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[Quest] Thriving (Sorrow + Lawr) Goto Page: [] [<] 1 2 3 ... 4 5 6 7

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Baneful rolled 3 10-sided dice: 8, 1, 10 Total: 19 (3-30)

Baneful
Crew

Dramatic Hunter

PostPosted: Wed Mar 12, 2014 2:23 pm




This time he followed the same route across the moat he had before, but checked behind him every step of the way to make sure that the gargoyle was still behind him. He couldn't afford to get murdered by her accidental slip ups.

Toshihiko Two rolled 3 10-sided dice: 9, 2, 7 Total: 18 (3-30)
PostPosted: Wed Mar 12, 2014 2:24 pm


She did slip up, but mercifully made it to the end intact.

Toshihiko Two

Sugary Marshmallow


Toshihiko Two

Sugary Marshmallow

PostPosted: Wed Mar 12, 2014 2:28 pm


Quote:
[ Round 4: ]

- You finally make your way to main display room of the Halls of Trickery, where the prizes of the trickster gods of yore still reside. There are nine display cases in total, each one gently glowing. They are humming, too, and it is a song you do not know but it seems so familiar...

The song grows louder, and as it does, you feel yourself growing incredibly drowsy, as if you might like to have a wonderful dream right that moment-- The area is very unstable. You better hurry.

Generate a number between 1 and 9. This is the item you end up with, congratulations! This is now your item to keep! Match the correct roll of yours to the item, and read the results carefully! If you roll 10, you can choose any of the items listed below.
- There is only one of EACH item so if you manage to claim the item in your quest, please come back to THIS THREAD to post the form below to claim that item. Make sure you also pick up its image HERE and read general instructions of use.
- These items can be targeted on another player.
- Once again the max you can ever obtain period of these items per character is one status effect and one battle effect item throughout all the class C items.
- These are first come first serve that means if someone else has already posted here claiming that item, you cannot get it! Instead, you can look one number above or below the item and select that item instead. Ie: I roll a 1, but 1 is already claimed. I can look at 2 and claim that instead IF I can.
- New items, will be imported in once this list gets cleared up/ claimed almost all the way up.

All of these artifacts can only be activated outside of combat.


1. The Coyote's Howl: A small vial full of a cloudy liquid. When the stopper is removed, a cloud of iridescent smoke escapes, followed by the faintest of howls.
Status Effect: Using this artifact causes the target to understand the wielder's point of view for 30 minutes. They have a deeper understanding of their emotions, motivations, and intents for this time. This has a 1 week cooldown.

2. Anansi's Youngest: A black metal brooch with eight spindly legs that latch onto skin or cloth, whatever is closest. Eight ruby eyes glow the faintest red.
Status Effect: You may use this artifact to summon many many tiny spiders that cover the wielder's body. For 5 minutes, they are granted a temporary illusion that conceals them from sight. It is immediately broken by someone making physical contact with them, or if the user moves at all. This has a 1 week cooldown.

3. Loki's Miserable Rune: A leather bag with a single rune inside. Every time the rune is withdrawn, a different letter of the Norse alphabet is carved into it, but it always gleams with a faint green light.
Status Effect: Using this artifact cloaks the user with the illusion of someone they know for 10 minutes. They may never use the same person twice. This does not change the body at all: it's a glamour-illusion, that's all. This has a 1 week cooldown.

4. Sedna's Vengeful Rings: Three silver rings connected by a thin chain. They manage to fit no matter what fingers they're put on, and smell of the sea.
Status Effect: Using this artifact allows the user to breathe underwater for 15 minutes. If they already possess the capability to exist underwater, they get no added bonuses. However: it cannot be deactivated, and while active, the user cannot breathe oxygen. This has a 1 week cooldown.

5. Crow's Singed Quill: A large, indigo feather, ash blackened at the edges that can write without ink, when not on cooldown.
Status Effect: This artifact is activated when used as a writing instrument. The users words are written in an indecipherable language on whatever surface is available. As soon as the user is done writing, the words become gibberish to them, too. The only way to read them is to activate the artifact. This artifact has a 1 week cooldown, which is triggered by either reading or writing.

6. Eris' Calamitous Manacle: A golden manacle that seals as soon as it's around the wearer's wrist. The flesh (or bone, as it may be) immediately around it takes on a golden hue.
Status Effect: Using this artifact allows the user to become impervious to pain for 4 hours. This does not stop any damage done to the wielder's body. After the effect wears off, the user is hypersensitive to pain for 24 hours. This has a 1 week cooldown.

