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[QUEST] Altar Skelter (Barth + Calder + Zar) Goto Page: [] [<] 1 2 3 ... 4 5 6 7 8 9 10 11 12 13 [>] [»|]

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Toshihiko Two rolled 6 20-sided dice: 2, 14, 15, 4, 14, 16 Total: 65 (6-120)

Toshihiko Two
Crew

Sugary Marshmallow

PostPosted: Tue Feb 12, 2013 4:39 pm


That was a resounding no. They would probably just have to lay there forever.

Quote:
The altar itself is on top of an extremely, extremely high mountain that needs to be scaled.

- Roll 2 20-sided dice for each player's Stamina
- If a character runs out of stamina or HP, they must try again from Round 1!

Quote:

[ Round 1: ]

- All players must roll a 6 sided dice. If any player rolls a 1 or 6, you have triggered a boss! The DM will be in charge of rping and keeping track of the boss's HP. The boss has 50/ 50 HP and does 5 auto damage every time it is attacked. You can attack it unlimited times within discretion. Attacks go as normal. The boss is shadow shaped, a remnant of the old world, noone can go any further until the boss is defeated. IF NOONE rolls a 1 or 6, or you have defeated the boss, you may proceed to round 2. If two players roll a 1 or 6, you now have two bosses... congratulations.
- This initial roll does not cost stamina!



Barth: 16
Calder: 19
Zar: 30
Toshihiko Two rolled 1 6-sided dice: 6 Total: 6 (1-6)
PostPosted: Tue Feb 12, 2013 4:41 pm


Why was Barth the leader of this expedition.

Toshihiko Two
Crew

Sugary Marshmallow

Toshihiko Two rolled 6 20-sided dice: 1, 2, 17, 10, 17, 3 Total: 50 (6-120)

Toshihiko Two
Crew

Sugary Marshmallow

PostPosted: Tue Feb 12, 2013 4:43 pm


Barth was in need of some incentive to climb enormous mountains and burn up in lava pits..

Quote:
The altar itself is on top of an extremely, extremely high mountain that needs to be scaled.

- Roll 2 20-sided dice for each player's Stamina
- If a character runs out of stamina or HP, they must try again from Round 1!

Quote:

[ Round 1: ]

- All players must roll a 6 sided dice. If any player rolls a 1 or 6, you have triggered a boss! The DM will be in charge of rping and keeping track of the boss's HP. The boss has 50/ 50 HP and does 5 auto damage every time it is attacked. You can attack it unlimited times within discretion. Attacks go as normal. The boss is shadow shaped, a remnant of the old world, noone can go any further until the boss is defeated. IF NOONE rolls a 1 or 6, or you have defeated the boss, you may proceed to round 2. If two players roll a 1 or 6, you now have two bosses... congratulations.
- This initial roll does not cost stamina!



Barth: 3
Calder: 27
Zar: 20
Baneful rolled 1 6-sided dice: 3 Total: 3 (1-6)
PostPosted: Tue Feb 12, 2013 4:47 pm


Zar was still seething.

Sta: 20

Baneful
Crew

Dramatic Hunter

MoonKitsune rolled 1 6-sided dice: 3 Total: 3 (1-6)

MoonKitsune
Crew

Romantic Exhibitionist

PostPosted: Tue Feb 12, 2013 4:48 pm


Calder had woken up from his nap feeling better and returned with a flick of his tail and a bit of sass to his hoof-step.
Toshihiko Two rolled 1 6-sided dice: 3 Total: 3 (1-6)
PostPosted: Tue Feb 12, 2013 4:55 pm


Apparently Zar's lava-induced misery was enough to sustain him.

At least what he assumed was lava induced.

The flamingo was gone.

Toshihiko Two
Crew

Sugary Marshmallow


Toshihiko Two
Crew

Sugary Marshmallow

PostPosted: Tue Feb 12, 2013 4:58 pm


Quote:
[ Round 2: ]

- All players must now scale the hill. Roll 1d100.
- If you roll 85 or higher you have made it to the top! You're kind of amazing you know
- If you did NOT roll 85 or higher you still need to keep on climbing. Keep on climbing... away..... You need to continue rolling until you roll 85 or higher.
- For ever time you do not roll 85 or higher (each reroll), you must subtract one of your given stamina points. If you hit 0, you cannot go any further/ you dissipate/ pass out/ are worn out.
- If you hit 0 HP, you must start again from Round 1!
- If you made it past this round, you can proceed to round 3:
Toshihiko Two rolled 3 100-sided dice: 64, 14, 1 Total: 79 (3-300)
PostPosted: Tue Feb 12, 2013 4:59 pm


The mountain was, however, very high.

"Err," Barth said, "maybe I'll just guard the base for you."

Stamina: 0
Like: A boss

Toshihiko Two
Crew

Sugary Marshmallow

Baneful rolled 3 100-sided dice: 88, 80, 74 Total: 242 (3-300)

Baneful
Crew

Dramatic Hunter

PostPosted: Tue Feb 12, 2013 5:05 pm


"Oh no, don't overexert yourself on our behalf." Zar said, and it wasn't certain if he was being properly earnest and polite or completely sarcastic.

He looked Barth over critically before he got climbing. He was dressed up pretty fancily, but he also bet that the boil was awash in more seeds than he knew what to do with. He couldn't just up and purchase clothing for leisure.

He refused to even look at Calder, coming over all mountain goat as he went right to the top.

Sta: 19
MoonKitsune rolled 3 100-sided dice: 76, 86, 56 Total: 218 (3-300)
PostPosted: Tue Feb 12, 2013 7:12 pm


Calder was right beside Zar, matching his speed, and smiling all the way. "Why so quiet, Zar?" He asked, stepping beside him and looking him in the face.

Calder glanced at his set of clothes and looked back up, taking notice.


Calder: 25

MoonKitsune
Crew

Romantic Exhibitionist


Toshihiko Two
Crew

Sugary Marshmallow

PostPosted: Tue Feb 12, 2013 7:21 pm


Quote:
[ Round 3: ]

- You must now make it past the molten lava pits. This area is HIGHLY dangerous, stepping on a single wrong area can spell doom for the whole party.
- All players must roll 1d10. If any player rolls a 4 this is instant death/dissipation/ Fear shields are ZERO and you need to use pendant to retreat back home. Otherwise match your rolls to the results:
1: Instant death (just for you, return to Round 1)
2: Nothing happens
3: - 50% of your remaining HP
4: Instant death (for everyone, game over)
5: Nothing happens
6: Nothing happens
7: - 50% of your remaining HP
8: Nothing happens
9: -25% of your remaining HP
10: Instant death

- All players need to roll 3 times to make it to the next round EACH
Baneful rolled 3 10-sided dice: 7, 3, 6 Total: 16 (3-30)
PostPosted: Tue Feb 12, 2013 7:24 pm


Zar snorted. "I'm quiet in case you say something else completely rude, or try to presume that you are in my league. You might be able to seduce monsters and layabouts. But not, I'm afraid, demons of class."

He strode on ahead in the direction of the fire pits, he wasn't scared as he had been, still too driven by irritation.

And died pretty miserably

Baneful
Crew

Dramatic Hunter

MoonKitsune rolled 3 10-sided dice: 5, 9, 4 Total: 18 (3-30)

MoonKitsune
Crew

Romantic Exhibitionist

PostPosted: Tue Feb 12, 2013 7:27 pm


Calder pressed a hand to his chest. "AH! BARTH is a demon of class. I have even touched a few other demons in my time and NOT layabouts." He huffed and followed ahead -

-right into lava.
Toshihiko Two rolled 6 20-sided dice: 10, 3, 18, 18, 2, 7 Total: 58 (6-120)
PostPosted: Tue Feb 12, 2013 7:29 pm


"How'd it go?" Barth inquired politely

Quote:
The altar itself is on top of an extremely, extremely high mountain that needs to be scaled.

- Roll 2 20-sided dice for each player's Stamina
- If a character runs out of stamina or HP, they must try again from Round 1!

Quote:

[ Round 1: ]

- All players must roll a 6 sided dice. If any player rolls a 1 or 6, you have triggered a boss! The DM will be in charge of rping and keeping track of the boss's HP. The boss has 50/ 50 HP and does 5 auto damage every time it is attacked. You can attack it unlimited times within discretion. Attacks go as normal. The boss is shadow shaped, a remnant of the old world, noone can go any further until the boss is defeated. IF NOONE rolls a 1 or 6, or you have defeated the boss, you may proceed to round 2. If two players roll a 1 or 6, you now have two bosses... congratulations.
- This initial roll does not cost stamina!


Barth: 13
Calder: 36
Zar: 9

Toshihiko Two
Crew

Sugary Marshmallow

Baneful rolled 1 6-sided dice: 6 Total: 6 (1-6)

Baneful
Crew

Dramatic Hunter

PostPosted: Tue Feb 12, 2013 7:32 pm


Zar shot Barth a look of absolute irritation, tail curling at his hooves.

"How do you /think/?"
Reply
THIS IS HALLOWEEN

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