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DaMetaEX

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PostPosted: Thu Dec 20, 2012 4:36 pm


question where do you find this forgeworld ruling and units i cant seem to find them please help
Sir Kyle Aziz rolled 1 6-sided dice: 6 Total: 6 (1-6)
PostPosted: Thu Dec 20, 2012 9:59 pm


Lt. Brookman
Sir Kyle Aziz


Action Plan: Sit tight first turn behind the Aegis with the Tauros's to give the enemy something to shoot at. Try to line of sight my HQ and my LRGS. Come turn 2, play Ride of Valkyries 'cause it scares the hell out of 'em and Charlie don't surf etc. etc. The Kasrkin will be riding in a Detta and parachuting out near a juicy target. However they will start on the board if I'm up against a strong long range shooting army and I'm worried about being tabled turn 1.

Also come turn 2, I burn out with the Tauros squad from behind the Aegis because most people who buy the Aegis play very defensively with units behind it. It's really only there for that lovely 3+ cover it'll give my Tauros squad and the reroll reserves from the Coms. I'd say the rest of the list essentially shows exactly what I plan to stick where and what to do with it. Plenty of AP2 in the list and with 10 large blast templates I'll make a horde army weep.
Good strong list, good solid plan, works a whole lot better than my ragtag excuse for a list. wink

Minor quibble, personally not sure about the vox casters, seeing as all squads with access to one are either in a bird about to be deposited in the thick of it, or safely hunkered down at your line of defence, holding it. Also, the scanner, interesting choice, care to extrapolate?

Other than that, good strong anti-horde capabilities here. Not so much on the AT, but AV 14 isn't as prevalent (hopefully), so your current assortment of dakka should do the trick nice and neatly.

edit.

Ignore the AT remark, two Vendettas, you rick kid you!


Well, the LRGS will go into short range mode to give any unit that has a vox twinlinked on a 4+. So, essentially if I want a thing dead I first rank, second rank and use the scanner. That and its essentially a "bring it down" order but for anything I'm shooting at. Atleast that's my goal with it.

Yes, two vendettas. 7 flyers total this list lol. I just need my last valkyrie hull for Christmas and I'll have all the flyers. This is what happens when you work like 100 hrs a week. @_@

Also the forge world rules are found in their corresponding imperial armour books. Da meta.

Edit: see a 6! This means a unit is now twin linked this shooting phase. wink

Sir Kyle Aziz


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PostPosted: Fri Dec 21, 2012 1:18 am


DaMetaEX
question where do you find this forgeworld ruling and units i cant seem to find them please help
Here's the official site: http://www.forgeworld.co.uk/

And this is the book that both the leftenant and General Aziz use for their Elysians: http://www.forgeworld.co.uk/Warhammer-40000/Imperial_Armour_Books/IMPERIAL-ARMOUR-VOLUME-EIGHT---RAID-ON-KASTOREL-NOVEM.html
PostPosted: Fri Dec 21, 2012 1:19 am


Sir Kyle Aziz
Well, the LRGS will go into short range mode to give any unit that has a vox twinlinked on a 4+. So, essentially if I want a thing dead I first rank, second rank and use the scanner. That and its essentially a "bring it down" order but for anything I'm shooting at. Atleast that's my goal with it.

Yes, two vendettas. 7 flyers total this list lol. I just need my last valkyrie hull for Christmas and I'll have all the flyers. This is what happens when you work like 100 hrs a week. @_@

Also the forge world rules are found in their corresponding imperial armour books. Da meta.

Edit: see a 6! This means a unit is now twin linked this shooting phase. wink
I like this plan, I may have to incorporate it into my own Guard army at some point. I take it that the scanner is open to all regiments?

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Sir Kyle Aziz

PostPosted: Fri Dec 21, 2012 2:33 am


Thank you. As far as I know its only for elysians. However I am not sure if you can take it and use it with regular guard.
PostPosted: Fri Dec 21, 2012 2:40 pm


Sir Kyle Aziz
Well, the LRGS will go into short range mode to give any unit that has a vox twinlinked on a 4+. So, essentially if I want a thing dead I first rank, second rank and use the scanner. That and its essentially a "bring it down" order but for anything I'm shooting at. Atleast that's my goal with it.
Consider me inspired and intrigued. I have a longe range scanner model, but I'm using it as a beacon now for my forward observer snipers.

Hoxtalicious

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Hoxtalicious

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PostPosted: Fri Dec 21, 2012 2:43 pm


Lady Blodwynn
I like this plan, I may have to incorporate it into my own Guard army at some point. I take it that the scanner is open to all regiments?
Elysian only, unless you plan on using the old rules found in Anphelion Project, where it is more expensive, but uses the same rules.
PostPosted: Sun Dec 30, 2012 10:58 am


My 1850 points army list for Grey Knights without any Inquisition. I know there are some changes that can be made. I might take out the Redeemer and have my units Deep Strike.

HQ

Librarian 160 points
Nemesis Force Sword, Storm Bolter, Psybolt Ammunition, Might of Titan

Elites

Grey Knight Purifier Squad 304 points
Justicar and 9 Purifiers
Justicar carries a Master Crafted Force Sword. 1 Purifier carries a Psilencer. 1 Purifier carries an Incinerator. 1 Purifier carries a Nemesis Warding Stave. 2 Purifiers carry Nemesis Force Halberds and 2 carry pairs of Nemesis Falchions. Psybolt Ammunition.
Rhino Transport 50 points
Storm Bolter

Troops

Grey Knight Terminator Squad 250 points
Justicar and 4 Grey Knight Terminators
Justicar carries a Master Crafted Nemesis force halberd, 1 Terminator carries a Nemesis Warding Stave, Nemesis Daemon Hammer, 2 Nemesis Force Swords, 1 Terminator carries a Incinerator. Psybolt Ammunition

Grey Knight Strike Squad 130 points
Justicar and 4 Grey Knights
Justicar carries a pair of Nemesis Falchions. Psilencer, psybolt ammunition
Razorback Transport 85 points
Twin-Linked Assault Cannon, Psybolt Amunition

Grey Knight Strike Squad 170 points
Justicar and 4 Grey Knights
Justicar carries a Master crafted Nemesis Daemon Hammer, Psycannon, Nemesis Warding Stave, Psybolt Ammunition
Razorback Transport 75 points
Twin-Linked heavy flamer, Psyflame ammunition

Fast Attack

Grey Knight Interceptor Squad 175 points
Justicar and 4 Grey Knight Interceptors
All models carry Nemesis Force Halberds, 1 Psilencer, Psybolt Ammunition

Heavy Support

Nemesis Dreadknight 190 points
Nemesis Greatsword, Gatling Psilencer

Land Raider Redeemer 260 points
Psyflame Ammunition

Total = 1849 points

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DaMetaEX

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PostPosted: Sun Dec 30, 2012 11:13 pm


My Imperial Guard Listing




1750

HQ

Company Comand Squad Points: 50
Lord Castellan Creed Points: 90
Carpass Armor Points: 20
Astropath Points: 30
Total Points: 190

Commissar Yarrick Points: 185
Total Points: 185

ELITES

Guardsman Marbo Points: 65
Total Points: 65

Ratling Squad Points: 30
1 Ratlings Points: 10
Total Points: 40

TROOPS

Melta Vets Points: 70
Melta Gun Points: 10
Melta Gun Points: 10
Melta Gun Points: 10
Grenadiers Doctrine Points: 30
Total Points: 130

Melta Vets Points: 70
Melta Gun Points: 10
Melta Gun Points: 10
Melta Gun Points: 10
Grenadiers Doctrine Points: 30
Total Points: 130

Melta Vets Points: 70
Melta Gun Points: 10
Melta Gun Points: 10
Melta Gun Points: 10
Grenadiers Doctrine Points: 30
Total Points: 130

Penal Legion Points: 80
Total Points: 80

Dedicated Transports

Chimera Points: 55
Heavy Flamer Points: 0
Pentel Mounted Heavy Stubber Points: 10
Total Points: 65

Chimera Points: 55
Heavy Flamer Points: 0
Pentel Mounted Heavy Stubber Points: 10
Total Points: 65

Fast Attack

Valkyrie Assault Carrier Points: 100
Two multiple rocket pods Points: 30
Heavy Bolter Sponsons Points: 10
Total Points: 140

HEAVY SUPPORT

Lemon Rus Battle Tank Points: 150
Las Cannon Points: 15
Total Points: 165

Lemon Rus Punisher Points: 180
Knight Commander Pask Points: 50
Las Cannon Points: 15
Total Points: 245

FORTIFICATION

Aegis Defense Line Points: 50
Quad Gun Points: 50
Total Points: 100


Total Points: 1755/1750

PostPosted: Mon Dec 31, 2012 10:52 am


Angels Sonata
My 1850 points army list
Is 1850 the new norm for armies these days? I thought it was 1500-1750? question

Vikki Stardust

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PostPosted: Mon Dec 31, 2012 10:54 am


Vikki Stardust
Angels Sonata
My 1850 points army list
Is 1850 the new norm for armies these days? I thought it was 1500-1750? question
Something my friends and I are trying out for the new year, we might take it up to 2000 points to include fortifications.
PostPosted: Mon Dec 31, 2012 9:27 pm


Angels Sonata
Vikki Stardust
Angels Sonata
My 1850 points army list
Is 1850 the new norm for armies these days? I thought it was 1500-1750? question
Something my friends and I are trying out for the new year, we might take it up to 2000 points to include fortifications.

dood you can take fortification at army lists below 2000 the only thing u get at 2000+ is second force orgazation chart with means you can take 2 armys without resorting to the battle brothers ruling


the new force orgization chart is

Required Main Force:
1 HQ
2 Troops

(Optional) Main force:
1 HQ
4 Troops
3 Elites
3 Fast Attack
3 Heavy Support


(Optional) Allied Detachment
Required Allied Detachment:
1 HQ
1 Troop

(Optional) Allied Detachment:
1 Troop
1 Fast Attack
1 Elites
1 Heavy Support


(Optional) Fortification
Requirements Fortification
1 Fortification

DaMetaEX

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Angels Sonata

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PostPosted: Tue Jan 01, 2013 2:19 am


DaMetaEX
Angels Sonata
Vikki Stardust
Angels Sonata
My 1850 points army list
Is 1850 the new norm for armies these days? I thought it was 1500-1750? question
Something my friends and I are trying out for the new year, we might take it up to 2000 points to include fortifications.

dood you can take fortification at army lists below 2000 the only thing u get at 2000+ is second force orgazation chart with means you can take 2 armys without resorting to the battle brothers ruling


the new force orgization chart is

Required Main Force:
1 HQ
2 Troops

(Optional) Main force:
1 HQ
4 Troops
3 Elites
3 Fast Attack
3 Heavy Support


(Optional) Allied Detachment
Required Allied Detachment:
1 HQ
1 Troop

(Optional) Allied Detachment:
1 Troop
1 Fast Attack
1 Elites
1 Heavy Support


(Optional) Fortification
Requirements Fortification
1 Fortification


I know the force organisation chart off by hand, it was the one thing that I kept with me at all times. We're just planning to increase the points because none of the army lists contain fortifications.
PostPosted: Tue Jan 01, 2013 2:56 am


Angels Sonata
I know the force organisation chart off by hand, it was the one thing that I kept with me at all times. We're just planning to increase the points because none of the army lists contain fortifications.
We all do, the core of it hasn't changed since the 3rd edition. wink

Speaking of fortifications, what did you have in mind? Your army is awfully mobile (not in a bad way either!) so hunkering down behind an Aegis line or occupying a Bastion seems a bit wasted on them.

I am surprised though, no Stormravens? surprised

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PostPosted: Tue Jan 01, 2013 2:57 am


Vikki Stardust
Angels Sonata
My 1850 points army list
Is 1850 the new norm for armies these days? I thought it was 1500-1750? question
1850 points is more or less the official norm in the Americas, though some tournaments ramp it up even further by going to 2000 points per match, because bigger is better. wink
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