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U SO MAD BRO

PostPosted: Tue Feb 04, 2014 5:21 pm


razieltheprince
shut up hamlet
razieltheprince
Username: raziel
RPC name: greed
Is it a Free skill?: nope, none of them.
Type of skill: inner storm style skill (all of them)

Skill name: thunder arrow
Rank: B-A
If it uses ammo how much:
Limits:
Skill description: charging up an intense amount of purified ki into the tips of his pointer and middle finger, the diabolus will thrust his hand forward. From the tips of these two fingers erupts a thin beam of energy, not much wider than an arrow. The purpose behind this beam is it's penetrative qualities. Unlike most lightning attacks which shock and burn the target, this one shocks and cuts the target. It can easily shear through even strong steel barriers. n is as fast as an arrow at B rank energy, and as fast as a lightning bolt at A rank energy. The B ranked arrow can pierce demascus steel, and the A ranked arrow can shear clean through blood steel. This skill can be used three times before there is a five post cooldown.

Sample: upon request

Skill name: Striking viper
Rank: A
If it uses ammo how much:
Limits:
Skill description: For this skill, the user needs to have both hands free to aid the attack. The user will thrust out both palms, and from them will erupt an enourmous viper composed entirely of lightning. this snake is very fast, one rank in speed higher than the user. it can crush through metal with it's jaw. It can destroy barriers up to it's rank by crashing into them, and can shoot lightning blasts from it's mouth. It can handle up to attacks of its own rank, although anything else will destroy it. This dragon lasts for five posts.

Sample: upon request

Skill name: Electrical Whip
Rank: B
If it uses ammo how much:
Limits: (Are there any limits. I.E. only certain classes, need a certain rank, Etc.)
Skill description: The user summons an 10 foot long lashing whip of pure inner storm energy. If your opponent is unlucky enough to be struck by this whip, it will leave an incredibly deep gash in their skin, as well as becoming stunned for one post. getting hit by one of these whips is said to be an extremely painful experience.

Sample: upon request

Does the arrow target the opponent or acts just like an arrow and only where aimed?
And which type of steel?

The second one is denied. Too much crazy-crazy.

The whip is approved.

i'd say they just go straight, they'd be moving too fast to home in on an opponent.
demascus steel for B rank, and Blood steel for A rank.
Well, I'd say it can be used only twice then it takes a 5 post cool down or only 3 times in a fight.
PostPosted: Wed Feb 05, 2014 1:17 pm


shut up hamlet
razieltheprince
shut up hamlet
razieltheprince
Username: raziel
RPC name: greed
Is it a Free skill?: nope, none of them.
Type of skill: inner storm style skill (all of them)

Skill name: thunder arrow
Rank: B-A
If it uses ammo how much:
Limits:
Skill description: charging up an intense amount of purified ki into the tips of his pointer and middle finger, the diabolus will thrust his hand forward. From the tips of these two fingers erupts a thin beam of energy, not much wider than an arrow. The purpose behind this beam is it's penetrative qualities. Unlike most lightning attacks which shock and burn the target, this one shocks and cuts the target. It can easily shear through even strong steel barriers. n is as fast as an arrow at B rank energy, and as fast as a lightning bolt at A rank energy. The B ranked arrow can pierce demascus steel, and the A ranked arrow can shear clean through blood steel. This skill can be used twice before there is a five post cooldown.

Sample: upon request

Skill name: Electrical Whip
Rank: B
If it uses ammo how much:
Limits: (Are there any limits. I.E. only certain classes, need a certain rank, Etc.)
Skill description: The user summons an 10 foot long lashing whip of pure inner storm energy. If your opponent is unlucky enough to be struck by this whip, it will leave an incredibly deep gash in their skin, as well as becoming stunned for one post. getting hit by one of these whips is said to be an extremely painful experience.

Sample: upon request

Does the arrow target the opponent or acts just like an arrow and only where aimed?
And which type of steel?

The second one is denied. Too much crazy-crazy.

The whip is approved.

i'd say they just go straight, they'd be moving too fast to home in on an opponent.
demascus steel for B rank, and Blood steel for A rank.
Well, I'd say it can be used only twice then it takes a 5 post cool down or only 3 times in a fight.

edited!

Daddy Raz


Great Lord Wulvengar

Enduring Prophet

8,150 Points
  • Brandisher 100
  • Elocutionist 200
  • Flatterer 200
PostPosted: Wed Feb 05, 2014 3:48 pm


Username:
RPC name:
Demacus
Is it a Free skill?: Nope go F-yourself
Type of skill: Diablous

Skill name: Black Mangus: Reprisal
Rank:
C Rank
If it uses ammo how much:
Limits: Demacus
Skill description:Much like how parrying the attacks of your target can punish them, this takes it one step further. By charging the dark aura in he users body it sits undetected. When a blow has been parried or sent out of the way and proceeds to be countered that is when this aura unleashes itself. The energy will cover the surface of he weapon and on contact with the target will unleash a blast of this energy into the target knocking them back or into the air. This blast will burn the surface of most materials, sets cloth on fire, and gives skin second degree burns. This skill can only come into effect when the user has effectively countered a blow and strikes a surface afterwards.

