"Oh damn-," He remarked, squinting against the light a moment before quirking an eyebrow as it faded, revealing a newly evolved Chromie. She was a little taller and a little more lizard looking, but with that same sort of gentle doe-eyed face she’d had before.
"…Or you can just evolve whenever. That’s fine too." He remarked with a bit of a chuckle, giving her another pat on the head. Well that was certainly something. Faraday set the pokedex back over with the Zorua, digging around in his bag a little more. "You’re one step closer to using this stone you came with, you know?" Pulling out the mega stone, he offered it to her to hold. Chromie took it with delight, adjusting her claws a bit to hold the delicate object. She seemed rather overjoyed to see it again, even if she still wasn’t able to use it. It was special, that much was sure.
Ability Limber: The Pokémon cannot be Paralyzed while having this ability.
Attacks FHT | PHY || Jump Kick:100 DMG; 1/10 chance to miss. If It misses, user loses half max HP. FHT | PHY || Drain Punch:75 DMG; Restores HP to the user equal to 1/2 of damage dealt. FRE | PHY || Fire Punch:75 DMG; 4/10 Chance of Burn NRM | OTH || Endure:Survive any attack in one turn with 1 HP. 2nd use: 1/5 chance to work, Subsequent use: 1/10 chance to work.(Priority +3).
(Next Move: )
Held Item Muscle Band:Physical attacks do x1.2 damage.
Ability Technician: When this pokemon uses attacks that do 60 damage or lower, the power will do x1.5 damage instead.
Attacks GHT | SPC || Ominous Wind:60 DMG; 3/10 Chance of raising all of user's stats one stage. GHT | PHY || Shadow Sneak:40 DMG (Priority +1) PSY | PHY || Zen Headbutt:80 DMG; 3/10 Chance to Flinch target. PSY | OTH || Hypnosis:Puts the target to sleep.
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
(Next Move: Psychic, Lvl. 30)
Held Item Lucky Egg:Pokemon holding this item gain +1 Exp point each post and x1.5 Exp from battles (rounded up). The duration of effect is 7 days of active posting.
Ability Illusion: Takes the appearance of the last conscious party Pokémon upon being sent out, type does not change. Appearance returns to normal when attacked.
Attacks NRM | PHY || Scratch:40 DMG. NRM | OTH || Leer: Lower targets physical defense one stage. DRK | PHY || Pursuit:40 DMG; Double damage if the opponent is switching out. (Priority +7) DRK | SPC || Dark Pulse:80 DMG; 3/10 Chance to Flinch.
(Next Move: )
Held Item EXP Share: Pokemon holding this item get extra EXP equal to 1/2 the base EXP gained from battles up to level 30.
Ability Magician: If this pokemon is not holding an item, when it attacks an opponent holding an item, it will steal the opponents held item. (Item will be returned at the end of the battle.)
Attacks FRY | SPC || Fairy Lock:Prevents escape/switching in the next turn, does not affect Ghost types. Doesn't prevent effects such as Baton pass and U-turn. NRM | PHY || Tackle:50 DMG. FRY | SPC || Fairy Wind:40 DMG. GST | PHY || Astonish:30 DMG; 4/10 Chance to Flinch target.
Held Item None:N/A
- - - - - -
USB the Joltik♂ LVL: 5 | HP: 50/50 | EXP: 1/15 FP: 0/5 (0/10)
Ability Compoundeyes: This pokemon's accuracy cannot be lowered.
Attacks BUG | OTH || String Shot:Lower targets speed two stages. BUG | PHY || Leech Life:20 DMG; Restores HP to the user equal to 1/2 of damage dealt. BUG | OTH || Spider Web:Opponent cannot escape/switch. ELC | OTH || Thunder Wave:Paralyze opponent.
(Next Move: )
Held Item None:N/A
- - - - - -
- - - - - -
INVENTORY
Pokeballs - Infinite Pokeballs
Restoration Items - Infinite Potions
Hold Items - Muscle Band - Charizardite-Y - Lucky Egg x 2 (Down from 3. One given to Sissil) - EXP Share x 1
Special Items - Rare Candies x 2 - Sweet Incense x 1
"What’s that?" Faraday gave a side glance at the Zorua. The pokemon was watching the situation curiously, gaze squarely focused on the strange orb object. "It’s a mega stone." The man replied nonchalantly, swiping a hand through his hair to shift it out of his eyes a bit. He was starting to sweat under this heat; it would do him some good to either get moving or find some shade. The fox’s head tilted curiously.
"A mega stone?""Yup. It’s a special little object that’ll give her an extra evolution or something." Faraday shrugged, eyeing the fox curiously. The pokemon’s ears wiggled a little at the information. "An extra evolution?"
"Mhm. Supposedly." Faraday wasn’t a professional on this kind of stuff, but he was familiar with it. The Zorua seemed a bit intrigued by this information. He stared hard at Chromie a moment, even more so as he offered the mega stone back to Faraday for safe keeping, which he happily took to do.
"Does it work for any pokemon?" Faraday shook his head. "No. Certain stones only work with certain types apparently." He gestured with the orb before returning it to his bag. "This one’ll probably work for her once she’s a Charizard. Though I heard there’s two… who knows what this one’ll be?" The Zorua watched, curiosity still on his face. Apparently, he really was about learning things.
Battle Summary
A wild 20 Baltoy appeared! (200 HP; Levitate; Psybeam, Rock Tomb, Heal Block, Mud-Slap)
Round 1 Murphy used Aqua Tail! It’s super effective! 90 + 10 = 100 x 2 = 200 - 10 = 190 DMG 200 - 190 = 10 Baltoy (10/200 HP)
Baltoy used Rock Tomb! 60 + 10 = 70 - 10 = 60 DMG 160 - 60 = 100 Murphy (100/280 HP) Murphy's speed dropped one stage!
Round 2 Baltoy used Rock Tomb! -60 DMG 100 - 60 = 40 Murphy (40/280 HP)
Murphy used Aqua Tail! It's super effective! -190 DMG 10 - 190 = 0 Baltoy fainted!
Ability Limber: The Pokémon cannot be Paralyzed while having this ability.
Attacks FHT | PHY || Jump Kick:100 DMG; 1/10 chance to miss. If It misses, user loses half max HP. FHT | PHY || Drain Punch:75 DMG; Restores HP to the user equal to 1/2 of damage dealt. FRE | PHY || Fire Punch:75 DMG; 4/10 Chance of Burn NRM | OTH || Endure:Survive any attack in one turn with 1 HP. 2nd use: 1/5 chance to work, Subsequent use: 1/10 chance to work.(Priority +3).
(Next Move: )
Held Item Muscle Band:Physical attacks do x1.2 damage.
Ability Technician: When this pokemon uses attacks that do 60 damage or lower, the power will do x1.5 damage instead.
Attacks GHT | SPC || Ominous Wind:60 DMG; 3/10 Chance of raising all of user's stats one stage. GHT | PHY || Shadow Sneak:40 DMG (Priority +1) PSY | PHY || Zen Headbutt:80 DMG; 3/10 Chance to Flinch target. PSY | OTH || Hypnosis:Puts the target to sleep.
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
(Next Move: Psychic, Lvl. 30)
Held Item Lucky Egg:Pokemon holding this item gain +1 Exp point each post and x1.5 Exp from battles (rounded up). The duration of effect is 7 days of active posting.
Ability Illusion: Takes the appearance of the last conscious party Pokémon upon being sent out, type does not change. Appearance returns to normal when attacked.
Attacks NRM | PHY || Scratch:40 DMG. NRM | OTH || Leer: Lower targets physical defense one stage. DRK | PHY || Pursuit:40 DMG; Double damage if the opponent is switching out. (Priority +7) DRK | SPC || Dark Pulse:80 DMG; 3/10 Chance to Flinch.
(Next Move: )
Held Item EXP Share: Pokemon holding this item get extra EXP equal to 1/2 the base EXP gained from battles up to level 30.
Ability Magician: If this pokemon is not holding an item, when it attacks an opponent holding an item, it will steal the opponents held item. (Item will be returned at the end of the battle.)
Attacks FRY | SPC || Fairy Lock:Prevents escape/switching in the next turn, does not affect Ghost types. Doesn't prevent effects such as Baton pass and U-turn. NRM | PHY || Tackle:50 DMG. FRY | SPC || Fairy Wind:40 DMG. GST | PHY || Astonish:30 DMG; 4/10 Chance to Flinch target.
Held Item None:N/A
- - - - - -
USB the Joltik♂ LVL: 5 | HP: 50/50 | EXP: 1/15 FP: 0/5 (0/10)
Ability Compoundeyes: This pokemon's accuracy cannot be lowered.
Attacks BUG | OTH || String Shot:Lower targets speed two stages. BUG | PHY || Leech Life:20 DMG; Restores HP to the user equal to 1/2 of damage dealt. BUG | OTH || Spider Web:Opponent cannot escape/switch. ELC | OTH || Thunder Wave:Paralyze opponent.
(Next Move: )
Held Item None:N/A
- - - - - -
- - - - - -
INVENTORY
Pokeballs - Infinite Pokeballs
Restoration Items - Infinite Potions
Hold Items - Muscle Band - Charizardite-Y - Lucky Egg x 2 (Down from 3. One given to Sissil) - EXP Share x 1
Special Items - Rare Candies x 2 - Sweet Incense x 1
"Speaking of different forms…," Faraday put the mega stone back safely in his bag and gave Murphy another potion to heal up on before he looked at the fox, who’s attention he’d caught once more. He seemed to recognize that this particular phrase was pointed at him.
"Zorua’s are supposed to be able to take on illusionary forms. But you haven’t yet. So… what gives?" It was kind of surprising that the Zorua had already taken up reading whatever material he could shove his face into and yet composing a proper illusionary form for himself hadn’t happened yet. The pokemon bristled a little at the question, gaze redirecting to the pokedex once more.
"I’ll get to it." An eyebrow immediately shot up at that. ’He’d get to it?’ That was like Faraday saying he’d ‘get’ to puberty when he wanted too. Nature didn’t quite work like that. And he was pretty sure an ability that was natural to all Zoruas and Zoroarks was not something you ‘got to later.’
Battle Summary A wild 18 Trapinch appeared! (180 HP; Hyper Cutter; Rock Slide, Sand Tomb, Bulldoze, Bite)
Round 1
Murphy used Aqua Tail! It’s super effective! 90 + 10 = 100 x 2 = 200 DMG 180 – 200 = 0 Trapinch fainted! +10 EXP to Murphy! (+5 EXP to Zorua!)
Ability Limber: The Pokémon cannot be Paralyzed while having this ability.
Attacks FHT | PHY || Jump Kick:100 DMG; 1/10 chance to miss. If It misses, user loses half max HP. FHT | PHY || Drain Punch:75 DMG; Restores HP to the user equal to 1/2 of damage dealt. FRE | PHY || Fire Punch:75 DMG; 4/10 Chance of Burn NRM | OTH || Endure:Survive any attack in one turn with 1 HP. 2nd use: 1/5 chance to work, Subsequent use: 1/10 chance to work.(Priority +3).
(Next Move: )
Held Item Muscle Band:Physical attacks do x1.2 damage.
Ability Technician: When this pokemon uses attacks that do 60 damage or lower, the power will do x1.5 damage instead.
Attacks GHT | SPC || Ominous Wind:60 DMG; 3/10 Chance of raising all of user's stats one stage. GHT | PHY || Shadow Sneak:40 DMG (Priority +1) PSY | PHY || Zen Headbutt:80 DMG; 3/10 Chance to Flinch target. PSY | OTH || Hypnosis:Puts the target to sleep.
