Full Name: Kojino Futonabe Nickname: Koji Age: 22 Birthdate: 10/31 Gender: Male
▰▰▰ PHYSICAL CHARACTERISTICS
Body Rank: A
Hair Color: Red Eye Color: Light Brown/Honey sometimes, most of the time Blue. Height: 5’11 Weight: 172 lbs
Bloodline: N/A
Non-Combat Outfit: Whatever he wants to wear. Combat Outfit: Black sleeveless shirt, loose pants so as to not restrict his mobility. A series of receptacles to hold various ninja tools, some hidden away out of view.
▰▰▰ SOCIAL AND PERSONALITY
Nindo: “To master oneself is the closest we can come to Godliness.” Personality: Kojino is a deeply religious person, but his beliefs are rooted in Daoism and Zelelism. Meaning that Koji sees life as being too short to waste it on harboring grudges. He’s quick to forgive transgressions against himself, but not as easily against his loved ones. He places a large amount of importance on mastering his own body. His personal belief being that having complete control over ones own body is the closest that Shinobi will ever come to Godliness. When it comes to interpersonal affairs, Kojino can be humble, but it is mostly due to an inability to appreciate his own skills that don’t involve physical effort; however, he is overconfident in his ability to perform physical tasks, making him seem arrogant, even in the face of defeat. Any failures are taken as a learning opportunity, therefore he can never truly lose. Koji has a tendency to be flirtatious, but has absolutely zero idea how to be truly romantic.
Village: Arashigakure Title: Genin Local Reputation: 0 Fame/Infamy Global Reputation: 0 Fame/Infamy
Biography: Kojino is an Arashigakure shinobi born and raised. His mother and father were both devoutly religious, but supported the shinobi lifestyle due to the inherent and deep ties between religion and the world they live in. As such, Koji was brought up being taught the ways of Zelelism, but being pushed by his parents to join the Shinobi forces. He attended the academy, but shortly after graduating he was granted permission to go on a pilgrimage, as it was a requirement of being a follower of Zelel. The main RP story and Kojino's participation will be taking place after his return from his pilgrimage, while any events that happened during his absence (which spanned multiple years) will be placed in an MIT for the sake of continuity and explaining many of the things that happened during the pilgrimage.
▰▰▰ CLASSES AND STATS
First Class: Jack ▱▰▱ Master of None → You are versed in a wide variety of shinobi techniques. Because of your broad training, you can easily fill in roles that usually need a specific type of ninja. You gain access to one of the following technique groups, without needing the associated class, up to one rank below your body: Medical, Sealing, or Sensory. Additionally, you receive 5 slots every other rank for that restricted art. {D,B,S} If Specialized gains access to a second at A and the third at S+, additionally your slots are mirrored across all three restricted categories. The Jack is not treated as having access to techniques that require scholar specialist or the single restricted technique scholar class ninja get (unless taking scholar in addition to this class or is specialized in the Jack class). As a versatile discipline, a Master of None also receives +1 to any stat for every other body rank starting at body rank C. {C,A,S+} Chosen Class Restricted Art: Sensory Second Class: Jack ▱▰▱ Jack: Infinite Perception → Your specialty is more in sensory than in sealing or summoning. You are able to discover things such as demon chakra, or the type of technique that is about to be active (Ninjutsu, Genjutsu, etc.), even specifics such as Bloodline type and rank from any active sensory technique. This discipline allows the user to be able to sense their enemy’s ninjutsu attacks and their composition, which grants a -2 rank reduction to dodging with the dodge mechanic X-ranked skill so long as it was used within the range of the user’s sensory abilities. You can release yourself from genjutsu at one rank lower in kai chakra release but with no benefit in pain release. In addition, the user's sensory abilities are extended fifty feet per rank of the technique. As a master tracker, you can advance in the ninja hunter and special ops careers for half as many Oinin Butai and ANBU missions completed. Upon reaching Initiate in Oinin Butai, you gain the Eagle Eye perk innately so you can choose one other Oinin perk as well. When you use a sensory technique with jamming you can double the jamming effect, this ability applies to one technique per three posts. ▱▰▱ Cross Class or Specialization: → Jack – Jack: Master of none, the jack does, however, have an edge over the mundane that most would not. The jack gains an additional Non-Bloodline Trait at character creation as opposed to just one, allowing a Jack Spec to hold Two, the same Non-Bloodline trait cannot be taken more than once. In addition, the user gains 50 chakra at D, B , and S ranks while gaining 50 stamina at C, A, and S+ Ranks. User may also select an alternate discipline from most other classes besides Jack (Tamer, Bloodline and Puppeteer are excluded from selection of a discipline). As a Jack Spec, you also have an 8 stat cap instead of the normal 6.