Sample: (lets see you use it.
Username:
RPC name:
Demacus
Is it a Free skill?: Look up
Type of skill: Diablous

Skill name: Black Magnus: Dark Hand
Rank: B rank
If it uses ammo how much:
Limits: Demacus
Skill description: Being Demonic in both blood and nature Demacus hungers for the lifeforce and energy of his targets. By covering one his hands in black aura Demacus will try grabbing hold of his target. Once he has taken hold of a target the aura will start to drain away both of these from them. For every post he has contact with his target he will start to drain C rank energy and heal flesh wounds(cuts, bruises, etc). This can increase in effect if both hands have hold of a target, the energy drain will be the same for each hand but healing factor will increase(cracked bones, lightly broken bones etc). The Mangus itself goes back to parasitic nature and will leave those trapped by the skill for three posts or more with -1/-1. The problem with this mangus is the body of the target will become attuned to it after contact has been made three times. Later Stages of this Mangus may change this.

Sample: (lets see you use it.
Username:
RPC name:
Demacus
Is it a Free skill?: NOPE
Type of skill:Diablous

Skill name: Black Magnus: Demon Embers
Rank: C Rank
If it uses ammo how much:
Limits: Demacus
Skill description: Commanding he fire element and infusing his own demonic energy the Diablous will form three small embers. These embers will float around the palm of the control until launched out. Launching these three embers out towards a target they will spread out only five feet before shooting down towards the target only another five feet. Hitting the target all at once they will explode in a small blaze cause burns over half a foot radius. These little embers like most fire skills will ignite most cloth and will burn most surfaces. These inflict second degree burns but in a small radius. The size and the range is made smaller than the Black magnum but replaced to form smaller seeking orbs

Sample: (lets see you use it.
PostPosted: Thu Feb 06, 2014 1:14 pm


Username: Kagawa Fenris
RPC name: Gogo
Is it a Free skill?: For other users of the style, yes
Type of skill: Weapon Style - Ball & Chain Skill

Skill name: One-Two Shot
Rank: C - B
Limits: Cool down of three posts if charge is used.
Skill description: A skill with two different powers to it depending on its charged or not. When the chain is spun, one action must be done depending on the user, the user can spin the ball and gather energy around the weapon for one post of commit their attack the post this is readied. If the charge is chosen, the ball and chain is spun for the entirety of that turn and gathers energy. If the charge is not done, the attack can be used that turn but will not be as deadly as it could be. Without the charge, the ball is flung toward a target with minimum energy to attack as they normally would with the weapon but it will inflict a burst of power, delivering blunt force damage in the form of a burst. With the charge, the ball is much more deadly as it is slung at a target and upon contact, blocked or not, will erupt into a foot sized explosion to deal blunt damage and blow back the target two feet. Targets hit by the charge attack are stunned momentarily and defenses are broken. If the user is hit during the charge, they cannot attack with the charged version but may attack with the uncharged version. Only Ball and Chain skills can be used with this skill when charging for one post.

Uncharged -C Rank
Charged -B Rank

Sample: (lets see you use it.)

A Mechanical Soldier

Married Genius


U SO MAD BRO

PostPosted: Thu Feb 06, 2014 1:39 pm


Kirin Benoit
Username:
RPC name:
Demacus
Is it a Free skill?: Nope go F-yourself
Type of skill: Diablous

Skill name: Black Mangus: Reprisal
Rank:
C Rank
If it uses ammo how much:
Limits: Demacus
Skill description:Much like how parrying the attacks of your target can punish them, this takes it one step further. By charging the dark aura in he users body it sits undetected. When a blow has been parried or sent out of the way and proceeds to be countered that is when this aura unleashes itself. The energy will cover the surface of he weapon and on contact with the target will unleash a blast of this energy into the target knocking them back or into the air. This blast will burn the surface of most materials, sets cloth on fire, and gives skin second degree burns. This skill can only come into effect when the user has effectively countered a blow and strikes a surface afterwards.

Sample: (lets see you use it.
Username:
RPC name:
Demacus
Is it a Free skill?: Look up
Type of skill: Diablous

Skill name: Black Magnus: Dark Hand
Rank: B rank
If it uses ammo how much:
Limits: Demacus
Skill description: Being Demonic in both blood and nature Demacus hungers for the lifeforce and energy of his targets. By covering one his hands in black aura Demacus will try grabbing hold of his target. Once he has taken hold of a target the aura will start to drain away both of these from them. For every post he has contact with his target he will start to drain C rank energy and heal flesh wounds(cuts, bruises, etc). This can increase in effect if both hands have hold of a target, the energy drain will be the same for each hand but healing factor will increase(cracked bones, lightly broken bones etc). The Mangus itself goes back to parasitic nature and will leave those trapped by the skill for three posts or more with -1/-1. The problem with this mangus is the body of the target will become attuned to it after contact has been made three times. Later Stages of this Mangus may change this.

Sample: (lets see you use it.
Username:
RPC name:
Demacus
Is it a Free skill?: NOPE
Type of skill:Diablous

Skill name: Black Magnus: Demon Embers
Rank: C Rank
If it uses ammo how much:
Limits: Demacus
Skill description: Commanding he fire element and infusing his own demonic energy the Diablous will form three small embers. These embers will float around the palm of the control until launched out. Launching these three embers out towards a target they will spread out only five feet before shooting down towards the target only another five feet. Hitting the target all at once they will explode in a small blaze cause burns over half a foot radius. These little embers like most fire skills will ignite most cloth and will burn most surfaces. These inflict second degree burns but in a small radius. The size and the range is made smaller than the Black magnum but replaced to form smaller seeking orbs

Sample: (lets see you use it.


