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Posted: Fri Sep 27, 2013 7:32 am
RPC Name: Damocles Rank: Trainee Bloodline & Class: Diabolus & Shadowknight Talent Description: Increases his speed stat by two points? Talent Weakness: Gives up most of his primary element tree, leaving him at E-rank fire manipulation, as well as losing some of his secondary element powers, losing the access to the S-rank wind techniques. How did the character get this talent?: Damocles focused much of his preliminary training as a youth on getting faster and overcoming his body's naturally slow speed, to the point where he forwent training with his elemental abilities until far later in life than normal.
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Posted: Fri Sep 27, 2013 7:43 am
Mizarain RPC Name: Damocles Rank: Trainee Bloodline & Class: Diabolus & Shadowknight Talent Description: Increases his speed stat by two points? Talent Weakness: Gives up most of his primary element tree, leaving him at E-rank fire manipulation, as well as losing some of his secondary element powers, losing the access to the S-rank wind techniques. How did the character get this talent?: Damocles focused much of his preliminary training as a youth on getting faster and overcoming his body's naturally slow speed, to the point where he forwent training with his elemental abilities until far later in life than normal. Approved.
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Posted: Fri Sep 27, 2013 11:16 am
RPC Name: Dagon Rank: Trainee. I'm 100% OG Bloodline & Class: Gunslinger, Diabolus Talent Name: Nox Aeterna
Talent Description: Dagon is not really much of a diabolus. His demonic blood is so pure that he may as well be considered a true demon. His mother was a diabolus, but her human blood was so thinned and finite that when she made love to a demon, the result was a child of practically pure blood. Because of this, he has gained many abilities reserved for demons.
This talent gives him Aspects of the Demon, essentially more demonic traits. Instead of having only a few small traits, he will gain two large demonic traits: the arms and legs of a demon. His body is almost entirely demon, and it very visibly shows. Not only does this make his arms and legs much like armor (blocking most low-rank melee and ranged attacks), but they also gain new abilities.
Arms - His arms are the vanguard of his body. They can create energy walls in front of and behind him, which will block spells for a rank less in energy, and nothing more. They can also use energy offensively, creating massive black torrents of flame that can either directly be unleashed from his arms, or be channeled through his gun. These flames are a rank more powerful than their cost. For D rank energy, the arms can unleash energy jets from the elbow that will push you forward very quickly, and can also help to create an impactful landing. These can follow the leg jets to increase the jump, or simply get to the destined location more quickly.
Legs - They're not as useful as the arms. They sort of just dig into the ground, helping him change directions and control his extremely quick speed. If you get kicked by these, it's gonna hurt like mad. The sturdiest part of Dagon's body is his legs, which are heavily armored and deadly. They can also shoot jets out, from the other side of the knee, which can help them jump very high for D rank energy. They can also jump very high on their own, and are perfect invokers for the Fire Jets, reducing the cost by a rank, as well as increasing the sustenance of the Jet. His legs are almost invincible.
Now, the actual abilities of the talent:
World of Darkness - C-SS World of Darkness is a power that can activate very quickly, and acts as an offensive defense. A massive amount of black flames will unleash from all over his body, sending a wave outward. The base area of the wave is 15 feet, increasing by 5 feet per rank (20 B, 25 A) until A, at which point it increases by 15 feet a rank (40S, 55SS). The flames are extremely lethal, and can, like all flames, cause for breathing to be extremely difficult, for the landscape to set ablaze, etc. This ability is quick to unleash, but you are always the epicenter, so it doesn't really work well with targets that are very far away. It's mostly used as a counter-attack.
A Demon's Soul - SS This skill is an alternative to the Mark of the Beast, replacing that ability in favor of this one; the reasons are obvious, since Dagon has no human blood, he cannot use his human blood to his advantage. He reveals the blackness of his soul, a black heart appearing on his chest, bleeding out uncontrollably. But he is in no danger. The demon's soul is extremely powerful, and visibly shows it. His form is changed; his skin will grow into black armor, all of his aspects of the demon glowing a red shade of energy. His black wings will greatly expand outward, signifying that he is a true fallen angel. The perks are exactly the same as Mark of the Beast, but with the added effect of the wings. The wings themselves are what make this ability worth so much energy; they can defend to their rank, as well as slash and smash, launching feathers at will. These feathers are powerful and extremely sharp, capable of smashing through hard metals and destroying weak abilities. Over-using them will make you lose the wing, though, as it will have no substance to it. The wings are very long. However, they cannot fly, unless Devil's Advocate is active at the same time.
Temptation - C An ability that only pure demons know. Temptation is a powerful spell; it allows for you to form a contract with someone. Each contract will take place in the form of a quest, with the first unlocking at novice, the next at adept, then expert, then master, then sage. You may only have five temptation contracts.These are permanent bonuses/skills given to the character, in exchange for a commission of sorts. These are similar to demonic traits.
