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Syusaki rolled 2 4-sided dice: 3, 4 Total: 7 (2-8)

Syusaki

PostPosted: Wed Nov 27, 2013 8:17 pm


[ Wilson @ East. Goodbye Alaska I changed my mind ilu zoo ]

One moment Mark had been announcing the winners, and the next he…wasn’t. To put it plainly. Now he was stuck in a tube that reminded him a lot of some movie he’d seen once upon a time, and that tube was also filling up with water. The expression on his face was indescribable when he looked up at the disembodied voice. You have got to be kidding me. Ya in for a ride, kiddo. The water levels continued to steadily rise as the voice continued on. Perhaps he shouldn’t have answered Saya’s text. Right now he could have been peacefully napping in his room, but nope.

Wilson couldn’t even groan as he flailed through the water and the currents pulled him away.
PostPosted: Wed Nov 27, 2013 9:01 pm


LOCATION: FROM THE WEST EXIT

Otto, Ami, Gale, the next three people to make it and consecutively get swept away into said entrance would find themselves choking on what felt like salt water, pushed further and further until they were dumped unceremoniously on wet sand, the water separating with a whoosh. They were on an artificial beach of some sort, the ceiling very thick and apparent cement, high, high up. The sand spanned the current room about fifty by fifty feet across, shall three-by-four feet pools encompassing the entire area. Each pool glowed a different colour.

Their bracelets begin to beep as blinking red words showed up on the surface.

Kill just one and you will save everyone.

The pools themselves began to sparkle different colours, revealing different runic weapons inside them. A red pool reflected a gun-like weapon. A blue one what looked like a glorified cattle prod. A yellow one revealed a tin with a first aid sign on it. The green and violet one was empty.

"Hey! Over here!" Sam and Charlotte began to run towards the group, avoiding making contact with the shallow pools. Sam had taken off her scarf to wrap it around an arm that seemed to be covered in thick red welts. "Yeah, mind the water, we figured it out the hard way. It seems they have friendly fire and hostile environment s**t going on all over the place." She ran a hair through her head. "Charlotte, can you show those two how to get a weapon, I'll get Otto's for him."

The small Moon assistant nodded, and then pulled Ami and Gale's hands away from Sam and Otto. Charlotte took off her scarf and made a loop with it, gesturing for them to do the same. She made fishing motions. Fishing out the Runic weapon without touching the water.

Sam instead, pulled Otto to a pretty far away corner-

- And then hugged him fiercely. "I missed you so much," she said rather loudly and a bit too dramatically. "Oh, you'll protect me won't you like you always do?" The awkward hugging continued, just long enough for Sam to whisper very quickly in the Death Hunter's ear a few choice words quietly. "I have the key. You need to protect us at all costs and I'll get us all out."

She then parted, gave Otto a big smile, and then sniffled, dabbing at crocodile tears. "I just - sorry I just got carried away. A little overemotional you know. Let's see how Charlotte and them are doing, that water is so dangerous, I can't possibly try it myself with one arm, what was I thinking?" Sam carefully picked her way back to the three. "Well, those pools over there don't look as good as the weapons here, there's thankfully well, five of us, and well, math. We should keep on moving, I don't want to run into five plus one, not until after we find a viable way to save everyone." Pause. "Or if we run into Mark."


Bittiface

chimarii

kurotomato


OOC
Fishing for runics!
- Your character has to try and get a runic weapon out without getting hurt. If they don't have a scarf or belt they can use Charlotte's. It's pretty much imprecise fishing - if your skin comes in contact with the water it burns like acid.

There are three weapons and it is first come first serve so whomever takes one, the other two have to get the remaining.

Runic Gun: Red pool - a thin sturdy gun that fires long shots. Roll 2d6-4 to use. Has five shots. In order to try and grab it, roll 1d6. If you roll a 1 or 6, success. If you roll anything else, you take -2 damage from splash damage of the water. Keep on rolling until you either give up or go for something else.

