes up that turn. Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP. Rank H Full Revive: Revive all fallen party members. Can only be used once per battle. Special skill: 5. Prism casket: As long as you own this, you can represent any boss colour weakness. For example, if you are red, but the boss requires green breaks, the prism will let you sub in as green breaks. HOWEVER you can only pick one colour per boss battle. 4. Beast tamer: Pick any of the boss mobs from RANK 1- H. You cannot pick the urgent boss. You have now "tamed" them. They will follow your commands, and do auto damage equal to the auto damage they normally do in a boss fight (ie: if you are facing shadow hand and it does 4 auto damage, that's the damage it now does for you). You can summon it for 5 turns in any battle. Shadow Devil HP 100/100 gaia_crown Boss auto damage: 10
Shadow Puppy HP 100/100
gaia_crown Boss auto damage: 10
ANY ADDITIONAL TARGETS If you are healing/etc etc quote that player and STATE healing/etc for HOW MUCH!
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Posted: Tue May 26, 2015 6:39 am
Summoning my summon. Micheal chose his puppy for now. BATTLE DAMAGE Your Arena Rank: Micheal - Rank G DAMAGE DONE: 0 DAMAGE TAKEN: 5 YOUR REMAINING HP: 65/80 BOSS REMAINING HP 491/ 999 TURNS TAKEN: 3/ Items used: YOUR SKILLS takes up that turn. Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP. Rank H Full Revive: Revive all fallen party members. Can only be used once per battle. Special skill: 5. Prism casket: As long as you own this, you can represent any boss colour weakness. For example, if you are red, but the boss requires green breaks, the prism will let you sub in as green breaks. HOWEVER you can only pick one colour per boss battle. 4. Beast tamer: Pick any of the boss mobs from RANK 1- H. You cannot pick the urgent boss. You have now "tamed" them. They will follow your commands, and do auto damage equal to the auto damage they normally do in a boss fight (ie: if you are facing shadow hand and it does 4 auto damage, that's the damage it now does for you). You can summon it for 5 turns in any battle. Shadow Devil HP 100/100 gaia_crown Boss auto damage: 10
Shadow Puppy HP 100/100
gaia_crown Boss auto damage: 10
ANY ADDITIONAL TARGETS If you are healing/etc etc quote that player and STATE healing/etc for HOW MUCH!
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Posted: Tue May 26, 2015 6:41 am
nulberry times BATTLE DAMAGE Your Arena Rank: Micheal - Rank G DAMAGE DONE: 10 DAMAGE TAKEN: 5 YOUR REMAINING HP: 60/80 BOSS REMAINING HP 481/ 999 TURNS TAKEN: na/ Items used: nulberryYOUR SKILLS takes up that turn. Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP. Rank H Full Revive: Revive all fallen party members. Can only be used once per battle. Special skill: 5. Prism casket: As long as you own this, you can represent any boss colour weakness. For example, if you are red, but the boss requires green breaks, the prism will let you sub in as green breaks. HOWEVER you can only pick one colour per boss battle. 4. Beast tamer: Pick any of the boss mobs from RANK 1- H. You cannot pick the urgent boss. You have now "tamed" them. They will follow your commands, and do auto damage equal to the auto damage they normally do in a boss fight (ie: if you are facing shadow hand and it does 4 auto damage, that's the damage it now does for you). You can summon it for 5 turns in any battle. Shadow Devil HP 100/100 gaia_crown Boss auto damage: 10
Shadow Puppy HP 100/100
gaia_crown Boss auto damage: 10
ANY ADDITIONAL TARGETS If you are healing/etc etc quote that player and STATE healing/etc for HOW MUCH! turn 1
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phantompanther13 rolled 1 10-sided dice:
8
Total: 8 (1-10)
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Posted: Tue May 26, 2015 6:42 am
... BATTLE DAMAGE Your Arena Rank: Micheal - Rank G DAMAGE DONE: 18 DAMAGE TAKEN: 5 YOUR REMAINING HP: 55/80 BOSS REMAINING HP 463/ 999 TURNS TAKEN: na/ Items used: nulberryYOUR SKILLS takes up that turn. Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP. Rank H Full Revive: Revive all fallen party members. Can only be used once per battle. Special skill: 5. Prism casket: As long as you own this, you can represent any boss colour weakness. For example, if you are red, but the boss requires green breaks, the prism will let you sub in as green breaks. HOWEVER you can only pick one colour per boss battle. 4. Beast tamer: Pick any of the boss mobs from RANK 1- H. You cannot pick the urgent boss. You have now "tamed" them. They will follow your commands, and do auto damage equal to the auto damage they normally do in a boss fight (ie: if you are facing shadow hand and it does 4 auto damage, that's the damage it now does for you). You can summon it for 5 turns in any battle. Shadow Devil HP 100/100 gaia_crown Boss auto damage: 10
Shadow Puppy HP 100/100
gaia_crown Boss auto damage: 10
ANY ADDITIONAL TARGETS If you are healing/etc etc quote that player and STATE healing/etc for HOW MUCH! turn 2
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phantompanther13 rolled 1 10-sided dice:
10
Total: 10 (1-10)
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Posted: Tue May 26, 2015 6:44 am
