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Jack_Swellow

PostPosted: Tue Dec 24, 2013 9:42 am


RPC Name: Laram Shihouin
Rank: Trainee
Bloodline & Class: Human/Dragoon
Talent Description: Laram is a tad bit different than other Dragoons. Other Dragoons reach a certain point in their training, and then receive their dragon companion. Laram grew up with his. As such, their link has already been forged through a life time together.

Laram has his dragon companion when he first starts out. However, it isn't much larger than a hatchling, and has no combat capabilities at all. It just follows Laram around. When Laram becomes novice level, his dragon gets a one time, permanent +1 to his strength and speed.
Talent Weakness: The dragon serves no purpose at the beginning. It's more of a liability than anything. It can die, if Laram doesn't protect it.
How did the character get this talent?: Laram's parents gave him his partner when he was a child.
Sample: If requested, I can give one. But it's pretty self explanatory, I think.
PostPosted: Fri Dec 27, 2013 10:53 am


Ancient Armor
RPC Name: Laram Shihouin
Rank: Trainee
Bloodline & Class: Human/Dragoon
Talent Description: Laram is a tad bit different than other Dragoons. Other Dragoons reach a certain point in their training, and then receive their dragon companion. Laram grew up with his. As such, their link has already been forged through a life time together.

Laram has his dragon companion when he first starts out. However, it isn't much larger than a hatchling, and has no combat capabilities at all. It just follows Laram around. When Laram becomes novice level, his dragon gets a one time, permanent +1 to his strength and speed.
Talent Weakness: The dragon serves no purpose at the beginning. It's more of a liability than anything. It can die, if Laram doesn't protect it.
How did the character get this talent?: Laram's parents gave him his partner when he was a child.
Sample: If requested, I can give one. But it's pretty self explanatory, I think.
You want it for every level or JUST at Novice? If the latter, it is fine, but if it is the first- no dice.

U SO MAD BRO


Jack_Swellow

PostPosted: Fri Dec 27, 2013 10:57 am


shut up hamlet
Ancient Armor
RPC Name: Laram Shihouin
Rank: Trainee
Bloodline & Class: Human/Dragoon
Talent Description: Laram is a tad bit different than other Dragoons. Other Dragoons reach a certain point in their training, and then receive their dragon companion. Laram grew up with his. As such, their link has already been forged through a life time together.

Laram has his dragon companion when he first starts out. However, it isn't much larger than a hatchling, and has no combat capabilities at all. It just follows Laram around. When Laram becomes novice level, his dragon gets a one time, permanent +1 to his strength and speed.
Talent Weakness: The dragon serves no purpose at the beginning. It's more of a liability than anything. It can die, if Laram doesn't protect it.
How did the character get this talent?: Laram's parents gave him his partner when he was a child.
Sample: If requested, I can give one. But it's pretty self explanatory, I think.
You want it for every level or JUST at Novice? If the latter, it is fine, but if it is the first- no dice.

No, it's a one time deal. Basically, for example, at a master rank, if the dragon's stats are normally 12/12, her's would be 13/13. That's what it means. Plus, my dragon wouldn't be any bigger than normal dragons. At novice level, she would be the size she is supposed to be.
PostPosted: Fri Dec 27, 2013 11:03 am


Ancient Armor
shut up hamlet
Ancient Armor
RPC Name: Laram Shihouin
Rank: Trainee
Bloodline & Class: Human/Dragoon
Talent Description: Laram is a tad bit different than other Dragoons. Other Dragoons reach a certain point in their training, and then receive their dragon companion. Laram grew up with his. As such, their link has already been forged through a life time together.

Laram has his dragon companion when he first starts out. However, it isn't much larger than a hatchling, and has no combat capabilities at all. It just follows Laram around. When Laram becomes novice level, his dragon gets a one time, permanent +1 to his strength and speed.
Talent Weakness: The dragon serves no purpose at the beginning. It's more of a liability than anything. It can die, if Laram doesn't protect it.
How did the character get this talent?: Laram's parents gave him his partner when he was a child.
Sample: If requested, I can give one. But it's pretty self explanatory, I think.
You want it for every level or JUST at Novice? If the latter, it is fine, but if it is the first- no dice.