The first one: You already have this...it is called Hell's Ramparts.
Only it is not going to coat a weapon. If an opponent gets in close enough to strike your sword, they are close enough for HR to be used. AND, you have have Infuse, which does the same thing as to what you are requesting.
So denied.

The second one: Denied. No regen. dramallama

And lastly, are they embers? Orbs? What?
You are throwing them at the target? They are seeking?
There is a flustercluck here. This one needs work.
PostPosted: Thu Feb 06, 2014 1:50 pm


Kagawa Fenris
Username: Kagawa Fenris
RPC name: Gogo
Is it a Free skill?: For other users of the style, yes
Type of skill: Weapon Style - Ball & Chain Skill

Skill name: One-Two Shot
Rank: C - B
Limits: Cool down of three posts if charge is used.
Skill description: A skill with two different powers to it depending on its charged or not. When the chain is spun, one action must be done depending on the user, the user can spin the ball and gather energy around the weapon for one post of commit their attack the post this is readied. If the charge is chosen, the ball and chain is spun for the entirety of that turn and gathers energy. If the charge is not done, the attack can be used that turn but will not be as deadly as it could be. Without the charge, the ball is flung toward a target with minimum energy to attack as they normally would with the weapon but it will inflict a burst of power, delivering blunt force damage in the form of a burst. With the charge, the ball is much more deadly as it is slung at a target and upon contact, blocked or not, will erupt into a foot sized explosion to deal blunt damage and blow back the target two feet. Targets hit by the charge attack are stunned momentarily and defenses are broken. If the user is hit during the charge, they cannot attack with the charged version but may attack with the uncharged version. Only Ball and Chain skills can be used with this skill when charging for one post.

Uncharged -C Rank
Charged -B Rank

Sample: (lets see you use it.)
Uncharged is approved.
Charged though, an explosion of flames? I believe your RPC is a wind user not a fire. o.O And some skills would block it and not knock back the opponent. The charged version needs work.

U SO MAD BRO


U SO MAD BRO

PostPosted: Thu Feb 06, 2014 1:51 pm


razieltheprince
shut up hamlet
razieltheprince
shut up hamlet
razieltheprince
Username: raziel
RPC name: greed
Is it a Free skill?: nope, none of them.
Type of skill: inner storm style skill (all of them)

Skill name: thunder arrow
Rank: B-A
If it uses ammo how much:
Limits:
Skill description: charging up an intense amount of purified ki into the tips of his pointer and middle finger, the diabolus will thrust his hand forward. From the tips of these two fingers erupts a thin beam of energy, not much wider than an arrow. The purpose behind this beam is it's penetrative qualities. Unlike most lightning attacks which shock and burn the target, this one shocks and cuts the target. It can easily shear through even strong steel barriers. n is as fast as an arrow at B rank energy, and as fast as a lightning bolt at A rank energy. The B ranked arrow can pierce demascus steel, and the A ranked arrow can shear clean through blood steel. This skill can be used twice before there is a five post cooldown.

Sample: upon request

Skill name: Electrical Whip
Rank: B
If it uses ammo how much:
Limits: (Are there any limits. I.E. only certain classes, need a certain rank, Etc.)
Skill description: The user summons an 10 foot long lashing whip of pure inner storm energy. If your opponent is unlucky enough to be struck by this whip, it will leave an incredibly deep gash in their skin, as well as becoming stunned for one post. getting hit by one of these whips is said to be an extremely painful experience.

Sample: upon request

Does the arrow target the opponent or acts just like an arrow and only where aimed?
And which type of steel?

The second one is denied. Too much crazy-crazy.

The whip is approved.

i'd say they just go straight, they'd be moving too fast to home in on an opponent.
demascus steel for B rank, and Blood steel for A rank.
Well, I'd say it can be used only twice then it takes a 5 post cool down or only 3 times in a fight.

edited!
Approved.
PostPosted: Thu Feb 06, 2014 1:59 pm


shut up hamlet
Kagawa Fenris
Username: Kagawa Fenris
RPC name: Gogo
Is it a Free skill?: For other users of the style, yes
Type of skill: Weapon Style - Ball & Chain Skill

Skill name: One-Two Shot
Rank: C - B
Limits: Cool down of three posts if charge is used.
Skill description: A skill with two different powers to it depending on its charged or not. When the chain is spun, one action must be done depending on the user, the user can spin the ball and gather energy around the weapon for one post of commit their attack the post this is readied. If the charge is chosen, the ball and chain is spun for the entirety of that turn and gathers energy. If the charge is not done, the attack can be used that turn but will not be as deadly as it could be. Without the charge, the ball is flung toward a target with minimum energy to attack as they normally would with the weapon but it will inflict a burst of power, delivering blunt force damage in the form of a burst. With the charge, the ball is much more deadly as it is slung at a target and upon contact, blocked or not, will erupt into a foot sized explosion to deal blunt damage and blow back the target two feet. Targets hit by the charge attack are stunned momentarily and defenses are broken (Unless otherwise specified by defensive skills or a higher ranked opponent blocks this). If the user is hit during the charge, they cannot attack with the charged version but may attack with the uncharged version. Only Ball and Chain skills can be used with this skill when charging for one post.

