Then Dictys called the base at that charming market. "We need ten of you at the asylum - it shouldn't be too far off." That was that done, then! Ey could stick around to "build" or place flags after Atiqua worked on them, or perhaps ey could gather up more defenders. Ey had some time to decide.
Group Progress: Coordinates Unlocked: (3,5); (4,6); (6,3); (6,5); (2,6); (1,4); (3,6); (6, 6); (2,3) Defenders on Standby: 0 Result of Action: 10 defenders moved from 1,4 old market to 2,3 old hemisect asylum
"Okay tiny. You want the crazy coop crushed?" She grinned. "Consider it done."
Group Progress: Coordinates Unlocked: (3,5); (4,6); (6,3); (6,5); (2,6); (1,4); (3,6); (6, 6); (2,3) Defenders on Standby: 0 Result of Action: Base attacked- [2,3]
Excellent. Dictys found emself smiling as Atiqua worked.
Group Progress: Coordinates Unlocked: (3,5); (4,6); (6,3); (6,5); (2,6); (1,4); (3,6); (6, 6); (2,3) Defenders on Standby: 0 Result of Action: building at [2,3]
Humming to herself, she went to the docks. It was pretty clear what she had planned.
Group Progress: Coordinates Unlocked: (3,5); (4,6); (6,3); (6,5); (2,6); (1,4); (3,6); (6, 6); (2,3) Defenders on Standby: 0 Result of Action: Base attacked- [6,5]
Sighing heavily, she wondered why they kept trying to take the docks. Maybe the had a fish thing.
Group Progress: Coordinates Unlocked: (3,5); (4,6); (6,3); (6,5); (2,6); (1,4); (3,6); (6, 6); (2,3) Defenders on Standby: 0 Result of Action: Base attacked- [6,5]
Posted: Sat Aug 23, 2014 11:18 pm
They certainly had a fish thing. Or at least a fish troll. Dictys headed over in Atiqua's wake, and...raised eir eyebrows at her attempts to destroy that.
Well, that was all right. Dictys had rocks.
Group Progress: Coordinates Unlocked: (3,5); (4,6); (6,3); (6,5); (2,6); (1,4); (3,6); (6, 6); (2,3) Defenders on Standby: 0 Result of Action: n/a
thyPOPE
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thyPOPE rolled 1 6-sided dice:
3Total: 3 (1-6)
thyPOPE
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Posted: Sat Aug 23, 2014 11:20 pm
Dictys picked up the rock and threw it.
The base crumbled, which was a little surprising, but, well - Atiqua had really done most of the work. Group Progress: Coordinates Unlocked: (3,5); (4,6); (6,3); (6,5); (2,6); (1,4); (3,6); (6, 6); (2,3) Defenders on Standby: 0 Result of Action: docks destroyed at [6,5]
Posted: Sun Aug 24, 2014 11:31 am
DAILY REFRESH!
It's a new day! This evening, everything is quiet in anticipation. The rebels gave a strong push, but the royalists are beginning to retake control. Tonight will be the deciding factor for the Battle of Old Hemisect.
Today's Happenstance: Actions taken today will result in double points.
Each troll is refreshed and ready to go with3 available actions.
REMINDER:Today is the last official day of the territory game. Come Monday's refresh, the mechanics of the game will cease as the scores are tallied, the threads are reviewed, and we prepare for the final phase of the meta. You will still be welcome to RP in the team threads, but please plan your actions accordingly!
Refreshers: POSSIBLE ACTIONS ARE:
Build: Roll 1D6 to build on a coordinate that you have unlocked – the roll result determines the durability of the base. You can also build on friendly bases to add durability, up to a maximum of 30 durability. You cannot build on a coordinate that already has an enemy base on it. Trolls with training in Construction get a bonus to their roll: Apprentice: Roll 2D6 Journeytroll: Roll 3D6 Master: Roll 4D6 Grandmaster: Roll 5D6
Rally: Roll 1D6 to organize defenders, which can be assigned to any coordinate you have unlocked. The roll result determines the amount of defenders you have rallied. Defenders will be on stand-by until you mobilize them. Defenders are the second level of defense that can be assigned to protect a base. You must use defenders to take out defenders if you want to demolish an enemy base! Trolls with training in Recruiting get a bonus to their roll: Apprentice: Roll 2D6 Journeytroll: Roll 3D6 Master: Roll 4D6 Grandmaster: Roll 5D6 Demolish: Roll 1D6 to destroy a base on a coordinate that you have unlocked – the roll result determines the amount of damage done to the durability of the base. At 0 durability, the base is destroyed. You cannot demolish a base with defenders assigned to it. Trolls with training in Demolition get a bonus to their roll: Apprentice: Roll 2D6 Journeytroll: Roll 3D6 Master: Roll 4D6 Grandmaster: Roll 5D6
Intelligence: Roll a new coordinate (2D6). If you roll a coordinate you have already unlocked, the roll is wasted. Trolls with training in Intelligence get a bonus to their rolls: Apprentice: Roll 2 new coordinates (4D6) Journeytroll: Roll 2 new coordinates (4D6); if at least 1 of the coordinates is not unique, re-roll. Each re-roll will increase in numbers by 2D6. So, if you don't find a coordinate on your first 2D6 roll, roll 2D6 again. If there are no unique numbers, roll 4D6. Then 6D6, etc. The FIRST unique coordinate unlocked will be considered the new coordinate. So: Bobbie rolled 4D6 and got 2,2, 5,5 and both sets of coordinates are unique. She ONLY unlocks [2,2]. Master: Journeytroll effect OR select one new coordinate from another team and unlock it. You must post with roleplay in your own thread and the other team’s thread for this to take effect. Grandmaster: Journeytroll effect OR Master effect OR… Roll 1 coordinate (2D6). If your allies control the coordinate rolled: add 5 durability and 5 defenders to that coordinate (may surpass the maximum durability/defender limit by 5). If your opponents control the coordinate rolled: it loses 5 durability and 5 recruits (does not apply if the numbers would decrease past 0). You additionally unlock the coordinate.
Mobilize: Choose one of two options: 1. Send defenders from your stand-by or a friendly-base you control to any friendly-base on a coordinate that you have unlocked. 2. Assault an enemy-controlled coordinate that you have unlocked using defenders from a friendly base. Defenders must be deployed to a base before they can assault an enemy base and cannot attack directly from your standby.
POST IN THE WAR ROOM THREAD IF:
You build a new base on a coordinate You reinforce a friendly base You assign defenders to a base You assault a base You do damage to a base You destroy a base You use the Grandmaster Intelligence perk to affect a base
It was the final night. Dictys darted out with a smug little smile upon eir face. People followed, of course. Group Progress: Coordinates Unlocked: (3,5); (4,6); (6,3); (6,5); (2,6); (1,4); (3,6); (6, 6); (2,3) Defenders on Standby: 12 Result of Action: 12 defenders added to standby
Ey didn't object to this. Why would ey? People should follow em. Ey was Dictys Glauci. Group Progress: Coordinates Unlocked: (3,5); (4,6); (6,3); (6,5); (2,6); (1,4); (3,6); (6, 6); (2,3) Defenders on Standby: 18 Result of Action: 6 more defenders rallied
thyPOPE
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thyPOPE
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Posted: Sun Aug 24, 2014 1:54 pm
"Head to the north, on the coast - there should be some bungalows where you're necessary." Dictys watched the trolls leave with some satisfaction.
There. There might be more to be done, but Dictys simply didn't have time tonight. Group Progress: Coordinates Unlocked: (3,5); (4,6); (6,3); (6,5); (2,6); (1,4); (3,6); (6, 6); (2,3) Defenders on Standby: 0 Result of Action: 18 defenders deployed to [6,6] bungalows
Posted: Sun Aug 24, 2014 2:27 pm
Atiqua was less polite with her directions. "HEY YOU GLUBBIN SLIME SUCKERS." She yelled at a few trolls. "HEAD TO THE DOCKS. I WANNA SEE SOME BLOOD."
They gave her a look but still did what she said. Atiqua chalked it up to the powers of her hat.
Group Progress: Coordinates Unlocked: (3,5); (4,6); (6,3); (6,5); (2,6); (1,4); (3,6); (6, 6); (2,3) Defenders on Standby: 0 Result of Action: 5 defenders moved from bungalows to docks
Dictys offered her a nod when ey finally arrived on scene. That...was certainly not how ey'd do it, but ey'd defer to Atiqua when it came to things like...demolition (ugh). As long as, in future, actually dealing with people was left to Dictys.
As it should be. "Whatever those methods are, they're effective," ey shrugged. It was better not to address the trolls like that, though - who'd listen to a leader like that?