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
(Next Move: Psychic, Lvl. 30)
Held Item Lucky Egg:Pokemon holding this item gain +1 Exp point each post and x1.5 Exp from battles (rounded up). The duration of effect is 7 days of active posting.
Ability Illusion: Takes the appearance of the last conscious party Pokémon upon being sent out, type does not change. Appearance returns to normal when attacked.
Attacks NRM | PHY || Scratch:40 DMG. NRM | OTH || Leer: Lower targets physical defense one stage. DRK | PHY || Pursuit:40 DMG; Double damage if the opponent is switching out. (Priority +7) DRK | SPC || Dark Pulse:80 DMG; 3/10 Chance to Flinch.
(Next Move: )
Held Item EXP Share: Pokemon holding this item get extra EXP equal to 1/2 the base EXP gained from battles up to level 30.
Ability Magician: If this pokemon is not holding an item, when it attacks an opponent holding an item, it will steal the opponents held item. (Item will be returned at the end of the battle.)
Attacks FRY | SPC || Fairy Lock:Prevents escape/switching in the next turn, does not affect Ghost types. Doesn't prevent effects such as Baton pass and U-turn. NRM | PHY || Tackle:50 DMG. FRY | SPC || Fairy Wind:40 DMG. GST | PHY || Astonish:30 DMG; 4/10 Chance to Flinch target.
Held Item None:N/A
- - - - - -
USB the Joltik♂ LVL: 5 | HP: 50/50 | EXP: 1/15 FP: 0/5 (0/10)
Ability Compoundeyes: This pokemon's accuracy cannot be lowered.
Attacks BUG | OTH || String Shot:Lower targets speed two stages. BUG | PHY || Leech Life:20 DMG; Restores HP to the user equal to 1/2 of damage dealt. BUG | OTH || Spider Web:Opponent cannot escape/switch. ELC | OTH || Thunder Wave:Paralyze opponent.
(Next Move: )
Held Item None:N/A
- - - - - -
- - - - - -
INVENTORY
Pokeballs - Infinite Pokeballs
Restoration Items - Infinite Potions
Hold Items - Muscle Band - Charizardite-Y - Lucky Egg x 2 (Down from 3. One given to Sissil) - EXP Share x 1
Special Items - Rare Candies x 2 - Sweet Incense x 1
"So, what, you can’t do it?" The Zorua blinked and snapped up, firing Faraday a deadly glared. "I can!" Faraday frowned, expression shifting a bit to a look of concern. The fox was rather uppity about this; was there something potentially wrong? "And you haven’t yet because…?"
"I just haven’t figured out what form I want yet." Was the answer. Faraday’s head tilted as a look that said ‘you’ve got to be kidding me’ crossed his face. He only received a side glare from the fox in response, before it continued flipping through the device.
Battle Summary
A wild 20 Baltoy appeared! (200 HP; Levitate; Psybeam, Rock Tomb, Heal Block, Mud-Slap)
Round 1
Murphy used Aqua Tail! It’s super effective! 90 + 10 = 100 x 2 = 200 - 10 = 190 DMG 200 - 190 = 10 Baltoy (10/200 HP)
Baltoy used Rock Tomb! 60 + 10 = 70 - 10 = 60 DMG 160 - 60 = 100 Murphy (220/280 HP) Murphy's speed dropped one stage!
Round 2 Baltoy used Rock Tomb! -60 DMG 100 - 60 = 40 Murphy (160/280 HP)
Murphy used Aqua Tail! It's super effective! -190 DMG 10 - 190 = 0 Baltoy fainted!
+15 EXP to Murphy! (+7 EXP to Zorua!)
- Sweet Incense activated Jun. 28 @ 3:36 PM (Mountain Time) - Lucky Egg activation for Sissil: Jun. 28 @ 7:50 AM (Mountain Time) 2 of 7 Days used. - ((OoC: ))
Ability Limber: The Pokémon cannot be Paralyzed while having this ability.
Attacks FHT | PHY || Jump Kick:100 DMG; 1/10 chance to miss. If It misses, user loses half max HP. FHT | PHY || Drain Punch:75 DMG; Restores HP to the user equal to 1/2 of damage dealt. FRE | PHY || Fire Punch:75 DMG; 4/10 Chance of Burn NRM | OTH || Endure:Survive any attack in one turn with 1 HP. 2nd use: 1/5 chance to work, Subsequent use: 1/10 chance to work.(Priority +3).
(Next Move: )
Held Item Muscle Band:Physical attacks do x1.2 damage.
Ability Technician: When this pokemon uses attacks that do 60 damage or lower, the power will do x1.5 damage instead.
Attacks GHT | SPC || Ominous Wind:60 DMG; 3/10 Chance of raising all of user's stats one stage. GHT | PHY || Shadow Sneak:40 DMG (Priority +1) PSY | PHY || Zen Headbutt:80 DMG; 3/10 Chance to Flinch target. PSY | OTH || Hypnosis:Puts the target to sleep.
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
(Next Move: Psychic, Lvl. 30)
Held Item Lucky Egg:Pokemon holding this item gain +1 Exp point each post and x1.5 Exp from battles (rounded up). The duration of effect is 7 days of active posting.
Ability Illusion: Takes the appearance of the last conscious party Pokémon upon being sent out, type does not change. Appearance returns to normal when attacked.
Attacks NRM | PHY || Scratch:40 DMG. NRM | OTH || Leer: Lower targets physical defense one stage. DRK | PHY || Pursuit:40 DMG; Double damage if the opponent is switching out. (Priority +7) DRK | SPC || Dark Pulse:80 DMG; 3/10 Chance to Flinch.
(Next Move: )
Held Item EXP Share: Pokemon holding this item get extra EXP equal to 1/2 the base EXP gained from battles up to level 30.
Ability Magician: If this pokemon is not holding an item, when it attacks an opponent holding an item, it will steal the opponents held item. (Item will be returned at the end of the battle.)
Attacks FRY | SPC || Fairy Lock:Prevents escape/switching in the next turn, does not affect Ghost types. Doesn't prevent effects such as Baton pass and U-turn. NRM | PHY || Tackle:50 DMG. FRY | SPC || Fairy Wind:40 DMG. GST | PHY || Astonish:30 DMG; 4/10 Chance to Flinch target.
Held Item None:N/A
- - - - - -
USB the Joltik♂ LVL: 5 | HP: 50/50 | EXP: 1/15 FP: 0/5 (0/10)
Ability Compoundeyes: This pokemon's accuracy cannot be lowered.
Attacks BUG | OTH || String Shot:Lower targets speed two stages. BUG | PHY || Leech Life:20 DMG; Restores HP to the user equal to 1/2 of damage dealt. BUG | OTH || Spider Web:Opponent cannot escape/switch. ELC | OTH || Thunder Wave:Paralyze opponent.
(Next Move: )
Held Item None:N/A
- - - - - -
- - - - - -
INVENTORY
Pokeballs - Infinite Pokeballs
Restoration Items - Infinite Potions
Hold Items - Muscle Band - Charizardite-Y - Lucky Egg x 2 (Down from 3. One given to Sissil) - EXP Share x 1
Special Items - Rare Candies x 2 - Sweet Incense x 1
"Really? That’s your reason?" The detective prodded. He had a hard time believing that he’d manage to collect a superficial Zorua onto his team. He also found it hard to believe that even during this entire time, when the creature had apparently been all up in books and magazine, he hadn’t figured out an idea for an illusion. Faraday had a hunch that maybe something was secretly wrong; the egg hadn’t been in the best condition when he’d found it after all, he was sure that kind of thing had lasting ramifications on the pokemon who hatched from it. Though, from as far as he could tell, the Zorua seemed alright in pokemon form.
"Yeah. Really. So deal with it." Faraday frowned. Such attitude over something so minor. He went quiet a moment, looking around and checking the pokemon in battle, pulling a potion and chucking it to Dresden to use on Murphy once more. Watching the pokemon tend to one another, he glanced back at the Zorua. "So what, do you want me to buy you some of those fashion magazines? Help you get a clue?"
Battle Summary A wild 18 Baltoy appeared! (180 HP; Levitate; Psybeam, Rock Tomb, Heal Block, Mud-Slap)
Round 1 Murphy used Aqua Tail! It’s super effective! 90 + 10 = 100 x 2 = 200 DMG 180 – 200 = 0 Baltoy fainted! +10 EXP to Murphy! (+5 EXP to Zorua!)
- Sweet Incense activated Jun. 28 @ 3:36 PM (Mountain Time) - Lucky Egg activation for Sissil: Jun. 28 @ 7:50 AM (Mountain Time) 2 of 7 Days used. - ((OoC: ))
Ability Limber: The Pokémon cannot be Paralyzed while having this ability.
Attacks FHT | PHY || Jump Kick:100 DMG; 1/10 chance to miss. If It misses, user loses half max HP. FHT | PHY || Drain Punch:75 DMG; Restores HP to the user equal to 1/2 of damage dealt. FRE | PHY || Fire Punch:75 DMG; 4/10 Chance of Burn NRM | OTH || Endure:Survive any attack in one turn with 1 HP. 2nd use: 1/5 chance to work, Subsequent use: 1/10 chance to work.(Priority +3).
(Next Move: )
Held Item Muscle Band:Physical attacks do x1.2 damage.
Ability Technician: When this pokemon uses attacks that do 60 damage or lower, the power will do x1.5 damage instead.
Attacks GHT | SPC || Ominous Wind:60 DMG; 3/10 Chance of raising all of user's stats one stage. GHT | PHY || Shadow Sneak:40 DMG (Priority +1) PSY | PHY || Zen Headbutt:80 DMG; 3/10 Chance to Flinch target. PSY | OTH || Hypnosis:Puts the target to sleep.
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
(Next Move: Psychic, Lvl. 30)
Held Item Lucky Egg:Pokemon holding this item gain +1 Exp point each post and x1.5 Exp from battles (rounded up). The duration of effect is 7 days of active posting.
Ability Illusion: Takes the appearance of the last conscious party Pokémon upon being sent out, type does not change. Appearance returns to normal when attacked.
Attacks NRM | PHY || Scratch:40 DMG. NRM | OTH || Leer: Lower targets physical defense one stage. DRK | PHY || Pursuit:40 DMG; Double damage if the opponent is switching out. (Priority +7) DRK | SPC || Dark Pulse:80 DMG; 3/10 Chance to Flinch.
(Next Move: )
Held Item EXP Share: Pokemon holding this item get extra EXP equal to 1/2 the base EXP gained from battles up to level 30.
Ability Magician: If this pokemon is not holding an item, when it attacks an opponent holding an item, it will steal the opponents held item. (Item will be returned at the end of the battle.)
Attacks FRY | SPC || Fairy Lock:Prevents escape/switching in the next turn, does not affect Ghost types. Doesn't prevent effects such as Baton pass and U-turn. NRM | PHY || Tackle:50 DMG. FRY | SPC || Fairy Wind:40 DMG. GST | PHY || Astonish:30 DMG; 4/10 Chance to Flinch target.
Held Item None:N/A
- - - - - -
USB the Joltik♂ LVL: 5 | HP: 50/50 | EXP: 1/15 FP: 0/5 (0/10)
Ability Compoundeyes: This pokemon's accuracy cannot be lowered.
Attacks BUG | OTH || String Shot:Lower targets speed two stages. BUG | PHY || Leech Life:20 DMG; Restores HP to the user equal to 1/2 of damage dealt. BUG | OTH || Spider Web:Opponent cannot escape/switch. ELC | OTH || Thunder Wave:Paralyze opponent.
