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Silverah

Handsome Shoujo

11,200 Points
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PostPosted: Mon Jun 01, 2015 10:30 pm


Kyuseisha no Hikari


Silverah
While the new weapon is approved, we cannot approve the additional Knight spell; the Knights only receive one type of magic, so if you wanted this type of magic you would need to sacrifice one spell for the other; Megiddo couldn't have access to both and choose at will. The summons can be approved, however the summons would not get an additional pool of energy; it would use the pool of energy she already has for her magic. Instead of channeling her Knight magic for 75 seconds, she would have to split that magic pool between her attack or Summoning the kelpie, sorry! (Though, Knights get an additional 10 seconds of casting time when they Summon in battle!)


Hey, Kyu! Thanks for getting back to me! I'm sorry about the confusion with the magic - I was working off the knight info thread in the quest forum, which says knights can either improve their first spell or get a second at third stage, but I realize now that that information is waaaay out of date. My bad. In that case, I'm just going to stick with her current powers!

Re: Summons, I know that it's the same energy pool, sorry, I was unclear. QQ

Am I good to go? biggrin
PostPosted: Tue Jun 02, 2015 7:47 am


Silverah

You sure are! Thanks for the clarification; have fun!


Kyuseisha no Hikari

Crew

Dragonslaying Dragon



a-disgruntled-dragon


PostPosted: Sun Nov 29, 2015 12:06 pm


Andronicus Squire of Uranus

I finally found a summons for her.

Summons Creature: Vishanka, A large lizard the size of a small horse, in a sandy color. He's about six feet from nose to tail, and his shoulders come up roughly to Andronicus' hips.
Summons Ability: Vishanka can blast balls of sand from his mouth, kind of like 'sand attack' from Pokemon. His blast of sand has a range of 10 ft, and hits like a softball. These balls of sand fall apart on impact, and get sand everywhere. Damage is moderate, leaving bruises and can crack bone at point blank range. He gets three shots of sand before the magic allotted to him runs out, and Vishanka can only be summoned once a day.

The Space Cauldron
PostPosted: Thu Jan 14, 2016 2:20 pm


a-disgruntled-dragon
Andronicus Squire of Uranus

I finally found a summons for her.

Summons Creature: Vishanka, A large lizard the size of a small horse, in a sandy color. He's about six feet from nose to tail, and his shoulders come up roughly to Andronicus' hips.
Summons Ability: Vishanka can blast balls of sand from his mouth, kind of like 'sand attack' from Pokemon. His blast of sand has a range of 10 ft, and hits like a softball. These balls of sand fall apart on impact, and get sand everywhere. Damage is moderate, leaving bruises and can crack bone at point blank range. He gets three shots of sand before the magic allotted to him runs out, and Vishanka can only be summoned once a day.


Just to be on the safe side, I would like to ask for a little adjustment on the damage! Breaking bones is a really powerful magic, so this might work best if it had a few tweaks; specifically, this would probably be best if close attacks might cause moderate to severe bruising, but distant attacks might cause light to moderate bruising. You could still offer broken bones as a possibility, as long as players understood that it was up to them if they wanted to take on that damage (and that it wasn't guaranteed). This would allow her normal attack to do anywhere from light to severe bruising depending on character distance and player choice, and could also possibly result in broken bones if the player wants to subject their character to that! If you are all right with that, this can be approved!


Kyuseisha no Hikari

Crew

Dragonslaying Dragon



a-disgruntled-dragon


PostPosted: Sun Jan 17, 2016 3:12 am


Kyuseisha no Hikari
a-disgruntled-dragon
Andronicus Squire of Uranus

I finally found a summons for her.

Summons Creature: Vishanka, A large lizard the size of a small horse, in a sandy color. He's about six feet from nose to tail, and his shoulders come up roughly to Andronicus' hips.
Summons Ability: Vishanka can blast balls of sand from his mouth, kind of like 'sand attack' from Pokemon. His blast of sand has a range of 10 ft, and hits like a softball. These balls of sand fall apart on impact, and get sand everywhere. Damage is light to moderate at range, while at point blank range the balls of sand can do moderate to severe bruising. Player choice on whether they crack or break bone. He gets three shots of sand before the magic allotted to him runs out, and Vishanka can only be summoned once a day.


Just to be on the safe side, I would like to ask for a little adjustment on the damage! Breaking bones is a really powerful magic, so this might work best if it had a few tweaks; specifically, this would probably be best if close attacks might cause moderate to severe bruising, but distant attacks might cause light to moderate bruising. You could still offer broken bones as a possibility, as long as players understood that it was up to them if they wanted to take on that damage (and that it wasn't guaranteed). This would allow her normal attack to do anywhere from light to severe bruising depending on character distance and player choice, and could also possibly result in broken bones if the player wants to subject their character to that! If you are all right with that, this can be approved!


That is totally okay! I highballed it a little on the damage out put. Thank ya kindly for the suggestion and crit!

