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Posted: Wed Jul 17, 2013 3:16 pm
Username: Darestrum RPC name: Darion Nystrom Is it a Free skill?: Mine kinda related to the talent Type of skill: Trickster/ fire
Skill name: Explosive Dash Rank: B If it uses ammo how much: zero Limits: Talent related as my character is 100% resistant to his own fire. Skill description: Much like dash but more of a signature move to Darion. Using his speed Darion and disappear and reappear. However the speed is boosted that the disappearance lasts longer than a regular split second but instead lasts a whole two seconds. On disappearance Darion will explode in a black fire eruption, making anything close to him be harmed with second degree burning in the activation. On reappearance there is another explosion that if he appears next to something they will be shot back a far distance being launched thirty feet into the air before hitting the ground.
Sample: Is it needed? It's primarily for closing the distance or getting away.
Username: Darestrum RPC name: Darion Nystrom Is it a Free skill?: Mine kinda related to the talent Type of skill: Trickster/ fire
Skill name: Burning Wolf Rank: S If it uses ammo how much: zero Limits: Talent related as my character is 100% resistant to his own fire. Skill description: In werewolf form Darion covers himself in a cloak of Black Flames making him virtually untouchable unless he is put out with water or the time limit is up. In this state he can make blow torches on his limbs speed up his punches and his overall speed by one rank. Coating himself in flames for six posts and leaving a cool down for 5. After the flames are gone he is still hot to the touch for 2 posts
Sample: Is it needed? It's primarily for closing the distance or getting away.
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Posted: Thu Jul 18, 2013 9:37 am
Boverk Viper Username: MUDDER F-IN BOBOBOBOBOBOBOBOBOBOBOBOBO RPC name: Srin Dominic Azio Is it a Free skill?: (Do you want it posted in the skill forum, or do you want to keep the skill to yourself) Sure Type of skill: (i.e. Paladin class skill, or vampire bloodline skill, or wind element skill) Dreadnought Bloodline Skill name: Demonic Aura Rank: B rank If it uses ammo how much: Jack Limits: (Are there any limits. I.E. only certain classes, need a certain rank, Etc.) Adept only Skill description: Fear is the ultimate weapon that dreadnought has, other than his carapace, and is able to exploit it to its fullest. By awakening the demonic energy inside their bodies they will emit a dark aura around there body when every they please to instill fear into all that look at them. This aura itself will give the person looking into cold sweats(water or wind) or heat flashes (fire or earth) and if they are low enough rank make them frozen with fear. This ability takes energy until the rank of Master than it becomes passive for all dreadnought. Anything two ranks below them will be frozen in fear. Sample: (lets see you use it.) Aint much to it
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Posted: Thu Jul 18, 2013 10:53 am
Darestrum Username: Darestrum RPC name: Darion Nystrom Is it a Free skill?: Mine kinda related to the talent Type of skill: Trickster/ fire Skill name: Explosive Dash Rank: B If it uses ammo how much: zero Limits: Talent related as my character is 100% resistant to his own fire. Skill description: Much like dash but more of a signature move to Darion. Using his speed Darion and disappear and reappear. However the speed is boosted that the disappearance lasts longer than a regular split second but instead lasts a whole two seconds. On disappearance Darion will explode in a black fire eruption, making anything close to him be harmed with second degree burning in the activation. On reappearance there is another explosion that if he appears next to something they will be shot back a far distance being launched thirty feet into the air before hitting the ground. Sample: Is it needed? It's primarily for closing the distance or getting away. Username: Darestrum RPC name: Darion Nystrom Is it a Free skill?: Mine kinda related to the talent Type of skill: Trickster/ fire Skill name: Burning Wolf Rank: S If it uses ammo how much: zero Limits: Talent related as my character is 100% resistant to his own fire. Skill description:In werewolf form Darion covers himself in a cloak of Black Flames making him virtually untouchable unless he is put out with water or the time limit is up. In this state he can make blow torches on his limbs speed up his punches and his overall speed by one rank. Coating himself in flames for six posts and leaving a cool down for 5. After the flames are gone he is still hot to the touch for 2 posts Sample: Is it needed? It's primarily for closing the distance or getting away. The skills are great, but tricksters don't really need boosts to their speed. Both denied.
