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DarkElf27
Captain

Familiar Guildsman

11,250 Points
  • Guildmember 100
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PostPosted: Sun Mar 17, 2013 4:37 am


Here's a 500 point list I just skirmished with, with moderate success. I might do some tweaking to move the weapons around, but it was fairly effective, and was able to wipe out an equal-size Sisters of Battle army lsat night. ninja

***HQ***

Company Command Squad 142
-Company Commander
-Power Sword
-Bolt Pistol
-4 Veterans
-2 Flamers
-2 Meltaguns
-2 Bodyguards
-Carapace Armor

***TROOPS***

**1st Platoon 217**

Command Squad
-Platoon Commander
-Bolt Pistol
-4 Guardsmen
-2 Grenade Launchers

Infantry Squad
-Sergeant
-9 Guardsmen
-Meltagun

Infantry Squad
-Sergeant
-9 Guardsmen

Special Weapon Squad
-6 Guardsmen
-3 Meltaguns

**2nd Platoon 142**

Command Squad
-Platoon Commander
-Bolt Pistol
-4 Guardsmen
-2 Grenade Launchers

Infantry Squad
-Sergeant
-9 Guardsmen

Infantry Squad
-Sergeant
-9 Guardsmen


501 pts
PostPosted: Sun Mar 17, 2013 7:53 am


Whatever you do, don't use Creed in small games. ninja

Hoxtalicious

Greedy Partner


Hoxtalicious

Greedy Partner

PostPosted: Sun Mar 17, 2013 8:00 am


Seeing our illustrious leader getting his hands dirty with dice, templates and tape measures has reminded me of my own Guard thingy. A simple 1k list that will partake in a campaign at the store later this year. Only rule is, you must appoint one HQ choice as your supreme commander and this model must partake in all your battles, plus you may not change the wargear or retinue in between battles. So, here goes..

Lord Commissar - Bolt pistol, power weapon, carapace armour and melta bombs (95 pts)

Ratlings x6 (60 pts)

Veterans - 3x Meltagun, carapace armour (130)
Chimera - Multi-laser and heavy bolter (55)

Veterans - 3x Meltagun, carapace armour (130)
Chimera - Multi-laser and heavy bolter (55)

Scout Sentinels x2 - 2x autocannon (80)

Rough Riders x5 - Power weapon (65)

Leman Russ Exterminator - Heavy bolter sponsons (170)

Leman Russ Exterminator - Heavy bolter sponsons (170)

Total: 1010 pts

Bit cheesy I guess, but I want an easy and quick list that doesn't take up a lot of space or money. sweatdrop Plus I got most of it lying about, only things missing are another Chimera, Leman Russ Exterminator and Scout Sentinel.
PostPosted: Tue Mar 19, 2013 1:13 am


DarkElf27
Here's a 500 point list I just skirmished with, with moderate success. I might do some tweaking to move the weapons around, but it was fairly effective, and was able to wipe out an equal-size Sisters of Battle army lsat night. ninja

***HQ***

Company Command Squad 142
-Company Commander
-Power Sword
-Bolt Pistol
-4 Veterans
-2 Flamers
-2 Meltaguns
-2 Bodyguards
-Carapace Armor
I'd drop the two meltaguns in favour of two extra flamers and swap the power sword out for a power fist. Seeing as these chaps are your assault section, I'd see about getting them a Chimera, both as a taxi and for added fire power to soften up targets with.

DarkElf27
**1st Platoon 217**

Command Squad
-Platoon Commander
-Bolt Pistol
-4 Guardsmen
-2 Grenade Launchers
Drop the bolt pistol, give that man a bolter, or keep vanilla.

DarkElf27
Infantry Squad
-Sergeant
-9 Guardsmen
-Meltagun

Infantry Squad
-Sergeant
-9 Guardsmen

Special Weapon Squad
-6 Guardsmen
-3 Meltaguns
Personally I'd drop the special weapons squad, give that second squad a flamer or melta instead.

DarkElf27
**2nd Platoon 142**

Command Squad
-Platoon Commander
-Bolt Pistol
-4 Guardsmen
-2 Grenade Launchers
Second verse, same as the first.

DarkElf27
Infantry Squad
-Sergeant
-9 Guardsmen

Infantry Squad
-Sergeant
-9 Guardsmen
Give these chaps a special weapon at the very least, a grenade launcher is never out of place, or a flamer if you want these lads to get stuck in good. Another option would be to blob them up, giving you a nice twenty strong unit that could do some serious damage with First Rank Fire! Second Rank Fire!

Finally..