Edited above!
PostPosted: Sun Jan 17, 2016 3:28 am


a-disgruntled-dragon
Kyuseisha no Hikari
a-disgruntled-dragon
Andronicus Squire of Uranus

I finally found a summons for her.

Summons Creature: Vishanka, A large lizard the size of a small horse, in a sandy color. He's about six feet from nose to tail, and his shoulders come up roughly to Andronicus' hips.
Summons Ability: Vishanka can blast balls of sand from his mouth, kind of like 'sand attack' from Pokemon. His blast of sand has a range of 10 ft, and hits like a softball. These balls of sand fall apart on impact, and get sand everywhere. Damage is light to moderate at range, while at point blank range the balls of sand can do moderate to severe bruising. Player choice on whether they crack or break bone. He gets three shots of sand before the magic allotted to him runs out, and Vishanka can only be summoned once a day.


Just to be on the safe side, I would like to ask for a little adjustment on the damage! Breaking bones is a really powerful magic, so this might work best if it had a few tweaks; specifically, this would probably be best if close attacks might cause moderate to severe bruising, but distant attacks might cause light to moderate bruising. You could still offer broken bones as a possibility, as long as players understood that it was up to them if they wanted to take on that damage (and that it wasn't guaranteed). This would allow her normal attack to do anywhere from light to severe bruising depending on character distance and player choice, and could also possibly result in broken bones if the player wants to subject their character to that! If you are all right with that, this can be approved!


That is totally okay! I highballed it a little on the damage out put. Thank ya kindly for the suggestion and crit!

Edited above!


Looks good! Have fun!


Kyuseisha no Hikari

Crew

Dragonslaying Dragon


Shanyume

Anxious Friend

PostPosted: Tue May 10, 2016 9:32 am


Slidr - Knight of Mercury

Summons Creature: Klondike, an adult Polar Bear
Summons Ability:There are no magic attacks associated with Klondike there are enough dangers with him simply being as he was made to be. A former companion of the previous Slidr Knight the polar bear acts as most would when provoked. A warning roar before it charges Klondike will body slam those who are in his way and while the charge may knock the wind out of a person or bowl them over, it's the paws that they should be most worried about when the bear starts swiping with it's claws. Capable of carrying one person on his back the summon becomes unable to attack (other than to run into enemies) otherwise it will dislodge the rider since Klondike has no armor for them to hold onto (bare back).

Kyuseisha no Hikari Wrote
I have no idea about summons but Slidr's magic is more defensive with movement impairing.

The Space Cauldron
Three days later and I realized I should have quoted the mule.
PostPosted: Sun May 22, 2016 2:00 pm


Shanyume
Slidr - Knight of Mercury

Summons Creature: Klondike, an adult Polar Bear
Summons Ability:There are no magic attacks associated with Klondike there are enough dangers with him simply being as he was made to be. A former companion of the previous Slidr Knight the polar bear acts as most would when provoked. A warning roar before it charges Klondike will body slam those who are in his way and while the charge may knock the wind out of a person or bowl them over, it's the paws that they should be most worried about when the bear starts swiping with it's claws. Capable of carrying one person on his back the summon becomes unable to attack (other than to run into enemies) otherwise it will dislodge the rider since Klondike has no armor for them to hold onto (bare back).


Looks good!


Kyuseisha no Hikari

Crew

Dragonslaying Dragon


Shanyume

Anxious Friend

PostPosted: Sun May 22, 2016 10:50 pm


Kyuseisha no Hikari
Shanyume
Slidr - Knight of Mercury

Summons Creature: Klondike, an adult Polar Bear
Summons Ability:There are no magic attacks associated with Klondike there are enough dangers with him simply being as he was made to be. A former companion of the previous Slidr Knight the polar bear acts as most would when provoked. A warning roar before it charges Klondike will body slam those who are in his way and while the charge may knock the wind out of a person or bowl them over, it's the paws that they should be most worried about when the bear starts swiping with it's claws. Capable of carrying one person on his back the summon becomes unable to attack (other than to run into enemies) otherwise it will dislodge the rider since Klondike has no armor for them to hold onto (bare back).


Looks good!
Thank you!
PostPosted: Thu Jun 02, 2016 11:03 am


SQUIRE EMRYS


Summons Creature: A large blue jellyfish about three feet in size. It hovers in the air when summoned and "swims" when it moves.

Summons Ability: The jellyfish wraps its tentacles gently around the target and pushes a boost of courage and strength into them. This boost is short-lived (only lasts as long as the magic pool) but enough to encourage and assist someone when necessary. It can be used on Emrys himself, or an ally.

the space cauldron

kuropeco

Dramatic Marshmallow



Kyuseisha no Hikari

Crew

Dragonslaying Dragon

PostPosted: Thu Jun 02, 2016 11:42 am


kuropeco
SQUIRE EMRYS


Summons Creature: A large blue jellyfish about three feet in size. It hovers in the air when summoned and "swims" when it moves.

