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Posted: Wed Feb 25, 2015 5:10 pm
Magic Name: Take Over Character Profile: Indigo Harvenheit Magic Type: Holder Description: The user of this magic, can take over the power of an entity and use it to fight. . It can increase the power, strength, and speed of the Caster. However Indigo's is special in the fact that it requires and item to activate. Spells: Time Sealed Soul, Time Sealed Soul: Le Futur Spell Name: Time Sealed Soul Spells Belonging To: Take Over Description: When the seal on Indigo's locket is broken, it will release his sealed demon powers which have turned into a type of magic. He can take over his own powers and take a demon form. Boosts: Strength +10 Endurance +10 Speed +10. Form Lasts 8 Posts. Mana Cost: 300 (150 per post to maintain) Requirements: Time-travelers Locket Strive Cost: Starter Spell Spell Name: Time Sealed Soul: Le Futur Spells Belonging To: Take Over Description: This is the second form that indigo can become when his power is unsealed. In this form he has the ability to send his attacks through time to a few posts later. Such as if he attacks with a weapon, that weapon will be sent into a time portal and vanish, and then it would be sent out of the portal, at the attended enemy, how ever many posts that is set for this spell later. Boosts: +15 Attack +15 Endurance +15 Speed. Attacks are sent 3 posts in the future. This form lasts for 10 posts Mana Cost: 600 (300 per post to maintain Requirements: Time-travelers Locket Strive Cost: 1000 Item Name: Time-travelers Locket Magic: Take Over {Time Sealed Soul} Description: Many years ago a demon placed a special seal on the locket.The seal was created to seal Indigo's magic demon powers. The demon then set two conditions in order to undo the seal, the first is that Indigo must be hit by an enemy attack, once that happens he can activate the second condition. The Second condition is that he has to utter the words "Unseal My Lost Time". When the two conditions are met the seal done on the locket will be undone, transferring the magic power sealed within to the one who is wearing it. They are then able to use that magic. Once the battle is over the power will be sealed once again. Okay i changed the mana cost and tried explaining the magic better.
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Posted: Wed Feb 25, 2015 9:00 pm
EnchantedLilypads Magic Name: Take Over Character Profile: Indigo Harvenheit Magic Type: Holder Description: The user of this magic, can take over the power of an entity and use it to fight. . It can increase the power, strength, and speed of the Caster. However Indigo's is special in the fact that it requires and item to activate. Spells: Time Sealed Soul, Time Sealed Soul: Le Futur After a review with the other moderators, we have decided that it is a holder magic that requires knowing Take Over magic to operate. It is just a slight renaming as it does not directly fall under the title of take over magic since it is character specialized. Spell Name: Time Sealed Soul Spells Belonging To: Take Over Description: When the seal on Indigo's locket is broken, it will release his sealed demon powers which have turned into a type of magic. He can take over his own powers and take a demon form. Boosts: Strength +10 Endurance +10 Speed +10. Form Lasts 8 Posts. Mana Cost: 300 (150 per post to maintain) Requirements: Time-travelers Locket Strive Cost: Starter SpellApproved Spell Name: Time Sealed Soul: Le Futur Spells Belonging To: Take Over Description: This is the second form that indigo can become when his power is unsealed. In this form he has the ability to send his attacks through time to a few posts later. Such as if he attacks with a weapon, that weapon will be sent into a time portal and vanish, and then it would be sent out of the portal, at the attended enemy, how ever many posts that is set for this spell later. Boosts: +15 Attack +15 Endurance +15 Speed. Attacks are sent 3 posts in the future. This form lasts for 10 posts Mana Cost: 600 (300 per post to maintain Requirements: Time-travelers Locket Strive Cost: 1000After review, we have a some rules to the requirements and costs, this will be approved if you accept these changes listed bellow Item Name: Time-travelers Locket Magic: Take Over {Time Sealed Soul} Description: Many years ago a demon placed a special seal on the locket.The seal was created to seal Indigo's magic demon powers. The demon then set two conditions in order to undo the seal, the first is that Indigo must be hit by an enemy attack, once that happens he can activate the second condition. The Second condition is that he has to utter the words "Unseal My Lost Time". When the two conditions are met the seal done on the locket will be undone, transferring the magic power sealed within