Novice - The seance. This ability allows him to commune with other demons, speak to them. Not only does it allow for telepathy with other Diabolus, but he can speak to pure-demons from hell. They can give him their wisdom on bloodlines, codex monsters, and help him learn to control his nature, as well as remain incognito.
Adept - The back of the demon. This turns his back, up to his neck, into a demonic trait. The back looks regular, if you can count out the obligatory red hues and spikes, although sometimes it doesn't seem that way. First of all, the back can sprout out wings, similar in size and appearance to a siren's, though they cannot fly. They are good for defense, being capable of taking B-rank blows without wavering. Unlike the rest of his body, they can regenerate, but slowly. It takes a lot of time, weeks. The back itself has its own power. It is very sturdy, like his arms and legs. The back also has the ability to unleash energy into it and the wings; touching the back, or the wings, will leave an enemy stunned for a while. This can easily become their death.
Expert - Allows the Demon to very slowly regenerate. A lost limb can take up to two weeks. This regeneration must be done outside of battle. Furthermore, it allows him to enter hell. Entering hell can only be done through an extremely complex ritual, requiring a few posts of concentration (this doesn't require response from anyone nearby). You can take one person with you, but most people will die there or become tormented, tarnished beyond recognition. 'Hell' is simply one thread owned by Dagon, where he can live, do missions, and recuperate his strength.
Master - The chest of the demon. The chest of the demon is sturdy, as usual. It also has seduction like qualities. Glancing at the chest of the demon has a similar effect as Incubi/Succubi seduction. However, since it is not an aura, and requires direct contact of the eye to the chest, it is drastically weaker. This prevents him from wearing armor on his upper body, although his skin is somewhat like natural armor. This ability is basically just an improved version of Devilish Temptation.
Sage - The face of the demon. This signals the complete metamorphosis from diabolus to demon; he will become a true creature of hell, a demon walking on earth. The demon becomes capable of controlling fire with his mind, and using his inner rage to amplify flames. All fire techniques are increased in size and spread, as well as power. He also gains the ability to breathe flames, although it's weak unless energy is added.
Black Volley - D-S The Black Volley is an ability used by the arms, which implies that they gain the bonus to fire magic that the arms provide. Black Volley is an ability that applies to gun shots, infusing the round with an explosive charge of black flames, that spread outwards. The size of the explosion depends on the rank, a size of 30 feet at SS, and 10 feet at C. The bullets infused with Black Volley will increase in speed, and will kite around projectiles seeking to shoot them down.
Talent Weakness: ANOTHER RANK of holy weakness. Have fun 1-shotting me, holy guys. He also loses six points of his strength stat. Since this talent is so powerful, there are even more weaknesses to it. First of all, Nephilim can seek him out like a beacon. He's basically a painted target for all of them; a demon living outside of hell. Similar to Nephilim, he can't control his urges to destroy the just. Upon hitting Expert rank, Paladins and Clerics, as well as Nephilim, will immediately invoke anger and rage from him, most likely resulting in a battle to the death.
This is a horrible weakness, considering he is so outrageously weakened against light techniques, and his blood makes him only capable of fighting alone. It is a path of self-destruction. How did the character get this talent?: Birth.
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Posted: Sun Sep 29, 2013 10:12 pm
RPC Name: Eve Maverick Rank: Trainee Bloodline & Class: Human | Berzerker
Talent Description: (A) She can place custom add-ons to herself that benefit her fighting but only it involves physical combat in some way. Must be applied for in the customs. (B) She is able to bend and moved in the most unpredictable of ways, making those with high perception useless against her. This also allows her to be very flexible. (C) Tetsu Mikami - E to SS - Tetsu Mikami allows for Eve to increase the speed of her attacks the very second that they come into the opponent's line of defense (which is a 5 ft. circle around them). Once inside that point, the time of perceiving an attack becomes less and less, believing it would come in exactly five seconds, when in reality, it strikes in 2. This also depends upon how much energy is released, if A or SS energy is released, a kick would seem like its bulleting towards you. E or D would just be an extra push, adding extra distance. The energy is used by the muscles and blood stream, enhancing her body for a short moment to meet the needs of the attack. As long as she has energy, she can perform this move, at 15 energy or so, her muscles begin to constrain and burn horribly. Talent Weakness: (A) No elements (B) Her tech is still weak to fire, double damage. (C) No ranged. How did the character get this talent?: She was born in the streets yo! Lookin' for the fight of her life! Sample: Ain't nobody got time for dat.