Summons Ability: The jellyfish wraps its tentacles gently around the target and pushes a boost of courage and strength into them. This boost is short-lived (only lasts as long as the magic pool) but enough to encourage and assist someone when necessary. It can be used on Emrys himself, or an ally.


Very cute! Looks good!
PostPosted: Tue Sep 26, 2017 11:07 am


KNIGHT HY-BRASIL of EARTH
Current Magic: Knight: A wooden staff/shepherds hook with a chained, ornate, silver incense holder hanging from it's top (Permanent fixture). Channeling energy from the earth and nature around her a thick fog envelopes an ally and can numb pain and mend more serious wounds. This can occur both in and out of battle and can be channeled up to 45 seconds. Hy-Brasil can choose a target up to 15 feet away.

New Magic: Knight: Channeling energy from the Earth and nature around her, a thin fog, swirling from her burner, and smelling faintly of sandalwood, envelopes up to 3 targets within eyesight of Hy-Brasil. It can heal moderate wounds of allies and try to stabilize and/or numb the pain of anything more critical. This can occur both in and out of battle and can be channeled for a full 60 seconds (20 seconds per person for full, moderate heals).

Summons Creature: A white, blue eyed, elk stag with natural colored antlers and hooves.

Summons Ability: As opposed to having an actual magic ability, the stag summon is well-equipped on his own to fight. Using antlers, hooves, speed and strength, he is quite capable of inflicting any range of damage upon his summoner’s enemies (Damage can range from bruises, to broken bones, or to goring. This is up to RPer’s discretion). In addition to his physical fighting prowess he is able to carry a single person upon his back for the length of his summon if needed.

Kyuseisha no Hikari

Kolina

Inquisitive Agent



Kyuseisha no Hikari

Crew

Dragonslaying Dragon

PostPosted: Mon Oct 02, 2017 4:56 pm


Kolina
KNIGHT HY-BRASIL of EARTH
Current Magic: Knight: A wooden staff/shepherds hook with a chained, ornate, silver incense holder hanging from it's top (Permanent fixture). Channeling energy from the earth and nature around her a thick fog envelopes an ally and can numb pain and mend more serious wounds. This can occur both in and out of battle and can be channeled up to 45 seconds. Hy-Brasil can choose a target up to 15 feet away.

New Magic: Knight: Channeling energy from the Earth and nature around her, a thin fog, swirling from her burner, and smelling faintly of sandalwood, envelopes up to 3 targets within eyesight of Hy-Brasil. It can heal moderate wounds of allies and try to stabilize and/or numb the pain of anything more critical. This can occur both in and out of battle and can be channeled for a full 60 seconds (20 seconds per person for full, moderate heals).

Summons Creature: A white, blue eyed, elk stag with natural colored antlers and hooves.

Summons Ability: As opposed to having an actual magic ability, the stag summon is well-equipped on his own to fight. Using antlers, hooves, speed and strength, he is quite capable of inflicting any range of damage upon his summoner’s enemies (Damage can range from bruises, to broken bones, or to goring. This is up to RPer’s discretion). In addition to his physical fighting prowess he is able to carry a single person upon his back for the length of his summon if needed.


Sounds awesome! Have fun!
PostPosted: Fri Dec 08, 2017 6:35 am


Squire Alphubel of Polaris

Summons Creature: Moontalon, an owl that is a translucent light blue. So it looks like this but the coloring is like this, except blue not green. The size of a Snowy Owl.
Summons Ability: Moontalon is used more as a source of light in addition to Alphubel's lamp. Moontalon can travel a distance of 30 feet, illuminating everything within a 10 foot radius. Only those in the White Moon Faction can see the light, but with the Negaverse and the Dark Mirror, they can see Moontalon himself. Aka if they look they can see him, they just can't see the light he's giving off.

However, if it gets hit once by an attack (not if it accidentally bumps into something) once, then it will disappear. It doesn't have any way to attack.

Kyuseisha no Hikari


SSBrosB


Springtime Noob



Kyuseisha no Hikari

Crew

Dragonslaying Dragon

PostPosted: Wed Dec 13, 2017 1:10 am


SSBrosB
Squire Alphubel of Polaris

Summons Creature: Moontalon, an owl that is a translucent light blue. So it looks like this but the coloring is like this, except blue not green. The size of a Snowy Owl.
Summons Ability: Moontalon is used more as a source of light in addition to Alphubel's lamp. Moontalon can travel a distance of 30 feet, illuminating everything within a 10 foot radius. Only those in the White Moon Faction can see the light, but with the Negaverse and the Dark Mirror, they can see Moontalon himself. Aka if they look they can see him, they just can't see the light he's giving off.

However, if it gets hit once by an attack (not if it accidentally bumps into something) once, then it will disappear. It doesn't have any way to attack.


Looks good, have fun!
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