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Posted: Fri Jul 19, 2013 11:06 pm
Darestrum Had0u Darestrum Had0u Darestrum Had0u . Yes and the ability lasts for 6 posts before more energy needs to be put in to reactivate it smile 6 post is too high... this is a trainee with a weapon that can potentially just drain someone of half their energy. There literally seems to be no real draw backs and the ability lasts for 6 posts? that means you get six chances to try and hit them, and even if they blocked it and are able to get away unhurt you still drained them. I'll let it be 2 at the most mainly because 6 chances is way too much and you're a trainee. Think of it this way. If you had 6 chances that means the other person has to dodge and avoid it 6 times so they don't lose energy. You can just reactivate it after the 6 posts time limit. If you want to hit them with such a deadly hit the draw back is gonna be make sure you've done all you can to ensure the hit will be successful otherwise you're just gonna be draining you're energy... Afterall you're a trainee. you aren't exactly meant to have a weapon with that ability so soon so theres gonna be a lesser ability than you expected. 2 posts is fine and all, but: I don't think my rank should restrict what I do, sure I need to be more specific when it's comes to what counts as a successful hit, which would be the metal hitting flesh, not the metal hitting armor nor hitting a shield, it has to hit them DIRECTLY. That and the weakness would probably be its greatest strength, if someone can block and dodge for 6 whole posts, it could end up royally screwing me over in the end. If I use too much energy to power the weapon, it could kill me, I think THAT counts as a weakness, that's an actual HUGE drawback. Now, if there was a limit, like if its over 150 or so points, I get to use it for ____ long and if its under, I get to use it for ______ long would seem better than just restricting it to just two right off of the bat. I'm trying to make the fight against my RPC difficult, not turn it into a cake walk. Two posts are minuscule in a battle. But hey, if you still want it to be 2 posts, then fine. I just think the rank shouldn't restrict it since its already restricting me to conserve energy. Well you see I come from a long line of. If you want something good, level up for it or risk it being denied. I say two posts because honestly, someone could be strong enough to simply catch your blade and no one really uses shields or armor sooooo, sorry. My rule stands. ...fine. Tell you what. make it four. Considering you'll level up and your energy will increase you won't have much more risk. But I don't want you exceeding 250 energy. Kay? Look I didn't mean to sound frustrated and you're completely right, maybe when I've ranked up I can try and create strong weapons rather than weak ones. I mean, I was only going to use the weapon for styles anyways and using the ability of it would just be a little on the side y'know, it's alright, I'll take two posts and just roll with it for now. Sorry to trouble ya'. I mean, thanks for the offer and all but I feel that this is backdoor leniency because I argued your stance on the weapon I created, if I shouldn't be able to get away with it then I shouldn't be able to get away with it, no matter how I feel about it. sweatdrop
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Posted: Fri Jul 19, 2013 11:12 pm
The sword is a 32 inch straight sword.
