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Syusaki rolled 1 10-sided dice:
8
Total: 8 (1-10)
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Posted: Tue May 19, 2015 1:13 pm
BATTLE DAMAGE Your Arena Rank: H DAMAGE DONE: 8+1 DAMAGE TAKEN: 5 YOUR REMAINING HP: 75/180 BOSS REMAINING HP 439 TURNS TAKEN: 1 Items used: nullberry YOUR SKILLS Barrage: Whenever you miss, you can roll again. You can only use this once per battle. When rerolling, do not take auto damage. Defender Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
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Syusaki rolled 1 10-sided dice:
7
Total: 7 (1-10)
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Posted: Tue May 19, 2015 1:15 pm
BATTLE DAMAGE Your Arena Rank: G DAMAGE DONE: 7 DAMAGE TAKEN: 5 YOUR REMAINING HP: 105/180 BOSS REMAINING HP 432 TURNS TAKEN: 1 Items used: nullberry YOUR SKILLS Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total. Defender Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Weakener: At the start of the battle, shave 10% off the boss's HP.
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shyanimegrl rolled 1 8-sided dice:
8
Total: 8 (1-8)
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Posted: Tue May 19, 2015 1:15 pm
PhiferWolf ;A; mind control attack 1 of 3 Syusaki <3 Rather than group buff you can choose to play another skill for Wilson, Syu, since I forced teh vain Danirate to put it in effect in page 1 -just givin her character baby some tough love talkin about him ahaha- >u< BATTLE DAMAGE Your Arena Rank: [ G ] DAMAGE DONE: ? + 1 (to Uru) DAMAGE TAKEN: 5 YOUR REMAINING HP: 165 BOSS REMAINING HP TURNS TAKEN: 2+ Items used: 1 Nulberry has been previously used during an earlier turn and is in effect. Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
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Syusaki rolled 1 10-sided dice:
9
Total: 9 (1-10)
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Posted: Tue May 19, 2015 1:17 pm
I WILL DO THAT SHY THANKS <3 BATTLE DAMAGE Your Arena Rank: H DAMAGE DONE: 9+1 DAMAGE TAKEN: 5 YOUR REMAINING HP: 70/180 BOSS REMAINING HP 422 TURNS TAKEN: 1 Items used: nullberry YOUR SKILLS Barrage: Whenever you miss, you can roll again. You can only use this once per battle. When rerolling, do not take auto damage. Defender Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
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shyanimegrl rolled 1 8-sided dice:
7
Total: 7 (1-8)
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Posted: Tue May 19, 2015 1:17 pm
PhiferWolf ;A; mind control attack 2 of 3 BATTLE DAMAGE Your Arena Rank: [ G ] DAMAGE DONE: ? + 1 (to Uru) DAMAGE TAKEN: 5 YOUR REMAINING HP: 160 BOSS REMAINING HP 432 TURNS TAKEN: 2+ Items used: 1 Nulberry has been previously used during an earlier turn and is in effect. Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
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Syusaki rolled 1 10-sided dice:
6
Total: 6 (1-10)
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Posted: Tue May 19, 2015 1:18 pm
BATTLE DAMAGE Your Arena Rank: G DAMAGE DONE: 6 DAMAGE TAKEN: 5 YOUR REMAINING HP: 105/180 BOSS REMAINING HP 416 TURNS TAKEN: 1 Items used: nullberry YOUR SKILLS Lifecaster: Quote any player prior to your post. Heal them for 25% of their max health. You can do this three times per battle. Defender Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Weakener: At the start of the battle, shave 10% off the boss's HP.
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PhiferWolf rolled 1 10-sided dice:
6
Total: 6 (1-10)
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Posted: Tue May 19, 2015 1:18 pm
Battle Damage
BLACK FACTION Your Arena Rank: - H - DAMAGE DONE: 6 DAMAGE TAKEN: 5 + 9 (Shy) + 8 (shy) YOUR REMAINING HP: 108/180 BOSS REMAINING HP: 425/999 Turns Taken:  Skills R1: Recover: Once per battle, recover 25% of your own max HP (round up) R2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. (4d4) R3: Lucky Cat: Reroll your loot at the end. R4: Defender Double: your FULL HP amount. RH: Full Revive: Revive all fallen party members. Can only be used once per battle. RG: Gamechanger: MAX PARTY MEMBERS SUMMON ABLE IS 5
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shyanimegrl rolled 1 8-sided dice:
5
Total: 5 (1-8)
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Posted: Tue May 19, 2015 1:19 pm
((-thumbs up and snugs teh Syu!- <3 8 D)) PhiferWolf ;A; mind control attack 3 of 3 plsu missu this time roll BATTLE DAMAGE Your Arena Rank: [ G ] DAMAGE DONE: ? + 1 (to Uru) DAMAGE TAKEN: 5 YOUR REMAINING HP: 160 BOSS REMAINING HP 432 TURNS TAKEN: 2+ Items used: 1 Nulberry has been previously used during an earlier turn and is in effect. Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
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Syusaki rolled 1 10-sided dice:
4
Total: 4 (1-10)
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Posted: Tue May 19, 2015 1:20 pm
BATTLE DAMAGE Your Arena Rank: G DAMAGE DONE: 4 DAMAGE TAKEN: 5 YOUR REMAINING HP: 100/180 BOSS REMAINING HP 406 TURNS TAKEN: 1 Items used: nullberry YOUR SKILLS Lifecaster: Quote any player prior to your post. Heal them for 25% of their max health. You can do this three times per battle. Defender Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Weakener: At the start of the battle, shave 10% off the boss's HP.
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PhiferWolf rolled 1 10-sided dice:
3
Total: 3 (1-10)
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Posted: Tue May 19, 2015 1:21 pm
Battle Damage
BLACK FACTION Your Arena Rank: - H - DAMAGE DONE: 3 DAMAGE TAKEN: 5 + 4 (shy) YOUR REMAINING HP: 99/180 BOSS REMAINING HP: 422/999 Turns Taken:  Skills R1: Recover: Once per battle, recover 25% of your own max HP (round up) R2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. (4d4) R3: Lucky Cat: Reroll your loot at the end. R4: Defender Double: your FULL HP amount. RH: Full Revive: Revive all fallen party members. Can only be used once per battle. RG: Gamechanger: MAX PARTY MEMBERS SUMMON ABLE IS 5
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PhiferWolf rolled 1 10-sided dice:
3
Total: 3 (1-10)
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Posted: Tue May 19, 2015 1:22 pm
CRITICAL STRIKE! No regrets! Battle Damage
BLACK FACTION Your Arena Rank: - H - DAMAGE DONE: 6 DAMAGE TAKEN: 5 YOUR REMAINING HP: 94/180 BOSS REMAINING HP: 397/999 Turns Taken:  Skills R1: Recover: Once per battle, recover 25% of your own max HP (round up) R2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. (4d4) R3: Lucky Cat: Reroll your loot at the end. R4: Defender Double: your FULL HP amount. RH: Full Revive: Revive all fallen party members. Can only be used once per battle. RG: Gamechanger: MAX PARTY MEMBERS SUMMON ABLE IS 5
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shyanimegrl rolled 1 8-sided dice:
6
Total: 6 (1-8)
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Posted: Tue May 19, 2015 1:24 pm
((yay I only want to attack the shadow now plsu rolls TTwTT and math I shall correct now from this point on sorry team orz)) BATTLE DAMAGE Your Arena Rank: [ G ] DAMAGE DONE: 6 + 1= 7 DAMAGE TAKEN: 5 YOUR REMAINING HP: 150 BOSS REMAINING HP 390 TURNS TAKEN: 2+ Items used: 1 Nulberry has been previously used during an earlier turn and is in effect. Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
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PhiferWolf rolled 1 10-sided dice:
6
Total: 6 (1-10)
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Posted: Tue May 19, 2015 1:29 pm
Battle Damage
BLACK FACTION Your Arena Rank: - H - DAMAGE DONE: 6 DAMAGE TAKEN: 5 YOUR REMAINING HP: 89/180 BOSS REMAINING HP: 385/999 Turns Taken:  Skills R1: Recover: Once per battle, recover 25% of your own max HP (round up) R2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. (4d4) R3: Lucky Cat: Reroll your loot at the end. R4: Defender Double: your FULL HP amount. RH: Full Revive: Revive all fallen party members. Can only be used once per battle. RG: Gamechanger: MAX PARTY MEMBERS SUMMON ABLE IS 5
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PhiferWolf rolled 1 10-sided dice:
9
Total: 9 (1-10)
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Posted: Tue May 19, 2015 1:29 pm
Battle Damage
BLACK FACTION Your Arena Rank: - H - DAMAGE DONE: 9 DAMAGE TAKEN: 5 YOUR REMAINING HP: 84/180 BOSS REMAINING HP: 376/999 Turns Taken:  Skills R1: Recover: Once per battle, recover 25% of your own max HP (round up) R2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. (4d4) R3: Lucky Cat: Reroll your loot at the end. R4: Defender Double: your FULL HP amount. RH: Full Revive: Revive all fallen party members. Can only be used once per battle. RG: Gamechanger: MAX PARTY MEMBERS SUMMON ABLE IS 5
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shyanimegrl rolled 1 8-sided dice:
1
Total: 1 (1-8)
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Posted: Tue May 19, 2015 1:31 pm
BATTLE DAMAGE Your Arena Rank: [ G ] DAMAGE DONE: miss DAMAGE TAKEN: 5 YOUR REMAINING HP: 145 BOSS REMAINING HP 375 TURNS TAKEN: 2+ Items used: 1 Nulberry has been previously used during an earlier turn and is in effect. Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
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