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Posted: Thu Nov 27, 2008 4:46 pm
Laz: 15/20 [-Negated-] [Attack] Zombie1 [-Negated-] [Smash] Zombie1 3 [Attack] Zombie2 2 [Smash] Zombie2
SP: 20/20 [+2 Attack] [-Negated-] [Attack] Zombie3 [-Negated-] [Smash] Zombie3
~+~
Zombie1: -5/15 *Shattered* [~(1) Attack Stun~] 20 [Energy-burst]
Zombie2: 15/15 [-Negated-] [Attack] Skeletal Priest
Zombie3: 15/15 [~Attribute Leech: -2 Attack]
~+~
Your frost-bolt slams into the zombie. But although extremely impared, the thing wanted to get some revenge. But in a split instant, the skeletal priest tackles into the frozen zombie. It is sent sprawling away where the frozen upper bits slam into the stone walls, effectively creating a shower of rotten flesh and frozen grey-matter.
The second zombie is already upon you. It claws away at you, but does little damage as you are smart enough to defend yourself.
The third zombie roars and goes after your skeletal friend. The priest smashes his mace into the thing to no avail. Suddenly, as the zombie gets closer, the priest rips off one of the corpse's hand. It groans in pain but the priest simply slaps it in the face with its severed grasper. The zombie's head spins full 180 around, and what should'v been a zombie bite lurch, became it falling over.
Zombie 2 will attack, Zombie 3 will cower in fear, Skeletal Priest will do some healing this round
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Posted: Fri Nov 28, 2008 1:55 pm
Seeing the power of his new friend, Lazarus nods, smiling, as he conjurs another orb of glowing blue-white energy. He leaps to the side, avoiding an attack by the zombie, and slams the orb into the groud as the creature rushes at him. The frost spell forms a wall, a sort of defensive barrier that the zombie, uncoordinated as it is, slams into at full speed.
Cast: Frost-bolt (EB) - Zombie 2 Mp:2 Ap:~ Hp: 15/20
((I really feel we need a defensive magic spell... or maybe Empower: a spell that works as power-up.
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random mistakes rolled 2 6-sided dice:
5, 5
Total: 10 (2-12)
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Posted: Sun Nov 30, 2008 12:34 pm
Laz: 15/20 [-Negated-] [Attack] Zombie2 [-Negated-] [Smash] Zombie2
SP: 19/20 [+4 Attack<>7 total] 1 [Attack] Zombie3
~+~
Zombie1: -5/15 *Shattered*
Zombie2: -5/15 [~(1) Attack Stun~] [~Attribute Leech: -2 Attack] 20 [Energy-burst] Laz
Zombie3: 13/15 [~Attribute Leech: -2 Attack] 2 [Attack] Skeletal Priest
~+~
The zombie smashes itself into the barrier at full speed. The magical ice cracks slightly, surprising both you and the mindless cadaver. The priest moves to help you, but the other zombie grabs it by the ankle. Suddenly, the skeleton hisses and slaps the thing way. Focusing a ball of mana, the skeleton hurles a disc shaped spell at the zombie. It goes through the second zombie and returns to the skeleton; no damage done. The zombie is startled by the disc, but returns to smashing at your spell. It headbutts the ice and it shatters. Unfortunatly for the zombie: the ice is sharp. The zombie is shredded to bits while the one still on the floor is missed barely by a particularily large shard.
You catch a glimer in the skeletal priest's eye-sockets. It seems to almost smile...
[SP 2/?]
Zombie will feebly attack. SK will now do some healing; as it got side-tracked.
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Posted: Sun Nov 30, 2008 6:35 pm
Lazarus looks at the Skeletal Priest, and chuckles lightly as he leaps backwards away from the remaining Zombie, and forms another ball of white frost. This one he forms, creating a sort of spike, and throws the spike at the Zombie. He then turns to the priest, and bows, knowing that even if this beast hits him, he'll still come out alive, in the end.
Cast: Frost Bolt (Energy Burst) - Zombie 3 Mp: 3 Ap:~ Hp: 15/20
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random mistakes rolled 1 100-sided dice:
14
Total: 14 (1-100)
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Posted: Mon Dec 01, 2008 7:39 pm
Laz: 20/20 [+8 Heal]
SP: 19/20 [+4 Attack<>7 total]
~+~
Zombie1: -5/15 *Shattered*
Zombie2: -5/15 *Blended* [~(1) Attack Stun~] [~Attribute Leech: -2 Attack]
Zombie3: -7/15 *Shishkabobbed* [~Attribute Leech: -2 Attack] [~(1) Attack Stun~] 20 [Energy-burst] Laz
~+~
The spike of frost impales the zombie through the chest. It looks down upon the icicle sticking out of its chest and groans. The undead looks at the thing poking through its body and falls over. The frost bolt shatters and leaves a large freezer-burn on the zombie's now really dead corpse.
[SP 2/?]
The skeletal priest stretches imaginary muscles and stares deeply at the stone floor. You see that faint light in its eyes. It suddenly spots something next to a fallen zombie. After picking it up, it hisses in hatred and holds it out for you to take. It was a copper necklace with a small triangular pendant upon it. There was a rune upon it which you know from your studies of magic: "Draemona" or; crudely translated, "Rot".
