Jet chooses to fight the youma with Magic or Weaponry. 5+3+3+3
Jet groaned as he was woken and sat up to look blearily around. What the hell happened? He couldn’t remember how he got into this strange room, but he wasn’t the only one there. He quickly took a count of who was there, noting both Seraphinite and Gadolinite, as well as the others who had followed the aura.
And others from the group before seemed to have been looking for them all. Jet gave a nod to the corrupted senshi (Valeria), whom he knew hadn’t been with them before and must have been the one to wake them.
“You okay?” he barely had time to ask as he pushed himself to his feet, reaching out a hand to try and help Gadolinite to his, and then reached out a hand to Seraphinite as well. The hair on the back of Jet’s neck rose before they could hear the hissing and sound of feet, his weapon immediately called to his hand from subspace.
Youma? Were these the creatures that brought them to this place? He certainly didn’t like the way they were looking at them, ready to attack. And the only way out seemed to be the window.
There was no way they would all fit through the window at once. It would take them all jumping out without hesitation, and quickly clearing the area below for the next person. They wouldn’t make it if there wasn’t at least a distraction. At least for a few minutes.
Jet cast a glance towards Zinkenite, eyes meeting for a moment before Jet nodded.
“Get out through the window. Help the others get out. That’s an order,” he barked at both Gadolinite and Seraphinite. He couldn’t exactly order the two Generals to do anything they didn’t want to do, but he could at least shoot a glare towards the Lieutenants and handful of corrupted senshi of all ranks… and a cat… He knew the corrupted eternals could probably handle themselves, but he was worried they would be the first attacked, if the youma had a chance.
And surely they would be smart enough to follow a direct order. If they didn’t, he would make sure to include that in his report.
Other than Zinkenite, himself, and… a very familiar looking Captain (Nissonite)… staying to fight, the others should have enough time to escape unscathed.
“Get out!” he shouted towards the others as he swung his bladed staff at the youma that were closing in.
Kaefaux
kuropeco
Torvil
Aurelius0815
Sirene Naiads
endejester
Grymoire
Sleet Tempest Snape
Skye Starrfyre
Beejoux
Pixie Nyxie
Shanyume
frayedflower
Quote:
Anyone I might have missed… orz;
Posted: Sat Nov 24, 2018 5:16 pm
Captain Seraphinite chooses to avoid the youma and jump Through the Window to safety. { 14 pts } [ will edit in a response when I have time! in essence: jet sera gonna have some words for u later boi wtf that order man ]
Eternal Amphitrite chooses to fight the youma with Magic or Weaponry.
A nap in the Rift. That was something she never thought she'd experience. But there Amphitrite was, her eyelids fluttering open as she found herself there in Nissonite's arms, rough knuckles cool against her cheek. Some part of was bemused - realistically, even if this was hardly the first time she was waking up to his face, it was the first and probably only time they would awaken to each other's true faces. It felt like the equivalent of seeing her without make-up on or something.
Not that there was much time to mull over it - this was the Rift, after all, and she was hardly a heavy sleeper to begin with. Amphitrite took hardly any time at all to snap to attention, nodding wordlessly as she got to her feet (rather gracefully, all things considered). A quick survey of the room, and she could not immediately spot the rest of her party... a pang of ice tugged at her gut, but Amphitrite could only hope they were okay.
"Just for the record, handsome, " she commented lowly to him, half a smile on her face as she flexed her knuckles, "in case you ever wondered, no, I've got no interest in kids." Just a joke, of course, even if it was true - and she suspected these things would harden the warmest of hearts. She was aware of a general (Jet) barking orders, and she shot him a look in response - even if he did have the best intentions of the team as a whole in mind, she did not take orders from him. Moreover, it was about time she began to flex the power she had been bestowed with her upgrade.
"Amphitrite's Vengeance*, " she purred out, a massive drill of a shell forming on her forearm, spurred by her magic into a manic whirl as she readied herself to attack.
A giant Turritella shell appears on Sailor Amphitrite's forearm and begins to spin rapidly as she punches at her foe. Shatters like any other shell after extended use/thirty seconds; the shards, again, are painfully sharp at the edges. Limit one use per battle.
Beejoux
Guine
#badlistener
Posted: Sat Nov 24, 2018 6:04 pm
General Faustite chooses to stay and help the team members exiting The Castle. (25 pts)
The path to the top asked the simple task of stretching arms over one's head, of hauling one's own live weight to the very precipice where they would find friend or further foe. Faustite, in eir inescapably teenage estimations, found such a task possible.
