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Posted: Wed Nov 05, 2008 12:27 pm
Wait, really? In the Savage Species Multiheaded Template, it says that making secondary attacks with your creature count as primary attacks for each head you have, but I could not find anything that said that all the heads could attack on an AoO (or a standard action); there is even a heavy debate as to whether it is really possible for a hydra to do so, even though its combat description says it can (because its statistics do not support the claim).
EDIT: or did you mean that since it takes a slaying of all 30 heads to kill a lernaean creature, that you'd get an AoO per attack on a head; that'd be correct by my understanding.
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Posted: Wed Nov 05, 2008 2:50 pm
Wait... so a Dragon descendant with Combat Reflexes should be the king of melee.
Flurry of blows, five attacks. Opponent full attacks, monk gets five MORE attacks. Monk flurries again.
Also, Scifi.
Homebrew prestige class:
Awakened Construct Prerequisites: Incarnate Construct or half construct.
d10 hit dice 2 skill points per level Rogue BaB progression
1: Regain Natural Weapons 2: Regain AC 3: Regain Special Attacks 4: Regain d10 Racial HD 5: Regain Special Qualities
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Posted: Wed Nov 05, 2008 3:09 pm
DragonicSeige Wait... so a Dragon descendant with Combat Reflexes should be the king of melee. Flurry of blows, five attacks. Opponent full attacks, monk gets five MORE attacks. Monk flurries again. No no no no no no, that is not correct. Attacks of Opportunity grant ONE basic attack, and ONLY one basic attack, no activiated abilities, no spells, no spell-like abilities, no supernatural abilities, just ONE straight-up basic melee attack. This means that: 1) Opponent attacks Dragon Descendant 2) Dragon Descendant ancient ancestor power activates, interupting the orignal attack (D.D. gets AoO before the original attack lands) with one basic attack 3) Opponent's attack is calculated. 4) Because of Improved Combat reflexes, repeat for each attack against D.D. This is a powerful ability, of course, which is why I use it. There are plenty of ways around it, such as using AoE spells, cast defensively, or attacking at range with either a ranged weapon or ranged spell, or by using an attack option that does not provoke AoO. I am simply very good at what I do, such that I have managed to compile, with the use of several investments of feats and class levels, a build where I've covered these weaknesses. EDIT: It occurs to me that you might have meant that the opponent to the monk attacks the monk 5 times on their turn, in which case you would be entirely correct.
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Posted: Wed Nov 05, 2008 3:42 pm
If you're still looking for charecter-building help Dragonic, you can send me your new draft for a charecter and I'll do the best that I can to help you out.
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Posted: Wed Nov 05, 2008 4:22 pm
The edit was correct.
And yeah, I may.
I recently came in to a large number of DnD books for chicken scratch, but the problem is that I've been using the three core and crystalkeep.com for so long I'm stuck in old routines. And I could memorize the cores and .com fiarly easy, but 20 more books? No wai.
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Posted: Wed Nov 05, 2008 6:48 pm
i was thinking that each head would be treated as a separate entity for AoO. thus each one would hit someone every time they tried to attack you.
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Posted: Thu Nov 06, 2008 4:47 pm
If you'll approve that prestige class, I can follow through with my character.
Also, Anketh. How's the PvP tournament coming along? Still starting tomorrow?
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Posted: Fri Nov 07, 2008 12:06 pm
go for it. also as you guys have said you can have a small number of epic feats but for now no epic level spells unless your race allows it. and i have found a few builds that will allow it. but otherwise you can have the allowed number of epic feats.
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Posted: Fri Nov 07, 2008 3:26 pm
*Pelvic Thrust*
Character Sheet: COMPLETE
Name: Zzktel Player: Dragonicseige Race: Multiheaded(+1); Corrupted; Monster of Legend; Stoneboned; Ravenous; Ravening; Draconic; Wendigo; Ghul; Half Brass Golem; Feral; Tauric Colossal Scorpion; Iron Colossus; Incarnate Construct; Insectile; Half Dragon; Magebred Horrid Dire Were Bear Class: 13 Barbarian(Eagle Totem)/ 3 War Shaper/ 6 Chaos Monk/ 8 Fighter/ 10 Frenzied Berserker/ 5 Awakened Construct/ Ranger 15(Lone Stalker, Spell-less) Level: 30 Space/Reach: 30/40 Alignment: Chaotic Evil (Chaotic Neutral) Age: 2 Gender: Male Height: 210'3" Weight: 2,153,679 Speed: Fly 150 ft. (Perfect)
Str: 206; 18 +178 +6(lvl) +4 Warshaper; +98 Mod Dex: 36; 16 +19 +1(lvl); + 13 Mod Con: 80; 17 +59 +4 Warshaper; +35 Mod Int: 8; 16 -8; -1 Mod Wis: 22; 14 +8; +6 Mod Cha: 18; 16 +2; +4 Mod
