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Posted: Fri Aug 10, 2007 11:24 am
Name: Morik Edward Draven Age: several million years old Race:half drow(dark elf) vampire House: none yet Knight Element: Shadow Secondary Knight Element: Blood Trade: Forgemaster, Shadowmancer Weapons: Venger Nightblade (demonbound greatsword) two revolvers, a caster Double Team Partner: None yet Power up Form: "Embodiment of Despair" "Rageblade" Signature Skills: Destructive Stances Voidmind Hand of Fate Pain is Power Backround:moriks past is as dark as the shadows he controls 
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Posted: Fri Aug 17, 2007 7:56 pm
Name: Niwa Daisuke Age: 19 Race: hume House: another world element: Darknes, fire ( burning_eyes ) weapons: Lava Reaver (broadsword) power up form: Dark the ultimate ghost theif Signature skill: fire wall, clone of fire, fire ball, great meteor, perfect steal, summoning great dragon king, meteor dragon kick, blazing strike, blazing helix, grand canyon of lava, hell fire, fire storm, lava storm, darkness, summoning dead king, dracula's bite, mist, blind, black hole, dark flame, great dark fire ball. Background: I have lost my memories.
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Posted: Sat Aug 18, 2007 11:51 am
Name: Rinoa Age: 17 Race: Neko Element: Smoke Weapons: Knives Pact-Mode: Desperate, doing anything and everything that she can think of. Pact-Weapons: Double bladed tonfas
 Signature Skill: Shadow Replications! Occupation: Assassin & Spy Personality: Cocky, stubborn, random, playful, cheerful, compassionate, greedy, scheming, skeptical, mysterious, secretive. Likes: Gold, expensive items, tricking people, pickpocketing, sleeping, fighting, joking, winning... Dislikes: Snobby people, war, wolves, dogs (animals which hate cats), losing, rain, being wet in general... Strength: Smoking, fires... Weakness: Strong winds, lacking nicotine (cigerettes), seeing someone in need, despite the situation, she has to help... Bio: At a young age, her father died of cancer while her mom raised her single handedly. At five, a murderious man stepped into their terrotory as her mom fought to defend it, but died by the edge of the warrior's sword, stealing all her belongs and taking Rinoa to be his slave. Since she was so young, he trained her in the ways of an assassin, teaching her useful technicues and how to manage her power which he soon found she weilded the element smoke. She learned quickly and was soon out almost every night on a mission, taking down the enemies one by one, bring in loads of gold for her master. But she sought freedom as she waits for the perfect oppurtunity to take his life in revenge for her mothers, but the time has not yet come, or has it..? Picture: (( But with zipped shorts ))
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Posted: Thu Aug 23, 2007 1:02 pm
Name: Grimmjaw Jackerjack. Age: 500. Race: Death God. House: None. Knight element: Fire. Secondary Knight element: Death. Trade: A Fighter For Hire. Weapons: A Simple One-Handed Sword - A Red Dragon is Engraved on the Blade on both Side. The Sword has been created with Sharp Teeths & A giant scythe or axe-like weapon bearing two crescent moon blades with a chain at the hilt that attaches to his waist, which he can use to perform ranged attacks. Double Team Parnter: Hayabusa, Kazuki. Signature Skills: - Doragon Boukyaku((Dragon Oblivion)): Zanpakuto Transforms that Hand which is weilding it into The Head Of a Dragon. - Jigoku Seppan Getsuei Suraisu((Hellish Half-Moon Slice)): Zanpakuto concentrates the Reitatsu of the User and Performs a Slash in the form of a Half Moon. Kuja Doragons Appreance: Summons from the Earth a Large Skull-Dragon. Name = Ysera Kuma Doragons Appreance: Summons from the Earth a Large Skull-Dragon. Name = Alexstraza Cero: High-powered energy blasts that can be fired from the mouth or hand. Yet To Be Shown. Sonido Allows the user to travel at incredibly high speeds for short distances. Use of sonido is punctuated by a brief static sound, in contrast to the "swish" sound used for flash steps. Appearence: .X.
