Welcome to Gaia! ::

Axiom: Kings of the East

Back to Guilds

Axiom is a place that constantly improves. We're literate, active, and keep things moving. 

Tags: Fighting, Fantasy, Roleplay, Original, Magic 

Reply Recycling Bin
Custom Skill Requests Goto Page: [] [<] 1 2 3 ... 5 6 7 8 9 10 ... 69 70 71 72 [>] [>>] [»|]

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

rusbob13

Girl-Crazy Genius

10,050 Points
  • Invisibility 100
  • Happy Birthday! 100
  • Flatterer 200
PostPosted: Thu Oct 21, 2010 5:01 pm


Come up with some and put them on here =P
PostPosted: Thu Oct 21, 2010 5:07 pm


rusbob13
Come up with some and put them on here =P


I am kind of terrible at just making up things. LOL, but I can try...if I screw up, would y'all be willing to help me correct them? xP

Sine_Amore


rusbob13

Girl-Crazy Genius

10,050 Points
  • Invisibility 100
  • Happy Birthday! 100
  • Flatterer 200
PostPosted: Thu Oct 21, 2010 5:18 pm


Sine_Amore
rusbob13
Come up with some and put them on here =P


I am kind of terrible at just making up things. LOL, but I can try...if I screw up, would y'all be willing to help me correct them? xP

Of course, the crews here to help =]
PostPosted: Thu Oct 21, 2010 6:17 pm


Okay, this is just for me...but it is open for her to teach other people, if the chance so arises. 3nodding (I have been working on this idea for a while.)

Username: Sine_Amore?

RPC name: Rein Rois

Skill name: Repercussion

Is it a Free skill?: Nope

Type of skill: Siren bloodline

Rank: D or C?(whichever you think is best?)

Limits: Siren

Skill description: The siren is capable of absorbing the sounds around her. By absorbing sound over time(posts) and storing it up, she is able to concentrate and release all of it as sonic energy upon her enemy/surroundings(I say surroundings as she can choose to just unleash the energy in a giant wave of sound, causing no physical damage but effecting a small area of a few meters around her in all directions). Depending on the energy rank that she puts forth, the sonic release will cause different effects. Alternately, the pitch of the soundwave is heightened depending on the energy rank, as well(still causing no damange, but perhaps hearing discomfort and/or temporary deafness).

[E]: Target is hit with sonic energy.
[D]: Target is knocked prone with sonic energy.
[C]: Target is knocked back(1 meters) and their ears will be ringing(lasts 1 post or 2 posts for sensitive hearing).
: Target is knocked back(2 meters) and they have impaired hearing loss(1 post or 2 for sensitive hearing).
[A]: Target is knocked back(3 meters) and they are deaf(1 post or 2 for sensitive hearing).
: Target is stunned for 1 post. Deafness only lasts for 1 post regardless of sensitive hearing due to stun.

-Must absorb sound a number of posts to gain enough sonic energy for each rank. (i.e. 1 post for E, 2 for D, 3 for C, 4 for B, 5 for A, 6 for S)

-Also, she cannot absorb siren songs. (as stated in the Siren bloodline, she also cannot sing a song while absorbing sounds.) Likewise, the siren cannot absorb sound in an area that is silent--this goes without saying, but I'm going to say it anyways.

Sample: Rein was trying to avoid the fight for a short while now, buffering any noises given off around her by absorbing them, but she had been spotted passing through a small clearing. Damn, my luck! She said in her mind as she saw the creature fast approaching. Thankfully she thought enough to stay in the clearing to have a straight view of the creature. Feeling she had sufficient sonic energy stored up to do so, she opened her mouth and emitted a terrible shriek, releasing a C rank blast, pushing the enemy back a few feet. As the creature reached up to cover its ears, confused and distracted by the sudden ringing it was hearing, Rein took this time to slip off into the woods once more, hopefully avoiding the rest of the encounter.

Sine_Amore


Sine_Amore

PostPosted: Thu Oct 21, 2010 7:08 pm


Hiro_Uzaki


Username: Hiro_Uzaki

RPC name: Jasper Sintere

Skill name: Exorcism

Rank: B

If it uses ammo how much:

Limits: Paladin / Cleric

Skill description: A Spell that uses the holy powers to reverse the rise of the undead, ultimately making the Necromancer powers useless seeing as how it can't summon its minions. But it only works on C Rank and lower techniques. However once cast, the opponent may not summon minions C Rank and below for 5 post.

