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Homestuck inspired troll related b/c 

Tags: homestuck, troll, breedables, mspa, alternia 

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Green Minuet

Greedy Trickster

PostPosted: Wed Aug 20, 2014 3:13 am


Group Progress:
Coordinates Unlocked: Ship Wreck, OH Asylum, Luxury Docks, Rail Station, Swiftscale Hill, Club Condescension, Daylight Mall, Flea Market, Serpentine Mansion, Hemisect Library, Harbour
Defenders on Standby: 0
Result of Action: Deploying defenders to attack Library

Kursha's grin only broadened at the yellowblood's trepidation. “Of course!” he exclaimed. “They've knocked down more than a couple of our bases. It's time we repay the favour.” This was more than about just winning. This was about vengeance. He had taken the attack to the shipwreck base quite personally.

Ganyma in the meantime declined. He was beat and hungry besides. Under his breath Kursha thought he heard him mumble something about a smoothie. For a moment the greenblood looked disappointed. Then he shrugged. He radio'd Stryke. “Hey Double 'O'! Ganyma's heading back your way. In the meantime Vremmy and me are gonna go take out some royalist trash at the library. If you want you can meet us there.”

leon_a_darkangel
quite uneventful
Green Minuet rolled 3 6-sided dice: 6, 6, 1 Total: 13 (3-18)
PostPosted: Wed Aug 20, 2014 3:27 am


Group Progress:
Coordinates Unlocked: Ship Wreck, OH Asylum, Luxury Docks, Rail Station, Swiftscale Hill, Club Condescension, Daylight Mall, Flea Market, Serpentine Mansion, Hemisect Library, Harbour
Defenders on Standby: 0
Result of Action: Attacking the Library [3,3]

Kursha rolled his eyes when Stryke requested—in a surprisingly firm tone—that he avoid damaging the books. That was going to be close to impossible, considering he was dealing with explosives. Besides, it was a matter of priorities. Did Stryke really prize a couple measly books* over winning? “I'll do my best,” he replied chipperly over the radio.

Really all that amounted to was Kursha taking aim while hurling explosives.

“Fire in the hoooole!” he crowed, and the double doors belched flame and smoke.

*Gross understatement.

Green Minuet

Greedy Trickster

leon_a_darkangel rolled 1 6-sided dice: 1 Total: 1 (1-6)

leon_a_darkangel

Dedicated Supporter

PostPosted: Wed Aug 20, 2014 3:52 am


Stryke heard the relay about the library being attacked, they were on the move for it! Normally, he was good about keeping himself in check and destroying things really wasn't his favorite thing....he demanded the loyalist be taken off the library. "Ganyma won't have me here in the mean time, I'm heading down there!" He was already up, packing his stuff..remembering the one day of demolition he'd spent with Kursha and grabbed a few explosives.

The distance he had to travel was relatively short. The two places weren't far apart thankfully. Taking in a deep breathe, he pushed ear plugs in both his ears before going to find a good place to set the explosives. Please don't damage anything worth reading...

He'd fallen short of taking the structure down. Looking absolutely mortified at his botched attempt he stared in wonder at the mystery at his bad luck. How was this structure still standing. "Well then..maybe I should have payed attention more that day." The yellow blood scowled.

Group Progress:
Coordinates Unlocked: Ship Wreck, OH Asylum, Luxury Docks, Rail Station, Swiftscale Hill, Club Condescension, Daylight Mall, Flea Market, Serpentine Mansion, Hemisect Library, Harbour
Defenders on Standby: 0
Result of Action: Attacking the Library [3,3]
leon_a_darkangel rolled 1 6-sided dice: 2 Total: 2 (1-6)
PostPosted: Wed Aug 20, 2014 4:03 am


Stryke truly had to redeem himself after that horridly botched attempt. Honestly what else was there to do but place a few more carefully placed bombs and lay waste to them causing the structure to at last fall.

The library was destroyed at long last and prime for the taking. What a nightmare. He swore if he heard any wayward snickers he'd potentially die of stage fright. Impressive for a troll who'd made it his business to charm and rally fellow soldiers.

At least not too many books were harmed in the making of this destruction...still it was painful to watch. Ryk stared on in silent horror, knowing he'd have to try again, it meant more books would likely suffer.