No, it's a one time deal. Basically, for example, at a master rank, if the dragon's stats are normally 12/12, her's would be 13/13. That's what it means. Plus, my dragon wouldn't be any bigger than normal dragons. At novice level, she would be the size she is supposed to be.
Well in the beginning you won't have much to worry about in terms of protecting her...so if you want this, you need a better weakness for a stat boost.

U SO MAD BRO


Jack_Swellow

PostPosted: Fri Dec 27, 2013 11:09 am


shut up hamlet
Ancient Armor
shut up hamlet
Ancient Armor
RPC Name: Laram Shihouin
Rank: Trainee
Bloodline & Class: Human/Dragoon
Talent Description: Laram is a tad bit different than other Dragoons. Other Dragoons reach a certain point in their training, and then receive their dragon companion. Laram grew up with his. As such, their link has already been forged through a life time together.

Laram has his dragon companion when he first starts out. However, it isn't much larger than a hatchling, and has no combat capabilities at all. It just follows Laram around. When Laram becomes novice level, his dragon gets a one time, permanent +1 to his strength and speed.
Talent Weakness: The dragon serves no purpose at the beginning. It's more of a liability than anything. It can die, if Laram doesn't protect it.
How did the character get this talent?: Laram's parents gave him his partner when he was a child.
Sample: If requested, I can give one. But it's pretty self explanatory, I think.
You want it for every level or JUST at Novice? If the latter, it is fine, but if it is the first- no dice.

No, it's a one time deal. Basically, for example, at a master rank, if the dragon's stats are normally 12/12, her's would be 13/13. That's what it means. Plus, my dragon wouldn't be any bigger than normal dragons. At novice level, she would be the size she is supposed to be.
Well in the beginning you won't have much to worry about in terms of protecting her...so if you want this, you need a better weakness for a stat boost.

How about this? Because their bond together is so strong, they feel each other's pain. If damage is dealt to one, it isdone to the other as well.
PostPosted: Fri Dec 27, 2013 11:16 am


Ancient Armor
shut up hamlet
Ancient Armor
shut up hamlet
Ancient Armor
RPC Name: Laram Shihouin
Rank: Trainee
Bloodline & Class: Human/Dragoon
Talent Description: Laram is a tad bit different than other Dragoons. Other Dragoons reach a certain point in their training, and then receive their dragon companion. Laram grew up with his. As such, their link has already been forged through a life time together.

Laram has his dragon companion when he first starts out. However, it isn't much larger than a hatchling, and has no combat capabilities at all. It just follows Laram around. When Laram becomes novice level, his dragon gets a one time, permanent +1 to his strength and speed.
Talent Weakness: The dragon serves no purpose at the beginning. It's more of a liability than anything. It can die, if Laram doesn't protect it.
How did the character get this talent?: Laram's parents gave him his partner when he was a child.
Sample: If requested, I can give one. But it's pretty self explanatory, I think.
You want it for every level or JUST at Novice? If the latter, it is fine, but if it is the first- no dice.

No, it's a one time deal. Basically, for example, at a master rank, if the dragon's stats are normally 12/12, her's would be 13/13. That's what it means. Plus, my dragon wouldn't be any bigger than normal dragons. At novice level, she would be the size she is supposed to be.
Well in the beginning you won't have much to worry about in terms of protecting her...so if you want this, you need a better weakness for a stat boost.

How about this? Because their bond together is so strong, they feel each other's pain. If damage is dealt to one, it isdone to the other as well.
Sounds good, approved.