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Posted: Fri Jul 19, 2013 11:36 pm
Dawn Senpai The sword is a 32 inch straight sword. Hi other guy in charge here Dragon scales are a no go for you if they are as hard as steel. Trainees barely get iron weapons. Make it iron
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Posted: Fri Jul 19, 2013 11:37 pm
Dawn Senpai The sword is a 32 inch straight sword. K sounds good. Edit it for D rank power and the details for reach and repost it so i can approve that verison
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Posted: Fri Jul 19, 2013 11:37 pm
Had0u Darestrum Had0u Darestrum Had0u 2 posts is fine and all, but: I don't think my rank should restrict what I do, sure I need to be more specific when it's comes to what counts as a successful hit, which would be the metal hitting flesh, not the metal hitting armor nor hitting a shield, it has to hit them DIRECTLY. That and the weakness would probably be its greatest strength, if someone can block and dodge for 6 whole posts, it could end up royally screwing me over in the end. If I use too much energy to power the weapon, it could kill me, I think THAT counts as a weakness, that's an actual HUGE drawback. Now, if there was a limit, like if its over 150 or so points, I get to use it for ____ long and if its under, I get to use it for ______ long would seem better than just restricting it to just two right off of the bat. I'm trying to make the fight against my RPC difficult, not turn it into a cake walk. Two posts are minuscule in a battle. But hey, if you still want it to be 2 posts, then fine. I just think the rank shouldn't restrict it since its already restricting me to conserve energy. Well you see I come from a long line of. If you want something good, level up for it or risk it being denied. I say two posts because honestly, someone could be strong enough to simply catch your blade and no one really uses shields or armor sooooo, sorry. My rule stands. ...fine. Tell you what. make it four. Considering you'll level up and your energy will increase you won't have much more risk. But I don't want you exceeding 250 energy. Kay? Look I didn't mean to sound frustrated and you're completely right, maybe when I've ranked up I can try and create strong weapons rather than weak ones. I mean, I was only going to use the weapon for styles anyways and using the ability of it would just be a little on the side y'know, it's alright, I'll take two posts and just roll with it for now. Sorry to trouble ya'. I mean, thanks for the offer and all but I feel that this is backdoor leniency because I argued your stance on the weapon I created, if I shouldn't be able to get away with it then I shouldn't be able to get away with it, no matter how I feel about it. sweatdrop To be honest I will need to speak this over with Dare before this approved. A weapon stealing energy? That's already something I am not liking
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Posted: Fri Jul 19, 2013 11:40 pm
Boverk Viper Had0u Darestrum Had0u Darestrum Had0u 2 posts is fine and all, but: I don't think my rank should restrict what I do, sure I need to be more specific when it's comes to what counts as a successful hit, which would be the metal hitting flesh, not the metal hitting armor nor hitting a shield, it has to hit them DIRECTLY. That and the weakness would probably be its greatest strength, if someone can block and dodge for 6 whole posts, it could end up royally screwing me over in the end. If I use too much energy to power the weapon, it could kill me, I think THAT counts as a weakness, that's an actual HUGE drawback. Now, if there was a limit, like if its over 150 or so points, I get to use it for ____ long and if its under, I get to use it for ______ long would seem better than just restricting it to just two right off of the bat. I'm trying to make the fight against my RPC difficult, not turn it into a cake walk. Two posts are minuscule in a battle. But hey, if you still want it to be 2 posts, then fine. I just think the rank shouldn't restrict it since its already restricting me to conserve energy. Well you see I come from a long line of. If you want something good, level up for it or risk it being denied. I say two posts because honestly, someone could be strong enough to simply catch your blade and no one really uses shields or armor sooooo, sorry. My rule stands. ...fine. Tell you what. make it four. Considering you'll level up and your energy will increase you won't have much more risk. But I don't want you exceeding 250 energy. Kay? Look I didn't mean to sound frustrated and you're completely right, maybe when I've ranked up I can try and create strong weapons rather than weak ones. I mean, I was only going to use the weapon for styles anyways and using the ability of it would just be a little on the side y'know, it's alright, I'll take two posts and just roll with it for now. Sorry to trouble ya'. I mean, thanks for the offer and all but I feel that this is backdoor leniency because I argued your stance on the weapon I created, if I shouldn't be able to get away with it then I shouldn't be able to get away with it, no matter how I feel about it. sweatdrop To be honest I will need to speak this over with Dare before this approved. A weapon stealing energy? That's already something I am not liking ...it doesn't steal the energy. It isn't absorption. It's erosion. Destroying the energy and making the usage of it scarce. I already know that stealing/absorbing energy is bad. It takes away energy and destroys it. Not permanently as you can get the energy back after the battle, but still...
