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A Naruto role-playing guild using the d20 system, for semi-lit and above RPers. 

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Majikal Mayhem rolled 1 20-sided dice: 20 Total: 20 (1-20)


Majikal Mayhem


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PostPosted: Mon Jun 18, 2012 10:56 pm


((Awareness
1d20 [20] Auto-success))
Majikal Mayhem generated a random number between 5 and 16 ... 6!
PostPosted: Mon Jun 18, 2012 11:04 pm


Arrow 1: 6 + DEX [9] = 15


Majikal Mayhem


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Majikal Mayhem generated a random number between 5 and 16 ... 5!


Majikal Mayhem


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PostPosted: Mon Jun 18, 2012 11:05 pm


((Arrow 2:5 + DEX [9] = 14))
PupSage rolled 4 20-sided dice: 17, 16, 10, 20 Total: 63 (4-80)
PostPosted: Thu Jun 21, 2012 11:12 pm


HP: 174/204
CP: 0.16/204

Masa began to wake up, she tried to move, but her arms and legs were bound. She just relaxed, not seeing any immediate danger in the vicinity, she was useless to the team if she kept getting knocked out, but from the smell of things Enji would be dying soon. She listened for the right cue as she began to wiggle free from the ropes.

(I guess I will use the rolls over the next two post ...)

[17+6=23 VS 15]
[16+4+19=39
[10+4+14=28
[20= Ignore, will use next post]

Masa wriggled her hands from the rope an reached for her sword, getting up an spitting the clothe at one of the soldiers before slashing at him three times, releasing all of the fury of the Hoshigaki clan on him in those blows. She smelled it on the air, Enji was not long for this word, these soldiers were going down next, then she would find the others.

PupSage

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PupSage generated a random number between 25 and 43 ... 37!

PupSage

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PostPosted: Thu Jun 21, 2012 11:30 pm


Dmg to Soldier #1

Base Dmg
5-16

Hoshigaki bonus
2-1

Str x 1.5
10-10

Skill
8-16

37 Dmg
Samehada absorbs 18 Chk from Soldier
Samehada CP pool = 18
Samehada Dmg Bonus= 1.8 dmg
PupSage generated a random number between 26 and 44 ... 33!
PostPosted: Thu Jun 21, 2012 11:37 pm


Dmg to Soldier #3

Base Dmg
5-16

Hoshigaki bonus
2-1

Str x 1.5
10-10

Skill
8-16

33 Dmg x2 = 66DMG
Samehada absorbs 33 Chk from Soldier
Samehada CP pool = 51
Samehada Dmg Bonus= 5 dmg

PupSage

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Gideon Commando rolled 4 20-sided dice: 19, 8, 3, 16 Total: 46 (4-80)

Gideon Commando
Crew

PostPosted: Tue Jun 26, 2012 2:21 pm


User Image

Name: Shinzu Akara
LV. 11
Experience: 320/600
Hp: 138
Cp: 66
MHp: 154





Shinzu looked over his shoulder long enough to see Batsu go into hiding, but not where. Then that left him against five spear wielding men, oh well, with Batsu covering his back it shouldn't be too hard. Returning to his unarmed attacker Shinzu punched him once and then twice, easily knocking the man out. Switching targets Shinzu ran and jumped kicked the man who had been fighting Batsu, a classic Dynamic Entry, without the yelling.

Awareness: Roll (19) + AW ( cool = 27 vs 19 Success
Melee: Roll ( cool + MAB (16) + Tai (6) = 30 Hit
Melee: Roll (3) + MAB (11) + Tai (6) = 20 Hit
Melee: Roll (16) + MAB (6) + Tai (6) = 28 Hit
Gideon Commando generated a random number between 36 and 50 ... 37!
PostPosted: Tue Jun 26, 2012 2:23 pm


(Damage)

Gideon Commando
Crew

Gideon Commando generated a random number between 21 and 33 ... 25!