Uncharged -C Rank
Charged -B Rank

Sample: (lets see you use it.)
Uncharged is approved.
Charged though, an explosion of flames? I believe your RPC is a wind user not a fire. o.O And some skills would block it and not knock back the opponent. The charged version needs work.


A concussive blast, non-elemental. It doesn't specify flames or elemental at all. And It's meant to break defenses that aren't skill based, obviously a shield (style, magical or anything meant to block) would defend against the charge rather well however to avoid confusion I added a Bold note. Not all explosions are flame based, it could be wind, or just magical energy releasing itself all at once into a blast such as this.

A Mechanical Soldier

Married Genius


U SO MAD BRO

PostPosted: Thu Feb 06, 2014 2:34 pm


Kagawa Fenris
shut up hamlet
Kagawa Fenris
Username: Kagawa Fenris
RPC name: Gogo
Is it a Free skill?: For other users of the style, yes
Type of skill: Weapon Style - Ball & Chain Skill

Skill name: One-Two Shot
Rank: C - B
Limits: Cool down of three posts if charge is used.
Skill description: A skill with two different powers to it depending on its charged or not. When the chain is spun, one action must be done depending on the user, the user can spin the ball and gather energy around the weapon for one post of commit their attack the post this is readied. If the charge is chosen, the ball and chain is spun for the entirety of that turn and gathers energy. If the charge is not done, the attack can be used that turn but will not be as deadly as it could be. Without the charge, the ball is flung toward a target with minimum energy to attack as they normally would with the weapon but it will inflict a burst of power, delivering blunt force damage in the form of a burst. With the charge, the ball is much more deadly as it is slung at a target and upon contact, blocked or not, will erupt into a foot sized explosion to deal blunt damage and blow back the target two feet. Targets hit by the charge attack are stunned momentarily and defenses are broken (Unless otherwise specified by defensive skills or a higher ranked opponent blocks this). If the user is hit during the charge, they cannot attack with the charged version but may attack with the uncharged version. Only Ball and Chain skills can be used with this skill when charging for one post.

Uncharged -C Rank
Charged -B Rank

Sample: (lets see you use it.)
Uncharged is approved.
Charged though, an explosion of flames? I believe your RPC is a wind user not a fire. o.O And some skills would block it and not knock back the opponent. The charged version needs work.


A concussive blast, non-elemental. It doesn't specify flames or elemental at all. And It's meant to break defenses that aren't skill based, obviously a shield (style, magical or anything meant to block) would defend against the charge rather well however to avoid confusion I added a Bold note. Not all explosions are flame based, it could be wind, or just magical energy releasing itself all at once into a blast such as this.
I would add that in there actually, this way there is not any confusion at all. Edit: Well the second part is added. So just the first!

Sometimes things need to be specific...Since most think of an explosion as BIG BADDAAABOOM FLAMES ALL UP IN YA FACE. classified_fu


But approved once you add in the bold parts, or make a cliff note, just so long as they are mentioned with that skill.
PostPosted: Thu Feb 06, 2014 2:42 pm


Kagawa Fenris
Username: Kagawa Fenris
RPC name: Gogo
Is it a Free skill?: For other users of the style, yes
Type of skill: Weapon Style - Ball & Chain Skill

Skill name: One-Two Shot
Rank: C - B
Limits: Cool down of three posts if charge is used.
Skill description: A skill with two different powers to it depending on its charged or not. When the chain is spun, one action must be done depending on the user, the user can spin the ball and gather energy around the weapon for one post of commit their attack the post this is readied. If the charge is chosen, the ball and chain is spun for the entirety of that turn and gathers energy. If the charge is not done, the attack can be used that turn but will not be as deadly as it could be. Without the charge, the ball is flung toward a target with minimum energy to attack as they normally would with the weapon but it will inflict a burst of power, delivering blunt force damage in the form of a burst. With the charge, the ball is much more deadly as it is slung at a target and upon contact, blocked or not, will erupt into a foot sized explosion to deal blunt damage and blow back the target two feet. Targets hit by the charge attack are stunned momentarily and defenses are broken. If the user is hit during the charge, they cannot attack with the charged version but may attack with the uncharged version. Only Ball and Chain skills can be used with this skill when charging for one post.

Uncharged -C Rank
Charged -B Rank - Breaks Defenses that are not Skill Based
Note: Explosions are Non-elemental,concussive bursts.

Sample: (lets see you use it.)


Edits Included mi'dear. Lol loved the reply.

A Mechanical Soldier

Married Genius


A Mechanical Soldier

Married Genius

PostPosted: Thu Feb 06, 2014 3:05 pm


Username: Kagawa Fenris
RPC name: Gogo
Is it a Free skill?: Ball & Chain Users only
Type of skill: Weapon Skills


Skill name: Ripple Slam
Rank: B
Skill description: A simple skill that gathers energy into the ball of the ball & chain with two swings. The user takes the weapon and hurls it with their greatest might to slam it into a surface, most often the ground, and unleashes pandemonium upon the surface. If struck on the ground, a shockwave is sent from the epicenter of the strike and ripples out to disturb the ground as it breaks apart with rocks jutting out to at least a foot. When striking a surface, it will crack most concrete surfaces and dent iron complete with the same rippling effect to spread the damage with the most severe damage being closest to the iron ball shaped crater. If a victim were to be hit by this, bone-breaking force will be administered to the focal area and will spread out from that location, drastically weakening as it does. Example, It strikes the ribs, one rib is shattered and the surrounding bones are cracked for it requires a large surface for it to be truly effective for the damage to spread out. People with a lower strength stat than Gogo will be unbalanced within six feet of the ripple should the target get the ground, should it hit a supporting pillar or a lower point below solid groud (i.e a cliff face), the surface above will experience minor shaking as well within six feet. One-Two Shot's charged version Must be in effect before this is activated. This effect stacks with One-Two Shot. Cannot be used with Fissure Chaser.