... BATTLE DAMAGE Your Arena Rank: Micheal - Rank G DAMAGE DONE: 20 DAMAGE TAKEN: 5 YOUR REMAINING HP: 50/80 BOSS REMAINING HP 443/ 999 TURNS TAKEN: na/ Items used: nulberryYOUR SKILLS takes up that turn. Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP. Rank H Full Revive: Revive all fallen party members. Can only be used once per battle. Special skill: 5. Prism casket: As long as you own this, you can represent any boss colour weakness. For example, if you are red, but the boss requires green breaks, the prism will let you sub in as green breaks. HOWEVER you can only pick one colour per boss battle. 4. Beast tamer: Pick any of the boss mobs from RANK 1- H. You cannot pick the urgent boss. You have now "tamed" them. They will follow your commands, and do auto damage equal to the auto damage they normally do in a boss fight (ie: if you are facing shadow hand and it does 4 auto damage, that's the damage it now does for you). You can summon it for 5 turns in any battle. Shadow Devil HP 100/100 gaia_crown Boss auto damage: 10
Shadow Puppy HP 100/100
gaia_crown Boss auto damage: 10
ANY ADDITIONAL TARGETS If you are healing/etc etc quote that player and STATE healing/etc for HOW MUCH! turn 3
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phantompanther13 rolled 1 10-sided dice:
3
Total: 3 (1-10)
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Posted: Tue May 26, 2015 6:45 am
... BATTLE DAMAGE Your Arena Rank: Micheal - Rank G DAMAGE DONE: 13 DAMAGE TAKEN: 5 YOUR REMAINING HP: 45/80 BOSS REMAINING HP 430/ 999 TURNS TAKEN: na/ Items used: nulberryYOUR SKILLS takes up that turn. Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP. Rank H Full Revive: Revive all fallen party members. Can only be used once per battle. Special skill: 5. Prism casket: As long as you own this, you can represent any boss colour weakness. For example, if you are red, but the boss requires green breaks, the prism will let you sub in as green breaks. HOWEVER you can only pick one colour per boss battle. 4. Beast tamer: Pick any of the boss mobs from RANK 1- H. You cannot pick the urgent boss. You have now "tamed" them. They will follow your commands, and do auto damage equal to the auto damage they normally do in a boss fight (ie: if you are facing shadow hand and it does 4 auto damage, that's the damage it now does for you). You can summon it for 5 turns in any battle. Shadow Devil HP 100/100 gaia_crown Boss auto damage: 10
Shadow Puppy HP 100/100
gaia_crown Boss auto damage: 10
ANY ADDITIONAL TARGETS If you are healing/etc etc quote that player and STATE healing/etc for HOW MUCH! turn 4
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phantompanther13 rolled 1 10-sided dice:
2
Total: 2 (1-10)
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Posted: Tue May 26, 2015 6:49 am
.... BATTLE DAMAGE Your Arena Rank: Micheal - Rank G DAMAGE DONE: 12 DAMAGE TAKEN: 5 YOUR REMAINING HP: 40/80 BOSS REMAINING HP 418/ 999 TURNS TAKEN: na/ Items used: nulberryYOUR SKILLS takes up that turn. Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP. Rank H Full Revive: Revive all fallen party members. Can only be used once per battle. Special skill: 5. Prism casket: As long as you own this, you can represent any boss colour weakness. For example, if you are red, but the boss requires green breaks, the prism will let you sub in as green breaks. HOWEVER you can only pick one colour per boss battle. 4. Beast tamer: Pick any of the boss mobs from RANK 1- H. You cannot pick the urgent boss. You have now "tamed" them. They will follow your commands, and do auto damage equal to the auto damage they normally do in a boss fight (ie: if you are facing shadow hand and it does 4 auto damage, that's the damage it now does for you). You can summon it for 5 turns in any battle. Shadow Devil HP 100/100 gaia_crown Boss auto damage: 10
Shadow Puppy HP 100/100
gaia_crown Boss auto damage: 10
ANY ADDITIONAL TARGETS If you are healing/etc etc quote that player and STATE healing/etc for HOW MUCH! turn 5
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phantompanther13 rolled 1 10-sided dice:
5
Total: 5 (1-10)
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Posted: Tue May 26, 2015 6:50 am
... BATTLE DAMAGE Your Arena Rank: Micheal - Rank G DAMAGE DONE: 5 DAMAGE TAKEN: 5 YOUR REMAINING HP: 35/80 BOSS REMAINING HP 412/ 999 TURNS TAKEN: na/ Items used: nulberryYOUR SKILLS takes up that turn. Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP. Rank H Full Revive: Revive all fallen party members. Can only be used once per battle. Special skill: 5. Prism casket: As long as you own this, you can represent any boss colour weakness. For example, if you are red, but the boss requires green breaks, the prism will let you sub in as green breaks. HOWEVER you can only pick one colour per boss battle. 4. Beast tamer: Pick any of the boss mobs from RANK 1- H. You cannot pick the urgent boss. You have now "tamed" them. They will follow your commands, and do auto damage equal to the auto damage they normally do in a boss fight (ie: if you are facing shadow hand and it does 4 auto damage, that's the damage it now does for you). You can summon it for 5 turns in any battle. Shadow Devil HP 100/100 gaia_crown Boss auto damage: 10
Shadow Puppy HP 100/100
gaia_crown Boss auto damage: 10
ANY ADDITIONAL TARGETS If you are healing/etc etc quote that player and STATE healing/etc for HOW MUCH!