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Posted: Sun Aug 26, 2007 1:38 pm
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Posted: Sun Sep 02, 2007 11:41 am
Name: Reoku Maurer Armour :
 Appearance: Except orange eyes and hair and wears blue and silver Armour (10 years ago)

Now
 Race: Neko Age: 16 - (10 years after the events now 26) House: None yet Knight Element: Lightning Secondary Knight Element: Wind Trade: unaccompanied Weapons: sword and two daggers (can put the energy of her lightning into her weapons)
 
Double Team Partner: no one yet Power Up Form: Lightning furry ( Reoku's eyes turn bright yellow, her nails grow long like claws and blue lightning wings come out of her back. Only happens when she’s angry which isn't often ) Other Appearance: aka:- Xeoneuriar She goes into this form when angry or when the nice/calm side of Reoku becomes uncontentious so they can continue traveling. (still has orange hair and same clothes, and still has neko features, only has wings when she has called them)
 Signature Skill(s): Illuminazione Twister: 2/3 twisters that are made out of lightning can suck in a opponent. If the opponent somehow dodges it and once the twisters’ collide then lightning sparks head for the target that the twisters missed. Reoku's specialty is lightning so she has the ability to absorb it which gets her strength back up. Lightning clone Reoku or Xymu can use there lightning to create a simple clone but there is a big difference between what the two are capable of....Reoku can only make a copy and you can easily tell it a lightning copy its just used as a distraction of to help her with one of her other moves. While with Xymu being part demon and having the ability over lightning she can make the lightning clone almost look completely identical to her, the only thing is if the clone receives damage it disappears, but the sparks from it attack the enemy at will but Xymu can control its actions seeing its a lightning clone and she can control lightning Wind typhoon: Reoku spins around really fast and produces a wind typhoon which can suck up the enemy. Lightning punch: a punch with the power of lightning Lightning Dragon kick: Reoku uses the wind to help get her high up the she starts to spin rapidly while producing lightning then aims both of her feet towards the ground and hits the target if the target is missed the lightning dragons appear and aim for the target (is avoidable) Background: When Reoku was born the village believed that it was a bad omen, a human and a half breed mating, and that they would suffer terribly because of this so they put a curse on her to bring back one of Lucifer's fallen generals, to get them in later life. After that they banished them from the village, they didn't want something impure in there village, they only believed in loving other humans. After that Reoku and her parents, Astra and Zor, decided to go and live in a wood clearing they knew of. It took them about 2 weeks to walk there but at least they wouldn't have people cursing there dear child, but they were worried because they didn't know what kind of curse the village put on their child.
Reoku lost her parents at a young age at the result of someone who was seeking her special power, they killed her parents but as a results of their death she awakened the power inside of her. Ever since that day she has been trying to get stronger so no one else she loves will get hurt, and so she can get her revenge on the person who killed her parents. She isn't always serious most of the time she is friendly towards others and has a sweet personality but she's a little shy but toughens up when needed. Reoku and Xeoneuriar have been training for the past 10 years even though her other half can be a little difficult to deal with she seems to be able to get on with her now.
Xeoneuriar has no memory of her previous life and her name and memories are lost to her so her name at the moment is Xymu, thats what she's decided to call herself. She died during the War of Wrath (war of humanity) and was one of the Generals who didn't survive so therefore wasn't recorded in the history, and Her Spirit has finally come back but in Reoku's body so two souls are sharing one body. She believes she has come back for a specific purpose, but she isn't sure what yet.
