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Reply { ARCHIVED } ----------------- Knights, May 2015
[G♕ URGENT] Shadow World Serpent (Closed) Goto Page: [] [<] 1 2 3 ... 5 6 7 8 9 10 11 12 13 [>] [»|]

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PhiferWolf rolled 1 10-sided dice: 7 Total: 7 (1-10)

PhiferWolf

Loyal Werewolf

PostPosted: Tue May 26, 2015 6:18 am


Battle Damage

BLACK FACTION

Your Arena Rank: - G -
DAMAGE DONE: MC'd
DAMAGE TAKEN: 5 + 7
YOUR REMAINING HP: 61/180
BOSS REMAINING HP: 616
Turns Taken: Nullberry
Skills
R1: Recover: Once per battle, recover 25% of your own max HP (round up)
R2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. (4d4)
R3: Lucky Cat: Reroll your loot at the end.
R4: Defender Double: your FULL HP amount.
RH: Full Revive: Revive all fallen party members. Can only be used once per battle.
RG: Gamechanger: MAX PARTY MEMBERS SUMMON ABLE IS 5
PhiferWolf rolled 1 10-sided dice: 5 Total: 5 (1-10)
PostPosted: Tue May 26, 2015 6:23 am


Battle Damage

BLACK FACTION

Your Arena Rank: - G -
DAMAGE DONE: 5
DAMAGE TAKEN: 5
YOUR REMAINING HP: 59/180
BOSS REMAINING HP: 611
Turns Taken: Nullberry
Skills
R1: Recover: Once per battle, recover 25% of your own max HP (round up)
R2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. (4d4)
R3: Lucky Cat: Reroll your loot at the end.
R4: Defender Double: your FULL HP amount.
RH: Full Revive: Revive all fallen party members. Can only be used once per battle.
RG: Gamechanger: MAX PARTY MEMBERS SUMMON ABLE IS 5

PhiferWolf

Loyal Werewolf


phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
  • Brandisher 100
  • Jolly Roger 50
PostPosted: Tue May 26, 2015 6:34 am


Walking in with weakener.

It seemed these people where having problems with a snake.


BATTLE DAMAGE

Your Arena Rank: Micheal - Rank G
DAMAGE DONE: 100
DAMAGE TAKEN: 5
YOUR REMAINING HP: 75/80
BOSS REMAINING HP 511/ 999
TURNS TAKEN: 1/
Items used:

YOUR SKILLS

takes up that turn.

Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP.

Rank H Full Revive: Revive all fallen party members. Can only be used once per battle.

Special skill:
5. Prism casket: As long as you own this, you can represent any boss colour weakness. For example, if you are red, but the boss requires green breaks, the prism will let you sub in as green breaks. HOWEVER you can only pick one colour per boss battle.

4. Beast tamer: Pick any of the boss mobs from RANK 1- H. You cannot pick the urgent boss. You have now "tamed" them. They will follow your commands, and do auto damage equal to the auto damage they normally do in a boss fight (ie: if you are facing shadow hand and it does 4 auto damage, that's the damage it now does for you). You can summon it for 5 turns in any battle.

Shadow Devil HP 100/100

gaia_crown Boss auto damage: 10

Shadow Puppy HP 100/100

gaia_crown Boss auto damage: 10





ANY ADDITIONAL TARGETS
If you are healing/etc etc quote that player and STATE healing/etc for HOW MUCH!
PhiferWolf rolled 1 10-sided dice: 9 Total: 9 (1-10)
PostPosted: Tue May 26, 2015 6:34 am


Battle Damage

BLACK FACTION

Your Arena Rank: - G -
DAMAGE DONE: 9
DAMAGE TAKEN: 5
YOUR REMAINING HP: 54/180
BOSS REMAINING HP: 502
Turns Taken: Nullberry
Skills
R1: Recover: Once per battle, recover 25% of your own max HP (round up)
R2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. (4d4)
R3: Lucky Cat: Reroll your loot at the end.
R4: Defender Double: your FULL HP amount.
RH: Full Revive: Revive all fallen party members. Can only be used once per battle.
RG: Gamechanger: MAX PARTY MEMBERS SUMMON ABLE IS 5

PhiferWolf

Loyal Werewolf

phantompanther13 rolled 4 4-sided dice: 2, 4, 4, 1 Total: 11 (4-16)

phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
  • Brandisher 100
  • Jolly Roger 50
PostPosted: Tue May 26, 2015 6:37 am


Micheal used another flashy move.


BATTLE DAMAGE

Your Arena Rank: Micheal - Rank G
DAMAGE DONE: 11
DAMAGE TAKEN: 5
YOUR REMAINING HP: 70/80
BOSS REMAINING HP 491/ 999
TURNS TAKEN: 2/
Items used:

YOUR SKILLS

takes up that turn.

Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP.

Rank H Full Revive: Revive all fallen party members. Can only be used once per battle.

Special skill:
5. Prism casket: As long as you own this, you can represent any boss colour weakness. For example, if you are red, but the boss requires green breaks, the prism will let you sub in as green breaks. HOWEVER you can only pick one colour per boss battle.

4. Beast tamer: Pick any of the boss mobs from RANK 1- H. You cannot pick the urgent boss. You have now "tamed" them. They will follow your commands, and do auto damage equal to the auto damage they normally do in a boss fight (ie: if you are facing shadow hand and it does 4 auto damage, that's the damage it now does for you). You can summon it for 5 turns in any battle.

Shadow Devil HP 100/100

gaia_crown Boss auto damage: 10

Shadow Puppy HP 100/100

gaia_crown Boss auto damage: 10





ANY ADDITIONAL TARGETS
If you are healing/etc etc quote that player and STATE healing/etc for HOW MUCH!
PostPosted: Tue May 26, 2015 6:39 am


Summoning my summon. Micheal chose his puppy for now.


BATTLE DAMAGE

Your Arena Rank: Micheal - Rank G
DAMAGE DONE: 0
DAMAGE TAKEN: 5
YOUR REMAINING HP: 65/80
BOSS REMAINING HP 491/ 999
TURNS TAKEN: 3/
Items used:

YOUR SKILLS

takes up that turn.

Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP.

Rank H Full Revive: Revive all fallen party members. Can only be used once per battle.

Special skill:
5. Prism casket: As long as you own this, you can represent any boss colour weakness. For example, if you are red, but the boss requires green breaks, the prism will let you sub in as green breaks. HOWEVER you can only pick one colour per boss battle.

4. Beast tamer: Pick any of the boss mobs from RANK 1- H. You cannot pick the urgent boss. You have now "tamed" them. They will follow your commands, and do auto damage equal to the auto damage they normally do in a boss fight (ie: if you are facing shadow hand and it does 4 auto damage, that's the damage it now does for you). You can summon it for 5 turns in any battle.

Shadow Devil HP 100/100

gaia_crown Boss auto damage: 10

Shadow Puppy HP 100/100

gaia_crown Boss auto damage: 10





ANY ADDITIONAL TARGETS
If you are healing/etc etc quote that player and STATE healing/etc for HOW MUCH!

phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
  • Brandisher 100
  • Jolly Roger 50

phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
  • Brandisher 100
  • Jolly Roger 50
PostPosted: Tue May 26, 2015 6:41 am


nulberry times



BATTLE DAMAGE

Your Arena Rank: Micheal - Rank G
DAMAGE DONE: 10
DAMAGE TAKEN: 5
YOUR REMAINING HP: 60/80
BOSS REMAINING HP 481/ 999
TURNS TAKEN: na/
Items used:
nulberry
YOUR SKILLS

takes up that turn.

Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP.

Rank H Full Revive: Revive all fallen party members. Can only be used once per battle.

Special skill:
5. Prism casket: As long as you own this, you can represent any boss colour weakness. For example, if you are red, but the boss requires green breaks, the prism will let you sub in as green breaks. HOWEVER you can only pick one colour per boss battle.

4. Beast tamer: Pick any of the boss mobs from RANK 1- H. You cannot pick the urgent boss. You have now "tamed" them. They will follow your commands, and do auto damage equal to the auto damage they normally do in a boss fight (ie: if you are facing shadow hand and it does 4 auto damage, that's the damage it now does for you). You can summon it for 5 turns in any battle.

Shadow Devil HP 100/100

gaia_crown Boss auto damage: 10

Shadow Puppy HP 100/100

gaia_crown Boss auto damage: 10





ANY ADDITIONAL TARGETS
If you are healing/etc etc quote that player and STATE healing/etc for HOW MUCH!

turn 1
phantompanther13 rolled 1 10-sided dice: 8 Total: 8 (1-10)
PostPosted: Tue May 26, 2015 6:42 am


...


BATTLE DAMAGE

Your Arena Rank: Micheal - Rank G
DAMAGE DONE: 18
DAMAGE TAKEN: 5
YOUR REMAINING HP: 55/80
BOSS REMAINING HP 463/ 999
TURNS TAKEN: na/
Items used:
nulberry
YOUR SKILLS

takes up that turn.

Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP.

Rank H Full Revive: Revive all fallen party members. Can only be used once per battle.

Special skill:
5. Prism casket: As long as you own this, you can represent any boss colour weakness. For example, if you are red, but the boss requires green breaks, the prism will let you sub in as green breaks. HOWEVER you can only pick one colour per boss battle.

4. Beast tamer: Pick any of the boss mobs from RANK 1- H. You cannot pick the urgent boss. You have now "tamed" them. They will follow your commands, and do auto damage equal to the auto damage they normally do in a boss fight (ie: if you are facing shadow hand and it does 4 auto damage, that's the damage it now does for you). You can summon it for 5 turns in any battle.

Shadow Devil HP 100/100

gaia_crown Boss auto damage: 10

Shadow Puppy HP 100/100

gaia_crown Boss auto damage: 10





ANY ADDITIONAL TARGETS
If you are healing/etc etc quote that player and STATE healing/etc for HOW MUCH!

turn 2

phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
  • Brandisher 100
  • Jolly Roger 50
phantompanther13 rolled 1 10-sided dice: 10 Total: 10 (1-10)

phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
  • Brandisher 100
  • Jolly Roger 50
PostPosted: Tue May 26, 2015 6:44 am


...

BATTLE DAMAGE

Your Arena Rank: Micheal - Rank G
DAMAGE DONE: 20
DAMAGE TAKEN: 5
YOUR REMAINING HP: 50/80
BOSS REMAINING HP 443/ 999
TURNS TAKEN: na/
Items used:
nulberry
YOUR SKILLS

takes up that turn.

Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP.

Rank H Full Revive: Revive all fallen party members. Can only be used once per battle.

Special skill:
5. Prism casket: As long as you own this, you can represent any boss colour weakness. For example, if you are red, but the boss requires green breaks, the prism will let you sub in as green breaks. HOWEVER you can only pick one colour per boss battle.

4. Beast tamer: Pick any of the boss mobs from RANK 1- H. You cannot pick the urgent boss. You have now "tamed" them. They will follow your commands, and do auto damage equal to the auto damage they normally do in a boss fight (ie: if you are facing shadow hand and it does 4 auto damage, that's the damage it now does for you). You can summon it for 5 turns in any battle.

Shadow Devil HP 100/100

gaia_crown Boss auto damage: 10

Shadow Puppy HP 100/100

gaia_crown Boss auto damage: 10





ANY ADDITIONAL TARGETS
If you are healing/etc etc quote that player and STATE healing/etc for HOW MUCH!

turn 3
phantompanther13 rolled 1 10-sided dice: 3 Total: 3 (1-10)
PostPosted: Tue May 26, 2015 6:45 am


...

BATTLE DAMAGE

Your Arena Rank: Micheal - Rank G
DAMAGE DONE: 13
DAMAGE TAKEN: 5
YOUR REMAINING HP: 45/80
BOSS REMAINING HP 430/ 999
TURNS TAKEN: na/
Items used:
nulberry
YOUR SKILLS

takes up that turn.

Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP.

Rank H Full Revive: Revive all fallen party members. Can only be used once per battle.

Special skill:
5. Prism casket: As long as you own this, you can represent any boss colour weakness. For example, if you are red, but the boss requires green breaks, the prism will let you sub in as green breaks. HOWEVER you can only pick one colour per boss battle.