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Posted: Sun Sep 29, 2013 10:27 pm
Had0u RPC Name: Eve Maverick Rank: Trainee Bloodline & Class: Human | Berzerker
Talent Description: (A) She can place custom add-ons to herself that benefit her fighting but only it involves physical combat in some way. Must be applied for in the customs. (B) She is able to bend and moved in the most unpredictable of ways, making those with high perception useless against her. This also allows her to be very flexible. (C) Tetsu Mikami - E to SS - Tetsu Mikami allows for Eve to increase the speed of her attacks the very second that they come into the opponent's line of defense (which is a 5 ft. circle around them). Once inside that point, the time of perceiving an attack becomes less and less, believing it would come in exactly five seconds, when in reality, it strikes in 2. This also depends upon how much energy is released, if A or SS energy is released, a kick would seem like its bulleting towards you. E or D would just be an extra push, adding extra distance. The energy is used by the muscles and blood stream, enhancing her body for a short moment to meet the needs of the attack. As long as she has energy, she can perform this move, at 15 energy or so, her muscles begin to constrain and burn horribly. Talent Weakness: (A) No weapon styles unless they involve hand to hand in some way. (B) No elements (C) Her tech is still weak to fire. (D) No ranged. How did the character get this talent?: She was born in the streets yo! Lookin' for the fight of her life! Sample: Ain't nobody got time for dat. One comment, berserkers already can't learn any weapon styles so that weakness is redundant.
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Posted: Mon Sep 30, 2013 11:13 am
Had0u RPC Name: Eve Maverick Rank: Trainee Bloodline & Class: Human | Berzerker
Talent Description: (A) She can place custom add-ons to herself that benefit her fighting but only it involves physical combat in some way. Must be applied for in the customs. (B) She is able to bend and moved in the most unpredictable of ways, making those with high perception useless against her. This also allows her to be very flexible. (C) Tetsu Mikami - E to SS - Tetsu Mikami allows for Eve to increase the speed of her attacks the very second that they come into the opponent's line of defense (which is a 5 ft. circle around them). Once inside that point, the time of perceiving an attack becomes less and less, believing it would come in exactly five seconds, when in reality, it strikes in 2. This also depends upon how much energy is released, if A or SS energy is released, a kick would seem like its bulleting towards you. E or D would just be an extra push, adding extra distance. The energy is used by the muscles and blood stream, enhancing her body for a short moment to meet the needs of the attack. As long as she has energy, she can perform this move, at 15 energy or so, her muscles begin to constrain and burn horribly. Talent Weakness: (A) No elements (B) Her tech is still weak to fire, double damage. (C) No ranged. How did the character get this talent?: She was born in the streets yo! Lookin' for the fight of her life! Sample: Ain't nobody got time for dat. Denied
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Posted: Mon Sep 30, 2013 4:37 pm
Shane Allgay Errday RPC Name: Dagon Rank: Trainee. I'm 100% OG Bloodline & Class: Gunslinger, Diabolus Talent Name: Nox Aeterna
Talent Description: Dagon is not really much of a diabolus. His demonic blood is so pure that he may as well be considered a true demon. His mother was a diabolus, but her human blood was so thinned and finite that when she made love to a demon, the result was a child of practically pure blood. Because of this, he has gained many abilities reserved for demons.
This talent gives him Aspects of the Demon, essentially more demonic traits. Instead of having only a few small traits, he will gain two large demonic traits: the arms and legs of a demon. His body is almost entirely demon, and it very visibly shows. Not only does this make his arms and legs much like armor (blocking most low-rank melee and ranged attacks), but they also gain new abilities.
Arms - His arms are the vanguard of his body. They can create energy walls in front of and behind him, which will block spells for a rank less in energy, and nothing more. They can also use energy offensively, creating massive black torrents of flame that can either directly be unleashed from his arms, or be channeled through his gun. These flames are a rank more powerful than their cost. For D rank energy, the arms can unleash energy jets from the elbow that will push you forward very quickly, and can also help to create an impactful landing. These can follow the leg jets to increase the jump, or simply get to the destined location more quickly.
Legs - They're not as useful as the arms. They sort of just dig into the ground, helping him change directions and control his extremely quick speed. If you get kicked by these, it's gonna hurt like mad. The sturdiest part of Dagon's body is his legs, which are heavily armored and deadly. They can also shoot jets out, from the other side of the knee, which can help them jump very high for D rank energy. They can also jump very high on their own, and are perfect invokers for the Fire Jets, reducing the cost by a rank, as well as increasing the sustenance of the Jet. His legs are almost invincible.
Now, the actual abilities of the talent:
World of Darkness - C-SS World of Darkness is a power that can activate very quickly, and acts as an offensive defense. A massive amount of black flames will unleash from all over his body, sending a wave outward. The base area of the wave is 15 feet, increasing by 5 feet per rank (20 B, 25 A) until A, at which point it increases by 15 feet a rank (40S, 55SS). The flames are extremely lethal, and can, like all flames, cause for breathing to be extremely difficult, for the landscape to set ablaze, etc. This ability is quick to unleash, but you are always the epicenter, so it doesn't really work well with targets that are very far away. It's mostly used as a counter-attack.