7. Kutkh's Cursed Shackle: A manacle with no lock. Instead, a large, orange gem seals it shut. It glows with a subtle, orange hue, and feels oddly like home.
Status Effect: Activate this artifact by putting it on your target. It completely removes the target's ability to gain satisfaction/happiness from any source for 2 hours, and falls off afterward the 2 hours are over. This has a 1 week cooldown.

8. Wukong's Sagely Gaiwan: A golden and red tea cup, always warm. Pour any liquid into it to activate it.
Status Effect: Use this artifact by looking into it. It allows the user to spy on a nearby area for 15 minutes by slipping into a deep trance-like sleep. The area must be within a 250 foot radius. If the user's body is disturbed, the effect ends immediately. This has a 1 week cooldown.

9. Veles' Silent Offering: A metal token with a large, sprawling tree engraved into it. A leather strap wraps around it, so that it can be worn as a necklace or bracelet. It smells of the earth.
Status Effect: The wielder may use this artifact to communicate telepathically with one person they are in physical skin-to-skin contact with. It lasts for 15 minutes, and they lose the ability to speak out-loud for 24 hours. Additionally, this has a 1 week cooldown.

Baneful rolled 1 10-sided dice: 4 Total: 4 (1-10)
PostPosted: Wed Mar 12, 2014 2:31 pm




-- Mis-roll


Baneful
Crew

Dramatic Hunter

Baneful generated a random number between 1 and 9 ... 1!

Baneful
Crew

Dramatic Hunter

PostPosted: Wed Mar 12, 2014 2:32 pm




Finally he made it to the castle itself and to the treasures within. Only when he found the treasures, he couldn't decide which to take. The place was unstable and dangerous, and there wasn't time to make up his mind, too focused instead on the song that resonated through the place.

He faded out without taking anything at all.

Toshihiko Two rolled 1 10-sided dice: 9 Total: 9 (1-10)
PostPosted: Wed Mar 12, 2014 2:43 pm


Sorrow found herself alone in the long halls, and here at last she knew she'd reached the place from her dream.

It did not look quite the same, but the vibrating laughter of the stones was so strong she could almost hear it. When she put a claw on the walls, her hand and arm shivered up with the same veins of gold, until she was pale and half-dizzy with merriment herself.

There were glass boxes on display, each containing...strange somethings.

But it was the one off to the corner that drew her attention.

She opened the case, taking it out to turn it over in her claws- and then the entire place shook ominously.


Quote:
9. Veles' Silent Offering: A metal token with a large, sprawling tree engraved into it. A leather strap wraps around it, so that it can be worn as a necklace or bracelet. It smells of the earth.
Status Effect: The wielder may use this artifact to communicate telepathically with one person they are in physical skin-to-skin contact with. It lasts for 15 minutes, and they lose the ability to speak out-loud for 24 hours. Additionally, this has a 1 week cooldown.

Toshihiko Two

Sugary Marshmallow

Toshihiko Two rolled 4 20-sided dice: 14, 3, 5, 1 Total: 23 (4-80)

Toshihiko Two

Sugary Marshmallow

PostPosted: Thu Mar 13, 2014 8:37 pm


Quote:
[ Setting and Rules: ]

The palace itself is in the heart of extremely, extremely high thick vegetation that needs to be navigated through.

[ Round 1: ] Before you can enter the labyrinths, you must first defeat the guard animal that patrols the perimeters.

- All players must roll a 6 sided dice. This initial roll does not cost stamina!
- If any player rolls a 1 or 6, you have triggered a boss! If two players roll a 1 or 6, you now have two bosses... congratulations.
- The boss has 55 HP, and does 5 auto damage every time it is attacked. You can attack it unlimited times within discretion. All normal battle mechanics apply.
- The DM is in charge of keeping track of the boss's HP.
The boss is a monstrous wolf, a remnant of some cold, old north. It howls, and the winds increase with every mournful wail.
- No one can go any further until the boss is defeated. IF NO ONE rolls a 1 or 6, or if you have defeated the boss, you may proceed to round 2.


Lawr: 17
Sorrow: 6
Toshihiko Two rolled 1 6-sided dice: 2 Total: 2 (1-6)
PostPosted: Thu Mar 13, 2014 8:40 pm


Getting back was more complicated, but once she had the item strapped to her wrist she felt better about the whole thing.

It really spoke to her, you know?