Runic Zapper: Blue pool - stuns the target so that they drop the weapon. You may then claim the dropped weapon. You can use this once. In order to try and grab it, roll 1d6. If you roll a 1 or 6, success. If you roll anything else, you take -2 damage from splash damage of the water. Keep on rolling until you either give up or go for something else.

Runic Bandages: Yellow pool - Heals the target for 1d6 damage. You can use this three times. In order to try and grab it, roll 1d6. If you roll a 1 or 6, success. If you roll anything else, you take -2 damage from splash damage of the water. Keep on rolling until you either give up or go for something else.

- All players MAY defend another target for 1d6 damage at any point in time. They cannot attack unless equipped with runics.

Zoobey
Artist

Magical Incubator


Zoobey
Artist

Magical Incubator

PostPosted: Wed Nov 27, 2013 9:18 pm


FROM THE SOUTH EXIT

Ian, Finn, Cass, Roland, and Jack would land all in the same area, washed up against what looked like a series of tiles on the floor. The room itself was rather shallow, and the floor extremely unstable, shaking and rattling occasionally.

The tiles themselves were painted with different shapes. A circle. A square. A diamond, pentagon, and star. They were arranged in random orders, paired with one of five colours. Red, yellow, green, blue, and orange.

Their bracelets also began to flash.

Kill just one and you will save everyone.

Each of them were standing on a different tile. Ian was standing on a blue square. Roland was standing on a red circle. Jack was standing on a orange pentagon, Cass on a yellow diamond, and Finn on a green star. Each tile was five feet across. It would require a jump of two feet to move to the next tile, the gaps in between each tile ensuring a fall to infinite nothingness. There were four tiles adjacent to each of them, one north, south, east and west. They themselves were three tiles away from each other, and five tiles away from the exit at absolute north.


OOC

- All players must TILE HOP. This is how it works:

- You can pick any tile, but risks go up the weirder your tile choice. You each have a number. Roland is 1, Jack is 2, Cass is 3, Finn is 4 and Ian is 5. Roll 4d20. Pick the best result as applicable below, apply it, and then roll again until you find the EXIT (it takes 5 successful tiles).

- If one your dice rolls MATCHES your assigned number, it means one of the tiles adjacent from you is the SAME shape and colour. You can hop on it with ease. (Advance 1 tile)
It only takes THREE HOPS to find any other player (go ahead and choose one) and FIVE HOPS to reach the exit. You cannot be on the same tile as your target as you will both collapse!

- If your dice roll number (any of them) comes within 3 digits of your assigned number, it means one of the tiles adjacent from you is the SAME shape but not colour. You hop onto it, and trigger a trap! A few arrows graze you and you take -1 damage. (Advance 1 tile)
It only takes THREE HOPS to find any other player (go ahead and choose one) and FIVE HOPS to reach the exit. You cannot be on the same tile as your target as you will both collapse!

- If your dice roll number (any of them) comes within 5 digits of your assigned number, it means one of the tiles adjacent from you is the SAME colour but not shape. You hop onto it, and trigger a trap! A few arrows graze you and you take -2 damage. (Advance 1 tile)
It only takes THREE HOPS to find any other player (go ahead and choose one) and FIVE HOPS to reach the exit. You cannot be on the same tile as your target as you will both collapse!

- If any of your dice roll numbers do not not match any of the above results, as you move, the tiles around you crumble and you find yourself back on square one. You take -3 damage from trap arrows as well. (Do not advance one tile, reroll to try again)

EXAMPLE:
Player Bob starts at Orange Circle. He is assigned number 5. He rolls 4d20. He gets, 8, 10, 15, 12. 8 is 3 numbers within 5 so he gets to move one tile and take only 1 damage. He now needs to move 4 more tiles to get to the exit. He rolls 4d20 again. He gets 20, 5, 8, 3. He is right on the number so he gets to move without taking damage. He has now moved 2/5 tiles. Continue to roll until 5/5 but you can interact with another player when you have moved 3/5 tiles


kurotomato

Seussi

Miliardo Kason

Ol-j-man

demon_pachabel
Wandered rolled 1 4-sided dice: 1 Total: 1 (1-4)
PostPosted: Wed Nov 27, 2013 9:33 pm


NORTH EXIT

When he woke up again, there was a distinct lack of ketchup chips, and a distinct growth of glass walls around him. This was not exactly how he felt the day was going to through.

