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Vikki Stardust

Sweet Vampire

14,875 Points
  • Risky Lifestyle 100
  • Object of Affection 150
  • Hellraiser 500
PostPosted: Wed Dec 19, 2012 8:40 am


1470 + 50 = 1520
PostPosted: Wed Dec 19, 2012 9:11 am


well im getting 1510 so something is wrong

DaMetaEX

Dangerous Noob

6,700 Points
  • Hellraiser 500
  • Signature Look 250

Vikki Stardust

Sweet Vampire

14,875 Points
  • Risky Lifestyle 100
  • Object of Affection 150
  • Hellraiser 500
PostPosted: Wed Dec 19, 2012 9:50 am


And Im still getting 1520, so the plot thickens. ninja
PostPosted: Wed Dec 19, 2012 11:57 am


what ever

DaMetaEX

Dangerous Noob

6,700 Points
  • Hellraiser 500
  • Signature Look 250

Caleidah

Eloquent Lunatic

PostPosted: Wed Dec 19, 2012 2:19 pm


Ey.

Play nice.
PostPosted: Wed Dec 19, 2012 2:38 pm


Chill Paul, Ive notified Mel of his ******** stupid typo and his utter inability to properly add a few stupid numbers together, so he will deal with the matter personally. 3nodding

Vikki Stardust

Sweet Vampire

14,875 Points
  • Risky Lifestyle 100
  • Object of Affection 150
  • Hellraiser 500

DaMetaEX

Dangerous Noob

6,700 Points
  • Hellraiser 500
  • Signature Look 250
PostPosted: Wed Dec 19, 2012 2:46 pm


in other words your best atempt at playing nice dramallama dramallama
PostPosted: Thu Dec 20, 2012 12:23 am


Vikki Stardust
Chill Paul, Ive notified Mel of his ******** stupid typo and his utter inability to properly add a few stupid numbers together, so he will deal with the matter personally. 3nodding
Come see me in my office after class you foul-mouthed slug.

Lady Blodwynn

Sexy Businesswoman

7,900 Points
  • Unleash the Beast 100
  • Guildmember 100
  • Brandisher 100

Lady Blodwynn

Sexy Businesswoman

7,900 Points
  • Unleash the Beast 100
  • Guildmember 100
  • Brandisher 100
PostPosted: Thu Dec 20, 2012 12:35 am


That said, dropping the quad gun and adding everything together is 1470 points, I even took the time to check every mentioned entry in the codex, just to be sure.

Still, having 30 points to spend is quite a luxury!

Dropping the Astropath in favour of two bodyguards is also a most valid option, maybe spend the last thirty points on some extra armour for Pasks Russ, maybe the same on the Chimera belonging to the veterans, to make them both just a bit more survivable on the move.

And as said by the good leftenant, this makes for a good, solid gun line army with plenty of bodies to hold the line and to make a grab for any objectives in the field. It even has a few hints of the infamous leafblower lists found throughout the tourney scene.
PostPosted: Thu Dec 20, 2012 1:01 am


Been toying with the idea of getting back into action sometime next year, FLGS may or may not see a reboot and with it, a new campaign being wheeled out for all to partake in.

So yeah, whether you like it or not, Elysians may ride out again.

HQ.
Company command squad - Bolt pistol, power weapon, plasma gun, medic, vox caster and veteran with aux. grenade launcher (120)
Valkyrie - Lascannon and Hellstrike missiles (115)

Elites.
Drop Sentinel squadron (3) - 3x heavy bolter (105)

Drop Sentinel - Multi-melta (50)

Troops.
Veterans squad - Forward Observers and 3x sniper rifles (125)

Veterans squad - Demolitions, 2x meltagun and vox caster (135)
Valkyrie - Multi-laser and multiple rocket pods (130)

Veterans squad - 2x meltagun and vox caster (105)
Valkyrie - Multi-laser and multiple rocket pods (130)

Fast Attack.
Tauros squadron (2) - 2x Tauros grenade launcher (90)

Tauros Venator - Twin-linked multi-lasers and 2x Hunter-Killer missiles (70)

Tauros Venator - Twin-linked lascannons (65)

Heavy Support.
Vulture gunship - Twin-linked Punisher cannons (155)

Valkyrie Skytalon - Heavy bolter and multiple rocket pods (100)

Total: 1495 pts.

Tactica: Smash and grab. Outnumbered, as per list theme, but certainly not outgunned. Bit low on AT, but high on anti-horde saturation weapons. I love rocket pods, I love the Punisher cannons and love the general notion of having an army perform several strafing runs before depositing their cargoes in hopefully a killing blow. Risky, tricky, but when it works, it works.

Hoxtalicious

Greedy Partner


Vikki Stardust

Sweet Vampire

14,875 Points
  • Risky Lifestyle 100
  • Object of Affection 150
  • Hellraiser 500
PostPosted: Thu Dec 20, 2012 2:21 am


Lady Blodwynn
Vikki Stardust
Chill Paul, Ive notified Mel of his ******** stupid typo and his utter inability to properly add a few stupid numbers together, so he will deal with the matter personally. 3nodding
Come see me in my office after class you foul-mouthed slug.
Please dont ban me. crying
PostPosted: Thu Dec 20, 2012 6:49 am


In keeping with the Elysian theme. My local store plays 2K points no double FOC.

HQ

Elysian Company Command Squad w. Carapace Armour, Regimental Standard, Vox Caster - 95 Points

Long Range Ground Scanner w. 3 Guardsmen - 68 Points


Troops

Elysian Veterans Squad w. Plasmagun x3, Vox Caster, Grenadiers, Bolt Pistol in Valkyrie w. Multi-Laser and Multiple Rocket Pods - 292 Points'

Elysian Veterans Squad w. Plasmagun x3, Vox Caster, Grenadiers in Valkyrie w. Multi-Laser and Multiple Rocket Pods - 290 Points

Elysian Veterans Squad w. Meltagun x3, Vox Caster, Grenadiers, in Valkyrie w. Multi-Laser and Multiple Rocket Pods - 275 Points


Fast Attack

Vendetta Gunship - 130 Points

Vendetta Gunship - 130 Points

Tauros Venator Squadron w. 2x Tauros Venators w. Twinlinked Las Cannon, Camo Netting, Smoke Launchers - 145 Points


Elites

Storm Trooper Squad w. 5x extra Troopers, 2x Plasma Guns - 195 Points


Heavy Support
Vulture Gunship w. Twin Linked Auto cannon, Multiple Rocket Pods, Infared targeting - 155 Points

Vulture Gunship w. Twin Linked Auto cannon, Multiple Rocket Pods, Infared targeting - 155 Points



Fortifications
Aegis Defence Line w. Coms Relay - 70 Points


Total = 2,000

Action Plan: Sit tight first turn behind the Aegis with the Tauros's to give the enemy something to shoot at. Try to line of sight my HQ and my LRGS. Come turn 2, play Ride of Valkyries 'cause it scares the hell out of 'em and Charlie don't surf etc. etc. The Kasrkin will be riding in a Detta and parachuting out near a juicy target. However they will start on the board if I'm up against a strong long range shooting army and I'm worried about being tabled turn 1.

Also come turn 2, I burn out with the Tauros squad from behind the Aegis because most people who buy the Aegis play very defensively with units behind it. It's really only there for that lovely 3+ cover it'll give my Tauros squad and the reroll reserves from the Coms. I'd say the rest of the list essentially shows exactly what I plan to stick where and what to do with it. Plenty of AP2 in the list and with 10 large blast templates I'll make a horde army weep.

Sir Kyle Aziz


DaMetaEX

Dangerous Noob

6,700 Points
  • Hellraiser 500
  • Signature Look 250
PostPosted: Thu Dec 20, 2012 9:09 am


Lt. Brookman
Been toying with the idea of getting back into action sometime next year, FLGS may or may not see a reboot and with it, a new campaign being wheeled out for all to partake in.

So yeah, whether you like it or not, Elysians may ride out again.

HQ.
Company command squad - Bolt pistol, power weapon, plasma gun, medic, vox caster and veteran with aux. grenade launcher (120)
Valkyrie - Lascannon and Hellstrike missiles (115)

Elites.
Drop Sentinel squadron (3) - 3x heavy bolter (105)

Drop Sentinel - Multi-melta (50)

Troops.
Veterans squad - Forward Observers and 3x sniper rifles (125)

Veterans squad - Demolitions, 2x meltagun and vox caster (135)
Valkyrie - Multi-laser and multiple rocket pods (130)

Veterans squad - 2x meltagun and vox caster (105)
Valkyrie - Multi-laser and multiple rocket pods (130)

Fast Attack.
Tauros squadron (2) - 2x Tauros grenade launcher (90)

Tauros Venator - Twin-linked multi-lasers and 2x Hunter-Killer missiles (70)

Tauros Venator - Twin-linked lascannons (65)

Heavy Support.
Vulture gunship - Twin-linked Punisher cannons (155)

Valkyrie Skytalon - Heavy bolter and multiple rocket pods (100)

Total: 1495 pts.

Tactica: Smash and grab. Outnumbered, as per list theme, but certainly not outgunned. Bit low on AT, but high on anti-horde saturation weapons. I love rocket pods, I love the Punisher cannons and love the general notion of having an army perform several strafing runs before depositing their cargoes in hopefully a killing blow. Risky, tricky, but when it works, it works.


this is using forge world rulings isn't it untill games start back up im not sure if im allow to use forge world rulings
PostPosted: Thu Dec 20, 2012 2:06 pm


DaMetaEX
Lt. Brookman
Been toying with the idea of getting back into action sometime next year, FLGS may or may not see a reboot and with it, a new campaign being wheeled out for all to partake in.

So yeah, whether you like it or not, Elysians may ride out again.

HQ.
Company command squad - Bolt pistol, power weapon, plasma gun, medic, vox caster and veteran with aux. grenade launcher (120)
Valkyrie - Lascannon and Hellstrike missiles (115)

Elites.
Drop Sentinel squadron (3) - 3x heavy bolter (105)

Drop Sentinel - Multi-melta (50)

Troops.
Veterans squad - Forward Observers and 3x sniper rifles (125)

Veterans squad - Demolitions, 2x meltagun and vox caster (135)
Valkyrie - Multi-laser and multiple rocket pods (130)

Veterans squad - 2x meltagun and vox caster (105)
Valkyrie - Multi-laser and multiple rocket pods (130)

Fast Attack.
Tauros squadron (2) - 2x Tauros grenade launcher (90)

Tauros Venator - Twin-linked multi-lasers and 2x Hunter-Killer missiles (70)

Tauros Venator - Twin-linked lascannons (65)

Heavy Support.
Vulture gunship - Twin-linked Punisher cannons (155)

Valkyrie Skytalon - Heavy bolter and multiple rocket pods (100)

Total: 1495 pts.

Tactica: Smash and grab. Outnumbered, as per list theme, but certainly not outgunned. Bit low on AT, but high on anti-horde saturation weapons. I love rocket pods, I love the Punisher cannons and love the general notion of having an army perform several strafing runs before depositing their cargoes in hopefully a killing blow. Risky, tricky, but when it works, it works.


this is using forge world rulings isn't it untill games start back up im not sure if im allow to use forge world rulings
No worries, this is a list for my own general consumption, where I'm from Forge World is green-lit and generally accepted.

Hoxtalicious

Greedy Partner


Hoxtalicious

Greedy Partner

PostPosted: Thu Dec 20, 2012 2:10 pm


Sir Kyle Aziz
In keeping with the Elysian theme. My local store plays 2K points no double FOC.

HQ

Elysian Company Command Squad w. Carapace Armour, Regimental Standard, Vox Caster - 95 Points

Long Range Ground Scanner w. 3 Guardsmen - 68 Points


Troops

Elysian Veterans Squad w. Plasmagun x3, Vox Caster, Grenadiers, Bolt Pistol in Valkyrie w. Multi-Laser and Multiple Rocket Pods - 292 Points'

Elysian Veterans Squad w. Plasmagun x3, Vox Caster, Grenadiers in Valkyrie w. Multi-Laser and Multiple Rocket Pods - 290 Points

Elysian Veterans Squad w. Meltagun x3, Vox Caster, Grenadiers, in Valkyrie w. Multi-Laser and Multiple Rocket Pods - 275 Points


Fast Attack

Vendetta Gunship - 130 Points

Vendetta Gunship - 130 Points

Tauros Venator Squadron w. 2x Tauros Venators w. Twinlinked Las Cannon, Camo Netting, Smoke Launchers - 145 Points


Elites

Storm Trooper Squad w. 5x extra Troopers, 2x Plasma Guns - 195 Points


Heavy Support
Vulture Gunship w. Twin Linked Auto cannon, Multiple Rocket Pods, Infared targeting - 155 Points

Vulture Gunship w. Twin Linked Auto cannon, Multiple Rocket Pods, Infared targeting - 155 Points



Fortifications
Aegis Defence Line w. Coms Relay - 70 Points


Total = 2,000

Action Plan: Sit tight first turn behind the Aegis with the Tauros's to give the enemy something to shoot at. Try to line of sight my HQ and my LRGS. Come turn 2, play Ride of Valkyries 'cause it scares the hell out of 'em and Charlie don't surf etc. etc. The Kasrkin will be riding in a Detta and parachuting out near a juicy target. However they will start on the board if I'm up against a strong long range shooting army and I'm worried about being tabled turn 1.

Also come turn 2, I burn out with the Tauros squad from behind the Aegis because most people who buy the Aegis play very defensively with units behind it. It's really only there for that lovely 3+ cover it'll give my Tauros squad and the reroll reserves from the Coms. I'd say the rest of the list essentially shows exactly what I plan to stick where and what to do with it. Plenty of AP2 in the list and with 10 large blast templates I'll make a horde army weep.
Good strong list, good solid plan, works a whole lot better than my ragtag excuse for a list. wink

Minor quibble, personally not sure about the vox casters, seeing as all squads with access to one are either in a bird about to be deposited in the thick of it, or safely hunkered down at your line of defence, holding it. Also, the scanner, interesting choice, care to extrapolate?

Other than that, good strong anti-horde capabilities here. Not so much on the AT, but AV 14 isn't as prevalent (hopefully), so your current assortment of dakka should do the trick nice and neatly.

edit.

Ignore the AT remark, two Vendettas, you rick kid you!
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