to the one who is wearing it. They are then able to use that magic. Once the battle is over the power will be sealed once again. Holder Item ApprovedOkay i changed the mana cost and tried explaining the magic better. Spell Name: Time Sealed Soul: Le Futur Spells Belonging To: Take Over Description: This is the second form that indigo can become when his power is unsealed. In this form he has the ability to send an attack through time to a few posts later. Such as if he attacks with a weapon, that weapon will be sent into a time portal and vanish, and then it would be sent out of the portal, at the attended enemy, how ever many posts that is set for this spell later. Boosts: +15 Attack +15 Endurance +15 Speed. Attacks are sent 3 posts in the future, if the maintain cost is not kept during that time, the attack falls out of time dealing no extra damage. (weapon returns to timeline but no effects or attack is activated) Mana Cost: 1200 (225 per post to maintain) Requirements: Time-travelers Locket, A weapon to be thrown through time. (losing stat bonuses for the weapon till it is recovered) Strive Cost: 1425
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Posted: Wed Feb 25, 2015 9:09 pm
rainshadowdirewolf EnchantedLilypads Magic Name: Take Over Character Profile: Indigo Harvenheit Magic Type: Holder Description: The user of this magic, can take over the power of an entity and use it to fight. . It can increase the power, strength, and speed of the Caster. However Indigo's is special in the fact that it requires and item to activate. Spells: Time Sealed Soul, Time Sealed Soul: Le Futur After a review with the other moderators, we have decided that it is a holder magic that requires knowing Take Over magic to operate. It is just a slight renaming as it does not directly fall under the title of take over magic since it is character specialized. Spell Name: Time Sealed Soul Spells Belonging To: Take Over Description: When the seal on Indigo's locket is broken, it will release his sealed demon powers which have turned into a type of magic. He can take over his own powers and take a demon form. Boosts: Strength +10 Endurance +10 Speed +10. Form Lasts 8 Posts. Mana Cost: 300 (150 per post to maintain) Requirements: Time-travelers Locket Strive Cost: Starter SpellApproved Spell Name: Time Sealed Soul: Le Futur Spells Belonging To: Take Over Description: This is the second form that indigo can become when his power is unsealed. In this form he has the ability to send his attacks through time to a few posts later. Such as if he attacks with a weapon, that weapon will be sent into a time portal and vanish, and then it would be sent out of the portal, at the attended enemy, how ever many posts that is set for this spell later. Boosts: +15 Attack +15 Endurance +15 Speed. Attacks are sent 3 posts in the future. This form lasts for 10 posts Mana Cost: 600 (300 per post to maintain Requirements: Time-travelers Locket Strive Cost: 1000After review, we have a some rules to the requirements and costs, this will be approved if you accept these changes listed bellow Item Name: Time-travelers Locket Magic: Take Over {Time Sealed Soul} Description: Many years ago a demon placed a special seal on the locket.The seal was created to seal Indigo's magic demon powers. The demon then set two conditions in order to undo the seal, the first is that Indigo must be hit by an enemy attack, once that happens he can activate the second condition. The Second condition is that he has to utter the words "Unseal My Lost Time". When the two conditions are met the seal done on the locket will be undone, transferring the magic power sealed within to the one who is wearing it. They are then able to use that magic. Once the battle is over the power will be sealed once again. Holder Item ApprovedOkay i changed the mana cost and tried explaining the magic better. Spell Name: Time Sealed Soul: Le Futur Spells Belonging To: Take Over Description: This is the second form that indigo can become when his power is unsealed. In this form he has the ability to send an attack through time to a few posts later. Such as if he attacks with a weapon, that weapon will be sent into a time portal and vanish, and then it would be sent out of the portal, at the attended enemy, how ever many posts that is set for this spell later. Boosts: +15 Attack +15 Endurance +15 Speed. Attacks are sent 3 posts in the future, if the maintain cost is not kept during that time, the attack falls out of time dealing no extra damage. (weapon returns to timeline but no effects or attack is activated) Mana Cost: 1200 (225 per post to maintain) Requirements: Time-travelers Locket, A weapon to be thrown through time. (losing stat bonuses for the weapon till it is recovered) Strive Cost: 1425Okay thanks, and i'm fine with the conditions.