And it was — black hands grasped wooden slats and jutting rock as capably as the general before em — but ey quickly found the price paid upon hauling eir body over the edge. Ink fed fire as it runneled out around metal bolts, down brackets, seeped beneath the glass enclosure. While it came in no alarming gouts, its presence and the pain it wrought was enough to bend the general in injury. Too soon for any useful activities. A sharp sigh left em as Faustite followed Arsenopyrite atop the notably empty tower.
Seldom had ey searched a place so ancient; all the whimsy left it with the passing centuries. There was little to pore over, too, as they quickly covered all the ground and found a suspect discovery carved into a wooden wall. While Arsenopyrite may not have seen the first iteration, Faustite recognized it from the garden wall — but why use multiple maps in multiple places? And was it a stretch to assume the x marked a gear, and not some useless treasure to vapid youma?
With a hand pressed gingerly over a few bolts, Faustite was first to speak. "I'll stay behind and explain it to the others." What Arsenopyrite chose to do henceforth was his own decision under the aegis of seniority. Faustite hoped he would find that very gear at the bottom of the lake and end their senseless excursion. "Stay vigilant, General."
As they parted, Perkele floating over shoulder with a hastily-copied map in its tentacles, Faustite found signaling to Aue no great task. The light of eir own fire illuminated the gesture, cast over the Rift's eerie distance, as ey made eir way toward the castle compound. He hadn't yet seen Valeria emerge. More concerning yet, the sounds of conflict formed a symphony from within its walls.
That Faustite's smoke would cover their escape required no sonance. Faustite looked from one of the castle windows to the bulky senshi nearest, measuring the fit by instinct. "Go play, Aue. Show Schörl your usefulness."
Eternal Adamantine chooses to fight the youma with Magic or Weaponry.
Adamantine had fallen through once she had been lost on the road. But the had gathered back together and had been attacked by something....odd...and dangerous. The corrupt didn't usually engage in battle, and she thought to take Silk to safety as the guardian was more important then anything.
The choice was helping others or helping her teammates. A small dainty hand came up to Amphi's shoulder, and then brushed over Niss, before the Eternal flanked Niss's otherside.
She would not leave while another wolf fought. She adjusted Silk on her shoulder, moving the kitten behind waves of white and blue hair so no youma saw him. "Stardust Frozen Storm.*" She clapped her hands, as her magic fell in front of them.
[Stardust's Frozen Storm Interamnia claps her hands together as she calls her attack, summoning a shower of blue and silver dust. As it hits the target, it feels like a Ice cold burn, like a freezing shower of rain. the Dust instantly fades as soon as it touches an object OR the time has run out, otherwise it remains stangent in the air. It last 30 seconds with a range of 7 foot radius around her (AoE), and can be used 2 times. It is avoidable by stepping out of range or if you are an agent of Chaos (DMC/NEGA).]
Lucyal
FrayedFlower
Beejoux
Posted: Sat Nov 24, 2018 7:48 pm
Corrupted Valeria chooses to fight the youma with Magic or Weaponry.
"I'm ok...I'm just glad you were all found." She didn't know if the General, jet, had been questioning if she was alright or someone else. She chose to answer anyway. Finding the missing agents was good - very good. They couldn't just leave them behind and they seemed well, no injuries to be seen. They had been...sleeping? How odd...were they knocked out or had some magic been used? Maybe something else?
Either way they were awake now and that was good, as she heard feet heading there way, as little youma started to appear she backed up a step or two. They looked like children...had they once been? Was this what had happened to a group of children? Twisted and left alone here at a playground. It was cruel and like something out of a horror movie.
"I'm not leaving..." She knew it was a General giving the order, she just hoped no one got mad at her for speaking up as she was. "I can help..." Even if her magic only worked on one of these little youma it would be something...and everything counted - right? She was a corrupted senshi and a part of the team...she needed to work with the team and not run off. She was sure of this...she also didn't want to let Zinkenite see her run, and fail to prove her worth.
"Mind pause." The words were almost a whisper as they passed her lips, dark pink magic being sent out towards one of the little child like youma.
Sailor Scout Attack: Mind pause. Here Valeria places her index and middle finger to her right temple and calls her attack. Flicking her fingers toward her enemy a dark pink ball of light is tossed/flicked at the enemy, the person must be within ten feet of her, and upon hitting them inflicts upon them a sort of absent mindedness. They suddenly can't think or form a thought and are left standing, sitting, or laying right where they are until the magic passes. It can, of course, be dodged and a good shake, hit, or anything else inflicted upon the victim of Valeria's attack will shake them from this stupor. The attack, if not broken, will last twenty seconds and can be used three times in battle. She is able to strike someone up to a 10ft range in front of her.
