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Posted: Fri Apr 17, 2009 9:34 pm
Me and my sister made a family..The Lou Family. Their was Granny Lou, then their was her son, David Cook. Because after my sister made, him, he looked like David Cook. Then their was his son, who wore lipstick and a witch hat. We moved them into the house of a family who previously passed away, execpt their little girl who was enemies with her family members (She was taken by the social worker. And btw all their graves where in the town's graveyard.)
And also I made a family with lot's of oddly dressed people, and a male toddler wearing a dress and lipstick. I used boolProp to drag his hunger down, so the social worker could take him before everyone else drowned.
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Posted: Sun Apr 26, 2009 3:51 pm
I've wanted to try one, but I never did. This thread motivated me to do that. I'll post the story when they all die, except for one.
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Posted: Thu Nov 26, 2009 9:32 pm
lol! that sounds really interesting. evil but interesting.
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Posted: Fri Mar 19, 2010 7:30 pm
That does sound kind of mean, in a weird way. I'm mean too, but in a more practical way. I base my sims off of my characters (usually), or off of characters I plan on creating or using. Sims is kind of like brainstorming and also fun for me. Some of my characters are destined for death, or are known as being dead, so their sims I kill off to fill the graveyard (usually the graveyard or so anyway), but usualy it's by fire or starvation. I tried the kill sim option in boolprop, but it didn't leave a gravestone, so I don't plan on using that anymore.
I do, however, plan on creating a prison, or a residential lot that's like a prison. I even downloaded a custom outfit that looks like a prison suit.
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Posted: Wed Jun 09, 2010 3:57 pm
I tried making a death camp for the maid once, but she escaped through a hold in the ground. xD
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Posted: Fri Jun 11, 2010 1:59 pm
I'm building a cemetery right now The Travellers(I kept Tina alive), Victor Aspir's wife, Picaso's wife, Nathan Gavigan's wife and son and Picaso's wife. I forgot their names but their in a better place now.
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Posted: Fri Jun 11, 2010 10:36 pm
I've made those before. >:} I'm making a plant camp, which is kind of similar, except instead of killing people, I'm taking them hostage and forcing them to become plant sims.
I made a new neighborhood called Eden's Garden, and it's going to be focused on a sim named Eden who becomes fascinated with becoming a plantsim. She does, and is then convinced that she needs to convert everyone. She befriends anyone who walks by and then traps her in her evil garden of ~doom~, bwahaha, until they become a plantsim.
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Posted: Mon Jul 12, 2010 4:31 pm
I've done that before when I want a lot of ghosts on the lot. One time I made like 4 families in TS1 and killed them all on one lot so that when I moved in a family to play they would be haunted by lots and lots of ghosts. twisted I've never thought of making the last one a family, though... That would be interesting. It's like survival of the fittest... Hehehehe I must try it!
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Posted: Fri Jan 04, 2013 1:35 pm
I've done that once, to figure out who would be my legacy founder. I made 4 boys and 4 girls and essentially waited until the last one made it. And that's who was my founder. c': ~x~

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