Auriel was at a momentary loss for words. The question posed to her had her feeling differently on a number of fronts. The valkyrie strongly believed that there was no way to be with someone in anyway without them ever hurting you. When she was but a baby Aurelia used to put her in head locks and pull her hair. Her father only being able to see them a few times in a year made Auriel want to cry herself to sleep at night. Even Abigail was rude to her on occasion and those were the three people she loved more than herself on this entire planet. Castyfe, her first young love, hurt her when he left this world. Abigail hurt her when she followed him in to the next life. There was no way to love and be loved without accepting sadness. "I do believe that. If they did not cause you sadness then they could not be real. Only those closest to you will ever make you feel a pain so strong it feels like you have died. It is inevitable that eventually harm will come from that person." Her words sounded morbid and stoic at the same time. She elected to speak objectively and without emotion as to not betray how hurt she actually was from having spent her life with people. Auriel flashed her eyes up to Cassandra's and locked gazes, looking at her for a moment. "But that is not a reason to isolate yourself. What I truly mean is be with someone because you want to, not because it is expected. Know that you are accepting the 'sadness' that will come along. In this world, we cannot be naive. Not any longer." Auriel spoke like a jaded person, but hope for her was always still alive. It almost left her when her sister did, but what she felt in Aurelia just days ago breathed life in to it. Now, looking at Cassandra, a peace had settled over her. Here was another of her kind in a very similar position. Something more powerful than them both had driven them together. A force almost incomprehensible. The way her heart skipped a beat when Cassandra accepted her proposal and touched her hand made Auriel firmly believe that. "I think there was a reason our fathers could not help. I do not accept they chose to abandon us."
• Keep Going The Valk's, in comparison to others, are capable of slight regeneration which begins just as soon as the blow was taken. Bruises and scraps won't even appear making it seem as if their skin is tougher than others. Trainees can deal with simple cuts. Novice can deal with simple cuts and first degree burns. Adept can deal with cuts, second degree burns, and fractured bones. Experts can deal with deep lacerations and broken bones. Masters can heal third degree burns, wounds such as stabs(only on surface, not internal damage), and crushed bones. E-Trainee, D-Novice, C-Adept, B-Expert, A-Master
• Wrath of a God Their weapons surge with their latent energy which makes any weapon they touch, especially their chosen one, both covered in holy light and electricity. This leads to anyone locking blades or striking the shield of a Valkyrie feel small shocks that ward people off from staying in contact with them for too long. This also makes unholy enemies take an extra rank of damage on top of the lightning damage. However for the lightning to be in effect you must have more than half your energy remaining within you.
• Child of Jarnbjorn When a Valkyrie chooses a weapon to specialize in, that weapon becomes gifted by holy power and works much like Thor's Mjolnir and Jarnbjorn. It will nigh automatically come to the call of the Valkyrie, cannot be destroyed, and always has the extra lightning damage going on it regardless of energy level. When attacking with that weapon, they gain an extra +1/+1 to their stats. You get one of these, so choose carefully. This weapon should get its own custom abilities, and if it does it must be approved.
• Feast of Ambrosia Once per battle the Valkyrie can hold their hand out and summon a goblet full of ambrosia. Upon consumption, this otherwordly substance will heal and cure any wounds and debilitation the Valkyrie may be suffering. This will not regenerate any lost limbs or organs, but it will immediately close wounds. No energy is regained from this, it merely gives the Valkyrie a better chance to continue fighting.
• The Sight Being of God's blood, like God, they can see the world for what it truly is. They can see through ''the Mist" and see those for what they are. Instantly recognizing creatures of the night on spot or those who can use dark magic for they can read the aura's about them. Also giving them a general idea of how strong another is regardless of race. (Rank-wise, not as precise to be know the exact amount in the other energy pool.)
• Sense Evil This allows the Paladin to sense those of ill intent, as well as demons and their kin, such as succubi, incubi, and several others of demon blood. It by emanating the good aura of the paladin, although the waves do not echo back, but make a "disturbance" that corrupts the waves of good, acting as a beacon. This also backfires, as it attracts all the things it detects, and makes the paladin very obvious to them.
• Fear of God Passive This passive creates an invisible aura around Auriel that extends to 10 feet. Anything within that range will receive the 'Fear of God', which makes them weaker to holy attacks by 1 rank. If they leave the aura it does not apply to them, but if they enter once more it is applicable.
Technique
Posted: Tue Jul 14, 2015 9:33 am
As the Valkyrie before her spoke, Cassandra listened intently. She wasn't sure if she desired her relationship with Aureus so much because the both of them thought it was logical to do so or if she really loved him. She questioned if the love came before or after the bond was made. Before now, she didn't think it mattered, she was happy after all. But after everything that happened, it made it easier to see things or what they truly were. Standing before her was something she hadn't experienced before. A person who could take her breath away with a gaze, or the gentlest touch. This wasn't the effect of some bond the two had agreed upon, and it felt real, whatever it was. The last thing she wanted to do was show Auriel how weak she was, attempting to hop into the lap of someone else to comfort her like some baby who needed to be swaddled. But when the Valkyrie brought up their father's and the proposed the fact that they had no choice but to stay out of the conflict, the girl's interest piqued. "I don't know, Auriel. They left us once before. Perhaps they do not care for this world as much as we think they do. My father spoke to me only twice before... I can't speak on behalf of your father but perhaps this is just what happens when the children of the angels finally mature. They are abandoned."
• Celestial Right The first boost is a whopping +2 Rank in Strength to all Cleric skills. Especially the heals. The Minor Heal receives the effects of a Normal Heal, and the Normal Heal receives the effects of an Expert Heal. The Expert Heal can now even regrow a head, should they need to be healed, and removes all poisons from the body regardless of rank and power. The second ability is simple. It allows Cassandra to be able to heal herself as soon as she is hit without being consciously aware of it. Her body simply jack up its own regeneration rate to an everlasting expert heal.