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Posted: Wed Feb 25, 2015 9:27 pm
Profile is approved and up See linkYou are now free to roam Fiore
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Posted: Wed Feb 25, 2015 10:33 pm
rainshadowdirewolf Profile is approved and up See linkYou are now free to roam Fiore Alright got it, were do I go to buy my holder item?
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Posted: Thu Feb 26, 2015 8:20 am
EnchantedLilypads Alright got it, were do I go to buy my holder item? I forgot that the required starter holder item is granted freely but any updates to it would need to be purchased or approved to be purchased. The weapon that would be needed for the second spell technique would need to be purchased as well. Newest moderator, still learning the ropes and trying to remember everything at once.
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Posted: Thu Feb 26, 2015 8:42 am
rainshadowdirewolf EnchantedLilypads Alright got it, were do I go to buy my holder item? I forgot that the required starter holder item is granted freely but any updates to it would need to be purchased or approved to be purchased. The weapon that would be needed for the second spell technique would need to be purchased as well. Newest moderator, still learning the ropes and trying to remember everything at once. Alright got it, thanks for the help ^.^
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Posted: Sat Feb 28, 2015 9:37 am
Hey I think i would wanna keep with my custom magic but one thing i would ask that what if i changed it to liquid element type thing, with starter only being water, then advanced to mud then Lava, which would be like S-class and really difficult, being as there isn't a lot of lava, would that be alright, also changing to liquid make? would that be more alright, so same spells just copies that are more advanced with different sources.
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Posted: Tue Mar 03, 2015 5:12 pm
Magic Name: Ferrous Form User: Jayapura Marsh Character Profile: Here Magic Type: Caster Description: It is often considered one of the only Molding Magic's that doesn't have a specific element and depends solely on the user's own magic. Focusing the magic of the user through the palm of their hands and putting them above one another, the user is able to slowly produce a small orb of hardened energy that has the feel of solid iron and is bendable only to the user. This means that they are able to change the shape, size, and form to anything of their choosing and can can even create different shapes for it to take. Spells: Chain Reaction, Utensil Horde, Giant Knife, Malleable Defense, Giant Chopsticks.
Spell Name: Chain Reaction Spells Belonging To: Ferrous Form Description: Focusing the magic of the user through the palm of their hands and putting them above one another, the user forms chains that rapidly binds the opponent with impressive speed. Mana Cost: 100 Requirements: None Strive Cost: Starter Spell
Spell Name: Utensil Horde Spells Belonging To: Ferrous Form Description: Focusing the magic of the user through the palm of their hands and putting them above one another, the user forms many artificial kitchen utensils (especially kitchen knives and forks) that surround the opponent. The utensils would assault the target by stabbing them all at once. Mana Cost: 100 Requirements: None Strive Cost: 100
Spell Name: Giant Knife Spells Belonging To: Ferrous Form Description: Focusing the magic of the user through the palm of their hands and putting them above one another, the user forms a big cutting knife at the size of a giant. Mana Cost: 100 Requirements: None Strive Cost: 100
Spell Name: Malleable Defense Spells Belonging To: Ferrous Form Description: Focusing the magic of the user through the palm of their hands and putting them above one another, the user forms a shield of hardened energy that prevent incoming attacks. Mana Cost: 100 Requirements: None Strive Cost: 100
Spell Name: Giant Chopsticks Spells Belonging To: Ferrous Form Description: Focusing the magic of the user through the palm of their hands and putting them above one another, the user forms two large chopsticks that in which the user would use them to capture opponents in between the chopsticks with a tight hold. Mana Cost: 100 Requirements: None Strive Cost: 100
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Posted: Thu Mar 12, 2015 2:04 pm
hey remember me? waiting for both my character to be accepted and my magic, seemingly forgotten and ignored after you said i might be able to get the water dragon slayer? trying to RP but cant because you forget what you said.