Chakra Pool: 2180 Stamina Pool: 1930 Nature Chakra: 1500 Chakra Element: Raiton, Doton [Yin and Yang from Daosism] Chakra Color: An amalgamated set of colors consisting of everything in the rainbow. Chakra Materialization: A shimmering, shifting mass around his body. Occasionally blipping out of view before reappearing
Stats:[ Cap of 8, Speed and Agility increased to 10 through Religious Title ] • Strength ► 6 →→ +2 Stage 3/6 Kaiser Fist, +2 Stage 3/6 Kyotoryuu, +2 Stage 3/6 Light Touch Style • Speed ► 10 →→ +2 Master of None, +2 Stage 3/6 Oblivion Fist, +2 Stage 3/6 Mirror Image Art, +2 Stage 3/6 Doki Yari, +2 Stage 3/6 Heavy Body Grappling • Agility ► 10 →→ +2 Stage 3/6 Small Circle Combatives, +2 Stage 3/6 Honshi Art, +2 Stage 3/6 Channeling Martial Skill, +2 Stage 3/6 Teikiatsu Ryu, +2 Stage 3/6 Mach Fist Style • Endurance ► 4 →→ +2 Stage 3/6 Sobagai Deba Sentou, +2 Stage 3/6 Juurai Toorima
Strengths: • Hard Working • Constantly looking for improvement • Deeply Spiritual
Weaknesses: • Overconfidence • Seemingly unable to assess when he is at a disadvantage. • Risk taking
Fears: • Losing Control over his own actions, or feeling as if his body is moving of its own will. • The Ocean, like.... deep ocean. Hates it. • Jellyfish. They're cool to look at, but if one was just out and about he'd freak out.
Modifiers: Jack Class Modifiers • You may receive Implants, However, All Bloodline Techniques will consume Ninjutsu slots due to the Jack's lack of Bloodline Affinity. • This class grants a cap of [8] if specialized in the Jack class. • This class grants [1] PA from D-S rank and [2] PAs at S+ rank. [x2 for Specialist] Daoism Modifiers • The Daoist can manipulate the energy of the spirit and gains yin release as a "chakra element" along with [5] custom slots dedicated to it. • The Daoist can manipulate the energy of the physical body and gains yang release as a "chakra element" along with [5] custom slots dedicated to it. • The Daoist gains 100 chakra and 100 stamina for each religious title obtained. Zelelism Modifiers • The class caps of the user in speed and agility are raised by [2] at a maximum of [10]. • The Zelelist gains [2] additional body flicker uses in battle.
