Welcome to Gaia! ::

THIS IS HALLOWEEN: Deus Ex Machina

Back to Guilds

Welcome to Deus Ex Machina, a humble training facility located on a remote island. 

 

Reply THIS IS HALLOWEEN: Deus Ex Machina Training Facilities
[Solo] Unda Da Sea (Melvin - Runecraft) Goto Page: [] [<] 1 2 3 ... 5 6 7 8 9 10 ... 13 14 15 16 [>] [»|]

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit
MoonKitsune rolled 1 8-sided dice: 3 Total: 3 (1-8)

MoonKitsune

Romantic Exhibitionist

PostPosted: Sat Jun 21, 2014 8:48 pm


Step Two

Some of the caves house many useful stones, other house things waiting to kill you. You can keep on collecting for as long as your willing to risk it (or until you die.)

Roll 1d8
1: A few stones! Roll 1d4 to see how many you find in this cave!
2: Sentient sea weed aggressively gropes you! Roll 1d4 to see how much damage it does!
3: A nice amount of stones! Roll 1d8 to see how many you find in this cave!
4: Tentacles! Roll 1d8 to see how much damage they do!
5: A bunch of stones! Roll 1d10 to see how many you find in this cave!
6: This area becomes permanently mob free and reveals a large cache of stones, roll 1d20 to see how many you find in this cave!
7: The mermaids guarded several large, dark caves that are now open to explore. Hundreds to thin, snake-like tendrils shoot out from the darkness. Roll 1d12 to see how much damage they do!
8: The mermaids guarded several large, dark caves that are now open to explore. What appears to be a cave full of inviting stones is actually a huge toothy maw, patiently waiting to devour you. Roll 1d20 to see how much damage it does!


He grabbed a leg and pushed himself up before seeing a small cave, just enough to crouch, and he moved in before looking at the stones inside. It was rather peaceful just moving like a bee from one cave to the next, collecting.

MoonKitsune rolled 1 8-sided dice: 6 Total: 6 (1-8)
PostPosted: Sat Jun 21, 2014 8:51 pm


Quote:
3: A nice amount of stones! Roll 1d8 to see how many you find in this cave!


Ugh. All this water is making me sick.

I guess it would considering you lived in the ground and the desert?

It's nauseating. Hurry up already.

He collected his stones and headed up again.


HP: 30/50
Stones Found: 26

MoonKitsune

Romantic Exhibitionist

MoonKitsune rolled 1 8-sided dice: 2 Total: 2 (1-8)

MoonKitsune

Romantic Exhibitionist

PostPosted: Sat Jun 21, 2014 8:55 pm


Step Two

Some of the caves house many useful stones, other house things waiting to kill you. You can keep on collecting for as long as your willing to risk it (or until you die.)

Roll 1d8
1: A few stones! Roll 1d4 to see how many you find in this cave!
2: Sentient sea weed aggressively gropes you! Roll 1d4 to see how much damage it does!
3: A nice amount of stones! Roll 1d8 to see how many you find in this cave!
4: Tentacles! Roll 1d8 to see how much damage they do!
5: A bunch of stones! Roll 1d10 to see how many you find in this cave!
6: This area becomes permanently mob free and reveals a large cache of stones, roll 1d20 to see how many you find in this cave!
7: The mermaids guarded several large, dark caves that are now open to explore. Hundreds to thin, snake-like tendrils shoot out from the darkness. Roll 1d12 to see how much damage they do!
8: The mermaids guarded several large, dark caves that are now open to explore. What appears to be a cave full of inviting stones is actually a huge toothy maw, patiently waiting to devour you. Roll 1d20 to see how much damage it does!


As he moved up and up towards the surface, more light filtered down and he was grabbed around his waist by seaweed. Tightly holding him and trying to pull him close to the rocky wall, he planted his feet out and pulled away.
MoonKitsune rolled 1 4-sided dice: 4 Total: 4 (1-4)
PostPosted: Sat Jun 21, 2014 8:59 pm


Quote:
2: Sentient sea weed aggressively gropes you! Roll 1d4 to see how much damage it does!


He turned away, pushing out from the seaweed before he pulled out of its reach. It was about time to head home anyways.

Home.

He sighed, remembering what he had (or didn't) have to go to.