"Well, we saw it," she said. "All that over like, some old jewelry store, mon."

Toshihiko Two

Sugary Marshmallow

Baneful rolled 1 6-sided dice: 3 Total: 3 (1-6)

Baneful
Crew

Dramatic Hunter

PostPosted: Sun Mar 16, 2014 3:53 pm




Lawr shook his head.

"I want to know what called me. Nothing in there was right."

Toshihiko Two rolled 5 100-sided dice: 48, 34, 28, 2, 81 Total: 193 (5-500)
PostPosted: Mon Mar 17, 2014 5:30 am


Quote:
[ Round 2: ] All players must now navigate the garden labyrinth. The once neat hedges have grown wild vines, covered in thorns. They were roses, once.

- Roll 1d100 to progress. You need to continue rolling until you roll 75 or higher!
Roll 75-100: Congratulations, you've made it through the winding pathways of the hedge maze.
Roll 1-74: You still need to keep on searching the area, full of traps and dead ends. There are roses with teeth, pits of quick sand, and at least one literal nest of vipers.
- For ever time you do find the end of the maze (each reroll), you must subtract one of your given stamina points.
- If you hit 0, you cannot go any further/ you dissipate/ pass out/ are worn out.
- If you made it past this round, you can proceed to round 3:


"What," she gave a long look to the garden and now-distant palace, "are you going back?"

STA: 2

Toshihiko Two

Sugary Marshmallow

Baneful rolled 5 100-sided dice: 83, 2, 94, 47, 86 Total: 312 (5-500)

Baneful
Crew

Dramatic Hunter

PostPosted: Mon Mar 17, 2014 5:47 am



"Yes. I am not leaving empty handed."

Lawr: 16

PostPosted: Mon Mar 17, 2014 5:49 am


Although she had made it through the maze, Sorrow was worn down. She had been dissipated and redissipated and her scales were starting to develop a translucent, unhealthy sheen. She sat down on the ledge of the moat. "I'll wait here," she told Lawrence. she didn't think she could make it back to the strange white museum another time today.

Quote:
[ Round 3: ] The moat is a sheer, fifty foot drop, and must be navigated with care. The draw bridge to enter the Halls of Trickery have long since rotted away. You have but one option: enter the monster-infested moat.

Out of the corner of your eye, you think you spy a grin hanging in the air.

- All players must roll 1d10. Each roll consumes 1 stamina. If any player rolls a 4 this is instant death and forces characters to restart form the beginning of round 1. Otherwise match your rolls to the results:
1: -25% of remaining HP. Rose petals crunch beneath your feet, and a spider camouflaged in them bites your ankle.
2: Nothing happens
3: INSTANT DEATH for just you. You need to portal out and restart form Round 1!
4: INSTANT DEATH for the entire party. Your group needs to portal out and restart form Round 1!
5: Nothing happens
6: Nothing happens
7: - 50% of your remaining HP. A crocodile has bitten you, and attempts to drag you under.
8: Nothing happens
9: -50% of your remaining HP. A crazed shadow creature swarms you from a nearby shadow.
10: Nothing happens

- All players need to roll 3 times to make it to the next round EACH
- If you are portaled out you must start again from Round 1!

Toshihiko Two

Sugary Marshmallow

Baneful rolled 3 10-sided dice: 6, 10, 2 Total: 18 (3-30)

Baneful
Crew

Dramatic Hunter

PostPosted: Mon Mar 17, 2014 5:52 am




There was a resolve in his movements not present before. He knew where he was going and he did not slip up twice.

He did not look back.

PostPosted: Mon Mar 17, 2014 5:54 am


Quote:
[ Round 4: ]

- You finally make your way to main display room of the Halls of Trickery, where the prizes of the trickster gods of yore still reside. There are nine display cases in total, each one gently glowing. They are humming, too, and it is a song you do not know but it seems so familiar...

The song grows louder, and as it does, you feel yourself growing incredibly drowsy, as if you might like to have a wonderful dream right that moment-- The area is very unstable. You better hurry.