A Demon's Soul - SS This skill is an alternative to the Mark of the Beast, replacing that ability in favor of this one; the reasons are obvious, since Dagon has no human blood, he cannot use his human blood to his advantage. He reveals the blackness of his soul, a black heart appearing on his chest, bleeding out uncontrollably. But he is in no danger. The demon's soul is extremely powerful, and visibly shows it. His form is changed; his skin will grow into black armor, all of his aspects of the demon glowing a red shade of energy. His black wings will greatly expand outward, signifying that he is a true fallen angel. The perks are exactly the same as Mark of the Beast, but with the added effect of the wings. The wings themselves are what make this ability worth so much energy; they can defend to their rank, as well as slash and smash, launching feathers at will. These feathers are powerful and extremely sharp, capable of smashing through hard metals and destroying weak abilities. Over-using them will make you lose the wing, though, as it will have no substance to it. The wings are very long. However, they cannot fly, unless Devil's Advocate is active at the same time.
Temptation - C An ability that only pure demons know. Temptation is a powerful spell; it allows for you to form a contract with someone. Each contract will take place in the form of a quest, with the first unlocking at novice, the next at adept, then expert, then master, then sage. You may only have five temptation contracts.These are permanent bonuses/skills given to the character, in exchange for a commission of sorts. These are similar to demonic traits.
Novice - The seance. This ability allows him to commune with other demons, speak to them. Not only does it allow for telepathy with other Diabolus, but he can speak to pure-demons from hell. They can give him their wisdom on bloodlines, codex monsters, and help him learn to control his nature, as well as remain incognito.
Adept - The back of the demon. This turns his back, up to his neck, into a demonic trait. The back looks regular, if you can count out the obligatory red hues and spikes, although sometimes it doesn't seem that way. First of all, the back can sprout out wings, similar in size and appearance to a siren's, though they cannot fly. They are good for defense, being capable of taking B-rank blows without wavering. Unlike the rest of his body, they can regenerate, but slowly. It takes a lot of time, weeks. The back itself has its own power. It is very sturdy, like his arms and legs. The back also has the ability to unleash energy into it and the wings; touching the back, or the wings, will leave an enemy stunned for a while. This can easily become their death.
Expert - Allows the Demon to very slowly regenerate. A lost limb can take up to two weeks. This regeneration must be done outside of battle. Furthermore, it allows him to enter hell. Entering hell can only be done through an extremely complex ritual, requiring a few posts of concentration (this doesn't require response from anyone nearby). You can take one person with you, but most people will die there or become tormented, tarnished beyond recognition. 'Hell' is simply one thread owned by Dagon, where he can live, do missions, and recuperate his strength.
Master - The chest of the demon. The chest of the demon is sturdy, as usual. It also has seduction like qualities. Glancing at the chest of the demon has a similar effect as Incubi/Succubi seduction. However, since it is not an aura, and requires direct contact of the eye to the chest, it is drastically weaker. This prevents him from wearing armor on his upper body, although his skin is somewhat like natural armor. This ability is basically just an improved version of Devilish Temptation.
Sage - The face of the demon. This signals the complete metamorphosis from diabolus to demon; he will become a true creature of hell, a demon walking on earth. The demon becomes capable of controlling fire with his mind, and using his inner rage to amplify flames. All fire techniques are increased in size and spread, as well as power. He also gains the ability to breathe flames, although it's weak unless energy is added.
Black Volley - D-S The Black Volley is an ability used by the arms, which implies that they gain the bonus to fire magic that the arms provide. Black Volley is an ability that applies to gun shots, infusing the round with an explosive charge of black flames, that spread outwards. The size of the explosion depends on the rank, a size of 30 feet at SS, and 10 feet at C. The bullets infused with Black Volley will increase in speed, and will kite around projectiles seeking to shoot them down.
Talent Weakness: ANOTHER RANK of holy weakness. Have fun 1-shotting me, holy guys. He also loses six points of his strength stat. Since this talent is so powerful, there are even more weaknesses to it. First of all, Nephilim can seek him out like a beacon. He's basically a painted target for all of them; a demon living outside of hell. Similar to Nephilim, he can't control his urges to destroy the just. Upon hitting Adept rank, Paladins and Clerics, as well as Nephilim, will immediately invoke anger and rage from him, most likely resulting in a battle to the death.