Skill name: Chain Whip Lash
Rank: D
Limits: Wind Element Needed
Skill description: As with something that is quite common with the style and that is spinning the chain. By applying elemental energy to the chain, Gogo is able to create currents of wind with the swings of the chain. Energy isn't spent with the wind current creation but how it is used. With a swing, a gust of wind is sent out up to a maximum of six feet beyond the chain's reach while a forward thrust sends a direct blast of air at a target. It should be noted that the blast of wind strikes to where it can cause bruses on a victim's skin and splinter wood. Gusts of wind can deflect projectiles and lower ranked missile spells and directly follow the chain's swing. Can be used multiple times at a single point.

Skill name: Fissure Chaser
Rank: C
Skill description: A derived version of Ripple Slam and a more focused skill that requires concentration of energy. When the iron ball head is struck into the ground and energy is gathered around the head, the energy is not dispersed into a ripple but rather a line. With a vertical slam, the iron ball strikes into the ground and splits the earth with raw non-elemental energy as it continues for six feet beyond the chain's reach. Just as the fissure is formed, a white blast of magic shoots out of the crack and into the air to about four feet as a result of the built up energy. Targets hit by this are dealt blunt force trauma and are often knocked up into the air. Victims standing next to the energy ray are dealt minor damage by any debris that shoots out from the crack. One-Two Shot Charged must be in effect. Cannot be used with Ripple Slam

Skill name: Featherweight
Rank: B
Limits: Requires wind element
Skill description: This skill is simple but requires an elemental affinity to use. With energy enveloping the chain and ball of the weapon, a wind current is formed around the entirety of the chain and gives it a lighter feel, allowing it to be swung with a higher speed and be used with greater accuracy. Lasts for three posts, speed of the weapon is considered +2 when in use. Six post cooldown to use this skill again after durration is up.

Skill name: Megaton
Rank: B
Limits: Cannot be used with Featherweight
Skill description: This skill is simple in nature and proves to be quite the deathblow once in full motion, no pun intended. By focusing energy for a moment into the iron ball of the weapon, condensed energy is built up and practically doubles the weapon's weight. While it swings slower, its damage is potentially doubled in blunt force trauma. Lasts for three posts, -2 speed on weapon speed and +2 weapon strength when in use, six post cooldown after duration is up.

Skill name: Good Morning
Rank: D
Skill description: With energy the user puts one hand on the iron ball and injects it with the magic needed for this skill. It is then covered in a translucent white sheen of energy which coat it about three inches around the entirety of the weapon's business end. Hardening to the consistency of iron, the 'shell' formed protrudes out many conical spikes, each six inches long to make the iron ball into a literal morning star and increase the devastation of the weapon.

Sample: (lets see you use it.)
shut up hamlet
PostPosted: Thu Feb 06, 2014 3:28 pm


Kagawa Fenris
Kagawa Fenris
Username: Kagawa Fenris
RPC name: Gogo
Is it a Free skill?: For other users of the style, yes
Type of skill: Weapon Style - Ball & Chain Skill

Skill name: One-Two Shot
Rank: C - B
Limits: Cool down of three posts if charge is used.
Skill description: A skill with two different powers to it depending on its charged or not. When the chain is spun, one action must be done depending on the user, the user can spin the ball and gather energy around the weapon for one post of commit their attack the post this is readied. If the charge is chosen, the ball and chain is spun for the entirety of that turn and gathers energy. If the charge is not done, the attack can be used that turn but will not be as deadly as it could be. Without the charge, the ball is flung toward a target with minimum energy to attack as they normally would with the weapon but it will inflict a burst of power, delivering blunt force damage in the form of a burst. With the charge, the ball is much more deadly as it is slung at a target and upon contact, blocked or not, will erupt into a foot sized explosion to deal blunt damage and blow back the target two feet. Targets hit by the charge attack are stunned momentarily and defenses are broken. If the user is hit during the charge, they cannot attack with the charged version but may attack with the uncharged version. Only Ball and Chain skills can be used with this skill when charging for one post.

Uncharged -C Rank
Charged -B Rank - Breaks Defenses that are not Skill Based
Note: Explosions are Non-elemental,concussive bursts.

Sample: (lets see you use it.)


Edits Included mi'dear. Lol loved the reply.
Lol thanks.
Approved.

