Welcome to Gaia! ::

Crossroads {A unique Final Fantasy}[Working Title]

Back to Guilds

 

Tags: Final Fantasy, Role Play, Fantasy, D20 System, RP Guild 

Reply Crossroads
Suggestion Thread Goto Page: [] [<] 1 2 3 ... 5 6 7 8 9 10 ... 18 19 20 21 [>] [>>] [»|]

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

giglamesh
Crew

Beloved Lunatic

PostPosted: Tue Jan 12, 2010 8:44 am


and whats this about one crew! what is everybody gonna flock to gig?
PostPosted: Tue Jan 12, 2010 9:07 am


I was mainly gonna stick with Carlos's character, but if the guild starts small, we;ll have to flock together, no?

Anyway, she wonlet you jump her... in any fashion.

@Shizuka: Randsome won't work. She's practically presumed dead by her family and she's pretty much alone in the world now. No one would pay for her, unless you were gonna sell her back into slavery for the gil?

Rin Kairiu

Astral Visitor

35,565 Points
  • Comrades in Arms 150
  • Hellraiser 500
  • Seasoned Warrior 250

giglamesh
Crew

Beloved Lunatic

PostPosted: Tue Jan 12, 2010 10:10 am


there probably wouldn't be letting involved sweatdrop

but your misunderstanding the perception.

plus gig wold hold her for ransom if anything he would spoil her with gifts and god knows what else
PostPosted: Tue Jan 12, 2010 10:49 am


Lol, good thing she's a higher level than you. XP

Gifts are good. Gifts are awesome. XD

Rin Kairiu

Astral Visitor

35,565 Points
  • Comrades in Arms 150
  • Hellraiser 500
  • Seasoned Warrior 250

giglamesh
Crew

Beloved Lunatic

PostPosted: Tue Jan 12, 2010 11:04 am


~Rank 1 spells~


Name: Fire I
Description: The user summons a blast of fire at the target.
MP: 15
Damage: fire 10-30 + Int
Requirements: Magic 10+, focus 10+
KP to Master: 50
Special: If magic hits roll 1d10, if the result is 1 or 10 the target is also receives "Burn" status.


Name: Ice I
Description: The user summons a blast of Ice at the target.
MP: 15
Damage: ice 10-30 + Int
Requirements: Magic 10+, focus 10+
KP to Master: 50
Special: If magic hits roll 1d10, if the result is 1 or 10 the target is also receives "Frost-burn" status.


Name: Lightning I
Description: The user summons a bolt of lightning at the target.
MP: 15
Damage: lightning 10-30 + Int
Requirements: Magic 10+, focus 10+
KP to Master: 50
Special: If magic hits roll 1d10, if the result is 1 or 10 the target is also receives "Paralysis" status.


Name: Wind I
Description: The user summons a blast of wind at the target.
MP: 15
Damage: wind 10-30 + Int
Requirements: Magic 10+, focus 10+
KP to Master: 50
Special: If magic hits roll 1d10, if the result is 1 or 10 the target is also receives "Knock-down" status.


Name: Water I
Description: The user summons a blast of water at the target.
MP: 15
Damage: water 10-30 + Int
Requirements: Magic 10+, focus 10+
KP to Master: 50
Special: If magic hits roll 1d10, if the result is 1 or 10 the target is also receives "Knock-down" status.


Name: Quake I
Description: The user summons a upheaval of stone at the target.
MP: 15
Damage: stone 10-30 + Int
Requirements: Magic 10+, focus 10+
KP to Master: 50
Special: If magic hits roll 1d10, if the result is 1 or 10 the target is also receives "Stone" status.


Name: Holy I
Description: The user summons a beam of holy light at the target.
MP: 20
Damage: holy 10-30 + Int
Requirements: Magic 10+, focus 10+
KP to Master: 50
Special: If magic hits roll 1d10, if the result is 3ven the target is also receives "Blind" status.


Name: Dark I
Description: The user summons a glob of darkness at the target.
MP: 20
Damage: dark 10-30 + Int
Requirements: Magic 10+, focus 10+
KP to Master: 50
Special: If magic hits roll 1d10, if the result is even the target is also receives "Blind" status.


Name: Bio I
Description: The user summons a glob of poison at the target.
MP: 20
Damage: poison 10-30 + Int
Requirements: Magic 10+, focus 10+
KP to Master: 50
Special: If magic hits roll 1d10, if the result is even the target is also receives "Poison" status.