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Posted: Thu Jul 18, 2013 10:55 am
Boverk Viper Boverk Viper Username: MUDDER F-IN BOBOBOBOBOBOBOBOBOBOBOBOBO RPC name: Srin Dominic Azio Is it a Free skill?: (Do you want it posted in the skill forum, or do you want to keep the skill to yourself) Sure Type of skill: (i.e. Paladin class skill, or vampire bloodline skill, or wind element skill) Dreadnought Bloodline Skill name: Demonic Aura Rank: B rank If it uses ammo how much: Jack Limits: (Are there any limits. I.E. only certain classes, need a certain rank, Etc.) Adept only Skill description: Fear is the ultimate weapon that dreadnought has, other than his carapace, and is able to exploit it to its fullest. By awakening the demonic energy inside their bodies they will emit a dark aura around there body when every they please to instill fear into all that look at them. This aura itself will give the person looking into cold sweats(water or wind) or heat flashes (fire or earth) and if they are low enough rank make them frozen with fear. This ability takes energy until the rank of Master than it becomes passive for all dreadnought. Anything two ranks below them will be frozen in fear. Sample: (lets see you use it.) Aint much to it The Dreadnaughts have a lot of aspects to their bloodline which make them really good. Adding a fear aspect that is eerily similar to the main aspect of the succubus/incubus bloodline is tipping the balance from just right to OP. Denied.
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Posted: Thu Jul 18, 2013 11:14 am
Hiro Allday Errday Boverk Viper Boverk Viper Username: MUDDER F-IN BOBOBOBOBOBOBOBOBOBOBOBOBO RPC name: Srin Dominic Azio Is it a Free skill?: (Do you want it posted in the skill forum, or do you want to keep the skill to yourself) Sure Type of skill: (i.e. Paladin class skill, or vampire bloodline skill, or wind element skill) Dreadnought Bloodline Skill name: Demonic Aura Rank: B rank If it uses ammo how much: Jack Limits: (Are there any limits. I.E. only certain classes, need a certain rank, Etc.) Adept only Skill description: Fear is the ultimate weapon that dreadnought has, other than his carapace, and is able to exploit it to its fullest. By awakening the demonic energy inside their bodies they will emit a dark aura around there body when every they please to instill fear into all that look at them. This aura itself will give the person looking into cold sweats(water or wind) or heat flashes (fire or earth) and if they are low enough rank make them frozen with fear. This ability takes energy until the rank of Master than it becomes passive for all dreadnought. Anything two ranks below them will be frozen in fear. Sample: (lets see you use it.) Aint much to it The Dreadnaughts have a lot of aspects to their bloodline which make them really good. Adding a fear aspect that is eerily similar to the main aspect of the succubus/incubus bloodline is tipping the balance from just right to OP. Denied. They even say in bio of that dreadnoughts cause fear in all that see them. To be honest this was one of the things they should have had the whole tome
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Posted: Thu Jul 18, 2013 11:33 am
Boverk Viper Hiro Allday Errday Boverk Viper Boverk Viper Username: MUDDER F-IN BOBOBOBOBOBOBOBOBOBOBOBOBO RPC name: Srin Dominic Azio Is it a Free skill?: (Do you want it posted in the skill forum, or do you want to keep the skill to yourself) Sure Type of skill: (i.e. Paladin class skill, or vampire bloodline skill, or wind element skill) Dreadnought Bloodline Skill name: Demonic Aura Rank: B rank If it uses ammo how much: Jack Limits: (Are there any limits. I.E. only certain classes, need a certain rank, Etc.) Adept only Skill description: Fear is the ultimate weapon that dreadnought has, other than his carapace, and is able to exploit it to its fullest. By awakening the demonic energy inside their bodies they will emit a dark aura around there body when every they please to instill fear into all that look at them. This aura itself will give the person looking into cold sweats(water or wind) or heat flashes (fire or earth) and if they are low enough rank make them frozen with fear. This ability takes energy until the rank of Master than it becomes passive for all dreadnought. Anything two ranks below them will be frozen in fear. Sample: (lets see you use it.) Aint much to it The Dreadnaughts have a lot of aspects to their bloodline which make them really good. Adding a fear aspect that is eerily similar to the main aspect of the succubus/incubus bloodline is tipping the balance from just right to OP. Denied. They even say in bio of that dreadnoughts cause fear in all that see them. To be honest this was one of the things they should have had the whole tome They look scary, and I agree with you, fear is supposed to be part of their framework. But when they were redone by Mayvine (I believe) and given all of those skills, he filled it up. Literally there is no more room for additions as big as this.
