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Posted: Tue Jan 12, 2010 8:44 am
and whats this about one crew! what is everybody gonna flock to gig?
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Posted: Tue Jan 12, 2010 9:07 am
I was mainly gonna stick with Carlos's character, but if the guild starts small, we;ll have to flock together, no?
Anyway, she wonlet you jump her... in any fashion.
@Shizuka: Randsome won't work. She's practically presumed dead by her family and she's pretty much alone in the world now. No one would pay for her, unless you were gonna sell her back into slavery for the gil?
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Posted: Tue Jan 12, 2010 10:10 am
there probably wouldn't be letting involved sweatdrop
but your misunderstanding the perception.
plus gig wold hold her for ransom if anything he would spoil her with gifts and god knows what else
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Posted: Tue Jan 12, 2010 10:49 am
Lol, good thing she's a higher level than you. XP
Gifts are good. Gifts are awesome. XD
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Posted: Tue Jan 12, 2010 11:04 am
~Rank 1 spells~
Name: Fire I Description: The user summons a blast of fire at the target. MP: 15 Damage: fire 10-30 + Int Requirements: Magic 10+, focus 10+ KP to Master: 50 Special: If magic hits roll 1d10, if the result is 1 or 10 the target is also receives "Burn" status.
Name: Ice I Description: The user summons a blast of Ice at the target. MP: 15 Damage: ice 10-30 + Int Requirements: Magic 10+, focus 10+ KP to Master: 50 Special: If magic hits roll 1d10, if the result is 1 or 10 the target is also receives "Frost-burn" status.
Name: Lightning I Description: The user summons a bolt of lightning at the target. MP: 15 Damage: lightning 10-30 + Int Requirements: Magic 10+, focus 10+ KP to Master: 50 Special: If magic hits roll 1d10, if the result is 1 or 10 the target is also receives "Paralysis" status.
Name: Wind I Description: The user summons a blast of wind at the target. MP: 15 Damage: wind 10-30 + Int Requirements: Magic 10+, focus 10+ KP to Master: 50 Special: If magic hits roll 1d10, if the result is 1 or 10 the target is also receives "Knock-down" status.
Name: Water I Description: The user summons a blast of water at the target. MP: 15 Damage: water 10-30 + Int Requirements: Magic 10+, focus 10+ KP to Master: 50 Special: If magic hits roll 1d10, if the result is 1 or 10 the target is also receives "Knock-down" status.
Name: Quake I Description: The user summons a upheaval of stone at the target. MP: 15 Damage: stone 10-30 + Int Requirements: Magic 10+, focus 10+ KP to Master: 50 Special: If magic hits roll 1d10, if the result is 1 or 10 the target is also receives "Stone" status.
Name: Holy I Description: The user summons a beam of holy light at the target. MP: 20 Damage: holy 10-30 + Int Requirements: Magic 10+, focus 10+ KP to Master: 50 Special: If magic hits roll 1d10, if the result is 3ven the target is also receives "Blind" status.
Name: Dark I Description: The user summons a glob of darkness at the target. MP: 20 Damage: dark 10-30 + Int Requirements: Magic 10+, focus 10+ KP to Master: 50 Special: If magic hits roll 1d10, if the result is even the target is also receives "Blind" status.
Name: Bio I Description: The user summons a glob of poison at the target. MP: 20 Damage: poison 10-30 + Int Requirements: Magic 10+, focus 10+ KP to Master: 50 Special: If magic hits roll 1d10, if the result is even the target is also receives "Poison" status.
Name: Magic I Description: The user summons a blast of non-elemental magic at the target. MP: 10 Damage: Non-element 10-30 + Int Requirements: Magic 10+, focus 10+ KP to Master: 40 Special:
Name: Cure I Description: The user summons healing magic at the target. MP: 15 Damage: heal 10-30 + Int Requirements: Magic 10+, focus 10+ KP to Master: 50 Special:
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Posted: Tue Jan 12, 2010 11:28 am
~Rank 2 spells~
Name: Fire II Description: The user summons a large blast of fire at the target. MP: 30 Damage: fire 20-60 + Int Requirements: Magic 20+, focus 20+, Fire I KP to Master: 65 Special: If magic hits roll 1d10, if the result is 1 or 10 the target is also receives "Burn" status.
Name: Ice II Description: The user summons a large blast of ice at the target. MP: 30 Damage: ice 20-60 + Int Requirements: Magic 20+, focus 20+, Ice I KP to Master: 65 Special: If magic hits roll 1d10, if the result is 1 or 10 the target is also receives "Frost-burn" status.
Name: Lightning II Description: The user summons a large bolt of lightning at the target. MP: 30 Damage: lightning 20-60 + Int Requirements: Magic 20+, focus 20+, lightning I KP to Master: 65 Special: If magic hits roll 1d10, if the result is 1 or 10 the target is also receives "Paralysis" status.
Name: Wind II Description: The user summons a large blast of wind at the target. MP: 30 Damage: wind 20-60 + Int Requirements: Magic 20+, focus 20+, Wind I KP to Master: 65 Special: If magic hits roll 1d10, if the result is 1 or 10 the target is also receives "Knock-down" status.