U SO MAD BRO


U SO MAD BRO

PostPosted: Fri Feb 07, 2014 4:13 am


Kagawa Fenris
Username: Kagawa Fenris
RPC name: Gogo
Is it a Free skill?: Ball & Chain Users only
Type of skill: Weapon Skills


Skill name: Ripple Slam
Rank: B
Skill description: A simple skill that gathers energy into the ball of the ball & chain with two swings. The user takes the weapon and hurls it with their greatest might to slam it into a surface, most often the ground, and unleashes pandemonium upon the surface. If struck on the ground, a shockwave is sent from the epicenter of the strike and ripples out to disturb the ground as it breaks apart with rocks jutting out to at least a foot. When striking a surface, it will crack most concrete surfaces and dent iron complete with the same rippling effect to spread the damage with the most severe damage being closest to the iron ball shaped crater. If a victim were to be hit by this, bone-breaking force will be administered to the focal area and will spread out from that location, drastically weakening as it does. Example, It strikes the ribs, one rib is shattered and the surrounding bones are cracked for it requires a large surface for it to be truly effective for the damage to spread out. People with a lower strength stat than Gogo will be unbalanced within six feet of the ripple should the target get the ground, should it hit a supporting pillar or a lower point below solid groud (i.e a cliff face), the surface above will experience minor shaking as well within six feet. One-Two Shot's charged version Must be in effect before this is activated. This effect stacks with One-Two Shot. Cannot be used with Fissure Chaser.

Skill name: Chain Whip Lash
Rank: D
Limits: Wind Element Needed
Skill description: As with something that is quite common with the style and that is spinning the chain. By applying elemental energy to the chain, Gogo is able to create currents of wind with the swings of the chain. Energy isn't spent with the wind current creation but how it is used. With a swing, a gust of wind is sent out up to a maximum of six feet beyond the chain's reach while a forward thrust sends a direct blast of air at a target. It should be noted that the blast of wind strikes to where it can cause bruses on a victim's skin and splinter wood. Gusts of wind can deflect projectiles and lower ranked missile spells and directly follow the chain's swing. Can be used multiple times at a single point.

Skill name: Fissure Chaser
Rank: C
Skill description: A derived version of Ripple Slam and a more focused skill that requires concentration of energy. When the iron ball head is struck into the ground and energy is gathered around the head, the energy is not dispersed into a ripple but rather a line. With a vertical slam, the iron ball strikes into the ground and splits the earth with raw non-elemental energy as it continues for six feet beyond the chain's reach. Just as the fissure is formed, a white blast of magic shoots out of the crack and into the air to about four feet as a result of the built up energy. Targets hit by this are dealt blunt force trauma and are often knocked up into the air. Victims standing next to the energy ray are dealt minor damage by any debris that shoots out from the crack. One-Two Shot Charged must be in effect. Cannot be used with Ripple Slam

Skill name: Featherweight
Rank: B
Limits: Requires wind element
Skill description: This skill is simple but requires an elemental affinity to use. With energy enveloping the chain and ball of the weapon, a wind current is formed around the entirety of the chain and gives it a lighter feel, allowing it to be swung with a higher speed and be used with greater accuracy. Lasts for three posts, speed of the weapon is considered +2 when in use. Six post cooldown to use this skill again after durration is up.

Skill name: Megaton
Rank: B
Limits: Cannot be used with Featherweight
Skill description: This skill is simple in nature and proves to be quite the deathblow once in full motion, no pun intended. By focusing energy for a moment into the iron ball of the weapon, condensed energy is built up and practically doubles the weapon's weight. While it swings slower, its damage is potentially doubled in blunt force trauma. Lasts for three posts, -2 speed on weapon speed and +2 weapon strength when in use, six post cooldown after duration is up.

Skill name: Good Morning
Rank: D
Skill description: With energy the user puts one hand on the iron ball and injects it with the magic needed for this skill. It is then covered in a translucent white sheen of energy which coat it about three inches around the entirety of the weapon's business end. Hardening to the consistency of iron, the 'shell' formed protrudes out many conical spikes, each six inches long to make the iron ball into a literal morning star and increase the devastation of the weapon.

Sample: (lets see you use it.)
shut up hamlet


Ripple- If it takes two swings but it must have the charged two-shot in effect, does this mean you are wanting a two post charge?
One for the charge of Two-shot, one for the build up of this skill? Cause to me, that is what it seems like.

CWL- How long is your chain?

FC- I'd say only 3 ft after it strikes the ground because this is only C rank.

F- Only 2 posts, and later on at a higher level, the duration can be extended at Master Rank. And make the cooldown 5 posts. Also cannot be paired with Infuse, since you are already 'infusing' your weapon with your element.

Mega- I'm gonna Deny this one. You have Empower as a weaponsmaster.

GM- This is pretty low rank. Either cut the coating down to 1 inch, with 2 inch spikes (with a duration cost of E rank per post), or increase the rank to a B with a D rank duration cost.
PostPosted: Fri Feb 07, 2014 9:17 am


shut up hamlet
Kagawa Fenris
Username: Kagawa Fenris
RPC name: Gogo
Is it a Free skill?: Ball & Chain Users only
Type of skill: Weapon Skills


Skill name: Ripple Slam
Rank: B
Skill description: A simple skill that gathers energy into the ball of the ball & chain with two swings. The user takes the weapon and hurls it with their greatest might to slam it into a surface, most often the ground, and unleashes pandemonium upon the surface. If struck on the ground, a shockwave is sent from the epicenter of the strike and ripples out to disturb the ground as it breaks apart with rocks jutting out to at least a foot. When striking a surface, it will crack most concrete surfaces and dent iron complete with the same rippling effect to spread the damage with the most severe damage being closest to the iron ball shaped crater. If a victim were to be hit by this, bone-breaking force will be administered to the focal area and will spread out from that location, drastically weakening as it does. Example, It strikes the ribs, one rib is shattered and the surrounding bones are cracked for it requires a large surface for it to be truly effective for the damage to spread out. People with a lower strength stat than Gogo will be unbalanced within six feet of the ripple should the target get the ground, should it hit a supporting pillar or a lower point below solid groud (i.e a cliff face), the surface above will experience minor shaking as well within six feet. One-Two Shot's charged version Must be in effect before this is activated. This effect stacks with One-Two Shot. Cannot be used with Fissure Chaser.