• Keep Going The Valk's, in comparison to others, are capable of slight regeneration which begins just as soon as the blow was taken. Bruises and scraps won't even appear making it seem as if their skin is tougher than others. Trainees can deal with simple cuts. Novice can deal with simple cuts and first degree burns. Adept can deal with cuts, second degree burns, and fractured bones. Experts can deal with deep lacerations and broken bones. Masters can heal third degree burns, wounds such as stabs(only on surface, not internal damage), and crushed bones. E-Trainee, D-Novice, C-Adept, B-Expert, A-Master
• Wrath of a God Their weapons surge with their latent energy which makes any weapon they touch, especially their chosen one, both covered in holy light and electricity. This leads to anyone locking blades or striking the shield of a Valkyrie feel small shocks that ward people off from staying in contact with them for too long. This also makes unholy enemies take an extra rank of damage on top of the lightning damage. However for the lightning to be in effect you must have more than half your energy remaining within you.
• Child of Jarnbjorn When a Valkyrie choses a weapon to specialize in, that weapon becomes gifted by holy power and works much like Thor's Mjolnir and Jarnbjorn. It will nigh automatically come to the call of the Valkyrie, cannot be destroyed, and always has the extra lightning damage going on it regardless of energy level. When attacking with that weapon, they gain an extra +1/+1 to their stats. You get one of these, so choose carefully. This weapon should get its own custom abilities, and if it does it must be approved.
• Feast of Ambrosia Once per battle the Valkyrie can hold their hand out and summon a goblet full of ambrosia. Upon consumption, this otherwordly substance will heal and cure any wounds and debilitations the Valkyrie may be suffering. This will not regenerate any lost limbs or organs, but it will immediately close wounds. No energy is regained from this, it merely gives the Valkyrie a better chance to continue fighting.
• The Sight Being of God's blood, like God, they can see the world for what it truly is. They can see through ''the Mist" and see those for what they are. Instantly recognizing creatures of the night on spot or those who can use dark magic for they can read the aura's about them. Also giving them a general idea of how strong another is regardless of race. (Rank-wise, not as precise to be know the exact amount in the other energy pool.)
No. Auriel could never believe that. Samael loved his children too much, loved life too much. He had dedicated his entire existence and risked everything he had to bring his dreams to fruition. He would never abandon them, not even if Michael and Kala themselves forbade him from intervening. It almost made her angry to think of, though not because Cassandra had the audacity to say that. It aggravated her because what if it was true? Auriel slowly rose to her feet and dawned her armor in silence, practiced fingers moving deftly over straps. A beat of silence as she stared at the passing water. It appeared that she was fuming, pouting almost. When she turned, her face was soft. The eyes that normally exemplified the eyes of a justicar looked to belong to the girl she used to be. A faint smile spread her over her lips as she closed the distance between them. Auriel put her hands on Cassandra's shoulders and squeezed her lightly. "No, Cassandra. They have no abandoned us." She took a step forth and folded her arms around the woman, resting her head near enough to speak in a soothing voice. "They would never abandoned us. I feel my father in my heart of hearts and he has told me to find him. I..." Auriel turned away for a moment and bit softly on her bottom lip. She had to be sure before she said this, else another person was going to be dragged on some wild goose chase. "I am sure of this." The paladin released her friend and moved away, walking to the bed of the river. She waded in to it and turned, extending her hand to Cassandra. The journey would begin. The destination; the heart of Pronta.
• Keep Going The Valk's, in comparison to others, are capable of slight regeneration which begins just as soon as the blow was taken. Bruises and scraps won't even appear making it seem as if their skin is tougher than others. Trainees can deal with simple cuts. Novice can deal with simple cuts and first degree burns. Adept can deal with cuts, second degree burns, and fractured bones. Experts can deal with deep lacerations and broken bones. Masters can heal third degree burns, wounds such as stabs(only on surface, not internal damage), and crushed bones. E-Trainee, D-Novice, C-Adept, B-Expert, A-Master
• Wrath of a God Their weapons surge with their latent energy which makes any weapon they touch, especially their chosen one, both covered in holy light and electricity. This leads to anyone locking blades or striking the shield of a Valkyrie feel small shocks that ward people off from staying in contact with them for too long. This also makes unholy enemies take an extra rank of damage on top of the lightning damage. However for the lightning to be in effect you must have more than half your energy remaining within you.
• Child of Jarnbjorn When a Valkyrie chooses a weapon to specialize in, that weapon becomes gifted by holy power and works much like Thor's Mjolnir and Jarnbjorn. It will nigh automatically come to the call of the Valkyrie, cannot be destroyed, and always has the extra lightning damage going on it regardless of energy level. When attacking with that weapon, they gain an extra +1/+1 to their stats. You get one of these, so choose carefully. This weapon should get its own custom abilities, and if it does it must be approved.
• Feast of Ambrosia Once per battle the Valkyrie can hold their hand out and summon a goblet full of ambrosia. Upon consumption, this otherwordly substance will heal and cure any wounds and debilitation the Valkyrie may be suffering. This will not regenerate any lost limbs or organs, but it will immediately close wounds. No energy is regained from this, it merely gives the Valkyrie a better chance to continue fighting.
• The Sight Being of God's blood, like God, they can see the world for what it truly is. They can see through ''the Mist" and see those for what they are. Instantly recognizing creatures of the night on spot or those who can use dark magic for they can read the aura's about them. Also giving them a general idea of how strong another is regardless of race. (Rank-wise, not as precise to be know the exact amount in the other energy pool.)
• Sense Evil This allows the Paladin to sense those of ill intent, as well as demons and their kin, such as succubi, incubi, and several others of demon blood. It by emanating the good aura of the paladin, although the waves do not echo back, but make a "disturbance" that corrupts the waves of good, acting as a beacon. This also backfires, as it attracts all the things it detects, and makes the paladin very obvious to them.
• Fear of God Passive This passive creates an invisible aura around Auriel that extends to 10 feet. Anything within that range will receive the 'Fear of God', which makes them weaker to holy attacks by 1 rank. If they leave the aura it does not apply to them, but if they enter once more it is applicable.
Technique
Posted: Wed Jul 15, 2015 12:07 pm
peace out, girl scout. Cassandra left with Auriel.
"The Sins of Man were seen as one of the greatest of Axiom's plights..." a Lady whispered. A witch of the wilds, now flocked to by dying refugees; those without the privilege to escape to Nocturne, Kuladhan, Fraxon. "And yet they were nothing when compared to the terror of the angels and demons." Her face was gaunt and ill. Her skin was of sag and wrinkles. And yet there was power in her. Power he could feel - power that may just come alive.
