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Posted: Sat May 31, 2014 10:07 pm
malavaes RPC Name: Gabe DSM Rank: Novice Bloodline & Class: Waktu/Berzerker Talent Description: Always On the Run allows Gabe to perform blood scripts while moving. Talent Weakness: Their benefits are halved if he performs them this way. How did the character get this talent?: Gabe has always been a trouble maker. This nature meant he had to escape from trouble using his powers several times. Stopping to use them wasn't going to help him in the least so he taught himself how to use them hastily. Sample: "There he is! Get that fu--er!!" Gabe wasn't very good at gambling, he was even worse at cheating. "Ooooh boy." The tall Waktu creature huffed while running through an alley. The dead end really didn't make him happy. Turning around to face four very pissed off human civilians wasn't making his day any better either. "Boys, boys! Can't we talk about this?" He asked with a smug grin on his face. The four men each removed weapons from their holsters. "Woah! Woah! What is this? I thought we were cool man!" Gabe sighed before dashing towards them. Biting his thumb he hastily drew a feather on his right arm. It wasn't as much speed as he'd usually get, but it'd do to outrun those men. "See you later suckeeeeeeeeeerrrrrssssss!!" Had a major block when typing this... Its cool, generally RP samples dont really matter unless someone asks for it. I'd say you're good to go.
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Posted: Sun Jun 01, 2014 2:43 pm
RPC Name: Amias Nicht Rank: Novice Bloodline & Class: Pagan/Gunslinger Talent Description: God Talent -- God of Nothingness Anyone who has met Amias Nicht would describe him as...aloof. Incredibly wise and insightful, but hesitant to share his knowledge with those who seek it. Partly because of their own mindless indulgence, their stupidity...
However, Amias' aloof nature is quite symmetrical with his abilities. You see...of all the Pagans, his defense is the greatest. He is able to manipulate a special presence, called 'Lyr', a free-flowing energy. To most everyone else, it has many names: Nothingness, the void, you name it. It is a blank energy characterized by a complete lack of mass that resides within it, although it's appearance is a light grey, smoky hue, visible to the naked eye. A perfect vacuum. In its base form, it is capable only of covering a small portion of his body--say his chest, for example--and is only durable enough to block a small, incredibly weak attack or a weak physical attack (strength 4 or below.) However, this defense increases exponentially when energy is applied. This increase in particular is what gives Lyr its legendary defensive power. When energy is expended, Lyr is able to withstand attacks of one rank above it's own.
With added energy, the size and durability of Lyr increases: E-rank: Increases to five feet in size. Deflects up to D-rank. D-rank: Increases to ten feet in size. Deflects up to C-rank. C-rank: Increases to twenty feet in size. Deflects up to B-rank. B-rank: Increases to thirty-five feet in size. Deflects up to A-rank A-rank: Increases to fifty feet in size. Deflects up to S-rank. S-rank: Increases to seventy-five feet in size. Deflects up to SS-rank. SS-rank: Increases to one hundred feet in size. Deflects a huge portion of an SSS-rank skill. SSS-rank: Increases to titanic proportions. Will deflect any attack without fail. One of the most powerful defensive abilities in creation.
Those are the two bread-and-butter abilities of Lyr, but there are just a couple more that will be provided in list form: - Lyr Mist--creates a mist of lyr to cloud the opponent's vision. Can be destroyed with C and above. Extends outward twenty feet. D-rank energy consumption, B-rank if they want to cloud the entire area. (B-rank requires A-rank to destroy)
- Using Lyr, Amias is able to temporarily reduce the space between himself and an opponent to nothingness. This ability is one of his most underrated, although it's presented itself in many useful ways. Using it, Amias is not only able to crush an incoming ability, but he's also able to close the distance between himself and his opponent nigh-instantly. He also has the option to straight-up use this to remove the space for defensive purposes, or throwing off an opponent's depth perception by making something approach faster than it normally would. If this ability is used to crush another ability, it must be initially of the same rank. Afterwards, its effectiveness is reduced by one rank. Meaning that--if you were to originally use B-rank to crush a B-rank ability and gap close--it would then go down to C-rank for gap-closing effectiveness as a trade-off. This does not work on other roleplaying characters. And the minimum distance between any transported objects to an opponent after removed space is five feet. The energy rankings are listed below:
E-rank: Up to two square feet of space. D-rank: Up to five square feet of space. C-rank: Up to ten square feet of space. B-rank: Up to twenty square feet of space. A-rank: Up to thirty five square feet of space. S-rank: Up to fifty square feet of space. SS-rank: Up to seventy five square feet of space. SSS-rank: Up to one hundred square feet of space.