This is a horrible weakness, considering he is so outrageously weakened against light techniques, and his blood makes him only capable of fighting alone. It is a path of self-destruction. How did the character get this talent?: Birth.
congrants approved
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Posted: Wed Oct 16, 2013 11:55 am
RPC Name: Kumori Rank: Adept Bloodline & Class: Shade Shadowknight Talent Description:-Name: Mark of the Prince -Description: This mark appears on Kumori once he has reached a moderately good rank. At the time, Kumori will be capable of accessing another style fit for shadow usage. He becomes stronger physically and is capable of allowing a wider range of usage in his bloodline. -Prince's Talent: Kumori excels at the ability of mastering a single type of weapon style that people rarely use. This allows Kumori to learn the Rapier style much easier and with the added knowledge, can be much more deadly with his strikes. (-1 Post Skill Learning ; +1 Rank Skill Damage) -Shade Mastery: With the revelation of his Princehood back in his grasp, he is able to increase duration to some skills in the Shade Bloodline. He can last 5 posts incorporeal mode, but he is also able to chain weapons he uses to becoming incorporeal. -Princely Attire: This is just an addition to the current armor of Kumori, but it is a cloak that deftly increases the resilience of armor to withstand Physical Blows more easily. -Prince's Command: Kumori's speed gets increased by 1 mark and is able to use Shadow Walk without the addition of using additional Energy, via class or others with them. -(The Only Skill That comes with this Talent)King's Awakening(Rank: S) : Kumori transcends into a king's armor, wielding Miza in his right hand and left hand, split into two Rapier-like longswords. His stats are doubled, but this skill only lasts 5 posts, and cannot be used for 2 week(irl and irp). This can only be triggered albeit near-death and a following Death-Blow. Stat Comparison Normal: 7/5 ; Kinged: 14/10 Shadowed: 9/7 ; Kinged: 18/14 Bright Lights: 4/2 ; Kinged: 8/4
Talent Weakness: He loses the ability to wield the scythe weaponry of the Shadow Knight. He is limited to summoning one Skeleton at a time as well. His Aura of Power is reduced to lasting 4 posts instead of the usual 5. Kumori's Distance for his shadow walk ability is cut in half and can only be used twice in combat. Entering and then Exiting the King's Awakening ability, causes Kumori to vomit some of their essence as liquid. Using King's Awakening, the moment Kumori vomits his essence, he would pass out and sink into the ground's darkness to recover slowly, his body would be melded to an ally's shadow so they could carry him around for 2 weeks. Kumori is unable to use any other greatsworc, including the skeletal greatsword, except for Miza. Miza's Summoning now costs double, and can't be used during combat. How did the character get this talent?: Advancing to Adept Rank. Sample: Kumori had finally gotten stronger at the time, achieving the mark on the back of his right hand. He settled on getting to work on the Rapier Style, getting used to the feeling of the handguard. With the single rapier, he decides to make it apart of his main set of weaponry. He looks onward, aiming to strive to defeat others as he learns to master his new-found strength. He leaves Kusana, heading to Nocturne to see if they would aid in the war of Aramil. At the arrival of the castle, he summoned up the cloak of the Shadow Kingdom, a black sun resting on a silver colored cloak. He is then confronted with a strong Giant Shadow Beast, who challenges him to combat. Kumori, being no fool to this kind of beast, accepts as he removed the hood from his cloak and drew out his Rapier. The beast strikes as the increased speed of Kumori came into fruition as his shadow casted over him. He moved out of sight in an instant, slashing the beast in the eyes. He lands on the ground as it backed up, but roared at Kumori as he grinned at the beast. He soon pointed the tip of the rapier at the beast before he lost his grin and soon had a pitch black aura cover him from sight. Soon, it dispersed, revealing his new armor of a King as the rapier was replaced with Two halves of his Greatsword, Miza.. His stats had doubled from 9/7 to 18/14, but it was heavily temporary as he jumped up and cut the beast in half with a single slash of Miza. The moment he landed, he left the form, but coughed up black liquid as he slowly got to a stand, breathing heavily. ((How's that?))