Name: Water II Description: The user summons a large blast of water at the target. MP: 30 Damage: water 20-60 + Int Requirements: Magic 20+, focus 20+, Water I KP to Master: 65 Special: If magic hits roll 1d10, if the result is 1 or 10 the target is also receives "Knock-Down" status.
Name: Quake II Description: The user summons a large upheaval of stone at the target. MP: 30 Damage: stone 20-60 + Int Requirements: Magic 20+, focus 20+, Quake I KP to Master: 65 Special: If magic hits roll 1d10, if the result is 1 or 10 the target is also receives "Stone" status.
Name: Holy II Description: The user summons a large beam of holy light at the target. MP: 40 Damage: Holy 20-60 + Int Requirements: Magic 20+, focus 20+, Holy I KP to Master: 65 Special: If magic hits roll 1d10, if the result is even the target is also receives "Blind" status.
Name: Dark II Description: The user summons a large glob of darkness at the target. MP: 40 Damage: dark 20-60 + Int Requirements: Magic 20+, focus 20+, Dark I KP to Master: 65 Special: If magic hits roll 1d10, if the result is even the target is also receives "Blind" status.
Name: Bio II Description: The user summons a large glob of posion at the target. MP: 30 Damage: fire 20-60 + Int Requirements: Magic 20+, focus 20+, Bio I KP to Master: 65 Special: If magic hits roll 1d10, if the result is 1 or 10 the target is also receives "Poison" status.
Name: Cure II Description: The user summons a large amount of healing magic at the target. MP: 30 Damage: heal 20-60 + Int Requirements: Magic 20+, focus 20+, Cure I KP to Master: 65 Special:
Name: Poisona Description: The user summons magic to remove Poison. MP: 15 Damage: n/a Requirements: Magic 20+, focus 20+, Cure I KP to Master: 65 Special: Removes "Poison" Status.
Name: Blinda Description: The user summons magic to remove blindness. MP: 15 Damage: n/a Requirements: Magic 20+, focus 20+, Cure I KP to Master: 65 Special: Removes "Blind" Status.
Name: Stona Description: The user summons magic to remove stone. MP: 15 Damage: n/a Requirements: Magic 20+, focus 20+, Cure I KP to Master: 65 Special: Removes "Stone" Status.
Name: Vox Description: The user summons magic to remove silence. MP: 15 Damage: n/a Requirements: Magic 20+, focus 20+, Cure I KP to Master: 65 Special: Removes "Silence" Status.
Name: Poison Description: The user summons magic to inflict poison. MP: 15 Damage: n/a Requirements: Magic 20+, focus 20+ KP to Master: 65 Special: Inflicts "Posion" status.
Name: Burn Description: The user summons magic to inflict burn. MP: 15 Damage: n/a Requirements: Magic 20+, focus 20+ KP to Master: 65 Special: Inflicts "Burn" Status.
Name: Frost-burn Description: The user summons magic to inflict frost burn. MP: 15 Damage: n/a Requirements: Magic 20+, focus 20+ KP to Master: 65 Special: Inflict "Frost-burn" Status.
Name: Paralysis Description: The user summons magic to inflict paralysis. MP: 15 Damage: n/a Requirements: Magic 20+, focus 20+ KP to Master: 65 Special: inflict "Paralysis" Status.
Name: Silence Description: The user summons magic to inflict silence. MP: 15 Damage: n/a Requirements: Magic 20+, focus 20+ KP to Master: 65 Special: inflict "Silence" Status.
Name: Blind Description: The user summons magic to inflict blindness. MP: 15 Damage: n/a Requirements: Magic 20+, focus 20+ KP to Master: 65 Special: inflict "Blind" Status.
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Posted: Tue Jan 12, 2010 12:01 pm
My guy will just go where the journey takes him. Right now its looking like team Gig. I might be able to get a few friends to join the guild once the system is up.
Also, since one of the big things in FF games is some monsters being resistant and weak against spells, how should be do that? Just they take 1/2 or double damage? And should people get any resistances or weaknesses?
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Posted: Tue Jan 12, 2010 12:22 pm
~Rank 3 spells~
Name: Fire III Description: The user summons a larger blast of fire at the target. MP: 50 Damage: fire 40-100 + Int Requirements: Magic 50+, focus 50+, Fire II KP to Master: 100 Special: If magic hits roll 1d10, if the result is 1 or 10 the target is also receives "Burn" status.
Name: Ice III Description: The user summons a larger blast of ice at the target. MP: 50 Damage: ice 40-100 + Int Requirements: Magic 50+, focus 50+, Ice II KP to Master: 100 Special: If magic hits roll 1d10, if the result is 1 or 10 the target is also receives "Frost-burn" status.
Name: Lightning III Description: The user summons a larger bolt of lightning at the target. MP: 50 Damage: lightning 40-100 + Int Requirements: Magic 50+, focus 50+, Lightning II KP to Master: 100 Special: If magic hits roll 1d10, if the result is 1 or 10 the target is also receives "Paralysis" status.
Name: Wind III Description: The user summons a larger blast of wind at the target. MP: 50 Damage: wind 40-100 + Int Requirements: Magic 50+, focus 50+, wind II KP to Master: 100 Special: If magic hits roll 1d10, if the result is 1 or 10 the target is also receives "Knock-down" status.
Name: Water III Description: The user summons a larger blast of water at the target. MP: 50 Damage: water 40-100 + Int Requirements: Magic 50+, focus 50+, Water II KP to Master: 100 Special: If magic hits roll 1d10, if the result is 1 or 10 the target is also receives "Knock-down" status.
Name: Quake III Description: The user summons a larger upheaval of stone at the target. MP: 50 Damage: stone 40-100 + Int Requirements: Magic 50+, focus 50+, Quake II KP to Master: 100 Special: If magic hits roll 1d10, if the result is 1 or 10 the target is also receives "Stone" status.
Name: Holy III Description: The user summons a larger beam of holy light at the target. MP: 65 Damage: holy 40-100 + Int Requirements: Magic 50+, focus 50+, Holy II KP to Master: 100 Special: If magic hits roll 1d10, if the result is even the target is also receives "Blind" status.
Name: Dark III Description: The user summons a larger glob of darkness at the target. MP: 65 Damage: dark 40-100 + Int Requirements: Magic 50+, focus 50+, Dark II KP to Master: 100 Special: If magic hits roll 1d10, if the result is even the target is also receives "blind" status.
Name: Bio III Description: The user summons a larger blob of poison at the target. MP: 50 Damage: poison 40-100 + Int Requirements: Magic 50+, focus 50+, Poison II KP to Master: 100 Special: If magic hits roll 1d10, if the result is 1 or 10 the target is also receives "Poison" status.
Name: Oil Description: The user summons a large spray of oil at the target. MP: 50 Damage: non-element 30-60 + int Requirements: Magic 65+, focus 65+, x2 rank II spells KP to Master: 100 Special: Successful hit receives "Oil" Status
Name: Comet Description: The user summons a large comet at the target. MP: 75 Damage: Non-element 60-120 + Int Requirements: Magic 75+, focus 75+, Magic I KP to Master: 150 Special:
Name: Enchant Fire/Ice/Lightning/Wind/Water/Stone/Holy/Dark Description: The user Enchants there weapon surface with said Element. MP: 30 Damage: + Int mod as Element on weapon. Requirements: Magic 50+, focus 100+, "Element" II KP to Master: 100 Special: If enchanted weapon hits roll 1d20, if the result is 1 the target is also receives "Element appropriate" status, lasts for 10 attack phases
Name: Cure III Description: The user summons a larger amount of healing magic at the target. MP: 50 Damage:Heal 40-100 + Int Requirements: Magic 50+, focus 50+, Heal II KP to Master: 100 Special:
Name: Raise Description: The user Revives the unconscious/dead user with a small amount of there HP. MP: 50 Damage: Revive unconscious/dead Requirements: Magic 50+, focus 50+, Heal II KP to Master: 100 Special: Revived target receives hp = Max hp/10
Name: Esuna Description: The user Remove multiple negative statuses. MP: 30 Damage: n/a Requirements: Magic 50+, focus 50+, Cure II KP to Master: 100 Special: Remove All negative statuses, Except "Oil, Zombie, KO, Doom, Stone, Slow, or Stop"
Name: Slow Description: The user Slows time around the target. MP: 50 Damage: Requirements: Magic 75+, focus 75+, Magic I KP to Master: 150 Special: Inflict "Slow" Status
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Posted: Tue Jan 12, 2010 1:17 pm
Rin Kairiu Lol, good thing she's a higher level than you. XP Gifts are good. Gifts are awesome. XD gig can take on alot higher than his level zineal- there will be something like that eventually, but i dont think mnster should take higher or lower damage just cause of there elements, some yes but not all
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Posted: Tue Jan 12, 2010 1:20 pm
That's fair. Hm, i guess i should probably start making my character now, huh? Hopefully i'll be able to get him done before i go to sleep haha
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Posted: Tue Jan 12, 2010 7:47 pm
also just because ..... Sorry Gig. heart twisted heart
RIN STEALS POST 100
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Posted: Wed Jan 13, 2010 1:09 am
Damnit Gig! I wanted 100 T.T
Oh, should the katana class just function the exact same as the knight sword class, just with different names? Though what i think would work is give the evasion boosts to the katanas, and then give knight swords a defensive boost. Since knights are going to be trying to take attacks in place of their team mates anyways
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Posted: Wed Jan 13, 2010 7:13 am
katana class? there is no katana class, knight sword are the ridiculously wide swords that is why they give bonus to EB because they double as a shield. Katana's most likely would fit under sword class, the list of weapons has has already been placed in the system thread.
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Posted: Wed Jan 13, 2010 8:46 am
So, when the RP starts, where's everyone gonna be stationed? I think I'm gonna start off in Midgar. Seemed the logical choice due to her history.
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Posted: Wed Jan 13, 2010 9:19 am
same gig and party will be in there crappy rv  XD
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