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Supersephiroth7
Crew

Interesting Codger

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PostPosted: Sat Feb 05, 2011 1:26 pm


l-Kathulu-l
>Kill off smart people
>Kill off inactives
>Kill off the other townies
>???
>PROFIT!
I still can't believe you pulled it off.

It's kind of lame though since it makes the game so uninteresting.
PostPosted: Sat Feb 05, 2011 1:35 pm


Sweet Amber Lynne
Kuzodav
Oh.
Huh.

Kuzodav
You guys ******** suck.


What do you know.
I was right about EVERYTHING!

MEDEUS LOOK AT THIS POST I ******** TOLD YOU LMAO


rofl DAMN gurl! I'll send you the gift right away, haha.

Medeus

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Allegro

PostPosted: Sat Feb 05, 2011 2:07 pm


Supersephiroth7
l-Kathulu-l
>Kill off smart people
>Kill off inactives
>Kill off the other townies
>???
>PROFIT!
I still can't believe you pulled it off.

It's kind of lame though since it makes the game so uninteresting.
What're you talking about, Mik? It's perfectly fine to play in a way that ruins it for everyone else, so long as you win.
PostPosted: Sat Feb 05, 2011 2:44 pm


So on the first day the mafia should pick their victim randomly, unless something gave away an important townie role on the first day?

badtzmaru

Adorable Waffles

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Cabron the Swan

PostPosted: Sat Feb 05, 2011 2:47 pm


Allegro
Supersephiroth7
l-Kathulu-l
>Kill off smart people
>Kill off inactives
>Kill off the other townies
>???
>PROFIT!
I still can't believe you pulled it off.

It's kind of lame though since it makes the game so uninteresting.
What're you talking about, Mik? It's perfectly fine to play in a way that ruins it for everyone else, so long as you win.
While I don't agree with targeting people based on their gaming history, the town probably would have won if they hadn't been pretty much gone on the last day.

Anyway, there were two big things I want to address with this mafia for future ones. First, I want to put in an anti-metagaming rule. Maybe something like whoever was first-day killed in the last Mafia is immune to first-day attacks in the next one. I don't think that would be unfair to anyone except people who like to consistently target strong players first.

Second, ******** inactivity. I am going to start keeping a list of people who are consistently and game-alteringly inactive and if they keep the behavior up, they won't be allowed to sign up anymore. Which should also not be unfair to anyone except people who like to sign up without committing.

Feedback?
PostPosted: Sat Feb 05, 2011 2:49 pm


badtzmaru
So on the first day the mafia should pick their victim randomly, unless something gave away an important townie role on the first day?

YES

Allegro


The Rawk Hawk

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PostPosted: Sat Feb 05, 2011 2:50 pm


I couldn't be there last night and today, and I missed the important part. ;_;
PostPosted: Sat Feb 05, 2011 2:52 pm


Cabron the Swan
Allegro
Supersephiroth7
l-Kathulu-l
>Kill off smart people
>Kill off inactives
>Kill off the other townies
>???
>PROFIT!
I still can't believe you pulled it off.

It's kind of lame though since it makes the game so uninteresting.
What're you talking about, Mik? It's perfectly fine to play in a way that ruins it for everyone else, so long as you win.
While I don't agree with targeting people based on their gaming history, the town probably would have won if they hadn't been pretty much gone on the last day.

Anyway, there were two big things I want to address with this mafia for future ones. First, I want to put in an anti-metagaming rule. Maybe something like whoever was first-day killed in the last Mafia is immune to first-day attacks in the next one. I don't think that would be unfair to anyone except people who like to consistently target strong players first.

Second, ******** inactivity. I am going to start keeping a list of people who are consistently and game-alteringly inactive and if they keep the behavior up, they won't be allowed to sign up anymore. Which should also not be unfair to anyone except people who like to sign up without committing.

Feedback?

Both sound good to me.

Kuzodav
Crew

Eloquent Conversationalist


Kuzodav
Crew

Eloquent Conversationalist

PostPosted: Sat Feb 05, 2011 2:59 pm


Allegro
Supersephiroth7
l-Kathulu-l
>Kill off smart people
>Kill off inactives
>Kill off the other townies
>???
>PROFIT!
I still can't believe you pulled it off.

It's kind of lame though since it makes the game so uninteresting.
What're you talking about, Mik? It's perfectly fine to play in a way that ruins it for everyone else, so long as you win.

Wait, so when I wouldn't kill LPS when I was mafia and she was a townie and I kept her in for as long as was reasonably safe so that the game could have a lot more intrigue (and still managed to win)... I was doin' it wrong?? gonk
PostPosted: Sat Feb 05, 2011 3:01 pm


Allegro
YES
Okay, sorry. eek ;;

For the inactive rule, is a player considered inactive if s/he only posts once a day or does s/he have to contribute something (e.g. a FOS/vote) to be considered active?

badtzmaru

Adorable Waffles

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Allegro

PostPosted: Sat Feb 05, 2011 3:03 pm


Not that I've ever been mafia with you guys, but I always try to keep a strong townie player (based on that game's performance) around till the end. When evenings active, having a townie on your side can swing the gamer.
PostPosted: Sat Feb 05, 2011 3:06 pm


badtzmaru
Allegro
YES
Okay, sorry. eek ;;

For the inactive rule, is a player considered inactive if s/he only posts once a day or does s/he have to contribute something (e.g. a FOS/vote) to be considered active?
caps were in jest. :p You raise a great point, though.

Allegro


l-Kathulu-l
Crew

Versatile Man-Lover

PostPosted: Sat Feb 05, 2011 3:22 pm


I didn't choose the first night kill. Then I killed Kuzo for knowing ******** EVERYTHING. Then masterminded everything else.
PostPosted: Sat Feb 05, 2011 3:24 pm


Cabron the Swan
Allegro
Supersephiroth7
l-Kathulu-l
>Kill off smart people
>Kill off inactives
>Kill off the other townies
>???
>PROFIT!
I still can't believe you pulled it off.

It's kind of lame though since it makes the game so uninteresting.
What're you talking about, Mik? It's perfectly fine to play in a way that ruins it for everyone else, so long as you win.
While I don't agree with targeting people based on their gaming history, the town probably would have won if they hadn't been pretty much gone on the last day.

Anyway, there were two big things I want to address with this mafia for future ones. First, I want to put in an anti-metagaming rule. Maybe something like whoever was first-day killed in the last Mafia is immune to first-day attacks in the next one. I don't think that would be unfair to anyone except people who like to consistently target strong players first.

Second, ******** inactivity. I am going to start keeping a list of people who are consistently and game-alteringly inactive and if they keep the behavior up, they won't be allowed to sign up anymore. Which should also not be unfair to anyone except people who like to sign up without committing.

Feedback?
I think both of those are fair.

Also, cute avi art Maru.

-Dessynea-
Crew


badtzmaru

Adorable Waffles

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PostPosted: Sat Feb 05, 2011 3:42 pm


Ah yeah, I love it so much!! whee I got it from Pugnacious Banana in my Draw the Avi Above You topic. 3nodding

About the metagaming immunity, I don't think it would help prevent metagaming--just protect the strong players from it every other game. Maybe some people rely on metakilling because they don't know what else to do. If we just encourage everyone to pick a random player (through dice-rolling or something) maybe people will catch on to it and make it a tradition, like our first day no lynch. smile
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