HP: 26/50
Stones Found: 26

MoonKitsune

Romantic Exhibitionist

MoonKitsune rolled 1 6-sided dice: 3 Total: 3 (1-6)

MoonKitsune

Romantic Exhibitionist

PostPosted: Sat Jun 21, 2014 9:04 pm


Quote:
Roll 1d6
1: you are safe.
2: you are safe.
3: you are safe.
4: a massive sea creature attacks you. Roll 1d20 to escape its gaping maw. If you roll 10+ you escape it, if you roll below you receive 10 damage and need to try again.
5: a bus-sized sea creature attack you. It has 30 HP and 5 auto damage. You can escape it by rolling 1d20 and getting 13+, failure results in auto damage.
6: a small-sized sea creature attack you. It has 15 HP and 3 auto damage. You can escape it by rolling 1d20 and getting 15+, failure results in auto damage.

If your HP drops below 0, you lose half your stones as your body floats back to the surface


The waters were calm, quiet, and he pushed up and broke the surface before swimming towards land.

It would have been nice to have a longer supply of oxygen. It was nice below simply just collecting rocks.
MoonKitsune rolled 20 10-sided dice: 6, 7, 3, 7, 7, 5, 4, 7, 8, 9, 2, 8, 8, 10, 2, 8, 9, 4, 5, 8 Total: 127 (20-200)
PostPosted: Sat Jun 21, 2014 9:06 pm


Quote:
Find a place where you can reach the most perfect calm and focus possible, and then begin carving Uruz into each of your stones. Think on the purpose of the stone, and meaning of Uruz as you do so. Focus as much of yourself and your actions on the rune and the act of carving. Some people choose to chant out loud or do visual exercises to more perfectly focus on the task, but different methods work best for different people. Once the rune begins to glow, you'll know it's finished. Because this process depends more on people than lab computers and code, it's less consistent and predictable in its results.

Roll 1d10 for each rune stone
1-4: failure! The runestone never glows and eventually breaks.
5-8: Regular Rune! The runestone can power small, battery-operated runic devices for up to a week.
9-10: Superior Rune! The runestone can charge your runic weapons. (In and out of battle. If in battle, it will take 5 turns for the weapon to properly charge.)



He went to the greenhouse, unable to even bother with his lab or other people. The greenhouse was quiet and felt alive with her presence.

He set the rocks down and started to work slowly.

MoonKitsune

Romantic Exhibitionist

MoonKitsune rolled 6 10-sided dice: 3, 5, 3, 5, 10, 1 Total: 27 (6-60)

MoonKitsune

Romantic Exhibitionist

PostPosted: Sat Jun 21, 2014 9:07 pm


He took a deep breath, slowly, and turned to look at the plants around him. He didn't say anything. Didn't ask "Where is Rin?" and he stared back at them, bitter.

But only for a short time. They were still her. They had her love. Her care. her attention.

He turned back and continued to work until he was finished. He placed the stones into his case and decided he'd just sleep here. His bed was more comfortable, but he didn't want to go there.

Instead, he rested his head against the tabletop, closed his eyes, and slept.



End of Week One Total:
Failures: 18
Regular: 25
Superior: 14

Week Two Total:
Failures: 7
Regular: 9
Superior: 5

Week Three Total:
Failures: 3
Regular: 1
Superior: 4


Week Four Total:
Failures: 8
Regular: 14
Superior: 4

Quote:

Total: 112
Failures: 36....................................32%
Regular: 49.....................................44%
Superior: 27....................................24%
MoonKitsune rolled 1 6-sided dice: 6 Total: 6 (1-6)
PostPosted: Sat Jun 28, 2014 9:02 pm


Week Five:

Step One

In the water surrounding the island there's numerous edlritch horrors of the deep waiting to attack your hunter.

Roll 1d6
1: a massive sea creature attacks you. Roll 1d20 to escape its gaping maw. If you roll 10+ you escape it, if you roll below you receive 10 damage and need to try again.
2: a bus-sized sea creature attack you. It has 30 HP and 5 auto damage. You can escape it by rolling 1d20 and getting 13+, failure results in auto damage.
3: a small-sized sea creature attack you. It has 15 HP and 3 auto damage. You can escape it by rolling 1d20 and getting 15+, failure results in auto damage.
4: you are safe.
5: you are safe.
6: you are safe.


He hadn't really focused much this past few weeks, and he found himself completely staring into the void of space while in his lab. In the end, he guessed it didn't matter. No one checked up on him, and the project was his own. Instead, he went to writing down things he needed to do in order to settle Rin's pocessions and all he needed to attend to due to Rin leaving. Her garden for one was a large project, one he had little knowledge on, and her things. However, every time he wrote the list, he stopped. He hadn't actually done anything since and while he wrote lists, he hadn't marked any of it off.