Rage/Frenzy Benefits: 4/Day 38 round duration Str +16 Con +6 +2 Will DR 3/- -6 AC +8 on strength checks to break objects One foe intimidated remains shaken for duration of rage
HP: 7733 AC: 144 (10 +121Nat +13Dex +4Cha +6Wis -1Trait -8Size)
Feats: Iron Will Track Improved Natural Attack (Claw) Improved Natural Attack (Bite) Improved Natural Attack (Slam) Improved Natural Attack (Sting) Improved Natural Attack (Unarmed Strike) Toughness Multiattack Improved Initiative Improved Multiattack Flaw 1: Multigrab Flaw 2: Leap Attack 1: Evolved 3: Pain Mastery 6: Knock-Down 9: Intimidating Rage 12: Destructive Rage 15: Extend Reach 18: Favored Power Attack 21: Greater Weapon Focus (Unarmed Strike) 24: Greater Power Attack 27: Legendary Wrestler 30: Fling Enemy Mnk 1: Improved Grapple Mnk 2: Combat Reflexes Mnk 6: Improved Trip Barb 3: Lightning Reflexes Frnz Berz: Diehard Rngr 2: Weapon Focus (Unarmed Strike) Rngr 3: Endurance Rngr 6: Beast Strike Rngr 11: Large and In Charge Ftr 1: Power Attack Ftr 2: Cleave Ftr 4: Improved Sunder Ftr 6: Improved Critical (Bite) Ftr 8: Great Cleave
Flaws -Feeble -Shaky
Traits -Aggressive
Barbarian: Uncanny Dodge Improved Uncanny Dodge
Chaos Monk: Flailing Strike (-1) +1d4 Evasion Still Mind Erratic Advance
Ranger: Favored Enemies: -Humanoid (Human) +4, Monstrous Humanoid +4, Magical Beast +4, Dragon +2 Improved Evasion Swift tracker Camouflage
Frenzied Berserker: Deathless Frenzy Supreme Power Attack Inspire Frenzy
War Shaper: Morphic Immunities Morphic Weapons Morphic Body Morphic Reach Special Abilities: Improved Grab Pounce Rake Rend Constrict (Auto claw on grapple check) Ravenous- Auto Bite damage on grapple check +3 all saving throws Low Light Vision Darkvision 120' Immune vs Sleep Immune vs Paralyse Immune vs stun Immune vs Crit +4 Hide +2 on Intimidate +10 on Spot +2 Climb +2 Hide +2 Move silent +2 Jump +2 vs fear Immune poison Immune Acid Immune energy drain Immune disease Immune odor attacks Rise as Lacedon when dead -Mental need to eat size category in food every day. Scent -Charisma mod=Deflection bonus on AC Windwalk at will as move action Regeneration 5 Fast Healing 15 +1 Size category for grapple, bull rush, trip, swallow -May take feat: Evolved for +4 dexterity DR 15/adamantine Immune to Spells Immune Electricity Fire heals 1 per 3 damage Breath Weapon=80' Cone Poison Gas (3d6 Con/2d6 Con; DC 81), Free Action, lasts 3 rounds, 1d4 round cooldown Antimagic Field- Constant, 100' radius. Any creature that attacks automatically inhales poison and takes 1d6 poison damage. -Insatiable apetite +4 on All DCs Cast Spells as a lvl 5 cleric Tremorsense 60'
Cleric Spell like abilities: -0: Create Water x4, Resistance x1, -1: Divine Favor, Remove Fear, Sanctuary, Comprehend Languages, Command, Enlarge Person -2: Bull's Strength x3, Lesser Restoration, Remove Paralysis -3: Create Food and Water x2, Magic Vestment
BAB: +25/+20/+15/+10 Init: +19 Saves: Fort: +57, Ref: +37, Will: +25.
Skills:
Languages: Common
Attacks: +115/+110/+105/+100 (Grapple: +157) 8d6 Unarmed Strike +98 2x 22d6 Slam +98 6x 4d8 Claw +98 2x 4d8 Bite +98, 3d6 + 1d6 Con dam, Paralyse (DC: 50); Crit 15-20 x3 +3 bleed dam per round; Slimy Doom; 1d6 Str/1d6 Str poison; 1d6 Dex poison 1x 4d8 Sting +98 +1d10 Con 4x 3d6 Tentacle +98 1x 4d6 Gore +98 2x 4d8 Rake +49 4d8 Rend +196 (Useable any time one creature is hit with two claws)
DC for all poisons: 79
Also... I know my grapple modifier should be higher... I just can't figure out what I'm missing.
Also, anketh. how does your dragon have 72 BaB? Shouldn't we be maxed at 25? 20 base then 5 epic?
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Posted: Sat Nov 08, 2008 4:17 pm
wow am I going to be the only non-extremely broken player here? If so I think I may add half-ogre, arcane blooded, woodling as well. It will take time to make the corrections though.
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Posted: Sat Nov 08, 2008 5:42 pm
I would've just stayed with the skeleton build for my original character, but when he said he'd be ignoring all +LA I knew shenanigans would ensue and counteracted preempively.
Psst ANKETH! I wanna win my PvP tournament monies!
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Posted: Sat Nov 08, 2008 5:49 pm
I just find it way too hard to implement all those templates. I am now a Tanarukk Arcane-blood woodling. I gave up on the half ogre right now. i don't want to get any stupider XD
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Posted: Sat Nov 08, 2008 7:04 pm
My brain just had an orgasm, my character is super buffer, he knows every sorrcerer/wizard spell, ALL divine spell, and is a twentieth level psion. Plus for Arcane and divine spells can cast up to 38th level spells...
SQEEEE!!
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Posted: Sat Nov 08, 2008 7:13 pm
38th level spells? Good lord, man!
One can only shrink in horror of what metamagic shenanigans may occur. (I have been saying shenanigans a lot today...)
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Posted: Sat Nov 08, 2008 7:18 pm
Ohhh and did I mention that every Metamagic feat I apply to my spell only costs one extra spell level ninja
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