Sample:

Jasper grunted, he was getting tired of these damn minions. "Why don't you just fight me head on?" The Necromancer chuckled, he summoned more undead warriors and all at once, he sent them to attack. Jasper smirked and began to chant a spell, in a matter of seconds the undead soldiers fell to the ground. The necromancer looked at Jasper in fear, he tried to summon more of his weak demons but could not. Jasper smirked as he dashed at the man. [And so on]


I don't see this in the Cleric skills sections...is it for all Clerics/Paladins? Mostly wondering cause I'm going to begin on my cleric skills...plus, this would be nice to learn. <.<
PostPosted: Thu Oct 21, 2010 7:15 pm


Chilling2
Username: Hi :'D

RPC name: Kora Summer

Skill name: Barrier sphere

Rank: B

Limits: Cleric, Barrier

Skill description: A clear, yellow-sh, rounded shield covers around the clerics body in a shape of a sphere/ dome. It's big enough to cover the clerics body and four other people if the clerics wish to protect someone by holding on to them. The Barrier sphere can hold up 12 B rank attacks, A rank well crack the shield, S rank well clean it threw. The cleric can have this barrier in any place. They can be on the ground(even laying down on the floor) and their shield looks like a dome, in the air it looks like a sphere.
---------------------------------------

Skill name: Holy Blast

Rank: B

Skill description: Possible one out of any few skills that a cleric can use to attack. The cleric will hold out one of their hands and sends out a white light energy that spread outwards for only 5 meters wide, and far as 6 meter. The light energy that hit's any enemy's will has same damage like they would got hit from a truck. With any enemy with un-holy energy on them(undead, necromancer, skeletons, ghost, ect) well cause more damage to them.
----------------------------------

Skill name: Export Heal

Rank: A

Limits: Cleric, Normal Heal

Skill description: A improvement from Normal Heal, it can now heal the major organ including the brain and heart. But it can't bring them back to life wen they died.
--------------------------------

Skill name: Spirit Gun

Rank: C

Limits: Cleric

Skill description: The Cleric shots out beams of energy out of the tips of it's fingers. It works just like a regular gun but the ammo is from the energy. It's not that deadly to any objects(giving only bruises) except for enemy's this dark energy/ body (well hurt like a real bullet).

((So tiered - 3-))


Also, these are not on there. Are they also personal? It doesn't say in the post. <.< Again, wondering so I can work on general skills for all clerics. o.o

Sine_Amore


Sine_Amore

PostPosted: Thu Oct 21, 2010 7:19 pm


keishi_rin
Fenrir Graveheart

@keishi: Your custom.....is very confusing. Who is this supposed to heal, exactly? I get that it can heal or hurt people, but can it only heal unholy beings and only hurt holy beings? Or is it a choice to the user? What are the ranks of healing that you mentioned the user needed to be to use the different degrees of this skill? And what rank is this skill anyways? Is it supposed to vary or were you just lazy and didn't know?


As for healing, It heals unholy things only, and will cause pain for holy people, and the extra siren and watku races. It hurts the user to heal another, for the user gains the damage, and can transfer it to another person.(to heal themselves, all the damage goes to their palm, and they can transfer from there) As for rank, I left it out, unsure what it should be ranked as, leaving the approval person for the best judgment for the rank it should be.


I would like to note that this would not cause extra damage to Sirens as--it is stated in the bloodline--they are neither holy nor unholy. And I think that Waktu are supposed to be tainted and quite unholy. <.<
PostPosted: Thu Oct 21, 2010 7:23 pm


Chilling2
RPC name: Kora Summer

Skill name: Resurrect

Rank: SS

Limits: Cleric

Skill description: Role a 1-10 dice. If landed on 3 or 8 the The cleric failed it's attempt and turned the body into a gross pile, can never bring the person back now. If it's not 3 and 8, then the cleric successfully brought the souls back. By holding up the cleric's hand over to the fallen comrades body, creating a strange symbol circle that will appear around the body. Saying out the persons name to drag them back to life, the cleric well feel large blast of very ham and cool air but nether hot or cold, blasting everywhere sins the work of taking/bringing the soul are more likely only in the hands of god and death. Soon a instinct flash will lighten up the circle with the body in it. The bright light well surly burn the arm(hand up to the elbow) for being over the holy circle, a small sacrifice made for a mortal playing god's work. This well leave you vendible when you can only use one hand because of the burnt arm. It well take two post to cool down the arm tell you can heal it back to normal. The Resurrect attempt can only made once a month.


