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Reply { ARCHIVED } ----------------- Knights, May 2015
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phantompanther13 rolled 1 10-sided dice: 5 Total: 5 (1-10)

phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
  • Brandisher 100
  • Jolly Roger 50
PostPosted: Mon May 25, 2015 9:17 am


2/3


BATTLE DAMAGE

Your Arena Rank: Micheal - Rank G
DAMAGE DONE: 0
DAMAGE TAKEN: 2-
YOUR REMAINING HP: 25/80
BOSS REMAINING HP---/ 999
TURNS TAKEN: nuberried
Items used:
nulberry
YOUR SKILLS

takes up that turn.
Rank 1: Barrage: Whenever you miss, you can roll again. You can only use this once per battle. When rerolling, do not take auto damage.
Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP.


Special skill:
5. Prism casket: As long as you own this, you can represent any boss colour weakness. For example, if you are red, but the boss requires green breaks, the prism will let you sub in as green breaks. HOWEVER you can only pick one colour per boss battle.

4. Beast tamer: Pick any of the boss mobs from RANK 1- H. You cannot pick the urgent boss. You have now "tamed" them. They will follow your commands, and do auto damage equal to the auto damage they normally do in a boss fight (ie: if you are facing shadow hand and it does 4 auto damage, that's the damage it now does for you). You can summon it for 5 turns in any battle.

Shadow Devil HP 100/100

gaia_crown Boss auto damage: 10

Shadow Puppy HP 100/100

gaia_crown Boss auto damage: 10




(turn 5)
phantompanther13 rolled 1 10-sided dice: 1 Total: 1 (1-10)
PostPosted: Mon May 25, 2015 9:19 am


3/3


BATTLE DAMAGE

Your Arena Rank: Micheal - Rank G
DAMAGE DONE: 0
DAMAGE TAKEN: 5
YOUR REMAINING HP: 20/80
BOSS REMAINING HP---/ 999
TURNS TAKEN: nuberried
Items used:
nulberry
YOUR SKILLS

takes up that turn.
Rank 1: Barrage: Whenever you miss, you can roll again. You can only use this once per battle. When rerolling, do not take auto damage.
Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP.


Special skill:
5. Prism casket: As long as you own this, you can represent any boss colour weakness. For example, if you are red, but the boss requires green breaks, the prism will let you sub in as green breaks. HOWEVER you can only pick one colour per boss battle.

4. Beast tamer: Pick any of the boss mobs from RANK 1- H. You cannot pick the urgent boss. You have now "tamed" them. They will follow your commands, and do auto damage equal to the auto damage they normally do in a boss fight (ie: if you are facing shadow hand and it does 4 auto damage, that's the damage it now does for you). You can summon it for 5 turns in any battle.

Shadow Devil HP 100/100

gaia_crown Boss auto damage: 10

Shadow Puppy HP 100/100

gaia_crown Boss auto damage: 10




phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
  • Brandisher 100
  • Jolly Roger 50
PhiferWolf rolled 1 10-sided dice: 10 Total: 10 (1-10)

PhiferWolf

Loyal Werewolf

PostPosted: Mon May 25, 2015 9:20 am


Battle Damage

BLACK FACTION

Your Arena Rank: - G -
DAMAGE DONE: 10
DAMAGE TAKEN: 5
YOUR REMAINING HP: 120/180
BOSS REMAINING HP: 442/999
Turns Taken: nullberry
Skills
R1: Recover: Once per battle, recover 25% of your own max HP (round up)
R2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. (4d4)
R3: Lucky Cat: Reroll your loot at the end.
R4: Defender Double: your FULL HP amount.
RH: Full Revive: Revive all fallen party members. Can only be used once per battle.
RG: Gamechanger: MAX PARTY MEMBERS SUMMON ABLE IS 5
phantompanther13 rolled 1 10-sided dice: 2 Total: 2 (1-10)
PostPosted: Mon May 25, 2015 9:20 am


///

BATTLE DAMAGE

Your Arena Rank: Micheal - Rank G
DAMAGE DONE: 2
DAMAGE TAKEN: 5
YOUR REMAINING HP: 15/80
BOSS REMAINING HP 440/ 999
TURNS TAKEN: nuberried
Items used:
nulberry
YOUR SKILLS

takes up that turn.
Rank 1: Barrage: Whenever you miss, you can roll again. You can only use this once per battle. When rerolling, do not take auto damage.
Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP.


Special skill:
5. Prism casket: As long as you own this, you can represent any boss colour weakness. For example, if you are red, but the boss requires green breaks, the prism will let you sub in as green breaks. HOWEVER you can only pick one colour per boss battle.

4. Beast tamer: Pick any of the boss mobs from RANK 1- H. You cannot pick the urgent boss. You have now "tamed" them. They will follow your commands, and do auto damage equal to the auto damage they normally do in a boss fight (ie: if you are facing shadow hand and it does 4 auto damage, that's the damage it now does for you). You can summon it for 5 turns in any battle.

Shadow Devil HP 100/100

gaia_crown Boss auto damage: 10

Shadow Puppy HP 100/100

gaia_crown Boss auto damage: 10




phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
  • Brandisher 100
  • Jolly Roger 50
phantompanther13 rolled 1 10-sided dice: 10 Total: 10 (1-10)

phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
  • Brandisher 100
  • Jolly Roger 50
PostPosted: Mon May 25, 2015 9:21 am


...

BATTLE DAMAGE

Your Arena Rank: Micheal - Rank G
DAMAGE DONE: 10
DAMAGE TAKEN: 5
YOUR REMAINING HP: 10/80
BOSS REMAINING HP 430/ 999
TURNS TAKEN: nuberried
Items used:
nulberry
YOUR SKILLS

takes up that turn.
Rank 1: Barrage: Whenever you miss, you can roll again. You can only use this once per battle. When rerolling, do not take auto damage.
Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP.


Special skill:
5. Prism casket: As long as you own this, you can represent any boss colour weakness. For example, if you are red, but the boss requires green breaks, the prism will let you sub in as green breaks. HOWEVER you can only pick one colour per boss battle.

4. Beast tamer: Pick any of the boss mobs from RANK 1- H. You cannot pick the urgent boss. You have now "tamed" them. They will follow your commands, and do auto damage equal to the auto damage they normally do in a boss fight (ie: if you are facing shadow hand and it does 4 auto damage, that's the damage it now does for you). You can summon it for 5 turns in any battle.

Shadow Devil HP 100/100

gaia_crown Boss auto damage: 10

Shadow Puppy HP 100/100

gaia_crown Boss auto damage: 10



PhiferWolf rolled 1 10-sided dice: 3 Total: 3 (1-10)
PostPosted: Mon May 25, 2015 9:22 am


Battle Damage

BLACK FACTION

Your Arena Rank: - G -
DAMAGE DONE: 3
DAMAGE TAKEN: 5
YOUR REMAINING HP: 115/180
BOSS REMAINING HP: 427/999
Turns Taken: nullberry
Skills
R1: Recover: Once per battle, recover 25% of your own max HP (round up)
R2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. (4d4)
R3: Lucky Cat: Reroll your loot at the end.
R4: Defender Double: your FULL HP amount.
RH: Full Revive: Revive all fallen party members. Can only be used once per battle.
RG: Gamechanger: MAX PARTY MEMBERS SUMMON ABLE IS 5

PhiferWolf

Loyal Werewolf

phantompanther13 rolled 1 10-sided dice: 6 Total: 6 (1-10)

phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
  • Brandisher 100
  • Jolly Roger 50
PostPosted: Mon May 25, 2015 9:22 am


...

BATTLE DAMAGE

Your Arena Rank: Micheal - Rank G
DAMAGE DONE: 6
DAMAGE TAKEN: 5
YOUR REMAINING HP: 5/80
BOSS REMAINING HP 421/ 999
TURNS TAKEN: nuberried
Items used:
nulberry
YOUR SKILLS

takes up that turn.
Rank 1: Barrage: Whenever you miss, you can roll again. You can only use this once per battle. When rerolling, do not take auto damage.
Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP.


Special skill:
5. Prism casket: As long as you own this, you can represent any boss colour weakness. For example, if you are red, but the boss requires green breaks, the prism will let you sub in as green breaks. HOWEVER you can only pick one colour per boss battle.

4. Beast tamer: Pick any of the boss mobs from RANK 1- H. You cannot pick the urgent boss. You have now "tamed" them. They will follow your commands, and do auto damage equal to the auto damage they normally do in a boss fight (ie: if you are facing shadow hand and it does 4 auto damage, that's the damage it now does for you). You can summon it for 5 turns in any battle.

Shadow Devil HP 100/100

gaia_crown Boss auto damage: 10

Shadow Puppy HP 100/100

gaia_crown Boss auto damage: 10



PhiferWolf rolled 1 10-sided dice: 6 Total: 6 (1-10)
PostPosted: Mon May 25, 2015 9:23 am


Battle Damage

BLACK FACTION

Your Arena Rank: - G -
DAMAGE DONE: 6
DAMAGE TAKEN: 5
YOUR REMAINING HP: 110/180
BOSS REMAINING HP: 415/999
Turns Taken: nullberry
Skills
R1: Recover: Once per battle, recover 25% of your own max HP (round up)
R2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. (4d4)
R3: Lucky Cat: Reroll your loot at the end.
R4: Defender Double: your FULL HP amount.
RH: Full Revive: Revive all fallen party members. Can only be used once per battle.
RG: Gamechanger: MAX PARTY MEMBERS SUMMON ABLE IS 5

PhiferWolf

Loyal Werewolf

phantompanther13 rolled 1 10-sided dice: 4 Total: 4 (1-10)

phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
  • Brandisher 100
  • Jolly Roger 50
PostPosted: Mon May 25, 2015 9:24 am


And he died.


BATTLE DAMAGE

Your Arena Rank: Micheal - Rank G
DAMAGE DONE: 4
DAMAGE TAKEN: 5
YOUR REMAINING HP: dead 0/80
BOSS REMAINING HP 411/ 999
TURNS TAKEN: nuberried
Items used:
nulberry
YOUR SKILLS

takes up that turn.
Rank 1: Barrage: Whenever you miss, you can roll again. You can only use this once per battle. When rerolling, do not take auto damage.
Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP.


Special skill:
5. Prism casket: As long as you own this, you can represent any boss colour weakness. For example, if you are red, but the boss requires green breaks, the prism will let you sub in as green breaks. HOWEVER you can only pick one colour per boss battle.

4. Beast tamer: Pick any of the boss mobs from RANK 1- H. You cannot pick the urgent boss. You have now "tamed" them. They will follow your commands, and do auto damage equal to the auto damage they normally do in a boss fight (ie: if you are facing shadow hand and it does 4 auto damage, that's the damage it now does for you). You can summon it for 5 turns in any battle.

Shadow Devil HP 100/100

gaia_crown Boss auto damage: 10

Shadow Puppy HP 100/100

gaia_crown Boss auto damage: 10



PhiferWolf rolled 1 10-sided dice: 5 Total: 5 (1-10)
PostPosted: Mon May 25, 2015 9:57 am


Battle Damage

BLACK FACTION

Your Arena Rank: - G -
DAMAGE DONE: 5
DAMAGE TAKEN: 5
YOUR REMAINING HP: 105/180
BOSS REMAINING HP: 406/999
Turns Taken: nullberry
Skills
R1: Recover: Once per battle, recover 25% of your own max HP (round up)
R2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. (4d4)
R3: Lucky Cat: Reroll your loot at the end.
R4: Defender Double: your FULL HP amount.
RH: Full Revive: Revive all fallen party members. Can only be used once per battle.
RG: Gamechanger: MAX PARTY MEMBERS SUMMON ABLE IS 5

PhiferWolf

Loyal Werewolf

PhiferWolf rolled 1 10-sided dice: 1 Total: 1 (1-10)

PhiferWolf

Loyal Werewolf

PostPosted: Mon May 25, 2015 9:58 am


MC'd

Battle Damage

BLACK FACTION

Your Arena Rank: - G -
DAMAGE DONE: MC'd
DAMAGE TAKEN: 5
YOUR REMAINING HP: 100/180
BOSS REMAINING HP: 406/999
Turns Taken: nullberry
Skills
R1: Recover: Once per battle, recover 25% of your own max HP (round up)
R2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. (4d4)
R3: Lucky Cat: Reroll your loot at the end.
R4: Defender Double: your FULL HP amount.
RH: Full Revive: Revive all fallen party members. Can only be used once per battle.
RG: Gamechanger: MAX PARTY MEMBERS SUMMON ABLE IS 5
PhiferWolf rolled 1 10-sided dice: 7 Total: 7 (1-10)
PostPosted: Mon May 25, 2015 10:00 am


Attacking myself!

Battle Damage

BLACK FACTION

Your Arena Rank: - G -
DAMAGE DONE: MC'd
DAMAGE TAKEN: 5 + 7
YOUR REMAINING HP: 86/180
BOSS REMAINING HP: 406/999
Turns Taken: nullberry
Skills
R1: Recover: Once per battle, recover 25% of your own max HP (round up)
R2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. (4d4)
R3: Lucky Cat: Reroll your loot at the end.
R4: Defender Double: your FULL HP amount.
RH: Full Revive: Revive all fallen party members. Can only be used once per battle.
RG: Gamechanger: MAX PARTY MEMBERS SUMMON ABLE IS 5

PhiferWolf

Loyal Werewolf

PhiferWolf rolled 1 10-sided dice: 9 Total: 9 (1-10)

PhiferWolf

Loyal Werewolf

PostPosted: Mon May 25, 2015 10:02 am


Attacking myself!

Battle Damage

BLACK FACTION

Your Arena Rank: - G -
DAMAGE DONE: MC'd
DAMAGE TAKEN: 5 + 9
YOUR REMAINING HP: 72/180
BOSS REMAINING HP: 406/999
Turns Taken: nullberry
Skills
R1: Recover: Once per battle, recover 25% of your own max HP (round up)
R2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. (4d4)
R3: Lucky Cat: Reroll your loot at the end.
R4: Defender Double: your FULL HP amount.
RH: Full Revive: Revive all fallen party members. Can only be used once per battle.
RG: Gamechanger: MAX PARTY MEMBERS SUMMON ABLE IS 5
PhiferWolf rolled 1 10-sided dice: 7 Total: 7 (1-10)
PostPosted: Mon May 25, 2015 10:03 am


Attacking myself!

Battle Damage

BLACK FACTION

Your Arena Rank: - G -
DAMAGE DONE: MC'd
DAMAGE TAKEN: 5 + 7
YOUR REMAINING HP: 60/180
BOSS REMAINING HP: 406/999
Turns Taken: nullberry
Skills
R1: Recover: Once per battle, recover 25% of your own max HP (round up)
R2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. (4d4)
R3: Lucky Cat: Reroll your loot at the end.
R4: Defender Double: your FULL HP amount.
RH: Full Revive: Revive all fallen party members. Can only be used once per battle.
RG: Gamechanger: MAX PARTY MEMBERS SUMMON ABLE IS 5

PhiferWolf

Loyal Werewolf

PhiferWolf rolled 1 10-sided dice: 9 Total: 9 (1-10)

PhiferWolf

Loyal Werewolf

PostPosted: Mon May 25, 2015 10:04 am


Battle Damage

BLACK FACTION

Your Arena Rank: - G -
DAMAGE DONE: 9
DAMAGE TAKEN: 5
YOUR REMAINING HP: 55/180
BOSS REMAINING HP: 397/999
Turns Taken: nullberry
Skills
R1: Recover: Once per battle, recover 25% of your own max HP (round up)
R2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. (4d4)
R3: Lucky Cat: Reroll your loot at the end.
R4: Defender Double: your FULL HP amount.
RH: Full Revive: Revive all fallen party members. Can only be used once per battle.
RG: Gamechanger: MAX PARTY MEMBERS SUMMON ABLE IS 5
Reply
{ ARCHIVED } ----------------- Knights, May 2015

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