- As to keep with the theme of 'nothing', anyone who would cut Amias open would realize that he doesn't have blood, or organs. In fact, the inside of his body looks only like the Lyr, grey and devoid. The only way to kill Amias is to destroy his entire body at once. Otherwise, he will simply reform any lost body parts in five posts, or after the battle ends.
-Amias can turn Lyr into a cutting edge, and it can be expanded and manipulated for 1.5 times the energy cost as the regular ability. It retains the same defensive bonus, thus the heightened energy cost. This ability can go up to the C-rank energy usage, nothing higher.
- The Absence: Another cornerstone ability of Lyr is it's ability to temporarily remove substances from the mortal plane. He can only remove objects or substances that are not currently being used by another RPC; for example, he cannot remove an opponent's guns, or their weapon. If they're using an attack, he wouldn't be able to remove any of the attack using this ability. This is purely for remote, precise removals. The sizes and energy costs are the same as the first ability's. Opponent's items and weapons cannot be removed unless they have been out of contact with their user for at least two posts from each roleplayer in the battle.
- The Return: The opposite of the Absence. Amias is able to return whatever he took away. This ability does not have a cost, as it's simply reversing what already happened. The removed space/object is returned exactly as it was when it left the plane, remaining in stasis in the other realm. If another RPC is within the space of where a removed item was, it cannot be returned until they move.
- The Wall - B Amias creates a wall holding the same misty properties as the rest of Lyr. However, this wall has a very strange...property. The higher power of the attack that hits this wall, the stronger it becomes in response. SS and SSS-rank attacks will destroy the wall, but C, B, A, and S will all be deflected without fail. E, D, and weak attacks will destroy the wall, following the same rule. If someone were to walk up and poke the wall, it would shatter like glass.
- I Am Nothing - S With this skill, Amias is able to temporarily become Lyr. This is his final resort of defense, in which he leaves the mortal plane completely for a brief period of time, becoming invulnerable to damage for one post. It is said that any opponent who forces him to use this skill will earn the respect and willingness to help from one of these 'gods', as they're called. This skill is an absolute dodge for one post, and has a ten post cooldown between uses.
- You are Nothing - SS (Expert Rank Required) After focusing on a large area (forty feet), the faint grey haze of Lyr begins to appear, completely coating the area he's focusing on. This technique has a one post delay--the next post that the opponent makes. Anything within the haze on the user's next post will be destroyed without question. Only SSS-ranked defenses are able to withstand the attack. Even SS-rank are crushed. What remains after the mist collapses in on itself is only the air particles that rush in to replace the ones that were destroyed. Anything else is gone completely.
Talent Weakness: Amias' pagan abilities give him only a few offensive abilities; being so defense-centered, he'd find it difficult to be offensive. How did the character get this talent?: God Talent, obtained automatically. Sample: (at least ten sentences)
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___youwillknownihilism Captain
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Posted: Sun Jun 01, 2014 3:32 pm
RPC Name: Maria Kal and Intet Rank: Adept Bloodline & Class: Mer Dragoon Talent Description: This talent allows her Dragon Intet to switch between an aerial western dragon and a sea beast eastern one. Talent Weakness: Can only be done once in combat, and twice outside of combat per day. How did the character get this talent?: Mer magic made her dragon egg her seashell bond and allows him to change his physiology. Sample: (at least ten sentences)
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Posted: Mon Jun 02, 2014 8:12 pm
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Posted: Tue Jun 03, 2014 11:45 am
RPC Name: Elizabeth Bishop Rank: Master Bloodline & Class: Kiranu Ninja Talent Description:
Gravestorm Stats: +0/+2
Abilities: Sub-class into necromancer, rapid regeneration, claws and teeth now coated in natural poisons.
Utilities:
Bitter-blossom This is the natural, or unnatural depending on how you see it, venom that is now created in Elizabeth's body. It is mixed in with her saliva and is secreted from her claws while they are drawn, so it takes little more than a scratch to infect. The venom is fast acting quite potent. On the post the opponent it poisoned, they are racked in searing pain. Over the course of the next 3 posts, the area begins to wither and die. Each post, the area grows black with necrosis and becomes more and more painful to use, inflicting a stat debuff that accumulates over time. Along with muscle death, the afflicted individual suffers an 0/1 or 1/0 depending on area of infection. Arms and upper torso grant a strength debuff, while legs and lower torso grant a speed debuff. Over the course of the 3 posts, the poison stacks twice. Once on the first, and again on the third. Each type of debuff may not stack, but both can be applied.
Regeneration This is passive meaning it does it on its own. At different ranks you may regenerate your wounds. Novice can only deal with cuts, by Adept deep cuts, Expert rank you wont bother with a broken bone, Master you can deal with an entire sword going through a non vital organ and by Sage you can deal with a removed arm or leg, as well as internal damage to the organs over the course of 3 posts.
Talent Weakness: Holy magics cause intense pain in Elizabeth, and can prove to be fatal. All offensive light spells deal 2 ranks higher damage and all protective light spells deal their rank in damage instead of healing. Healing may only occur through either dark magic or her own natural regeneration. Sleeping or resting does not hasten the process.
How did the character get this talent?: [writing]
Sample: [debating on writing]
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Posted: Tue Jun 03, 2014 2:25 pm
Talent: Bloodline & Class: Vampire Swordmaster Talent Name: The Narrowing Talent Description: A special talent for specific abilities that Azazel has gained in his life.
He may use all A rank necromancer skills. Nothing above or below. He gains a two point boost in speed His vampire reaction time and perception is further enhanced; he becomes exceptionally flexible and agile, light on his feet and constantly able to shift positions in battle. The ultimate swordmaster.
Talent Weakness: No other necromancer/sub-class abilities in general.
One rank weakness to holy magic.
Exceptionally vulnerable to the seduction ability, as he always has been.
More vulnerable to the sun; his weakness in the sun is that of a vampire one rank below him, always. How did the character get this talent?: Yaknow, what I said earlier.
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Posted: Tue Jun 03, 2014 2:55 pm
Approved For the regen, make it so it takes 3 posts to regenerate the limbs.
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Posted: Tue Jun 03, 2014 5:11 pm
Talent: Bloodline & Class: Vampire Gunslinger [Weapon Master] Talent Name: Master of War Talent Description: This talent allows Lusacan to have two classes, not a main class and sub-class, but two separate classes.
He will have 6 strengths and weaknesses that come from both classes He gains the best stat of both classes.
Talent Weakness:
Looses the use of his element
How did the character get this talent?: He taught himself his second class after being "reborn" as a Vampire.
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Posted: Tue Jun 03, 2014 6:38 pm
Enzio Kageryuu Talent: Bloodline & Class: Vampire Gunslinger [Weapon Master] Talent Name: Master of War Talent Description: This talent allows Lusacan to have two classes, not a main class and sub-class, but two separate classes.
He will have 6 strengths and weaknesses that come from both classes He gains the best stat of both classes.
Talent Weakness:
Looses the use of his element Cannot learn any S+ ranked techniques, ever Cannot use Gene Mods, gain a Sin, or gain a God Mark
How did the character get this talent?: He taught himself his second class after being "reborn" as a Vampire. those weaknesses are way too steep lol. i'd say pick one of those 3 and that would be a valid weakness
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Posted: Tue Jun 03, 2014 7:31 pm
done... though mine was literally the example you posted, where we said move them up 1 rank and it'd be perfect... which raises the question... if i have a timer on regen, do vampires? If so, why is it not explicitly stated? seems like that could be something easily abused, right?
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Posted: Tue Jun 03, 2014 7:43 pm
They do not I believe. Shane can correct me on this if I'm wrong. Their regen is the second best in the guild though, only bested by the Lycans. Anyways, it was approved. Edited.
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Posted: Wed Jun 04, 2014 11:53 am
[RPC Name: Gremmy Rank: Novice Bloodline & Class: Lich Mage Talent Description: Simply put, this allows the Lich to fully master the Necromancer tree. Talent Weakness: He is unable to use elemental magic. How did the character get this talent?: The man was so powerful in life that his connection to undeath and the time he spent there granted him the use of necromantic powers, but corrupted him to the point of being unable to use them. Sample: (at least ten sentences)
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___youwillknownihilism Captain
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Posted: Wed Jun 04, 2014 12:03 pm
Approved Give up 2 elements instead of all, though
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Posted: Thu Jun 05, 2014 5:13 am
RPC Name: Toya Rank: Novice Bloodline & Class: Shade Necromancer Talent Description: Toya's mental states makes him immune to abilities that would manipulate him against his will. Abilities that directly tap into his mind cause the person to be stunned for a post. Those stunned will always fear him after. Talent Weakness: He is unable to use elemental magic and is takes one rank more from light damage. This already adds to his Shade debuff making him extremely vulnerable to light. How did the character get this talent?: Toya's mind is constantly changing with horrible visions playing in repeat. He will often times fake being affected by whatever trance he is supposed to be in to strike in surprise. Sample: (at least ten sentences)
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