Personal Attributes: ▱▰▱ One in Mind and Body | As a Daoism Devotee, Koji is able to combine both Yin and Yang natures to form their own blend. [+3] Custom slots for Yin-Yang technique's. ▱▰▱ Absolute Offense | [+1] Taijutsu Slot ▱▰▱ Round 2 | [+1] Bukijutsu Slot ▱▰▱ Maximum Effort | Kojino's time spent learning and mastering various styles of Taijutsu, as well as his connection to the world through nature chakra, has made him very comfortable with his own body, and given him a masterful control over his muscles. His movements when using Taijutsu seem fluid and effortless, as if he isn't tensing a single part of his body. This does not, however, reduce their effectiveness. ▱▰▱ Why am I like this? | After learning to harness Nature Chakra, Koji's eye color has changed from their normal Honey/light brown to a bright, almost iridescent blue. However, he seems to be able to change between the two colors at his own discretion, though there isn't any benefit to having one color over the other. ▱▰▱ A Sound Soul | Grants the title of Practitioner for the Daoism Religion ▱▰▱ A Sound Mind | Grants the title of Practitioner for the Zelelism Religion ▱▰▱ A Sound Body | +1 Taijutsu Style ▱▰▱ Knuckleduster | Reduces the cost of Taijutsu techniques by [5] per rank. ▱▰▱ Behold, the Inquisition! | [+5] Custom slots. ▱▰▱ A Chunk of Change | +30000 Ryo ▱▰▱ Loyalty | Grants One Keystone, can be used to acquire Two Keystones even if the user has a Keystone granted by a Discipline. A second keystone acquired this way makes it so the user cannot ever use the Genetic Palette PA to acquire an additional implant. This additional keystone cannot be attained by Human Sages in anyway. Additionally, the user acquires +10 Techniques Slots or +1 Style of the user's preference. 50% XP is awarded from every specifically assigned missions completed at or below their body rank that is in service to their place of origin -- be it Hidden Village or Faction. ▱▰▱ Personal Courage | Grants +2 PA and +10 Technique slots or +1 Style. The user gains the option to make a single jutsu type the Overwhelming trait barring Bloodline, Genjutsu, Kugutsu and S+ abilities, the user must specify an element for elemental ninjutsu. Additionally gain +50 Chakra and Stamina per body rank starting at D. Gives Taijutsu Overwhelming
▰▰▰ PROFESSIONS AND MISSIONS
Ryo: 両34,800 XP: 3800 Passive XP: 0
Shinobi Missions Complete: D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Crafting Trees • {First Tree Here} || → {Current Title} • {Second Tree Here} || → {Current Title} • {Third Tree Here} || → {Current Title} • {Fourth Tree Here} || → {Current Title}
Crafting Profession Missions Complete: {all start at 0, remove this} D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Career Profession Missions Complete: D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Mission, Training, Events, Endgame, and Profession Claims
{This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.} Missions Claim: [ x ] Training Claim: [ x ] Professions Claim: [ x ] Events Claim: [ x ] Endgame Claim: [ Post how much narrative XP was used here ]