No doubt this necklace was little more than a petty trinket.
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Posted: Tue Dec 02, 2008 7:09 am
(( Umm... on page 6, before I met the skeletal priest, I rolled a 63 that was supposed to be for this search, at least that's what I was on the understanding... we do the search rolls ourselves...)
Lazarus takes the necklace, and adds it to a small pouch on his hip. He then bows graciously to the skeletal priest, "I thank you, Draemus, for your assistance. Now then, is there anyone else you wish to take revenge upon for wronging you?" Lazarus smiles a sort of crooked half smile; the mage has always enjoyed a good revenge plan, sometimes those that wrong need to wronged upon themselves.
(oh and the potion that the vampire gave me, way back near the beginning, that i offered to Draemus, did he take it and use it?)
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Posted: Tue Dec 02, 2008 6:34 pm
((Gah, sorry... Slipped my mind. IF you don't roll, I'll do it for you. And he has it, but not used it yet.))
The priest tilts his head. Speaking a few words; which might as well be gibberih to you, it points to a stone door in the hall. It makes a few hand gestures and from what you can tell, whatever lies beyond that door contains something important to its ancient religion.
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Posted: Wed Dec 03, 2008 3:33 am
( That is okay, Lord Bellamin. I normally roll right after the end of a fight, in preperation for the next fight. I'll try and roll closer to the end of the current fight, to make things easier for you. )
With a nod, Lazarus wraps his hand around the Mana Sord. Holding the bladed weapon tightly in his right hand, the mage rests gently aginst the staff of mist in his left, and walks towards the stone door.
As he nears, The Fallen checks the stone door, looking for any dangerous triggers or seals, and searched for the means to open the barrier.
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Posted: Thu Dec 04, 2008 4:22 pm
From what you can feel, the wall is protected by atleast two active enchantments. There seems to be a third which would allow passage if the right password was spoken, but it doesn't seem to be working (Much to the dismay of your companion). The heavy stone seemed too thick for the average mage to blast through, and the unrefined stone roof might collapse even if the right ammount of magical or physical force could be applied. Seeing defeat, the skeleton slams his mace into the side of the wall in disgust; electrical sparks fly from unseen barriers but the skeleton has no organs to burn. Suddenly, he bends down and draws a crude drawing into the dust.
A large line with an 'X' next to it probably signifies your position. The skeleton makes a large winding line with his bony figure. It goes back into the corridor, and through a couple 90 degree turns before going through a side entrance behind the stone wall. It looks up to you and cocks its head.
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Posted: Fri Dec 05, 2008 10:23 am
Lazarus, unsure of what his companion is telling him, moves to stand on the X. He looks to Draemus, a questioning expression on his face.
Mentally he contemplates what encantations might be on the door, and what he might be able to do to break the enchantments on the door, or get around them. He casts about for another way to get into this room.
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Posted: Wed Dec 10, 2008 3:22 pm
The enchantments seem still strong, and the fact that the doors are made of slabs of stone makes opening them, even without enchantments, seem hard anyways.
The skeleton points backwards and chatters a few odd words. It makes a looping motion with its hand. Seems there might be another entrance to the room.
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Posted: Thu Dec 11, 2008 3:15 pm
Lazarus nods, moving to follow Draemus as he guides the mage around to this other enterance to the room protected with the large slab-doors.
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Posted: Fri Dec 12, 2008 7:49 pm
You come across a small hall area. Laying around some stone tables were the remainder of any organic materials left in this place. All around you, you see machinery with large rollers and others with large metal plates. The dust at your feet seems too thick and black to be ordinary dust... Infact, this place smells odd. Signs of a struggle are evident here, as scorch marks and blood splatters stain the walls.
You hear the sound of heavy footsteps comming from the end of the hall. The corridor takes a turn but you can see what apepars to be some kind of orangish illumination. The footfalls seem to be getting closer and closer...
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Posted: Sat Dec 13, 2008 6:36 pm
Lazarus smiles to Draemus, and shifts his legs to a steady pusition. He prepairs a spell, mentally, pulling the energies from himself, feeling the slight drain on his willpower as he makes ready his spell.
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Posted: Sun Dec 14, 2008 9:50 am
The footsteps echo into the hallway. Following them, is their master. An fully armored man with a torch and a sword stood infront of you. You question the intelligence of bringing full-plate into the corridors.
He draws his sword and circles around. "Bloody hell, mage! Move outta the way if your not going to kill the damn thing."
Draemus draws his mace and hisses. The knight takes a few steps closer and points to your friend. Malice is in his voice, but his helm blocks his face. "Those skelies killed my comrades when I was in the tombs. Now move away before I pound your face into the stone. And don't give me the excuse that its under you control. These don't listen to mages willingly as others." He makes a fake swing. "I'll kill you in the name of my magister..."
The other adventurer went into a long rant about revenge, honor, and the usual religion-sanctioned-violence speech given when smiting the undead.
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