Name: Magic I
Description: The user summons a blast of non-elemental magic at the target.
MP: 10
Damage: Non-element 10-30 + Int
Requirements: Magic 10+, focus 10+
KP to Master: 40
Special:


Name: Cure I
Description: The user summons healing magic at the target.
MP: 15
Damage: heal 10-30 + Int
Requirements: Magic 10+, focus 10+
KP to Master: 50
Special:
 
PostPosted: Tue Jan 12, 2010 11:28 am


~Rank 2 spells~


Name: Fire II
Description: The user summons a large blast of fire at the target.
MP: 30
Damage: fire 20-60 + Int
Requirements: Magic 20+, focus 20+, Fire I
KP to Master: 65
Special: If magic hits roll 1d10, if the result is 1 or 10 the target is also receives "Burn" status.


Name: Ice II
Description: The user summons a large blast of ice at the target.
MP: 30
Damage: ice 20-60 + Int
Requirements: Magic 20+, focus 20+, Ice I
KP to Master: 65
Special: If magic hits roll 1d10, if the result is 1 or 10 the target is also receives "Frost-burn" status.


Name: Lightning II
Description: The user summons a large bolt of lightning at the target.
MP: 30
Damage: lightning 20-60 + Int
Requirements: Magic 20+, focus 20+, lightning I
KP to Master: 65
Special: If magic hits roll 1d10, if the result is 1 or 10 the target is also receives "Paralysis" status.


Name: Wind II
Description: The user summons a large blast of wind at the target.
MP: 30
Damage: wind 20-60 + Int
Requirements: Magic 20+, focus 20+, Wind I
KP to Master: 65
Special: If magic hits roll 1d10, if the result is 1 or 10 the target is also receives "Knock-down" status.


Name: Water II
Description: The user summons a large blast of water at the target.
MP: 30
Damage: water 20-60 + Int
Requirements: Magic 20+, focus 20+, Water I
KP to Master: 65
Special: If magic hits roll 1d10, if the result is 1 or 10 the target is also receives "Knock-Down" status.


Name: Quake II
Description: The user summons a large upheaval of stone at the target.
MP: 30
Damage: stone 20-60 + Int
Requirements: Magic 20+, focus 20+, Quake I
KP to Master: 65
Special: If magic hits roll 1d10, if the result is 1 or 10 the target is also receives "Stone" status.


Name: Holy II
Description: The user summons a large beam of holy light at the target.
MP: 40
Damage: Holy 20-60 + Int
Requirements: Magic 20+, focus 20+, Holy I
KP to Master: 65
Special: If magic hits roll 1d10, if the result is even the target is also receives "Blind" status.


Name: Dark II
Description: The user summons a large glob of darkness at the target.
MP: 40
Damage: dark 20-60 + Int
Requirements: Magic 20+, focus 20+, Dark I
KP to Master: 65
Special: If magic hits roll 1d10, if the result is even the target is also receives "Blind" status.


Name: Bio II
Description: The user summons a large glob of posion at the target.
MP: 30
Damage: fire 20-60 + Int
Requirements: Magic 20+, focus 20+, Bio I
KP to Master: 65
Special: If magic hits roll 1d10, if the result is 1 or 10 the target is also receives "Poison" status.


Name: Cure II
Description: The user summons a large amount of healing magic at the target.
MP: 30
Damage: heal 20-60 + Int
Requirements: Magic 20+, focus 20+, Cure I
KP to Master: 65
Special:


Name: Poisona
Description: The user summons magic to remove Poison.
MP: 15
Damage: n/a
Requirements: Magic 20+, focus 20+, Cure I
KP to Master: 65
Special: Removes "Poison" Status.


Name: Blinda
Description: The user summons magic to remove blindness.
MP: 15
Damage: n/a
Requirements: Magic 20+, focus 20+, Cure I
KP to Master: 65
Special: Removes "Blind" Status.


Name: Stona
Description: The user summons magic to remove stone.
MP: 15
Damage: n/a
Requirements: Magic 20+, focus 20+, Cure I
KP to Master: 65
Special: Removes "Stone" Status.


Name: Vox
Description: The user summons magic to remove silence.
MP: 15
Damage: n/a
Requirements: Magic 20+, focus 20+, Cure I
KP to Master: 65
Special: Removes "Silence" Status.


Name: Poison
Description: The user summons magic to inflict poison.
MP: 15
Damage: n/a
Requirements: Magic 20+, focus 20+
KP to Master: 65
Special: Inflicts "Posion" status.


Name: Burn
Description: The user summons magic to inflict burn.
MP: 15
Damage: n/a
Requirements: Magic 20+, focus 20+
KP to Master: 65
Special: Inflicts "Burn" Status.


Name: Frost-burn
Description: The user summons magic to inflict frost burn.
MP: 15
Damage: n/a
Requirements: Magic 20+, focus 20+
KP to Master: 65
Special: Inflict "Frost-burn" Status.


Name: Paralysis
Description: The user summons magic to inflict paralysis.
MP: 15
Damage: n/a
Requirements: Magic 20+, focus 20+
KP to Master: 65
Special: inflict "Paralysis" Status.


Name: Silence
Description: The user summons magic to inflict silence.
MP: 15
Damage: n/a
Requirements: Magic 20+, focus 20+
KP to Master: 65
Special: inflict "Silence" Status.


Name: Blind
Description: The user summons magic to inflict blindness.
MP: 15
Damage: n/a
Requirements: Magic 20+, focus 20+
KP to Master: 65
Special: inflict "Blind" Status.
 

giglamesh
Crew

Beloved Lunatic


Zineal
Crew

PostPosted: Tue Jan 12, 2010 12:01 pm


My guy will just go where the journey takes him. Right now its looking like team Gig. I might be able to get a few friends to join the guild once the system is up.

Also, since one of the big things in FF games is some monsters being resistant and weak against spells, how should be do that? Just they take 1/2 or double damage? And should people get any resistances or weaknesses?
PostPosted: Tue Jan 12, 2010 12:22 pm


~Rank 3 spells~


Name: Fire III
Description: The user summons a larger blast of fire at the target.
MP: 50
Damage: fire 40-100 + Int
Requirements: Magic 50+, focus 50+, Fire II
KP to Master: 100
Special: If magic hits roll 1d10, if the result is 1 or 10 the target is also receives "Burn" status.


Name: Ice III
Description: The user summons a larger blast of ice at the target.
MP: 50
Damage: ice 40-100 + Int
Requirements: Magic 50+, focus 50+, Ice II
KP to Master: 100
Special: If magic hits roll 1d10, if the result is 1 or 10 the target is also receives "Frost-burn" status.


Name: Lightning III
Description: The user summons a larger bolt of lightning at the target.
MP: 50
Damage: lightning 40-100 + Int
Requirements: Magic 50+, focus 50+, Lightning II
KP to Master: 100
Special: If magic hits roll 1d10, if the result is 1 or 10 the target is also receives "Paralysis" status.


Name: Wind III
Description: The user summons a larger blast of wind at the target.
MP: 50
Damage: wind 40-100 + Int
Requirements: Magic 50+, focus 50+, wind II
KP to Master: 100
Special: If magic hits roll 1d10, if the result is 1 or 10 the target is also receives "Knock-down" status.


Name: Water III
Description: The user summons a larger blast of water at the target.
MP: 50
Damage: water 40-100 + Int
Requirements: Magic 50+, focus 50+, Water II
KP to Master: 100
Special: If magic hits roll 1d10, if the result is 1 or 10 the target is also receives "Knock-down" status.


Name: Quake III
Description: The user summons a larger upheaval of stone at the target.
MP: 50
Damage: stone 40-100 + Int
Requirements: Magic 50+, focus 50+, Quake II
KP to Master: 100
Special: If magic hits roll 1d10, if the result is 1 or 10 the target is also receives "Stone" status.


Name: Holy III
Description: The user summons a larger beam of holy light at the target.
MP: 65
Damage: holy 40-100 + Int
Requirements: Magic 50+, focus 50+, Holy II
KP to Master: 100
Special: If magic hits roll 1d10, if the result is even the target is also receives "Blind" status.


Name: Dark III
Description: The user summons a larger glob of darkness at the target.
MP: 65
Damage: dark 40-100 + Int
Requirements: Magic 50+, focus 50+, Dark II
KP to Master: 100
Special: If magic hits roll 1d10, if the result is even the target is also receives "blind" status.


Name: Bio III
Description: The user summons a larger blob of poison at the target.
MP: 50
Damage: poison 40-100 + Int
Requirements: Magic 50+, focus 50+, Poison II
KP to Master: 100
Special: If magic hits roll 1d10, if the result is 1 or 10 the target is also receives "Poison" status.


Name: Oil
Description: The user summons a large spray of oil at the target.
MP: 50
Damage: non-element 30-60 + int
Requirements: Magic 65+, focus 65+, x2 rank II spells
KP to Master: 100
Special: Successful hit receives "Oil" Status


Name: Comet
Description: The user summons a large comet at the target.
MP: 75
Damage: Non-element 60-120 + Int
Requirements: Magic 75+, focus 75+, Magic I
KP to Master: 150
Special:


Name: Enchant Fire/Ice/Lightning/Wind/Water/Stone/Holy/Dark
Description: The user Enchants there weapon surface with said Element.
MP: 30
Damage: + Int mod as Element on weapon.
Requirements: Magic 50+, focus 100+, "Element" II
KP to Master: 100
Special: If enchanted weapon hits roll 1d20, if the result is 1 the target is also receives "Element appropriate" status, lasts for 10 attack phases


Name: Cure III
Description: The user summons a larger amount of healing magic at the target.
MP: 50
Damage:Heal 40-100 + Int
Requirements: Magic 50+, focus 50+, Heal II
KP to Master: 100
Special:


Name: Raise
Description: The user Revives the unconscious/dead user with a small amount of there HP.
MP: 50
Damage: Revive unconscious/dead
Requirements: Magic 50+, focus 50+, Heal II
KP to Master: 100
Special: Revived target receives hp = Max hp/10


Name: Esuna
Description: The user Remove multiple negative statuses.
MP: 30
Damage: n/a
Requirements: Magic 50+, focus 50+, Cure II
KP to Master: 100
Special: Remove All negative statuses, Except "Oil, Zombie, KO, Doom, Stone, Slow, or Stop"


Name: Slow
Description: The user Slows time around the target.
MP: 50
Damage:
Requirements: Magic 75+, focus 75+, Magic I
KP to Master: 150
Special: Inflict "Slow" Status
 

giglamesh
Crew

Beloved Lunatic


giglamesh
Crew

Beloved Lunatic

PostPosted: Tue Jan 12, 2010 1:17 pm


Rin Kairiu
Lol, good thing she's a higher level than you. XP

Gifts are good. Gifts are awesome. XD

gig can take on alot higher than his level

zineal- there will be something like that eventually, but i dont think mnster should take higher or lower damage just cause of there elements, some yes but not all
PostPosted: Tue Jan 12, 2010 1:20 pm


That's fair. Hm, i guess i should probably start making my character now, huh? Hopefully i'll be able to get him done before i go to sleep haha

Zineal
Crew


giglamesh
Crew

Beloved Lunatic

PostPosted: Tue Jan 12, 2010 7:47 pm


also just because ..... Sorry Gig. heart twisted heart


RIN STEALS POST 100
PostPosted: Wed Jan 13, 2010 1:09 am


Damnit Gig! I wanted 100 T.T

Oh, should the katana class just function the exact same as the knight sword class, just with different names? Though what i think would work is give the evasion boosts to the katanas, and then give knight swords a defensive boost. Since knights are going to be trying to take attacks in place of their team mates anyways

Zineal
Crew


giglamesh
Crew

Beloved Lunatic

PostPosted: Wed Jan 13, 2010 7:13 am


katana class? there is no katana class, knight sword are the ridiculously wide swords that is why they give bonus to EB because they double as a shield. Katana's most likely would fit under sword class, the list of weapons has has already been placed in the system thread.
PostPosted: Wed Jan 13, 2010 8:46 am


So, when the RP starts, where's everyone gonna be stationed? I think I'm gonna start off in Midgar. Seemed the logical choice due to her history.

Rin Kairiu

Astral Visitor

35,565 Points
  • Comrades in Arms 150
  • Hellraiser 500
  • Seasoned Warrior 250

giglamesh
Crew

Beloved Lunatic

PostPosted: Wed Jan 13, 2010 9:19 am


same gig and party will be in there crappy rv

User Image - Blocked by "Display Image" Settings. Click to show. XD
Reply
Crossroads

Goto Page: [] [<] 1 2 3 ... 5 6 7 8 9 10 ... 18 19 20 21 [>] [>>] [»|]
 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum