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A Naruto role-playing guild using the d20 system, for semi-lit and above RPers. 

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Reply Iwagakure ((Hidden Village of Stone)) [Earth Country]
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Hoshigaki Hiru
Crew

PostPosted: Wed May 14, 2014 7:32 pm


PupSage
Hoshigaki Hiru


Skipped the client's turn, but the puma is scared off.


Cool!

What do you guys think of the possibility charisma based victory like this? Too easy? Too hard?
PostPosted: Thu May 15, 2014 3:01 am


Hoshigaki Hiru
PupSage
Hoshigaki Hiru


Skipped the client's turn, but the puma is scared off.


Cool!

What do you guys think of the possibility charisma based victory like this? Too easy? Too hard?


I think it's cool, maybe make it a bit easier/harder if attacked/surrounded/poisoned/whatever depending on what type of foe we're facing, since they'll probably want to rethink their possibilities after fighting? Like, if we can run away, they can as well, as you've said before

Cleric Saphire
Crew

Blessed Cleric

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PupSage

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PostPosted: Thu May 15, 2014 12:02 pm


Hoshigaki Hiru
PupSage
Hoshigaki Hiru


Skipped the client's turn, but the puma is scared off.


Cool!

What do you guys think of the possibility charisma based victory like this? Too easy? Too hard?


Taming seems a bit hard, but the scaring them off is okay.
PostPosted: Sat May 17, 2014 11:01 am


Hoshigaki Hiru
Puma encounter:

8: Puma head on


Hoshigaki Hiru
User ImageI think the best tactic would be to have catnip-kun far ahead


User Image

kouri-chan_xx
Vice Captain

Noob


Cleric Saphire
Crew

Blessed Cleric

18,925 Points
  • Invisibility 100
  • Tycoon 200
  • Battle: Cleric 100
PostPosted: Sun May 18, 2014 4:49 am


I didn't know what catnip was so I looked it up, and boy that had me laughing.

Urban Dictionary
A member of the mint family of plants (aka catmint), Nepeta cataria.

Irresistable to cats, its mildly stimulant properties can trigger a large range of behaviors that can be collectively described as 'flippy' but also happy.


Thanks for the tip, I'll definitely try using this in my next essay in English somehow lol. Catnip...
PostPosted: Sun May 18, 2014 6:37 am


Now I wanna find some catnip and feed it to my landlady's cat... xd

kouri-chan_xx
Vice Captain

Noob


Hoshigaki Hiru
Crew

PostPosted: Sun May 18, 2014 7:30 am


kouri-chan_xx
Hoshigaki Hiru
Puma encounter:

8: Puma head on


Hoshigaki Hiru
User ImageI think the best tactic would be to have catnip-kun far ahead


User Image


rofl

Good thing he didn't have time to do it though ! wink
PostPosted: Sun May 18, 2014 7:49 am


Hoshigaki Hiru

rofl

Good thing he didn't have time to do it though ! wink

Indeed 3nodding

BTW, are you hurrying up the walking and just testing the encounters, cos I thought it was meant to be 10 paces per post :O XD

kouri-chan_xx
Vice Captain

Noob


Hoshigaki Hiru
Crew

PostPosted: Sun May 18, 2014 8:22 am


kouri-chan_xx
Hoshigaki Hiru

rofl

Good thing he didn't have time to do it though ! wink

Indeed 3nodding

BTW, are you hurrying up the walking and just testing the encounters, cos I thought it was meant to be 10 paces per post :O XD


A bit of both, since encounters can take a while in larger groups I'm just skipping forward to when something is effectively possible to happen. When we see if the encounter rate/distances/travelling speed are ok we can confirm that interaction posts during travel will work! Also we'll probably favor groups made by time zone, otherwise if people can only answer once a day it'll take a real life month just walking from Iwa to Kokoyashi xd
PostPosted: Sun May 18, 2014 8:35 am


Ah I see!
Well I guess you and I will be in quite a fair few groups together then Cleric, esp when I return to the Australasia side of the world xd

kouri-chan_xx
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PupSage

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PostPosted: Sun May 18, 2014 10:06 am


Hiru, you are doing dual weilding wrong.

Its 1 attack roll with a penalty to do double damage if hit.
PostPosted: Sun May 18, 2014 10:14 am


Ah... need to roll 1d6 for the natural 1 as well to see if it autofailed... (going by the rules laid out in the Abilities thread) [But maybe another set of rolls would be easier?]

Also checked the dual wielding rules, it's d20 + 1.5x Str mod + Skill bonus - Dual wield penalty, with double damage if hit.

kouri-chan_xx
Vice Captain

Noob


PupSage

Dapper Dog

20,850 Points
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PostPosted: Sun May 18, 2014 10:32 am


kouri-chan_xx
Ah... need to roll 1d6 for the natural 1 as well to see if it autofailed... (going by the rules laid out in the Abilities thread) [But maybe another set of rolls would be easier?]

Also checked the dual wielding rules, it's d20 + 1.5x Str mod + Skill bonus - Dual wield penalty, with double damage if hit.


Yeah, Hiru is just rolling 6 attacks with the penalty instead of 3.
PostPosted: Sun May 18, 2014 1:33 pm


That's kind of a weird way of doing it isn't it? I don't mind using just the three first rolls for now but wouldn't it make more sense that all the attacks be counted individually?

Hoshigaki Hiru
Crew


kouri-chan_xx
Vice Captain

Noob

PostPosted: Sun May 18, 2014 1:41 pm


Haha, perhaps but those were the rules at the time I made those tweaks. (I just forgot. sweatdrop ) It at least cuts down on the number of rolls which might be confusing!

We can work on it after this if it people like smile
Reply
Iwagakure ((Hidden Village of Stone)) [Earth Country]

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