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Posted: Fri Jul 19, 2013 11:42 pm
Had0u Boverk Viper Had0u Darestrum Tell you what. make it four. Considering you'll level up and your energy will increase you won't have much more risk. But I don't want you exceeding 250 energy. Kay? Look I didn't mean to sound frustrated and you're completely right, maybe when I've ranked up I can try and create strong weapons rather than weak ones. I mean, I was only going to use the weapon for styles anyways and using the ability of it would just be a little on the side y'know, it's alright, I'll take two posts and just roll with it for now. Sorry to trouble ya'. I mean, thanks for the offer and all but I feel that this is backdoor leniency because I argued your stance on the weapon I created, if I shouldn't be able to get away with it then I shouldn't be able to get away with it, no matter how I feel about it. sweatdrop To be honest I will need to speak this over with Dare before this approved. A weapon stealing energy? That's already something I am not liking ...it doesn't steal the energy. It isn't absorption. It's erosion. Destroying the energy and making the usage of it scarce. I already know that stealing/absorbing energy is bad. It takes away energy and destroys it. Not permanently as you can get the energy back after the battle, but still... I see I was somewhat confused on the whole thing. I say it takes energy away and bam red flag. Forgive me on that
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Posted: Fri Jul 19, 2013 11:52 pm
surprised Boverk Viper Had0u Boverk Viper Had0u Darestrum Tell you what. make it four. Considering you'll level up and your energy will increase you won't have much more risk. But I don't want you exceeding 250 energy. Kay? Look I didn't mean to sound frustrated and you're completely right, maybe when I've ranked up I can try and create strong weapons rather than weak ones. I mean, I was only going to use the weapon for styles anyways and using the ability of it would just be a little on the side y'know, it's alright, I'll take two posts and just roll with it for now. Sorry to trouble ya'. I mean, thanks for the offer and all but I feel that this is backdoor leniency because I argued your stance on the weapon I created, if I shouldn't be able to get away with it then I shouldn't be able to get away with it, no matter how I feel about it. sweatdrop To be honest I will need to speak this over with Dare before this approved. A weapon stealing energy? That's already something I am not liking ...it doesn't steal the energy. It isn't absorption. It's erosion. Destroying the energy and making the usage of it scarce. I already know that stealing/absorbing energy is bad. It takes away energy and destroys it. Not permanently as you can get the energy back after the battle, but still... I see I was somewhat confused on the whole thing. I say it takes energy away and bam red flag. Forgive me on that PFFFFFF me? Take someone else's energy? Why take another person's energy when I can use my own? That and it seems oddly unfair to do that, especially at my rank. No, destroying energy WITH an energy enhanced blade seems WAY better by comparison.
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Posted: Fri Jul 19, 2013 11:58 pm
RPC Name: Lynx Rank: Trainee Class: Trickster Element: Fire Weapon/Armor name: Dragons Bane Type & Material: Iron, and leather sheath Description: Dragons Bane is sword made out of iron. but due to many battles it has become a black color. It is forged to the shape that Lynx likes. The design is made to his liking, with jagged edges and a sharp point. Abilities: When needed or when ever he wants to, Lynx can put some of his energy into his sword and cause it to ignite. It takes 20 points of energy per ignition. The ignition only gives his sword the ability to scorch/burn his opponent. As he ranks up it takes him 2 points less to use the ignition. The sword is a 32 inch straight sword. The flames the burst out are of D-rank.
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Posted: Fri Jul 19, 2013 11:59 pm
Dawn Senpai RPC Name: Lynx Rank: Trainee Class: Trickster Element: Fire Weapon/Armor name: Dragons Bane Type & Material: Dragon Scales Description: Dragons Bane is sword made out of iron. but due to many battles it has become a black color. It is forged to the shape that Lynx likes. The design is made to his liking, with jagged edges and a sharp point. Abilities: When needed or when ever he wants to, Lynx can put some of his energy into his sword and cause it to ignite. It takes 20 points of energy per ignition. The ignition only gives his sword the ability to scorch/burn his opponent. As he ranks up it takes him 2 points less to use the ignition. The sword is a 32 inch straight sword. The flames the burst out are of D-rank. Approved thank you for working with me
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Posted: Sat Jul 20, 2013 12:16 am
No prob. I respect mods......Unless their d-bags. But otherwise. Your welcome xD[/align ]
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Posted: Sat Jul 20, 2013 12:26 am
Dawn Senpai No prob. I respect mods......Unless their d-bags. But otherwise. Your welcome xD[/align ] Only d**k when I need to be Respect my friend XD
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Posted: Sat Jul 20, 2013 12:29 am
Lol. Have a great day bro xD.
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Posted: Sun Jul 21, 2013 4:45 pm
RPC Name: Celes Ferelas Rank: Trainee Class: Cleric Element: Water Weapon/Armor name: Eloisí Type & Material: A staff made from Cherry wood, Onyx and a Sapphire. Description: Elosí is a staff made from Cherry wood. It's a simple yet elegant weapon that has a sapphire embedded within an onyx tip, the design swirling around the gem. Abilities: The abilities of the staff are usually inert, or unnecessary. Elosí has the capability to transmit her healing powers into a nearby water source, such as a lake or a glass of water (For healing internal injuries). The speed and capability of this healing depends on what rank she is, taking an initial cost of the rank of the healing and then a rank below every post thereafter. This ability can only be focused on one water source at a time currently. The healing abilities are virtually useless during battle, as both Celes and the ally receiving the healing would need to stay still.
It can take up to 5 posts to heal wounds, depending on the amount of wounds that need to be healed.
E - Rank; Can heal minor cuts and bruises if the water touches the surface, if ingested can cleanse the body of minor poisons and illnesses.
D - Rank; Capable of healing fairly small gashes, restoring movement to paralysed allies and increased potency when removing poison.
C - Rank; Able to heal fairly large injuries, fractured bones and cleanse the body of fairly dangerous diseases or poisons.
B - Rank; The water is capable of healing internal organs to some degree, this is limited to minor damage and cannot be used to heal the heart, brain or lungs.
A - Rank; Capable of removing most external wounds with minimal scarring, can clean out most poisons and diseases.
S - Rank; Capable of re-attaching limbs, this remains at an S rank cost every post for 5 posts. Also capable of healing temporary blindness and in some cases, regenerating freshly severed fingers or toes.
Celes can also use this weapon as a trap against undead or impure beings, turning a river or a small pond into something quite damaging to them depending on the rank of energy used.
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Posted: Sun Jul 21, 2013 4:46 pm
Geothermus RPC Name: Celes Ferelas Rank: Trainee Class: Cleric Element: Water Weapon/Armor name: Eloisí Type & Material: A staff made from Cherry wood, Onyx and a Sapphire. Description: Elosí is a staff made from Cherry wood. It's a simple yet elegant weapon that has a sapphire embedded within an onyx tip, the design swirling around the gem. Abilities: The abilities of the staff are usually inert, or unnecessary. Elosí has the capability to transmit her healing powers into a nearby water source, such as a lake or a glass of water (For healing internal injuries). The speed and capability of this healing depends on what rank she is, taking an initial cost of the rank of the healing and then a rank below every post thereafter. This ability can only be focused on one water source at a time currently. The healing abilities are virtually useless during battle, as both Celes and the ally receiving the healing would need to stay still. It can take up to 5 posts to heal wounds, depending on the amount of wounds that need to be healed. E - Rank; Can heal minor cuts and bruises if the water touches the surface, if ingested can cleanse the body of minor poisons and illnesses. D - Rank; Capable of healing fairly small gashes, restoring movement to paralysed allies and increased potency when removing poison. C - Rank; Able to heal fairly large injuries, fractured bones and cleanse the body of fairly dangerous diseases or poisons. B - Rank; The water is capable of healing internal organs to some degree, this is limited to minor damage and cannot be used to heal the heart, brain or lungs. A - Rank; Capable of removing most external wounds with minimal scarring, can clean out most poisons and diseases. S - Rank; Capable of re-attaching limbs, this remains at an S rank cost every post for 5 posts. Also capable of healing temporary blindness and in some cases, regenerating freshly severed fingers or toes. Celes can also use this weapon as a trap against undead or impure beings, turning a river or a small pond into something quite damaging to them depending on the rank of energy used. Nope. Too high of abilities for this thing when your trainee. There are skills that do this without wasting a request.
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