Maruton: • Kai | Rank X | Default • Henge no Jutsu | Rank E | Default • Bunshin no Jutsu | Rank E | Default • Substitution Technique | Rank E | Default • Art of Walking on Water | Rank D | Default • Art of Walking on Walls | Rank D | Default • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default • Shadowing Stealth Technique [ Bikou Ninjutsu ] | Rank E • Magic Cloak of Invisibility Technique [ Kakuremino no Jutsu ] | Rank E • Mechanical Eight Trigrams Formation [ Karakuri Hakke no Jin ] | Rank E • Escaping Skill [ Nawanuke no Jutsu ] | E Rank • Barrier Shatter Technique [ Kekkai Massatsu no Jutsu ] | Rank X • Feigning Sleep Technique [ Tanukineiri no Jutsu ] | Rank E • Long Strangling Hairs Technique [ Touhatsu Kubikirikorosu ] | Rank D • Temporary Body Paralysis Technique [ Kanashibari no Jutsu ] | Rank D • Manipulate Advancing Blades [ Soushuuha ] | Rank E-B • Heavenly Transmission Technique [ Tensou no Jutsu ] | Rank C • Pop Off [ Mogimogi ] | Rank C
Raiton • Telegram Flash [ Denpō Sekka ] | Rank E • Flickering Light [ Touei no Jutsu ] | Rank E • Lightning Clone [ Raikou Bunshin no Jutsu ] | Rank E • Static Strings [ Seidenki Ito no Jutsu ] | Rank E • Electrical Resistance Training [ Teikou no Kuntou ] | Rank E | Passive • Lightning Release: Electric Shock Needles [ Raiton: Kanden Haribari ] | Rank E • Lightning Bolt [ Rakurai no Jutsu ] | Rank D • Current Transfer Technique [ Nagare Tensou no Jutsu ] | Rank D • Lightning Transformation [ Raikou Henge no Jutsu ] | Rank D • Burst Technique [ Heki no Jutsu ] | Rank D • Cloud Wisp [ Ichijou no Kumo no Jutsu ] | Rank D • Lightning Blast [ Raikou Hitofuki ] | Rank C | Augment • Twitching Limb [ Hikuhiku Eda ] | Rank C • Electric Needle Spread [ Dendou Hari Fukyuu ] | Rank C • Swarm of Hummingbirds [ Hachidori no Mure ] | Rank C • Cloud Shield [ Kumo no Tate ] | Rank C • Earth Flash [ Jibashiri ] | Rank C • Electric Overdose [ Dendou Karyou ] | Rank C • Control Loss [ Seishuu Sonshitsu ] | Rank C • Blade Technique [ Yaiba no Jutsu ] | Rank C • Electric Explosion [ Dendou Bakuhatsu no Jutsu ] | Rank C • Lightning Release Bullet: Powerful Breath [ Raiton Dan: Ibuki ] | Rank B • Lightning Release: Electromagnetic Murder [ Raiton: Jibashi ] | Rank B • Electric Snake [ Dendou Hebi ] | Rank B • Pure Lightning Kunai [ Junsei Raikou Kunai ] | Rank B • Rising Storm [ Shinkou Arashi ] | Rank X • Electric Gyroscope [ Dendou Kaitengi ] | Rank X • Call of Lightning [ Raikou no Yobigoe ] | Rank B • Electric Fog [ Dendou Enmu ] | Rank B • Vanishing Spiral Sphere [ Kieru Rasengan ] | Rank A | Augment • Thousand Birds [ Chidori ] | Rank A • Shadow Clone - Lightning [ Raiton Kage Bunshin ] | Rank A | Augment • Thousad Birds Sharp Spear [ Chidori Eisou ] | Rank A • Thousand Birds Current [ Chidori Nagashi ] | Rank A • Thousand Birds Needles [ Chidori Senbon ] | Rank A • Lightning Edge [ Raikiri ] | Rank S | Augment • Lightning Transmission [ Raiden ] | Rank S+ | Augment • Limelight [ Raimuraito ] | Rank S+
Doton • Rock Throw Technique [ Iwa Tounyuu no Jutsu ] | Rank E • Stone Bracers [ Ishi Yoroi no Ude ] | Rank E • Earth Military Movement Technique [ Tsuchi Gunjikoudou no Jutsu ] | Rank E • Swift Earth [ Tsuchi Tou Tou ] | Rank X • Double Suicide Decapitation Technique [ Shinjuu Zanshu no Jutsu ] | Rank D • Earthen Tsunami Technique [ Dosei Tsunami Technique ] | Rank S • Dragon Explosion Technique [ Bakuha no Jutsu ] | Rank S
Sensory: • Echo [ Yamabiko ] | Rank E
Medical:
Genjutsu
Illusory • Cloud Cover Technique [ Kumo Monokage no Jutsu ] | Rank: E • Mark of the Unfamiliar [ Etainoshirenai no Fugou ] | Rank: E • Scent of the Peculiar [ Dokuji no Kaori ] | Rank: E • Shadow Glare [ Nirami no Kage ] | Rank: E • Chameleon Skin [ Hada no Kamereon ] | Rank: E • Comfort Song [ Kaiteki Uta ] | Rank: E • Scary Face Technique [ Kowaikao no Jutsu ] | Rank: E • Psychedelic [ Saikederikku ] | Rank: E • Foul Taste [ Kitanai Aji ] | Rank: E • Spooky Ghost [ Bukimina Yūrei ] | Rank: E
