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Posted: Tue Apr 19, 2005 7:09 pm
Now I'm not sure I can play... I'm working every saturday. This week we'll have a holiday, so I can work that day and have the saturday free, but I just remembered some friends called me to lunch and play DnD all day at their place... sweatdrop So, sorry, but I'll wont be here this saturday.
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Posted: Tue Apr 19, 2005 7:17 pm
As usual, coordinating enough people for a game is very hard, online doubly so. -_-
Zeusthunder: Have I made my point about being evil and consequences very, very , VERY clear?
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Posted: Wed Apr 20, 2005 3:51 am
Skimpy Armor Price: 20gp Light Armor Spell Failure Chance: 10% Weight: 5lb Armor Check Penalty:-1 Armor Bonus:+1 This armor set is the kind favored by Xena and so many other television warriors. It provides very little cover, being essentially metal and leather underwear. However, it comes with adjustable straps, and the low coverage allows most areas of the body to expand unimpeded and painlessly, making it ideal for gaining warriors. This armor also grants a +2 circumstantial bonus to bluff(seduction) attempts that does not stack with other circumstantial bonuses.
Rubber Stretch Armor Price:80gp Light Armor Spell Failure Chance: 4% Weight: 15lb. Armor Check Penalty: 0 Armor Bonus:+2
This breathable, elastic-weave armor with rubber padding on vital areas is skin-tight yet easy, providing virtually no hinderance or encumberance. It's highly stretchable nature makes it perfect for a gaining fighter.
Rubber Stretch Armor, Studded Price: 120gp Medium Armor Spell Failure Chance: 10% Weight: 25lb. Armor Check Penalty:-2 Armor Bonus:+4
This armor is reenforces with steel mesh and plates, and is more rubber than elastic. It still has a vast amount of flexability.
Hard Rubber Armor Price: 375gp Heavy Armor Spell Failure: 25% Weight: 35lb. Armor Check Penalty: -4 Armor Bonus:+5 DR:3/peircing and slashing
This armor is of a much dneser, harder rubber, complete with plating and flexible steel. It still can expand to twice its normal volume capacity, and it also grants its wearer some ability to make hard blows bounce off.
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Posted: Wed Apr 20, 2005 12:30 pm
I think i be a strdard dwarf Fighter smile , Nice to have a tank around smile
I make if for you Dwarf wink
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Posted: Wed Apr 20, 2005 1:33 pm
so, does anybody else have a preferred time and day?
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Posted: Wed Apr 20, 2005 2:11 pm
Fuzzy Necromancer Zeusthunder: Have I made my point about being evil and consequences very, very , VERY clear?
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Posted: Wed Apr 20, 2005 3:20 pm
Fuzzy Necromancer Fuzzy Necromancer Zeusthunder: Have I made my point about being evil and consequences very, very , VERY clear? yes, very clear now if you'll excuse me, i'm off to rob the local convenience store
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Posted: Wed Apr 20, 2005 3:43 pm
Zeusthunder Fuzzy Necromancer Fuzzy Necromancer Zeusthunder: Have I made my point about being evil and consequences very, very , VERY clear? yes, very clear now if you'll excuse me, i'm off to rob the local convenience store Oh, in my setting, at least in the main town, necromancy is accepted. A good portion of the town guard consists of skeleton warriors. That and armor suits and animated furniture.
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Posted: Wed Apr 20, 2005 5:05 pm
meanparadox I think i be a strdard dwarf Fighter smile , Nice to have a tank around smile I make if for you Dwarf wink Of course biggrin And dont forget that dwarves don't receive speed penaulty when wearing heavy armor in the 3.5 version! Human base speed: 30 feet, wearing medium or heavy armor: 20 feet. Dwarf base speed: 20 feet, wearing medium or heavy armor: still 20 feet.
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Posted: Wed Apr 20, 2005 6:06 pm
Fuzzy Necromancer Zeusthunder Fuzzy Necromancer Fuzzy Necromancer Zeusthunder: Have I made my point about being evil and consequences very, very , VERY clear? yes, very clear now if you'll excuse me, i'm off to rob the local convenience store Oh, in my setting, at least in the main town, necromancy is accepted. A good portion of the town guard consists of skeleton warriors. That and armor suits and animated furniture. you did this just so i can't eat them, didn't you... oh, and if i eat a smaller monster then i can eat more than one, right?
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Posted: Wed Apr 20, 2005 6:15 pm
Zeusthunder Fuzzy Necromancer Zeusthunder Fuzzy Necromancer Fuzzy Necromancer Zeusthunder: Have I made my point about being evil and consequences very, very , VERY clear? yes, very clear now if you'll excuse me, i'm off to rob the local convenience store Oh, in my setting, at least in the main town, necromancy is accepted. A good portion of the town guard consists of skeleton warriors. That and armor suits and animated furniture. you did this just so i can't eat them, didn't you... oh, and if i eat a smaller monster then i can eat more than one, right? No, it just makes sense. Only a small amount of the town will want to hang around being attacked. Undead and construct workers don't require pay, desert, or flee. It's also a way of getting a kind of "tax" from citizens without income. Anyway, one medium, two small, four tiny.
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Posted: Wed Apr 20, 2005 6:16 pm
Wait. Necromancy will be legal in this world? And to make undead? It seens wrong... >_>
Hey, Thunder, you can aways use them to make soup... XD
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Posted: Wed Apr 20, 2005 6:18 pm
Not really that wrong. They're off in the outer planes, they don't need them bodies anymore.
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Posted: Wed Apr 20, 2005 6:19 pm
DwarfPriest Wait. Necromancy will be legal in this world? And to make undead? It seens wrong... >_> Hey, Thunder, you can aways use them to make soup... XD but there's only bones!!!
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Posted: Wed Apr 20, 2005 6:20 pm
Its still on grave robber's level. They are dead, don't need their possessions. Still, if you open a grave, you'll have the police/guard on your tail. And you just said yourself that creating undead is an evil act, even if the undead themselves are not evil aligned... oh well, its your game.
Though people would need to be too weird to accept undead walking around patrolling the city...
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