------------------------------------------

Skill name: Exorcism to new host

Rank: S

Limits: Clerics/Paladin, and need 3 or 4 people each with different element.

Skill description: The person must draw out a large circle with holly symbol around it, where the person that is being passes well be. Then draw four liens outwards of the circle and draw circles, connecting them. In the four circle that are made, draw out the symbol of Fire, earth, wind, and water in their own circle. Those are the spot of the people who has the element well stand or sit to use the main element to keep/trap the demon in the circle. The Cleric/paladin may stand in one of the element circle if they don't have anyone to stand there and still do the exorcism if they want. No one has to waist any energy in the circle, only just being in the circle of the element user well trap the pusses person in. If one of them so happen step out of the circle, then the spell will be broken and failled. The cleric/paladin well placed their sword/staff in front of them to the center circle. The cleric/paladin will say out the holy ancient words that well force the sin demon out of the host and reveal it self. When the demon is out, it needed to go somewhere for it can't stay out for long or it well go back to the host and fail this attempt. The only thing to do is push the demon forward to a new host. The Cleric/paladin will let out a blast of holy energy to the demon that well force it to the person standing in the element circle, across of the cleric/paladin to retrieve the demon as a new host. This skill can only be use once a week.


Also this!!! Meh-heh.

Sorry for so many questions. >.>...<.<

Sine_Amore


rusbob13

Girl-Crazy Genius

10,050 Points
  • Invisibility 100
  • Happy Birthday! 100
  • Flatterer 200
PostPosted: Thu Oct 21, 2010 10:22 pm


@Sin: I don't really see anything wrong with it so accepted. 3nodding
D or C sounds like the appropriate range, so you can choose which rank it is.
PostPosted: Fri Oct 22, 2010 4:26 pm


@sin: All of the cleric skills that chill was willing to share has been added to the list. Any that you don't see are personal.

Fist of the Bro Star

Shirtless Seraph


Sine_Amore

PostPosted: Fri Oct 22, 2010 4:30 pm


Okies. Sorry to cause a fuss. sweatdrop
PostPosted: Fri Oct 22, 2010 4:31 pm


On the contrary, I'd rather you do it more often. Your little fuss almost doubled the number of skills now available to a class.

Fist of the Bro Star

Shirtless Seraph


The Urban Superstition

Salty Raider

8,475 Points
  • Brandisher 100
  • Guildmember 100
  • Ultimate Player 200
PostPosted: Sat Oct 23, 2010 5:41 pm


The Urban Superstition
The Urban Superstition
Mechanist skills!
All Yensen's as well. No sharing unless he teaches it.

Frag(mentation) Grenades
Rank: D
The user will make a small explosive capable of sending shrapnel in all directions. It's effective within 15 meters, being able to kill within 5 meters.
Taste: Yensen was having a long day. He was tired, his arm was partially broken, and he was out of bullets. And of course, a dog was chasing him. But not just any dog, an Adept Werewolf. This was what had broken his arm. Pulling out several grenades, he began pulling the pins on them, and rolling them inconspicuously. The werewolf, being as fast as they are, ran up onto the spot with the grenades, was torn up by the shrapnel from the Frags. Yensen laughed.

Concussion Grenades
Rank D
A grenade filled to the brim with explosive powder. It has no shrapnel to it, all though it cause a mighty loud explosion, and can only harm you if your within 3 meters of you. Otherwise it's just an extremely loud noise. It's extremely deadly in the water, causing internal bleeding.
Taste: Another day in Yensen's shoes. He was trying to get a rare fish. Lady Summer had not directed him if it had to be alive or dead, so he would take advantage of this. Without timing it, he through one into the air, almost launching it over the jungle. But at peak, it bumped in with a bird, and exploded. Sadly, the bird dropped to the ground like a rock. Yensen sunk down. Not only was that embarrassing, but it killed something other then the fish.

Percussion Grenades
Rank: C
Percussion grenades, pose no threat, unless you have super hearing. Then it's one of the most debilitating grenades in the world. It produces a non lethal sound. For the average human, you would be deafened for 2 posts, and everything with super hearing would be debilitated for 3.
Taste: Yensen was in Aramil. He was trying to shut down a gambling ring of Mercs that involved slave trading. Something he hated. As he entered the facility, a woman stopped him. In the softest tone, she asked him to go home, to not get involved. Yensen, is a stubborn mule when it comes to his hobbies. He didn't have the time to waste, and so he lifted the woman up, in turn, she screamed in his ear, but not in the normal sense. She was a siren, somehow corrupted. Yensen didn't have ears, and so the sound was simply registered as decibels, and did not hurt him. Although he was spiteful when off the clock. He pulled out a percussion grenade, and let it go off in his hand, which was right next to the sirens ear. This deafened her. As she was freaking out over this, Yensen continued into the facility, unopposed.

Smoke Grenades
Rank: C
Obviously, when set off this grenade will produce mass amounts of smoke. it can come out in any color, easily manipulated by the user and their energy. It will provide a black cover in the area, completely cloaking everything in darkness, as well as causing everything to choke. If used in doors, it could cause possible threats to every living thing, as they will be choked out in a matter of 10 posts. If not recovered within 15 posts of the grenade being set off, they are unconscious. After 20, they are dead.
Taste: In another time, Yensen liked stealth, and occasionally likes to play ninja. One time, he was going against and army of 1,000 soldiers. In the middle of the battle, he was called somewhere else though, and so, in a hurry, pulled the pin on a smoke bomb, covering the whole field in smoke. Quickly, he threw several more, making a path off the field, and was unseen. This is still known as the slaughter of 1,000 men, as what was left quit their jobs as soldiers and went to the peaceful art of farming.

Incendiary Grenade
Rank: B
One of the most lethal grenades, when set off, it leaks a mixture that reaches up to 2,500 degrees in temperature. It can easily melt through anything shorter then an inch thick, and oddly enough, because it's a chemical reaction, can burn underwater.
Taste: Yensens favorite grenade burns things to the ground. When he travelled with the Merc band years ago, he used them all the time. Once, when ordered to burn a town, he threw 8 incindiary grenades, frying the whole city in a burning flame that cut through everything, from people, to metal, to even the earth itself.

Stun Grenade (Flash Bang)
Rank: B
This grenade is basically an upgraded percussion grenade. This one not only makes a loud bang, disturbing fluid in the ears, but also produces a bright flash. This leaves you blind and deaf for 2 posts. If your human. Anything with super senses sits open for 3.
Taste: The same damed Werewolf was after Yensen. He planned to seriously confuse the dog though. He pulled several grenades, and charged straight at the dog. The Werewolf charged as well, thinking it could manage a win over Yensen. Before the werewolf could finish a jab, Yensen had caught the arm and tripped the werewolf, putting him on the ground. He put the grenade directly in front of the werewolf, who stared intently at it. Yensen looked away as it went off, blinding and deafening the were wolf. In the confusion, Yensen snuck off.

Sleep Grenade
Rank: B
Another oddity in the world of grenades, this one is similiar to a smoke, but it has a smaller cloud and area of effect, as well as sky blue smoke and the ability to make younap for 5 posts (RPC), or even snooze for 7 posts (NPCS/Monsters) of the person who used the skill. If the user gets too close to the grenade, it can also put them to sleep (4 posts)
Taste: Another odd day in Yensen's shoes. Lady Summer had asked him to capture some man eating plants. An easy task for a robot. But he hated it when they tried to struggle to get away from him. So instead, he made several sleeping grenades, shoving them directly into the mouths of the plants. A small pop was heard, and the plants fell over. he wondered how this was even possible but shrugged the thought when he realized they'd only be out for about an hour.

Sting Grenade
Rank: A
This grenade is the hardest to make, not because of the difficulty to actually make it, but the difficulty to figure out the correct make of the charges inside. But the purpose of this grenade is somewhat like a frag. But instead of kill everything, it fires small balls of rubber at super high velocities. This will hurt anything not wearing some form of metal protection, and dents most metals less then a quarter inch thick.
Taste: Yensen loved riots. Especially ones that let him be cruel to random bystanders. As he sat by the front gate, blocking all the people trying to rush in, he rolled several sting grenades. As they blew up, half the crowd dropped to the ground, moaning and whining about how bad that hurt. Yensen laughed, until he realize one had hit him, and dented his chest plating. He sighed, it would be difficult to fix that.

Now I'm done. Gimme whatcha got Fenrir.


There you go Fen, i finished her up with a taste of what they do. Yes? No? Maybe so?

Now, before you go denying any of this, anyone can get these grenades. I'm going to say Biochemists, Gunslingers (Maybe), and mechanists can make these.