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Posted: Wed Oct 23, 2013 1:10 pm
RPC Name: Raziel Rank: Trainee Bloodline & Class: Human - machine revolt Talent Description: Because i'm a ********' genius, that's why. This talent comes from Raziel being around machines and weaponry all his life. He lived with his uncle for the majority of his life, who owned a mechanist shop. Even after his uncle's dissapearance, the man worked in a weapons shop. Due to this, Raziel is able to make machines and weapons of incredible power, even compared to most machine revolt humans. His machines and weapons are usually more technologically advanced than other people can make of his rank, and they are also far more durable and less likely to malfunction or explode. His machines are better equipped in weaponry, and the designs for his machines are very efficient. He is also a genius, almost to a supernatural extent. He knows about nearly everything that is outside of metagaming (All the monsters, class & BL strengths and weaknesses, different religions throughout Ax, etc.) He can even usually take extremely good guesses on somebody's class, bloodline, etc. based almost entirely off of looking at their equipment and the way they carry themselves, and is very good at quick decision making no matter how much pressure he is under. However, this doesn't come without cons. All of this knowledge took serious amounts of study and reading time. Because of this, Raziel has spent much more time with his head in the books than he has doing any sort of elemental training. he has filled his brain with so much knowledge on other stuff he really doesn't have the capacity to learn an element any more, limiting his methods of attack should he be caught without his machines or weapons. He also didn't take on any real form of physical training. This lowers his strength by -1. On top of all of this, while Raziel has an incredible gift for building machines that almost nobody can match, they must remain within reason. No super OP machines or anything like that. Strengths summed up: - stronger machines than the average machine revolt human - literally a genius in nearly every aspect of the word Talent Weakness: Listed in the description. Summed up: No element for Raziel - 1 Strength machines & weapons must remain within reasonable power Even though his machines are more durable than the average machine revolt humans, they are still breakable. How did the character get this talent?: Working in a mechanist shop and a weapons shop most of his life. All he has really ever known is machines & weapons and how to build them up. They are his specialty pretty much. With the rediculous amount of time he spends reading, it's no wonder he's a genius. Sample: upon request (Lemme know if it needs to be more balanced, though I think I made it pretty well balanced already)
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Posted: Thu Oct 24, 2013 1:26 am
KnightsRoyal RPC Name: Kumori Rank: Adept Bloodline & Class: Shade Shadowknight Talent Description:-Name: Mark of the Prince -Description: This mark appears on Kumori once he has reached a moderately good rank. At the time, Kumori will be capable of accessing another style fit for shadow usage. He becomes stronger physically and is capable of allowing a wider range of usage in his bloodline. -Prince's Talent: Kumori excels at the ability of mastering a single type of weapon style that people rarely use. This allows Kumori to learn the Rapier style much easier and with the added knowledge, can be much more deadly with his strikes. (-1 Post Skill Learning ; +1 Rank Skill Damage) -Art of the Shadow Prince(Active if Style is Fully made and Accepted): This fighting style prompts the mastery over shadow skills, allowing Kumori to use and teach mages small tricks and abilities for the sub Style: Shadowcery. -Shade Mastery: With the revelation of his Princehood back in his grasp, he is able to increase duration to some skills in the Shade Bloodline. He can last 5 posts incorporeal mode, but he is also able to chain weapons he uses to becoming incorporeal. -Princely Attire: This is just an addition to the current armor of Kumori, but it is a cloak that deftly increases the resilience of armor to withstand Physical Blows more easily. -Prince's Command: Kumori's speed gets increased by 1 mark and is able to use Shadow Walk without the addition of using additional Energy, via class or others with them. -(The Only Skill That comes with this Talent)King's Awakening(Rank: S) : Kumori transcends into a king's armor, wielding Miza in his right hand and left hand, split into two Rapier-like longswords. His stats are doubled, but this skill only lasts 5 posts, and cannot be used for 2 week(irl and irp). This can only be triggered albeit near-death and a following Death-Blow. Stat Comparison Normal: 7/5 ; Kinged: 14/10 Shadowed: 9/7 ; Kinged: 18/14 Bright Lights: 4/2 ; Kinged: 8/4
Talent Weakness: He loses the ability to wield the scythe weaponry of the Shadow Knight. He is limited to summoning one Skeleton at a time as well. His Aura of Power is reduced to lasting 4 posts instead of the usual 5. Kumori's Distance for his shadow walk ability is cut in half and can only be used twice in combat. Entering and then Exiting the King's Awakening ability, causes Kumori to vomit some of their essence as liquid. Using King's Awakening, the moment Kumori vomits his essence, he would pass out and sink into the ground's darkness to recover slowly, his body would be melded to an ally's shadow so they could carry him around for 2 weeks. How did the character get this talent?: Advancing to Adept Rank. Sample: Kumori had finally gotten stronger at the time, achieving the mark on the back of his right hand. He settled on getting to work on the Rapier Style, getting used to the feeling of the handguard. With the single rapier, he decides to make it apart of his main set of weaponry. He looks onward, aiming to strive to defeat others as he learns to master his new-found strength. He leaves Kusana, heading to Nocturne to see if they would aid in the war of Aramil. At the arrival of the castle, he summoned up the cloak of the Shadow Kingdom, a black sun