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Posted: Thu Jul 18, 2013 1:29 pm
Hiro Allday Errday Darestrum Username: Darestrum RPC name: Darion Nystrom Is it a Free skill?: Mine kinda related to the talent Type of skill: Trickster/ fire Skill name: Explosive Dash Rank: B If it uses ammo how much: zero Limits: Talent related as my character is 100% resistant to his own fire. Skill description: Much like dash but more of a signature move to Darion. Using his speed Darion and disappear and reappear. However the speed is boosted that the disappearance lasts longer than a regular split second but instead lasts a whole two seconds. On disappearance Darion will explode in a black fire eruption, making anything close to him be harmed with second degree burning in the activation. On reappearance there is another explosion that if he appears next to something they will be shot back a far distance being launched thirty feet into the air before hitting the ground. Sample: Is it needed? It's primarily for closing the distance or getting away. Username: Darestrum RPC name: Darion Nystrom Is it a Free skill?: Mine kinda related to the talent Type of skill: Trickster/ fire Skill name: Burning Wolf Rank: S If it uses ammo how much: zero Limits: Talent related as my character is 100% resistant to his own fire. Skill description:In werewolf form Darion covers himself in a cloak of Black Flames making him virtually untouchable unless he is put out with water or the time limit is up. In this state he can make blow torches on his limbs speed up his punches and his overall speed by one rank. Coating himself in flames for six posts and leaving a cool down for 5. After the flames are gone he is still hot to the touch for 2 posts Sample: Is it needed? It's primarily for closing the distance or getting away. The skills are great, but tricksters don't really need boosts to their speed. Both denied. Can I edit them to suit your liking? The explosive dash is fine, just take out the speed boost. Not sure how the Burning Wolf skill would work. Aren't you just igniting you own fur? o_O
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Posted: Thu Jul 18, 2013 1:45 pm
Darestrum Hiro Allday Errday Darestrum Username: Darestrum RPC name: Darion Nystrom Is it a Free skill?: Mine kinda related to the talent Type of skill: Trickster/ fire Skill name: Explosive Dash Rank: B If it uses ammo how much: zero Limits: Talent related as my character is 100% resistant to his own fire. Skill description: Much like dash but more of a signature move to Darion. Using his speed Darion and disappear and reappear. However the speed is boosted that the disappearance lasts longer than a regular split second but instead lasts a whole two seconds. On disappearance Darion will explode in a black fire eruption, making anything close to him be harmed with second degree burning in the activation. On reappearance there is another explosion that if he appears next to something they will be shot back a far distance being launched thirty feet into the air before hitting the ground. Sample: Is it needed? It's primarily for closing the distance or getting away. Username: Darestrum RPC name: Darion Nystrom Is it a Free skill?: Mine kinda related to the talent Type of skill: Trickster/ fire Skill name: Burning Wolf Rank: S If it uses ammo how much: zero Limits: Talent related as my character is 100% resistant to his own fire. Skill description:In werewolf form Darion covers himself in a cloak of Black Flames making him virtually untouchable unless he is put out with water or the time limit is up. In this state he can make blow torches on his limbs speed up his punches and his overall speed by one rank. Coating himself in flames for six posts and leaving a cool down for 5. After the flames are gone he is still hot to the touch for 2 posts Sample: Is it needed? It's primarily for closing the distance or getting away. The skills are great, but tricksters don't really need boosts to their speed. Both denied. Can I edit them to suit your liking? The explosive dash is fine, just take out the speed boost. Not sure how the Burning Wolf skill would work. Aren't you just igniting you own fur? o_O
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Posted: Thu Jul 18, 2013 2:47 pm
Hiro Allday Errday Darestrum Hiro Allday Errday Darestrum Username: Darestrum RPC name: Darion Nystrom Is it a Free skill?: Mine kinda related to the talent Type of skill: Trickster/ fire Skill name: Explosive Dash Rank: B If it uses ammo how much: zero Limits: Talent related as my character is 100% resistant to his own fire. Skill description: Much like dash but more of a signature move to Darion. Using his speed Darion and disappear and reappear. However the speed is boosted that the disappearance lasts longer than a regular split second but instead lasts a whole two seconds. On disappearance Darion will explode in a black fire eruption, making anything close to him be harmed with second degree burning in the activation. On reappearance there is another explosion that if he appears next to something they will be shot back a far distance being launched thirty feet into the air before hitting the ground. Sample: Is it needed? It's primarily for closing the distance or getting away. Username: Darestrum RPC name: Darion Nystrom Is it a Free skill?: Mine kinda related to the talent Type of skill: Trickster/ fire Skill name: Burning Wolf Rank: S If it uses ammo how much: zero Limits: Talent related as my character is 100% resistant to his own fire. Skill description:In werewolf form Darion covers himself in a cloak of Black Flames making him virtually untouchable unless he is put out with water or the time limit is up. In this state he can make blow torches on his limbs speed up his punches and his overall speed by one rank. Coating himself in flames for six posts and leaving a cool down for 5. After the flames are gone he is still hot to the touch for 2 posts Sample: Is it needed? It's primarily for closing the distance or getting away. The skills are great, but tricksters don't really need boosts to their speed. Both denied. Can I edit them to suit your liking? The explosive dash is fine, just take out the speed boost. Not sure how the Burning Wolf skill would work. Aren't you just igniting you own fur? o_O My guy can light himself on fire, hes completely Immune to fire unless doused with water. Helll his talent was that he eats fire and gains half the energy spent on it. If he ignites his fists they're D rank damage. But water ******** him uppp
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Posted: Fri Jul 19, 2013 12:28 pm
Username: Kagawa Fenris RPC name: Gogo Is it a Free skill?: No, none of them. Type of skill: Biochemist
Skill name: Nettlebane Rank: C Limits: Must know Living Rock Potion and Plant Matter potion. Skill description: Nettlebane is a simple little alchemy creation done with the combination of two know potions, the Plant Matter and Living Rock used to make golems. Creating a customized brew, these two are applied to a alchemized rock to turn it into essentially a 'virus'. A living rock plant parasite by having a 'nucleus' of a plant within the rock and the animation done through the living rock concoction. The 'Nettlebane' rock lies dormant until it is disturbed by the creation of mana within it which can be forced by the user or another person. When this is activated, a sudden tangle of spiny thorns and poisonous skin irritant ivy vines lash out and seek to entangle everything around it within ten feet. Touching this tangle of vines, thorns and leaves leaves a painful itch to the skin and lacerate a victim should they be caught within it's entangle. The 'rock' nucleus of this plant will seek to draw blood from anything that lives before it dies out after three turns. Destroying the rock that this originates from will kill the plant as well and the vines will soon decompose rapidly within one post.