Let the angels and the demons perish. A voice boomed. A different voice . . . a voice of one neither angel or demon, but something else entirely. A creature of different rules. A creature of different morals. A . . .
Bleeding Lord.
Man can become a God, the voice foretold. In Geshan, the Bleeding Lords have begun their conversion. The Red One sits in the altar hall and presides over man with benevolence. With his power, all lifeforms are made sentient. With his glory, all life comes to grace. We will no longer need angels and demons when he reaches his apex state - and you may help him arrive there. If . . . Brydent imagined, they performed some sort of act. And he knew just what that act would be. A merging with the Red, that network of energy. Each mortal that added to the network supplied the Red One with more power. More and more. The population of Geshan was growing, and each living child was inducted into his order; a population of zealots, none of them capable of overcoming him, for as long as they existed in his network he controlled all of their power. If rebellion came, he could dismantle it, then destroy it from above. A God of infinite power in his own circles, and yet inconsequential by standards of angel-demon.
And yet he would become consequential . . . soon. Brydent needed to ensure the threats to Nocturne were kept, well, minimal. He removed himself from hiding, appearing with a gun in his hand, levitating off of the floor with metal flowing around him like the ring around a planet, little moon-like orbs tethered to him.
"Man can become a God, Bleeding Lord," he said to the voice that transmitted through energy. "And Gods can make promises to men like you with little weight on their conscience. They can do so in order to continually expand, dispatching of those who drag down their ambitions. The moment you realize he will not give you what you seek, he will remove of you with the excuse of your disloyalty. He does not ever intend to give you your desire. It is a trick known by demons, those who make contracts. And . . . to inform you, I am a demon." The group grew hostile. That was fine; they were neither Nocturne's nor Fraxon's at this point, which meant they had no value regardless, as hostages or citizens. He fired on each of them, the bullets bending mid-air to ensure a straight shot through their skull. Each of them dropped simultaneously. The old witch stood in shock and fear.
He fired again, this time a sawblade that would remove her head. She cast a defensive spell, but the sawblade, tethered to Brydent was innervated to multiply in power. It ripped through her shield and beheaded her in moments. He holstered his gun and then stepped forward to the hologram-like image of the Bleeding Lord. "Man cannot become a God so easily. But I am . . . Vaet Diabolos. Marked four times in succession, by myself. Capable of shifting the world's magnetic and seismic activity. Are there not already Gods walking atop mortal soil?" He stared, stoic, before disrupting the area's EM and dismantling the hologram. The face grew angry as it faded away.
Posted: Wed Sep 02, 2015 11:11 pm
As soon as his feet touched the ground, the opposing forces of Yuran--a mostly destroyed, emaciated, and broken population--took up arms against his intrusion. These people were backed by the holy forces of Elessia, Solaris, and Antony; a small army of Valkyries dotted their ranks every so often, giving them a small fighting chance against the un-decimated forces of Nocturne. Amias was here on Nocturne's best interests, felling the straggling forces before they could get to the front lines of the battlefield. A preemptive strike that could save the lives of many citizens of Nocturne that had no need to join the violence.
"You...are humans. Why do you raise your pitchforks in the service of angels? What have they done to protect you from this chaos, to shield you from the deaths of your own people?" He spread his palms outward, a very dense Lyr beginning to gather and swirl around them. "They have given you nothing, and yet you continue to obey like dogs. How long will it be before you realize the power you hold in your own hands? The power to change this world?" The energy would center into two spheres in front of his palms, now glowing with a surprisingly vibrant, grey energy. As an added effect of Glory to Me, the humans would stop dead in their tracks as Amias suddenly appeared to simply...radiate with an obscene, disgusting amount of power. Humans were the most susceptible to his ability, and it frightened them to the point of simply freezing them in place. As the energy continued to build and gather in between his palms--which were both now at chest-level in front of him--he would continue to speak, his voice now booming over the crowd. "If you don't have the conviction to grasp your fate with your own hands, then allow me to show you the strength of our 'meager' resolve. Allow me to demonstrate the power of a being who has found his way."
And with that, his hands separated, flying out to his sides and unleashing the energy he'd been building for quite some time. The resulting wave of blunt, smashing Lyr was...enormous. Large enough to be seen from nearly anywhere on the battlefield. And with that level of energy output, easily detectable to anyone within a rather large radius. He wasn't quite there yet...but Amias Nicht was quickly approaching that grand master stage, that ceremonious hall where all the important players hunted each other in the world's most dangerous game. His passion reignited by the hearts of the conquering men surrounding him...this Pagan would rule once again.
Energy 3075/3075 Stats 11/11 Equipment Gauntlets Passives
• Glory To Me Pagans are very... noble. They have the air of a King or Queen about them; even a divine. This comes from this particular ability. 'Glory To Me' is a mental allure that they constantly release from their vessel, similar to an Incubi's seduction, but weaker. Rather than seducing people, this ability fools their mind. It can make them see things that aren't real. In fact, they can even feel these things. This ability is literally impossible to ignore or break out of, but it serves little benefit other than prestige. A Pagan will often use this power to make themselves appear divine; the sun will rise behind them, their clothing will flow and shine with the breeze, they'll just seem so... God-like. They can even change their appearance using this, although it's a temporary thing. This ability can have some uses in battle, though. For example, if a Pagan is to cast a shadow over themselves, it'd make them harder to see. If they make the sun shine behind them, they can make their enemy flinch away from the overbearing light. They can also fool enemies into thinking they've struck a shield or something like that, although that sort of manipulation over reality is something that only Pagans who focus on this type of power can do.
• The Game This can only be applied to someone the Incubus has met before. Since Incubi appear simply as men, it's impossible to tell them apart from others. The moment you interact with them, they can register your desires. They'll remember you, and discover the aches and wants of your body. They'll know what sort of kinks you're into, and what type of person you like. They can use this to seduce you in person, or they can use it to manifest in your dreams. They'll send a little fraction of themselves to wherever you lay your head at night, and corrupt your body with their touch. When a victim is stronger and more able to resist them, they'll stick to beautiful and elated imagery to keep you hooked on your fantasy world. Timid and fearful victims will often be tormented with their desires, controlled by them rather than gifted them.