Of course, now there was water trying to drown him, and he was subjected to some bloody cold water. Maybe he was a little cocky, but he attempted to use his normally-pretty-good swimming ability . . . and swam right in to an icicle. <******** out.

If someone could hear him underwater, it would just be <********> 10/40.

Wandered

Headless Hunter

33,090 Points
  • Falling For You 25
  • Melodic Hunter 500
  • Wandering Head-First 500

Zoobey
Artist

Magical Incubator

PostPosted: Wed Nov 27, 2013 9:48 pm


Kostya, Lucky, Peyton, Taym and Jason ended up washed up against a very tall and thin corridor. The only door that had swept them in closed with a resolute click, locking them into a hallway. The hallway extended left and right at the end. From that end it would extend, and other left, or right, and so on so forth. At some point the hallways would split halfways into lefts and rights, and then sometimes into diagonal angles.

Their bracelets buzzed with flashing red text. Kill just one and you will save everyone.

If not careful, it would be very easy to get lost. There was also no visible sign of an exit.


OOC

THE MAZE:
- Your characters can either choose to move TOGETHER, in groups of 2, 3, 4, or 5, or separately. If they're moving separately, you can go ahead and icly split them off. If TOGETHER, make sure you icly state who you're moving with, and then only one person leading has to roll. It means the leading person will find all the loot as well, which they can choose to share as they wish.

- Your goal is to find the EXIT of the maze. You can take a total of four "moves" at a time by rolling 4 6-sided dice. If odd you moved left, if even you moved right. You can continue rolling 4-6 sided dice for as long as you need until you find the exit.

- If you move 10 odds and 10 evens cumulatively, you find the exit!
- If at any point you roll 6 1's cumulatively in all your rolls you end up back at the entrance again! You have to regather your rolls/ they reset.
- If at any point you roll 6 6's cumulatively before your rolls reset you have found yourself a nifty set of Runic Daggers. These do 2d6-4 damage for 5 turns.
- For each 3 you roll, take -1 damage from the falling and crumbling ceiling


AstaraeI
As Lucky checks his pockets, he feels a strange lump. It is a small, compact gun, and written on it is a note.

Those who serve will still be rewarded.

Its IC effect and damage done is unknown other than you can point it and shoot at people.


astrabot

Rejam

poke mattix

Beejoux
PostPosted: Wed Nov 27, 2013 9:57 pm


FROM THE NORTH EXIT

Mimsy, Chel, Abbi, Stormy, and Dory fell on a literal pile of weapons. Piles and piles and piles of Runic weapons, daggers, swords, guns, chains, it was a room of them, like a strange treasure horde of Runics. The room itself wasn't that huge, and looked more like a waste disposal site than anything else. At the far end was a single door, but it was locked shut and would require further investigation.

Their bracelets began to flash red text.

Kill one and you will save everyone.

Along the sides were cabinets, each of them closed, colour coordinated. North was red, south was blue, west was orange, green was east. Only the east had very thinly slit windows with artificial light pouring inside. They were all shut. There was a strange marking on the ceiling too, what looked like a large circle with a groove in it.


OOC

The weapons cache:

- Take your pick of weapons! They are all different shapes but do the same thing. You can use one weapon at a time. As long as you are in this room you have UNLIMITED WEAPON USAGE. All weapons are roll 2d6-4 for damage. They break after three uses.

You can also look around the room and examine it for clues!


nothing yet

Aye Avast

chimarii

ol-j-man

Nerpin

Zoobey
Artist

Magical Incubator


Zoobey
Artist

Magical Incubator

PostPosted: Wed Nov 27, 2013 10:07 pm


"Hey! Hey!"