Lt. Brookman
Whatever you do, don't use Creed in small games. ninja


This, what captain Obvious said. Big damn heroes have no place in small games, so don't even think about it!

Lady Blodwynn

Sexy Businesswoman

7,900 Points
  • Unleash the Beast 100
  • Guildmember 100
  • Brandisher 100

Lady Blodwynn

Sexy Businesswoman

7,900 Points
  • Unleash the Beast 100
  • Guildmember 100
  • Brandisher 100
PostPosted: Tue Mar 19, 2013 1:17 am


Lt. Brookman
Seeing our illustrious leader getting his hands dirty with dice, templates and tape measures has reminded me of my own Guard thingy. A simple 1k list that will partake in a campaign at the store later this year. Only rule is, you must appoint one HQ choice as your supreme commander and this model must partake in all your battles, plus you may not change the wargear or retinue in between battles. So, here goes..

Lord Commissar - Bolt pistol, power weapon, carapace armour and melta bombs (95 pts)

Ratlings x6 (60 pts)

Veterans - 3x Meltagun, carapace armour (130)
Chimera - Multi-laser and heavy bolter (55)

Veterans - 3x Meltagun, carapace armour (130)
Chimera - Multi-laser and heavy bolter (55)

Scout Sentinels x2 - 2x autocannon (80)

Rough Riders x5 - Power weapon (65)

Leman Russ Exterminator - Heavy bolter sponsons (170)

Leman Russ Exterminator - Heavy bolter sponsons (170)

Total: 1010 pts

Bit cheesy I guess, but I want an easy and quick list that doesn't take up a lot of space or money. sweatdrop Plus I got most of it lying about, only things missing are another Chimera, Leman Russ Exterminator and Scout Sentinel.
This pleases me. Not the list, it's a bit min-max, but you getting back into 40k pleases me. Yessss. 3nodding

Breaking it down, your commander is decent, won't be able to take much of a beating and those melta bombs, you're asking for trouble aren't you? wink

Your vets are anti-tank, limited but okay, your Chimeras are vanilla, okay, you got Ratlings, okay, two auto Sentinels, okay and what's this? Rough Riders?! 4laugh Hilarious! Also a pair of Exterminators, because you need to compensate for something really HARD. rofl

If you need help with bits or stuff, just say so. 3nodding
PostPosted: Tue Mar 19, 2013 1:59 am


Gee, thanks for the vote of confidence. It's just one big grab bag of min-max, I agree and will not deny it. Most of the smaller games played at the store are troop heavy, so having four autocannons in the army, two of which are souped up and twin-linked, should help even the odds a fair bit.

I'm really interested in seeing how the Rough Riders will perform with their S+2, AP3 lances. I do miss the lack of an initiative bonus, pity.

Lady Blodwynn
If you need help with bits or stuff, just say so. 3nodding
Unless you happen to have a NIB / NOS Chimera or Exterminator handy, nope. wink

Hoxtalicious

Greedy Partner


DarkElf27
Captain

Familiar Guildsman

11,250 Points
  • Guildmember 100
  • Perfect Attendance 400
  • Elocutionist 200
PostPosted: Tue Mar 19, 2013 10:22 am


Lady Blodwynn
This, what captain Obvious said. Big damn heroes have no place in small games, so don't even think about it!


Hah, I'm stuck on Major/Lt Colonel/Colonel Murzim Kalbari for my commander, so that's no issue. Some sentimental value to the sword as well; I understand that the power fist is a much better option right now, but this is as much appearances as anything else. sad Here's my new, less numbers-intensive list, still under revision.

***HQ***

Company Command Squad 142
-Company Commander
-Power Sword
-Bolt Pistol
-4 Veterans
-2 Flamers
-2 Meltaguns
-2 Bodyguards
-Carapace Armor

***TROOPS***

Veteran Squad 125
-Forward Sentries
-3 Sniper Rifles
-Autocannon

*1st PLATOON*

Platoon Command Squad 47
-Bolt Pistol
-Meltagun
-Flamer

Infantry Squad 57
-Bolt Pistol
-Flamer

Infantry Squad 57
-Bolt Pistol
-Flamer

***HEAVY SUPPORT***

Ordnance Battery 75
-Griffon

503 pts
PostPosted: Wed Mar 20, 2013 12:51 am


DarkElf27
Lady Blodwynn
This, what captain Obvious said. Big damn heroes have no place in small games, so don't even think about it!


Hah, I'm stuck on Major/Lt Colonel/Colonel Murzim Kalbari for my commander, so that's no issue. Some sentimental value to the sword as well; I understand that the power fist is a much better option right now, but this is as much appearances as anything else. sad Here's my new, less numbers-intensive list, still under revision.

***HQ***

Company Command Squad 142
-Company Commander
-Power Sword
-Bolt Pistol
-4 Veterans
-2 Flamers
-2 Meltaguns
-2 Bodyguards
-Carapace Armor
You could always swap the entire command squad out for a Lord Commissar instead, which brings its own set of solid benefits to the table, Stubborn and the Leadership bubble being great levellers.

DarkElf27
Veteran Squad 125
-Forward Sentries
-3 Sniper Rifles
-Autocannon
An interesting choice, just be sure to stick them in cover to make the most of this rather expensive squad.

DarkElf27
Platoon Command Squad 47
-Bolt Pistol
-Meltagun
-Flamer

Infantry Squad 57
-Bolt Pistol
-Flamer

Infantry Squad 57
-Bolt Pistol
-Flamer
Not entirely sold on the bolt pistols myself, nor the melta thrown into the command squad. It might be better to swap it out for two flamers, turn that squad into a fragile, but nasty little deterent for enemy assault units.

DarkElf27
Ordnance Battery 75
-Griffon
Another interesting choice and a must have in smaller games, good choice! wink

Lady Blodwynn

Sexy Businesswoman

7,900 Points
  • Unleash the Beast 100
  • Guildmember 100
  • Brandisher 100

Lady Blodwynn

Sexy Businesswoman

7,900 Points
  • Unleash the Beast 100
  • Guildmember 100
  • Brandisher 100
PostPosted: Wed Mar 20, 2013 12:59 am


Lt. Brookman
Gee, thanks for the vote of confidence. It's just one big grab bag of min-max, I agree and will not deny it. Most of the smaller games played at the store are troop heavy, so having four autocannons in the army, two of which are souped up and twin-linked, should help even the odds a fair bit.

I'm really interested in seeing how the Rough Riders will perform with their S+2, AP3 lances. I do miss the lack of an initiative bonus, pity.

Lady Blodwynn
If you need help with bits or stuff, just say so. 3nodding
Unless you happen to have a NIB / NOS Chimera or Exterminator handy, nope. wink
I've already blown a lot of money on Victoria Lamb bits for that army, maybe next year matey. pirate
PostPosted: Wed Mar 20, 2013 2:51 am


Lady Blodwynn
Lt. Brookman
Gee, thanks for the vote of confidence. It's just one big grab bag of min-max, I agree and will not deny it. Most of the smaller games played at the store are troop heavy, so having four autocannons in the army, two of which are souped up and twin-linked, should help even the odds a fair bit.

I'm really interested in seeing how the Rough Riders will perform with their S+2, AP3 lances. I do miss the lack of an initiative bonus, pity.

Lady Blodwynn
If you need help with bits or stuff, just say so. 3nodding
Unless you happen to have a NIB / NOS Chimera or Exterminator handy, nope. wink
I've already blown a lot of money on Victoria Lamb bits for that army, maybe next year matey. pirate
The Minervan 132nd thanks you and your generous donation to its tithes. wink

I'll probably "requisition" both next month, should have some cash left over after I get my watch fixed.

Hoxtalicious

Greedy Partner


DarkElf27
Captain

Familiar Guildsman

11,250 Points
  • Guildmember 100
  • Perfect Attendance 400
  • Elocutionist 200
PostPosted: Thu Mar 21, 2013 10:07 am


Lady Blodwynn
You could always swap the entire command squad out for a Lord Commissar instead, which brings its own set of solid benefits to the table, Stubborn and the Leadership bubble being great levellers.


The senior officer is something of a sentimental piece. sweatdrop Hence no power fist.



Lady Blodwynn
Not entirely sold on the bolt pistols myself, nor the melta thrown into the command squad. It might be better to swap it out for two flamers, turn that squad into a fragile, but nasty little deterent for enemy assault units.
Without it though, I lack any serious anti-vehicle punch in the army, especially if I dropped the company command squad meltas as well. What would you suggest as a vehicle counter if I drop the melta(s)?

Edit

So I'm entering a doubles tournament for the Warhammer World Invasion event on May 26th, which is 600pts, paired with 600pts of my wife's Sisters of Battle. Time to write a new list...
PostPosted: Thu Mar 21, 2013 1:35 pm


Okay, new 600pt list. I feel really vulnerable against vehicles, but there it is.

***HQ***

Company Command Squad 180
-Company Commander
-Power Sword
-4 Veterans
-2 Flamers
-2 Bodyguards
-Carapace Armor
-Krak Grenades
-Chimera

***TROOPS***

Veteran Squad 100
-3 Sniper Rifles
-Missile Launcher

*1st PLATOON*

Platoon Command Squad 115
-Power Fist
-2 Flamers
-Krak Grenades
-Chimera

Infantry Squad 65
-Flamer
-Krak Grenades

Infantry Squad 65
-Flamer
-Krak Grenades

***HEAVY SUPPORT***

Ordnance Battery 75
-Griffon

600 pts

DarkElf27
Captain

Familiar Guildsman

11,250 Points
  • Guildmember 100
  • Perfect Attendance 400
  • Elocutionist 200

Hoxtalicious

Greedy Partner

PostPosted: Thu Mar 21, 2013 2:11 pm


DarkElf27
Okay, new 600pt list. I feel really vulnerable against vehicles, but there it is.
Vulnerable against vehicles? Says the guy with krak grenades in every squad? Hehe, nice one. In all seriousness though..

DarkElf27
***HQ***

Company Command Squad 180
-Company Commander
-Power Sword
-4 Veterans
-2 Flamers
-2 Bodyguards
-Carapace Armor
-Krak Grenades
-Chimera
Big chunky unit with shells to keep them standing a wee bit longer. Inclusion of the Chimera means you'll be using them aggressively yes?

DarkElf27
***TROOPS***

Veteran Squad 100
-3 Sniper Rifles
-Missile Launcher
I'd go with an autocannon team myself, sure it's one less S and AP, but it has two shots and in all honesty, S7 is a good value to bring to the table with smaller games.

DarkElf27
*1st PLATOON*

Platoon Command Squad 115
-Power Fist
-2 Flamers
-Krak Grenades
-Chimera

Infantry Squad 65
-Flamer
-Krak Grenades

Infantry Squad 65
-Flamer
-Krak Grenades
Aside from the many krak grenades nothing worth mentioning here, aside that your blokes are easy targets like that, so you might want to stick to cover or blob up. The command squad is a nice assault unit, hopefully the commander will last long enough in melee to get his punches in.

DarkElf27
***HEAVY SUPPORT***

Ordnance Battery 75
-Griffon

600 pts
No comment. Just keep it safe and make those shots count.
PostPosted: Thu Mar 21, 2013 2:55 pm


Lt. Brookman
I'd go with an autocannon team myself, sure it's one less S and AP, but it has two shots and in all honesty, S7 is a good value to bring to the table with smaller games.
I'm concerned with not having anything higher than S7 in the force. Small games, smaller vehicles, but it's a doubles tournament, so people will be able to add in some heavy armor if they coordinate with their partner. After we put together a list for wifey's Sisters, I will probably feel better, I know she's got a couple meltas, and St. Celestine has her mega-boom sword. xp

DarkElf27
Captain

Familiar Guildsman

11,250 Points
  • Guildmember 100
  • Perfect Attendance 400
  • Elocutionist 200

Lady Blodwynn

Sexy Businesswoman

7,900 Points
  • Unleash the Beast 100
  • Guildmember 100
  • Brandisher 100
PostPosted: Fri Mar 22, 2013 2:02 am


DarkElf27
Lady Blodwynn
You could always swap the entire command squad out for a Lord Commissar instead, which brings its own set of solid benefits to the table, Stubborn and the Leadership bubble being great levellers.


The senior officer is something of a sentimental piece. sweatdrop Hence no power fist.
No need for conversions, you just field your current company commander model using the Lord Commissar rules, power sword and all.

DarkElf27
Okay, new 600pt list. I feel really vulnerable against vehicles, but there it is.

***HQ***

Company Command Squad 180
-Company Commander
-Power Sword
-4 Veterans
-2 Flamers
-2 Bodyguards
-Carapace Armor
-Krak Grenades
-Chimera

***TROOPS***

Veteran Squad 100
-3 Sniper Rifles
-Missile Launcher

*1st PLATOON*

Platoon Command Squad 115
-Power Fist
-2 Flamers
-Krak Grenades
-Chimera

Infantry Squad 65
-Flamer
-Krak Grenades

Infantry Squad 65
-Flamer
-Krak Grenades

***HEAVY SUPPORT***

Ordnance Battery 75
-Griffon

600 pts
I more or less agree with what that hack of a leftenant said. The autocannon in particular might be a better addition for the veteran squad, plus it is five points cheaper, leaving you with points maybe better spent on melta bombs for your company commander. However! If you really worry about enemy vehicles so much, drop the kraks on the infantry squads and use those points to give both Chimeras an unlimited range hunter-killer missile instead. Yes, it's a single shot weapon, but far superior to Joe Guardsman and his jolly friends trying to slog it over to that nasty tank or dreadnought in hopes of landing that lucky hit.
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