And he was running out of time.

Not wanting to think about it, he went out to a place that was one of the few places that provided solitude. The ocean.

At least he could say he was working, and such a minor task as collecting stones and carving runes was becoming more therapeutic than anything else. Well, aside from drinking. At least it wasn't as expensive.

Diving into the waves, he just let his body sink and closed his eyes a moment. It was nice floating in the ocean and hearing nothing but the water around you. He wished he could have a house on the sea or a boat. He wondered if Rin would like to go on a boat again. Their last time had been during the mission and they didn't really get to enjoy themselves fully.

MoonKitsune

Romantic Exhibitionist

MoonKitsune rolled 1 8-sided dice: 4 Total: 4 (1-8)

MoonKitsune

Romantic Exhibitionist

PostPosted: Sat Jun 28, 2014 10:02 pm


Step Two

Some of the caves house many useful stones, other house things waiting to kill you. You can keep on collecting for as long as your willing to risk it (or until you die.)

Roll 1d8
1: A few stones! Roll 1d4 to see how many you find in this cave!
2: Sentient sea weed aggressively gropes you! Roll 1d4 to see how much damage it does!
3: A nice amount of stones! Roll 1d8 to see how many you find in this cave!
4: Tentacles! Roll 1d8 to see how much damage they do!
5: A bunch of stones! Roll 1d10 to see how many you find in this cave!
6: This area becomes permanently mob free and reveals a large cache of stones, roll 1d20 to see how many you find in this cave!
7: The mermaids guarded several large, dark caves that are now open to explore. Hundreds to thin, snake-like tendrils shoot out from the darkness. Roll 1d12 to see how much damage they do!
8: The mermaids guarded several large, dark caves that are now open to explore. What appears to be a cave full of inviting stones is actually a huge toothy maw, patiently waiting to devour you. Roll 1d20 to see how much damage it does!


One thing about diving down was that you didn't know how active it was down there, and when he finally managed to get some distance down where the caves were at, a passing octopus with very long whiskers noticed him and went up to see if it was strong enough to pull him down. All it managed to do though was wrap itself around his waist and squeeze really tightly.
MoonKitsune rolled 1 8-sided dice: 5 Total: 5 (1-8)
PostPosted: Sat Jun 28, 2014 10:24 pm


Quote:
4: Tentacles! Roll 1d8 to see how much damage they do!


After a squidy bear-hug, He managed to grab the tentacles in his hands and throw the thing off. When it made a motion to try again, he kicked out and swam away from it.

It still followed him though, but now at a distance. Seemed he had a friend today.


HP: 45/50

MoonKitsune

Romantic Exhibitionist

MoonKitsune rolled 1 8-sided dice: 6 Total: 6 (1-8)

MoonKitsune

Romantic Exhibitionist

PostPosted: Sat Jun 28, 2014 10:27 pm


Step Two

Some of the caves house many useful stones, other house things waiting to kill you. You can keep on collecting for as long as your willing to risk it (or until you die.)

Roll 1d8
1: A few stones! Roll 1d4 to see how many you find in this cave!
2: Sentient sea weed aggressively gropes you! Roll 1d4 to see how much damage it does!
3: A nice amount of stones! Roll 1d8 to see how many you find in this cave!
4: Tentacles! Roll 1d8 to see how much damage they do!
5: A bunch of stones! Roll 1d10 to see how many you find in this cave!
6: This area becomes permanently mob free and reveals a large cache of stones, roll 1d20 to see how many you find in this cave!
7: The mermaids guarded several large, dark caves that are now open to explore. Hundreds to thin, snake-like tendrils shoot out from the darkness. Roll 1d12 to see how much damage they do!
8: The mermaids guarded several large, dark caves that are now open to explore. What appears to be a cave full of inviting stones is actually a huge toothy maw, patiently waiting to devour you. Roll 1d20 to see how much damage it does!


With new annoyance swimming behind him, he looked about and saw that the area he visited before was rather vacant. Floating slowly, he dropped down to a nearby cave and went inside. It was just like the others, though this one had a few mermaid scales floating about the floor. It wasn't enough to bring home, and he didn't have it in him to be curious enough to collect them. It just seemed - to not be in him today. Even a minor distraction as mermaid scales under a microscope didn't spark any real drive to actually do anything.