(Next Move: )
Held Item None:N/A
- - - - - -
- - - - - -
INVENTORY
Pokeballs - Infinite Pokeballs
Restoration Items - Infinite Potions
Hold Items - Muscle Band - Charizardite-Y - Lucky Egg x 2 (Down from 3. One given to Sissil) - EXP Share x 1
Special Items - Rare Candies x 2 - Sweet Incense x 1
"What." Faraday shrugged. "Well you said you hadn’t found an idea yet. I’d think those would be the best places to look. I mean, I’m just guessing, as you can see I’ve got an amazing sense of style all my own." He suppressed a bit of a smirk as he heard the Zorua scoff, faking a hurt look instead.
"Hey now, don’t dis my style. This is going my default once I’m standing in stage lights." He joked. The Zorua was staring at him with a skeptical belief now, nose crinkled up as though he’d whiffed something bad.
"Uh huh… sure." Faraday gave a little scoff. Such disbelief, from his own pokemon even! That was just sad and tragic on so many levels. There was just too much work to be done to shake all this disbelief going on around him. And he was okay with that.
Ability Limber: The Pokémon cannot be Paralyzed while having this ability.
Attacks FHT | PHY || Jump Kick:100 DMG; 1/10 chance to miss. If It misses, user loses half max HP. FHT | PHY || Drain Punch:75 DMG; Restores HP to the user equal to 1/2 of damage dealt. FRE | PHY || Fire Punch:75 DMG; 4/10 Chance of Burn NRM | OTH || Endure:Survive any attack in one turn with 1 HP. 2nd use: 1/5 chance to work, Subsequent use: 1/10 chance to work.(Priority +3).
(Next Move: )
Held Item Muscle Band:Physical attacks do x1.2 damage.
Ability Technician: When this pokemon uses attacks that do 60 damage or lower, the power will do x1.5 damage instead.
Attacks GHT | SPC || Ominous Wind:60 DMG; 3/10 Chance of raising all of user's stats one stage. GHT | PHY || Shadow Sneak:40 DMG (Priority +1) PSY | PHY || Zen Headbutt:80 DMG; 3/10 Chance to Flinch target. PSY | OTH || Hypnosis:Puts the target to sleep.
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
(Next Move: Psychic, Lvl. 30)
Held Item Lucky Egg:Pokemon holding this item gain +1 Exp point each post and x1.5 Exp from battles (rounded up). The duration of effect is 7 days of active posting.
Ability Illusion: Takes the appearance of the last conscious party Pokémon upon being sent out, type does not change. Appearance returns to normal when attacked.
Attacks NRM | PHY || Scratch:40 DMG. NRM | OTH || Leer: Lower targets physical defense one stage. DRK | PHY || Pursuit:40 DMG; Double damage if the opponent is switching out. (Priority +7) DRK | SPC || Dark Pulse:80 DMG; 3/10 Chance to Flinch.
(Next Move: )
Held Item EXP Share: Pokemon holding this item get extra EXP equal to 1/2 the base EXP gained from battles up to level 30.
Ability Magician: If this pokemon is not holding an item, when it attacks an opponent holding an item, it will steal the opponents held item. (Item will be returned at the end of the battle.)
Attacks FRY | SPC || Fairy Lock:Prevents escape/switching in the next turn, does not affect Ghost types. Doesn't prevent effects such as Baton pass and U-turn. NRM | PHY || Tackle:50 DMG. FRY | SPC || Fairy Wind:40 DMG. GST | PHY || Astonish:30 DMG; 4/10 Chance to Flinch target.
Held Item None:N/A
- - - - - -
USB the Joltik♂ LVL: 5 | HP: 50/50 | EXP: 1/15 FP: 0/5 (0/10)
Ability Compoundeyes: This pokemon's accuracy cannot be lowered.
Attacks BUG | OTH || String Shot:Lower targets speed two stages. BUG | PHY || Leech Life:20 DMG; Restores HP to the user equal to 1/2 of damage dealt. BUG | OTH || Spider Web:Opponent cannot escape/switch. ELC | OTH || Thunder Wave:Paralyze opponent.
(Next Move: )
Held Item None:N/A
- - - - - -
- - - - - -
INVENTORY
Pokeballs - Infinite Pokeballs
Restoration Items - Infinite Potions
Hold Items - Muscle Band - Charizardite-Y - Lucky Egg x 2 (Down from 3. One given to Sissil) - EXP Share x 1
Special Items - Rare Candies x 2 - Sweet Incense x 1
"Would you though?" Faraday glanced over at the fox curiously as he spoke up again. "Hm? Do what?" the fox seemed momentarily agitated, taking a deep breath before continuing.
"The magazines?""Oh!" Faraday paused and stared a moment. It was like he was looking for some hints of a joke, but finding none. Soon his face contorted once more in a bit of a skeptical smile. "Really?"
"I want a good idea!" The fox practically shouted, a fact that caught Faraday off guard as he raised both hands up defensively and gave a slight nod. "Alright, alright. No need to shout." He responded. He shifted and rubbed under his chin in thought, gazing out at the desert. "I’ll see… what I can find. Once we get back to a city or something. Sound good?" He noted the little nod of appreciation he received.
Battle Summary A wild 21 Baltoy appeared! (210 HP; Levitate; Psybeam, Rock Tomb, Heal Block, Mud-Slap)
Round 1 Murphy used Aqua Tail! It’s super effective! 90 + 20 = 110 x 2 = 220 – 10 = 210 DMG 210 – 210 = 0 Baltoy fainted! +15 EXP to Murphy! (+7 EXP to Zorua!)
- Sweet Incense activated Jun. 28 @ 3:36 PM (Mountain Time) - Lucky Egg activation for Sissil: Jun. 28 @ 7:50 AM (Mountain Time) 2 of 7 Days used. - ((OoC: ))
Ability Limber: The Pokémon cannot be Paralyzed while having this ability.
Attacks FHT | PHY || Jump Kick:100 DMG; 1/10 chance to miss. If It misses, user loses half max HP. FHT | PHY || Drain Punch:75 DMG; Restores HP to the user equal to 1/2 of damage dealt. FRE | PHY || Fire Punch:75 DMG; 4/10 Chance of Burn NRM | OTH || Endure:Survive any attack in one turn with 1 HP. 2nd use: 1/5 chance to work, Subsequent use: 1/10 chance to work.(Priority +3).
(Next Move: )
Held Item Muscle Band:Physical attacks do x1.2 damage.
Ability Technician: When this pokemon uses attacks that do 60 damage or lower, the power will do x1.5 damage instead.
Attacks GHT | SPC || Ominous Wind:60 DMG; 3/10 Chance of raising all of user's stats one stage. GHT | PHY || Shadow Sneak:40 DMG (Priority +1) PSY | PHY || Zen Headbutt:80 DMG; 3/10 Chance to Flinch target. PSY | OTH || Hypnosis:Puts the target to sleep.
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
(Next Move: Psychic, Lvl. 30)
Held Item Lucky Egg:Pokemon holding this item gain +1 Exp point each post and x1.5 Exp from battles (rounded up). The duration of effect is 7 days of active posting.
Ability Illusion: Takes the appearance of the last conscious party Pokémon upon being sent out, type does not change. Appearance returns to normal when attacked.
Attacks NRM | PHY || Scratch:40 DMG. NRM | OTH || Leer: Lower targets physical defense one stage. DRK | PHY || Pursuit:40 DMG; Double damage if the opponent is switching out. (Priority +7) DRK | SPC || Dark Pulse:80 DMG; 3/10 Chance to Flinch.
(Next Move: )
Held Item EXP Share: Pokemon holding this item get extra EXP equal to 1/2 the base EXP gained from battles up to level 30.
Ability Magician: If this pokemon is not holding an item, when it attacks an opponent holding an item, it will steal the opponents held item. (Item will be returned at the end of the battle.)
Attacks FRY | SPC || Fairy Lock:Prevents escape/switching in the next turn, does not affect Ghost types. Doesn't prevent effects such as Baton pass and U-turn. NRM | PHY || Tackle:50 DMG. FRY | SPC || Fairy Wind:40 DMG. GST | PHY || Astonish:30 DMG; 4/10 Chance to Flinch target.
Held Item None:N/A
- - - - - -
USB the Joltik♂ LVL: 5 | HP: 50/50 | EXP: 1/15 FP: 0/5 (0/10)
Ability Compoundeyes: This pokemon's accuracy cannot be lowered.
Attacks BUG | OTH || String Shot:Lower targets speed two stages. BUG | PHY || Leech Life:20 DMG; Restores HP to the user equal to 1/2 of damage dealt. BUG | OTH || Spider Web:Opponent cannot escape/switch. ELC | OTH || Thunder Wave:Paralyze opponent.
(Next Move: )
Held Item None:N/A
- - - - - -
- - - - - -
INVENTORY
Pokeballs - Infinite Pokeballs
Restoration Items - Infinite Potions
Hold Items - Muscle Band - Charizardite-Y - Lucky Egg x 2 (Down from 3. One given to Sissil) - EXP Share x 1
Special Items - Rare Candies x 2 - Sweet Incense x 1
"…Thanks." Faraday smiled a little. "No problem. We’ll do what we can to make you fabulous." He couldn’t keep a straight face as he made that comment, the grin pretty damn terrible. The Zorua just stared. "No."
"What you don’t want to me amazing like that? Get some like big hair and flamboyant one piece suite with so much spangle you blind people-""NO." Faraday made a ‘pfft’ sound and flicked his wrist in a sassy fashion, straightening up and continuing the horrific act. "Fine, be that way." He remarked, grinning at the fox. The Zorua’s nose just crinkled further, staring the man down.
"You’re awful."
Battle Summary A wild 20 Baltoy appeared! (200 HP; Levitate; Psybeam, Rock Tomb, Heal Block, Mud-Slap)
Round 1 Murphy used Aqua Tail! It’s super effective! 90 + 20 = 110 x 2 = 220 – 10 = 210 DMG 200 – 210 = 0 Baltoy fainted! +15 EXP to Murphy! (+7 EXP to Zorua!)
- Sweet Incense activated Jun. 28 @ 3:36 PM (Mountain Time) - Lucky Egg activation for Sissil: Jun. 28 @ 7:50 AM (Mountain Time) 2 of 7 Days used. - ((OoC: ))
Ability Limber: The Pokémon cannot be Paralyzed while having this ability.
Attacks FHT | PHY || Jump Kick:100 DMG; 1/10 chance to miss. If It misses, user loses half max HP. FHT | PHY || Drain Punch:75 DMG; Restores HP to the user equal to 1/2 of damage dealt. FRE | PHY || Fire Punch:75 DMG; 4/10 Chance of Burn NRM | OTH || Endure:Survive any attack in one turn with 1 HP. 2nd use: 1/5 chance to work, Subsequent use: 1/10 chance to work.(Priority +3).
(Next Move: )
Held Item Muscle Band:Physical attacks do x1.2 damage.
Ability Technician: When this pokemon uses attacks that do 60 damage or lower, the power will do x1.5 damage instead.
Attacks GHT | SPC || Ominous Wind:60 DMG; 3/10 Chance of raising all of user's stats one stage. GHT | PHY || Shadow Sneak:40 DMG (Priority +1) PSY | PHY || Zen Headbutt:80 DMG; 3/10 Chance to Flinch target. PSY | OTH || Hypnosis:Puts the target to sleep.
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
(Next Move: Psychic, Lvl. 30)
Held Item Lucky Egg:Pokemon holding this item gain +1 Exp point each post and x1.5 Exp from battles (rounded up). The duration of effect is 7 days of active posting.
Ability Illusion: Takes the appearance of the last conscious party Pokémon upon being sent out, type does not change. Appearance returns to normal when attacked.
Attacks NRM | PHY || Scratch:40 DMG. NRM | OTH || Leer: Lower targets physical defense one stage. DRK | PHY || Pursuit:40 DMG; Double damage if the opponent is switching out. (Priority +7) DRK | SPC || Dark Pulse:80 DMG; 3/10 Chance to Flinch.
(Next Move: )
Held Item EXP Share: Pokemon holding this item get extra EXP equal to 1/2 the base EXP gained from battles up to level 30.
Ability Magician: If this pokemon is not holding an item, when it attacks an opponent holding an item, it will steal the opponents held item. (Item will be returned at the end of the battle.)
Attacks FRY | SPC || Fairy Lock:Prevents escape/switching in the next turn, does not affect Ghost types. Doesn't prevent effects such as Baton pass and U-turn. NRM | PHY || Tackle:50 DMG. FRY | SPC || Fairy Wind:40 DMG. GST | PHY || Astonish:30 DMG; 4/10 Chance to Flinch target.
Held Item None:N/A
- - - - - -
USB the Joltik♂ LVL: 5 | HP: 50/50 | EXP: 1/15 FP: 0/5 (0/10)
Ability Compoundeyes: This pokemon's accuracy cannot be lowered.
Attacks BUG | OTH || String Shot:Lower targets speed two stages. BUG | PHY || Leech Life:20 DMG; Restores HP to the user equal to 1/2 of damage dealt. BUG | OTH || Spider Web:Opponent cannot escape/switch. ELC | OTH || Thunder Wave:Paralyze opponent.
(Next Move: )
Held Item None:N/A
- - - - - -
- - - - - -
INVENTORY
Pokeballs - Infinite Pokeballs
Restoration Items - Infinite Potions
Hold Items - Muscle Band - Charizardite-Y - Lucky Egg x 2 (Down from 3. One given to Sissil) - EXP Share x 1
Special Items - Rare Candies x 2 - Sweet Incense x 1
Faraday gave a yawn, wiping some sweat from his brow again. The incense had long since faded out and it appeared that no longer would pokemon freely fling themselves at himself and his pokemon. Which really, was all for the better. It was probably time they moved along to the next city and hopefully the next gym.
"Alright all, gather it up. We’re moving out." He called as he got to his feet. He retrieved the pokedex from in front of the Zorua, returning it to the safety of his bag much to the fox’s slight dismay. It was fairly apparent though that Faraday wouldn’t be leaving the device to him to carry seeing as how well… there was no real way to carry it at all.
Waiting a moment as his team approached, he eyed them each. Murphy seemed excitedly pumped, dancing in place a bit. It was evident she was stronger, though the fact that she still hadn’t evolved was a little troubling. She took notice of Chromie’s change though, dancing around the Charmeleon excitedly. Dresden stood by, arms folded over his chest while Sissil hovered close of his own accord, eyeing everyone as he did.
"Alright, why don’t you all take a break, yeah? You’ve been training hard; might as well rest until we get to the next city." The detective commented. As he was greeted with grunts and chirps of approval, he returned them one by one. He turned to the Zorua, last one out, holding up a pokeball for him as well. "You want to take a rest too?" The fox stared a moment, squinting at the ball questioningly before shaking his head, hopping down from his perch on the rock. "No thanks. I’m fine for now." Faraday eyed him a moment before shrugging and storing the pokeball away.
"Mm… alright then." It was no skin off his nose for now if the pokemon wanted to stay out. Stifling another yawn, he double checked to make sure he had everything before starting to move. A quick look at the map on his watch and they were off in the right direction. Apparently it only got hotter from here; Lavaridge Town was apparently well noted for its hot springs. Hm… hot springs. That sounded kind of nice. Maybe he’d take a visit. So lost in his musings, Faraday didn’t catch the bump in the sand. At least not until it sent him tripped and smashing down into the sand.
"Shi- what the hell?" He swore, frowning and rolling over. The Zorua blinked, stopping in his tracks and staring at Faraday in surprise. "Are you alright?"
- Lucky Egg activation for Sissil: Jun. 28 @ 7:50 AM (Mountain Time) 2 of 7 Days used. - ((OoC: ))
Ability Limber: The Pokémon cannot be Paralyzed while having this ability.
Attacks FHT | PHY || Jump Kick:100 DMG; 1/10 chance to miss. If It misses, user loses half max HP. FHT | PHY || Drain Punch:75 DMG; Restores HP to the user equal to 1/2 of damage dealt. FRE | PHY || Fire Punch:75 DMG; 4/10 Chance of Burn NRM | OTH || Endure:Survive any attack in one turn with 1 HP. 2nd use: 1/5 chance to work, Subsequent use: 1/10 chance to work.(Priority +3).
(Next Move: )
Held Item Muscle Band:Physical attacks do x1.2 damage.
Ability Technician: When this pokemon uses attacks that do 60 damage or lower, the power will do x1.5 damage instead.
Attacks GHT | SPC || Ominous Wind:60 DMG; 3/10 Chance of raising all of user's stats one stage. GHT | PHY || Shadow Sneak:40 DMG (Priority +1) PSY | PHY || Zen Headbutt:80 DMG; 3/10 Chance to Flinch target. PSY | OTH || Hypnosis:Puts the target to sleep.
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
(Next Move: Psychic, Lvl. 30)
Held Item Lucky Egg:Pokemon holding this item gain +1 Exp point each post and x1.5 Exp from battles (rounded up). The duration of effect is 7 days of active posting.
Ability Illusion: Takes the appearance of the last conscious party Pokémon upon being sent out, type does not change. Appearance returns to normal when attacked.
Attacks NRM | PHY || Scratch:40 DMG. NRM | OTH || Leer: Lower targets physical defense one stage. DRK | PHY || Pursuit:40 DMG; Double damage if the opponent is switching out. (Priority +7) DRK | SPC || Dark Pulse:80 DMG; 3/10 Chance to Flinch.
(Next Move: )
Held Item EXP Share: Pokemon holding this item get extra EXP equal to 1/2 the base EXP gained from battles up to level 30.
Ability Magician: If this pokemon is not holding an item, when it attacks an opponent holding an item, it will steal the opponents held item. (Item will be returned at the end of the battle.)
Attacks FRY | SPC || Fairy Lock:Prevents escape/switching in the next turn, does not affect Ghost types. Doesn't prevent effects such as Baton pass and U-turn. NRM | PHY || Tackle:50 DMG. FRY | SPC || Fairy Wind:40 DMG. GST | PHY || Astonish:30 DMG; 4/10 Chance to Flinch target.
Held Item None:N/A
- - - - - -
USB the Joltik♂ LVL: 5 | HP: 50/50 | EXP: 1/15 FP: 0/5 (0/10)
Ability Compoundeyes: This pokemon's accuracy cannot be lowered.
Attacks BUG | OTH || String Shot:Lower targets speed two stages. BUG | PHY || Leech Life:20 DMG; Restores HP to the user equal to 1/2 of damage dealt. BUG | OTH || Spider Web:Opponent cannot escape/switch. ELC | OTH || Thunder Wave:Paralyze opponent.
(Next Move: )
Held Item None:N/A
- - - - - -
- - - - - -
INVENTORY
Pokeballs - Infinite Pokeballs
Restoration Items - Infinite Potions
Hold Items - Muscle Band - Charizardite-Y - Lucky Egg x 2 (Down from 3. One given to Sissil) - EXP Share x 1
Special Items - Rare Candies x 2 - Sweet Incense x 1
XXQuest Item - Heartscale: 7 / 10 XXArea Specific Item - Prison Bottle: 30 / 30 XXWild Pokémon Encounters: 54 / -- XXTrainer Encounters: 152 / 15 XXTraveling Post: 3 / 3 XXXXXXXX↘Moving to: Lavaridge City ┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛
-
Faraday grumbled, sitting up and swiping sand off himself as he eyed the strange lump in the sand. "Yeah… I’m fine." He murmured, eyeing the spot a moment. The Zorua frowned, still watching the man curiously.
"Something… wrong?" He inquired further when Faraday failed to give any further indication. He seemed focused on something else entirely though, swapping to sit on his knees and starting to dig in the sand. It wasn’t long until he was carefully tugging a bottle out from the ground. The Zorua blinked and stared at the strange bottle as the detective held it up, swiping sand off of it as he did.
"No… clue. Looks kind of old." Faraday mumbled, turning it over in his hands. It was an interesting design, like something you’d use for perfumes or… other fine scented liquid things. There was an eerie feeling around it, one that sent a shiver down Faraday’s back. "Mm…," He remarked to himself, eyes scanning over the bottle. The Zorua’s head tilted a bit. "Are you going to open it?" Faraday shook his head. "Nah. I don’t want to go damaging it." He didn’t quite have the heart to mention he didn’t enjoy the eerie feeling he was getting from the bottle as well. Pulling out his coat, he gently wrapped the bottle up to provide padding, storing it back in his bag once done. He’d find one of those museum types to hand it over too. For now though, he’d keep it same.
"C’mon, let’s get going." The Zorua nodded as Faraday got to his feet, swiping off his pants and continuing on to the route gate to the next town.
Faraday obtained:
Prison Bottle
- Lucky Egg activation for Sissil: Jun. 28 @ 7:50 AM (Mountain Time) 2 of 7 Days used. - ((OoC: ))
Ability Limber: The Pokémon cannot be Paralyzed while having this ability.
Attacks FHT | PHY || Jump Kick:100 DMG; 1/10 chance to miss. If It misses, user loses half max HP. FHT | PHY || Drain Punch:75 DMG; Restores HP to the user equal to 1/2 of damage dealt. FRE | PHY || Fire Punch:75 DMG; 4/10 Chance of Burn NRM | OTH || Endure:Survive any attack in one turn with 1 HP. 2nd use: 1/5 chance to work, Subsequent use: 1/10 chance to work.(Priority +3).
(Next Move: )
Held Item Muscle Band:Physical attacks do x1.2 damage.
Ability Technician: When this pokemon uses attacks that do 60 damage or lower, the power will do x1.5 damage instead.
Attacks GHT | SPC || Ominous Wind:60 DMG; 3/10 Chance of raising all of user's stats one stage. GHT | PHY || Shadow Sneak:40 DMG (Priority +1) PSY | PHY || Zen Headbutt:80 DMG; 3/10 Chance to Flinch target. PSY | OTH || Hypnosis:Puts the target to sleep.
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
(Next Move: Psychic, Lvl. 30)
Held Item Lucky Egg:Pokemon holding this item gain +1 Exp point each post and x1.5 Exp from battles (rounded up). The duration of effect is 7 days of active posting.
Ability Illusion: Takes the appearance of the last conscious party Pokémon upon being sent out, type does not change. Appearance returns to normal when attacked.
Attacks NRM | PHY || Scratch:40 DMG. NRM | OTH || Leer: Lower targets physical defense one stage. DRK | PHY || Pursuit:40 DMG; Double damage if the opponent is switching out. (Priority +7) DRK | SPC || Dark Pulse:80 DMG; 3/10 Chance to Flinch.
(Next Move: )
Held Item EXP Share: Pokemon holding this item get extra EXP equal to 1/2 the base EXP gained from battles up to level 30.
Ability Magician: If this pokemon is not holding an item, when it attacks an opponent holding an item, it will steal the opponents held item. (Item will be returned at the end of the battle.)
Attacks FRY | SPC || Fairy Lock:Prevents escape/switching in the next turn, does not affect Ghost types. Doesn't prevent effects such as Baton pass and U-turn. NRM | PHY || Tackle:50 DMG. FRY | SPC || Fairy Wind:40 DMG. GST | PHY || Astonish:30 DMG; 4/10 Chance to Flinch target.
Held Item None:N/A
- - - - - -
USB the Joltik♂ LVL: 5 | HP: 50/50 | EXP: 1/15 FP: 0/5 (0/10)
Ability Compoundeyes: This pokemon's accuracy cannot be lowered.
Attacks BUG | OTH || String Shot:Lower targets speed two stages. BUG | PHY || Leech Life:20 DMG; Restores HP to the user equal to 1/2 of damage dealt. BUG | OTH || Spider Web:Opponent cannot escape/switch. ELC | OTH || Thunder Wave:Paralyze opponent.
(Next Move: )
Held Item None:N/A
- - - - - -
- - - - - -
INVENTORY
Pokeballs - Infinite Pokeballs
Restoration Items - Infinite Potions
Hold Items - Muscle Band - Charizardite-Y - Lucky Egg x 2 (Down from 3. One given to Sissil) - EXP Share x 1
Special Items - Rare Candies x 2 - Sweet Incense x 1 - Prison Bottle
Item questing: Leftovers 9/30 posts Area Specific Item: ---- --/-- posts
Brushing away some of his hair, Marx tried to squint through the billowing sands. Man, it was hard to see with all this stuff blowing around! Occasionally it would die down, but... rarely was there a lull. He frowned worriedly. Maybe he should let Flygon out? He caught her here, she'd probably be happy to see her home place, right? But he didn't want to risk losing her if she got distracted or something, either....
Marx's Notes: Flygon: Dragonbreath
Pending items
3 x Max Revive x1 Apicot x5 Ganlon berries x2 Enigma Berries [horoscope, see Ajicka's item history] x1 Brush x1 Shampoo x1 Conditioner x1 Sheen Spritz x3 Magost Berries x1 Dream Gem HM06 - Wattson Good Rod
Week Two [Week Four of Halloween Event] One TM of Choice a Lucky egg
Oob;
◘ Basil the Grovyle ♂, lvl 49. Exp: 15/50 Ability: Overgrow When HP is below 1/3rd Grass type attacks do x1.5 damage Item: Redscarf All cool categorized attacks gain +1 appeal point HP: 490/490 FP Count: 1/5 9/10 posts for FP Attacks: ç•Dynamic Punch: 130 (100 + 30): Confuses target pokemon ç•Thunder Punch: 105 (75 + 30): 4/10 chance of paralysis Giga Drain: 105 (75 + 30): Restores HP to the user equal to 1/2 of damage dealt. ç•Leaf Blade: 120 (90 + 30): has a 1/10 chance to critically hit (Next Move: X-scissor at 43) ◘ Litwick ♂, lvl 39. Exp: 20/49 Ability: Flame Body The opponent has a 3/10 chance of being Burned when using an attack that requires physical contact against this Pokémon Item: Eviolite If held by a pokemon capable of evolving (but has not reached its final stage), their Defense and Special Defense are raised three stages each at the beginning of battle. HP: 390/390 FP Count: 0/5 9/10 Attacks: Fire Blast: 130 (110 + 20):, 4/10 Chance of Burn Inferno: 120 (100 + 20): Burns opponent Dark Pulse: 100 (80 + 20): 3/10 Chance to Flinch target Confuse Ray: Confuses target pokemon (Next Move: Hex at 28, Inferno at 38 ) ◘ Elgyem ♂, lvl 30. Exp 26/34 Ability: Telepathy Protects against damaging moves from allied Pokémon HP: 300/300 Attacks: Confusion: 50: 4/10 Chance to cause confusion ~Growl: Lower targets physical attack one stage ~Heal Block: Prevents the opponent from restoring HP for 5 Turns Miracle Eye: Resets targets evasiveness, removes dark's psychic Immunity (Next Move: Psybeam at 15 ) ◘ Flygon ♀, lvl 39. Exp: 10/37 Ability: Levitate Levitate renders the user immune to Ground-type moves (except Sand Attack), Spikes, Toxic Spikes, Misty Terrain, Grassy Terrain, Electric Terrain, Arena Trap, and damage from Sky Drop. These immunities can be lost if the user is holding an Iron Ball, is under the effects of Smack Down, Gravity, or Ingrain or if the opponent has Mold Breaker, Teravolt, or Turboblaze. Item: HP: 390/390 FP Count: 1/5 1/10 posts for FP Attacks: ç•Superpower: 140 (120 + 20): Lower physical attack & defense one stage ç•Feint Attack: 80 (60 + 20): Ignores accuracy & evasiveness ç•Bite: 80 (60 + 20): 4/10 Chance to Flinch target • Fissure: Instant K-O ; 3/10 chance (Next Move: Dragonbreath 35) ◘ Vaporeon ♀, lvl 39. Exp: 24/47 Ability: Water Absorb The Pokémon heals up to 1/8 of it's maximum HP when hit with Water-type moves Item: HP: 390/390 FP Count: 0/5 2/10 posts for FP Attacks: Aurora Beam: 85 (65 + 20): 1/2 chance to lower targets physical attack one stage ç•Quick Attack: 60 (40 + 20): (Priority +1) Water Pulse: 80 (60 + 20): 4/10 Chance to Confuse ~Muddy Water: 110 (90 + 20): 1/2 Chance to lowering targets accuracy one stage (Next Move: Hydro Pump 45 ) ◘ Sableye ♂, lvl 39. Exp: 27/45 FP Count: 0/5 3/10 posts for FP Ability: Prankster Increases the priority of status moves by +1 Item: HP: 390/390 Attacks: •Zen Headbutt - 100 (80 + 20), 3/10 Chance to Flinch target. ç•Shadow Claw: 90 (70 + 20): 1/10 Chance to critically hit ç•Foul Play: ? (95 + ?): Inflicts damage using the targets physical attack increases and level attack bonuses instead of the user's. Power Gem: 100 (80 + 20) (Next Move: Shadow Ball at 39)
◘ Usingi, Streeny, "Rain", "Usi", the Zorua ♀, lvl 10. Exp: 0/15 Ability: Illusion Moves that have a side effect get a second roll if the first fails. This ability does not effect OHKO move success chances. Item: HP: 100/100 FP Count: 0/5 0/10 posts for FP Attacks: ç•Scratch: 40 ~Leer: Lower targets physical defense one stage ç•Pursuit: 40: Double damage if the opponent is switching out (Priority +7) Fake Tears: Lower targets special defense two stages (Next Move: )
◘ Amaura ♂, lvl 39. Exp: 23/49 Ability: Refrigerate Normal-type moves become Ice-type moves and do x1.3 damage Item: HP: 390/390 FP: 0/5 6/10 Attacks: Round: 80 (60 + 20): Power doubles if used consecutively in double battles. Including both friendly and opponents pokemon. Doesn't need to be the same pokemon. ç•Zen Headbutt: 100 (80 + 20): 3/10 Chance to Flinch target Earth Power: 110 (90 + 20): 1/2 chance to lower targets special defense Ancient Power: 80 (60 + 20): 3/10 Chance of raising all of user's stats one stage (Next Move: Evolve 39 at night)
◘ Breloom ♂, lvl 40. Exp: 4/38 Ability: Poison Heal If the Pokémon is poisoned or badly poisoned, it will gain 1/8 of its maximum HP at the end of each turn instead of taking damage Item: Toxic Orb Holder gets badly poisoned after 1 turn. HP: 400/400 FP Count: 0/5 3/10 posts for FP Attacks: Venoshock: 85 (65 + 20): Inflicts double damage if target is poisoned Focus Blast: 140 (120 + 20): 1/2 chance of lowering targets special defense one stage ç•Facade: 90 (70 + 20): does double damage if user is poisoned, paralyzed, or burned •Fling: Power depends on held Item. Reference chart (Next Move: )
◘ Tyde, the Milotic ♂, lvl 10. Exp: 0/15 Ability: Competitive [iBoosts the Sp. Atk stat when a stat is lowered Item: HP: 100/100 FP Count: 0/5 2/10 posts for FP Attacks: Water Gun - 40 Refresh - Cures the user of poison, paralysis, or burn Blizzard - 110 (1/10 chance of freezing) Water Sport - Makes user immune to Fire type attacks
◘ Dustox ♂, lvl 13. Exp: 15/22 Ability: Shield Dust Damaging moves used by the opponent will not have an additional effect Item: HP: 130/130 FP Count: 0/5 0/10 Attacks: ç•Tackle: 50 ~String Shot: Lower targets speed two stages •Poison Sting: 15: 7/10 Chance to Poison Confusion: 50: 4/10 Chance to cause confusion (Next Move: Gust at 15)
◘ Chansey ♀, lvl 14. Exp: 1/19 Ability: Serene Grace Moves that have a side effect get a second roll if the first fails. This ability does not effect OHKO move success chances. Item: HP: 140/140 FP Count: 0/5 2/10 posts for FP Attacks: Metronome- 0-250** •Double-Edge- 120, user takes 1/3 damage recoil Refresh- Cures the user of poison, paralysis, or burn •Pound- 35 damage (Next Move: )
◘ Zubat ♂, lvl 29. Exp: 11/35 Ability: Inner Focus This Pokémon will not flinch Item: HP: 290/290 FP Count: 3/5 2/10 posts for FP Attacks: ç•Leech Life: 30 (20 + 10): Restores HP to the user equal to 1/2 of damage dealt. Supersonic: Confuses target pokemon ç•Wing Attack: 70 (60 + 10) ç•Bite: 70 (60 + 10): 4/10 Chance to Flinch target (Next Move: Wing Attack at level 15)
Item questing: Leftovers 10/30 posts Area Specific Item: ---- --/-- posts
Marx was starting to worry about getting lost himself as he wandered through the desert, and briefly let out Basil to ask for the scarf he'd given him, before recalling him to the safety of his pokeball. He used the scarf to wrap around his head, trying to help block out some of the sand from his face, ears, eyes, and hair, and help shelter him against the storm. He straightened up a bit, stopping to look around. That way? No, maybe... maybe that way? No... No. That way. Yeah. He shifted, then started walking, reaching up to rub his palm against his brow, and then drop his hand to his side. He just needed to get out of this sandstorm....
Marx's Notes: Flygon: Dragonbreath
Pending items
3 x Max Revive x1 Apicot x5 Ganlon berries x2 Enigma Berries [horoscope, see Ajicka's item history] x1 Brush x1 Shampoo x1 Conditioner x1 Sheen Spritz x3 Magost Berries x1 Dream Gem HM06 - Wattson Good Rod
Week Two [Week Four of Halloween Event] One TM of Choice a Lucky egg
Oob;
◘ Basil the Grovyle ♂, lvl 49. Exp: 16/50 Ability: Overgrow When HP is below 1/3rd Grass type attacks do x1.5 damage Item: HP: 490/490 FP Count: 1/5 10/10 posts for FP Attacks: ç•Dynamic Punch: 130 (100 + 30): Confuses target pokemon ç•Thunder Punch: 105 (75 + 30): 4/10 chance of paralysis Giga Drain: 105 (75 + 30): Restores HP to the user equal to 1/2 of damage dealt. ç•Leaf Blade: 120 (90 + 30): has a 1/10 chance to critically hit (Next Move: X-scissor at 43) ◘ Litwick ♂, lvl 39. Exp: 21/49 Ability: Flame Body The opponent has a 3/10 chance of being Burned when using an attack that requires physical contact against this Pokémon Item: Eviolite If held by a pokemon capable of evolving (but has not reached its final stage), their Defense and Special Defense are raised three stages each at the beginning of battle. HP: 390/390 FP Count: 0/5 9/10 Attacks: Fire Blast: 130 (110 + 20):, 4/10 Chance of Burn Inferno: 120 (100 + 20): Burns opponent Dark Pulse: 100 (80 + 20): 3/10 Chance to Flinch target Confuse Ray: Confuses target pokemon (Next Move: Hex at 28, Inferno at 38 ) ◘ Elgyem ♂, lvl 30. Exp 27/34 Ability: Telepathy Protects against damaging moves from allied Pokémon HP: 300/300 Attacks: Confusion: 50: 4/10 Chance to cause confusion ~Growl: Lower targets physical attack one stage ~Heal Block: Prevents the opponent from restoring HP for 5 Turns Miracle Eye: Resets targets evasiveness, removes dark's psychic Immunity (Next Move: Psybeam at 15 ) ◘ Flygon ♀, lvl 39. Exp: 11/37 Ability: Levitate Levitate renders the user immune to Ground-type moves (except Sand Attack), Spikes, Toxic Spikes, Misty Terrain, Grassy Terrain, Electric Terrain, Arena Trap, and damage from Sky Drop. These immunities can be lost if the user is holding an Iron Ball, is under the effects of Smack Down, Gravity, or Ingrain or if the opponent has Mold Breaker, Teravolt, or Turboblaze. Item: HP: 390/390 FP Count: 1/5 1/10 posts for FP Attacks: ç•Superpower: 140 (120 + 20): Lower physical attack & defense one stage ç•Feint Attack: 80 (60 + 20): Ignores accuracy & evasiveness ç•Bite: 80 (60 + 20): 4/10 Chance to Flinch target • Fissure: Instant K-O ; 3/10 chance (Next Move: Dragonbreath 35) ◘ Vaporeon ♀, lvl 39. Exp: 25/47 Ability: Water Absorb The Pokémon heals up to 1/8 of it's maximum HP when hit with Water-type moves Item: HP: 390/390 FP Count: 0/5 2/10 posts for FP Attacks: Aurora Beam: 85 (65 + 20): 1/2 chance to lower targets physical attack one stage ç•Quick Attack: 60 (40 + 20): (Priority +1) Water Pulse: 80 (60 + 20): 4/10 Chance to Confuse ~Muddy Water: 110 (90 + 20): 1/2 Chance to lowering targets accuracy one stage (Next Move: Hydro Pump 45 ) ◘ Sableye ♂, lvl 39. Exp: 28/45 FP Count: 0/5 3/10 posts for FP Ability: Prankster Increases the priority of status moves by +1 Item: HP: 390/390 Attacks: •Zen Headbutt - 100 (80 + 20), 3/10 Chance to Flinch target. ç•Shadow Claw: 90 (70 + 20): 1/10 Chance to critically hit ç•Foul Play: ? (95 + ?): Inflicts damage using the targets physical attack increases and level attack bonuses instead of the user's. Power Gem: 100 (80 + 20) (Next Move: Shadow Ball at 39)
◘ Usingi, Streeny, "Rain", "Usi", the Zorua ♀, lvl 10. Exp: 0/15 Ability: Illusion Moves that have a side effect get a second roll if the first fails. This ability does not effect OHKO move success chances. Item: HP: 100/100 FP Count: 0/5 0/10 posts for FP Attacks: ç•Scratch: 40 ~Leer: Lower targets physical defense one stage ç•Pursuit: 40: Double damage if the opponent is switching out (Priority +7) Fake Tears: Lower targets special defense two stages (Next Move: )
◘ Amaura ♂, lvl 39. Exp: 23/49 Ability: Refrigerate Normal-type moves become Ice-type moves and do x1.3 damage Item: HP: 390/390 FP: 0/5 6/10 Attacks: Round: 80 (60 + 20): Power doubles if used consecutively in double battles. Including both friendly and opponents pokemon. Doesn't need to be the same pokemon. ç•Zen Headbutt: 100 (80 + 20): 3/10 Chance to Flinch target Earth Power: 110 (90 + 20): 1/2 chance to lower targets special defense Ancient Power: 80 (60 + 20): 3/10 Chance of raising all of user's stats one stage (Next Move: Evolve 39 at night)
◘ Breloom ♂, lvl 40. Exp: 4/38 Ability: Poison Heal If the Pokémon is poisoned or badly poisoned, it will gain 1/8 of its maximum HP at the end of each turn instead of taking damage Item: Toxic Orb Holder gets badly poisoned after 1 turn. HP: 400/400 FP Count: 0/5 3/10 posts for FP Attacks: Venoshock: 85 (65 + 20): Inflicts double damage if target is poisoned Focus Blast: 140 (120 + 20): 1/2 chance of lowering targets special defense one stage ç•Facade: 90 (70 + 20): does double damage if user is poisoned, paralyzed, or burned •Fling: Power depends on held Item. Reference chart (Next Move: )
◘ Tyde, the Milotic ♂, lvl 10. Exp: 0/15 Ability: Competitive [iBoosts the Sp. Atk stat when a stat is lowered Item: HP: 100/100 FP Count: 0/5 2/10 posts for FP Attacks: Water Gun - 40 Refresh - Cures the user of poison, paralysis, or burn Blizzard - 110 (1/10 chance of freezing) Water Sport - Makes user immune to Fire type attacks
◘ Dustox ♂, lvl 13. Exp: 15/22 Ability: Shield Dust Damaging moves used by the opponent will not have an additional effect Item: HP: 130/130 FP Count: 0/5 0/10 Attacks: ç•Tackle: 50 ~String Shot: Lower targets speed two stages •Poison Sting: 15: 7/10 Chance to Poison Confusion: 50: 4/10 Chance to cause confusion (Next Move: Gust at 15)
◘ Chansey ♀, lvl 14. Exp: 1/19 Ability: Serene Grace Moves that have a side effect get a second roll if the first fails. This ability does not effect OHKO move success chances. Item: HP: 140/140 FP Count: 0/5 2/10 posts for FP Attacks: Metronome- 0-250** •Double-Edge- 120, user takes 1/3 damage recoil Refresh- Cures the user of poison, paralysis, or burn •Pound- 35 damage (Next Move: )
◘ Zubat ♂, lvl 29. Exp: 11/35 Ability: Inner Focus This Pokémon will not flinch Item: HP: 290/290 FP Count: 3/5 2/10 posts for FP Attacks: ç•Leech Life: 30 (20 + 10): Restores HP to the user equal to 1/2 of damage dealt. Supersonic: Confuses target pokemon ç•Wing Attack: 70 (60 + 10) ç•Bite: 70 (60 + 10): 4/10 Chance to Flinch target (Next Move: Wing Attack at level 15)
Item questing: Leftovers 11/30 posts Area Specific Item: ---- --/-- posts
Adjusting his scarf, Marx found his way out of the sand, and, soon, out of the desert. He sighed in relief and pulled the article of clothing off, and shook his head to get some of the sand off. Folding the scarf up, he reached into his hair and bent his head forward, trying to shake more out as he walked. He would probably need to take a shower or something once he got there... Straightening, Marx looked ahead, following the path as he made his way towards Lavaridge. Shower was one thing... but he had a few other things he needed to take care of, too...
Marx's Notes: Flygon: Dragonbreath
Pending items
3 x Max Revive x1 Apicot x5 Ganlon berries x2 Enigma Berries [horoscope, see Ajicka's item history] x1 Brush x1 Shampoo x1 Conditioner x1 Sheen Spritz x3 Magost Berries x1 Dream Gem HM06 - Wattson Good Rod
Week Two [Week Four of Halloween Event] One TM of Choice a Lucky egg
Oob;
◘ Basil the Grovyle ♂, lvl 49. Exp: 17/50 Ability: Overgrow When HP is below 1/3rd Grass type attacks do x1.5 damage Item: HP: 490/490 FP Count: 1/5 10/10 posts for FP Attacks: ç•Dynamic Punch: 130 (100 + 30): Confuses target pokemon ç•Thunder Punch: 105 (75 + 30): 4/10 chance of paralysis Giga Drain: 105 (75 + 30): Restores HP to the user equal to 1/2 of damage dealt. ç•Leaf Blade: 120 (90 + 30): has a 1/10 chance to critically hit (Next Move: X-scissor at 43) ◘ Litwick ♂, lvl 39. Exp: 22/49 Ability: Flame Body The opponent has a 3/10 chance of being Burned when using an attack that requires physical contact against this Pokémon Item: Eviolite If held by a pokemon capable of evolving (but has not reached its final stage), their Defense and Special Defense are raised three stages each at the beginning of battle. HP: 390/390 FP Count: 0/5 9/10 Attacks: Fire Blast: 130 (110 + 20):, 4/10 Chance of Burn Inferno: 120 (100 + 20): Burns opponent Dark Pulse: 100 (80 + 20): 3/10 Chance to Flinch target Confuse Ray: Confuses target pokemon (Next Move: Hex at 28, Inferno at 38 ) ◘ Elgyem ♂, lvl 30. Exp 28/34 Ability: Telepathy Protects against damaging moves from allied Pokémon HP: 300/300 Attacks: Confusion: 50: 4/10 Chance to cause confusion ~Growl: Lower targets physical attack one stage ~Heal Block: Prevents the opponent from restoring HP for 5 Turns Miracle Eye: Resets targets evasiveness, removes dark's psychic Immunity (Next Move: Psybeam at 15 ) ◘ Flygon ♀, lvl 39. Exp: 12/37 Ability: Levitate Levitate renders the user immune to Ground-type moves (except Sand Attack), Spikes, Toxic Spikes, Misty Terrain, Grassy Terrain, Electric Terrain, Arena Trap, and damage from Sky Drop. These immunities can be lost if the user is holding an Iron Ball, is under the effects of Smack Down, Gravity, or Ingrain or if the opponent has Mold Breaker, Teravolt, or Turboblaze. Item: HP: 390/390 FP Count: 1/5 1/10 posts for FP Attacks: ç•Superpower: 140 (120 + 20): Lower physical attack & defense one stage ç•Feint Attack: 80 (60 + 20): Ignores accuracy & evasiveness ç•Bite: 80 (60 + 20): 4/10 Chance to Flinch target • Fissure: Instant K-O ; 3/10 chance (Next Move: Dragonbreath 35) ◘ Vaporeon ♀, lvl 39. Exp: 26/47 Ability: Water Absorb The Pokémon heals up to 1/8 of it's maximum HP when hit with Water-type moves Item: HP: 390/390 FP Count: 0/5 2/10 posts for FP Attacks: Aurora Beam: 85 (65 + 20): 1/2 chance to lower targets physical attack one stage ç•Quick Attack: 60 (40 + 20): (Priority +1) Water Pulse: 80 (60 + 20): 4/10 Chance to Confuse ~Muddy Water: 110 (90 + 20): 1/2 Chance to lowering targets accuracy one stage (Next Move: Hydro Pump 45 ) ◘ Sableye ♂, lvl 39. Exp: 29/45 FP Count: 0/5 3/10 posts for FP Ability: Prankster Increases the priority of status moves by +1 Item: HP: 390/390 Attacks: •Zen Headbutt - 100 (80 + 20), 3/10 Chance to Flinch target. ç•Shadow Claw: 90 (70 + 20): 1/10 Chance to critically hit ç•Foul Play: ? (95 + ?): Inflicts damage using the targets physical attack increases and level attack bonuses instead of the user's. Power Gem: 100 (80 + 20) (Next Move: Shadow Ball at 39)