Enchantment • {Remove if none}
Instance • {Remove if none}
Chain • Shadow Sign [ Kage no Sain ] | Rank: E • Sudden Trap [ Totsuzen no Wana ] | Rank: D • Escape Room [ Dasshutsu Heya ] | Rank: D • Sensational [ Senjō ] | Rank: C Echo of Defiance [ Chousen no Hibiki ] | Rank: C • Demonic Illusion: Double False Surroundings Technique [ Magen: Nijū Kokoni Arazu no Jutsu ] | Rank: X
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Maruton: • Kai | Rank X | Default • Henge no Jutsu | Rank E | Default • Bunshin no Jutsu | Rank E | Default • Substitution Technique | Rank E | Default • Art of Walking on Water | Rank D | Default • Art of Walking on Walls | Rank D | Default • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default • Shadowing Stealth Technique [ Bikou Ninjutsu ] | Rank E • Magic Cloak of Invisibility Technique [ Kakuremino no Jutsu ] | Rank E • Mechanical Eight Trigrams Formation [ Karakuri Hakke no Jin ] | Rank E • Escaping Skill [ Nawanuke no Jutsu ] | E Rank • Barrier Shatter Technique [ Kekkai Massatsu no Jutsu ] | Rank X • Feigning Sleep Technique [ Tanukineiri no Jutsu ] | Rank E • Long Strangling Hairs Technique [ Touhatsu Kubikirikorosu ] | Rank D • Temporary Body Paralysis Technique [ Kanashibari no Jutsu ] | Rank D • Manipulate Advancing Blades [ Soushuuha ] | Rank E-B • Heavenly Transmission Technique [ Tensou no Jutsu ] | Rank C • Pop Off [ Mogimogi ] | Rank C
Raiton • Telegram Flash [ Denpō Sekka ] | Rank E • Flickering Light [ Touei no Jutsu ] | Rank E • Lightning Clone [ Raikou Bunshin no Jutsu ] | Rank E • Static Strings [ Seidenki Ito no Jutsu ] | Rank E • Electrical Resistance Training [ Teikou no Kuntou ] | Rank E | Passive • Lightning Release: Electric Shock Needles [ Raiton: Kanden Haribari ] | Rank E • Lightning Bolt [ Rakurai no Jutsu ] | Rank D • Current Transfer Technique [ Nagare Tensou no Jutsu ] | Rank D • Lightning Transformation [ Raikou Henge no Jutsu ] | Rank D • Burst Technique [ Heki no Jutsu ] | Rank D • Cloud Wisp [ Ichijou no Kumo no Jutsu ] | Rank D • Lightning Blast [ Raikou Hitofuki ] | Rank C | Augment • Twitching Limb [ Hikuhiku Eda ] | Rank C • Electric Needle Spread [ Dendou Hari Fukyuu ] | Rank C • Swarm of Hummingbirds [ Hachidori no Mure ] | Rank C • Cloud Shield [ Kumo no Tate ] | Rank C • Earth Flash [ Jibashiri ] | Rank C • Electric Overdose [ Dendou Karyou ] | Rank C • Control Loss [ Seishuu Sonshitsu ] | Rank C • Blade Technique [ Yaiba no Jutsu ] | Rank C • Electric Explosion [ Dendou Bakuhatsu no Jutsu ] | Rank C • Lightning Release Bullet: Powerful Breath [ Raiton Dan: Ibuki ] | Rank B • Lightning Release: Electromagnetic Murder [ Raiton: Jibashi ] | Rank B • Electric Snake [ Dendou Hebi ] | Rank B • Pure Lightning Kunai [ Junsei Raikou Kunai ] | Rank B • Rising Storm [ Shinkou Arashi ] | Rank X • Electric Gyroscope [ Dendou Kaitengi ] | Rank X • Call of Lightning [ Raikou no Yobigoe ] | Rank B • Electric Fog [ Dendou Enmu ] | Rank B • Vanishing Spiral Sphere [ Kieru Rasengan ] | Rank A | Augment • Thousand Birds [ Chidori ] | Rank A • Shadow Clone - Lightning [ Raiton Kage Bunshin ] | Rank A | Augment • Thousad Birds Sharp Spear [ Chidori Eisou ] | Rank A • Thousand Birds Current [ Chidori Nagashi ] | Rank A • Thousand Birds Needles [ Chidori Senbon ] | Rank A • Lightning Edge [ Raikiri ] | Rank S | Augment • Lightning Transmission [ Raiden ] | Rank S+ | Augment • Limelight [ Raimuraito ] | Rank S+