(more to come later....maybe)
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Posted: Mon Sep 03, 2007 1:56 pm
Name:whitefang.jr Age: 15 Race:human/demon Knight element: ice, water ,darkness Secondary Knight element: the rest of the element but it aint as strong Trade: Weapons: ice club whitefang old darkblade Double team parnter: whitefang Power up form: demon form Signature Skill(s): blizzards ice mirror thunder storm eternal darkness obliteration
Background: whitefang.jr is whitefangs and rorek younger brother but he didnt go threw all the hate and angery like they did instead he lived with out knowing about his demon side until the day to manage to become angery for the first time in his life when his mother found out she had another demon baby she end up killing her self the whitefang jr didnt ave anyone to help until he tracked down his to older brothers whitefang and his stronger brother rorek
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Posted: Sat Oct 20, 2007 6:35 am
Name: Tullia Reimei Also known as: Tully Race: Moros mage/ Demonic Neko Chosen Arcana: Death Matter Defaults: Blind Weapons: Scythe, Metal stake + chain.   Secondary Form: Death: Tully can become a form of death, the reaper of souls, etc, With this her body changes, it can go from many stages from decaying skin to her body becoming nothing but bones. her body would seem to be coated in this odd black aura which also acts as a shield to minor elemental and almost all physical attacks, such as, if she were to be attacked with a sword it would either rebound off of the aura that surrounded her or break in half, this only works with every weapon except enchanted, demonic, angelic etc weapons, anything with minor magical abilities may possible get through the first layer of the aura but it would be absorbed of its mana before hitting its desired target. This basically means any low users of magic and basic fighting styles would only be helping them destroy themselves. Also when in this form her weaponry would be coated in soul damaging matter, meaning the weapon may not appear to be doing damage but if enough hits in the right area's were met it could result in certain death. such as the spinal area, and basically anywhere upon the chest would be a vital area. Also Tully may summon up none animated bodies of the dead and command them to do her bidding, but only the most of 10 a day. Obviously this being a demonic transformation all her senses (except sight) would be enhanced, her speed, reflexes, and close range fighting would also be enhanced. Signature skills: Shadow Sculpting - Hiding is shadows, even sculpting them for best cover. Tully can also move the darkness, even causing it to travel from its naturally occurring place to somewhere darkness could not possibly exist. Speak with the dead - Tully can hear and speak with ghosts. She can also detect their unseen presence, if they are hiding or have chosen not to reveal themselves. Corpse Mask – Tully can alter the corpses features, making their death look like an accident. Decay - Tully can cause a material Object to corrode, rust or become rotten. Entropic Guard - By stealing the energy from incoming attacks, Tully guards herself against harm. Ghost Summons - Tully can call a ghost within her sensory range (the closest one to her responds). The ghost comes to the caster with as much speed as it can muster, although it cannot be made to go farther than the maximum Distance it is allowed to travel from its anchor. Touch of the grave - Tully can physically interact with ghost and ghostly things. She could for example, Pull a ghost hammer out of a twilight room in order to pound a nail into a wall. She can also touch ghosts and be touched (or attacked) in return by any nearby shade. Sever the sleepers soul – Tully can reap a soul, in this she steals its mana and energy. Suppress Own Life - Tully can temporarily suppress her own life. While in this state, she is well and truly dead. When She wakes, her energy and mana is restored. Enervation- Tully can draw the vigour of life from a person’s body, leaving then weak and helpless. Devouring the Living - Tully consumes a healthy Life-force or ghost, refreshing her stores of mana or stealing the victims will. Likewise she may devour any nearby ghost for its spiritual energies. Steal Lifespan - Tully steals years of life from a sleeper to extend her own life. Each person is allotted a set span of years, a single thread of existence, which is snipped with each passing year, the thread growing shorter and shorter. Person actions in life can fray the thread or stretch it. This spell allows Tully to snip a portion of a sleepers thread and sew it upon her own. Transmute Water - Tully can transmute one common liquid substance into another common liquid substance. Verminous Metamorphosis - Much like the miracle that allowed for the transformation of Moses staff, this spell enables Tully to alter a piece (Or pieces) of lifeless material into simple vermin, such as spiders, scorpions or biting flies or something harmless, such as butterflies. Tully is known to fling a fistful of small change or pebbles, transforming the objects in mid-flight to Harry Enemies. Reconfigure Object – Tully can turn an object into a different type of object. She could for example, turn an aluminium baseball bat into an aluminium sword. Its form is altered, but its material substance remains unchanged.
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Posted: Sat Oct 20, 2007 9:51 am
Name: Xylia Reimei Race: Mastigos / Demonic Chosen Arcana: Space Fate Defults: Deaf  Weapons: Silt fan – A black or red nylon fabric with Xylia’s mark. Constructed with 13 metal extending knifes attached to the nylon. The folded height is 12 1/2''. When opened the width is approximately 23 1/2''. Opens with popping sound, extending the blades from the fan. Katana – 34.2" Overall with a forged, sharpened and differentially tempered 22.5" blade. Rayskin handle with black cord wrap. Black coated metal mark of Xylia Secondary form: Chaotic: Xylia can tap into the very powers of chaos and allow her body to take on the shape of a chaotic nature. Her clothes become more enclosed to her body, leaving almost nothing to the imagination. her hair would become a never ending flow of darkness and crimson colour. Her eyes would show a vortex of red and black which would enable paralysis from horror if the opponent was to look directly towards her line of sight. Her skin tone becomes a dark blue, almost black as the tips of her fingers would become sharp and resemble claws. Her weaponry can change at her whim so they could become barbed there for a lot more effective at bringing down opponents quickly. From her back immerses demonic wings with a wing span of 7 foot, this would allow flight and she can execute flight perfectly. All her senses would be enhanced to that of a demonic entity (apart from hearing) and her reflexes, speed and hand to hand capabilities would have enhanced by 10 fold. Her body wouldn't change much in height, her jeans would be tight to her body and seem a little more tainted by the chaotic energy that would be leaking from her at this point, her feet would show agility and grip, so she could move fast and stop instantly thanks to the barbs upon the toes and heals of her shoes. The obvious part of this form is that chaotic energy would now be at her disposal, she can use this energy in the form of beam attacks of cause the energy to explode upon impact with mostly any given thing, making it a power to be afraid of. Signature skills: Correspondence - Xylia can analyse the connections between things, people and laces, determining their degree of sympathetic connection. This spell provides useful information to Xylia, she can change the sympathetic connection between siblings, acquaintances and spouses but can also make new ones Co Location - Xylia performs personal co-location, being in two or more places at once. She creates multiple images of herself, one of which is really she. Without the use of the mind, these duplicates are just that, reflections like those in a mirror, All performing the same tasks saying the same thing simultaneously, These duplicates are normally insubstantial but Xylia is capable of choosing which location she is actually at from moment to moment. Pocket realm - Xylia creates a pocket universe to which she can escape, this space has no particular size beyond that imparted upon it by herself. Suspension - By means of the spell, Xylia essentially entangles a given being or object with invisible spatial strands rendering them incapable of leaving. Teleportation - Xylia can traverse space without moving, all without the need to open a portal. No matter how distant from where they are, she first scans her destination, Sometimes there is no time for such caution however and the willworker must simply hope that where she’s going is better than where she is. Labyrinth - Xylia can create a sanctum, by spinning complex barriers of space to guard against unwanted intrusion or to confuse. In effect, the chosen area exists only partway inside the conventional concept of a place hidden within a convoluted knot of twisted paths through which a would-be visitor must travel. Therefore, unless an individual is extremely lucky, he must know the way to reach his intended destination. Oubliette - Xylia favours psychic intrusions, others use threats, while still others favour old-fashioned torture. The spell banishes a person into a pocket of looped space in which, the victim sees themselves reflected as though in some especially deranged funhouse. Images created allow them to see themselves in various states of disarray maddened, starving, dying of self-inflicted wound, etc. No matter where she flees. She hears her own voice, screaming at her and hears what she believes to be her own desperate thoughts echoing back at her fro macros gulfs of space and time. Implanted suggestions and false memories make moments feel like days. Needless to say use of this magic can easily lead a mage astray from the path of wisdom. Fortunes - Xylia weaves a web of probability about herself, ensuring that attacks are unlikely to affect her. She just happens to stumble at the right moment, causing a bullet to miss her, or she unthinkingly turns just the right way so that a knife slides off her jacket rather than piercing it. Fabricate Fortune - This spell creates a false Destiny upon a person or thing. Xylia can make a given thing seem destined to come to pass, even if none of the momentum of destiny is behind it, deceiving others with the power to perceive fortune. Swarm of Locusts - Xylia can create chaotic conditions, Rains of frogs, every animal within a city block going berserk simultaneously. And other similarly “Foreseen” occurrences. She totally surrenders control of the effects of the spell when he casts it; She puts the matter in fates hands. Foreseen – Xylia can see briefly into the past or future in the form of a view, which could be altered.
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Posted: Sun Oct 21, 2007 1:14 pm
First name: Kuroi Last name: Reimei Also known as: N/A Race: Obrimos mage/ Neko Defaults: Muted Awakened at age: N/A Chosen Arcana: Prime Forces Weapons: Phantasmal Weapon – A weapon that harms more the soul than the person, this may take any shape. For example a sword, dagger, mace etc. It may also work as a shield. Appearence: coming soon Secondry Form: Natural Disasters: Kuroi can now control the very nature around him in a 2 kilometer radius, his physical form isn't changed much accept when he wishes he may take the form of hurricane winds, or a Rock golem, etc. anything of nature he can control and change his form to. He can change the very settings around you to what ever he see's fit, and also use the surrounds against his opponants, but anything of nature that is purposely changing to cause halm to someone will take energy but this energy absorbtion can be redirected to the earth although this is very risky. he can also desieve your judgements making you see what you desire to see and this can sometimes lead to the person believing he has Kuroi on the run, when in reality he would be standing there his body movements being the only thing that would be phyically happening. this being a demonic transformation all of Kuroi's sense's would be ehanced. also his Speed, Relfexes and magically abilities would also be enhanced.