Eternal Aue chooses to stay and help the team members exiting The Castle. [23 pts]
Going to show his usefulness was a fine idea, indeed post offering a succinct and boring report on the perimeter - and he intended to go gladly for there were next to none amongst their number that Aue would willingly help save Faustite himself.
It was simply that he could not quite leave the smoky General to his own devices. Obvious the lack of care held for Aue's warnings on exertion, Faustite's pale skin was moon pale with a sicklier cast than it ought to have had and sweat beaded worryingly at his hairline.
He could, at least, yeet a few of the others outside first. Right? That was helpful, wasn't it? Then do his present master's bidding? Aue's eyes slid from the petite General to the awkward one with annoyance. Yeet indeed.
A prized fighting dog, loosed. Nothing more.
Posted: Sat Nov 24, 2018 9:03 pm
(Zinkenite - GK) chooses to fight the youma with Magic or Weaponry.
No tag because I must sleep but I am so sorry - will try and back fill.
weapon under spoiler.
General King Weapon - Smoke spheres providing a localized concussive blast - - Base effect – The gas is so thick and noxious at this point that it can cause black outs in base level characters because they have such a hard time breathing. Eyes burn, throat burns, eyes water to the point they can’t see. –The concussive blast assists in knocking them over. - Second Stage characters struggle as though they are having an asthmatic attack, they might vomit or struggle to stand for lack of oxygen and their accuracy is hindered – Concussive blast may knock them over or simply bring them to their knees - Eternal - Eyes still watering, coughing is very likely but they are hindered but not ‘removed’ from the fight. Like breathing contaminated air and heavy smoke. – Concussive blast will stagger them, possible knock back. - Other fourth stage characters are staggered, their eyes may water, and they might choke. They still have to fight to see through the smoke but they have the power to fight. – Concussive blast like a hard punch.
The concussive Impact affects anyone within a 2-foot rage of the Smoke Sphere, beyond that the impact is more jarring than dangerous.
The smoke itself has a radius of 8 feet, enough to fill a mid sized room with thick smoke if in an enclosed space, in open air the density of the smoke is lessened but still obstructive to vision in general.
General Arsenopyrite chooses to investigate The Lake for the source of the noise. (Points: TB Calculated and Linked)
Both he and Faustite had made it up the power and... well the hostages weren't there, but there was a map. The map was taken just in case. They had then made their way back and had found out that the playground was where the hostages were. Safe for now, but they had been knocked unconscious for a bit.
It seemed that the others had helping the hostages covered. As much as Arseno wanted to join them... there was something about the lake. And if video games and movies had taught him anything about noises in pools of water, it meant something was about to attack.
Since the others were all together though, that meant he would be facing, what was most likely going to be some sort of tentacle monster, alone. He sighed. "Well, if I'm going to die here..."He muttered to himself as he started to walk. He headed toward the lake, summoning his horseman's pick. If he needed, he would call Ödön too for help, and hopefully the youma would be there fairly quickly.
Strickenized
one of them took the map most likely, I don't care which one, you can say Faustite did
(Atheneite) chooses to investigate The Lake for the source of the noise.
Posted: Sun Nov 25, 2018 3:40 pm
Guardian Silk chooses to fight the youma with Magic or Weaponry.
Silk probably shouldn't have been so excited that they were getting into a battle, buuut he was. The kitten always found the thrill of battle to be exciting, and pretty darn epic when his senshi was teaming up with the other corrupt and Captain Tron Reject. Granted, if the attack hadn't been a surprise, he would have been a good Guardian and would have masked their signatures so they could have been all ninja like, but alas.
"Go kick their asses Ada---mmmph!" Silk got a mouthful of the corrupt's hair as she shifted him to hide behind her neck in her collar. The kitten didn't stay there for too long though, and was crawling back out on her collar, but clinging to it, tight, so that he could see the action. Like Adamantine's awesome magic. Plus, he needed to be able to see anyways! In case he needed to use his laser beam to help out.
General Leucite chooses to fight the youma with Magic or Weaponry.[+5, +3, +3, +0 (Skipped)]
Being knocked out - somehow - was not a pleasant experience, and being wakened in an unfamiliar place was not something Leucite enjoyed. But he was on his feet in no time, and had taken his time to assist his wife and Lt. Dravite to their feet. When the attack came, his spear was already in hand as he heard orders barked to others to escape.
"Those of you who are staying to fight, form ranks," He barked back. "Those of you with ranged weapons stand behind the line and fire at will!"
