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shyanimegrl rolled 1 10-sided dice:
5
Total: 5 (1-10)
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Posted: Sat May 23, 2015 2:40 am
BATTLE DAMAGE Your Arena Rank: [ G ] DAMAGE DONE: 6 DAMAGE TAKEN: 5 YOUR REMAINING HP: 130 BOSS REMAINING HP 412 TURNS TAKEN: 21 Nulberries were previously used in an earlier turn and are in effect. Items used: none Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
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shyanimegrl rolled 1 10-sided dice:
1
Total: 1 (1-10)
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Posted: Sat May 23, 2015 2:41 am
BATTLE DAMAGE Your Arena Rank: [ G ] DAMAGE DONE: DAMAGE TAKEN: 5 YOUR REMAINING HP: 125 BOSS REMAINING HP TURNS TAKEN: 21 Nulberries were previously used in an earlier turn and are in effect. Items used: none Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
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shyanimegrl rolled 1 10-sided dice:
5
Total: 5 (1-10)
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Posted: Sat May 23, 2015 2:42 am
gaouffoadfjkl
mind control 1/3 to self
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Rathurue rolled 1 10-sided dice:
4
Total: 4 (1-10)
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Posted: Sat May 23, 2015 2:43 am
BATTLE DAMAGE Your Arena Rank: AR [G] DAMAGE DONE: 4DAMAGE TAKEN: 9 YOUR REMAINING HP: 77/180 BOSS REMAINING HP ??? NULLBERRY ACTIVATED Items used:  YOUR SKILLS gaia_crown [ Rank 4 ]Defender: Double your FULL HP amount (i.e. if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). gaia_crown [ Rank H ]Full Revive: Revive all fallen party members. Can only be used once per battle. gaia_crown [ Rank G ]Specialist: Your critical attacks will now ALWAYS stun a monster. This causes the monster to be unable to deal auto damage to the next three posts that come after yours.
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shyanimegrl rolled 1 10-sided dice:
4
Total: 4 (1-10)
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Posted: Sat May 23, 2015 2:43 am
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shyanimegrl rolled 1 10-sided dice:
7
Total: 7 (1-10)
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Posted: Sat May 23, 2015 2:44 am
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shyanimegrl rolled 1 10-sided dice:
2
Total: 2 (1-10)
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Posted: Sat May 23, 2015 2:47 am
BATTLE DAMAGE Your Arena Rank: [ G ] DAMAGE DONE: DAMAGE TAKEN: 39 (sum from mind control and auto damages) YOUR REMAINING HP: 86 BOSS REMAINING HP 409 TURNS TAKEN: 21 Nulberries were previously used in an earlier turn and are in effect. Items used: none Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
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Rathurue rolled 1 10-sided dice:
9
Total: 9 (1-10)
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Posted: Sat May 23, 2015 2:47 am
IF YOU GOT CONFUSED KILL REITH, I'M OFF FOR FEW HOURSBATTLE DAMAGE Your Arena Rank: AR [G] DAMAGE DONE: 9DAMAGE TAKEN: 14 YOUR REMAINING HP: 63/180 BOSS REMAINING HP ??? NULLBERRY ACTIVATED Items used:  YOUR SKILLS gaia_crown [ Rank 4 ]Defender: Double your FULL HP amount (i.e. if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). gaia_crown [ Rank H ]Full Revive: Revive all fallen party members. Can only be used once per battle. gaia_crown [ Rank G ]Specialist: Your critical attacks will now ALWAYS stun a monster. This causes the monster to be unable to deal auto damage to the next three posts that come after yours.
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shyanimegrl rolled 1 10-sided dice:
9
Total: 9 (1-10)
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Posted: Sat May 23, 2015 2:49 am
BATTLE DAMAGE Your Arena Rank: [ G ] DAMAGE DONE: 10 DAMAGE TAKEN: 5 YOUR REMAINING HP: 81 BOSS REMAINING HP 399 TURNS TAKEN: 21 Nulberries were previously used in an earlier turn and are in effect. Items used: none Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
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shyanimegrl rolled 1 10-sided dice:
2
Total: 2 (1-10)
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Posted: Sat May 23, 2015 2:51 am
BATTLE DAMAGE Your Arena Rank: [ G ] DAMAGE DONE: 3 DAMAGE TAKEN: 5 YOUR REMAINING HP: 76 BOSS REMAINING HP 396 TURNS TAKEN: 21 Nulberries were previously used in an earlier turn and are in effect. Items used: none Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
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poke mattix rolled 1 10-sided dice:
3
Total: 3 (1-10)
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Posted: Sat May 23, 2015 2:52 am
BATTLE DAMAGE Your Arena Rank: Rank GDAMAGE DONE: 3 + 1 = 4 DAMAGE TAKEN: 5 YOUR REMAINING HP: 104/180 BOSS REMAINING HP 392/999 TURNS TAKEN: Items used: Color: White YOUR SKILLS gaia_crown Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) gaia_crown Rank 3: Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. gaia_crown Rank 4: Defender Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
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shyanimegrl rolled 1 10-sided dice:
7
Total: 7 (1-10)
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Posted: Sat May 23, 2015 2:54 am
BATTLE DAMAGE Your Arena Rank: [ G ] DAMAGE DONE: 8 DAMAGE TAKEN: 5 YOUR REMAINING HP: 71 BOSS REMAINING HP 384 TURNS TAKEN: 21 Nulberries were previously used in an earlier turn and are in effect. Items used: none Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
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shyanimegrl rolled 1 10-sided dice:
10
Total: 10 (1-10)
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Posted: Sat May 23, 2015 2:56 am
BATTLE DAMAGE Your Arena Rank: [ G ] DAMAGE DONE: 11 DAMAGE TAKEN: 5 YOUR REMAINING HP: 66 BOSS REMAINING HP 373 TURNS TAKEN: 21 Nulberries were previously used in an earlier turn and are in effect. Items used: none Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
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shyanimegrl rolled 1 10-sided dice:
2
Total: 2 (1-10)
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Posted: Sat May 23, 2015 2:57 am
BATTLE DAMAGE Your Arena Rank: [ G ] DAMAGE DONE: 3 DAMAGE TAKEN: 5 YOUR REMAINING HP: 61 BOSS REMAINING HP 370 TURNS TAKEN: 21 Nulberries were previously used in an earlier turn and are in effect. Items used: none Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
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shyanimegrl rolled 1 10-sided dice:
2
Total: 2 (1-10)
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Posted: Sat May 23, 2015 2:59 am
BATTLE DAMAGE Your Arena Rank: [ G ] DAMAGE DONE: 5 (crit) DAMAGE TAKEN: 5 YOUR REMAINING HP: 55 BOSS REMAINING HP 365 TURNS TAKEN: 21 Nulberries were previously used in an earlier turn and are in effect. Items used: none Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
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