Signature skills:
Discern Phantasm - Kuroi can see through prime-based illusions. Knowing them for what they are. Having substance, however they do not vanish from his sight.
Inscribe Grimoire - Kuroi can receive a persons, thoughts, past, emotions in the form of a scroll
Mystic Shield - A matrix of power that is visible to those with mage sight (to other mages), appearing as ghostly white flames limning the form of the caster. To others this is unnoticed. Magical and physical attacks, may pass as seemingly harmless one
Squaring the circle - Kuroi creates a mystical space where two people can engage in the duel arcane.
Celestial Fire - Kuroi manifests celestial fire, a glowing fiery energy that can be manipulated into a hot flame
Create Tass - Kuroi creates tass, solidified mana. Tass can look like anything, a rock, a hammer, a table or even a car or a dog. (If it manifests as a seemingly living creature, the tass sits, inanimate in whatever position it was created until such time as an outside force acts upon it,).
Marionette - By the way of this magic, Kuroi creates a potentially animate phantasm of an animal or other obviously non-human creature. It can move but only as he directs it through active Concentration. The phantasm moves as it would normally be able to, So a phantasm of a monkey can walk or run on all fours, walk awkwardly upright and swing by its hands or its tail, while a remote control car moves on its wheels. A Ferret phantasm for example, could filch a set of keys, while a wolf could be used to attack someone.
Siphon Essence - Kuroi can pull the essence out of a spirit, ghost or locus and convert it to personal Mana. He may either add it to his Mana store or disperse it into the tapestry as he wishes.
Supernal Dispellation - Kuroi can dispel magic. He can attack the pattern of a spell, destroying it by pulling apart the threads that comprise it. His prime lore is enough to unweave any spell.
Influence Heat - Kuroi can guide the direction and or flow of existing heat. He cannot create the heat where there is none or increase the temperature.
Influence Electricity - Kuroi can influence the direction or flow of electricity. He can for example, cause an existing electrical current (such as that moving through appliances or in walls) to flash or arc out and strike a target. He cannot however amplify the current or create from nothingness.
Unseen shield – Kuroi can deflect incoming attacks with an energy shield, Dispersing their force along its invisible contours and causing a punch to land harmlessly. Kinetic attacks (like fists and bullets) are as surely turned aside as energy-based ones (like a gout of flame or a laser) their momentum stolen or power leeched away.
Call Lightning - Kuroi calls down lightning from a stormy sky to strike a target of his choice. He cannot conjure lightning from nothing, He can only Bring down lightning from a pre-existing storm or a storm he created.
Telekinesis - Kuroi can telekinetically lift and or use an object remotely.
Change Weather - Kuroi alters weather patterns, bringing almost any sort of normal (Non-Disastrous) Weather to bear on an area, Given enough time and effort (Note That a frost in spring, while potentially very destructive to local food productions is not the same sort of thing as a tornado or typhoon, and can be created using this level of forces).
Friction Knife - Kuroi increases the force of friction upon a given subject to the point that contact with the air itself causes lacerations and abrasions. A Stiff wind can mean excruciating pain or death In the case of a very powerful Caster.
Levitation - Kuroi can lift himself off the ground using telekinetic force. Travel is slow and requires concentration.
Velocity - Kuroi can completely control an object or even a living creatures velocity, causing the subject to speed up or slow down beyond personal control. Kuroi can even halt bullets in midair.
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Posted: Mon Oct 22, 2007 9:57 am
First name: Ekundu Last name: Reimei Also known as: N/A Race: Acanthus mage/ Neko Defaults: Unemotional Awakened at age: N/A Chosen Arcana: Mind Forces Appearence: (coming soon)
Weapons: Disease horded blade: Ekundu’s weapon can take on many forms providing he uses energy to do so, it has embedded upon its blade a rare disease that Ekundu created himself, all it takes is a touch from the blade to infect a target, once it has made contact it’ll slowly start breaking down your immunity walls, and kills off all your viral defences allowing Ekundu to use his abilities at there full potential.
