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Posted: Mon Oct 08, 2007 9:49 pm
Arvis_Jaggamar HaloMaster9494 Wak's right. we all have different senses of tastes in our gaming. I love shooters. Arvis is a sucker for RPGs. and Daxel's mixed. we all have different opinions and favorites. I thought Resistance was a blatant rip-off of Quake and Halo has a great, original storyline. you guys obviously think differently. Actually, I think the storyline is the best thing about Halo. Has anyone here read any of the Halo novels? The first and third are out and out brilliant. Also, I just assumed that everyone thought that shooters were all about weapons and multiplayer. Outside of that, there is level design, AI, and story, and (while they're important) they don't seem quite as essential as good weapons and multiplayer support. Also, I admit I get somewhat irked when people make broad sweeping statements like "that's not important" but then don't qualify those statements with any sort of explanation. I know that Wak is far far from being a noob. Books more often then not make up for the lack of story or lack of focus in a game. Before they redid/re-released/re-translated the Resident Evil's for Gamecube there were books out that essentially explain things that they do in game later on in the series or will in Umbrella Chronicles.
Halo has a typical B-action sci-fi storyline.
A single space marine bands together with a friendly chosen one alien after being betrayed by a zealous religious fanatic faction, set up by the aliens thirsting for power. During their splediferous journey they stop the end of the universe and some mutant plague alien things destroying some big a** rings in space that was really a super magniferglorious weapon.
It's a frigging episode of Stargate SG-1!!!
It's like they just put Space Marine, Alien, Super Ancient Alien Weapon in a random story generator and went for it.
Halo excels at console FPS gameplay. Not FPSs in general, but much more specifically catering to the differences between the traditional shooter on PC and the dual analog controllers of consoles.
Edit:: For example, about the books. Final Fantasy 7 never had a single novel published until Advent Children was released, thus needing tons of plot holes filled in.
Metal Gear (Wak is going to meh at this example but I'm going off the top of my head) has comics, but they're strict re-tellings of each Metal Gear game (currently finishing MGS2) with out adding or taking away or explaining anything because the entire story is explained with in the game.
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Posted: Tue Oct 09, 2007 10:09 am
I couldn't see it before, because I wasn't interested until recently, but I think Orange box will blow Halo 3 away. It has everything that Halo 3 and some it doesn't.
Half Life 2, of course, is the story-filled and alien-killing section that the two games share. Then you have Team Fortress 2 which looks like an amazing multiplayer experience that will rival Halo 3 in enjoyment, if not surpass it. But then you get Portal which I think will be the most engrossing of the three. x3 I'm a Halo fan, and I think 3 was the best in story and gameplay, but I'd be lying if I said I wasn't psyched about Orange Box's release tomorrow.
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Posted: Tue Oct 09, 2007 3:38 pm
Half-Life will not kill Halo. I have Half-Life 2, and it wasnt nearly as good as Halo 2, storywise, or gameplay wise. even the Gravity Gun/Zero-Point Energy Manipulater got a bit tedious after a while. how many times are you going to fling a buzzsaw blade at a head-crab zombie and have fun with it? it got a bit tedious after doing it about 50,000 times. besides, Half-Life 2 borrowed a lot from its big brothers Halo and Doom: presentation quality and storyline of Doom 3 (but still, not as good), and gameplay of Halo 2. I mean, come on. even head-crabs resembled Flood.
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Posted: Tue Oct 09, 2007 4:00 pm
HaloMaster9494 Half-Life will not kill Halo. I have Half-Life 2, and it wasnt nearly as good as Halo 2, storywise, or gameplay wise. even the Gravity Gun/Zero-Point Energy Manipulater got a bit tedious after a while. how many times are you going to fling a buzzsaw blade at a head-crab zombie and have fun with it? it got a bit tedious after doing it about 50,000 times. besides, Half-Life 2 borrowed a lot from its big brothers Halo and Doom: presentation quality and storyline of Doom 3 (but still, not as good), and gameplay of Halo 2. I mean, come on. even head-crabs resembled Flood.
Excuse me, Big Brothers? Halo is the Underage Popular Wanker, considering Half Life STARTED before Halo.
Doom is the obly big brother. And another thing, it gets tiring shooting the same stupid AI over and Over again, JUST as quickly.
Heh, Not to mention Headcrabs started in HL1, which was before Halo, so that turns you last bit into a big MEH.......
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Posted: Tue Oct 09, 2007 4:27 pm
yes, but Halo was conceived much before Half-Life even came out. it started in 1996, soon after Bungie had finished the last Marathon game. get your facts straight next time. and Doom is a classic. if it never existed, Half-Life would be gone. the developers even commented that Doom was their main source of inspiration for Half-Life. and the AI in Doom is only dumb if you play it on the "I'm too young to die!" difficulty. look's like someone cant take on a challenge.....
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Posted: Tue Oct 09, 2007 4:58 pm
HaloMaster9494 yes, but Halo was conceived much before Half-Life even came out. it started in 1996, soon after Bungie had finished the last Marathon game. get your facts straight next time. and Doom is a classic. if it never existed, Half-Life would be gone. the developers even commented that Doom was their main source of inspiration for Half-Life. and the AI in Doom is only dumb if you play it on the "I'm too young to die!" difficulty. look's like someone cant take on a challenge.....
Half Life launched in 1998.
Halo was announced in 1999.