.....Stryke what are you even doing with your life.
Group Progress:
Coordinates Unlocked: Ship Wreck, OH Asylum, Luxury Docks, Rail Station, Swiftscale Hill, Club Condescension, Daylight Mall, Flea Market, Serpentine Mansion, Hemisect Library, Harbour
Defenders on Standby: 0
Result of Action: Attacking the Library [3,3]

leon_a_darkangel

Dedicated Supporter


quite uneventful

Kawaii Garbage

18,425 Points
  • Magical Girl 50
  • Elocutionist 200
  • Unfortunate Abductee 175
PostPosted: Wed Aug 20, 2014 4:16 am


      His response didn't make Vremea any less nervous. What if they were seen by the enemy...? Then again, no one was around... Watching Ganyma leave, Vremea felt a little worried but didn't want to leave the greenblood alone, so she went along with him-- until she heard the errors in his sentence. She winced at his 'Vremmy and me'-- and almost called him out his error before seeing the explosives in his hand. HAHAHAHahhahah...aha...ha.... Vremea wasn't going to risk her life, heck no. So instead, she focused on another part of the sentence-- blowing up the library. "L-library...?" She mumbled, eyes going a little wide-- the books! The books the books the books-- CRAP! She tried to keep her cool-- maybe this was some kid thing to do?!?! But watching him explode it one after the other.... and then, when Stryke came.... it was so sad. All those burning books. Vremea wanted to read them and hold them and READ THEM. But they were gone. All that was left was charred pages of ash.

      That should've been illegal.
Green Minuet rolled 3 6-sided dice: 6, 6, 2 Total: 14 (3-18)
PostPosted: Wed Aug 20, 2014 4:29 am


Group Progress:
Coordinates Unlocked: Ship Wreck, OH Asylum, Luxury Docks, Rail Station, Swiftscale Hill, Club Condescension, Daylight Mall, Flea Market, Serpentine Mansion, Hemisect Library, Harbour
Defenders on Standby: 0
Result of Action: Attacking the Old Asylum [2,3]

Kursha could not help it. He cracked up at Stryke's pathetic attempt to bomb the rebel base. “Wow! That sucked! That really sucked!” he gasped between high screeching laughter. “Still, I think you did a number on that tree!” Covering his face to hide his tears, Kursha pointed. About twenty feet away from the library was a lovely elm... or what used to be a lovely elm. Somehow Stryke's explosive had launched like a firework and got entangled in the tree's boughs. Now there was nothing more than a charred, black skeleton.

While Kursha proceeded to laugh himself into hysterics, Stryke had finished off the royalist base. Kursha managed to calm himself long enough to give the other troll a nod. “Good work. I think you may have saved some books.” His giggling did not make the comment very sincere.

“All right!” Kursha had finally managed to compose himself. “Next up is the old asylum. Good thing there's no books to burn there, right?” Without a care in the world, Kursha went skipping westward.

Green Minuet

Greedy Trickster

Green Minuet rolled 3 6-sided dice: 6, 6, 1 Total: 13 (3-18)

Green Minuet

Greedy Trickster

PostPosted: Wed Aug 20, 2014 4:40 am


Group Progress:
Coordinates Unlocked: Ship Wreck, OH Asylum, Luxury Docks, Rail Station, Swiftscale Hill, Club Condescension, Daylight Mall, Flea Market, Serpentine Mansion, Hemisect Library, Harbour
Defenders on Standby: 0
Result of Action: Destroyed the Old Asylum [2,3]

Kursha was disappointed when the two yellowbloods had elected to head back to the city hall. Though his time with them had been brief, in their absence he found himself feeling a little lonely. Oh well. He shrugged the feeling off. A little fire would warm his pump biscuit. Not just any fire either! The royalists had destroyed the rebel's asylum base twice. It was unforgivable. Kursha would light the place up with the heat of revenge.

Lighting a stick of dynamite, Kursha hurled it into the royalist camp. Then he hurled another. And another. His hear ducts were ringing but he hardly cared. The building was a roaring inferno. When the smoke finally cleared, Kursha got a good look at base. There was nothing left. It was completely and utterly devastated. Half the building had been either exploded or burned to the ground.

That was kind of... not... good. Kursha fiddled with a match. The rebels could have used the asylum as a foundation for their own base. With half the building gone, construction would take a considerably longer amount of time. It was his fault.