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phantompanther13 rolled 1 10-sided dice:
2
Total: 2 (1-10)
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Posted: Tue May 26, 2015 6:51 am
... BATTLE DAMAGE Your Arena Rank: Micheal - Rank G DAMAGE DONE: 2 DAMAGE TAKEN: 5 YOUR REMAINING HP: 30/80 BOSS REMAINING HP 410/ 999 TURNS TAKEN: na/ Items used: nulberryYOUR SKILLS takes up that turn. Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP. Rank H Full Revive: Revive all fallen party members. Can only be used once per battle. Special skill: 5. Prism casket: As long as you own this, you can represent any boss colour weakness. For example, if you are red, but the boss requires green breaks, the prism will let you sub in as green breaks. HOWEVER you can only pick one colour per boss battle. 4. Beast tamer: Pick any of the boss mobs from RANK 1- H. You cannot pick the urgent boss. You have now "tamed" them. They will follow your commands, and do auto damage equal to the auto damage they normally do in a boss fight (ie: if you are facing shadow hand and it does 4 auto damage, that's the damage it now does for you). You can summon it for 5 turns in any battle. Shadow Devil HP 100/100 gaia_crown Boss auto damage: 10
Shadow Puppy HP 100/100
gaia_crown Boss auto damage: 10
ANY ADDITIONAL TARGETS If you are healing/etc etc quote that player and STATE healing/etc for HOW MUCH!
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phantompanther13 rolled 1 10-sided dice:
1
Total: 1 (1-10)
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Posted: Tue May 26, 2015 6:52 am
.... BATTLE DAMAGE Your Arena Rank: Micheal - Rank G DAMAGE DONE: 0 DAMAGE TAKEN: 5 YOUR REMAINING HP: 25/80 BOSS REMAINING HP 410/ 999 TURNS TAKEN: na/ Items used: nulberryYOUR SKILLS takes up that turn. Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP. Rank H Full Revive: Revive all fallen party members. Can only be used once per battle. Special skill: 5. Prism casket: As long as you own this, you can represent any boss colour weakness. For example, if you are red, but the boss requires green breaks, the prism will let you sub in as green breaks. HOWEVER you can only pick one colour per boss battle. 4. Beast tamer: Pick any of the boss mobs from RANK 1- H. You cannot pick the urgent boss. You have now "tamed" them. They will follow your commands, and do auto damage equal to the auto damage they normally do in a boss fight (ie: if you are facing shadow hand and it does 4 auto damage, that's the damage it now does for you). You can summon it for 5 turns in any battle. Shadow Devil HP 100/100 gaia_crown Boss auto damage: 10
Shadow Puppy HP 100/100
gaia_crown Boss auto damage: 10
ANY ADDITIONAL TARGETS If you are healing/etc etc quote that player and STATE healing/etc for HOW MUCH!
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phantompanther13 rolled 1 10-sided dice:
10
Total: 10 (1-10)
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Posted: Tue May 26, 2015 6:53 am
turn 1/3 BATTLE DAMAGE Your Arena Rank: Micheal - Rank G DAMAGE DONE: 0 DAMAGE TAKEN: 15 YOUR REMAINING HP: 15/80 BOSS REMAINING HP 410/ 999 TURNS TAKEN: na/ Items used: nulberryYOUR SKILLS takes up that turn. Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP. Rank H Full Revive: Revive all fallen party members. Can only be used once per battle. Special skill: 5. Prism casket: As long as you own this, you can represent any boss colour weakness. For example, if you are red, but the boss requires green breaks, the prism will let you sub in as green breaks. HOWEVER you can only pick one colour per boss battle. 4. Beast tamer: Pick any of the boss mobs from RANK 1- H. You cannot pick the urgent boss. You have now "tamed" them. They will follow your commands, and do auto damage equal to the auto damage they normally do in a boss fight (ie: if you are facing shadow hand and it does 4 auto damage, that's the damage it now does for you). You can summon it for 5 turns in any battle. Shadow Devil HP 100/100 gaia_crown Boss auto damage: 10
Shadow Puppy HP 100/100
gaia_crown Boss auto damage: 10
ANY ADDITIONAL TARGETS If you are healing/etc etc quote that player and STATE healing/etc for HOW MUCH!
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