Skill name: Chain Whip Lash
Rank: D
Limits: Wind Element Needed
Skill description: As with something that is quite common with the style and that is spinning the chain. By applying elemental energy to the chain, Gogo is able to create currents of wind with the swings of the chain. Energy isn't spent with the wind current creation but how it is used. With a swing, a gust of wind is sent out up to a maximum of six feet beyond the chain's reach while a forward thrust sends a direct blast of air at a target. It should be noted that the blast of wind strikes to where it can cause bruses on a victim's skin and splinter wood. Gusts of wind can deflect projectiles and lower ranked missile spells and directly follow the chain's swing. Can be used multiple times at a single point.

Skill name: Fissure Chaser
Rank: C
Skill description: A derived version of Ripple Slam and a more focused skill that requires concentration of energy. When the iron ball head is struck into the ground and energy is gathered around the head, the energy is not dispersed into a ripple but rather a line. With a vertical slam, the iron ball strikes into the ground and splits the earth with raw non-elemental energy as it continues for six feet beyond the chain's reach. Just as the fissure is formed, a white blast of magic shoots out of the crack and into the air to about four feet as a result of the built up energy. Targets hit by this are dealt blunt force trauma and are often knocked up into the air. Victims standing next to the energy ray are dealt minor damage by any debris that shoots out from the crack. One-Two Shot Charged must be in effect. Cannot be used with Ripple Slam

Skill name: Featherweight
Rank: B
Limits: Requires wind element
Skill description: This skill is simple but requires an elemental affinity to use. With energy enveloping the chain and ball of the weapon, a wind current is formed around the entirety of the chain and gives it a lighter feel, allowing it to be swung with a higher speed and be used with greater accuracy. Lasts for three posts, speed of the weapon is considered +2 when in use. Six post cooldown to use this skill again after durration is up.

Skill name: Megaton
Rank: B
Limits: Cannot be used with Featherweight
Skill description: This skill is simple in nature and proves to be quite the deathblow once in full motion, no pun intended. By focusing energy for a moment into the iron ball of the weapon, condensed energy is built up and practically doubles the weapon's weight. While it swings slower, its damage is potentially doubled in blunt force trauma. Lasts for three posts, -2 speed on weapon speed and +2 weapon strength when in use, six post cooldown after duration is up.

Skill name: Good Morning
Rank: D
Skill description: With energy the user puts one hand on the iron ball and injects it with the magic needed for this skill. It is then covered in a translucent white sheen of energy which coat it about three inches around the entirety of the weapon's business end. Hardening to the consistency of iron, the 'shell' formed protrudes out many conical spikes, each six inches long to make the iron ball into a literal morning star and increase the devastation of the weapon.

Sample: (lets see you use it.)
shut up hamlet


Ripple- If it takes two swings but it must have the charged two-shot in effect, does this mean you are wanting a two post charge?
One for the charge of Two-shot, one for the build up of this skill? Cause to me, that is what it seems like.

CWL- How long is your chain?

FC- I'd say only 3 ft after it strikes the ground because this is only C rank.

F- Only 2 posts, and later on at a higher level, the duration can be extended at Master Rank. And make the cooldown 5 posts. Also cannot be paired with Infuse, since you are already 'infusing' your weapon with your element.

Mega- I'm gonna Deny this one. You have Empower as a weaponsmaster.

GM- This is pretty low rank. Either cut the coating down to 1 inch, with 2 inch spikes (with a duration cost of E rank per post), or increase the rank to a B with a D rank duration cost.


- That is the idea.

- Gogo's weapon is based off the Meteor Hammer so ten feet.

- I can work with that. It's meant to be a flashy attack more than anything : D

- Overlooked Infuse, I'll agree with this. I'll accept two posts, not looking to be an OP maniac, just flavor skillz <_>.

- Empower? The idea was to double its weight for a future skill which caused the iron ball to have this in effect, drop into the ground with ripple, pull out and rip out the earth and send debris everywhere. Kind of like kicking dirt but with an iron ball and chain being struck into the ground. What if I take away the bonus of Str, because I'll need the weight skill for future ideas that require it to be in effect. All empower does is enhance strikes.

- Just want a morning star skill transformation : P Will make 1 inch w/ 2 inch conical spikes. E-Rank per post, can do.

A Mechanical Soldier

Married Genius


U SO MAD BRO

PostPosted: Fri Feb 07, 2014 9:45 am


Kagawa Fenris
shut up hamlet
Kagawa Fenris
Username: Kagawa Fenris
RPC name: Gogo
Is it a Free skill?: Ball & Chain Users only
Type of skill: Weapon Skills


Skill name: Ripple Slam
Rank: B
Skill description: A simple skill that gathers energy into the ball of the ball & chain with two swings. The user takes the weapon and hurls it with their greatest might to slam it into a surface, most often the ground, and unleashes pandemonium upon the surface. If struck on the ground, a shockwave is sent from the epicenter of the strike and ripples out to disturb the ground as it breaks apart with rocks jutting out to at least a foot. When striking a surface, it will crack most concrete surfaces and dent iron complete with the same rippling effect to spread the damage with the most severe damage being closest to the iron ball shaped crater. If a victim were to be hit by this, bone-breaking force will be administered to the focal area and will spread out from that location, drastically weakening as it does. Example, It strikes the ribs, one rib is shattered and the surrounding bones are cracked for it requires a large surface for it to be truly effective for the damage to spread out. People with a lower strength stat than Gogo will be unbalanced within six feet of the ripple should the target get the ground, should it hit a supporting pillar or a lower point below solid groud (i.e a cliff face), the surface above will experience minor shaking as well within six feet. One-Two Shot's charged version Must be in effect before this is activated. This effect stacks with One-Two Shot. Cannot be used with Fissure Chaser.