When a victim is truly infatuated with their fantasies, or crippled into submission by them, the Incubus has the power to manifest their spirit completely. They will then loom over them, and please their bodies however they want. This is most often used simply for the personal satisfaction of an Incubus, but can also be used for assassination purposes; ie, if the Incubus has reason to kill the target he's seduced, he will. The Incubi cannot use this ability to teleport to people while in combat, or to teleport to people who are in combat. The opponent will not suddenly be alarmed by the Incubi, but worked into it. They'll know they're coming, and will eagerly await them.
Deep in meditation, the man had begun to monitor movements within a compressed electromagnetic current; all things surrounding him, the aggression of each movement, each as if a twitch against a bundle of nerves. When a 'nerve' was set off by a large movement, such as a powerful magical ability, Brydent noticed. His reaction was - of course - to make his way to that location and monitor whether or not he wished to be involved. In some situations, his absence was far preferable. For example, any battle with a pure-blooded angel or demon was one that he could not rightfully participate in, save perhaps as a sniper from a distance. Even so it was likely futile. Sure -- there were some demons that Brydent could dispatch by his lonesome, but doing so would exhaust him to the point of near-death. Angels were on an entirely different level. Even if there were five Brydent's, he did not know that he could kill a singular angel.
As such, movements as a reaction to the 'nerve' being driven were cautious and precise. He attempted to gauge the threat level before coming into contact. Furthermore, he used one of the early Vaet Diabolos skills to completely mask his energy and presence. This ability had been quintessential in his campaign in Yuran, as many prominent warriors without such abilities had been found by angels or even by the Emperor and henceforth removed . . . mortally.
The man levitated far above the ground, overlooking the trees. He kept his gun holstered, though his fingers were practically at the handle at all times. Then, as he drew closer, he realized that the man that had been the cause of the disturbance was someone he recognized; Amias, a man he had some interactions with earlier. If he recalled correctly, he had been quite critical of the Pagan last time they spoke, and had inferred that he needed to 'impress' him. Since then, Brydent had pondered upon the man. He was exceptionally talented, especially at staying alive. He had already determined that he was a high threat or a high advantage, depending on whether or not he could secure him. And - considering he'd likely met Lilith already, there was a possibility that she could gain his favor before Brydent could. It had potentially even happened already.
As such, the Diabolos determined upon spotting him that he would go forth with a diplomatic intent. He descended carefully, so as to not alert Amias, then upon meeting the ground he would raise a hand to say 'hello'. He immediately noticed a difference, however. He was not the same. There was a difference to his energy and his composition. He had been . . . touched by Lukhan's back hand. Brydent didn't know this yet, or even surmise it, but he could feel a compulsion far stronger than he'd previously felt. He knew something was different. "Do you wear a new cologne?" He asked, sarcastically. Though somehow it was sort of like he could smell him. Even from a sizable distance. He was rather difficult not to notice - contrary to before.
Posted: Thu Sep 03, 2015 1:47 am
That voice, the familiar poise, and that...particularly alluring energy of his. Amias could recognize Brydent near-instantaneously. Seeing as how his most recent attack had felled most of their would-be human opponents, the two had a brief respite for some small talk anyway. At the mention of a new cologne, the aged man could only chuckle before curling the gulf of his thumb thoughtfully around his chin, his head tilting slightly to the left as he looked at Brydent with an inviting sheen in his eyes. "Good afternoon, Brydent. Glad to see you're doing well." That didn't--of course--explain why the two of them had suddenly met on the battlefield, but that required little explanation. "It seems you and I had the same idea; A little bit of solo work on our part to save Nocturne a lot of trouble later. I'm glad to see there are others who think like I do." A cheeky grin played across his face as the Pagan turned back to the ground where their enemies once stood. A new group was quickly approaching, one significantly more powerful than the crowd of humans he'd just knocked to the floor. This was a small band of Valkyries, ready to smite the demons who dared to attack their human camaraderie.
"It doesn't look like we've got a whole helluva lot of time for chatter, though; my most recent attack definitely attracted their attention just as well as it got yours; more likely than not, we'll have quite a bit of company on our hands soon." And he wasn't talking about something simple, like three or four valkyries. It was more than possible that lesser, yet pure, angels would start to join the fray should they defeat enough of the valkyries. At that point...the two of them would be completely outclassed, retreat a necessity. For now, though, it seemed almost as though their opponents were sizing them up. They seemed to be waiting for the demonfolk to make the first attack. And it was Brydent's turn to show off...what a foolish move on their part. "Go ahead, Brydent. I got to show you some goodies in the arena, so it's your turn to play show and tell."
Energy 3075/3075 Stats 11/11 Equipment Gauntlets Passives
• Glory To Me Pagans are very... noble. They have the air of a King or Queen about them; even a divine. This comes from this particular ability. 'Glory To Me' is a mental allure that they constantly release from their vessel, similar to an Incubi's seduction, but weaker. Rather than seducing people, this ability fools their mind. It can make them see things that aren't real. In fact, they can even feel these things. This ability is literally impossible to ignore or break out of, but it serves little benefit other than prestige. A Pagan will often use this power to make themselves appear divine; the sun will rise behind them, their clothing will flow and shine with the breeze, they'll just seem so... God-like. They can even change their appearance using this, although it's a temporary thing. This ability can have some uses in battle, though. For example, if a Pagan is to cast a shadow over themselves, it'd make them harder to see. If they make the sun shine behind them, they can make their enemy flinch away from the overbearing light. They can also fool enemies into thinking they've struck a shield or something like that, although that sort of manipulation over reality is something that only Pagans who focus on this type of power can do.
• The Game This can only be applied to someone the Incubus has met before. Since Incubi appear simply as men, it's impossible to tell them apart from others. The moment you interact with them, they can register your desires. They'll remember you, and discover the aches and wants of your body. They'll know what sort of kinks you're into, and what type of person you like. They can use this to seduce you in person, or they can use it to manifest in your dreams. They'll send a little fraction of themselves to wherever you lay your head at night, and corrupt your body with their touch. When a victim is stronger and more able to resist them, they'll stick to beautiful and elated imagery to keep you hooked on your fantasy world. Timid and fearful victims will often be tormented with their desires, controlled by them rather than gifted them.