Generate a number between 1 and 9. This is the item you end up with, congratulations! This is now your item to keep! Match the correct roll of yours to the item, and read the results carefully! If you roll 10, you can choose any of the items listed below.
- There is only one of EACH item so if you manage to claim the item in your quest, please come back to THIS THREAD to post the form below to claim that item. Make sure you also pick up its image HERE and read general instructions of use.
- These items can be targeted on another player.
- Once again the max you can ever obtain period of these items per character is one status effect and one battle effect item throughout all the class C items.
- These are first come first serve that means if someone else has already posted here claiming that item, you cannot get it! Instead, you can look one number above or below the item and select that item instead. Ie: I roll a 1, but 1 is already claimed. I can look at 2 and claim that instead IF I can.
- New items, will be imported in once this list gets cleared up/ claimed almost all the way up.

All of these artifacts can only be activated outside of combat.


1. The Coyote's Howl: A small vial full of a cloudy liquid. When the stopper is removed, a cloud of iridescent smoke escapes, followed by the faintest of howls.
Status Effect: Using this artifact causes the target to understand the wielder's point of view for 30 minutes. They have a deeper understanding of their emotions, motivations, and intents for this time. This has a 1 week cooldown.

2. Anansi's Youngest: A black metal brooch with eight spindly legs that latch onto skin or cloth, whatever is closest. Eight ruby eyes glow the faintest red.
Status Effect: You may use this artifact to summon many many tiny spiders that cover the wielder's body. For 5 minutes, they are granted a temporary illusion that conceals them from sight. It is immediately broken by someone making physical contact with them, or if the user moves at all. This has a 1 week cooldown.

3. Loki's Miserable Rune: A leather bag with a single rune inside. Every time the rune is withdrawn, a different letter of the Norse alphabet is carved into it, but it always gleams with a faint green light.
Status Effect: Using this artifact cloaks the user with the illusion of someone they know for 10 minutes. They may never use the same person twice. This does not change the body at all: it's a glamour-illusion, that's all. This has a 1 week cooldown.

4. Sedna's Vengeful Rings: Three silver rings connected by a thin chain. They manage to fit no matter what fingers they're put on, and smell of the sea.
Status Effect: Using this artifact allows the user to breathe underwater for 15 minutes. If they already possess the capability to exist underwater, they get no added bonuses. However: it cannot be deactivated, and while active, the user cannot breathe oxygen. This has a 1 week cooldown.

5. Crow's Singed Quill: A large, indigo feather, ash blackened at the edges that can write without ink, when not on cooldown.
Status Effect: This artifact is activated when used as a writing instrument. The users words are written in an indecipherable language on whatever surface is available. As soon as the user is done writing, the words become gibberish to them, too. The only way to read them is to activate the artifact. This artifact has a 1 week cooldown, which is triggered by either reading or writing.

6. Eris' Calamitous Manacle: A golden manacle that seals as soon as it's around the wearer's wrist. The flesh (or bone, as it may be) immediately around it takes on a golden hue.
Status Effect: Using this artifact allows the user to become impervious to pain for 4 hours. This does not stop any damage done to the wielder's body. After the effect wears off, the user is hypersensitive to pain for 24 hours. This has a 1 week cooldown.

7. Kutkh's Cursed Shackle: A manacle with no lock. Instead, a large, orange gem seals it shut. It glows with a subtle, orange hue, and feels oddly like home.
Status Effect: Activate this artifact by putting it on your target. It completely removes the target's ability to gain satisfaction/happiness from any source for 2 hours, and falls off afterward the 2 hours are over. This has a 1 week cooldown.

8. Wukong's Sagely Gaiwan: A golden and red tea cup, always warm. Pour any liquid into it to activate it.
Status Effect: Use this artifact by looking into it. It allows the user to spy on a nearby area for 15 minutes by slipping into a deep trance-like sleep. The area must be within a 250 foot radius. If the user's body is disturbed, the effect ends immediately. This has a 1 week cooldown.

9. Veles' Silent Offering: A metal token with a large, sprawling tree engraved into it. A leather strap wraps around it, so that it can be worn as a necklace or bracelet. It smells of the earth.
Status Effect: The wielder may use this artifact to communicate telepathically with one person they are in physical skin-to-skin contact with. It lasts for 15 minutes, and they lose the ability to speak out-loud for 24 hours. Additionally, this has a 1 week cooldown.


Toshihiko Two

Sugary Marshmallow

Baneful rolled 1 10-sided dice: 3 Total: 3 (1-10)

Baneful
Crew

Dramatic Hunter

PostPosted: Mon Mar 17, 2014 5:55 am




This time one of the items sung to him. It was meant for him and he knew it, reaching out to take the runes his divinity was entitled to.

As once again the castle, transient and unstable faded around him and he slipped under, it was with his prize grasped tightly in his slender fingers.

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