He went and collected stones instead.
MoonKitsune rolled 1 20-sided dice: 6 Total: 6 (1-20)
PostPosted: Sat Jun 28, 2014 11:01 pm


Quote:
6: This area becomes permanently mob free and reveals a large cache of stones, roll 1d20 to see how many you find in this cave!


He grabbed a few stones, the rest rather scratched and worn, and floated back out of the cave to look around. Squid thing was still there, and he eyed it a moment before heading further down.

Stoned Collect: 6

MoonKitsune

Romantic Exhibitionist

MoonKitsune rolled 1 8-sided dice: 2 Total: 2 (1-8)

MoonKitsune

Romantic Exhibitionist

PostPosted: Sat Jun 28, 2014 11:03 pm


Step Two

Some of the caves house many useful stones, other house things waiting to kill you. You can keep on collecting for as long as your willing to risk it (or until you die.)

Roll 1d8
1: A few stones! Roll 1d4 to see how many you find in this cave!
2: Sentient sea weed aggressively gropes you! Roll 1d4 to see how much damage it does!
3: A nice amount of stones! Roll 1d8 to see how many you find in this cave!
4: Tentacles! Roll 1d8 to see how much damage they do!
5: A bunch of stones! Roll 1d10 to see how many you find in this cave!
6: This area becomes permanently mob free and reveals a large cache of stones, roll 1d20 to see how many you find in this cave!
7: The mermaids guarded several large, dark caves that are now open to explore. Hundreds to thin, snake-like tendrils shoot out from the darkness. Roll 1d12 to see how much damage they do!
8: The mermaids guarded several large, dark caves that are now open to explore. What appears to be a cave full of inviting stones is actually a huge toothy maw, patiently waiting to devour you. Roll 1d20 to see how much damage it does!


As he moved past coral, some purple seaweed had moved out to grab him, but this time only gripping his upper thigh. It was more an inconvenience at this point at how many times seaweed, plentiful down here among the caves, decided to wave 'surprise' and grab him. Being felt up by grass wasn't pleasant either.
MoonKitsune rolled 1 4-sided dice: 1 Total: 1 (1-4)
PostPosted: Sat Jun 28, 2014 11:04 pm


Quote:
2: Sentient sea weed aggressively gropes you! Roll 1d4 to see how much damage it does!


It was a poor choice for the seaweed to pick his thigh as it could barely wrap around him, and it didn't even require much effort out of Melvin to just swim away from it and let its grip slip away from him.

It was still annoying though.


HP: 49/50

MoonKitsune

Romantic Exhibitionist

MoonKitsune rolled 1 8-sided dice: 4 Total: 4 (1-8)

MoonKitsune

Romantic Exhibitionist

PostPosted: Sat Jun 28, 2014 11:26 pm


Step Two

Some of the caves house many useful stones, other house things waiting to kill you. You can keep on collecting for as long as your willing to risk it (or until you die.)

Roll 1d8
1: A few stones! Roll 1d4 to see how many you find in this cave!
2: Sentient sea weed aggressively gropes you! Roll 1d4 to see how much damage it does!
3: A nice amount of stones! Roll 1d8 to see how many you find in this cave!
4: Tentacles! Roll 1d8 to see how much damage they do!
5: A bunch of stones! Roll 1d10 to see how many you find in this cave!
6: This area becomes permanently mob free and reveals a large cache of stones, roll 1d20 to see how many you find in this cave!
7: The mermaids guarded several large, dark caves that are now open to explore. Hundreds to thin, snake-like tendrils shoot out from the darkness. Roll 1d12 to see how much damage they do!
8: The mermaids guarded several large, dark caves that are now open to explore. What appears to be a cave full of inviting stones is actually a huge toothy maw, patiently waiting to devour you. Roll 1d20 to see how much damage it does!


As he had just been momentarily distracted by the seaweed, his octopus friend decided it was time for another hug, and swam over just in time to wrap about his waist and hold on tightly.

Melvin could only look down at it and roll his eyes. It was bad enough having sealife want to cling to him when using his artifact that he didn't need it here. What was going on? Was he some sorta marine magnet?
Reply
THIS IS HALLOWEEN: Deus Ex Machina Training Facilities

Goto Page: [] [<] 1 2 3 ... 5 6 7 8 9 10 ... 13 14 15 16 [>] [»|]
 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum