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Posted: Sat Mar 12, 2011 1:28 am
gee... I dont know, there is much more psychic powers than in 3rd ed GK dex, it just seems they use their powers mainly to do things ordinary marines do - even driving vehicles - just better...
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Posted: Sat Mar 12, 2011 3:08 pm
Van Evok gee... I dont know, there is much more psychic powers than in 3rd ed GK dex, it just seems they use their powers mainly to do things ordinary marines do - even driving vehicles - just better... And smiting deamons. :3 WITH MIND-BULLETS! >:3
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Posted: Sun Mar 13, 2011 1:13 am
Van Evok gee... I dont know, there is much more psychic powers than in 3rd ed GK dex, it just seems they use their powers mainly to do things ordinary marines do - even driving vehicles - just better... Mat Ward did it. gonk
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Posted: Sun Mar 13, 2011 3:30 am
Asmondai Van Evok gee... I dont know, there is much more psychic powers than in 3rd ed GK dex, it just seems they use their powers mainly to do things ordinary marines do - even driving vehicles - just better... And smiting deamons. :3 WITH MIND-BULLETS! >:3as if preferred enemy and force weapons that ignore demonic eternal warrior wasnt bad enough razz
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Posted: Sun Mar 13, 2011 3:55 am
Lady Blodwynn Van Evok gee... I dont know, there is much more psychic powers than in 3rd ed GK dex, it just seems they use their powers mainly to do things ordinary marines do - even driving vehicles - just better... Mat Ward did it. gonk I feel like playing (Grey) Knights of the Old Republic razz Jedi's everywhere...
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Posted: Sun Mar 13, 2011 4:37 am
Asmondai Van Evok gee... I dont know, there is much more psychic powers than in 3rd ed GK dex, it just seems they use their powers mainly to do things ordinary marines do - even driving vehicles - just better... And smiting deamons. :3 WITH MIND-BULLETS! >:3Aww, what was wrong with the "old" psycic powers? .... It's good that they are getting even further away from just mimic'ing Fantasy Magic, though ....
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Posted: Sun Mar 13, 2011 11:19 am
Van Evok as if preferred enemy and force weapons that ignore demonic eternal warrior wasnt bad enough razz The more the merrier they say. cool And there´s always bigger deamons to kill. :pTiina Brown Aww, what was wrong with the "old" psycic powers? .... It's good that they are getting even further away from just mimic'ing Fantasy Magic, though .... Nothing, they we´re quite good. biggrin
o.o really? surprised Haven´t noticed that before.... <.<"
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Posted: Sun Mar 13, 2011 11:46 am
Asmondai Tiina Brown Aww, what was wrong with the "old" psycic powers? .... It's good that they are getting even further away from just mimic'ing Fantasy Magic, though .... Nothing, they we´re quite good. biggrin
o.o really? surprised Haven´t noticed that before.... <.<"Ah, 'twas waaaay back, first boxed edition of 40K, i think it was. Ok, it wasn't an exact copy, they had their own versions of the effects, but ....
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Posted: Sun Mar 13, 2011 1:50 pm
Gargantum creatures that are daemons. Can they be instant killed by force weapons or just loose D3 wounds?
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Posted: Sun Mar 13, 2011 2:41 pm
Van Evok Lady Blodwynn Van Evok gee... I dont know, there is much more psychic powers than in 3rd ed GK dex, it just seems they use their powers mainly to do things ordinary marines do - even driving vehicles - just better... Mat Ward did it. gonk I feel like playing (Grey) Knights of the Old Republic razz Jedi's everywhere... Ya that sounds like a awsome game. ninja
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Posted: Sun Mar 13, 2011 6:03 pm
well, i was planning on building a grey knights force, but now it looks not very likely, due to the main reason of Matt Wart writing the codex, now dont get me wrong he did the space marine one alright ( i guess, ) but now everything he does just seems too over powered,
if i did get a box or two, i'd only use it to build myself an honour guard squad, or even a plastic liberian, and i suppose you could also build captain sicarus, and pedro kantor from the kits, or guys with the same gear as them, just with a little customization..
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Posted: Mon Mar 14, 2011 3:00 am
From what I've heard Ward's time at the design studio is coming to an end and there's talk of throwing him back at the fantasy studio, letting other authors tackle 40k instead.
Well, the only way forward now is up. And by up I mean another arms race with the next codex becoming even more obscenely overpowered.
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Posted: Mon Mar 14, 2011 3:22 am
Lt. Brookman From what I've heard Ward's time at the design studio is coming to an end and there's talk of throwing him back at the fantasy studio, letting other authors tackle 40k instead. Well, the only way forward now is up. And by up I mean another arms race with the next codex becoming even more obscenely overpowered. Necrons anyone??? FNP entire army for start!
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Posted: Mon Mar 14, 2011 5:57 am
FNP is about as bland a universal special rule as it comes right about now. Especially when an army like the Imperial Guard has ready access to it. xd
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Posted: Mon Mar 14, 2011 8:47 am
Omg they all have power weapons with force weapons in them damn them!
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