Skill name: Chain Whip Lash
Rank: D
Limits: Wind Element Needed
Skill description: As with something that is quite common with the style and that is spinning the chain. By applying elemental energy to the chain, Gogo is able to create currents of wind with the swings of the chain. Energy isn't spent with the wind current creation but how it is used. With a swing, a gust of wind is sent out up to a maximum of six feet beyond the chain's reach while a forward thrust sends a direct blast of air at a target. It should be noted that the blast of wind strikes to where it can cause bruses on a victim's skin and splinter wood. Gusts of wind can deflect projectiles and lower ranked missile spells and directly follow the chain's swing. Can be used multiple times at a single point.

Skill name: Fissure Chaser
Rank: C
Skill description: A derived version of Ripple Slam and a more focused skill that requires concentration of energy. When the iron ball head is struck into the ground and energy is gathered around the head, the energy is not dispersed into a ripple but rather a line. With a vertical slam, the iron ball strikes into the ground and splits the earth with raw non-elemental energy as it continues for six feet beyond the chain's reach. Just as the fissure is formed, a white blast of magic shoots out of the crack and into the air to about four feet as a result of the built up energy. Targets hit by this are dealt blunt force trauma and are often knocked up into the air. Victims standing next to the energy ray are dealt minor damage by any debris that shoots out from the crack. One-Two Shot Charged must be in effect. Cannot be used with Ripple Slam

Skill name: Featherweight
Rank: B
Limits: Requires wind element
Skill description: This skill is simple but requires an elemental affinity to use. With energy enveloping the chain and ball of the weapon, a wind current is formed around the entirety of the chain and gives it a lighter feel, allowing it to be swung with a higher speed and be used with greater accuracy. Lasts for three posts, speed of the weapon is considered +2 when in use. Six post cooldown to use this skill again after durration is up.

Skill name: Megaton
Rank: B
Limits: Cannot be used with Featherweight
Skill description: This skill is simple in nature and proves to be quite the deathblow once in full motion, no pun intended. By focusing energy for a moment into the iron ball of the weapon, condensed energy is built up and practically doubles the weapon's weight. While it swings slower, its damage is potentially doubled in blunt force trauma. Lasts for three posts, -2 speed on weapon speed and +2 weapon strength when in use, six post cooldown after duration is up.

Skill name: Good Morning
Rank: D
Skill description: With energy the user puts one hand on the iron ball and injects it with the magic needed for this skill. It is then covered in a translucent white sheen of energy which coat it about three inches around the entirety of the weapon's business end. Hardening to the consistency of iron, the 'shell' formed protrudes out many conical spikes, each six inches long to make the iron ball into a literal morning star and increase the devastation of the weapon.

Sample: (lets see you use it.)
shut up hamlet


Ripple- If it takes two swings but it must have the charged two-shot in effect, does this mean you are wanting a two post charge?
One for the charge of Two-shot, one for the build up of this skill? Cause to me, that is what it seems like.

CWL- How long is your chain?

FC- I'd say only 3 ft after it strikes the ground because this is only C rank.

F- Only 2 posts, and later on at a higher level, the duration can be extended at Master Rank. And make the cooldown 5 posts. Also cannot be paired with Infuse, since you are already 'infusing' your weapon with your element.

Mega- I'm gonna Deny this one. You have Empower as a weaponsmaster.

GM- This is pretty low rank. Either cut the coating down to 1 inch, with 2 inch spikes (with a duration cost of E rank per post), or increase the rank to a B with a D rank duration cost.


- That is the idea.

- Gogo's weapon is based off the Meteor Hammer so ten feet.

- I can work with that. It's meant to be a flashy attack more than anything : D

- Overlooked Infuse, I'll agree with this. I'll accept two posts, not looking to be an OP maniac, just flavor skillz <_>.

- Empower? The idea was to double its weight for a future skill which caused the iron ball to have this in effect, drop into the ground with ripple, pull out and rip out the earth and send debris everywhere. Kind of like kicking dirt but with an iron ball and chain being struck into the ground. What if I take away the bonus of Str, because I'll need the weight skill for future ideas that require it to be in effect. All empower does is enhance strikes.

- Just want a morning star skill transformation : P Will make 1 inch w/ 2 inch conical spikes. E-Rank per post, can do.


Alrighty.
Ripple, Accepted.
CWL, Accepted.
FC, with the changes made...Accepted.
F, with the changes made...Accepted.
Mega- You'd need Earth element for that effect. Or else, you'd try yanking it out of the earth and send the debris back at yourself. Or even a magnetize option like the Mech have. I'm still gonna have to deny this but you are more than welcome to think of something else maybe similar?
GM, with the changes made...Accepted.
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