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Posted: Tue Oct 09, 2007 5:03 pm
You give Doom way too much credit then it deserves. Must be one of those people that think RE4 or God of War pioneered quick time events and not credit Shenmue.
You're fine in giving id Software credit for doing something good in the beginning, but an idiot for not recognizing that Wolfenstein 3D predates Doom. Doom was essentially the same game with some texture make overs, and reskinned enemies.
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Posted: Tue Oct 09, 2007 5:36 pm
you guys really are just reversing everything I say.....Wolfenstein 3-D didnt pioneer 3D. Hovertank 3D did, and it just so happens that John Carmack made that game too. Halo was ANNOUNCED in 1999, but was CONCEIVED in 1996. two totally different things. and Death Blues, who are you to say that Doom doesnt deserve any credit? when you boil it down, thats what you're saying. it is responsible for the existence of every shooter you can ever imagine. not Wolfenstein 3-D. Doom. Wolfenstein 3-D was popular with hardcore gamers back in the day, but Doom made gaming in general mainstream. it enjoyed more commercial success than Half-Life, Final Fantasy, Halo, Zelda, and even Mario. Doom also defined the weapon set for all shooters to come. so next time you call Doom over-rated (which is what you seem to call every game), think before you speak. just a word of advice.
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Posted: Tue Oct 09, 2007 5:53 pm
HaloMaster9494 you guys really are just reversing everything I say.....Wolfenstein 3-D didnt pioneer 3D. Hovertank 3D did, and it just so happens that John Carmack made that game too. Halo was ANNOUNCED in 1999, but was CONCEIVED in 1996. two totally different things. and Death Blues, who are you to say that Doom doesnt deserve any credit? when you boil it down, thats what you're saying. it is responsible for the existence of every shooter you can ever imagine. not Wolfenstein 3-D. Doom. Wolfenstein 3-D was popular with hardcore gamers back in the day, but Doom made gaming in general mainstream. it enjoyed more commercial success than Half-Life, Final Fantasy, Halo, Zelda, and even Mario. Doom also defined the weapon set for all shooters to come. so next time you call Doom over-rated (which is what you seem to call every game), think before you speak. just a word of advice.
The Mario Games have sold 195 million copies combined, while Doom has sold a measly close to 6 million.
It doesn't even beat Half Life, which is the best selling PC FPS to date.
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Posted: Tue Oct 09, 2007 5:57 pm
I didn't say Doom doesn't deserve credit, I said you're giving it way too much credit. Doom didn't make anything mainstream. It helped shooters thrive with in a niche on PC. FPS was a niche. It's mainstream now, not then.
Also... you're an idiot. You're still giving Doom too much credit. More successful then Half-Life, Final Fantasy, Halo, Zelda, Mario? My god what world do you live in? Are those skies of your purple and pink? The best selling game of all time is a Mario game.
Technically, factoring in money, size of the industry, amongst other things, gaming went mainstream during the N64/PSone/Saturn era. That is also when PC saw things like Starcraft, Warcraft, Diablo, Half-Life, Command and Conquer, Counter Strike, Ultima Online, Everquest, etc. etc.
Wolfensteing predates Doom as an FPS you numbskull. You look at the screens or go back and play on DOS or a DOS emulator and you've pretty much got the same game except one is a Space Marine fighting Demons and monsters from hell and the other is fighting Nazis in a Castle. Thanks for not reading that properly.
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Posted: Wed Oct 10, 2007 3:10 pm
thats how many copies its SOLD. but downloads? thats a whole different story. and you are the idiot for mis-understanding Doom. Im giving it the amount of credit it deserves. for a while, FPSs werent even called FPSs. they were called Doom clones. it defined a genre. more than Zelda has ever done.
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Posted: Wed Oct 10, 2007 7:55 pm
HaloMaster9494 thats how many copies its SOLD. but downloads? thats a whole different story. and you are the idiot for mis-understanding Doom. Im giving it the amount of credit it deserves. for a while, FPSs werent even called FPSs. they were called Doom clones. it defined a genre. more than Zelda has ever done.
Yeah, Ima stick with the fact of copies sold, not free downloads of the interweb.
Face it, Half Life IS the PC FPS.
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Posted: Wed Oct 10, 2007 8:32 pm
Now the original Killzone was supposed to the the Halo killer, but it proved to not be the case. But I feel that the makers of Killzone learned their lesson about how to beat a game like halo, so I think Killzone 2 will be the Halo killer. Halo 3 does look very good, but when I saw the resent footage of Killzone 2, I was blown away. Now another game that could beat Halo is Crysis. Crysis is the most gorgeous looking game I ever saw and the first to be able to shoot down every tree in the game.
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Posted: Wed Oct 10, 2007 11:08 pm
Daxelman HaloMaster9494 thats how many copies its SOLD. but downloads? thats a whole different story. and you are the idiot for mis-understanding Doom. Im giving it the amount of credit it deserves. for a while, FPSs werent even called FPSs. they were called Doom clones. it defined a genre. more than Zelda has ever done.
Yeah, Ima stick with the fact of copies sold, not free downloads of the interweb.
Face it, Half Life IS the PC FPS.
Or Unreal. Did you know NPDs don't count what sells on Steam?
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Posted: Thu Oct 11, 2007 1:22 pm
this is another serious case of "get your facts straight" for you. it was idsoftware.com. not Steam network. Doom was liscensed to Steam only 2 months ago. and Doom has received a lot of downloads off Xbox Live Arcade, and NPDs do count that.
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