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Posted: Mon Mar 16, 2015 4:38 pm
Roses_of_Madness hey remember me? waiting for both my character to be accepted and my magic, seemingly forgotten and ignored after you said i might be able to get the water dragon slayer? trying to RP but cant because you forget what you said. crasher_wave won the roll and Ome has been busy, we havent been able to contact him for a few days, probably school or something
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Posted: Mon Mar 16, 2015 6:00 pm
rainshadowdirewolf Roses_of_Madness hey remember me? waiting for both my character to be accepted and my magic, seemingly forgotten and ignored after you said i might be able to get the water dragon slayer? trying to RP but cant because you forget what you said. crasher_wave won the roll and Ome has been busy, we havent been able to contact him for a few days, probably school or something Still, you can read his comments, you can see what he said, then my magic in general has been ignored when i just wanted to join. But i havent heard anything for my profile or magic in newrly 2-3 weeks. In my situation i belive you would feel the same.
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Posted: Mon Mar 16, 2015 9:12 pm
Roses_of_Madness Still, you can read his comments, you can see what he said, then my magic in general has been ignored when i just wanted to join. But i havent heard anything for my profile or magic in newrly 2-3 weeks. In my situation i belive you would feel the same. i would mess with it but im the newest admin and im learning by watching >.< i spent quite some time working with just the demon time magic for my first approval crying
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Posted: Tue Mar 17, 2015 9:27 am
Roses_of_Madness Magic Name: Liquid Force Character Profile: Taki Ikeme Magic Type: caster Description: Liquid force allows the mage to manipulate any liquid into any shape and change it to any consistency, whether a gel, solid or something even more complicated.this magic may manipulate anything in a liquid form, from water, to soup, to lava. The more complicated the shape along with how large the higher the mana cost. (Uses liquids already available not creating it out of thin air.) Spells: Spell Name:Liquid shot (starter spell?) Spells Belonging To:Liquid Force Description: Creates a barrage of either soft or hard drops of liquid, depending on desired effect of the attack. The liquid used will also change affect. Mana Cost: 250-400 depending on how long spell is held Requirements: free liquid. Strive Cost:http://www.gaiaonline.com/guilds/viewtopic.php?page=1&t=24452905#367187181 Spell Name:Liquid Shield Spells Belonging To:Liquid force Description:creates a shield of either a solid or somewhat pliable texture, size varies of desired effectiveness and available Liquid to make it. Mana Cost:400-600 Requirements: Free Liquid Strive Cost:http://www.gaiaonline.com/guilds/viewtopic.php?page=1&t=24452905#367187181 Spell Name:Liquid cushion Spells Belonging To:Liquid Force Description: creates a bubble like mass usually used to catch either the caster or someone else, or just to create basically a bean bag chair of gel. Mana Cost: 200-1000 (varies depending on size) Requirements: An amount of water equal to the attempted size of cushine Strive Cost:http://www.gaiaonline.com/guilds/viewtopic.php?page=1&t=24452905#367187181 Spell Name: liquid staff Spells Belonging To:Liquid Force Description: takes any liquid and hardens it into a bo staff used for melee combat. Mana Cost: 200 Requirements: small amount of anon harmful liquid. (Ex: cannot be lava or poison) Strive Cost:http://www.gaiaonline.com/guilds/viewtopic.php?page=1&t=24452905#367187181((I dont quite get the stive cost that is needed, could I have help understanding that?)) Yeah I'll take care of your magic for you. The delay has mostly been because we've been discussing your magic between ourselves and how we felt about it. Frankly we (the mods) find it a little over powered. This roleplay is very specific with its magics. Or at least in what the magics can do. To allow you the possibility to manipulate any and all liquids would simultaneously shaft those before you who specifically went with blood manipulation or water manipulation. We'd all much prefer if you went into particular detail on just what liquids you wanted to manipulate, or hell if you had a specific fantasy liquid that you made for your character to manipulate, and that liquid had special properties etc etc and then your character can only manipulate that liquid... Thats easier to let through, rather than a broad liquid manipulation. Sorry, but until that happens your magic needs to be denied. One second you're throwing water at the enemy, the next you're melting their face with lava...