◘ Usingi, Streeny, "Rain", "Usi", the Zorua ♀, lvl 10. Exp: 0/15 Ability: Illusion Moves that have a side effect get a second roll if the first fails. This ability does not effect OHKO move success chances. Item: HP: 100/100 FP Count: 0/5 0/10 posts for FP Attacks: ç•Scratch: 40 ~Leer: Lower targets physical defense one stage ç•Pursuit: 40: Double damage if the opponent is switching out (Priority +7) Fake Tears: Lower targets special defense two stages (Next Move: )
◘ Amaura ♂, lvl 39. Exp: 23/49 Ability: Refrigerate Normal-type moves become Ice-type moves and do x1.3 damage Item: HP: 390/390 FP: 0/5 6/10 Attacks: Round: 80 (60 + 20): Power doubles if used consecutively in double battles. Including both friendly and opponents pokemon. Doesn't need to be the same pokemon. ç•Zen Headbutt: 100 (80 + 20): 3/10 Chance to Flinch target Earth Power: 110 (90 + 20): 1/2 chance to lower targets special defense Ancient Power: 80 (60 + 20): 3/10 Chance of raising all of user's stats one stage (Next Move: Evolve 39 at night)
◘ Breloom ♂, lvl 40. Exp: 4/38 Ability: Poison Heal If the Pokémon is poisoned or badly poisoned, it will gain 1/8 of its maximum HP at the end of each turn instead of taking damage Item: Toxic Orb Holder gets badly poisoned after 1 turn. HP: 400/400 FP Count: 0/5 3/10 posts for FP Attacks: Venoshock: 85 (65 + 20): Inflicts double damage if target is poisoned Focus Blast: 140 (120 + 20): 1/2 chance of lowering targets special defense one stage ç•Facade: 90 (70 + 20): does double damage if user is poisoned, paralyzed, or burned •Fling: Power depends on held Item. Reference chart (Next Move: )
◘ Tyde, the Milotic ♂, lvl 10. Exp: 0/15 Ability: Competitive [iBoosts the Sp. Atk stat when a stat is lowered Item: HP: 100/100 FP Count: 0/5 2/10 posts for FP Attacks: Water Gun - 40 Refresh - Cures the user of poison, paralysis, or burn Blizzard - 110 (1/10 chance of freezing) Water Sport - Makes user immune to Fire type attacks
◘ Dustox ♂, lvl 13. Exp: 15/22 Ability: Shield Dust Damaging moves used by the opponent will not have an additional effect Item: HP: 130/130 FP Count: 0/5 0/10 Attacks: ç•Tackle: 50 ~String Shot: Lower targets speed two stages •Poison Sting: 15: 7/10 Chance to Poison Confusion: 50: 4/10 Chance to cause confusion (Next Move: Gust at 15)
◘ Chansey ♀, lvl 14. Exp: 1/19 Ability: Serene Grace Moves that have a side effect get a second roll if the first fails. This ability does not effect OHKO move success chances. Item: HP: 140/140 FP Count: 0/5 2/10 posts for FP Attacks: Metronome- 0-250** •Double-Edge- 120, user takes 1/3 damage recoil Refresh- Cures the user of poison, paralysis, or burn •Pound- 35 damage (Next Move: )
◘ Zubat ♂, lvl 29. Exp: 11/35 Ability: Inner Focus This Pokémon will not flinch Item: HP: 290/290 FP Count: 3/5 2/10 posts for FP Attacks: ç•Leech Life: 30 (20 + 10): Restores HP to the user equal to 1/2 of damage dealt. Supersonic: Confuses target pokemon ç•Wing Attack: 70 (60 + 10) ç•Bite: 70 (60 + 10): 4/10 Chance to Flinch target (Next Move: Wing Attack at level 15)
A Pokemon! :: 169/oo5 I'm new to this, go easy on me 'kay? :: 1o5/15 What does that do again? :: Heart Scale 1/1o Look what I found :: OoB ::Zoro, Saga, Hronn, Origin
As the group entered the desert, he was quickly reminded of the whipping winds from before, and how they'd stung his face. Wishing right now that he had his jacket, the male pulled down his goggles while Saga rather happily pulled hers up around her eyes. The shiny mega Sceptile almost looked like an odd Flygon that had been forced to become land-bound. She stood close to Evan, acting like a barrier of sorts for the male, while Hronn and Origin happily took the lead, neither all that bothered by the sandstorm. "I wonder if my jacket is still somewhere in this desert? Likely burried under the sand, bu---" As he was saying this, Evan stopped noticing something orange whipping in the wind. Snagged on a cactus, there it was! What luck! Approaching it however, he noticed a woman standing nearby, scantily glad gulping down some water. She turned as Evan approached, a devious look in her eyes. Wait.. .wasn't that? "Oh, hey it's gay boy. I thought you'd be long gone." She mused, resting a hand on her hip. "What'er you doing still back here?" She asked, a genuine tone of curiosity in her voice. "Well... I went to the Renfest being held in Unova, and had to take the train in Mauville." He replied, raising a hand to ruffle the back of his hair. The girl scrunched her nose, giving him a toothy grin in response. "I went to, was pretty fun." She held up a faux tail of an Umbreon's that dangled from her hip. "Got this, you get anything?" Evan nodded. "Well, nothing like that, I more or less just came into possession of something things... Oh! Not that I stole, them, more like they were given to me." He chuckled. She didn't seem to find him suspicious for saying that, which Evan was grateful for... didn't want people thinking he was a thief. "Cool, anyway, why don't we have a quick battle? I got a new bunch that I want to train up some." Glad the subject was swapped, Evan nodded eagerly. "Sure."
__________________ Zoro ( Appeared as Louhi ) Vs Seedot
Zoro goes first! Zoro used Scratch || 4o + o - o = 4o to Seedot Seedot used Nature Power! It turned into Earth Power || 9o + o - o = 9o to Zoro Zoro = 6o/15o Seedot = 11o/15o
Evan swapped Zoro with Saga Seedot used Nature Power! || 9o + o x.5 - 3o = 15 to Saga
Saga used Leaf Blade || 9o + 3o x .5 - o = 6o to Seedot Seedot used Bide || It's biding it's time Seedot = 5o/15o
Saga used Dynamic Punch || Seedot fainted
___________________________ Origin Vs Deerling
Origin used Iron Tail || 1oo + 2o - o = 12o to Deerling Deerling used Jump Kick || 1oo + o x2 - 2o = 18o to Origin
Sága тнε sнiny ғεмαlε Scεpтilε || Lv. 42 || Hp.42o || HI : Sceptilite Ability :: Lightning Rod || Nature :: Calm - Almost appears bored. Holds a smile. Attacks :: +3o attack bonus Outrage - ç•Outrage: 12o: Inflicts damage for 2-3 turns attacking, then user is confused Water Spout - 15ox chp/mhp ç•Leaf Blade: 9o: has a 1/1o chance to critically hit ç•Dynamic Punch: 1oo: Confuses target Pokemon
Zoro тнε мαlε Zorua || Lv. 15 || Hp. 15o Ability :: Illusion || Nature :: Lax - He likes to fall into the background. Attacks :: No attack bonus Fake Tears: Lower targets special defense two stages ç•Pursuit: 4o: Double damage if the opponent is switching out (Priority +7) ç•Fury Swipes: 18: hits 2-5 times ç•Scratch - 4o
Origin тнε sнiny мαlε Tyrunt || Lv. 35 || Hp. 35o || HI :: Ability :: Strong Jaw || Nature :: Brave - He appears to be quite the born leader Attacks :: +2o added bonus ç•Dragon Tail: 60: Makes foes flee (wild), forces target to randomly swap Pokemon (trainer battle) (Priority -6) ç•Iron Tail: 1oo: 7/1o Chance of lowering targets physical defense one stage • ~Earthquake: 1oo : DD to those using Dig/Dive 1/2 if GT is in effect ç•Stomp: 65: 4/1o Chance to Flinch target, DD if target used minimize.
Louнi тнε sнiny мαlε Kαdαbrα || Lv. 36 || Hp. 36o || HI :: Twisted Spoon / PTM 1.2x Ability :: Magic Guard || Nature :: Serious - For lack of better words, he's a stick-in-the-mud Attacks :: +2o added bonus ~Reflect: Reduces damage from physical attacks by 1/2 for 5 Turns / Confusion - 5o 4/1o CC / Psybeam: 65: 4/10 Chance to Confuse / ç•Foul Play: 95: uses targets phy. Atta stat
Hrǫnn тнε мαlε Marshtomp || Lv. 28 || Hp. 28o HI: Exp. Share Ability :: Torrent || Nature :: Rash - Finds himself in precarious incidents from his overly active impulse. Attacks :: +1o added bonus ç•Tackle - 5o Mud Shot: 55: Lower foes speed one stage •~Earthquake: 1oo : DD to those using Dig/Dive 1/2 if GT is in effect Water gun - 4o
Luffy тнε sнiny мαlε Espurr || Lv. 14 || Hp. 14o Ability :: Infiltrator: || Nature :: Jolly - He's fun-loving, but can be very serious if the time is right. Attacks :: No attack bonus ~Quick Guard: Protects the User and Teammates Against Priority Moves (Priority +3) Mean Look - Prevents escape/switching. Doesn't prevent effects such as Baton pass and U-turn Confusion: 5o 4/1o Chance to cause confusion ~Light Screen: Reduces damage from special attacks by 1/2 for 5 Turns
||||||||||||||| Off hand ||||||
║xxxx౦Fylgia тнε ғεмαlε Gεkkit|| o2/25 Fylgia тнε ғεмαlε Gεkkit || Lv.13 || Hp. 13o || HI :: Ability :: Battle Armour || Nature :: Modest - A tad skiddish, but sure of what she wants Attacks :: No attack Bonus Withdraw - Raise user's def one stage / ç•Tackle: 5o / Disarming voice - 4o: Ignores acc & eva / ç•Punishment: 6o +2o for each oppo state increase.