But he was the only one who had to know.

“The enemy base at the asylum has successfully been demolished, so I'm heading back to base,” Kursha said into his radio. “However the building itself has sustained heavy damage, no doubt when we lost it to the empire the second time. Just thought you should know.”

Flawless. He was definitely unaccountable.
PostPosted: Wed Aug 20, 2014 5:12 am


Stryke stared for a long, long time at the burnt remains of the firework display he'd created. His grey cheeks blossomed with is yellowblood color, dusting his face in mortified shame. To top it off, Kursha made his attempts at demolition look like even more of a joke than he'd initially calculated. "S..Shut up! At least the damn place is neutral grounds now." he fired back in retort at the others remarks. Stryke then pressed his face against his palms groaning in dismay. Clearing his throat he coughed a few times, trying to regain his composure. "I would hope so. I think I set a few I haven't read yet ablaze granted.." He lamented, sighing with a shake of his head. A hissed sort of hmph sound followed watching the other go, waving to him in departure.

When the radio came in that the place was destroyed..and had taken some heavy damage the yellowblood snorted. "Hey Detective. Nice job giving them hell. See you back at base soon!" He called flashing a grin. All the worse when the relay of just how MUCH hell Kursha had unleashed earned Stryke's sighing in wonder. As long as everyone came back.

He turned his gaze to the female yellowblood, a grim expression. Vremea looked fairly much like she was as horrified as anytroll sane ought to be. "I think we should get out of her and go meet up with Ganyma back at City Hall. Sound good? I'll lead the way. We don't have enough resources to build our own place here...so let’s go back to where it’s safest for now yea?" He urged the fashion conscious troll forward making haste with his steps. While he didn't exactly want to leave the library behind, they had no choice. With no shelter from the morning, they needed to fall back. At least they'd be back he reasoned. This route gave them time to rest, and gather more relevant information to their current situation.

At some point nearing City Hall he heard a radio crackle and go off, namely his radio. "City Hall, I can hear you loud and clear." Ok say he wasn't inside City Hall, but making a quick phone call wasn't hard. Some one was trying to make contact on this frequency it seemed, and he didn't want to dismiss them especially with the offer of help never something he'd turn down. Lifting the radio up holding the button down to reply. "This is Just Vigilance. We have Vremea with us yes. City Hall isn't under siege any longer, its quickly becoming our defender dispatch location however." He answered the unfamiliar voice, reassuring her that her yellowblood in question was in fact safe.

Katanarix

quite uneventfulx

Kimbley Kitty
Just now saw your post sorry!

leon_a_darkangel

Dedicated Supporter

Sypon rolled 3 6-sided dice: 3, 4, 3 Total: 10 (3-18)

Sypon
Vice Captain

PostPosted: Wed Aug 20, 2014 10:55 am


Group Progress:
Coordinates Unlocked: Ship Wreck, OH Asylum, Luxury Docks, Rail Station, Swiftscale Hill, Club Condescension, Daylight Mall, Flea Market, Serpentine Mansion, Hemisect Library, Harbour
Defenders on Standby: 0
Result of Action: library built with 10 durability

The next night, Ganyma woke up refreshed and awake. His arm had made him woozier than he thought, and the rest was entirely necessary. All around the camp he'd heard word of Kursha's domination in the field of explosives. Ganyma was impressed! Maybe he'd make something of himself. There was a kid who was going places.

"I'll go ahead and rebuild on those places, but you're gonna need to cover me. The royalists sure do want these places... I wonder why." Ganyma mused. He made his way to the transport and found himself soon at the Library. Such a shame!

It was one of the oldest buildings in Old Hemisect. Ganyma decided to collect some books from the pile as he cleaned it up, reconstructing with care.

Ganyma's doing construction on the library! 3d6.
Sypon rolled 3 6-sided dice: 1, 4, 3 Total: 8 (3-18)
PostPosted: Wed Aug 20, 2014 10:56 am


Group Progress:
Coordinates Unlocked: Ship Wreck, OH Asylum, Luxury Docks, Rail Station, Swiftscale Hill, Club Condescension, Daylight Mall, Flea Market, Serpentine Mansion, Hemisect Library, Harbour
Defenders on Standby: 0
Result of Action: Built the OH Asylum base (AGAIN!) with 9 durability.

"Moving onto the Asylum..."

What was left of it. Did they evacuate the trolls inside first? Of course they did.... Ganyma swept his dark thoughts back into the corner of his thinkpan. He went to work on construction and made sure not to go inside.

Sypon
Vice Captain


quite uneventful

Kawaii Garbage

18,425 Points
  • Magical Girl 50
  • Elocutionist 200
  • Unfortunate Abductee 175
PostPosted: Wed Aug 20, 2014 11:59 am


      Vremea couldn't take seeing more flames erupting from places that held such important history. T'was a shame-- she had wished she could explore them and studied them, but Kursha was so eager, it was almost adorable.

      Almost.

      His devilsh smile frightened her, and his laugh at Stryke's attempt to take down the royalist base made her question her opinion on him-- but he just seemed to be a reckless troll... Exploding things so easily. A sort of(?) friendly(??) ally she did not want to upset... And he was part of the team that saved her, so she worried a little. Vremea was actually relived when the radio fizzed to life and she heard his voice saying he had successfully demolished the building and was heading back. Turning toward the yellowblood kid next to her, she nodded at him and followed him back, actually somewhat fearful for her life no matter how protected this ground was. Right now she just wanted to sleep the day away... "Sure. Thank you for that, I do not think I would have been too comfortable with seeing more fire..." She mumbled, following him to City Hall.


leon-a-darkangel
PostPosted: Wed Aug 20, 2014 12:17 pm


DAILY REFRESH!


It's a new day! The realities of the conflict are finally starting to sink in. Rebel attacks are becoming more severe. The Alternian Military now proudly lists a fair number of rebel casualties. Injured royalists and those willing to assist in the injuries from demolition and conflict in Old Hemisect are told to report to the Coastal Base immediately. Captain Puchen's offer has been taken back now that the rebels have a greater edge than the royal forces in the tide of battles. "Attention, all recruits," she barked over the radio. "Force is necessary to win this battle. If we cannot will them to our side, we will capture and punish them. Take them down."


Today's Happenstance: If a Royalist Team destroys a rebel base, they can quote a user whose rebel troll they have captured. The troll must make a post in the Royalist Team's thread and roll 2d6 to unlock a new coordinate. If they fail to find a new coordinate, they must roll 2d6, then 3d6, etc until they do so (accompanied by RP text). The first new coordinate rolled will be used (only 1 coordinate is to be unlocked through this effect). They cannot roll in their group thread until this is done. This can be used once per Royalist Team.

If a Rebel Team destroys a Royalist base, they can quote two trolls who have unlocked the coordinate that the destroyed base was on. These two must post once in the Coastal Base attending to their injuries and the injuries of others before they can roll again in their group thread. This effect can be used once per Rebel Team.

Each troll is refreshed and ready to go with 2 available actions.

You guys rule! Keep up the good work!

Refreshers:
POSSIBLE ACTIONS ARE:

Build: Roll 1D6 to build on a coordinate that you have unlocked – the roll result determines the durability of the base. You can also build on friendly bases to add durability, up to a maximum of 30 durability. You cannot build on a coordinate that already has an enemy base on it.
Trolls with training in Construction get a bonus to their roll:
Apprentice: Roll 2D6 Journeytroll: Roll 3D6 Master: Roll 4D6 Grandmaster: Roll 5D6

Rally: Roll 1D6 to organize defenders, which can be assigned to any coordinate you have unlocked. The roll result determines the amount of defenders you have rallied. Defenders will be on stand-by until you mobilize them. Defenders are the second level of defense that can be assigned to protect a base. You must use defenders to take out defenders if you want to demolish an enemy base!
Trolls with training in Recruiting get a bonus to their roll:
Apprentice: Roll 2D6 Journeytroll: Roll 3D6 Master: Roll 4D6 Grandmaster: Roll 5D6

Demolish:
Roll 1D6 to destroy a base on a coordinate that you have unlocked – the roll result determines the amount of damage done to the durability of the base. At 0 durability, the base is destroyed. You cannot demolish a base with defenders assigned to it.
Trolls with training in Demolition get a bonus to their roll:
Apprentice: Roll 2D6 Journeytroll: Roll 3D6 Master: Roll 4D6 Grandmaster: Roll 5D6

Intelligence: Roll a new coordinate (2D6). If you roll a coordinate you have already unlocked, the roll is wasted.
Trolls with training in Intelligence get a bonus to their rolls:
Apprentice: Roll 2 new coordinates (4D6)
Journeytroll: Roll 2 new coordinates (4D6); if at least 1 of the coordinates is not unique, re-roll 2D6 until a new coordinate has been unlocked.
Master: Journeytroll effect OR select one new coordinate from another team and unlock it. You must post with roleplay in your own thread and the other team’s thread for this to take effect.
Grandmaster: Journeytroll effect OR Master effect OR… Roll 1 coordinate (2D6). If your allies control the coordinate rolled: add 5 durability and 5 defenders to that coordinate (may surpass the maximum durability/defender limit by 5). If your opponents control the coordinate rolled: it loses 5 durability and 5 recruits (does not apply if the numbers would decrease past 0). You additionally unlock the coordinate.


Mobilize: Choose one of two options:
1. Send defenders from your stand-by or a friendly-base you control to any friendly-base on a coordinate that you have unlocked.
2. Assault an enemy-controlled coordinate that you have unlocked using defenders from a friendly base. Defenders must be deployed to a base before they can assault an enemy base and cannot attack directly from your standby.

POST IN THE WAR ROOM THREAD IF:

You build a new base on a coordinate
You reinforce a friendly base
You assign defenders to a base
You assault a base
You do damage to a base
You destroy a base
You use the Grandmaster Intelligence perk to affect a base

Hivestuck
Captain

Alien Datemate

Sypon rolled 3 6-sided dice: 1, 2, 5 Total: 8 (3-18)

Sypon
Vice Captain

PostPosted: Wed Aug 20, 2014 12:44 pm


Fortifying the Asylum - Ganyma's got 3d's!

Group Progress:
Coordinates Unlocked: Ship Wreck, OH Asylum, Luxury Docks, Rail Station, Swiftscale Hill, Club Condescension, Daylight Mall, Flea Market, Serpentine Mansion, Hemisect Library, Harbour
Defenders on Standby: 0
Result of Action: Fortified the Asylum - +9 durability = 18!

Ganyma reinforced the walls. It was almost good as new. He had to get out of there quickly, though, because this place was just too creepy. He spoke into the radio. "Asylum's built and fortified! Requesting ground-forces for back-up!"
Sypon rolled 3 6-sided dice: 3, 5, 5 Total: 13 (3-18)
PostPosted: Wed Aug 20, 2014 12:50 pm


Group Progress:
Coordinates Unlocked: Ship Wreck, OH Asylum, Luxury Docks, Rail Station, Swiftscale Hill, Club Condescension, Daylight Mall, Flea Market, Serpentine Mansion, Hemisect Library, Harbour
Defenders on Standby: 0
Result of Action: fortifying library + 13 = 23!

Ganyma spoke into his radio. "I'm sending over the remaining supplied from the Asylum and will meet you at the Old Hemisect Library soon." He surveyed his work. Time to get out of here. "We'll see what we can salvage from the old rubble..."

He'd make sure to take a second sweep through the library. It may have been half-burnt, but SOMEONE out there read books and it'd be a shame to lose them!

Sypon
Vice Captain


leon_a_darkangel

Dedicated Supporter

PostPosted: Wed Aug 20, 2014 12:52 pm


Stryke woke the next evening feeling mostly rested, before he did anything he was rolling out of his blanket fort grabbing for his radio..before pausing and deciding to go address his fellow rebels in person who stood over the vanguard of City Hall. It seemed Ganyma had been on top of things, and arranging troops seemed best. Dressing hastily the yellowblood ducked outside, calling for the attention of 10 of the mass of 73 at attention.

"Those of you present are to report to [2,3] Old Hemisect Asylum. Don't go loony on me guys, I need you to look alive. Spreading our forces is risky, but it keeps the Loyalists busy. Dismissed, fall out to your assignment!" he shoo'd them along, reporting over the radio the latest mobilization deployment.

Group Progress:
Coordinates Unlocked: Ship Wreck, OH Asylum, Luxury Docks, Rail Station, Swiftscale Hill, Club Condescension, Daylight Mall, Serpentine Mansion, Hemisect Library, Harbor, Flea Market
Defenders on Standby: ( 73-10 ) 63
Result of Action: Stryke is mobilizing all 10 troops to the coordinates [2,3]
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