resting on a silver colored cloak. He is then confronted with a strong Giant Shadow Beast, who challenges him to combat. Kumori, being no fool to this kind of beast, accepts as he removed the hood from his cloak and drew out his Rapier. The beast strikes as the increased speed of Kumori came into fruition as his shadow casted over him. He moved out of sight in an instant, slashing the beast in the eyes. He lands on the ground as it backed up, but roared at Kumori as he grinned at the beast. He soon pointed the tip of the rapier at the beast before he lost his grin and soon had a pitch black aura cover him from sight. Soon, it dispersed, revealing his new armor of a King as the rapier was replaced with Two halves of his Greatsword, Miza.. His stats had doubled from 9/7 to 18/14, but it was heavily temporary as he jumped up and cut the beast in half with a single slash of Miza. The moment he landed, he left the form, but coughed up black liquid as he slowly got to a stand, breathing heavily. - Remove Art of the Shadow Prince - I need another weakness
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Posted: Thu Oct 24, 2013 1:32 am
razieltheprince RPC Name: Raziel Rank: Trainee Bloodline & Class: Human - machine revolt Talent Description: Because i'm a ********' genius, that's why. This talent comes from Raziel being around machines and weaponry all his life. He lived with his uncle for the majority of his life, who owned a mechanist shop. Even after his uncle's dissapearance, the man worked in a weapons shop. Due to this, Raziel is able to make machines and weapons of incredible power, even compared to most machine revolt humans. His machines and weapons are usually more technologically advanced than other people can make of his rank, and they are also far more durable and less likely to malfunction or explode. His machines are better equipped in weaponry, and the designs for his machines are very efficient. He is also a genius, almost to a supernatural extent. He knows about nearly everything that is outside of metagaming (All the monsters, class & BL strengths and weaknesses, different religions throughout Ax, etc.) He can even usually take extremely good guesses on somebody's class, bloodline, etc. based almost entirely off of looking at their equipment and the way they carry themselves, and is very good at quick decision making no matter how much pressure he is under. However, this doesn't come without cons. All of this knowledge took serious amounts of study and reading time. Because of this, Raziel has spent much more time with his head in the books than he has doing any sort of elemental training. he has filled his brain with so much knowledge on other stuff he really doesn't have the capacity to learn an element any more, limiting his methods of attack should he be caught without his machines or weapons. He also didn't take on any real form of physical training. This lowers his strength by -1. On top of all of this, while Raziel has an incredible gift for building machines that almost nobody can match, they must remain within reason. No super OP machines or anything like that. Strengths summed up: - stronger machines than the average machine revolt human - literally a genius in nearly every aspect of the word Talent Weakness: Listed in the description. Summed up: No element for Raziel - 1 Strength machines & weapons must remain within reasonable power Even though his machines are more durable than the average machine revolt humans, they are still breakable. How did the character get this talent?: Working in a mechanist shop and a weapons shop most of his life. All he has really ever known is machines & weapons and how to build them up. They are his specialty pretty much. With the rediculous amount of time he spends reading, it's no wonder he's a genius. Sample: upon request (Lemme know if it needs to be more balanced, though I think I made it pretty well balanced already) Denied. It's one thing to be clairvoyant and another to be a genius. You can be smart as hell, but guessing someone's class and bloodline (a few of them should be undetectable) is a bit much. A while ago, I got rid of a bloodline that had an ability similar to this.
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Posted: Thu Oct 24, 2013 1:57 am
KnightsRoyal RPC Name: Kumori Rank: Adept Bloodline & Class: Shade Shadowknight Talent Description:-Name: Mark of the Prince -Description: This mark appears on Kumori once he has reached a moderately good rank. At the time, Kumori will be capable of accessing another style fit for shadow usage. He becomes stronger physically and is capable of allowing a wider range of usage in his bloodline. -Prince's Talent: Kumori excels at the ability of mastering a single type of weapon style that people rarely use. This allows Kumori to learn the Rapier style much easier and with the added knowledge, can be much more deadly with his strikes. (-1 Post Skill Learning ; +1 Rank Skill Damage) -Shade Mastery: With the revelation of his Princehood back in his grasp, he is able to increase duration to some skills in the Shade Bloodline. He can last 5 posts incorporeal mode, but he is also able to chain weapons he uses to becoming incorporeal. -Princely Attire: This is just an addition to the current armor of Kumori, but it is a cloak that deftly increases the resilience of armor to withstand Physical Blows more easily. -Prince's Command: Kumori's speed gets increased by 1 mark and is able to use Shadow Walk without the addition of using additional Energy, via class or others with them. -(The Only Skill That comes with this Talent)King's Awakening(Rank: S) : Kumori transcends into a king's armor, wielding Miza in his right hand and left hand, split into two Rapier-like longswords. His stats are doubled, but this skill only lasts 5 posts, and cannot be used for 2 week(irl and irp). This can only be triggered albeit near-death and a following Death-Blow. Stat Comparison Normal: 7/5 ; Kinged: 14/10 Shadowed: 9/7 ; Kinged: 18/14 Bright Lights: 4/2 ; Kinged: 8/4