Doton • Rock Throw Technique [ Iwa Tounyuu no Jutsu ] | Rank E • Stone Bracers [ Ishi Yoroi no Ude ] | Rank E • Earth Military Movement Technique [ Tsuchi Gunjikoudou no Jutsu ] | Rank E • Swift Earth [ Tsuchi Tou Tou ] | Rank X • Double Suicide Decapitation Technique [ Shinjuu Zanshu no Jutsu ] | Rank D • Earthen Tsunami Technique [ Dosei Tsunami Technique ] | Rank S • Dragon Explosion Technique [ Bakuha no Jutsu ] | Rank S
Sensory: • Echo [ Yamabiko ] | Rank E
Medical:
Genjutsu
Illusory • Cloud Cover Technique [ Kumo Monokage no Jutsu ] | Rank: E • Mark of the Unfamiliar [ Etainoshirenai no Fugou ] | Rank: E • Scent of the Peculiar [ Dokuji no Kaori ] | Rank: E • Shadow Glare [ Nirami no Kage ] | Rank: E • Chameleon Skin [ Hada no Kamereon ] | Rank: E • Comfort Song [ Kaiteki Uta ] | Rank: E • Scary Face Technique [ Kowaikao no Jutsu ] | Rank: E • Psychedelic [ Saikederikku ] | Rank: E • Foul Taste [ Kitanai Aji ] | Rank: E • Spooky Ghost [ Bukimina Yūrei ] | Rank: E
Enchantment • {Remove if none}
Instance • {Remove if none}
Chain • Shadow Sign [ Kage no Sain ] | Rank: E • Sudden Trap [ Totsuzen no Wana ] | Rank: D • Escape Room [ Dasshutsu Heya ] | Rank: D • Sensational [ Senjō ] | Rank: C Echo of Defiance [ Chousen no Hibiki ] | Rank: C • Demonic Illusion: Double False Surroundings Technique [ Magen: Nijū Kokoni Arazu no Jutsu ] | Rank: X
These technique's have not been submitted for approval yet, they are simply being worked on
▰ Link to profile: [x] ▰ Character: Kojino Futonabe ▰ Imaginary Move [ Kakū no ugoki ] | Rank Null | Yin Release | Passive After learning to harness the power of the Imagination using Yin nature's affinity to do so, Kojino is able to cast ninjutsu without forming hand seals. He does so by forming an image in his head of the jutsu he wants to cast, then gathers the chakra to do so, and finally applies Yin nature chakra to bring it into reality. This does not affect the functionality of the jutsu, nor does it reduce the time needed to mold chakra to cast the jutsu. Additionally, in lieu of a normal casting method, Koji can also use other Yin-release techniques as the casting location for his ninjutsu.
▰ Spatial Rend [ Kūkan-tekina Sakeme ] | D - A | Yin Release | Complex Kojino applies Yin release chakra to an area in front of him, forming an invisible barrier containing imaginary properties. If one of his limbs passes through this barrier by any means, the barrier produces tangible copies of the limb moving through it. This is done primarily in conjunction with Taijutsu, but isn't required. This technique was designed to improve the range of Taijutsu technique's by making them "wider" while performed, and does not augment the effectiveness of Taijutsu technique's in any other capacity. If used to augment Taijutsu in this way, only technique's of ranks D through A can produce copies through this barrier. D - 1 copy C - 3 copies B - 5 copies A - 10 Copies
▰ Impending Disaster [ Sashisematta Saigai ] | Rank X | Yin Release | Chakra / Spiritual This technique coats Koji's arms and back in pure Yin nature chakra. He can direct this chakra with the motions of his body, which results in an explosively destructive force. The initial impact of the directed chakra results in a 5 foot radius explosion, with each rank adding an additional 5 feet up to S+ rank. After its initial use, Koji can pay an E rank amount of chakra per post to maintain the coating to his back and arms.