Secondary form: Famine: Ekundu is the embodiment of disease; in this case it means his body becomes a walking virus tank, almost every disease in existence seeping from his body, killing all life around him in a 10 foot radius except life forms with exceptional immune systems. His physical form appears greener as he looks incredibly sickly almost as though he has been sick his whole life, but this would be gradual, slowly becoming sicklier as he spends longer in this form. He may even take on the form of a disease itself and attack a target without them realizing it. This being a demonic form, Ekundu’s senses all become enhanced and his speed, reflexs and interchanging forms becomes enhanced also.
Signature skills:
Third Eye - Ekundu gains the mage sight. He senses when others nearby use exceptional mental powers, such as telepathy, psychometry or ESP, reading the telltale ripples left by the movements of exceptionally advanced thought.
Beast Control - Ekundu manipulates a mind up to a complex life form imposing advanced telepathic control on it. He can compel such a creature to act in ways he commands so long as the life form in question understands the behaviour it is intended to undertake. Such compulsions cannot be completely inimical to the creature (like commanding ants to march into a fire or the average deep-sea fish to leap onto land) Otherwise; Ekundu has fairly complete command.
First Impressions - Sometimes you just get the feeling you know someone, can trust him or are meant to be his friend. Ekundu with this spell can generate that sensation, regardless of whether of not it is genuine. This sort of normally spontaneous connection can make a chosen person feel more at ease in his presence and may help to lay the groundwork for a friendship, love affair or even just a con.
Misperception - Ekundu can protect himself from harm by manipulating the perceptions of others and convincing them that he is slightly displaced from his actual location, causing an attacker to momentarily believe that Ekundu is a half-step to the left, for example. Alternately, Ekundu might project subtle but persistent suggestions, compelling enemies to hesitate at critical moments and turn blows astray. A Fatal shot to the chest could be turned into a graze, or a crippling blow to the leg might be reduced to a painful strike that leaves the leg functional.
Impostor- Ekundu can cloud another’s perceptions to make him think he is someone else. Ekundu’s false image can mimic an actual person or a fictional persona he creates for himself.
Psychic Assault - Ekundu can perform a crude psychic assault, causing psychic trauma that translates into damage on a victims body as neurons misfire and muscles spasm damagingly.
Influence Heat - Ekundu can guide the direction and or flow of existing heat. He cannot create the heat where there is none or increase the temperature.
Influence Electricity - Ekundu can influence the direction or flow of electricity. He can for example, cause an existing electrical current (such as that moving through appliances or in walls) to flash or arc out and strike a target. He cannot however amplify the current or create from nothingness.
Unseen shield – Ekundu can deflect incoming attacks with an energy shield, Dispersing their force along its invisible contours and causing a punch to land harmlessly. Kinetic attacks (like fists and bullets) are as surely turned aside as energy-based ones (like a gout of flame or a laser) their momentum stolen or power leeched away.
Call Lightning - Ekundu calls down lightning from a stormy sky to strike a target of his choice. He cannot conjure lightning from nothing, He can only Bring down lightning from a pre-existing storm or a storm he created.
Telekinesis - Ekundu can telekinetically lift and or use an object remotely.
Change Weather - Ekundu alters weather patterns, bringing almost any sort of normal (Non-Disastrous) Weather to bear on an area, Given enough time and effort (Note That a frost in spring, while potentially very destructive to local food productions is not the same sort of thing as a tornado or typhoon, and can be created using this level of forces).
Friction Knife - Ekundu increases the force of friction upon a given subject to the point that contact with the air itself causes lacerations and abrasions. A Stiff wind can mean excruciating pain or death In the case of a very powerful Caster.
Levitation - Ekundu can lift himself off the ground using telekinetic force. Travel is slow and requires concentration.
Velocity - Ekundu can completely control an object or even a living creatures velocity, causing the subject to speed up or slow down beyond personal control. Ekundu can even halt bullets in midair.
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Posted: Sat Nov 03, 2007 2:00 pm
 Name: Belladonna Age: 300 Race: vampire House: None Power: healing Weapon: dagger lined with bronze
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