Gideon Commando
Crew

PostPosted: Tue Jun 26, 2012 2:24 pm


(Dynamic Entry)
Gideon Commando rolled 5 20-sided dice: 8, 5, 8, 12, 11 Total: 44 (5-100)
PostPosted: Tue Jun 26, 2012 2:50 pm


(KFS Awareness: Roll 8, 5, 8, 12, 11 + 10 = 18, 15, 18, 22, 21 All Fail)

Gideon Commando
Crew

Majikal Mayhem rolled 6 20-sided dice: 18, 17, 5, 13, 10, 5 Total: 68 (6-120)


Majikal Mayhem


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PostPosted: Wed Jun 27, 2012 9:57 am


((Sorry... ignore the last three))

Batsu immediately came from hiding and went straight to firing all three arrows to the one soldier hidden in the bushes. He stayed atop of the building and looked around for Shinzu to see if he was okay. Everything was fine. The boy was fighting off the remainder of the soldiers. But jeez, there were still a lot left and no sign of Masaraku. More than likely, she went and got herself captured and her chakra sucked up. Great... her irrationality got the best of her yet again.

Arrow 1: 1d20 [18] + MAB [21] + Sneak attack [5] + Weapon bonus [2] = 46
Arrow 2: 1d20 [17] + MAB [16] + Weapon bonus [2] = 35
Arrow 3: 1d20 [5] + MAB [11] + Weapon bonus [2] = 18
Majikal Mayhem generated a random number between 5 and 16 ... 6!
PostPosted: Wed Jun 27, 2012 10:20 am


Arrow 1: 6 + DEX [9] = 15


Majikal Mayhem


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Majikal Mayhem generated a random number between 5 and 16 ... 6!


Majikal Mayhem


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PostPosted: Wed Jun 27, 2012 10:21 am


Arrow 2: Arrow 1: 6 + DEX [9] = 15
Majikal Mayhem generated a random number between 5 and 16 ... 16!
PostPosted: Wed Jun 27, 2012 10:22 am


Arrow 3: Arrow 1: 16 + DEX [9] =25


Majikal Mayhem


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Gideon Commando rolled 9 20-sided dice: 10, 11, 16, 6, 12, 13, 8, 20, 16 Total: 112 (9-180)

Gideon Commando
Crew

PostPosted: Wed Jun 27, 2012 9:26 pm


Eastern Group, Masa's Forest
Name: Kama Foot Soldiers (3)
LV. 10
Hp: [10 + constitution modifier] x level = 110
Cp: [3 + chakra modifier] x level = 20
MHp: [10 + wisdom modifier] x level = 100

Even as Eiji died he ordered his group to move on, and with nothing more then a nod they continued on. Eiji laid down and died in peace.

(Three rounds until Eiji's group reach Batsu and Shinzu)
(DC for Masa to Catch up: Athletics 17)



Western Group, Shinzu and Batsu, City
Name: Kama Foot Soldiers (5)
LV. 10
Shinzu's KFS Hp: [10 + constitution modifier] x level = 28
Shinzu's KFS Hp: [10 + constitution modifier] x level = 110
Shinzu's KFS Hp: [10 + constitution modifier] x level = 110
Shinzu's KFS Hp: [10 + constitution modifier] x level = 110
Batsu's KFS Hp: [10 + constitution modifier] x level = 55
Cp: [3 + chakra modifier] x level = 20
MHp: [10 + wisdom modifier] x level = 100

None of the soldiers managed to see what became of Batsu, so focused they were as they stabbed at Shinzu. Meanwhile the one who still remained in the woods yelled as he was hit by three arrows, and again attempted to move deeper into the forest.


Stealth: Roll (10) + Stealth (14) = 24
Melee Against Shinzu: Roll (11) + MAB (11) + Yari (4) = 26 Hit
Melee Against Shinzu: Roll (16) + MAB (6) + Yari (4) = 26 Hit
Melee Against Shinzu: Roll (6) + MAB (11) + Yari (4) = 21 Hit
Melee Against Shinzu: Roll (12) + MAB (6) + Yari (4) = 22 Hit
Melee Against Shinzu: Roll (13) + MAB (11) + Yari (4) = 18 Hit
Melee Against Shinzu: Roll ( cool + MAB (6) + Yari (4) = 18 Miss
Melee Against Shinzu: Roll (20) + MAB (11) + Yari (4) = 30 AutoHit
Melee Against Shinzu: Roll (16) + MAB (6) + Yari (4) = 26 Hit
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