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Sindenky

PostPosted: Tue Sep 08, 2009 3:37 pm


no.
Hell no.
no.
no.
PostPosted: Mon Nov 09, 2009 2:44 am


Dark heart clan (edit)

+2 nin
+0 gin
+1 tai

concept :Heartless dark powers and swords

village: yin yang if not able to have that village then leaf

history/back story : People have chosen Dark for many years for reason unknown some try to go back to light but most fail. One oft he reason they go to the dark i the power they get blind to this world until Rena came and showed heartless to them and other dark powers but none the less there is a grave price.

and anything else important, so i have all these ideas: Leader Rena (my first person) is the only one who is able to teach people so you must first go to her to see if you can handle the justu's you wish to learn or you might be killed by the justu.
Academy:

Shadow palm: 400cp
This makes you now have a black palm of darkness and you can use it to push enemies away if you feel there getting too close or just to push them around. It sends them back about a feet but with rena's training you can get 5 feet in.

Shadow scan: 300
You move your hand across the area you want to scan to see if there are any herbs, poison, tracks, and so on for you to see when you normally can't. It is really usefull to see peoples foot steps and old blood.

Dark Break 200cp
Description: Leap into the air and attack enemies from above with your dark blade. It sounds simple like anyone can do it but your wepon becomes very heavy when fulled by darkness so you must trian your self to get used to it.

Dark claws: 300cp
You get claws made of darkness you can use for battlel. These claws are only as long as a cats claws so about an inch. If Rena trains you thogh it well be 6 inches long.

Black sight: 600cp
This justu sends your apponet in a blind state. They can only see blackness now and your weapon. To do this succesfully you must go to Rena to train you.

Dark lights: 500
Little tiny heartless that lights up, they are very useful if your fighting a enimy that can not be seen. They can also see baterea, poisin, or something hidden that no human can see. They also help when you are alone at night, they can keep an eye out when you sleep waking you with a high shreek.
Genin:
Dark vines : 600cp
Basically vines made of darkness you control, they are like tentacles to grab your enemies. You can do one at a time for right now. This is one of Rena's favorit justu's and would be happy to help train you to get up to 5 vines!

Black worm: 800cp
Your leg become pure black and when you kick the ground a dark worm gos forward making the ground move. When it gets to your enemy it'll throw them up in to the air where they are variable. With Rena training you can get the worm to bite them and throw them down making a hole in the ground.

Shadow 1,500
Description: Is able to summon one heartless that is called shadow's they are able to sink into the ground, have claws and are fast to strike but there only the hight of a 5-year-old and can be defetted easily. To have them be your pet learn heartless lover.(only can have one at a time)
What they look like:
User Image - Blocked by "Display Image" Settings. Click to show.

Heartless Lover: 500 cp
You learned to love your heartless so in return they listen to you and don’t go off willy nilly like a crazy lose dog. You just need to learn to respect them not as anilmas or monsters but as people who have suffered and are willing to help you.

Black steam: 1,200cp
when you learn all the justu of dark heart in genin you can learn dark steam. It's when black steam comes off you and u become 2x faster and you can glide using your steam. like flying and you can take more damiged than you would normaly.

Shadow Shield: 700cp
Description: You creates a barrier to protect your self and others for a point in time, like one big justu would make it shader. If you keep train your self and use it more and more it will become stronger.

Mind block: 900cp
Description: Is able to stop genjustu and mind reading but it will make evil thought creep in your mind instead. Only in Black stream, if you want to use it every day you can go to Rena but it will take a long time and you may lose your self to the darkness if try alone.

Chunin:

Neoshadow 2,000cp
Description: these are faster, stronger and as tall as normal people unlike other shadows but even if it takes work you can defeat them. You can control them by learning Heatless trainer.
What they look like:
User Image

Heartless trainer : 1000cp
Once you learned Dark lights, Heartless, and Neoshadow you may get this title getting you stronger heartless making them last longer and giving more trouble to your enemies. This also lets you to have 2 Shadows and 3 Dark lights on the field(still can only have 1 Neoshadow). Must know heartless lover.

Dark mode 2,000cp
Description: A mode where your body is pitch black with black steam coming off you and yellow eyes b you become 4x faster and 4x stronger but now if you are hit it takes 3x more heath!But with this you have big dark claws that are a foot long(must know dark claw to et these) and you are more foucused on you target than anything.

Dark Aura:
Description: 700cp
You fires multiple Dark(black and blue) Fireballs at the enemy. This helps when you need something to shoot at your apponet, alone you can shoot 3 but with Rena's training you can get up to 6.

Darkness ground 900cp
Description: The ground will be covered by darkness and your appoint will sink and be stuck, it gos as wide as one person and gos up traping there legs. With Rena's help you can make it go up to there neck and make it so wide 2 people can get trapped.

Black steam lvl2 2,000cp
Description: Your body eyes become yellow and steam comes off of you and your skin is black. Now you be come 3x faster and your mind become sharper making things seem to go in slow motion, you also have your body able to fade so no weapon can touch you. Black stem lvl 1 so far to control it.


Dark portal 500cp
Description: makes dark portal's to another place but in btween you'll have to go threw the realm of darkness. You are safe if you stay on the path nthing can hurt you but if you are not carefule you may get lost, this can happen with a cloud mind or straying off the path you are given, if this were to happen you would go insane. Must know Black steam lvl, to help you not get lost go see Rena.

Johnin:
Dark Firaga 900cp
Description: Expel Dark energies in a searing blast that is 15 feet wide and 15 feet tall. Only available in Dark Mode.

Dark Aura 800cp
Description: Rush enemies repeatedly with blade in hand, faster than the seep of light (speed of dark XD). only available in Dark mode.

Twilight Storm 1,300cp
Description: You can shoots balls of Darkness from the sky like it's raining darkness also you can control where it lands if you have Shadow Scan mastered. This was said to end the world once, but not in your hands if you think you are abl for the long training you can ask Rena and hopes she said yes to learn how to master this justu.

Shadow heart control: 2,000
If you do not wish to fight some one you can try to make them work for you for a price. You can make one’s heart filled with darkness making them blind and want to come for you for this kind of power but in result you well want to go down a truly evil path. Must know black steam lvl 2.

Heartless master: 2000cp
Learning this gets you closer to controlling an army of heartless. The shadows can now last for until a child passes out. and the Neo shadows have there minds of a human, So they well be useful in fights! Also the dark lights can now be used as fire dark fire balls. You can now summon 5 Shadows, 3Neoshadows and 7 Dark lights.(only 1 Novashadow) Must know Heartless trainer.

Novashadow : 3500
This is a pretty tall heartless, 7 feet, and it is strong as 3 Neoshadows. They are very loyal to you and can go as fast as a cheetah. They’ll protect and do your bidding till they die if you know Heartless master.
User Image - Blocked by "Display Image" Settings. Click to show.

Sanin:
Heartless lord: 5,000cp
Description: you are now able to summon and army of Dark lights(25), Shadows( 15), (10) Neoshadows, and (5) Novashadow and lets you control a Dar side( only can have 1). You must know Heartless master .

Dark side: 6,000
A 60 foot heartless!??! How powerful is it you ask? Have you ever seen Godzilla?! This heartless is the hardest to control out of all of them but it is worth it to have it in your army distorting all that appose you. If you do not have Heartless lord this heartless will go after YOU!
What it looks like:
User Image - Blocked by "Display Image" Settings. Click to show.

Shadow world: 3,000
You have scent your self and your enemy to a never ending world of darkness and whispers of evil. They only see you as a dark figure of there most horrible dreams and they can’t hit you at all. They are stuck in the world with the whispers making them remember there most horrible memory the only way out is for you to stop it or them killing them self but that kills you as well.

Shadow wave:
This justu make a giant wave pop up behind you showing the persons fears in it, there shame, everything thing that ever happened that they regret or even didn't. They can try not to get hit with it but it is so big they'll have no way to get away. One they are hit they well have to relive all of those moments over agin even if they have forgoten it this will also suck all of there chackra making them weak. Who knows what will become of it, maybe they'll hate you or want your power

True heartless mode 2,500cp
Description: you your self become a full heartless with all black, steam coming off, yellow eyes, antennas and blue vines showing. You may only become normal by taking a pure heart and making it full of darkness or if you die but u become 5x faster and 4x stronger but u take 4x as much if hurt. You must know Dark mode.

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PostPosted: Mon Dec 07, 2009 7:05 pm


kaleb i thought of some smoke attacks for ur one dude if u already have them or something similar then ignore them

Smoke Cannon Ball: Condence balls of smoke a hurl them at ur enemys

Smoke Possesion: Turn into smoke and enter peoples bodies and take controle

Mysterious Beyond: Genjutsu that causes people to think they are walking forever but there really just walking in place. Creates real smoke to add to the efffect

Tar webbing: Generate mucky tar inbetween your fingers allowing you to swim faster.

Tar weights: Hurl big globs of tar at yoiur enemy sticking to them slowing down movement speed

Tar pit: Summon a tar pit in the surrounding area that drags anyone caught in it to there death.

Second hand smoke: breath in foriegn smoke to toxify your own
PostPosted: Sat Jan 16, 2010 7:44 pm


((Not Done Yet still need CP values and a few more jutsu))

Shimasu Shinka Blood
Line

User Image



Backround:

This Kekkai Genkai has been around for thousands of years. Some even speculate they have been around since the first human ever set foot on earth. Most of the clan however are not even aware of there amazing power. They have the power to of accelerated evolution. Meaning that they could adapt to almost any situation. The clan has broken however because of a group that thought themselves better, that thought they had evolved into gods.

Description:

The bloodlines body made up of very unstable cells. The one cell causes the body to evolve a quadrillion times faster to suit it environment.

Abilities: This blood line can alter then DNA to suit there needs.

Rules:
-Must be hit by attack to gain resistance to it.
-Evolving does not require a hand seal.
-Only able to have two evolutions at a time
-Must give up an element slot for Evolution
-Not allowed to carry any type of weapon (i,e, shuriken and kunai)

Becoming Unstable
Stage One


Parts of the body pulse from time to time with black and red tentacles like bio-matter. Physical strength and speed increases slightly. To achieve Stage One must consume 1 victim.

Stage Two

Skin turns a dark steel grey color and the iris of the eye's turn red. Has increased immunity to projectiles and can now use there doujutsu. To achieve Stage Two must consume 5 victims.

Evolution Jutsu:
Name: Consume
Description: The user can grab hold of organic multi-celled organisms and "consume" them. This can replenish chakra and heal wounds. (can be resisted with chakra and is usable before stage one)
Ranks:
Genin- Only Usable on same rank and below and only a little replenishes chakra
Chuunin- Can only be used on same rank and below and only replenishes chakra
Jounin- Only usable on same rank and below replenishes chakra based on level of the consumed and heals minor wounds
Sannin/Kage- Usable on all Ranks replenishes chakra based on the consumed and heals major wounds.

Name: Evolve
Description: The user can force there body into accelerated evolution. This can allow them to adjust to just about any situation. The evolution can even make them resistant to types of attacks. The users body can only hold two evolutions at a time. They can choose what evolution they lose when they get a new one.
Ranks: Same for all.

Name: Bio-Claws
Description: Using the victims that were consumed the user creates claws on both hand. When using the arms become surrounds in black and red tendrils and the claws look like steel.
Ranks:
Genin- The claws are as strong as a kunai.
Chuunin- The claws are as strong as a steel katana
Jounin- The claws are strong enough to slice threw steel
Sannin/Kage- The claws are strong enough to cut threw diamonds

Name: Bio-Shield
Description: Using the consumed victims the user turns one of his arms into a shield. When using the arm become surrounding in black and red tendrils.
Ranks:
Genin- The shield can block basic projectile weapons and attacks
Chuinin- The shield can block boulders
Jounin- The shield can block Tsunada strength
Sannin/Kage- The shield can block the Chidori ((Would break shield however))

Name: Bio-Hammerfist
Description: By focusing the mass of the consumed victims the user can turn his hands into large rock like objects. Using this causes the arms to be covered in balcka nd red tendrils.
Ranks:
Genin- The fist can break threw tree's and dent 1/4 inch thick iron doors.
Chuunin- The fist can break threw 1/2 inch thick iron doors with ease
Jounin- The fist can dent 2 inch thick steel doors.
Sannin/Kage- The fist can break threw 4 inch steel doors.

Name: Bio-Muscle Mass
Descriptions: By focusing the mass of the consumed victims the user can make themselves upper body strength increase. When used the forearms of the user are surrounded by black and red tendrils.
Ranks:
Genin- The user can lift 2x his original limit
Chuunin- The user can lift 4x his original limit
Jounin- The user can lift 6x his original limit
Sannin/Kage- The user can lift 10x his original limit.

Name: Bio-Whipfist
Description: This ability's allows the user to transform his hand into a whip that can pierce armor and strike at long distances. When using the arm become 1.5x longer and is covered in black and red tendrils.
Ranks:
Genin- The claws can pierce stone and the arm can extend 10ft
Chuunin- The claws can pierce iron and the arm can extend 15ft
Jounin- The claws can pierce steel and the arm can extend 20ft
Sannin/kage- The claws can pierce diamond and the arm can extend 25ft

Name- Bio-Armblade
Description: This ability's turns the users arm into a large blade like weapon. The arm is mostly the blade, but also consist of the red and black tendrils
Ranks:
Genin- The blade is as strong as a steel katana
Chuunin- The blade can cut steel pillars
Jounin- The is strong enough to slice threw tank armor
Sannin/Kage- The blade can slice threw 6 inches of condensed steel

Name- Bio-Armor
Description: The armor is much like the shield, however it covers the entire body in black and red tendrils that block attacks. After sustaining so much damage that armor is break and take a few moments to repair.
Ranks:
Genin- The armor can block basic projectiles weapons and attacks
Chuinin- The armor can block against large boulders
Jounin- The armor can defend against tsunada strength
Sannin/Kage- The armor can block a Chidori

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wildmonsters

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PostPosted: Wed Feb 10, 2010 2:17 am


I am so not going to finish these.




Shadow Possession
500 Chakra Points
The user has the ability to stretch their shadow. The length of the shadow is based off of the amount of light in the area, and the starting length of the shadow. When the users shadow touches the shadow of another living being, they gain "possession" of them. Possession allows the ninja to move their opponents body by moving their own, (I.E. moving your arm moves their arm). They are not required to be moving their opponent when moving their body. When moving their opponent they feel everything their opponent feels.

Shadow Neck Bind
900 Chakra Points
after doing the seals the user causes their shadow to take the form of a hand. The shadow hand is bound to a surface. The hand is corporal and can affect things in the real world. This can be used to move objects, or bind an opponent. It can also grip things like the neck of your opponent.

Shadow Sewing
1100 Chakra Points
This causes the shadow of the ninja to tear off into several different tendrils. these tendrils can be used for several things. By mixing it with shadow possession, you can bind several opponents at one time. By mixing it with Shadow Neck Bind you can extend the tendrils into the air and they act as spears. These can be used for combat and defense.

Shadow Shuriken Technique
700 Chakra Points
This technique creates shuriken out of the users shadow.

Shadow Gathering Technique
900 Chakra Points
This technique draws in the shadows around the user. The shadows mix with the users shadow, increasing the power of their shadow jutsu. This also makes their shadow longer, giving them a much further reach.

Shadow Impersonation Technique
1200 Chakra Points
Creates copes of yourself or others (Max 2) that form at the end of your shadow. Can only extend as far as you shadow. They cannot do Jutsu but are made of shadow and can bend to almost any shape. Takes a strong hit to destroy.

Shadow Crushing Palm
2000 Chakra Points
Requires an intense blast of light. Forms you shadow into the shape of a clawed hand that can Crush foes.
PostPosted: Wed Feb 10, 2010 2:18 am


Super Multi-Size Skill: 600 Chakra points (( Clan Technique ))
Partial Multi-Size Technique: 900 Chakra Points (( Clan Technique ))
Human Bolder: 1000 (( Clan Technique ))
Spiked Human Bolder: 1200 Chakra Points (( Clan Technique ))
Butterfly bombardment fist: 1500 (( Clan Technique: Must eat red pill first ))
Super Open Hand Slap: 700 Chakra Points (( Clan Technique ))
Meat Tank: 700 Chakra Points (( Clan Technique ))
Green Pill 400 Chakra Points (Wears off in 2 posts) ((Clan Technique))
Yellow Pill 500 Chakra Points (Wears off in 3 posts) ((Clan Technique))

wildmonsters

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PostPosted: Wed Feb 10, 2010 2:19 am


Piercing fang: 500 Chakra Points (( Clan Technique ))
Exploding Puppy Jutsu: 250 Chakra Points (( Clan Technique ))
Dynamic Marking: 250 Chakra Points (( Clan Technique ))
Beast Man Clone: 800 Chakra Points (( Clan Technique ))
Dual Wolf Fang: 900 (( Clan Technique Must know Piercing fang))
Double Headed Wolf-2,000cp (( Clan Technique ))
Double Wolf Fang- 1500cp (( Clan Technique Must know Piercing fang and Double Headed Wolf))
Dual Piercing Fang-1000cp (( Clan Technique )) (( Must learn Beast man clone and Piercing fang ))
PostPosted: Wed Feb 10, 2010 2:20 am


1st: Initial Gate: 500 Chakra Points ((when useing the gates you may not use ninjutsu.))
2nd: Heal Gate: 750 Chakra Points ((Must Know how to unlock 1st gate.))
3rd: Life Gate: 1000 Chakra Points ((Must Know how to unlock 2nd gate))
4th: Wound Gate: 1250 Chakra Points ((Must Know how to unlock 3rd gate and know Ninjutsu downgrade. body begins to become damaged after 2 posts ))
5th: Limit Gate: 1500 Chakra Points ((Must Know how to unlock 4th gate))
6th: View Gate: 1750 Chakra Points ((Must Know how to unlock 5th gate vision begins to deteriorate ))
7th: Insanity Gate: 2000 Chakra Points ((Must Know how to unlock 6th gate Begin to go insane after activation))
8th: Death Gate: 2250 Chakra Points ((Must Know how to unlock 7th gate will kill you after 5 posts))
Morning Peacock: 1000 Chakra Points (( Must have 6th Gate unlocked))
Ultimate Reverse Lotus:2100 Chakra Points((must be able to Open 5th Gate))
True Reverse Lotus:2200(Must be Able to Open 6th Gate))

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PostPosted: Wed Feb 10, 2010 2:21 am


Female Bug Tracking Technique
600 Chakra Points
Must be within taijutsu range of the enemy. The user places a special female insect on the enemy. The user can now track them threw the scent of the female no matter were they go.

Bug Clone
800 Chakra Points
The user can create a clone out of his insects.

Exploding Bug
1,000 Chakra Points
The user can cause his insects to cause a fiery explosion. The insects must be on the enemy.

Insect wall
600 Chakra Points
The user creates a wall of insects that is used as a barrier. Not only will the insects block the attack, but there will also eat the chakra in the attack prevent piercing attacks.

Insect Sphere
900 Chakra Points
This jutsu quickly form a sphere shape around the enemy trapping them inside.

Bug Enlargement
800
The user performs the needed hand seals and there insects grow 5x

Mushi Swarm Summon
1000 Chakra Points
The user causes there chakra to release a special scent. This scent attracts more insects.

Destruction Bug Swarm
900 Chakra Points

Destruction Bug Storm
900 Chakra Points ((Must know Destruction Bug Swarm))

Destruction Bug Hailstorm
900 Chakra Points ((Must know Destruction Bug Storm))
PostPosted: Wed Feb 10, 2010 2:22 am


Puppetry Technique - 600 Chakra Points (( Clan Technique ))
[a Ninjutsu technique that allows a ninja to use a puppet to attack from afar. Using their body's chakra, the ninja emits strings of chakra that run from their fingers to the puppet.]
Puppetry Technique
Puppet Transformation - 750 Chakra Points (( Clan Technique ))
[Allows use of the Transformation Jutsu on ones puppet]
Puppet Singular blade mod- 300 Chakra Points (( Clan Technique ))
[Add on blade to your puppet]
Puppet Multi Blade Mod-950 Chakra Points ((Clan Technique Max Learns 2))
[Add up to 12 Blades to your puppet]
Puppet Wire capture Mod-900 Chakra Points((Clan Technique Max Learns 3))
[Add a wire that can grab, pull, and bind foes]
Firing Mechanism Mod-500 Chakra Points (( Clan Technique Max Learns 1))
[Add a firing mechanism to you puppet]
Puppet gas Bomb Mod- 600 Chakra Points ((Clan Technique Must know firing Mechanism Mod Max Learns 1))
[Fires Poison gas Bombs from the firing Mechanism Mod, Must be Manually reloaded by the puppet master after each shot unless you have Ammo Storage Mod]
Puppet Exploding dart Mod-1000 Chakra Points ((Clan Technique Must know firing Mechanism Mod Max Learns 1))
[Fires exploding darts from Firing mechanism, Must be Manually reloaded by the puppet master after each shot, unless you have Ammo Storage Mod]
Ammo Storage Mod-950 Chakra Points (( Clan Technique Must know firing Mechanism Mod Max Learns 1))
[Add a clip to the firing mechanism to allow up to 6 shots before it needs to be reloaded]
Spinning drill Mod- 600 Chakra Points (( Clan Technique Max Learns 3))
[Add a spinning Drill to your puppet]
Puppet Hammer Weight Mod- 600 Chakra Points (( Clan Technique Max Learns 5))
[add a heavy hammer, can be placed inside appendages to give them crushing force, are very heavy and slow the speed of your puppet.]

Sanbou Kyuukai -1500 Chakra Points (( Clan Technique ))
[summons 10 puppets that have no weapons but have great strength.]
Chakra Shield Mod- 700 Chakra Points (( Clan Technique Max Learns 3))
[Add a spinning shield to your arm or a puppet.]
Kunai Levitation Technique - 400 Chakra Points
Anti-Grav Mod-800 Chakra Points (( Clan Technique ))
[Add mechanism to allow puppet to hover in the air]
Propulsion Mod-600 Chakra points (( Clan Technique Must know Anti-Grav Mod))
[Adds a mechanism that allows for High speed forward movement in the air, However steering in very difficult and turns are very wide if the puppet doesn't stop first]
Wing Mod-600 Chakra points (( Clan Technique Must know Anti-Grav Mod and propulsion Mod))
[Adds mechanisms that allow for very quick turns while at top speed in the air.]
Sanbou Windmill- 800 Chakra Points ((Clan technique: Must Know Sanbou Kyuukai))
[Puppet emits a chakra windmill at opponent]
Three Treasures Vacuum- 1200 Chakra Points ((Clan Technique: Must know Sanbou Kyuukai))
[Three of the Chikamatsu Puppet's form a delta and creates a large vacuum that pulls the opponent in closer]
Chikamatsu Chakra Seal- 1500 CHakra Points ((Clan Technique: Must know Sanbou Kyuukai))
[Puppet fires it's head and attempts to trap the opponent in it's mouth. Chaklra is sealed within the puppet's jaw and can't be used]
Chikamatsu Four Corner Seal- 1100 Chakra Points ((Clan Technique: Must know Sanbou Kyuukai))
[Four Chikamatsu Puppets create a seal which prevent the opponent from moving within the area. Allows all movement besides bipedal(Leg movement)]

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PostPosted: Wed Feb 10, 2010 2:24 am


Desert Eye - 400 Chakra Points
[Created out of sand, the Eye allows Gaara to view an opponent when he needs to be able to see his opponent's actions when he has no clear line of sight with his own eyes.]
Sand Cloud- 600 Chakra Point (clan Tchnique)
[Using his ability to levitate sand, Gaara will bring together sand into cloud shape clumps. These clumps are dense enough for Gaara or another ninja to rest on.]
Sand Clone - 800 Chakra Points
[The clone functions like a normal Clone except it is made out of sand. When a ninja goes to attack the sand Clone the malleability of the sand allows the blow to sink into the sand, which can then wrap itself around the limb to constrain the attacker.]
Sand Coffin- 1,600 Chakra Points (clan Technique)
[Gaara will cause sand to rise from the ground and wrap around the legs of his target, making them restrained in place. The sand will then rise up to full encase the target. This technique alone can crush the bones of his opponent but the technique is usually used to prepare the victim for the Desert Funeral technique]
Desert Funeral- 1,400 Chakra Points ((Must Know Sand Coffin))
[Gaara will then do this jutsu to constrict and crush his target killing them.]
Desert Funeral
Rain of Sand- 1,000 Chakra Points (clan technique)
[Using his Chakra to control nearby sand, Gaara will levitate small clumps of sand above his opponent. He can then send them downward like small bullets at his opponent ]
Desert Avalanche- 2,500 Chakra Points (clan Technique)
[Brings forth an enormous wave of sand]
Sand Prison Burial- 2,500 Chakra Points (clan technique)
[Using his ability to manipulate sand, Gaara will loosen the ground below his target and cause them to sink deep within the earth. By being imprisoned at this depth, the pressure will completely limit their ability to move.]
PostPosted: Sat Jul 17, 2010 11:12 pm


Ignore this

Leaf-8
Cloud-7
Sand-8
Mist-7
Rock-7

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l_Valkyrie_I

PostPosted: Sun Dec 18, 2011 9:12 pm


(had to switch accounts so riposting this in mine so i can edit it easier. Pluse adding the keyblades)
Dark heart clan (edit)

+2 nin
+0 gin
+1 tai

concept :Heartless dark powers and swords

village: yin yang if not able to have that village then leaf

history/back story : People have chosen Dark for many years for reason unknown some try to go back to light but most fail. One oft he reason they go to the dark i the power they get blind to this world until Rena came and showed heartless to them and other dark powers but none the less there is a grave price.

and anything else important, so i have all these ideas: Leader Rena (my first person) is the only one who is able to teach people so you must first go to her to see if you can handle the justu's you wish to learn or you might be killed by the justu.
Academy:

Shadow palm: 400cp
This makes you now have a black palm of darkness and you can use it to push enemies away if you feel there getting too close or just to push them around. It sends them back about a feet but with rena's training you can get 5 feet in.

Shadow scan: 300
You move your hand across the area you want to scan to see if there are any herbs, poison, tracks, and so on for you to see when you normally can't. It is really usefull to see peoples foot steps and old blood.

Dark Break 200cp
Description: Leap into the air and attack enemies from above with your dark blade. It sounds simple like anyone can do it but your wepon becomes very heavy when fulled by darkness so you must trian your self to get used to it.

Dark claws: 300cp
You get claws made of darkness you can use for battlel. These claws are only as long as a cats claws so about an inch. If Rena trains you thogh it well be 6 inches long.

Black sight: 600cp
This justu sends your apponet in a blind state. They can only see blackness now and your weapon. To do this succesfully you must go to Rena to train you.

Dark lights: 500
Little tiny heartless that lights up, they are very useful if your fighting a enimy that can not be seen. They can also see baterea, poisin, or something hidden that no human can see. They also help when you are alone at night, they can keep an eye out when you sleep waking you with a high shreek.
Genin:
Dark vines : 600cp
Basically vines made of darkness you control, they are like tentacles to grab your enemies. You can do one at a time for right now. This is one of Rena's favorit justu's and would be happy to help train you to get up to 5 vines!

Black worm: 800cp
Your leg become pure black and when you kick the ground a dark worm gos forward making the ground move. When it gets to your enemy it'll throw them up in to the air where they are variable. With Rena training you can get the worm to bite them and throw them down making a hole in the ground.

Shadow 1,500
Description: Is able to summon one heartless that is called shadow's they are able to sink into the ground, have claws and are fast to strike but there only the hight of a 5-year-old and can be defetted easily. To have them be your pet learn heartless lover.(only can have one at a time)
What they look like:
User Image - Blocked by "Display Image" Settings. Click to show.

Heartless Lover: 500 cp
You learned to love your heartless so in return they listen to you and don’t go off willy nilly like a crazy lose dog. You just need to learn to respect them not as anilmas or monsters but as people who have suffered and are willing to help you.

Black steam: 1,200cp
when you learn all the justu of dark heart in genin you can learn dark steam. It's when black steam comes off you and u become 2x faster and you can glide using your steam. like flying and you can take more damiged than you would normaly.

Shadow Shield: 700cp
Description: You creates a barrier to protect your self and others for a point in time, like one big justu would make it shader. If you keep train your self and use it more and more it will become stronger.

Mind block: 900cp
Description: Is able to stop genjustu and mind reading but it will make evil thought creep in your mind instead. Only in Black stream, if you want to use it every day you can go to Rena but it will take a long time and you may lose your self to the darkness if try alone.

Chunin:

Neoshadow 2,000cp
Description: these are faster, stronger and as tall as normal people unlike other shadows but even if it takes work you can defeat them. You can control them by learning Heatless trainer.
What they look like:
User Image

Heartless trainer : 1000cp
Once you learned Dark lights, Heartless, and Neoshadow you may get this title getting you stronger heartless making them last longer and giving more trouble to your enemies. This also lets you to have 2 Shadows and 3 Dark lights on the field(still can only have 1 Neoshadow). Must know heartless lover.

Dark mode 2,000cp
Description: A mode where your body is pitch black with black steam coming off you and yellow eyes b you become 4x faster and 4x stronger but now if you are hit it takes 3x more heath!But with this you have big dark claws that are a foot long(must know dark claw to et these) and you are more foucused on you target than anything.

Dark Aura:
Description: 700cp
You fires multiple Dark(black and blue) Fireballs at the enemy. This helps when you need something to shoot at your apponet, alone you can shoot 3 but with Rena's training you can get up to 6.

Darkness ground 900cp
Description: The ground will be covered by darkness and your appoint will sink and be stuck, it gos as wide as one person and gos up traping there legs. With Rena's help you can make it go up to there neck and make it so wide 2 people can get trapped.

Black steam lvl2 2,000cp
Description: Your body eyes become yellow and steam comes off of you and your skin is black. Now you be come 3x faster and your mind become sharper making things seem to go in slow motion, you also have your body able to fade so no weapon can touch you. Black stem lvl 1 so far to control it.


Dark portal 500cp
Description: makes dark portal's to another place but in btween you'll have to go threw the realm of darkness. You are safe if you stay on the path nthing can hurt you but if you are not carefule you may get lost, this can happen with a cloud mind or straying off the path you are given, if this were to happen you would go insane. Must know Black steam lvl, to help you not get lost go see Rena.

Johnin:
Dark Firaga 900cp
Description: Expel Dark energies in a searing blast that is 15 feet wide and 15 feet tall. Only available in Dark Mode.

Dark Aura 800cp
Description: Rush enemies repeatedly with blade in hand, faster than the seep of light (speed of dark XD). only available in Dark mode.

Twilight Storm 1,300cp
Description: You can shoots balls of Darkness from the sky like it's raining darkness also you can control where it lands if you have Shadow Scan mastered. This was said to end the world once, but not in your hands if you think you are abl for the long training you can ask Rena and hopes she said yes to learn how to master this justu.

Shadow heart control: 2,000
If you do not wish to fight some one you can try to make them work for you for a price. You can make one’s heart filled with darkness making them blind and want to come for you for this kind of power but in result you well want to go down a truly evil path. Must know black steam lvl 2.

Heartless master: 2000cp
Learning this gets you closer to controlling an army of heartless. The shadows can now last for until a child passes out. and the Neo shadows have there minds of a human, So they well be useful in fights! Also the dark lights can now be used as fire dark fire balls. You can now summon 5 Shadows, 3Neoshadows and 7 Dark lights.(only 1 Novashadow) Must know Heartless trainer.

Novashadow : 3500
This is a pretty tall heartless, 7 feet, and it is strong as 3 Neoshadows. They are very loyal to you and can go as fast as a cheetah. They’ll protect and do your bidding till they die if you know Heartless master.
User Image - Blocked by "Display Image" Settings. Click to show.

Sanin:
Heartless lord: 5,000cp
Description: you are now able to summon and army of Dark lights(25), Shadows( 15), (10) Neoshadows, and (5) Novashadow and lets you control a Dar side( only can have 1). You must know Heartless master .

Dark side: 6,000
A 60 foot heartless!??! How powerful is it you ask? Have you ever seen Godzilla?! This heartless is the hardest to control out of all of them but it is worth it to have it in your army distorting all that appose you. If you do not have Heartless lord this heartless will go after YOU!
What it looks like:
User Image - Blocked by "Display Image" Settings. Click to show.

Shadow world: 3,000
You have scent your self and your enemy to a never ending world of darkness and whispers of evil. They only see you as a dark figure of there most horrible dreams and they can’t hit you at all. They are stuck in the world with the whispers making them remember there most horrible memory the only way out is for you to stop it or them killing them self but that kills you as well.

Shadow wave:
This justu make a giant wave pop up behind you showing the persons fears in it, there shame, everything thing that ever happened that they regret or even didn't. They can try not to get hit with it but it is so big they'll have no way to get away. One they are hit they well have to relive all of those moments over agin even if they have forgoten it this will also suck all of there chackra making them weak. Who knows what will become of it, maybe they'll hate you or want your power

True heartless mode 2,500cp
Description: you your self become a full heartless with all black, steam coming off, yellow eyes, antennas and blue vines showing. You may only become normal by taking a pure heart and making it full of darkness or if you die but u become 5x faster and 4x stronger but u take 4x as much if hurt. You must know Dark mode.
______________________________________________________________________
Keyblades If you have idea's post them so me an the guild leader may go over it.

1.Name: Kingdom Key
Ability: The first keyblade you will get, it will help you learn how to handle others and tap the light within you.

2.Name:Oathkeeper
Ability: Something angelic

3.Name: Oblivion
Ability: Something Demon like

4.Name: Ultima Weapon
Ability: This will shoot multiple shots of lights that act like heat seeking missles of light that will explode or trap your enemy with that light but it depends on how much energy you put into the weapon that how strong and how many shoot out, the max to come out is ten but you will be totaly drained and must reast for explodson you can have one that could distroy a house but again you will be draind.

5.Name: Kingdom Key D
Ability:This is a master keyblade that uses the all power of light within you, it can do many things once unlocked you could make it armor, transform you into an angle, shoot a beam, and even save some ones life but sadly after used you will be weakened and must rest. (must be jonin)

6.Name: Keyblade of People's Hearts
Ability:This is a darker keyblade able to make people go crazy with a taste of darkness. This will also have a change, if the person is willing of cores, to be your dark minion in exchange of you unlocking there full dark pertencel.

7.Name: Lady Luck
Ability:You will have to roll the die (in your post that will reflect the number in rp) and it will determen the stangth of the attack.
- A one, two, nine, and ten it will be scraches all over your apponets body but they are small.
-A three,four, and eght it will be deeper, like gases on there body five to be excat.
- Five and seven will have different effects of the weilders chossing like them being faster, becoming stronger ect. but you have to pick one.
-Now if it lands on six

8.Name: Olympia
Ability:It is kind of a berserker mode whre you will have 250% more physical stength and damage but in ding this you lose all scents in the process besides the target you set for your self before, when you gt kncked out, or when you keyblade is out of your hand so you must always hold the keyblade to be in this mode.

9.Name: Jungle King
Ability:

10.Name: Three Wishes
Ability:

11.Name: Pumpkinhead
Ability:

12.Name: Wishing Star
Ability:

13.Name: Crabclaw
Ability:

14.Name: Fairy Harp
Ability:

15.Name: Divine Rose
Ability:

16.Name: Metal Chocobo
Ability:

17.Name: Lionheart
Ability:

18.Name: Diamond Dust
Ability:This keyblade is able to make a twenty foot ring of ice around you and gives you the ability to skate on it as well leaving your enemy there to slip and fall if on the ice.(Works well if in close combat)

19.Name: One-Winged Angel
Ability:

20.Name: Way to the Dawn
Ability:

21.Name: Destiny's Embrace
Ability:

22.Name: Stormfall
Ability:

23.Name: Ends of the Earth
Ability:

24.Name: Star Seeker
Ability:

25.Name: Hidden Dragon
Ability:

26.Name: Rumbling Rose
Ability:

27.Name: Hero's Crest
Ability:

28.Name: Monochrome
Ability:

29.Name: Mysterious Abyss
Ability:

30.Name: Follow the Wind
Ability:

31.Name: Wishing Lamp
Ability:

32.Name: Decisive Pumpkin
Ability:

33.Name: Circle of Life
Ability:

34.Name: Photon Debugger
Ability:

35.Name: Sweet Memories
Ability:

36.Name: Fatal Crest
Ability:

37.Name: Sleeping Lion
Ability:

38.Name: Guardian Soul
Ability:

39.Name: Gull Wing
Ability:

40.Name: Fenrir
Ability:

41.Name: Bond of Flame
Ability:

42.Name: Two Become One
Ability:

43.Name: Winner's Proof
Ability:

44.Name: Darkgnaw
Ability:

45.Name: Chaos Ripper
Ability:

46.Name: Wayward Wind
Ability:

47.Name: Frolic Flame
Ability:

48.Name: Lost Memory
Ability:

49.Name: Rainfell
Ability:

50.Name: Brightcrest
Ability:

51.Name: Void Gear
Ability:

52.Name: Dark Master's Keyblade
Ability:
PostPosted: Mon Dec 19, 2011 11:51 am


9.Name: Jungle King
Ability: This key has the magical ability to make the turain you are in, be it batteling or other wise, will be come a utter jungle! And you are able to travle threw it efforetlessly as if you grew up in this verry jungle.

11.Name: Pumpkinhead
Ability: FEAR! It is a weakness or a streangth of the human race but eather way, we're gonna abuse the hell out of it! When activeated the world around your target will become a place of there nightmares! And as you walk twords them you become the symbol of there fear!

14.Name: Fairy Harp
Ability: Have you ever wanted to fly? Well with this keyblade will do just that! Covering you in an odd gowling dust, as long as you have happy thought you can fly threw the air like you all ways wanted to!

16.Name: Metal Chocobo
Ability: This keyblade grants you a partner to acompany you in you traviles. It is called a battle chocobo, covered in armor ready and waiting for your comand! Eather it being digging, being a mount, or a battle companion!
Passive: Makes you 50% more reistant to water justus but makes earth 50% eaffective to you.

l_Valkyrie_I

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naruto: the Scattered Ashes of War

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