When a victim is truly infatuated with their fantasies, or crippled into submission by them, the Incubus has the power to manifest their spirit completely. They will then loom over them, and please their bodies however they want. This is most often used simply for the personal satisfaction of an Incubus, but can also be used for assassination purposes; ie, if the Incubus has reason to kill the target he's seduced, he will. The Incubi cannot use this ability to teleport to people while in combat, or to teleport to people who are in combat. The opponent will not suddenly be alarmed by the Incubi, but worked into it. They'll know they're coming, and will eagerly await them.
He rolled his eyes. Always despised pleasantries. Good afternoon, yes yes, all of that madness. He didn't quite care for it. "Indeed. Good day to you." He said quite un-enthusiastically. "We did have something of a similar idea, though my idea stretches outwards to the coastline of Amaranthine. Geshan. Actually rather a close neighbor to our Yuranian foothold, if you think about it." In fact, the city of Geshan was quite directly west of Gloria en Valle, which made the prospect of the Reds far more uncomfortable for Brydent. The worst they could do to Fraxon was invade Bon Sant, but the gate would keep them out. If they attempted San Luna by their navy, the superior Fraxonian navy would destroy them. Nocturne and Aramil were the most at risk by the Reds.
The man paused for a moment as he scanned the energy and composition of those surrounding him. They were only regular humans and Valkyries at the moment. Good."I have largely been fighting with Elves along the Kuladhan border. Since our initial invasion, our prerogative has been to press into Kusana and enslave their population. The Elves however have proven this task most difficult, as they lie in wait and spring about like feral beasts backed against the edge of a cliff. They kill hundreds of our warriors each nightfall. Talented fighters, I admit, especially as they are being led by their beloved Gods: Justor and Solonor." He had a great deal of respect for the Elves. Their initial stealth only gave the impression of an implied frailty, yet when they actually fought to their best ability, they were some of the most devastating of all combatants.
"Regardless of their tricks, though, I can always find them. My electromagnetic compression allows me to recognize every singular interloper in my field of influence. As such, it does not do well for these Fraxonian warriors to be hidden among the trees." He whipped his gun from his holster and fired, and the bullets completely arced in several different directions, accelerating towards their targets. Several humans fell down from nearby trees, their helmets cracked with bullets breaking through the back: piercing rounds. From Nigel, each bullet was shot as if from a sub-machine gun, though with the precision, piercing power and speed as a sniper. He was exceptionally lethal.
That left only the few blatant Valkyries on the field. He did not mind them being here. He would be able to demonstrate how far he'd come recently - he was much more of a man since the time where he'd shown his mettle to Amias before.
The Clockwork appeared, a silver gear the size of a large man. It began to hover above the ground and all around it felt strange, as if suffocated. Brydent began to weigh down the electromagnetic field around specific targets - the enemies - which would reduce their mobility, making them significantly slower. He kept his hand on his trigger and pointed his gun at them. They stared in anticipation, waiting for a moment to counter-attack or dodge. When Brydent fired, they quickly raised their shields, bullets lancing towards them at extreme speeds and quickly making impact; but as their shields defended against the bullets, the real assault was revealed, and the Clockwork smashed from overhead, bashed against their shields and completely crushed them, burying them beneath its weight. It was bloodied. That was only two Nephilim, however. There was another in the back-line - a Shaman for healing - that remained. Brydent waved at her and magnetically drew the blades from the hands of the fallen warriors. The shields as well, sending them to bash against the Shaman and beat her into submission before the blades lunged into her side and impaled through her. Finally, a bullet pierced through her skull and splintered in her brain. She collapsed with not even a silent scream.
"If you've read any of Wilson Bradley's theories on human evolution, you'll have read the part where he believes that technology will eventually completely replace the need for more traditional weapons. Blades, shields, so on - they will be replaced by guns and mechs. That time is already arriving. How could those Nephilim or those human men have possibly imagined that my bullets would move faster than their voice could travel? Guns and machines are the future . . . and as a Diabolos, that pleases me greatly." The book ended with the statement that humans would rise as a result of this, due to their superior technology and booming population, but Brydent disagreed. If anyone was fit to rule that sort of mechanical world, it was he and his kin. "Pleased to do battle alongside you, Amias. Though I must admit I find it surprising that you've aligned so closely to Nocturne now. I recall you being the type to flit between allegiances, if I may be so bold."
Posted: Thu Sep 03, 2015 11:55 am
Brydent's plan was a little...different than Amias'. Indeed, they were both currently working in the best interests of Nocturne, but this sudden burst of enthusiasm and confidence within the Pagan had also taken his mind in different directions. Sex, conquering...success were all swimming around in his mind like a strange maelstrom of desire that he just couldn't contain them. "It's very interesting that you mention Geshan, Brydent. And perhaps our trains of thought are becoming increasingly similar." Amias grinned, having been given another free moment of speech thanks to Brydent's artful massacre of the Valkyries in front of them. "My plan...is to annex Val'Ghast. I'm not sure how much research you've cared to do on my race, but we're exceptionally good at the art of communicating with and taming monsters. If we can establish a foothold, starting in Val'Ghast...it's also possible that we would be able to make a useful subordinate out of the Wurm Queen, and thereby the rest of the Wurm population in Amaranthine." It was a big dream, at this point. But one that Amias was well within his means of accomplishing. His abilities as a Pagan--not to mention his status as a Wild Tamer--allowed him near-seamless communication and taming of the creatures around him. It wouldn't be difficult at all to pull the Queen over to their side, not to mention the current rulers of Val'Ghast.
"Once we've established those footholds, we would have an extremely powerful army at our disposal. Dragons, Wurms, Arachnids...a force truly capable of inflicting fear in the hearts of our enemies, and one also capable of serving on the front lines to prevent excessive casualties. Furthermore, we have little to lose with a campaign into Val'Ghast; my abilities can make the entire population subservient, requiring little to no actual military might for conquering. All we need...is to just pull the trigger." But how would Brydent feel about all this? If the gears were still turning in his head, Amias would simply continue on to his point. "Using that army of monsters...we could begin a campaign against the Reds with sheer numbers alone. And that would be a tremendous threat removed from our plate." All-in-all, it was a solid plan; Amias' ability to gain the favor of monsters would prove to be an extremely valuable asset in that land specifically.
Energy 3075/3075 Stats 10/13 Equipment Gauntlets Passives
• Glory To Me Pagans are very... noble. They have the air of a King or Queen about them; even a divine. This comes from this particular ability. 'Glory To Me' is a mental allure that they constantly release from their vessel, similar to an Incubi's seduction, but weaker. Rather than seducing people, this ability fools their mind. It can make them see things that aren't real. In fact, they can even feel these things. This ability is literally impossible to ignore or break out of, but it serves little benefit other than prestige. A Pagan will often use this power to make themselves appear divine; the sun will rise behind them, their clothing will flow and shine with the breeze, they'll just seem so... God-like. They can even change their appearance using this, although it's a temporary thing. This ability can have some uses in battle, though. For example, if a Pagan is to cast a shadow over themselves, it'd make them harder to see. If they make the sun shine behind them, they can make their enemy flinch away from the overbearing light. They can also fool enemies into thinking they've struck a shield or something like that, although that sort of manipulation over reality is something that only Pagans who focus on this type of power can do.
• The Game This can only be applied to someone the Incubus has met before. Since Incubi appear simply as men, it's impossible to tell them apart from others. The moment you interact with them, they can register your desires. They'll remember you, and discover the aches and wants of your body. They'll know what sort of kinks you're into, and what type of person you like. They can use this to seduce you in person, or they can use it to manifest in your dreams. They'll send a little fraction of themselves to wherever you lay your head at night, and corrupt your body with their touch. When a victim is stronger and more able to resist them, they'll stick to beautiful and elated imagery to keep you hooked on your fantasy world. Timid and fearful victims will often be tormented with their desires, controlled by them rather than gifted them.
When a victim is truly infatuated with their fantasies, or crippled into submission by them, the Incubus has the power to manifest their spirit completely. They will then loom over them, and please their bodies however they want. This is most often used simply for the personal satisfaction of an Incubus, but can also be used for assassination purposes; ie, if the Incubus has reason to kill the target he's seduced, he will. The Incubi cannot use this ability to teleport to people while in combat, or to teleport to people who are in combat. The opponent will not suddenly be alarmed by the Incubi, but worked into it. They'll know they're coming, and will eagerly await them.
The man was exceptionally intrigued by Amias' idea. He verbally stated as much. "It is a wise and pragmatic train of thought. I am impressed." He did not know much of the Pagans. What little he did know would stretch back to Achaemedes, the original Pagan overlord of Nocturne; the man deposed by Azazel Miras to plant forth the current regime. He had heard that Achaemedes was exceptionally strong, as if a hundred men all compiled into one. He had ripped hills from their earthly seems and flung them at hordes of enemies. He had thrown the great Pagan God of Wind into the deepest trenches of a Yuranian volcano, Achaemedes falling down with him, only to repel and survive the magma. Pagans had always been impressive; they were a race unlike any other, all diverse yet drawn together in some similar fashions. One of these connecting lines was their closeness to monsters. Now, with research far into the future, some knew why this was. It was because Pagans were monsters. They were - technically - the only race of monsters somewhat accepted into society, with Draconians and Kiranu considered simply humanoid.
And he'd heard the legends, too, of where the Pagans came from. The time before. How they had been here since before the emergence of humans, as an eternal race with boundless wisdom. They were fit to lead, and if they could command monsters, then they were surely fit to lead Val'Ghast.
"The Wurm Queen is highly vindictive. Until only recently, there was a strong nation of tens of millions of people in Amaranthine. Its capital was Luray, a bustling city of gems and gold. A city of infinite riches. By the wrath of the Wurms, this entire civilization perished in a matter of months, and now only the Reds of Geshan remain of those people. It is no wonder they have become as they are now; so violent, so ruthless, as they have been crafted by their arch nemesis." The beast of Amaranthine's dunes was of exceptional power. It would not be easy to tame her, even with Amias and Brydent's powers put into one. Still, the idea was perplexing. Controlling a horde of monsters that can fell civilizations; a wondrous thought. The only issue would be whether or not they would be displaced or destabilized by neighboring powers before they could reach their zenith.
And - yes - that was, they, because Brydent had already planted the thought into his head that surely he must be involved in this scheme lest it become a threat to his own power. Gloria en Valle was one of the most populous regions in the world, with over twenty-five million in his domain, and yet it still fell short of Lumiria, Kusana, Fraxon, Lukhan's Landing. Brydent would eventually be forced into the position of a mere loyal Duke if he did not gain more power during the succession crisis of Nocturne. If he could become the King of Val'Ghast, even if only as a secondary ruler, he would be secured as one of Nocturne's greatest authorities - only second to Alistair, assuming he regained the throne.
"You use the word 'we'," he said. "When you say 'we', do you mean Nocturne, or you?" The question was pointed and bold; he did not entirely trust Amias, and his wording - he believed - could only be something to ease Brydent's worries, despite potentially being untrue. "From our experiences, I believe you to be exceptionally clever. Clever people are often the most dangerous. Dangerous is a mixed word. It can mean fear and enmity for a foe, or for an ally, safety and security. For someone like me, it has many such connotations, good or nay. It is because I am . . ." The Diabolos raised his hand and placed it beneath Amias' chin, placing their eyes in contact. A serious moment. The eye-contact was to put power into Brydent's words, and make them true. "Ambitious. Surely you can tell by my demeanor, my voice; that I carry such high ambition. I seethe with it. I bathe in it. I look for opportunities to press my agenda every waking moment. I am not fearful of admitting this, for you surely already know, being so . . . clever, as I said. You must understand why I do what I do - why I have allowed things to progress as they have, bending the knee to Zachariah while laying in bed with his enemies; promising power to Gods, discovering the Thorns of God, seeking information about Geshan, inviting the Yuranian refugees into Gloria en Valle. Nocturne's power has swelled underneath me. I have proven its most loyal and prominent General. And . . ."
He paused for a moment, in silence, placing his palms atop Amias' shoulders and allowing his expression to grow cold, grow stoic, degrade into a nothingness that the Pagan would see for its value. This face was honesty - Brydent's honesty. Smiles and laughter and arduous rage, these were all expressions he performed to conceal lies. "You could have the world's most loyal and prominent General . . . as your King, your ally, your right hand and your left. Or you can have me as your enemy, and surely perish as a result." He did not speak of how, but surely Amias' life was on the line. They would be going to Val'Ghast soon . . . and if Brydent willed it, he could turn upon them all and let no man but himself return from the redistribution of the Well's Souls, leaving the Thorns and angels to handle the wounded, Fallen God.
"If we are to annex Val'Ghast, then we are to annex Val'Ghast. Not Nocturne . . . not you, but both of us. With no one else included in this decision . . . or to reap its rewards. Do you understand me," he looked up, "Amias?"
Posted: Thu Sep 03, 2015 5:20 pm
And here they were. Two men signing a binding contract to begin what would essentially be an empire of their own. Of course...it wasn't as though Amias had actually planned on adding the monster empire to Nocturne's forces regardless. He was well aware of his own power, and how to use it to best suit his own purposes. An army of monsters that would seamlessly obey his commands gave him no reason to continue being subservient to the men of Nocturne. "Oh drat. You've seen right through me, Brydent." The cheeky grin came back, the finely aged man running a single hand through his well-kept hair. A playful sarcasm fell from his lips as he continued with, "How could you have possibly known that this was the start of my own ambition? But even better...I was looking for a partner to take along. You're intelligent, strong...an excellent tactician and fighter. Time and time again, you have proven your loyalty to the men you stand alongside. I have no reason to reject a partnership with you." Amias would continue walking alongside the edge of the water, deep in thought over their next move. "If what you say is true, then we'll already be going to Val'Ghast. This is a perfect opportunity to defeat the rulers of that area and make them bow to our will; after we kill Zachariah, all that remains will be to journey back to the land, and ensure that all the creatures inside are equally willing to swear fealty."
He couldn't help but chuckle. It sounded entirely logical and attainable when spoken, but there was a certain...irony to it that made the situation laughable. "Just think about it...an organized nation of monsters. The thought alone just makes me chuckle." He clenched his right hand into a fist, and held it out in front of him. "But we'll be the ones to realize that impossible dream, Brydent." It was at that moment that Amias' brain backtracked to the beginning of their conversation, when Brydent mentioned his different cologne. "Anyway...you mentioned something earlier about a different cologne, in jest of course. I'm not entirely sure what forces caused the change, but the power I once had as a Djinn was switched, morphed into what I believe to be the demonic energy of an Incubus. I'm a member of the Demonkin now, as odd as that is..." He also knew that this put an interesting wedge between himself and Lilith, one that they may possibly never be able to fully repair. However, that was a situation he'd work out a little later. For now, he turned his attention back to Brydent, the pair having seemed to clear out the enemies in the immediate vicinity. "So...do you want to continue this conversation here, or would you like to go to a more secluded location? I'm not entirely sure it's a good idea to discuss this further in the middle of a warzone...information getting to leaders, then they make the first move...et cetera."
Energy 3075/3075 Stats 10/13 Equipment Gauntlets Passives
• Glory To Me Pagans are very... noble. They have the air of a King or Queen about them; even a divine. This comes from this particular ability. 'Glory To Me' is a mental allure that they constantly release from their vessel, similar to an Incubi's seduction, but weaker. Rather than seducing people, this ability fools their mind. It can make them see things that aren't real. In fact, they can even feel these things. This ability is literally impossible to ignore or break out of, but it serves little benefit other than prestige. A Pagan will often use this power to make themselves appear divine; the sun will rise behind them, their clothing will flow and shine with the breeze, they'll just seem so... God-like. They can even change their appearance using this, although it's a temporary thing. This ability can have some uses in battle, though. For example, if a Pagan is to cast a shadow over themselves, it'd make them harder to see. If they make the sun shine behind them, they can make their enemy flinch away from the overbearing light. They can also fool enemies into thinking they've struck a shield or something like that, although that sort of manipulation over reality is something that only Pagans who focus on this type of power can do.
• The Game This can only be applied to someone the Incubus has met before. Since Incubi appear simply as men, it's impossible to tell them apart from others. The moment you interact with them, they can register your desires. They'll remember you, and discover the aches and wants of your body. They'll know what sort of kinks you're into, and what type of person you like. They can use this to seduce you in person, or they can use it to manifest in your dreams. They'll send a little fraction of themselves to wherever you lay your head at night, and corrupt your body with their touch. When a victim is stronger and more able to resist them, they'll stick to beautiful and elated imagery to keep you hooked on your fantasy world. Timid and fearful victims will often be tormented with their desires, controlled by them rather than gifted them.
When a victim is truly infatuated with their fantasies, or crippled into submission by them, the Incubus has the power to manifest their spirit completely. They will then loom over them, and please their bodies however they want. This is most often used simply for the personal satisfaction of an Incubus, but can also be used for assassination purposes; ie, if the Incubus has reason to kill the target he's seduced, he will. The Incubi cannot use this ability to teleport to people while in combat, or to teleport to people who are in combat. The opponent will not suddenly be alarmed by the Incubi, but worked into it. They'll know they're coming, and will eagerly await them.
He rolled his eyes. Amias was either being sarcastic or foolish. Of course Brydent knew. "You're a godless whore, Amias," he said with the least insulting of intentions. "Just like me." He grinned. "And just like me, you want the world. You're a whore for power, and in face of abandoning God, you seek to become one yourself. How can all of this be achieved in a state of idle nothingness? It can't be." So of course - he was always looking to expand himself. From one step to the next, he sought to close the distance of ten leaps, every day of his life. And surely the fact he had lived for so long did not lessen his ambition. He knew much, had seen all; and he was ready to claim it for himself. Brydent was not quite the same. He was the young cub of a young wolf, Alistair, who had been jumpstarted by his social and political isolation. He made no friends, but no real enemies either, only jumping from Duke to Duke and serving their needs well to further his position in the military - and most importantly, he served Alistair, who made him Captain. These combined attentions got him far, and as a result he grew fervent in his desires.
Then the change came, and he was blessed by Zachariah; Vaet Diabolos, a power that descended from the Fallen God Himself. With the wolf in him drowned, Brydent's demon came out, and his beta mentality that led him to endlessly follow Alistair vanished with the time's passing.