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xXRedemption_VengeanceXx Vice Captain
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Posted: Tue Mar 17, 2015 11:31 am
xXRedemption_VengeanceXx Roses_of_Madness Magic Name: Liquid Force Character Profile: Taki Ikeme Magic Type: caster Description: Liquid force allows the mage to manipulate any liquid into any shape and change it to any consistency, whether a gel, solid or something even more complicated.this magic may manipulate anything in a liquid form, from water, to soup, to lava. The more complicated the shape along with how large the higher the mana cost. (Uses liquids already available not creating it out of thin air.) Spells: Spell Name:Liquid shot (starter spell?) Spells Belonging To:Liquid Force Description: Creates a barrage of either soft or hard drops of liquid, depending on desired effect of the attack. The liquid used will also change affect. Mana Cost: 250-400 depending on how long spell is held Requirements: free liquid. Strive Cost:http://www.gaiaonline.com/guilds/viewtopic.php?page=1&t=24452905#367187181 Spell Name:Liquid Shield Spells Belonging To:Liquid force Description:creates a shield of either a solid or somewhat pliable texture, size varies of desired effectiveness and available Liquid to make it. Mana Cost:400-600 Requirements: Free Liquid Strive Cost:http://www.gaiaonline.com/guilds/viewtopic.php?page=1&t=24452905#367187181 Spell Name:Liquid cushion Spells Belonging To:Liquid Force Description: creates a bubble like mass usually used to catch either the caster or someone else, or just to create basically a bean bag chair of gel. Mana Cost: 200-1000 (varies depending on size) Requirements: An amount of water equal to the attempted size of cushine Strive Cost:http://www.gaiaonline.com/guilds/viewtopic.php?page=1&t=24452905#367187181 Spell Name: liquid staff Spells Belonging To:Liquid Force Description: takes any liquid and hardens it into a bo staff used for melee combat. Mana Cost: 200 Requirements: small amount of anon harmful liquid. (Ex: cannot be lava or poison) Strive Cost:http://www.gaiaonline.com/guilds/viewtopic.php?page=1&t=24452905#367187181((I dont quite get the stive cost that is needed, could I have help understanding that?)) Yeah I'll take care of your magic for you. The delay has mostly been because we've been discussing your magic between ourselves and how we felt about it. Frankly we (the mods) find it a little over powered. This roleplay is very specific with its magics. Or at least in what the magics can do. To allow you the possibility to manipulate any and all liquids would simultaneously shaft those before you who specifically went with blood manipulation or water manipulation. We'd all much prefer if you went into particular detail on just what liquids you wanted to manipulate, or hell if you had a specific fantasy liquid that you made for your character to manipulate, and that liquid had special properties etc etc and then your character can only manipulate that liquid... Thats easier to let through, rather than a broad liquid manipulation. Sorry, but until that happens your magic needs to be denied. One second you're throwing water at the enemy, the next you're melting their face with lava... i already heard that before and proposed an idea but again never got anything back, the idea was, "Hey I think i would wanna keep with my custom magic but one thing i would ask that what if i changed it to liquid element type thing, with starter only being water, then advanced to mud then Lava, which would be like S-class and really difficult, being as there isn't a lot of lava, would that be alright, also changing to liquid make? would that be more alright, so same spells just copies that are more advanced with different sources."
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