ANYONE can use them. They just have to get them from one of those classes.
PostPosted: Mon Oct 25, 2010 12:14 am


User Image'''Cause you're my rockstar in between the sets..''
XXXX
XXXX
XXXX

RPC Name: Raphael Giletti
Skill Name: Winterwelt
Rank: D
Limits: Must be able to use a Scythe. Must be water element.
Skill Description: This will involve using a scythe, either a hand scythe or a two-handed scythe, and slashing infront of you, and then continuing to move, as you slash around you, and infront of you. The scythe is infused with a small bit of ice, (moreso if using Arctic Reaper) and that is the only real difference. The main point of this ability is that your attack speed is increased by 1.25x whilst using it. It only lasts for one post, and you can strike at a maximum of about six times. With a hand scythe, you can strike much quicker, and can even strike in a 360 degree radius.

Skill Name: Reap
Rank: C
Limits: Must be able to use a Scythe.
Skill Description: The user will pull the enemy in, using the palm of their off-hand. When the enemy is close enough, they will quickly slash with their scythe, directly in the center of the enemy, potentially cutting right through them. The problem with this ability, is:

It pulls them in slowly, and with not much force, making it quite easy to escape, unless your speed rating is 1 or below. Regardless, you can still escape, though it would be unlikely.

Skill Name: Wave Bash
Rank: D
Limits: Must be able to use a Scythe. Must be water element.
Skill Description: This is a fairly simple ability. The user will begin to slash at their enemy, first charging up near their side, so that the blade of their scythe is behind them, and then releasing, then quickly and successively repeating with the other side. Once two slashes are completed, the user will jump up, and with the opposite side of the scythe's blade, hammer down onto the ground. This will cause an eruption of water from under the enemy, if they were close enough, likely knocking them into the air.

Skill Name: Wave Lock (followthrough ability.)
Rank: D
Limits: Must be able to use a Scythe. Must be water element.
Skill Description: This is generally used directly after Wave Bash succeeds. The Scythe will point upwards, at the target, and quickly, a chain will unleash, and the Scythe will shoot out, directly at the enemy. The user will be holding onto the chain, and for the duration of this post, can move it, to make any necessary scythe movements. The main purpose of this ability is to quickly finish off enemies caught by Wave Bash. The chain can also be inserted back into the scythe, without much effort.

Skill Name: Arise
Rank: E
Limits: Must be able to use a Scythe. Must be water element.
Skill Description: Another fairly simple move. The user will lower the blade of the scythe to the ground in front of them. They will then slice open the ground, in a straight line, and water will begin to shoot upwards. The current will be quite weak, and the only real disadvantage the enemy will gain is that, if you get caught in this, your eyesight will be temporarily reduced by a fair amount. It will only reduce their sight for 4 posts, however.

Skill Name: Ragazzo
Rank: D
Limits: Must be able to use a Scythe. Must be an Incubus/Succubus. Must be water element.
Skill Description: This ability first has the scythe touch the enemy ANYWHERE, from any point of the weapon. It will then send a cold, yet highly intoxicating, pleasurable wave of amplified ice over their skin. If they are not able to resist, within three posts, they will freeze, allowing nearly anything to be done to them. This is generally used on targets who were seduced.

Skill Name: Contain
Rank: E
Limits: Must be able to use a Scythe. Must be water element.
Skill Description: For enemies that are already frozen, the scythe will put a cage over them. It is cold, and will make sure the ice around them does not melt. However, obviously, you cannot attack through the cage. This ability is ideal for capturing people, and the cage can be moved, as the top of the cage can be connected to the scythe.

(Basically, you can just carry your scythe over your shoulder, and it will follow)

Skill Name: Infuse
Rank: D
Limits: Must be Succubi/Incubi.
Skill Description: This ability infuses the Incubus/Succubus' tail with ice, increasing damage and potentially freezing enemies.





XXXX

User Image

The Wild Hunt

Shirtless Giver

9,625 Points
  • Beta Citizen 0
  • Beta Explorer 0
  • Beta Critic 0

The Urban Superstition

Salty Raider

8,475 Points
  • Brandisher 100
  • Guildmember 100
  • Ultimate Player 200
PostPosted: Mon Oct 25, 2010 3:41 am


Shane: I give up with you people and your elemental abilities. but I'm not adding any of these to a main list. There YOUR personal skills, although they can be taught to others. Their all approved, with the exception of Wave lock/bash. Their going to be two separate moves, meaning when you do wave bash, nothing happens, until you do lock. And the problem I have with lock is 4 posts? It's water. Not sand or some other chemical. The effect will be 2 posts. The post right after it's active, and the one after. Meaning enemy posts.
Reply
Recycling Bin

Goto Page: [] [<] 1 2 3 ... 5 6 7 8 9 10 ... 69 70 71 72 [>] [>>] [»|]
 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum