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Posted: Fri Jan 13, 2012 12:20 am
Wallace you're scaring me...but I'll move away from that. The Venus Lighthouse...the final stop in the first Golden Sun game. How the memories are coming back to me of many things: Getting the game, moving that far on my own, to get my own thoughts crushed by the final battle. That final battle was a pain in my a** because I didn't train that much so I died often. But after a while I figured out that I needed to just grind, which is something I do not like. Now onto the song: The music is fitting with the stage. You are on the final part of the adventure, and you can tell that it is about to end. The finale is within your reach, but I won't spoil what happens. 8.5/10 Golden Sun Dark Dawn To The Light We Go - Final Challange
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Posted: Fri Jan 13, 2012 4:56 am
Apollo Ascent! While Dark Dawn had it's ups and downs, I think we can all agree that the final level was FREAKING AWESOME! I was blown away by the excellent visuals. Because as a lot of you might know, I love Golden Sun's ability to create locations with marvelous colors and architecture based on our world's own. The places that are ancient and powerful are especially grand. I love the myriad of places you visit in all the games, and Apollo Ascent was no exception. I'll follow suit and not talk much about what goes down there, but needless to say, it involves lots of bright light and huge white stone statues and trekking higher and higher through the..... Yay! The song fits the visuals well, and one of my favorite parts of Dark Dawn's soundtrack was the bells. I love how this game does bells. They resonate! In addition, it manages to differentiate itself from most Sakuraba final area themes, at least ones I've heard. This one is a lot more slow and treacherous-feeling than his usual fare, fitting the location. His Golden Sun songs are generally more descriptive normal fare, I think. Which is one of the reasons they are so good. Because in Golden Sun, there is a lot that the music can describe, and really drive home the atmospheric locations Weyard presents us with. Oh, the song itself. It's still good, and while it isn't my favorite song, it certainly does it's job well and drives home what it describes, cementing its atmosphere. 8/10. You want I should post Mars Lighthouse? Too bad. Maybe next time. I don't want to saturate the GS music. Scape Soft- Runescape by I Haven't The Foggiest Idea Who. Don't laugh at me.
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Posted: Fri Jan 13, 2012 1:32 pm
Digged the acting basso continuo in the high strings, as it's usually played in the double bass or harpsichord, so respect on my part for thinking outside of the box! Although I did find the harp line rather pianissimo, and I had to really listen for it, therefore giving the impression of the strings undermining the melody? As the piece progressed, a beautiful woodwind line came in briefly, before the harp solo, which brought a feeling of mist, or mystery. Combined with the percussion, I felt this piece was really beautiful. Was a bit sad that the flute was only played for a little bit. sad 8.7/10- Very beautiful, gave a nice feeling of a calming mystery, the composer used the instruments in this piece to portray these emotions perfectly. Although I couldn't help but feel the melody was basic, could have had more elaborate, or maybe even have more melody, in places where it was a single instrument? The Banks of Yang Tsé-Kiang From Tintin in Tibet by Alberto Jose Gonzalez, Other than that one dude and girl who does Donkey Kong Country, he's the only other European video game composer I am familiar with.
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Posted: Tue Jan 24, 2012 11:13 am
I remember having to watch a bunch of Tintin episodes in french class before...*shudders*. I never knew it was a game. This piece makes me feel like i'm in that talking scene just before an epic battle....the thrill heart I shall disregard the evil french class memories it brought back and give it a 8.5/10 Garoh Golden Sun ftw
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Posted: Tue Jan 24, 2012 10:04 pm
Je ne savais pas que c'était une émission de télévision... Je suis curieux maintenant. ninja I felt as though Sakuraba DID indeed have a good melody planned for this piece, but I feel as though it was too short to fully say that this is a perfect melody. It follows a simple, yet effective formulae to portray a calming piece by making it an adagio paced piece, with a harp for the basso continuo, with a woodwind for the melody instrument. For the only transition in melody in the piece, it moves to a fast paced melody, which confused me a bit, seeing as this is a slow piece. I have not played this game, so I am simply going by insight. 6.5/10- although it had a nice melody, and the formula set up right, I felt as though the length of the melody was a bit short, and the transition seemed a bit off for me. Showdown at the Tower from Donkey Kong (Gameboy) by Taisuke Araki Last 8bit piece I'll post for awhile, I swear! D;
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Posted: Thu Jan 26, 2012 9:12 pm
8-bit music is not bad. I don't mind it.
To the actual song itself. I was surprised. This isn't something I thought would come from something that has Donkey Kong as the game title or a game that has Mario in it. Then again I didn't play a lot of old school DK so I could be off. It does have a nice beat though. I give it a 7/10.
I'll go for an 8 bit song myself. As some of you might know, I'm a fan of Yu-Gi-Oh. A personal favorite of mine is Dark Duel Stories. This theme does have a version that is not 8 bit for and PS1 game called Forbidden Memories, but since I never played that game you get the 8 bit.
Egyptian Match by Konami
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Posted: Fri Jan 27, 2012 12:29 pm
That tremolo and those flourishes can sound a bit sloppy at times, but this is good Egyptian music if I ever heard it. Deserts and pyramids and children's card games. Though I can't help but think that it would be better in a platformer game than in a card game, if such is the case. There's nothing bad about 8-bit music indeed. It's just as valid as any other video game music, which is why people nowadays still make it for fun, or even convert recent songs into 8-bit for fun. This one is one of those songs that stuffs a lot into its limitations, and though you can sort of hear it struggling at times, I feel like this little song that could is pretty well done. It deserves some credit for being well thought through. 7/10 overall. In Case of Trouble- Bastion, by Darren Korb. Soundtrack is available on Steam. I would have linked to Bastion music earlier, but my computer is a BIG FAT JERK that won't let me play this really cool game and listen to songs in context because it starts being a big baby whenever tons of enemies are onscreen... -sigh-
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Posted: Sun Jan 29, 2012 2:26 pm
I really like the acoustic guitar. When the other instruments joined in it made a pleasant sound to my ears. I think this is the perfect type of music for Bastion. I think it may be a bit to much beat and rhythm and would probably distract me if I were to listen to this and play a game. But other than being to good I don't see a problem with it so 9/10. Beat the Angel I think that this made a good tempo for the button presses of a Tales game. I also liked the bell in the beginning and how it sped up with how frantic the battle would be. I think that it was a big part of why the fights were so good and I didn't mind grinding. The sensation the song gives during a fight is imperative. As a stand alone piece though I still think it has enough of a change to keep the attention. (I hope I'm not misinterpreting this thread. I am not very musically oriented.)
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Posted: Sun Jan 29, 2012 2:52 pm
^: You're not supposed to discuss your own piece! Just leave the link and the below poster will do that for you :] And leave the name of the composer (Google will tell you) and specific game where it's from, other than that, looked okay to me. I heard the typical Sakuraba ascending lines, and his typical key and instruments, but it was decent. Although there was indeed percussion, it seemed to be undermined by the louder instruments. However, on the positive side of the spectrum, can't go wrong with Gamecube synth, as well as the piece being fast, portraying the scene of battle. I noticed that the title had Angel in it, I picked up some religious themes to this piece as well, such as the 3/4 timing in it, the bells, archaic instruments that portray Renaissance's take on religion, like the organ and harpsichord (also being a Sakuraba favourite) which gives and interesting visual to the whole Angelic Battle theme to say the least. Although this does scream Sakuraba in the most stereotypical way, it's such an interesting concept to combine religious themes in battle. 8/10 Speaking of religion emotion_awesome : The World Tree from Actraiser by Yuzo Koshiro
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Posted: Sun Feb 05, 2012 3:55 pm
It does sound like a very adventurous music, like they are marching to a castle. Then things get grim as in they are at the castle and it's got the dark feel too it. So in some effect it has a story to it. It's fun 8/10.
So Soul Calibur V came out about a week ago. I haven't really talked much about the series, but III is my favorite one in the series. One of my favorite stages is the Lost Cathedral for its design and it's music. Here is Forsaken Sanctuary by Junichi Nakatsuru (I think)
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Posted: Sun Feb 05, 2012 4:08 pm
From the beginning, I can feel how this song links to the title. I also love the work of the trumpets. It gets me pumped up so I would enjoy the fight. It also makes me think of some other games with some similar feelings in the music so I can say I enjoyed this. It is moving through a death trap while fending off your enemies. 9/10 Now for my song: Grand Dragon Boss from the Dungeon Defenders OST. I do not know the composer for this piece
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Posted: Sun Feb 05, 2012 4:41 pm
Well, this song does it's job. It feels like something huge that's out to get you, as a grand dragon boss song should. It has the air of "that one boss" to it, certainly. I like the chromatic stuff and key changes, but that organ sounds a little fake after a while of hearing it, and after a while, the theme really starts sounding the same. Though what bumps it up is the sudden tempo change at 2:50 minutes in. That's pretty cool, but altogether too short to really leave an impact. I'd have to give it a 7/10. I think it's better than a 6, but not quite a 7 altogether. I round up, though. Because it is certainly above average. I was thinking all "Grand Dragon, that sounds kinda like King Dragon." But posting it would be too predictable. So I'm gonna post something else. Raincloud From Baten Kaitos Origins, by Motoi Sakuraba. I posted this in the other thread, but I've still got plenty more songs in my pocket.
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Posted: Mon Feb 06, 2012 5:35 pm
We meet again, Sakuraba. Motoi's got like... a signature style that makes his works incredibly easy to recognize, and this is no exception. Those vocals are a nice touch. It's like... a battle song, but at the same time it's not. One of those weird ones he somehow manages to make. 8.5/10 Banjo-Kazooie Final Battle from Banjo-Kazooie. I don't have the composer at this time, unfortunately.
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Posted: Thu Feb 09, 2012 3:48 pm
Ah the fight with Gruntilda. I never did get this far in Banjo-Kazooie, but I looked forward to it. The music reminds me of Donkey Kong 64 with the way it bounces together, so I think they were related somehow. I also get that cartoony feeling with this song and I know I like it. Things balanced together well. 9/10 Donkey Kong 64 DK Rap by Grant Kirkhope and Eveline Fischer
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Posted: Thu Feb 23, 2012 10:09 pm
Oh hey, it's the Monkey Rap! I was just playing Donkey Kong (Country, that Kremling hack) last night, y'know. This piece brings back a lot of nostalgia, I LOVE Donkey Kong, and being a diverse music lover, I also enjoy rap if it's done right (opposed to just a ******** of swears). Of course, I can't nostagia/10 this piece, so looking at this piece from a musician's perspective, the percussion is what makes this piece shine and as all good music should be, the base (which is very groovy in this piece) provides the crucial foundation for it. There's monkey sounds, which one may argue that it takes away from this piece, but c'mon, it's DONKEY KONG, it perpetuates the setting of the game, so I quite enjoy it. The main singer however I feel had a really staccato-y voice, which seems ironic in the context of lyrics in rap tends to have a smooth legato flow to it. Other than that, mixing jazz and rap in the jungle is quite ingenious really. Add that to phenomenal sound quality and great base line and percussion, and you got yourself a 9/10! Aw hell, here's some more Donkey Kong music! Trivia: my mom can still totally annihilate me at any DKC game, and I'm quite good at DKC. .__. Stilt Village from Donkey Kong Country 3: Dixie Kong's Double Trouble! by Evelyn Fischer
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