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Posted: Sat Sep 22, 2012 11:23 pm
I'd add a broadside, never too many railguns... and either crisis suit or some kroot as cheap scoring. 1500 is IMHO a bit too low for allies...
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Posted: Sun Sep 23, 2012 3:37 am
Whoa there... First I see a few things wrong.
Your bodyguards do not need Blacksun filters as the Shas'O gives them nightfighting with his.
Second, why are you taking Plasma Rifles on the Broadsides? You don't have a multi-tracker on the units so they can't fire both and there's no point in firing them within 12 inches, because if they get within 12 of your Broadsides there's a huge issue happening there and the Plasma Rifles wont solve that.
Lastly is the Shield Generator.. Why? It's 5 points more expensive than a shield drone, who also gives you an extra wound to the squad. Heck bring two shield drones with all the points you'd save by removing the Plasma Rifles.
Next, you don't have a lot of mobility.. Atleast not the type of mobility you need. That's troop mobility. Yes, you can use the Pathfinder Devilfish for one squad but give the other one a Devilfish. I know they're not perfect but with a 3+ cover save outside of 12" and you're laughing to the bank with them despite their lack luster shooting against MEQ armies.
My final advice? Give that commander some shield drones for the love of the Ethereals. I see 3 suits like that hoppin around and I'll throw any Lascannon/Krak missile equivalent at them and watch them all melt due to instant death. Easily the strongest units in our codex are simply wasted without any shield drone support.
Edit: Also forgot, bring more troop choices! You should have atleast 1 Troop base, and 1 Troop choice per 500 points. You could get away with 3 Troops, but in all honesty 4 would be better, especially with all of the objective type game modes now if you plan on winning any games you'd best be able to have plenty of scoring units!
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Posted: Sun Sep 23, 2012 11:05 am
Sir Kyle Aziz Whoa there... First I see a few things wrong. Your bodyguards do not need Blacksun filters as the Shas'O gives them nightfighting with his. Okay, didn't know. Or didn't think, take your pick. Quote: Second, why are you taking Plasma Rifles on the Broadsides? You don't have a multi-tracker on the units so they can't fire both and there's no point in firing them within 12 inches, because if they get within 12 of your Broadsides there's a huge issue happening there and the Plasma Rifles wont solve that. Lastly is the Shield Generator.. Why? It's 5 points more expensive than a shield drone, who also gives you an extra wound to the squad. Heck bring two shield drones with all the points you'd save by removing the Plasma Rifles. I was going off of what I had. It was how they came when I bought them. And rekitting them is gonna be a little annoying, seeing as I lack the Smart Missile System bits to rekit them with (not to mention getting the rifles/generators off the suits is gonna be hard unless mineral spirits will eat through superglue without eating the plastic). But I'll see what I can do. I can find the bits online or from friends, correct? Or cannibalize the pair I got from the Hammerhead for one. Any advice to get them off of the model? Quote: Next, you don't have a lot of mobility.. Atleast not the type of mobility you need. That's troop mobility. Yes, you can use the Pathfinder Devilfish for one squad but give the other one a Devilfish. I know they're not perfect but with a 3+ cover save outside of 12" and you're laughing to the bank with them despite their lack luster shooting against MEQ armies. Another Devilfish? Okay. Makes sense. Again, going by what I've built/have to build. Will grab at least one or two more Devilfish next paycheck. Quote: My final advice? Give that commander some shield drones for the love of the Ethereals. I see 3 suits like that hoppin around and I'll throw any Lascannon/Krak missile equivalent at them and watch them all melt due to instant death. Easily the strongest units in our codex are simply wasted without any shield drone support. Edit: Also forgot, bring more troop choices! You should have atleast 1 Troop base, and 1 Troop choice per 500 points. You could get away with 3 Troops, but in all honesty 4 would be better, especially with all of the objective type game modes now if you plan on winning any games you'd best be able to have plenty of scoring units! Shield drones...I can take the guns off the Gun Drones they give you with everything and just paint them up and call them Shield Drones, right? Why does GW give so many Gun Drones anyways?
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Posted: Sun Sep 23, 2012 2:04 pm
It's no worries about the Broadsides having them on, just let anyone you play against know that the model needs some work and its not finished yet. Super glue, freeze the model it makes the glue really fragile so age been told. Also don't worry too much about what you see is what you get. If someone is trying to enforce it upon you, you're better off not playing them. With little things like your current models.
