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medigel rolled 1 12-sided dice:
4
Total: 4 (1-12)
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Posted: Fri Apr 06, 2012 8:12 pm
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fenshae rolled 1 12-sided dice:
7
Total: 7 (1-12)
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Posted: Fri Apr 06, 2012 8:13 pm
"I'd love some gnomes," he said, glumly, giving Ktur the evil-eye as the instructor slumped away. "Maybe I could catch them on fire."
HP: 7
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medigel rolled 1 12-sided dice:
6
Total: 6 (1-12)
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Posted: Fri Apr 06, 2012 8:14 pm
If taryn give rafegnomes it sounds like an std
SpeAking of bugs I be ded k night
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fenshae rolled 1 12-sided dice:
1
Total: 1 (1-12)
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Posted: Fri Apr 06, 2012 8:17 pm
And....the fire just kept spreading. And spreading. And yet, somehow, the rainforest wasn't quite burnt to a crisp yet.
It was very resilient.
Unlike his patience, which was not so resilient.
HP: 7 - 5 (2)
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fenshae rolled 1 12-sided dice:
11
Total: 11 (1-12)
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Posted: Fri Apr 06, 2012 8:19 pm
I swear to Jack if he comes over here I will sock him in the....."It's going FINE," he said, through gritted teeth, gripping his terrarium so as not to go back at beat the tar out of Ktur.
Who seemed not to notice and wandered off again.
HP: 2
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fenshae rolled 1 12-sided dice:
6
Total: 6 (1-12)
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Posted: Fri Apr 06, 2012 8:22 pm
The fire stopped, spontaneously.
And then a swarm of bugs came and destroyed everything anyway. Rafael dropped his terrarium in disgust.
"Mort, Taryn, if he comes over here again I'm going to punch him," Rafe said under his breath. "Distract him."
He stalked away before he got expelled for punching anyone.
HP: 2 - 15 (-13)
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Posted: Sat Apr 07, 2012 5:15 pm
Dragain The Sands are alive with the Sound of Music..."What a lovely tuuuune," The horsewoman of Famine chuckled happily as the windchimes made from crow skulls collided, dancing in the wind together with the colorful string of broken glass that hung along the top of the entrance. It didn't sound like anything special to you, but the horsewoman was clearly delighted, "Do not underestimate the power of soundsss, little locusts! They masaaay one day saveeee your life..."
She paused, and then beckoned for you to come closer, the smile on her face widening into a grin, "Come, little locusts... Let Ishsha shoooow you what you can do..."
Leading you over to a box filled with the skulls of various animals as well as jars containing various parts, from small stones to sand, she pointed at the materials with one bony finger before leaning down and whispering in your ear, "Ishsha will seeeeeee you through, little locusts... Let ussss make a simmmmmple percussion instrument... A shaker." Leaning away, she made an excited clicking sound with her tongue, and started to lead you through the process. The Making! -> RP picking your materials; you'll need a container (a skull), a filling (small stones, sand, etc) and Plaster of Paris! Just pick your own! -> Tally up your scores at the end of each exercise! Sealing the container:-> You'll have to use the Plaster of Paris to cover all the holes of the skull, leaving only one opening, such as an eye socket. -> Roll 1d10! 1-2 : ... You got Plaster of Paris everywhere on the skull, and it doesn't look like a skull anymore. (0) 3-4 : You used too much Plaster of Paris and filled the skull too much! Will it even make a sound later? (-1) 5-6 : You got all the holes... You think...? Probably? (+1) 7-8 : Ishsha seems satisfied with your work! Apparently, you are doing well for a newbie! (+2) 9-10 : You managed to work the Plaster of Paris perfectly, and Ishsha gave you an excited click as she clapped her hands together in delight. (+3) Filling the container:-> Now to pour your choice of filling into the skull! -> Roll 1d4! 1 : You got more filling on the floor than inside the skull... (-1) 2 : The filling you chose does not go well with your skull, and the sound it makes is soft... (0) 3 : Your filling and skull goes together well! (+1) 4 : You added just the right amount of filling into the skull, and it produces a sound that delights Ishsha! (+2) Sealing the container:-> Using the Plaster of Paris, seal the skull so that the filling would stay inside the skull when it's shaken. -> Roll 1d10! Even : You made a mess! (0) Odd : You did it well; looks like you learned well from your previous experience with Plaster of Paris! (+2) "I suppose that will do... Yessss, little locusts, come along now..." She moved away to the center of the room, and picked up her own shaker, one made from what could possibly be a human skull, adorned with string and colorful beads, "These can be used to convey messages... When you need to send a message and is afraid of giving your position or the position of your allies away, use thisssssss! The sound they make... Ah, what a wonderful sound. It disperses, concealing your position. Your ally will know your signal, but the enemy will not..."The Application! Putting it to use:-> Using your shaker, try to convey 'an urgent situation' to your teammate without the use of words! -> This means shaking your shaker in a quick manner, like you're anxious and saying 'RUN, IT'S A TRAP' or 'MOVE, THEY'RE AFTER YOU'. -> If you're doing this as a group/pair, you could have your students react to each other's attempts/prompts! -> Roll 1d100! 1-20 : ... Are you just shaking the thing without putting thought into it?! (-2) 21-40 : The sound made was too soft to be heard by anyone but yourself... (-1) 41-60 : You're getting there, but the sense of urgency is not there. (0) 61-80 : Even you feel the sense of urgency from the sound made when you hear it! (+1) 81-100 : The sound made you feel a little uneasy, but that seemed to be the effect Ishsha wanted as she happily replied with her own shaker; instantly, you feel... Relieved by the sound. It was almost like she was saying 'It'll be alright' in reply. (+2) Point Tally! Horsemen Points Distribution: Select only one option based on your resultsTO OBTAIN 3 HORSEMEN POINTS: 7-9 Points TO OBTAIN 2 HORSEMEN POINTS: 4-6 Points TO OBTAIN 1 HORSEMEN POINT: 0-3 Points
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fenshae rolled 1 10-sided dice:
6
Total: 6 (1-10)
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Posted: Sat Apr 07, 2012 5:17 pm
Rafael was in a sour mood. He hadn't lightly forgotten yesterday's environmental studies fiasco, and to top it off he knew that today was one of his last days here on Famine. Not that he'd miss Famine itself one bit....but he was going to miss all of his friends.
The cheerful disposition of the instructor wasn't helping.
Music? really? After all of the other things they had learned, this seemed....like some kind of a joke. And he didn't know what to make of the claim that it might save his life.
He glanced over at Taryn, wondering what she made of all this, and then settled in to grab his materials and get started. Oh well. At least this was easy? He filled up the holes, examining it to make sure he hadn't done anything stupid. It seemed all right.
+1
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fenshae rolled 1 4-sided dice:
1
Total: 1 (1-4)
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Posted: Sat Apr 07, 2012 5:21 pm
He scooped up some filling, pouring it into the skull. He wondered if maybe they should've let the skulls dry first. Of if he should be using a funnel, since he was getting it all over the place.
This was not improving his mood.
-1 (total 0)
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fenshae rolled 1 10-sided dice:
4
Total: 4 (1-10)
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Posted: Sat Apr 07, 2012 5:25 pm
He re-filled the holes, sealing it....but it wasn't going very well this time. He knew he should've waited for it to dry last time....He glanced around to see if anybody else was having this problem.
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bobaTJ rolled 1 10-sided dice:
10
Total: 10 (1-10)
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Posted: Sat Apr 07, 2012 5:30 pm
Taryn collected a skull and the strips of Plaster of Paris, and then looked over the materials prepared to fill their shaker with. She decided on a handful of sand... and watched the professor. The ghoul had never made any kind of instrument before, even a little shaker.
She began to wet the strips, covering every hole except for the opening between the back of the teeth and the jaw, which she assumed would be the easiest to cover up after. Ishsha seemed proud, and so the ghoul grinned. Alright! Now to get this sand inside...
bonus: +3
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fenshae rolled 1 100-sided dice:
90
Total: 90 (1-100)
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Posted: Sat Apr 07, 2012 5:33 pm
Rafael listened to the instructor's explanation, and blinked. Oh. Well, that was clever. Why hadn't she told them that to begin with? He would've been more careful building this thing if he'd known it would be useful!
He thought for a moment about what he wanted to convey, and gave the shaker a little rattle.
The sound....was not what he was expecting. It was...uneasy, and disturbing, somehow. It gave him the shivers.
At least it seemed that he'd passed, and the instructor looked quite pleased. He offered her a meager smile and waited for Taryn to finish so they could head back.
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bobaTJ rolled 1 4-sided dice:
2
Total: 2 (1-4)
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Posted: Sat Apr 07, 2012 5:35 pm
Taryn gave her shaker an experimental shake, having lost some of her sand to the floor. Ah, that wasn't the best sound, she should have gone for the pebbles...
Ishsha ushered her on, though, so she began about sealing up her shaker.
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bobaTJ rolled 1 10-sided dice:
10
Total: 10 (1-10)
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Posted: Sat Apr 07, 2012 5:38 pm
She filled up the hole and tried to shake the skull, but the Plaster of Paris did not seem to be dry enough, as it flew off and sand went... everywhere. Taryn took this as a sign to try again, chose the pebbles, and under the scornful eye of their professor refilled the jaw hole and waited. That... was embarrassing...
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bobaTJ rolled 1 100-sided dice:
48
Total: 48 (1-100)
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Posted: Sat Apr 07, 2012 5:42 pm
Danger? Taryn tilted her head and shook her shaker hard and fast... but with not much else in mind. ...alright, so maybe music wasn't his thing.
total: +3
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