4. Beast tamer: Pick any of the boss mobs from RANK 1- H. You cannot pick the urgent boss. You have now "tamed" them. They will follow your commands, and do auto damage equal to the auto damage they normally do in a boss fight (ie: if you are facing shadow hand and it does 4 auto damage, that's the damage it now does for you). You can summon it for 5 turns in any battle.

Shadow Devil HP 100/100

gaia_crown Boss auto damage: 10

Shadow Puppy HP 100/100

gaia_crown Boss auto damage: 10





ANY ADDITIONAL TARGETS
If you are healing/etc etc quote that player and STATE healing/etc for HOW MUCH!

turn 4

phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
  • Brandisher 100
  • Jolly Roger 50
phantompanther13 rolled 1 10-sided dice: 2 Total: 2 (1-10)

phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
  • Brandisher 100
  • Jolly Roger 50
PostPosted: Tue May 26, 2015 6:49 am


....
BATTLE DAMAGE

Your Arena Rank: Micheal - Rank G
DAMAGE DONE: 12
DAMAGE TAKEN: 5
YOUR REMAINING HP: 40/80
BOSS REMAINING HP 418/ 999
TURNS TAKEN: na/
Items used:
nulberry
YOUR SKILLS

takes up that turn.

Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP.

Rank H Full Revive: Revive all fallen party members. Can only be used once per battle.

Special skill:
5. Prism casket: As long as you own this, you can represent any boss colour weakness. For example, if you are red, but the boss requires green breaks, the prism will let you sub in as green breaks. HOWEVER you can only pick one colour per boss battle.

4. Beast tamer: Pick any of the boss mobs from RANK 1- H. You cannot pick the urgent boss. You have now "tamed" them. They will follow your commands, and do auto damage equal to the auto damage they normally do in a boss fight (ie: if you are facing shadow hand and it does 4 auto damage, that's the damage it now does for you). You can summon it for 5 turns in any battle.

Shadow Devil HP 100/100

gaia_crown Boss auto damage: 10

Shadow Puppy HP 100/100

gaia_crown Boss auto damage: 10





ANY ADDITIONAL TARGETS
If you are healing/etc etc quote that player and STATE healing/etc for HOW MUCH!

turn 5
phantompanther13 rolled 1 10-sided dice: 5 Total: 5 (1-10)
PostPosted: Tue May 26, 2015 6:50 am


...

BATTLE DAMAGE

Your Arena Rank: Micheal - Rank G
DAMAGE DONE: 5
DAMAGE TAKEN: 5
YOUR REMAINING HP: 35/80
BOSS REMAINING HP 412/ 999
TURNS TAKEN: na/
Items used:
nulberry
YOUR SKILLS

takes up that turn.

Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP.

Rank H Full Revive: Revive all fallen party members. Can only be used once per battle.

Special skill:
5. Prism casket: As long as you own this, you can represent any boss colour weakness. For example, if you are red, but the boss requires green breaks, the prism will let you sub in as green breaks. HOWEVER you can only pick one colour per boss battle.

4. Beast tamer: Pick any of the boss mobs from RANK 1- H. You cannot pick the urgent boss. You have now "tamed" them. They will follow your commands, and do auto damage equal to the auto damage they normally do in a boss fight (ie: if you are facing shadow hand and it does 4 auto damage, that's the damage it now does for you). You can summon it for 5 turns in any battle.

Shadow Devil HP 100/100

gaia_crown Boss auto damage: 10

Shadow Puppy HP 100/100

gaia_crown Boss auto damage: 10





ANY ADDITIONAL TARGETS
If you are healing/etc etc quote that player and STATE healing/etc for HOW MUCH!

phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
  • Brandisher 100
  • Jolly Roger 50
phantompanther13 rolled 1 10-sided dice: 2 Total: 2 (1-10)

phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
  • Brandisher 100
  • Jolly Roger 50
PostPosted: Tue May 26, 2015 6:51 am


...

BATTLE DAMAGE

Your Arena Rank: Micheal - Rank G
DAMAGE DONE: 2
DAMAGE TAKEN: 5
YOUR REMAINING HP: 30/80
BOSS REMAINING HP 410/ 999
TURNS TAKEN: na/
Items used:
nulberry
YOUR SKILLS

takes up that turn.

Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP.

Rank H Full Revive: Revive all fallen party members. Can only be used once per battle.

Special skill:
5. Prism casket: As long as you own this, you can represent any boss colour weakness. For example, if you are red, but the boss requires green breaks, the prism will let you sub in as green breaks. HOWEVER you can only pick one colour per boss battle.

4. Beast tamer: Pick any of the boss mobs from RANK 1- H. You cannot pick the urgent boss. You have now "tamed" them. They will follow your commands, and do auto damage equal to the auto damage they normally do in a boss fight (ie: if you are facing shadow hand and it does 4 auto damage, that's the damage it now does for you). You can summon it for 5 turns in any battle.

Shadow Devil HP 100/100

gaia_crown Boss auto damage: 10

Shadow Puppy HP 100/100

gaia_crown Boss auto damage: 10





ANY ADDITIONAL TARGETS
If you are healing/etc etc quote that player and STATE healing/etc for HOW MUCH!
phantompanther13 rolled 1 10-sided dice: 1 Total: 1 (1-10)
PostPosted: Tue May 26, 2015 6:52 am


....

BATTLE DAMAGE

Your Arena Rank: Micheal - Rank G
DAMAGE DONE: 0
DAMAGE TAKEN: 5
YOUR REMAINING HP: 25/80
BOSS REMAINING HP 410/ 999
TURNS TAKEN: na/
Items used:
nulberry
YOUR SKILLS

takes up that turn.

Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP.

Rank H Full Revive: Revive all fallen party members. Can only be used once per battle.

Special skill:
5. Prism casket: As long as you own this, you can represent any boss colour weakness. For example, if you are red, but the boss requires green breaks, the prism will let you sub in as green breaks. HOWEVER you can only pick one colour per boss battle.

4. Beast tamer: Pick any of the boss mobs from RANK 1- H. You cannot pick the urgent boss. You have now "tamed" them. They will follow your commands, and do auto damage equal to the auto damage they normally do in a boss fight (ie: if you are facing shadow hand and it does 4 auto damage, that's the damage it now does for you). You can summon it for 5 turns in any battle.

Shadow Devil HP 100/100

gaia_crown Boss auto damage: 10

Shadow Puppy HP 100/100

gaia_crown Boss auto damage: 10





ANY ADDITIONAL TARGETS
If you are healing/etc etc quote that player and STATE healing/etc for HOW MUCH!

phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
  • Brandisher 100
  • Jolly Roger 50
phantompanther13 rolled 1 10-sided dice: 10 Total: 10 (1-10)

phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
  • Brandisher 100
  • Jolly Roger 50
PostPosted: Tue May 26, 2015 6:53 am


turn 1/3



BATTLE DAMAGE

Your Arena Rank: Micheal - Rank G
DAMAGE DONE: 0
DAMAGE TAKEN: 15
YOUR REMAINING HP: 15/80
BOSS REMAINING HP 410/ 999
TURNS TAKEN: na/
Items used:
nulberry
YOUR SKILLS

takes up that turn.

Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP.

Rank H Full Revive: Revive all fallen party members. Can only be used once per battle.

Special skill:
5. Prism casket: As long as you own this, you can represent any boss colour weakness. For example, if you are red, but the boss requires green breaks, the prism will let you sub in as green breaks. HOWEVER you can only pick one colour per boss battle.

4. Beast tamer: Pick any of the boss mobs from RANK 1- H. You cannot pick the urgent boss. You have now "tamed" them. They will follow your commands, and do auto damage equal to the auto damage they normally do in a boss fight (ie: if you are facing shadow hand and it does 4 auto damage, that's the damage it now does for you). You can summon it for 5 turns in any battle.

Shadow Devil HP 100/100

gaia_crown Boss auto damage: 10

Shadow Puppy HP 100/100

gaia_crown Boss auto damage: 10





ANY ADDITIONAL TARGETS
If you are healing/etc etc quote that player and STATE healing/etc for HOW MUCH!
Reply
{ ARCHIVED } ----------------- Knights, May 2015

Goto Page: [] [<] 1 2 3 ... 5 6 7 8 9 10 11 12 13 [>] [»|]
 
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