Wilson, Rin and Sol somehow all ended up together, by some strange fluke, being poked by Mark. They were in the strangest thing, it looked like the world's tiniest storage compartment. There was just a small dim light in the room.

The Death assistant was hobbling back and forth like a madman, holding up two runic daggers, moving closer towards them-

- To stab them into the ground. He then begin to tie a long wire between the two as they sparked furiously when prodded.

"Okay, I like need more power, way, way more power. You guys are gonna have to go out and get more weapons. My goal is to get enough Runic juice to like, boom and stuff. Enough for us to bail, like super ninja Jedi okay."

Mark stared at them and then absently stared at his flashing bracelet, all of them that said kill just one and you will save everyone. He shrugged. "Move it, and like, be super sneaky coming back okay, this is like a ground zero area, away from the cams man. It took me forever to find a place in private."


OOC

THE BACKDOOR

- You can choose to go out and find weapons or stay to pester Mark (which doesn't help him at all). You exit the tiny room and find yourself in a very narrow, dark hallway. You feel across the hallway for what seems like forever before you pop out of a hole, literally. In fact, there are a few holes to the left and right of you, the rest of them covered in tiny dunes. It didn't take rocket science to figure out where Mark had gotten his weapons. While INSIDE the backdoor closet area, anyone viewing on cameras cannot see you.

BETTER START DIGGING:
- Roll 1d6 to dig for Runics. You can roll until you feel like your Hunter can't carry any more. The more you bring back the higher Mark has of succeeding @ chance of power outage.
- If you roll 1 or 6 you get a runic item. It does 2d6-4 damage and you can use it for three strikes. Otherwise Mark will gladly take your donation
- If you roll a 2 or 4 you get nothing
- If you roll a three, the dune EXPLODES. You get blown back several feet. You take - 3 damage.


Syusaki

SaIiru

demon_pachabel
demon_pachabel rolled 4 20-sided dice: 13, 1, 18, 1 Total: 33 (4-80)
PostPosted: Wed Nov 27, 2013 10:14 pm


South Exit

[Cass is 3/Yellow Diamond]

She nearly went over the edge of the tile she landed on as they all spilled out, scrambling back up onto it with a squeak of terror as she settled herself on it. It felt strange to not have Nicodemus in her head - it was the first time in years she had felt so very, very alone.

Even with the others who were in the game along with her.

Looking at the others on the board, she took a deep breath before looking at her own square. Then she looked to the others. She was on a yellow diamond and that looked like a blue diamond....

Carefully, Cass hopped over onto it and it sounded like something TWANG'd immediately, causing her to startle as an arrow grazed her leg and caused it to start bleeding. It felt a lot more dangerous when she didn't have a shield to protect her - just like everybody else.

"Okay, so same shape different color doesn't work..."


HP: 29/30
Tiles Progressed: 1

demon_pachabel

Beloved Werewolf


medigel

Anxious Spirit

PostPosted: Wed Nov 27, 2013 10:16 pm


[ North Exit ]

Clang.

The rough landing roused her quickly, and with a startled cry Stormy scrambled away from the pile of weapons, blindly clutching at a stave for protection; the other hand was busy putting pressure on the wound the iceberg had inflicted. Sputtering, she wiped at her face and rubbed feeling back into her body as she checked on the others following in with her, as well as their surroundings.

Colors. Everything was color coordinated. Great.

"Hey. Hey, wake up." She ignored the blaring red message on her cuff as she tried to rouse each individual personally, though she was perhaps a little too quick to back away afterwards. Just because she didn't ascribe to this philosophy didn't mean she wasn't in a room of desperate people who would.

Thane was still silent and missing.

