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A Naruto role-playing guild using the d20 system, for semi-lit and above RPers. 

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PupSage rolled 5 20-sided dice: 3, 1, 17, 2, 8 Total: 31 (5-100)

PupSage

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PostPosted: Mon Jun 11, 2012 7:18 pm


[Will] 3+9=12 FAIL Chakra Absorbed
[Intimidate] Nat 1 + 0 = FAIL Intimidated


HP: 204-34=170/204
CP: 29-37= -8 + 4.08= -3.92/204

Masa felt her Chakra draining out of her. "Yeah. And the people are about to die along with me, or at least you will. Rot it hell you b*****d." Her chakra left her once more unconcious ... barely. Little did the soldiers know that in a mere moment she would be up and at their throats again, and this time she would get all the chakra she would need, by cutting it out of them.
Majikal Mayhem rolled 4 20-sided dice: 3, 11, 17, 15 Total: 46 (4-80)
PostPosted: Mon Jun 11, 2012 10:44 pm


Well damn... he only sensed one but didn't want to tell Shinzu that. The boy kept quiet and stood with his back against his teammate's. "You ready?" he whispered to the other as he grabbed his bow and a few arrows. The boy aimed in the general vicinity of the one enemy he did sense and loaded his bow. "He released the arrows into the air and kept a watchful eye on the area of his peripheral vision.

Innuendo: Innuendo (o) +1d20 (3) = 3 vs. Shinzu's Sense Motive roll
Arrow 1: 1d20 [11] + RAB [21] + Weapon bonus [2] = 34
Arrow 2: 1d20 [17] + RAB [16] + Weapon bonus [2] = 35
Arrow 3: 1d20 [15] + RAB [11] + Weapon bonus [2] = 28


Majikal Mayhem


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Majikal Mayhem generated a random number between 5 and 16 ... 11!


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PostPosted: Mon Jun 11, 2012 11:07 pm


((Arrow 1))

11 + 7 = 18
Majikal Mayhem generated a random number between 5 and 16 ... 8!
PostPosted: Mon Jun 11, 2012 11:08 pm


((Arrow 2))

8 + 7 = 15


Majikal Mayhem


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Majikal Mayhem generated a random number between 5 and 16 ... 13!


Majikal Mayhem


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PostPosted: Mon Jun 11, 2012 11:10 pm


((Arrow 3))
13 + 7 = 20
Gideon Commando rolled 5 20-sided dice: 7, 13, 9, 14, 15 Total: 58 (5-100)
PostPosted: Mon Jun 18, 2012 7:30 pm


User Image

Name: Shinzu Akara
LV. 11
Experience: 320/600
Hp: 149
Cp: 66
MHp: 154





"Batsu stay in cover and provide support for me." Shinzu said as he counter charged against the five men. As he moved away from Batsu, Shinzu grinned, he'd seen more people then Batsu had. As he neared one of the spear weilding men Shinzu threw out his left had, grabbing the spear behind the the spearpoint, and tore it from the man's hands. Following the same motion he delivered a swift right hook to the man's jaw, and then a kick to his stomach.

Sense Motive: Roll (7) + SM (5) = 12
Disarm: Roll (13) + MAB (16) = 29 Success
(KFS Counter Disarm): Roll (9) + MAB (11) + 2 = 22
Melee: Roll (14) + MAB (16) = 30
Melee: Roll (15) + MAB (16) = 31

Gideon Commando
Crew

Gideon Commando generated a random number between 18 and 25 ... 25!

Gideon Commando
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PostPosted: Mon Jun 18, 2012 7:51 pm


(Since Disarming is done as a normal attack roll, I'm going to assume that damage is done, in the same way as damage is still done for a grapple.)
Gideon Commando generated a random number between 36 and 50 ... 50!
PostPosted: Mon Jun 18, 2012 7:52 pm


(Other two normal attacks)

Gideon Commando
Crew

Gideon Commando rolled 16 20-sided dice: 5, 7, 3, 15, 5, 16, 5, 19, 2, 18, 1, 10, 7, 11, 18, 11 Total: 153 (16-320)

Gideon Commando
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PostPosted: Mon Jun 18, 2012 8:11 pm


Eastern Group, Masa's Forest
Name: Eiji
LV. 15
Hp: [10 + constitution modifier] x level = 2
Cp: [3 + chakra modifier] x level = 90
MHp: [10 + wisdom modifier] x level = 180
Name: Kama Foot Soldiers (3)
LV. 10
Hp: [10 + constitution modifier] x level = 110
Cp: [3 + chakra modifier] x level = 20
MHp: [10 + wisdom modifier] x level = 100

"She's unconsious, for now." Eiji said, before spitting out a little more blood, and dropping Masaraku onto the dirt. "You tie her her up, and you go retrieve Takeshi's body, it should be somewhere back there." Eiji said to two of the soldiers who both nodded and proceeded with thier orders. Taking out a couple pieces of rope one tied up her arms and legs as best he could. "With any luck that'll hold her until someone can retrieve her. Bind her mouth as well, don't want one of her friends to find her before we come back." Eiji said and the soldier tied a piece of cloth over her mouth, to prevent any sort of cries for help. Meanwhile the other soldier went find Takeshi's body when he found it he carefully checked for explosive tags. After a moment he found two, before accidently activating a third, but was lucky enough to realise it in time, and jump behind a a tree. Eiji heard the explosion and cursed, and gathering the group began to head towards the village once more.

Rope DC: 10 + Roll (5) = 15
Awareness: Roll (7) + Awarenss (10) = 17 vs 16 Pass
Awareness: Roll (3) + Awarenss (10) = 21 vs 21 Pass
Awareness: Roll (15) + Awarenss (10) = 25 vs 16 Pass
(Four rounds until Eiji's group reach Batsu and Shinzu)



Western Group, Shinzu and Batsu, City
Name: Kama Foot Soldiers (6)
LV. 10
Batsu's KFS Hp: [10 + constitution modifier] x level = 78
Shinzu's KFS Hp: [10 + constitution modifier] x level = 35
Cp: [3 + chakra modifier] x level = 20
MHp: [10 + wisdom modifier] x level = 100

The group had been caught off guard by Shinzu's direct counter attack, having expected something more, sneaky from a ninja. Therefore the one Shinzu fought directly was caught off guard, but managed a take up a defensive stance and swinging a missing punch at Shinzu. At the same time three others swung thier spears at Shinzu. Meanwhile the lone rebel who managed to go unoticed threw his spear at Batsu, before attempting to slip back into the shadows of the forest. The one that took BAtsu's arrows continued his attack on Batsu, swinging his spear at him twice.

Shinzu's KFS new DB: 22
Punch against Shinzu: Roll (5) + Str (1) = 6 Miss
Ranged Attack against Batsu: Roll (16) + RAB (12) = 28 Hit
Stealth: Roll (5) + Stealth (14) = 19
Melee Against Shinzu: Roll (19) + MAB (11) = 30 Hit
Melee Against Shinzu: Roll (2) + MAB (11) = 13 Miss
Melee Against Shinzu: Roll (1 cool + MAB (11) = 29 Hit
Melee Against Shinzu: Roll (1) + MAB (11) = 12 Miss
Melee Against Shinzu: Roll (10) + MAB (11) = 21 Hit
Melee Against Shinzu: Roll (7) + MAB (11) = 18 Miss
Melee Against Batsu: Roll (11) + MAB (11) = 22 Miss
Melee Against Batsu: Roll (1 cool + MAB (11) = 29 Hit
Gideon Commando rolled 3 20-sided dice: 19, 18, 4 Total: 41 (3-60)
PostPosted: Mon Jun 18, 2012 8:20 pm


(Relfex to avoid Tag Trap explosions)
Reflex: Roll () + 7 vs 10
Reflex: Roll () + 7 vs 10
Reflex: Roll () + 7 vs 10
(Consider this a test of the Tag Trap concept)

Gideon Commando
Crew

Gideon Commando rolled 1 6-sided dice: 4 Total: 4 (1-6)

Gideon Commando
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PostPosted: Mon Jun 18, 2012 8:26 pm


(autofail check)
Gideon Commando generated a random number between 9 and 27 ... 11!
PostPosted: Mon Jun 18, 2012 8:34 pm


(KFS Damage against Shinzu)

Gideon Commando
Crew

Gideon Commando generated a random number between 6 and 18 ... 16!

Gideon Commando
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PostPosted: Mon Jun 18, 2012 8:39 pm


(Thrown spear and one on one spear against Batsu)
Majikal Mayhem rolled 2 20-sided dice: 6, 17 Total: 23 (2-40)
PostPosted: Mon Jun 18, 2012 10:24 pm


((HP: 132 - 16 = 116 left))

Batsu took a scratch from the spear on his chest and he immediately winced in pain. The boy fell back while pulling out a couple of arrows. He then loaded said arrows into his bow, drew back, and fired the at his opponent. He didn't waste any time looking at the airborne weapons to see if they connected. He just ran around a building then jumped up onto the roof. He then crouched down and watched the foot soldier as he patiently waited for his next move. Interestingly enough, he could clearly see a foot soldier hiding from up where he was. Looked like he found his next target.

Arrow 1: 1d20 [6] + RAB [21] = 27
Arrow 2: 1d20 [17] +RAB [16] = 31


Majikal Mayhem


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Majikal Mayhem rolled 1 20-sided dice: 16 Total: 16 (1-20)


Majikal Mayhem


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PostPosted: Mon Jun 18, 2012 10:32 pm


((Stealth roll))

1d20 [16] + Stealth [17] = 33
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