U SO MAD BRO


The Sorting Helmet

PostPosted: Fri Dec 27, 2013 12:58 pm


RPC Name: Adiel Alvahactus
Rank: Adept
Bloodline & Class: Dawn Elf Ninja (Kunoichi)
Talent Description::

Way of the Sky - Gift from the Sun: "A tempest swirls through, leaves not a boat afloat on the sea and nary a tree left unbent on land." Next to water, the winds of the skies are the most devastating natural force magically and naturally. Tornadoes sweeping aside homes and trees like a god's hand and can finely slice a man in two, three or in six even with a concentrated gust or two. Essential as air is, it is just as deadly to those who can manipulate it.

Adiel Alvahactus is one of such people who have been gifted the art of the element. To control and manipulate that which gives life or can easily take it with its deprivation from most mortal man. But to her, it is much more refined, more pure and raw in nature. Her power of the element stems not only from magic but the inherit connection to the Dawn and the Sun gifts an even greater power. In its Radiant Light, Alvah is stronger
Talent Weakness: (you have to have one. no talent can be gained without losing something along the way.)
How did the character get this talent?:
Sample: (at least ten sentences)


U / C
PostPosted: Sun Dec 29, 2013 12:52 am


A Stray Sheep
RPC Name: Hadrian Conchor
Rank: Novice. 200% OG
Bloodline & Class: Mer, Dragoon
Talent Name: All Life is Sacred

Talent Description: This is a seashell bond at its finest. When a Mer bonds with an animal, they agree to grow with one another until the end of their lives. That beast acknowledges that if the Mer dies, they die, and they accept that they must protect them at all costs. Furthermore, a magical energy flows into the beast's body, and allows them to grow in size and strength as if a mutant, especially compared to its kin. This is all true for Lancer, Hadrian's dragon, who acts as his summon, Dragoon companion, and seashell bond. He is Hadrian's greatest treasure, and they expect to fight in countless battles alongside one another.

From this close bond, they have formed a link. They are already capable of using telepathy and tracking each other, as that's a part of the Dragoons. This link takes it to the next level. Because of this string of magical energy between them, Hadrian's water skills are empowered by a rank. Also, the dragon is capable of swimming as adeptly as Hadrian is.

Talent Weakness: First of all, they will both begin to feel each other's pain because of this link. If you shock or incapacitate one, the other will surely be weakened and debilitated from it. Second, this talent does not directly give any strength to anyone, only allows for better synchronization.
How did the character get this talent?: From his own self virtues, as well as time and care.


Approved.

Hiro the Herp

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KnightsRoyal

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PostPosted: Tue Feb 04, 2014 3:07 pm


RPC Name: Kumori
Rank: Adept
Bloodline & Class: Shade Shadowknight
Talent Description:
-Name: Mark of the Prince
-Description: This mark appears on Kumori once he has reached a moderately good rank. At the time, Kumori will be capable of accessing another style fit for shadow usage. He becomes stronger physically and is capable of allowing a wider range of usage in his bloodline.
-Prince's Talent: Kumori excels at the ability of mastering a single type of weapon style that people rarely use. This allows Kumori to learn the Rapier style much easier and with the added knowledge, can be much more deadly with his strikes. (-1 Post Skill Learning ; +1 Rank Skill Damage)
-Incorporeal: With the revelation of his Princehood back in his grasp, he is able to increase power of incorporeal form. He can chain weapon skills he uses to becoming incorporeal.
-Princely Attire: This is just an addition to the current armor of Kumori, but it is a cloak that deftly increases the resilience of armor to withstand Physical Blows more easily.
-Prince's Command: Kumori's speed gets increased by 1 mark and is able to use Shadow Walk without the addition of using additional Energy, via class or others with them.
-(The Only Skill That comes with this Talent)King's Awakening(Rank: S) : Kumori transcends into a king's armor, wielding Miza in his right hand and left hand, split into two Sabre-like longswords. His stats are only increased by one rank each while he is capable of using the Stormy Seas fighting style with the sabre weapons. This form lasts for only 4 posts and is the only form that would allow such weapon usage of dual wielding for Kumori.


Talent Weakness: He is limited to summoning one Skeleton at a time as well. His Aura of Power is reduced to lasting 4 posts instead of the usual 5. Kumori's Distance for his shadow walk ability is cut in half and can only be used twice in combat. Entering and then Exiting the King's Awakening ability, causes Kumori to vomit some of their essence as liquid which leads to Kumori being dazed and unable to use any skills for a full week. Kumori is unable to use any other greatsword, including the skeletal greatsword, except for Miza. Miza's Summoning now costs double, and can't be used during combat.
How did the character get this talent?: Advancing to Adept Rank.
Sample:

Kumori had finally gotten stronger at the time, achieving the mark on the back of his right hand. He settled on getting to work on the Rapier Style, getting used to the feeling of the handguard. With the single rapier, he decides to make it apart of his main set of weaponry. He looks onward, aiming to strive to defeat others as he learns to master his new-found strength. He leaves Kusana, heading to Nocturne to see if they would aid in the war of Aramil.

At the arrival of the castle, he summoned up the cloak of the Shadow Kingdom, a black sun resting on a silver colored cloak. He is then confronted with a strong Giant Shadow Beast, who challenges him to combat. Kumori, being no fool to this kind of beast, accepts as he removed the hood from his cloak and drew out his Rapier. The beast strikes as the increased speed of Kumori came into fruition as his shadow casted over him. He moved out of sight in an instant, slashing the beast in the eyes. He lands on the ground as it backed up, but roared at Kumori as he grinned at the beast. He soon pointed the tip of the rapier at the beast before he lost his grin and soon had a pitch black aura cover him from sight. Soon, it dispersed, revealing his new armor of a King as the rapier was replaced with Two halves of his Greatsword, Miza.. His stats had doubled from 9/7 to 18/14, but it was heavily temporary as he jumped up and cut the beast in half with a single slash of Miza. The moment he landed, he left the form, but coughed up black liquid as he slowly got to a stand, breathing heavily.
PostPosted: Fri Feb 07, 2014 10:01 am


KnightsRoyal
RPC Name: Kumori
Rank: Adept
Bloodline & Class: Shade Shadowknight
Talent Description:
-Name: Mark of the Prince
-Description: This mark appears on Kumori once he has reached a moderately good rank. At the time, Kumori will be capable of accessing another style fit for shadow usage. He becomes stronger physically and is capable of allowing a wider range of usage in his bloodline.
-Prince's Talent: Kumori excels at the ability of mastering a single type of weapon style that people rarely use. This allows Kumori to learn the Rapier style much easier and with the added knowledge, can be much more deadly with his strikes. (-1 Post Skill Learning ; +1 Rank Skill Damage)
-Incorporeal: With the revelation of his Princehood back in his grasp, he is able to increase power of incorporeal form. He can chain weapon skills he uses to becoming incorporeal.
-Princely Attire: This is just an addition to the current armor of Kumori, but it is a cloak that deftly increases the resilience of armor to withstand Physical Blows more easily.
-Prince's Command: Kumori's speed gets increased by 1 mark and is able to use Shadow Walk without the addition of using additional Energy, via class or others with them.
-(The Only Skill That comes with this Talent)King's Awakening(Rank: S) : Kumori transcends into a king's armor, wielding Miza in his right hand and left hand, split into two Sabre-like longswords. His stats are only increased by one rank each while he is capable of using the Stormy Seas fighting style with the sabre weapons. This form lasts for only 4 posts and is the only form that would allow such weapon usage of dual wielding for Kumori.


Talent Weakness: He is limited to summoning one Skeleton at a time as well. His Aura of Power is reduced to lasting 4 posts instead of the usual 5. Kumori's Distance for his shadow walk ability is cut in half and can only be used twice in combat. Entering and then Exiting the King's Awakening ability, causes Kumori to vomit some of their essence as liquid which leads to Kumori being dazed and unable to use any skills for a full week. Kumori is unable to use any other greatsword, including the skeletal greatsword, except for Miza. Miza's Summoning now costs double, and can't be used during combat.
How did the character get this talent?: Advancing to Adept Rank.
Sample:

Kumori had finally gotten stronger at the time, achieving the mark on the back of his right hand. He settled on getting to work on the Rapier Style, getting used to the feeling of the handguard. With the single rapier, he decides to make it apart of his main set of weaponry. He looks onward, aiming to strive to defeat others as he learns to master his new-found strength. He leaves Kusana, heading to Nocturne to see if they would aid in the war of Aramil.

At the arrival of the castle, he summoned up the cloak of the Shadow Kingdom, a black sun resting on a silver colored cloak. He is then confronted with a strong Giant Shadow Beast, who challenges him to combat. Kumori, being no fool to this kind of beast, accepts as he removed the hood from his cloak and drew out his Rapier. The beast strikes as the increased speed of Kumori came into fruition as his shadow casted over him. He moved out of sight in an instant, slashing the beast in the eyes. He lands on the ground as it backed up, but roared at Kumori as he grinned at the beast. He soon pointed the tip of the rapier at the beast before he lost his grin and soon had a pitch black aura cover him from sight. Soon, it dispersed, revealing his new armor of a King as the rapier was replaced with Two halves of his Greatsword, Miza.. His stats had doubled from 9/7 to 18/14, but it was heavily temporary as he jumped up and cut the beast in half with a single slash of Miza. The moment he landed, he left the form, but coughed up black liquid as he slowly got to a stand, breathing heavily.


Okay, the moderately good rank should be expert or master.
You can take a rank less to learn the style, not a rank more in damage.
You may NOT chain weapon skills in incorporeal. There is no attacking in that form.
A cloak? wtf. No. lol. You already have physical attacks that go through you. So no way.

Why is his speed increasing by 1? And then it is paired with Shadow walk? The shadow Walk's energy is barely anything and is there so you don't spam. So this part is definitely denied.

What is the King's armor? What is it made of? Does it boost also?

U SO MAD BRO


KnightsRoyal

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PostPosted: Fri Feb 07, 2014 10:29 am


shut up hamlet
RPC Name: Kumori
Rank: Adept
Bloodline & Class: Shade Shadowknight
Talent Description:
-Name: Mark of the Prince
-Description: This mark appears on Kumori once he has reached a moderately good rank. At the time, Kumori will be capable of accessing another style fit for shadow usage. He becomes stronger physically and is capable of allowing a wider range of usage in his bloodline.
-Prince's Talent: Kumori excels at the ability of mastering a single type of weapon style that people rarely use. This allows Kumori to learn the Rapier style much easier and with the added knowledge, can be much more deadly with his strikes. (-1 Post Skill Learning)
-Princely Attire: This is just an addition to the current armor of Kumori, but it is a cloak that is merely cosmetic.
-Prince's Command: Kumori's true dark nature comes from his inner beast that resides in his personal style. So long as he himself knows that skill and has the drive to challenge those who he deems a worthy foe, he will gain his powers. The beast within him is a mere alternate form of the Shade abilities, but it is only a 'mindless' beast of shadows. beast form. So long as he is in the shadows, his increased stats gain an additional one mark.
(Shadowed: 9/6 (w/ +0/+1 boost)
-(The Only Skill That comes with this Talent)King's Awakening(Rank: S) : Kumori transcends into a king's armor, wielding Miza in his right hand and left hand, split into two Sabre-like longswords. His stats are only increased by one rank each while he is capable of using the Stormy Seas fighting style with the sabre weapons. This form lasts for only 4 posts and is the only form that would allow such weapon usage of dual wielding for Kumori. The armor that Kumori dons on him is made out of Obsidian, capable of withstanding 2 B rank attacks with the energy inside before it becomes a mere cosmetic appearance.


Talent Weakness: He is limited to summoning one Skeleton at a time as well. His Aura of Power is reduced to lasting 4 posts instead of the usual 5. Kumori's Distance for his shadow walk ability is cut in half and can only be used twice in combat. Entering and then Exiting the King's Awakening ability, all of Kumori's skills now cost double for a full month in real life. If all of the energy is expended, Kumori will be forced into a state of stasis, for a full month after the day all energy is used. Kumori is unable to use any other greatsword, including the skeletal greatsword, except for Miza. Miza's Summoning now costs double, and can't be used during combat.
How did the character get this talent?: Advancing to Expert Rank.
Sample:
PostPosted: Fri Feb 07, 2014 11:14 am


KnightsRoyal
RPC Name: Kumori
Rank: Adept
Bloodline & Class: Shade Shadowknight
Talent Description:
-Name: Mark of the Prince
-Description: This mark appears on Kumori once he has reached a moderately good rank. At the time, Kumori will be capable of accessing another style fit for shadow usage. He becomes stronger physically and is capable of allowing a wider range of usage in his bloodline.
-Prince's Talent: Kumori excels at the ability of mastering a single type of weapon style that people rarely use. This allows Kumori to learn the Rapier style much easier and with the added knowledge, can be much more deadly with his strikes. (-1 Post Skill Learning)
-Princely Attire: This is just an addition to the current armor of Kumori, but it is a cloak that is merely cosmetic.
-Prince's Command: Kumori's true dark nature comes from his inner beast that resides in his personal style. So long as he himself knows that skill and has the drive to challenge those who he deems a worthy foe, he will gain his powers. The beast within him is a mere alternate form of the Shade abilities, but it is only a 'mindless' beast of shadows. beast form. So long as he is in the shadows, his increased stats gain an additional one mark.
(Shadowed: 9/6 (w/ +0/+1 boost)
-(The Only Skill That comes with this Talent)King's Awakening(Rank: S) : Kumori transcends into a king's armor, wielding Miza in his right hand and left hand, split into two Sabre-like longswords. His stats are only increased by one rank each while he is capable of using the Stormy Seas fighting style with the sabre weapons. This form lasts for only 4 posts and is the only form that would allow such weapon usage of dual wielding for Kumori. The armor that Kumori dons on him is made out of Obsidian, capable of withstanding 2 B rank attacks with the energy inside before it becomes a mere cosmetic appearance.


Talent Weakness: He is limited to summoning one Skeleton at a time as well. His Aura of Power is reduced to lasting 4 posts instead of the usual 5. Kumori's Distance for his shadow walk ability is cut in half and can only be used twice in combat. Entering and then Exiting the King's Awakening ability, all of Kumori's skills now cost double for a full month in real life. If all of the energy is expended, Kumori will be forced into a state of stasis, for a full month after the day all energy is used. Kumori is unable to use any other greatsword, including the skeletal greatsword, except for Miza. Miza's Summoning now costs double, and can't be used during combat.
How did the character get this talent?: Advancing to Expert Rank.
Sample:
Approved.

U SO MAD BRO


Hiro the Herp

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PostPosted: Sun Feb 09, 2014 6:36 am


RPC Name: Jasper Cintere
Rank: Master
Bloodline & Class: Incubus / Paladin
Talent Description:
Someone To Finally Envy Me

There are few hosts in the world who can say that they and their hosts are capable of resonating, or coexisting together in a single mind and body. There are even fewer that can say that they have done so with Envy. Actually, no one is capable of saying so, except for Jasper.
After the events that unfolded in Aramil, where the former Sovereign destroyed his beloved city after being forced to by Envy, several things changed with Jasper and Envy. The first thing was that Jasper's spirit was broken. Envy had retreated to the Great Ocean, letting Jasper take over his own body again. But his body seemed as empty as a husk at the time. Jasper couldn't move. He could still hear the shrill screams of terror of his citizens. He could still hear the gunshots fired against the guards of the city. Men who were just following orders. Men that he shot down.
Secondly, Envy remained quiet for days, unable to talk because Jasper kept her silent. His anger and utter emptiness overpowered hers tenfold. Whatever she felt, Jasper felt that, and more. For once in their lives, Jasper and Envy were one in the same.


A few noticeable changes occurred:
- Jasper's eyes changed from their dark brown to a vivid green. A mark to show all just who he is.

- All skills that require an uninterrupted charge time, may now be charged up while the user moves around.

- Jasper's blade, the Nexus, has changed in appearance. This is because The Kukan's essence was merged with the Nexus Blade. The blade itself looks like a long, thin mirror. The blade can use all of the Kukan's skills while retaining it's old powers.

- Finally, Jasper gains an aura capable of causing many to envy him. His power. His fame, or infamy. His stature. This really does nothing, but make Jasper/Envy happy for once.


Talent Weakness: Envy, while in her human and true form, now uses 1.25x more energy to preform all of her skills. Envy can no longer manifest inside of Jasper's body for longer than 30 posts at any time. Even then, it requires a 10 post cooldown. Anyone who is capable of sensing auras can now always feel Envy's dark, pulsing aura around Jasper. He remains hidden from long range sensing.
How did the character get this talent?: After destroying Aramil.

PostPosted: Wed Feb 12, 2014 2:32 pm


Hiro Hates Nothing
RPC Name: Jasper Cintere
Rank: Master
Bloodline & Class: Incubus / Paladin
Talent Description:
Someone To Finally Envy Me

There are few hosts in the world who can say that they and their hosts are capable of resonating, or coexisting together in a single mind and body. There are even fewer that can say that they have done so with Envy. Actually, no one is capable of saying so, except for Jasper.
After the events that unfolded in Aramil, where the former Sovereign destroyed his beloved city after being forced to by Envy, several things changed with Jasper and Envy. The first thing was that Jasper's spirit was broken. Envy had retreated to the Great Ocean, letting Jasper take over his own body again. But his body seemed as empty as a husk at the time. Jasper couldn't move. He could still hear the shrill screams of terror of his citizens. He could still hear the gunshots fired against the guards of the city. Men who were just following orders. Men that he shot down.
Secondly, Envy remained quiet for days, unable to talk because Jasper kept her silent. His anger and utter emptiness overpowered hers tenfold. Whatever she felt, Jasper felt that, and more. For once in their lives, Jasper and Envy were one in the same.


A few noticeable changes occurred:
- Jasper's eyes changed from their dark brown to a vivid green. A mark to show all just who he is.

- All skills that require an uninterrupted charge time, may now be charged up while the user moves around.

- Jasper's blade, the Nexus, has changed in appearance. This is because The Kukan's essence was merged with the Nexus Blade. The blade itself looks like a long, thin mirror. The blade can use all of the Kukan's skills while retaining it's old powers.

- Finally, Jasper gains an aura capable of causing many to envy him. His power. His fame, or infamy. His stature. This really does nothing, but make Jasper/Envy happy for once.


Talent Weakness: Envy, while in her human and true form, now uses a rank more energy to preform all of her skills. Envy can no longer manifest inside of Jasper's body for longer than 10 posts at any time. Even then, it requires a 20 post cooldown. Anyone who is capable of sensing auras can now always feel Envy's dark, pulsing aura around Jasper. He remains hidden from long range sensing.
How did the character get this talent?: After destroying Aramil.



Approved.
This is a loose approval. Not because I think I'll have to recall it or because I think it's too strong.

If you think this talent is lackluster, then I'd be willing to let you revamp it. I do feel iffy about this talent as a whole, as it seems more developmental than combative, which is fine but often times a regretted decision. lol

The Wild Hunt

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PostPosted: Fri Feb 14, 2014 3:29 am


RPC Name: Lilith Odam
Rank: Trainee
Bloodline & Class: Succubus/Necromancer
Talent Description: Lilith has developed the ability to detect the emotional state of the people near her and manipulate her succubus aura to merely make people around her feel very wanting of the more pleasurable acts. They become lascivious ratchet hoes, making it easier for Lilith to seduce people.
Talent Weakness: If the opponent thinks they will be harmed the aura is broken.
How did the character get this talent?: Lilith naturally developed this talent through her years of being a workin' gal.
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