For the moment, armed with just the stave, a shivering Stormy peered at the marking on the ceiling.


chimarii

AyeAvast

Nerpin

Nothing Yet

Zoobey
demon_pachabel rolled 4 20-sided dice: 20, 16, 1, 10 Total: 47 (4-80)
PostPosted: Wed Nov 27, 2013 10:23 pm


South Exit

[Cass is 3/Yellow Diamond]

She took a deep breath and hopped over to another tile - a green diamond this time. It made a very distinct noise as she landed on it and another arrow went sweeping past her, causing her to take a deep breath and whirl her head around to see where in the eternity of space it was coming from.

Hmmm.


HP: 28/30
Tiles Progressed: 2

demon_pachabel

Beloved Werewolf


Zoobey
Artist

Magical Incubator

PostPosted: Wed Nov 27, 2013 10:31 pm


Ol-j-man
peered at the marking on the ceiling.


The ceiling marking cast a long shadow that currently pointed south.
medigel rolled 4 20-sided dice: 8, 9, 7, 10 Total: 34 (4-80)
PostPosted: Wed Nov 27, 2013 10:35 pm


[ South Exit ]

Jack awoke coughing and spitting out ice cold water to . . . orange. An orange pentagon. Alrighty then. There was a sprawl of shapes and colors ahead, and to his left and right were other people; he only recognized two of them. As he wiped the water from his face, Jack read the ominous message off his bracelet.

Hmm. One thing at a time.

He experimented and took a hop towards the nearest available orange tile. Almost immediately he was met with pain as several arrows whizzed past. So color wasn't enough . . .

HP: 13
Tiles: 1/5

medigel

Anxious Spirit

demon_pachabel rolled 4 20-sided dice: 19, 2, 15, 18 Total: 54 (4-80)

demon_pachabel

Beloved Werewolf

PostPosted: Wed Nov 27, 2013 10:35 pm


South Exit

[Cass is 3/Yellow Diamond]

Orange diamond seemed to do the same thing as the rest of the diamonds so far. Was she...going the wrong route with the shape thing? Cass glanced down at her leg, looking at the blood that seemed down the side of it from the arrows that went flying past her before she frowned.

"Feels weird to feel pain from that after so long...." she murmured. For a second, she looked into the darkness as if in a daze before she snapped out of it, glancing around again to prepare for more steps in the right direction, feeling just a little bit more weighted down than before.


HP: 27/30
Tiles Progressed: 3
medigel rolled 4 20-sided dice: 12, 11, 17, 3 Total: 43 (4-80)
PostPosted: Wed Nov 27, 2013 10:40 pm


[ South Exit ]

Alright, then if . . . Jack attempted to hop to an adjacent pentagon, and for a moment he could take a breath. Then something shot past and cut his arm just to spite him. God damn it.

So, couldn't just be same shape or same color alone. Great.

HP: 12
Tiles: 2/5

medigel

Anxious Spirit

Seussi rolled 4 20-sided dice: 16, 6, 12, 20 Total: 54 (4-80)

Seussi

Ice-Cold Hunter

PostPosted: Wed Nov 27, 2013 10:43 pm


Finn came up gasping for air as he got himself out of the water and up onto a tile, shivering and shaking out his limbs once on his feet. Soaked from head to toe, he crossed his arms over his chest, looking out at those around him, spying Jack and Ian and...Oh yes, that was Cass, from the camping trip he had been sent on.

He didn't recognize the other guy at all.

A buzzing against his chest had him looking down, the heavy metallic looking cuff on his arm blinking at him, illuminating his cold features in red as he looked over it's words.

One must die? Well, it wasn't ******** going to be him.

Eyes narrowed, he glanced down at his tile, noting that his feet were planted on what appeared to be a green star. Well okay then. Glancing around him he noted that there was another star to his left, this one blue.

With a deep breath, he jumped towards it, feet landing on it firmly.

And suddenly arrows.

"Son of a b***h!" He hissed, as one grazed past his arm.

HP: 14
Tiles: 1/5
Reply
THIS IS HALLOWEEN: Deus Ex Machina Training Facilities

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