Yeah, they give a lot of them but I use them all for the most part. I just use two antennas on a gun drone without the guns for shield drones. My current list has about 8 shield drones give or take. Depends on what I bring.
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Posted: Sun Sep 23, 2012 3:48 pm
Well, I'm gonna try freezing one of the Broadsides to see if it works. If I can pick off the plasma rifle, well, that's one less thing to worry about. Thanks for the advice!
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Posted: Sun Sep 23, 2012 6:03 pm
No worries, just leave it in the freezer for a long time. About a whole day to make it brittle it should just pop off. Might need a little bit of work though to do it.
All my advice comes from experience with said units. Great expeience of watching points horribly wasted and units horribly murdered. ):
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Posted: Thu Sep 27, 2012 4:20 pm
HQ Necron Overlord (275)-Have Catacomb Command barge; Warscythe; Mindshackle Scarabs. • Cryptek: Harbinger of Destruction (Solar Pulse). • Cryptek: Harbinger of Storm.
Troops 10 Necron Immortal (170)-Have
9 Necron Immortal (253) Night Scythe.
10 Necron Immortal (170)-Warriors substitute
9 Necron Immortal (153)
Fast Attack 3 Canoptek Wraiths (125)-Have 2× Whip coils.
Heavy Support Doom Scythe (175)-Buy Next
Annihilation Barge (90)-Have
Annihilation Barge (90)
1,501 points
-This is my 1500 point necro army that i have in the works right now. after this army, i might either build a tau army or finish my orks off haha
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Posted: Sat Oct 27, 2012 4:55 pm
Archon, Blaster, Venom blade, Shadowfield 110
4 Kabalite trueborn, 4 blasters 108 Venom, Splinter cannon 65
4 Kabalite trueborn, 4 blasters 108 Venom, Splinter cannon 65
10 Kabalite Warriors, Splinter cannon 100 Raider, Splinter racks, Dark lance 70
10 Kabalite Warriors, Splinter cannon 100 Raider, Splinter racks, Dark lance 70
10 Kabalite Warriors, Splinter cannon 100 Raider, Splinter racks, Dark lance 70
10 Kabalite Warriors, Splinter cannon 100 Raider, Splinter racks, Disintegrator cannon 70
10 Kabalite Warriors, Splinter cannon 100 Raider, Splinter racks, Disintegrator cannon 70
3 Reavers, Heat lance 78
3 Reavers, Heat lance 78
3 Reavers, Heat lance 78
Ravager, Flickerfield, Disintegrator cannons 115
Razorwing Jetfighter, Flickerfield, Splinter cannon, Disintegrator cannons 165
Razorwing Jetfighter, Flickerfield, Splinter cannon, Disintegrator cannons 165
This is a list I've been using lately.
This list is built to shoot while on the move, and to outmanouver my enemies, and it's been working pretty well in my local meta.
The Kabalites form up the bulk of my force, and they're built to deal with infantry. Splinter racks help me with 2 things. To barely get any misses with my splinter rifles as I get to re-roll hits, and to hit more of my targets the times my raiders have to move over 6".
The weaponry of the raiders could all be anti-armor, but I do like some more anti infantry those times I face pesky terminators or the likes of that, they have also fared quite well against armor 10 vehicles by spamming shots onto them.
The main anti armor force in my army is my trueborn, with an effective range of 24" they have taken out quite a lot of tanks when I've used them, but their fragile but effective transports excell in helping my warriors to gun down unfortunate footsloggers and monsters alike.
The Ravager is something that's been questioned by everyone here, and frankly I like dissintegrator cannons as they're marine-eating machines! I think I have the local meta-armor covered from the trueborn and the raiders this far, should it change I better just get a new ravager right?
The reavers have one main objective, to contest objectives! Should I get the chance to use the heat lances on vehicles that have gotten too close to me I take my chances, but only if I can ensure that the reavers themselves will survive, or if their sacrefice shall ensure the victory of the masters of pain!
The Razorwings are loaded with anti-infantry weapons, but that's because no other players than me and another Dark Eldar player use fliers this far, I don't see why they wouldn't to be honest, as they are awesome! They do use flying monstrous creatures, but the dissies and splinter cannons can harm them so I'm good with this built. Until the local meta get some fliers themselves I'll stick to my dissies, but they're changeable so I can still keep up when it happens.
Finally we have the Archon.
I don't want to get up close and personal, so I made him shooty.
Why an Archon and not a Haemonculus? He could bestow FnP on one unit of trueborn, and I did try a variant of this list like that, but the blaster Archon proved to be a better choice.
First he does have a blaster, hitting on 2+ is nice. Secondly he has a shadowfield, so once the venom goes down he will stand in the front of the unit, attempting to soak up as many hits as he can before he and the unit goes down, expensive in a way yes, but it's the way I roll~
As for Warlord traits I tend to lean towards the Strategic one since it's mostly army-wide. If I get lucky I get either the one that give my army stealth ruins or the night fight chosing one. I love hiding behind buildings to get a good cover. wink
I still also have 15 points left to spend on the list, but can't find any way to fit them in (yet), but we'll see what will happen in the future, this far I've stuck with combat drugs for the lulz at times and retrofire jet on the ravager for deepstrike shenanigans.
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Posted: Sat Nov 03, 2012 8:42 am
Shinobi_8745 I still also have 15 points left to spend on the list, but can't find any way to fit them in (yet), but we'll see what will happen in the future, this far I've stuck with combat drugs for the lulz at times and retrofire jet on the ravager for deepstrike shenanigans. It does look kinda light on anti-vehicle weaponry, depending on how well your Raiders survive. Unless 6th edition changed things up, your raiders and their embarked Kabalites must fire on the same target, which crosses your priorities between attacking infantry and attacking vehicles. What's the total points of the list?
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Posted: Sun Nov 04, 2012 5:40 am
It's aiming towards 1999.
Passangers can shoot at different targets than the vehicle itself, which does help a lot on that part.
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Posted: Thu Nov 15, 2012 8:17 am
Just a spam-list I want to try against my local game group, I might actually build it sooner or later...
It's a 2500 points list.
Inquisitor Corteaz Ordo Malleus Inquisitor, combi-plasma
10 psyker henchmen chimera
10 psyker henchmen chimera
10 psyker henchmen chimera
10 psyker henchmen chimera
10 psyker henchmen chimera
10 psyker henchmen chimera
10 psyker henchmen chimera
10 psyker henchmen chimera
10 psyker henchmen chimera
10 psyker henchmen chimera
10 psyker henchmen chimera
10 psyker henchmen chimera
Stormraven Gunship multi-melta, psybolt ammunition
Stormraven Gunship multi-melta, psybolt ammunition
Aegis Defence Line
Quite a dull list actually, spamming 36" S10 Ap1 Large blasts from inside the Chimeras, but that's the plan I guess? Not really a "good list" but it got some punch, might not be that "fun" either, but just mentioning to your opponent that you have 12 S10 Ap1 large blasts~ I know I'd go "WTF!?!?" if I heard it.
Why a line? Well, I don't really know, because I can? Because it's good to give my vehicles a 4+ cover? The lines are enough to cover the 25% requited to get a good cover save.
I do concider to remove the line though to change the Inquisitor into an Hereticus one and pick another Hereticus as well, removing the combi plasma as well and give both the Psyocculum, giving 2 units of psykers Bs 10 when firing at another unit with at least one psyker.
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Posted: Thu Nov 15, 2012 9:17 am
Shinobi_8745 Just a spam-list I want to try... Is your mother proud of you?
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Posted: Thu Nov 15, 2012 11:15 am
Vikki Stardust Shinobi_8745 Just a spam-list I want to try... Is your mother proud of you? She sure isn't... :c
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Posted: Thu Nov 15, 2012 11:44 am
Shinobi_8745 Vikki Stardust Shinobi_8745 Just a spam-list I want to try... Is your mother proud of you? She sure isn't... :c I kid, but that list is horrible! I'd go WTF and refuse a game. emotion_donotwant
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Posted: Thu Nov 22, 2012 5:18 am
Haha~ Though I wouldn't refuse a game (never have and most likely never will), there's just a need to be smart and outmaneuver the enemy, I enjoy those kind of challenges than just heading straight on guns blazing~
Against this list you can outpace the enemy if you have long range weaponry, like las cannons or missile launchers as the enemy can't move over 6" and still use the power, as they follow the rules for witchfire, and as it is a blast the vehicles can't move more than 6" and fire, secondly, COVER!!! <3
If you have high mobility armies like Orks or Dark Eldar, zoom in, as close as effing possible!
My own Dark Eldar army wouldn't fare TOO badly against this kind of list, sure, once I'm hit I'm dead, but that's where outflank and deep strike comes in, and my fav unit, the reavers... But it will be tricky for sure.
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