║xxxx౦Sylpн тнε ғεмαlε Anoriтн || o9/19 Sylph тнε ғεмαlε Anorith || Lv. o9 || Hp. 9o || Ability :: Battle Armour || Nature :: Adamant - A sense of purpose is held in her gaze. Attacks :: No added bonus ç•Scratch - 4o / Harden - Raise Phy Def. one stage / ~Mud Sport: Reduces Electric-type moves by half for five turns
║xxxx౦Undinε тнε ғεмαlε Kαbuтo || 28/28 - oo/29 Undine тнε ғεмαlε Kαbuтo || Lv. 18 || Hp. 18o Ability :: Weak Armour || Nature :: Lax - Somewhat lazy; Easily scared Attacks :: No attack bonus ç•Scratch - 4o / Giga Drain: 75: Restores HP to the user equal to 1/2 of damage dealt. / ç•Knock Off - 65: Removes targets held Item / Increase power by 1.3 if removing an item this way. / Mud Shot - 55 Lower targets speed one stage
║xxxx౦ Gnomε тнε мαlε Sнiεldon || oo/15 Gnomε тнε мαlε Sнiεldon || Lv. 1o || Hp. 1oo || HI :: N/A Ability :: Soundproof || Nature :: Bold - Stands his ground no matter the odds. Very Courageous. Attacks :: No added bonus Metal Sound: Lower targets special defense two stages / Taunt: Opponent can only use moves that deal damage / Protect: The user is protected this round, if used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4) / ç•Tackle: 5o:
║xxxx౦Lαw тнε мαlε Pαngoro || 18/37 Law тнε мαlε Pancham || Lv. 32 || Hp. 32o Ability :: Scrappy || Nature :: Bold - A stand-alone type. Somewhat smug. Attacks :: +1o attack bonus ç•Comet Punch: 18: hits 2-5 times / ç•Karate Chop: 5o: 1/1o Chance to critically hit / ç•Slash: 7o: 1/1o chance to critically hit / ç•Vital Throw: 7o: Ignores Accuracy and Evasiveness (Priority -1)
║xxxx౦Aĸigssiαĸ тнε мαlε Torchic || o7/24 Aĸigssiαĸ тнε мαlε Torchic || Lv. 11 || Hp. 11o Ability :: Blaze || Nature :: Serious - Someone tentative, with a lack of emotion Attacks :: No added bonus ç•Scratch - 4o / ~Growl- Lowers target's attack by one stage / ç•Mega Kick - 12o / Ember - 4o 4/1o Chance of Burn
║xxxx౦ Sтiαn тнε мαlε Scrαggy || oo/15 Sтiαn тнε мαlε Scrαggy || Lv. 1o || Hp. ooo/1oo || HI :: N/A Ability :: Moxie || Nature :: Quirky - He has a short attention span and will often wander off. Attacks :: No added bonus Feint Attack : / Sand-Attack : / Low Kick : / Leer :
║xxxx౦ Askα тнε мαlε Arcнεn || oo/15 Askα тнε мαlε Arcнεn || Lv. 1o || Hp. 1oo/1oo || HI :: N/A Ability :: Defeatist || Nature :: Lax - Just a tad lazy. Food gives him motivation. Attacks :: No added bonus Double Team : / Rock Throw : / Wing Attack : / Leer :
║xxxx౦ Yαkulε? тнε мαlε Gogoαт || 16/36 Yakule the ♂Gogoat || Lv. 44 || Hp. 44o/44o || HI :: Lieche Berry Ability :: Grass Pelt || Nature :: Calm - Relaxed most of the time. He will go on a rampage for no apparent reason every once in a blue moon. Attack || + 3o added damage • ~Earthquake: 1oo: DD on digging foes, deals 1/2 dmg w/Grassy Terrain Take Down - 9o damage, user takes recoil damage equal to 1/4 of the damage dealt. • ~Bulldoze - 6o; Lowers target’s Speed by one stage, deals only half damage if Grassy Terrain is in effect Synthesis - Restores 1/2 max Hp [Restore all if Sunny]
Pokeballs8
Potions8
Mail Letters x5 / Explorer's Kit x1
Reaper Cloth x1 / Alakazite x1 / Mystic Water x1 x1 Water Stone / x1 Water Gem / Root Fossil x1
A Pokemon! :: 17o/oo5 I'm new to this, go easy on me 'kay? :: 1o6/15 What does that do again? :: Heart Scale 2/1o Look what I found :: OoB ::Zoro, Saga, Hronn, Origin
The sands settled as the battle came to an end. Evan stood victorious over the other trainer. Both gave equally wide grins when this was determined. "Good fight." Evan called, quickly crossing over to Origin. The fem trainer nodded, recalling her own fainted companion. "Was a good one." She replied. Stepping forward, the fem reached up to grab the dangling orange jacket, to which Evan held a hand up to stop her. "Oh, is that yours?" He asked. She quirked a brow, plucking the jacket to dangle from a finger. "Naw, found it half buried in the sand." She mused. "Oh, hey, that's right. Didn't you have one last time I saw you?" She inquired, seemingly now noticing Evan was only wearing his Sceptile shirt. "Yea, I... Lost it here in the desert. I think it's safe to say it's mine." He chuckled in response. The girl seemed to contemplate something before she offered the jacket forward. "Guess this would be your reward for winning the battle than. Seeing as I don't have any dough." Tossing the jacket up, she caught it in her hand, then tossed it once more, where Evan haphazardly caught it in response. The girl then started on her way back towards Mauville. "I'm goin' to do a bit more training to the south of Mauville, maybe we'll see one another again some day, huh?" She turned and gave a flirtatious wink. "The names Jewels by the way." "Huh? Oh, yea... Alright. I hope we do see each other again someday. Have fun training.. Jewels..." That felt awkward saying her name... but now that she was walking away, Evan slipped on his jacket, finding the comfort from the sand far greater then the discomfort from being warm, they weren't saying long. Lavaridge was mere feet away.
Though this fight did make Evan notice something... perhaps he was using Saga just a tad to much? Perhaps it was time to start training up another Pokemon along with the others he was already training. Thinking back, he remembered what the 5th gym entailed, and perhaps it was best to start preparing for that. Saga was already pretty strong, so of course she'd be helpful in that battle, but who else would be good to use? Perhaps Undine? Deciding on this, Evan, grabbed Saga's ball and swapped it was Undine's. "I think you deserve a rest, Saga. You've fought so hard lately." The Sceptile gave a agreeable nod, finding perhaps he was right. She was his starter so there was no way she'd ever disobey him, but still... he was right, he had to stop relying so much on her strength and get the others stronger as well.
╠══════════════════
Undine тнε ғεмαlε Kαbuтo || Lv. 18 || Hp. 18o Ability :: Weak Armour || Nature :: Lax - Somewhat lazy; Easily scared Attacks :: No attack bonus ç•Scratch - 4o / Giga Drain: 75: Restores HP to the user equal to 1/2 of damage dealt. / ç•Knock Off - 65: Removes targets held Item / Increase power by 1.3 if removing an item this way. / Mud Shot - 55 Lower targets speed one stage
Zoro тнε мαlε Zorua || Lv. 15 || Hp. 15o Ability :: Illusion || Nature :: Lax - He likes to fall into the background. Attacks :: No attack bonus Fake Tears: Lower targets special defense two stages ç•Pursuit: 4o: Double damage if the opponent is switching out (Priority +7) ç•Fury Swipes: 18: hits 2-5 times ç•Scratch - 4o
Origin тнε sнiny мαlε Tyrunt || Lv. 35 || Hp. 35o || HI :: Ability :: Strong Jaw || Nature :: Brave - He appears to be quite the born leader Attacks :: +2o added bonus ç•Dragon Tail: 60: Makes foes flee (wild), forces target to randomly swap Pokemon (trainer battle) (Priority -6) ç•Iron Tail: 1oo: 7/1o Chance of lowering targets physical defense one stage • ~Earthquake: 1oo : DD to those using Dig/Dive 1/2 if GT is in effect ç•Stomp: 65: 4/1o Chance to Flinch target, DD if target used minimize.
Louнi тнε sнiny мαlε Kαdαbrα || Lv. 36 || Hp. 36o || HI :: Twisted Spoon / PTM 1.2x Ability :: Magic Guard || Nature :: Serious - For lack of better words, he's a stick-in-the-mud Attacks :: +2o added bonus ~Reflect: Reduces damage from physical attacks by 1/2 for 5 Turns / Confusion - 5o 4/1o CC / Psybeam: 65: 4/10 Chance to Confuse / ç•Foul Play: 95: uses targets phy. Atta stat
Hrǫnn тнε мαlε Marshtomp || Lv. 28 || Hp. 28o HI: Exp. Share Ability :: Torrent || Nature :: Rash - Finds himself in precarious incidents from his overly active impulse. Attacks :: +1o added bonus ç•Tackle - 5o Mud Shot: 55: Lower foes speed one stage •~Earthquake: 1oo : DD to those using Dig/Dive 1/2 if GT is in effect Water gun - 4o
Luffy тнε sнiny мαlε Espurr || Lv. 14 || Hp. 14o Ability :: Infiltrator: || Nature :: Jolly - He's fun-loving, but can be very serious if the time is right. Attacks :: No attack bonus ~Quick Guard: Protects the User and Teammates Against Priority Moves (Priority +3) Mean Look - Prevents escape/switching. Doesn't prevent effects such as Baton pass and U-turn Confusion: 5o 4/1o Chance to cause confusion ~Light Screen: Reduces damage from special attacks by 1/2 for 5 Turns
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║xxxx౦Sága тнε Mεgα sнiny ғεмαlε Scεpтilε || 32/5o Sága тнε sнiny ғεмαlε Scεpтilε || Lv. 42 || Hp.42o || HI : Sceptilite Ability :: Lightning Rod || Nature :: Calm - Almost appears bored. Holds a smile. Attacks :: +3o attack bonus Outrage - ç•Outrage: 12o: Inflicts damage for 2-3 turns attacking, then user is confused Water Spout - 15ox chp/mhp ç•Leaf Blade: 9o: has a 1/1o chance to critically hit ç•Dynamic Punch: 1oo: Confuses target Pokemon
║xxxx౦Sylpн тнε ғεмαlε Anoriтн || o9/19 Sylph тнε ғεмαlε Anorith || Lv. o9 || Hp. 9o || Ability :: Battle Armour || Nature :: Adamant - A sense of purpose is held in her gaze. Attacks :: No added bonus ç•Scratch - 4o / Harden - Raise Phy Def. one stage / ~Mud Sport: Reduces Electric-type moves by half for five turns
║xxxx౦Fylgia тнε ғεмαlε Gεkkit|| o2/25 Fylgia тнε ғεмαlε Gεkkit || Lv.13 || Hp. 13o || HI :: Ability :: Battle Armour || Nature :: Modest - A tad skiddish, but sure of what she wants Attacks :: No attack Bonus Withdraw - Raise user's def one stage / ç•Tackle: 5o / Disarming voice - 4o: Ignores acc & eva / ç•Punishment: 6o +2o for each oppo state increase.
║xxxx౦ Gnomε тнε мαlε Sнiεldon || oo/15 Gnomε тнε мαlε Sнiεldon || Lv. 1o || Hp. 1oo || HI :: N/A Ability :: Soundproof || Nature :: Bold - Stands his ground no matter the odds. Very Courageous. Attacks :: No added bonus Metal Sound: Lower targets special defense two stages / Taunt: Opponent can only use moves that deal damage / Protect: The user is protected this round, if used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4) / ç•Tackle: 5o:
║xxxx౦Lαw тнε мαlε Pαngoro || 18/37 Law тнε мαlε Pancham || Lv. 32 || Hp. 32o Ability :: Scrappy || Nature :: Bold - A stand-alone type. Somewhat smug. Attacks :: +1o attack bonus ç•Comet Punch: 18: hits 2-5 times / ç•Karate Chop: 5o: 1/1o Chance to critically hit / ç•Slash: 7o: 1/1o chance to critically hit / ç•Vital Throw: 7o: Ignores Accuracy and Evasiveness (Priority -1)
║xxxx౦Aĸigssiαĸ тнε мαlε Torchic || o7/24 Aĸigssiαĸ тнε мαlε Torchic || Lv. 11 || Hp. 11o Ability :: Blaze || Nature :: Serious - Someone tentative, with a lack of emotion Attacks :: No added bonus ç•Scratch - 4o / ~Growl- Lowers target's attack by one stage / ç•Mega Kick - 12o / Ember - 4o 4/1o Chance of Burn
║xxxx౦ Sтiαn тнε мαlε Scrαggy || oo/15 Sтiαn тнε мαlε Scrαggy || Lv. 1o || Hp. ooo/1oo || HI :: N/A Ability :: Moxie || Nature :: Quirky - He has a short attention span and will often wander off. Attacks :: No added bonus Feint Attack : / Sand-Attack : / Low Kick : / Leer :
║xxxx౦ Askα тнε мαlε Arcнεn || oo/15 Askα тнε мαlε Arcнεn || Lv. 1o || Hp. 1oo/1oo || HI :: N/A Ability :: Defeatist || Nature :: Lax - Just a tad lazy. Food gives him motivation. Attacks :: No added bonus Double Team : / Rock Throw : / Wing Attack : / Leer :
║xxxx౦ Yαkulε? тнε мαlε Gogoαт || 16/36 Yakule the ♂Gogoat || Lv. 44 || Hp. 44o/44o || HI :: Lieche Berry Ability :: Grass Pelt || Nature :: Calm - Relaxed most of the time. He will go on a rampage for no apparent reason every once in a blue moon. Attack || + 3o added damage • ~Earthquake: 1oo: DD on digging foes, deals 1/2 dmg w/Grassy Terrain Take Down - 9o damage, user takes recoil damage equal to 1/4 of the damage dealt. • ~Bulldoze - 6o; Lowers target’s Speed by one stage, deals only half damage if Grassy Terrain is in effect Synthesis - Restores 1/2 max Hp [Restore all if Sunny]
Pokeballs8
Potions8
Mail Letters x5 / Explorer's Kit x1
Reaper Cloth x1 / Alakazite x1 / Mystic Water x1 x1 Water Stone / x1 Water Gem / Root Fossil x1