Sample: If needed.
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Posted: Tue Jul 23, 2013 5:39 am
Kagawa Fenris Username: Kagawa Fenris RPC name: Gogo Is it a Free skill?: No, none of them. Type of skill: Biochemist Skill name: Nettlebane Rank: C Limits: Must know Living Rock Potion and Plant Matter potion. Skill description: Nettlebane is a simple little alchemy creation done with the combination of two know potions, the Plant Matter and Living Rock used to make golems. Creating a customized brew, these two are applied to a alchemized rock to turn it into essentially a 'virus'. A living rock plant parasite by having a 'nucleus' of a plant within the rock and the animation done through the living rock concoction. The 'Nettlebane' rock lies dormant until it is disturbed by the creation of mana within it which can be forced by the user or another person. When this is activated, a sudden tangle of spiny thorns and poisonous skin irritant ivy vines lash out and seek to entangle everything around it within ten feet. Touching this tangle of vines, thorns and leaves leaves a painful itch to the skin and lacerate a victim should they be caught within it's entangle. The 'rock' nucleus of this plant will seek to draw blood from anything that lives before it dies out after three turns. Destroying the rock that this originates from will kill the plant as well and the vines will soon decompose rapidly within one post. Sample: If needed. This goes to custom potions.
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Posted: Tue Jul 30, 2013 11:49 pm
Username: Ken_X_Binshou RPC name: Devrin Goldheart Is it a Free skill?: nope but others can ask Devrin how to do it Type of skill: Mechanist Add-on
Skill name: Net Launcher Rank: D If it uses ammo how much: The air cartridges and nets take 2 ammo slots Limits: Nope Skill description: It can be placed in the wrist of a gauntlet/Bionic Arm or the shoulder, Must be Mechanist made armor or bionic replacement. It will fire a net up to 20 ft, but it loses power over distance. It takes a post to reload the spent air cartridge and the net. the cartridges are refillable and unless the nets are damaged they too can be used again. Costs E ranked energy to activate and the nets can be changed but I'll make custom tech requests when that comes.
Sample: does it need it?
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Posted: Sun Aug 11, 2013 10:52 am
Username: Derp Derp Derp RPC name: Kirin Vilkus Is it a Free skill?: Kind of Type of skill: Mechanist Class
Skill name: Static Fields Rank: D If it uses ammo how much: None Limits: Tool tinkering: Arms and Legs, Magnetize Skill description: Through the same basics of using the magnetize the mechanist builds a series of vein like wiring under or inside the armor that would feed a small electrical current around the part of the armor. This small current when it makes contact with another object it will transfer static field around it. This static field does no real damage to the target with it only feeling a small buzz around them. This field has a small pull to it when unacted on where metal objects will attract to them, I.e. Slightly guiding a bullet towards them. Field lasts for five posts
Sample: if asked
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Posted: Sun Aug 11, 2013 11:30 am
Ken: Approved.
Wulf: If Magenitize is D Ranked, and this skill is derived from it, it's going to have to be higher ranked.
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Posted: Sun Aug 11, 2013 2:05 pm
Hiro Allday Errday Ken: Approved. Wulf: If Magenitize is D Ranked, and this skill is derived from it, it's going to have to be higher ranked. Personally see this being a D rank skill, yes this skill uses the basics of the Magnetize but it takes it a different route in a sense kind of downgrading it. This skill needs psyhical contact like Mag but unlike it the control everlasting this only lasts five posts and does not control anything just attracts objects,faintly, at its current level without any other infulences.
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