He moved to start stabbing and slashing with his spear - if they were lucky, they could wedge and push out of the building.
sirene naiads
Shanyume
He likes to yell![/quote
Posted: Sun Nov 25, 2018 7:13 pm
Lt. Dravite chooses to avoid the youma and jump Through the Window to safety protect their retreat.
As they each woke up to find out that they had been taken hostage, Dravite quickly realized that the crystal covered glass shard he had grabbed from the broken window had been taken. Not that it really mattered at this point since fighting with anything but a ranged weapon was out of the question especially with the teeth those youma had; it would be like willingly shoving your arm through a wood chip grinder, nothing good would come from it.
It didn't take long for Generals to start barking orders, which in itself was a chaotic mess when they conflicted with one another in direction.
Gritting his teeth, Dravite heaved a heavy sigh of frustration. At least several with mid ranged weapons were doing their best to fend off the assault but from what it looked like there was nobody to defend their retreat once they got outside.
Rank be damned, the Lieutenant grabbed a hold of Stibnite's arm to get her attention. "I'm going out the window to make sure that the ground is safe. I want you to stand next to it, not in front of it." It would only make her an easy target without having cover. "Protect Zinkenite and your husband as best as you can. If you don't have a clear shot don't shoot." Not that she needed to be reminded but he said it anyway.
"I will let you know when it is clear, I will watch your back. Together we can protect anyone trying to retreat if those youma get by the front lines."
Sirene Naiads
Shanyume
Anxious Friend
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eldritch stardust
Kawaii Prophet
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Posted: Mon Nov 26, 2018 8:25 am
[Prompt 6a - Answers]
Choice 1
Your character picks their way through the mist down to the river but just as they arrive, another loud shriek like they heard before echoes through the area. The mist is clearing, but not fast enough, and visibility is still difficult. While the group is busy trying to see through it, they don’t notice something moving through the crystal tunnels of the lake’s solidified water. The same shrill shriek pierces the air as a giant serpent’s head rears up, towering over them.
It has a mouth full of razor sharp teeth and four giant, milky eyes. The way it tilts its head at the group suggests it may be using something other than sight to identify them. One by one, it looks at each group member and they are frozen in place, unable to move or warn the others to look away.
This group may not respond to prompt 7 until the first 8 hours have passed. "You are now smelly" - If your character searched the toy chest in prompt 3a, they are immune due to their stinky status effect. You may proceed as normal.
+3 points
Choice 2
Your character stays behind and helps all of the group members inside the castle as they start to emerge. Some of them are jumping out of the windows and taking minor fall damage, others are running like their life depends on it, and some are crawling out barely able to keep their eyes open.
Yet, it seems like all the shadow youma have been killed and now that they’re gone, the mist is clearing! Down at the river, shrieking has begun, and it would probably be a good idea to go make sure nothing terrible has happened to the scouts. Now that the mist is clear, it’ll be a lot easier to see what they’re up against.
+5 Points
_
[Prompt 6b - Answers]
Choice 1
The group members that jump out of the window get away without taking any damage from the child-like youma, but even if the second story isn’t very tall, the mist outside makes it hard to see what (or who) they might be falling on. These characters take some minor fall damage but otherwise, they got away okay!
Down at the river, shrieking has begun, and it would probably be a good idea to go make sure nothing terrible has happened to the scouts. Now that the mist is clear, it’ll be a lot easier to see what they’re up against.
+4points
Choice 2
Just like these characters expected, the youma can’t see very well at all! The group members rush in and give them a good sucker punch right to the face and they never even see it coming. The blows land on each youma without fail, causing them to emit loud, eerie cries just as they burst into a cloud of dark dust. Outside, a loud shriek answers their death howl and the mist begins to clear.
It would probably be a good idea to go make sure nothing terrible has happened to the scouts down by the river. Now that the mist is clear, it’ll be a lot easier to see what they’re up against.
+5 points
Choice 3
Although the small youma can’t see very well, attacking them at range with a weapon or magic proves to be very difficult. Not only do they have some kind of ability to identify these group members, the small child-sized tunnels make it hard to practice standardized combat. The youma immediately have the upper hand, just like they were counting on.
These youma rush in and try to take a bite right out of your character!
+3 points
BEFORE you can reply to prompt 7, you must roll a 10 sided die to stay in the game!
If you roll a 1, your character is bitten by the youma and begins to fall asleep immediately. An NPC nega will appear, smoke the youma, and escort your character back to THE BASE ZONE. You do not get to participate in Zone A any longer but you may participate in events in the base zone.
If you roll 2 - 10, your character manages to dust the youma before they can land a successful bite. They may exit the castle and rejoin the group.
(Points will be recorded after this post, please wait for the next prompt.)