Talent Weakness: He loses the ability to wield the scythe weaponry of the Shadow Knight. He is limited to summoning one Skeleton at a time as well. His Aura of Power is reduced to lasting 4 posts instead of the usual 5. Kumori's Distance for his shadow walk ability is cut in half and can only be used twice in combat. Entering and then Exiting the King's Awakening ability, causes Kumori to vomit some of their essence as liquid. Using King's Awakening, the moment Kumori vomits his essence, he would pass out and sink into the ground's darkness to recover slowly, his body would be melded to an ally's shadow so they could carry him around for 2 weeks. Kumori is unable to use any other greatsworc, including the skeletal greatsword, except for Miza. Miza's Summoning now costs double, and can't be used during combat. How did the character get this talent?: Advancing to Adept Rank. Sample: Kumori had finally gotten stronger at the time, achieving the mark on the back of his right hand. He settled on getting to work on the Rapier Style, getting used to the feeling of the handguard. With the single rapier, he decides to make it apart of his main set of weaponry. He looks onward, aiming to strive to defeat others as he learns to master his new-found strength. He leaves Kusana, heading to Nocturne to see if they would aid in the war of Aramil. At the arrival of the castle, he summoned up the cloak of the Shadow Kingdom, a black sun resting on a silver colored cloak. He is then confronted with a strong Giant Shadow Beast, who challenges him to combat. Kumori, being no fool to this kind of beast, accepts as he removed the hood from his cloak and drew out his Rapier. The beast strikes as the increased speed of Kumori came into fruition as his shadow casted over him. He moved out of sight in an instant, slashing the beast in the eyes. He lands on the ground as it backed up, but roared at Kumori as he grinned at the beast. He soon pointed the tip of the rapier at the beast before he lost his grin and soon had a pitch black aura cover him from sight. Soon, it dispersed, revealing his new armor of a King as the rapier was replaced with Two halves of his Greatsword, Miza.. His stats had doubled from 9/7 to 18/14, but it was heavily temporary as he jumped up and cut the beast in half with a single slash of Miza. The moment he landed, he left the form, but coughed up black liquid as he slowly got to a stand, breathing heavily. ((How's that?)) Approved.
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Posted: Thu Oct 24, 2013 7:31 am
Hiro Allday Errday razieltheprince RPC Name: Raziel Rank: Trainee Bloodline & Class: Human - machine revolt Talent Description: Because i'm a ********' genius, that's why. This talent comes from Raziel being around machines and weaponry all his life. He lived with his uncle for the majority of his life, who owned a mechanist shop. Even after his uncle's dissapearance, the man worked in a weapons shop. Due to this, Raziel is able to make machines and weapons of incredible power, even compared to most machine revolt humans. His machines and weapons are usually more technologically advanced than other people can make of his rank, and they are also far more durable and less likely to malfunction or explode. His machines are better equipped in weaponry, and the designs for his machines are very efficient. He is also a genius, almost to a supernatural extent. He knows about nearly everything that is outside of metagaming (All the monsters, class & BL strengths and weaknesses, different religions throughout Ax, etc.) He can even usually take extremely good guesses on somebody's class, bloodline, etc. based almost entirely off of looking at their equipment and the way they carry themselves, and is very good at quick decision making no matter how much pressure he is under. However, this doesn't come without cons. All of this knowledge took serious amounts of study and reading time. Because of this, Raziel has spent much more time with his head in the books than he has doing any sort of elemental training. he has filled his brain with so much knowledge on other stuff he really doesn't have the capacity to learn an element any more, limiting his methods of attack should he be caught without his machines or weapons. He also didn't take on any real form of physical training. This lowers his strength by -1. On top of all of this, while Raziel has an incredible gift for building machines that almost nobody can match, they must remain within reason. No super OP machines or anything like that. Strengths summed up: - stronger machines than the average machine revolt human - literally a genius in nearly every aspect of the word Talent Weakness: Listed in the description. Summed up: No element for Raziel - 1 Strength machines & weapons must remain within reasonable power Even though his machines are more durable than the average machine revolt humans, they are still breakable. How did the character get this talent?: Working in a mechanist shop and a weapons shop most of his life. All he has really ever known is machines & weapons and how to build them up. They are his specialty pretty much. With the rediculous amount of time he spends reading, it's no wonder he's a genius. Sample: upon request (Lemme know if it needs to be more balanced, though I think I made it pretty well balanced already) Denied. It's one thing to be clairvoyant and another to be a genius. You can be smart as hell, but guessing someone's class and bloodline (a few of them should be undetectable) is a bit much. A while ago, I got rid of a bloodline that had an ability similar to this. i didnt mean he's 100% accurate at it though. just basically he's intuitive. Like a cocky badass with two pistols he could identify as a gunslinger, or some creepy pale guy with big fangs would be a vampire. but like, if he saw somebody with an undetectable bloodline (like a werewolf or white nightmare), he wouldn't be able to tell. Same goes if you're not really carrying anything that would tell him what class you were. So it's not really infallible, it's just an educated guess. I can take it out if you want, I mainly wanted this talent for the machines perk anyways lol Scrap this anyways. I just saw somebody has practically the same exact thing already. Makes me feel unoriginal lol
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