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A cute club for the modists of the Do You Believe In Mods thread. 

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Balcerzak

PostPosted: Tue Jul 10, 2007 8:07 pm


Status Update (Warning looooong)

Edoras: Population 733

Wood: 1500/hr
> 2 @ Level 11
> 2 @ Level 10

Clay: 1500/hr
> 2 @ Level 11
> 2 @ Level 10

Iron: 1800/hr
> 2 @ Level 11
> 2 @ Level 10

Wheat: 1335/hr
> 1 @ Level 10
> 2 @ Level 9
> 3 @ Level 8 (one building to 9)

Level 20: Main Building, Marketplace, Warehouse, Granary, Stonemason, Palisade
Level 15: Hero's Mansion
Level 14: Trade Office
Level 11: Town Hall
Level 10: Palace, Academy, Stable
Level 5: Flour Mill, Brickworks, Iron Foundry, Sawmill, Bakery
Level 3: Barracks, Blacksmith
Level 1: Rally Point, Embassy

Upgrades:

Troops:
93 Swordsmen
5 Pathfinder
25 Theutates Thunder
28 Druidrider @ ? (ogrebattermaste)
3 Pathfinder @ Dunharrow (Balcerzak)
3 Pathfinder @ Aldburg (Balcerzak)
15 Druidrider @ Aldburg (Balcerzak)
3 Pathfinder @ Snowbourne(Balcerzak)
2 Phalanx @ Snowbourne (Balcerzak)

Stock:
[Wood] 22272/80000
[Clay] 18906/80000
[Iron] 29338/80000
[Wheat] 42077/80000
Wheat consumption 888/2221

Oases: +25% Iron, +25% Wheat, +50% Wheat

Intended Builds: Supplying daughter cities. Trade Office/Townhall

_______________________________________________________

The Hornburg: Population 579

Wood: 1500/hr
> 4 @ Level 10

Clay: 1875/hr
> 5 @ Level 10

Iron: 750/hr
> 3 @ Level 10

Wheat: 1202/hr
> 6 @ Level 10

Level 20: Main Building, Warehouse, Granary
Level 19: Armory
Level 15: Hero's Mansion
Level 13: Palisade (building 14)
Level 10: Residence, Barracks, Academy, Marketplace
Level 5: Flour Mill, Brickworks, Sawmill
Level 3: Blacksmith, Stable
Level 1: Rally Point, Cranny, Town Hall

Upgrades: Phalanx Defense 18 (researching 19)

Troops:
800 Phalanx
2 Pathfinder
20 Thunder

Stock:
[Wood] 14827/80000
[Clay] 9249/80000
[Iron] 3124/80000
[Wheat] 46459/80000
Wheat consumption 1423/2625

Oases: +25% Wood, +25% Wheat, +25% Clay, +25% Wheat

Intended Builds: Armory, Armory upgrades (Phalanx), Phalanx.

_______________________________________________________

Dunharrow: Population 371

Wood: 313/hr
> 1 @ Level 10

Clay: 250/hr
> 1 @ Level 10

Iron: 250/hr
> 1 @ Level 10

Wheat: 1135/hr
> 1 @ Level 10
> 4 @ Level 7
> 10 @ Level 6

Level 20: Main Building, Marketplace, Granary
Level 17: Warehouse
Level 14: Palisade (building 15)
Level 10: Residence, Hero's Mansion, Stable, Blacksmith
Level 5: Academy, Flour Mill, Bakery
Level 3: Barracks
Level 1: Rally Point, Cranny

Upgrades: Thunder Offense 5 (researching 6)

Troops:
318 Thunder
1 Hero (Thunder) lvl 6 [Attack 2650, Defense 40/65, 0% Off-Bonus, 0% Def-Bonus, Regeneration 30/day, current health 95%]

Stock:
[Wood] 3601/45700
[Clay] 722/45700
[Iron] 4568/45700
[Wheat] 27884/80000
Wheat consumption 1018/2153

Oases: +25% Wood, +25% Wheat,

Intended Builds: Blacksmith, Blacksmith upgrades (Thunder), Thunder.

_______________________________________________________

Aldburg: Population 263

Wood: 438/hr
> 5 @ Level 7

Clay: 488/hr
> 2 @ Level 9
> 1 @ Level 8

Iron: 425/hr
> 2 @ Level 8
> 2 @ Level 7

Wheat: 176/hr
> 4 @ Level 7
> 2 @ Level 6 (one building to 7)

Level 15: Main Building
Level 14: Warehouse
Level 13: Granary
Level 10: Residence
Level 5: Marketplace
Level 3: Hero's Mansion, Barracks
Level 1: Rally Point, Academy

Upgrades:

Troops:

Stock:
[Wood] 8900/25900
[Clay] 10989/25900
[Iron] 9105/25900
[Wheat] 6415/21400
Wheat consumption 299/475

Oases:

Intended Builds: Hero's Mansion, *shrug*.

_______________________________________________________

Snowbourne: Population 43

Wood: 41/hr
> 1 @ Level 3
> 2 @ Level 2

Clay: 49/hr
> 2 @ Level 3
> 1 @ Level 2

Iron: 29/hr
> 2 @ Level 2
> 1 @ Level 1 (one building to 2)

Wheat: 2/hr
> 3 @ Level 2
> 6 @ Level 1

Level 5: Main Building
Level 1: Rally Point, Warehouse, Granary, Palisade

Upgrades:

Troops:

Stock:
[Wood] 938/1200
[Clay] 980/1200
[Iron] 1038/1200
[Wheat] 761/1200
Wheat consumption 49/71

Oases:

Intended Builds: Resources, tech to swordsmen.
PostPosted: Tue Jul 10, 2007 10:07 pm


Arcadian
Can he get an NAP set up between our Alliances?

I'm not sure. He says the members of his alliance don't talk or coordinate much, so I don't think he pays much attention to them. He is the fourth largest member currently in his alliance, so that might help if I can get him to ask. I prepaid for his ticket so we can go see Harry Potter later today, so maybe I can hold that over his head. wink

(Sadly not really. He's one of those "difficult" people who flat out refuses to do something if he senses the slightest whiff of emotional blackmail... *sigh* No fun at all!)

Balc: Talk about giving the rest of us a massive inferiority complex!

Silkara


RubyAshes

PostPosted: Wed Jul 11, 2007 8:29 am


I need to post an update too; I'll get on that today or tomorrow.

Also, my hero's mansion is at level 6 and I'm considering going for an oasis in the next few days. Anything I should know? About how many troops should I prepare? What type of oasis should I look for? How far away from my village can an oasis be in order to be claimed?
PostPosted: Wed Jul 11, 2007 10:11 am


RubyAshes
I need to post an update too; I'll get on that today or tomorrow.

Also, my hero's mansion is at level 6 and I'm considering going for an oasis in the next few days. Anything I should know? About how many troops should I prepare? What type of oasis should I look for? How far away from my village can an oasis be in order to be claimed?
The Rally Point's simulator is pretty accurate. Nature is a harsh mistress. You might want to ask one of the big guys to send an army down and make one of the oases more managable for you.

If you center the map on your city, all oases that you can see you can take.

Arcadian


Balcerzak

PostPosted: Wed Jul 11, 2007 11:58 am


RubyAshes
I need to post an update too; I'll get on that today or tomorrow.

Also, my hero's mansion is at level 6 and I'm considering going for an oasis in the next few days. Anything I should know? About how many troops should I prepare? What type of oasis should I look for? How far away from my village can an oasis be in order to be claimed?

If you click on the oasis square you can see the defensive forces you'll need to overcome. Something like e.g. 44 rats, 38 spiders, 24 bats. Then as Arc says use combat sim to check your chances. Also as mentioned it has to be in your 7x7. As far as oasis types to consider, the types that give wheat in addition to another resource are always to be preferred, if you can get them. Also, boosting a resource that you have more production tiles in is generally more advantageous, e.g. if you have a 5 clay, 4 wood, 3 iron village, boosting your iron production by 25% will give you less net resources than boosting your clay production by 25%.
PostPosted: Wed Jul 11, 2007 1:49 pm


Mission Accomplished. I have no remorse losing the title "The Beast" now, and volunteer my services to quadrant leader.

User Image

Balcerzak


Evilconqueso

PostPosted: Wed Jul 11, 2007 2:18 pm


Congrats on the rank, Bal.
Now to see if I can get my own slow a** up to that level.
PostPosted: Wed Jul 11, 2007 4:39 pm


Phoenix Haven
Population: 660
Wood: 1250/hr
> 4 @ Level 10

Clay: 1250/hr
> 4 @ Level 10

Iron: 1500/hr
> 4 @ Level 10

Wheat: 1573/hr
> 6 @ Level 10

Buildings in Progress
Level 16: Market Place
Level 15: Academy, Main Building
Level 14: Trapper
Level 13: Granary (21400), Warehouse (21400)
Level 12: Palisade
Level 11: Stable, Stone Mason
Level 10: Cranny 1 (2000 hidden), Embassy, Hero's Mansion, Palace
Level 08: Barracks
Level 07: Blacksmith
Level 05: Armory, Rally Point

Buildings Maxed
Level 10: Cranny
Level 05: Bakery, Brickworks, Flour Mill, Iron Foundry, Sawmill

140 Traps
110 Phalanx
09 Swordsmen
01 Pathfinder
80 Theutates Thunder
01 Druidrider
01 Haeduan
01 Hero (Haeduan)

Mercenaries:
1 Pathfinder on loan to Rising Phoenix for scout detection

Maint: 1052/2625

Building Now: Rebuilding Phalanxes and Thunders

Intended Build: Hero's Mansion to L15

-----

Rising Phoenix
Population: 615
Wood: 1250/hr - MAXED
Clay: 1563/hr - MAXED
Iron: 938/hr - MAXED
Wheat: 1579/hr - MAXED

Buildings in Progress
Level 15: Academy, Trapper
Level 12: Granary, Warehouse
Level 10: Main Building, Rally Point, Residence, Siege Workshop, Stable
Level 06: Palisade
Level 05: Armory
Level 04: Barracks, Blacksmith, Trade Office
Level 03: Hero's Mansion

Buildings Maxed
Level 20: Market Place
Level 10: Cranny
Level 05: Bakery, Brickworks, Flour Mill, Iron Foundry, Sawmill


Defense:
01 Pathfinder (On loan from Phoenix Haven for detection purposes)
129 Phalanx
03 Battering Rams
04 Trebuchets

Maint: 779/2250

Building Now: Build to 200 Phalanxes

Intended Build: Resource feed to Firebird Rising

-----

Firebird Rising
Population: 207
Wood: 250/hr
> 4 @ Level 6

Clay: 250/hr
> 4 @ Level 6

Iron: 250/hr
> 4 @ Level 6

Wheat: 243/hr
> 2 @ Level 7
> 4 @ Level 6

Level 10: Cranny, Granary, Trapper, Warehouse
Level 05: Market Place
Level 03: Main Building, Residence (@ 08:34)
Level 01: Barracks, Embassy, Flour Mill, Rally Point

Defense:
100 Traps (@ 07:42)

Maint: 207/450
Building Now: Residence to L10

Intended Build: Settlers ASAP

Elliedoll


Evilconqueso

PostPosted: Wed Jul 11, 2007 5:14 pm


Guh. 6:20 until I can start churning out Settlers again. D:
PostPosted: Wed Jul 11, 2007 5:54 pm


Elliedoll

Buildings in Progress
Level 16: Market Place
Level 15: Academy, Main Building
Level 14: Trapper
Level 13: Granary (21400), Warehouse (21400)
Level 12: Palisade
Level 11: Stable, Stone Mason
Level 10: Cranny 1 (2000 hidden), Embassy, Hero's Mansion, Palace
Level 08: Barracks
Level 07: Blacksmith
Level 05: Armory, Rally Point

Buildings Maxed
Level 10: Cranny
Level 05: Bakery, Brickworks, Flour Mill, Iron Foundry, Sawmill


Rising Phoenix
Population: 615
Wood: 1250/hr - MAXED
Clay: 1563/hr - MAXED
Iron: 938/hr - MAXED
Wheat: 1579/hr - MAXED


I like what you've done with the "In Progress"/"Maxed" distinctions, to be perfectly honest. Though, in that case Cranny1 should be removed from the Progress column.

Out of curiousity, how crowded for space is your second city, are all slots filled up? I've been holding off on building my Iron Foundry in mine for fear of wanting the space later and having to demolish it. Or is it only the Capital that gets so ridiculously cramped because you can't afford not to build a Stonemason in the only place that can have one? I'm also kind of dreading needing to build a second warehouse for some of the expensive buildings' final stages, and trying to make sure I'll have room for it when I need it.

Balcerzak


Elliedoll

PostPosted: Wed Jul 11, 2007 6:47 pm


Balcerzak

I like what you've done with the "In Progress"/"Maxed" distinctions, to be perfectly honest. Though, in that case Cranny1 should be removed from the Progress column.

Out of curiousity, how crowded for space is your second city, are all slots filled up? I've been holding off on building my Iron Foundry in mine for fear of wanting the space later and having to demolish it. Or is it only the Capital that gets so ridiculously cramped because you can't afford not to build a Stonemason in the only place that can have one? I'm also kind of dreading needing to build a second warehouse for some of the expensive buildings' final stages, and trying to make sure I'll have room for it when I need it.
I had to make the distinction when I started getting confused myself. Yes, the L10 cranny needs to be snipped. At one point that city had 2 crannies... one was demolished and replaced with a Stable.

Both Rising Phoenix and Phoenix Haven are filled. Firebird Rising is sparsely settled indeed... infrastructure has been put on hold while I try to crank up the Residence to get Settlers.

Given the 'demolish' option that becomes available at Main Building L10, I quit trying to save space. When I get to that point I'll pick something redundant and nuke it.
PostPosted: Wed Jul 11, 2007 9:50 pm


I'm not sure I like this whole splitting into quadrants in the forum yet. I feel so left out, like no one cares about whether someone in a different quadrant knows what's going on with them, or is given the same information or advice. *sniffle* Maybe it's just that I was sick today and am still inclined to mope and feel unloved. Balc, since you're quadrant leader, I demand attantion and focus and strategizing! emo

Silkara


Evilconqueso

PostPosted: Thu Jul 12, 2007 2:01 am


Settler 2 is currently being trained, and i'll have plenty of resources to train the third upon my return from work.

Third village, here I come~
PostPosted: Thu Jul 12, 2007 4:30 am


I should have my 4th and last for a while sometime tomorrow morning when I get back from work

yay

TheMessiah

Aged Codger


Alexi Terianis

PostPosted: Thu Jul 12, 2007 5:10 am


Silkara
I'm not sure I like this whole splitting into quadrants in the forum yet. I feel so left out, like no one cares about whether someone in a different quadrant knows what's going on with them, or is given the same information or advice. *sniffle* Maybe it's just that I was sick today and am still inclined to mope and feel unloved. Balc, since you're quadrant leader, I demand attantion and focus and strategizing! emo
I care! But I'm also in different quadrants. ninja
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First Church of Mod (Reformed)

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