Things changed for him - as they did for all Axiom. Amias surely changed much from what he used to be . . . hundreds of years ago; cursed with the blood of Djinn, then blessed with Lukhan's beauty. He was now quite a warrior, Brydent couldn't deny his magnificent impression. Surely as a Pagan and Incubus both, the way Amias seemed was . . . so glorious, like a man who transcended the Middle-Plane and wrapped himself in an angel's harp strings. He was enchanting to be around, and somehow his words compelled the diabolical cub to believe them. And honestly? He couldn't think of a reason to resist. This was the start of . . . either, something brutally precarious - which could spawn great change - or something invariably beneficial. He did not fear either outcome, as the stakes had always been high in the Shadowed Kingdom.
Intelligent, strong, excellent tactician, warrior. Loyal. A perfect partner."I don't want to be loyal to mere men anymore," he said. It was not a correction of Amias' statement, but instead a declaration of his own. A confession to desiring change. "But instead, ideals. Powers above me. Powers that will live on far beyond the touch of a sword. I wish to be loyal to a future . . . one where I rule everyone and everything . . ." he said, stepping forward, pressing his fist to Amias', his other arm gripping the man's wrist. "Where we rule it all . . . and send Gods to a place farther than Heaven and darker than Hell." He grinned. It would be a partnership indeed, and for his ideal future, he would remain loyal to it eternally. If they created such a Kingdom, and if Brydent declared himself a God, then surely a power like Amias would be necessary. It would become their joint future; mutual dependence, the Kingdom their child, its nature theirs to determine.
But he allowed himself a calm. They were still in the middle of conversation, after all. He let go of Amias' wrist and pulled his fist back. He kept eye-contact. "If you are an Incubus, then you will soon have a demon's soul," Brydent stated, sure that he was correct. Amias was nearly at the level of power required to reach this goal. "You are aware that such a thing is possible, yes? It was unknown until recently, but Emperor West declared his new nature rather openly. Now it's half of what travels through an Incubi's mind . . . killing the vessel of a demon. The other half being . . . sex." He chuckled, then turned his head and exhaled.
It was certainly for the best to move this conversation elsewhere, though Brydent hadn't the faintest clue. Nowhere in this world remained trustworthy. There were voices and ears to hear them in every corner, agents of Gods and other such things. Vysani Etelier, Vakshar est Nocturnum, Saluviel Ellora. Factions. Those who would dispatch threats or voices against Gods.
"We will go where you please, Lord Nicht. After all, you will be the face of our dynasty, and so my actions are at your will and want." He smiled faintly, as if to mock his own statement. He would never kneel . . . except for public appearance.
Posted: Thu Sep 03, 2015 10:41 pm
"Loyal to the future, huh? That sounds like a fascinating idea, Brydent." The old pagan couldn't help but grin again; someone this young, so full of ambition and power to back up his proud, bold stance...it was delightful. It had been quite some time since he'd been this excited about someone else, of their abilities. But the question of where they should go...that much was obvious. One of the few places where they would be able to have a complete conversation without having to worry about any interference at all; Gloria en Valle. "Of course I want to see the area you currently rule, Brydent. it's not extremely often that i get to visit Gloria en Valle...and what better way to visit than getting a tour from its ruler?" On top of that, anyone who would approach Brydent there usually had some sort of formality to pass through before reaching him, giving them ample time to cut off any conversations about their plans before the approaching party actually reached them.
Before he could continue speaking, an obscenely high level of energy surged less than a mile away...it was strong enough to where someone with minimal magic detection abilities like Amias could feel its presence as clearly as day. This meant that the source of energy was significantly stronger than even he could detect...easily strong enough to fell the two of them with little to no effort at all. "And I suggest...we take this conversation there sooner rather than later. I'll give you a show of another ability, one you haven't seen yet." Laying a single hand on Brydent's shoulder--and with a fairly high expenditure of energy--Amias would seem to disappear, with Brydent vanishing just as quickly. The two were already well on their way to Gloria en Valle, safe from the OP Angel pursuing them.
Energy 3075/3075 Stats 10/13 Equipment Gauntlets Passives
• Glory To Me Pagans are very... noble. They have the air of a King or Queen about them; even a divine. This comes from this particular ability. 'Glory To Me' is a mental allure that they constantly release from their vessel, similar to an Incubi's seduction, but weaker. Rather than seducing people, this ability fools their mind. It can make them see things that aren't real. In fact, they can even feel these things. This ability is literally impossible to ignore or break out of, but it serves little benefit other than prestige. A Pagan will often use this power to make themselves appear divine; the sun will rise behind them, their clothing will flow and shine with the breeze, they'll just seem so... God-like. They can even change their appearance using this, although it's a temporary thing. This ability can have some uses in battle, though. For example, if a Pagan is to cast a shadow over themselves, it'd make them harder to see. If they make the sun shine behind them, they can make their enemy flinch away from the overbearing light. They can also fool enemies into thinking they've struck a shield or something like that, although that sort of manipulation over reality is something that only Pagans who focus on this type of power can do.
• The Game This can only be applied to someone the Incubus has met before. Since Incubi appear simply as men, it's impossible to tell them apart from others. The moment you interact with them, they can register your desires. They'll remember you, and discover the aches and wants of your body. They'll know what sort of kinks you're into, and what type of person you like. They can use this to seduce you in person, or they can use it to manifest in your dreams. They'll send a little fraction of themselves to wherever you lay your head at night, and corrupt your body with their touch. When a victim is stronger and more able to resist them, they'll stick to beautiful and elated imagery to keep you hooked on your fantasy world. Timid and fearful victims will often be tormented with their desires, controlled by them rather than gifted them.
When a victim is truly infatuated with their fantasies, or crippled into submission by them, the Incubus has the power to manifest their spirit completely. They will then loom over them, and please their bodies however they want. This is most often used simply for the personal satisfaction of an Incubus, but can also be used for assassination purposes; ie, if the Incubus has reason to kill the target he's seduced, he will. The Incubi cannot use this ability to teleport to people while in combat, or to teleport to people who are in combat. The opponent will not suddenly be alarmed by the Incubi, but worked into it. They'll know they're coming, and will eagerly await them.