▰ Beyond the Division [ Bunkatsu o Koete ] | Rank S | Yin Release | Chakra/Spiritual The purest defensive application of Yin release, Kojino coats his body in Yin nature chakra, forming a 5-inch thick barrier of chakra around him that is undetectable by normal means [requiring the ability to see or otherwise sense chakra to notice]. Whenever an object or technique comes in contact with this barrier, it has its momentum divided in half rapidly, causing it to seemingly stop completely. Spiritual technique's that contact this barrier dissipate as their momentum is lost, while objects fall to the ground harmlessly. This barrier does not affect Physical Bodies, and only works on technique's up to S rank.
▰ The Fall of Damocles [ Damokuresu no Hōkai ] | Rank S+ | Yin Release | Spiritual By releasing an immense amount of Yin nature chakra into the air, Koji manifests an impossibly sized ethereal sword above the battlefield. He then raises a hand to the manifested sword and directs it to fall to the ground. When the sword connects, it destroys the immediate area, leaving behind a crater that is 200 feet in radius. The resulting wave of pressure, if it is not protected against, is great enough to send a person flying in a direction of up to 300 feet.
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Posted: Mon Nov 01, 2021 10:14 am
Main Plot Points
Posted: Mon Nov 01, 2021 10:37 am
The Story So Far "My Existence is Questionable."
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Posted: Mon Nov 01, 2021 11:10 am
Ryo | XP | Reputation
Village: Arashigakure Title: Genin Local Reputation: 0 Fame/Infamy Global Reputation: 0 Fame/Infamy
Ryo: 両 34,800 XP: 3800 Passive XP: 0 Body Rank: A
Chakra: 2180 Stamina: 1930 Senjutsu: 1,500
Crafting Trees • {First Tree Here} || → {Current Title} • {Second Tree Here} || → {Current Title} • {Third Tree Here} || → {Current Title} • {Fourth Tree Here} || → {Current Title}
Crafting Profession Missions Complete: D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Career Profession Missions Complete: D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Mission, Training, Events, Endgame, and Profession Claims
Missions Claim: [ x ] Training Claim: [ x ] Professions Claim: [ x ] Events Claim: [ x ] Endgame Claim: [ Post how much narrative XP was used here ]
Posted: Mon Nov 01, 2021 11:12 am
Contracts
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Posted: Mon Nov 01, 2021 11:17 am
Residency Title's
Posted: Tue Nov 02, 2021 3:27 pm
Chunin Exam Ideas Comprehensive list of ideas for potential Chunin Exam events discussed in discord server. List is made for fun, and ideas are primarily from Ave.
• Each Round is given a 1 week time limit, which is then judged by the proctor to determine the victor if no there was not a clear winner. • Judging criteria is dependent on the proctor, but activity during the event is a heavy factor. Additionally, round results can be overturned depending on activity during your round [Meaning if you knock out your opponent, but they were posting faster than you were, or if you took longer to reply to their posts during the round, your opponent might be given the win]. • The number of Chunin titles granted from the event is based on the number of participants. More participants leads to more titles, and the opposite is also true. • Regardless of participants, rewards can be given besides the title rank advancement, dependent on activity and the type of event. • The exact method of the exam is dependent on the proctor. Combat matches are common forms of this event, but this may not always be the case. [The idea of a monster hunting event was presented, and other events are also possible]. • Applications can be accepted for new proctors, and ideas for future events can be presented as well. • The potential rewards from the exam events change for each event, meaning that they would be considered unique, unless they are offered during a later exam.