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A Naruto role-playing guild using the d20 system, for semi-lit and above RPers. 

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Majikal Mayhem rolled 2 20-sided dice: 4, 6 Total: 10 (2-40)


Majikal Mayhem


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PostPosted: Wed Oct 19, 2011 6:18 pm


Batsu quickly noticed a new entry into the fray. A smaller ninja came out from the water and Batsu immediately went on the attack. He quickly grabbed two arrows from behind his back and he quickly loaded them in his bow. It would have been wise for her to stay out of the way, but she had to make her presence known by popping up and throwing that weak and clumsy throw she did. Oh well. One of her comrades were down, he didn't mind helping her follow suit.



Batsu released the strand on his bow and sent the two arrows flying in the girls direction.

Quote:
Arrow DC to Touko
Arrow 1: 1d20 (4) + RAB (14) + Weapon bonus (2) = 20
Arrow 2: 1d20 (6) + RAB (14) + Weapon bonus (2) = 22
Gideon Commando generated a random number between 7 and 10 ... 8!
PostPosted: Wed Oct 19, 2011 6:28 pm


(Shuriken Damage)

Gideon Commando
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PupSage generated a random number between 16 and 37 ... 26!

PupSage

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PostPosted: Wed Oct 19, 2011 7:35 pm


26 dmg
13 CP Drain
7 CP Recovery ((I'm bloated on CP, nommmmmmsss))

Touko-Bleed damage -4 per turn
Majikal Mayhem generated a random number between 3 and 12 ... 7!
PostPosted: Thu Oct 20, 2011 2:46 pm


Arrow 1 damage: 7 + 6 = 13


Majikal Mayhem


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Majikal Mayhem generated a random number between 3 and 12 ... 6!


Majikal Mayhem


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PostPosted: Thu Oct 20, 2011 2:48 pm


Arrow 2 damage: 6 + 6 = 12
PostPosted: Fri Oct 21, 2011 11:36 pm


((Nekkid your attacks should have been:

Slash 1: d20 [8] + Attack Melee [8] + 2 per 10 in Nodachi [4] = 20 (hit)
Slash 2: d20 [3] + Attack Melee [3] + 2 per 10 in Nodachi [4] = 10 (miss)

I had actually never intended for the Samehadamaku's strikes to trigger the same effect as critical hits, it was only bleeding for the smell of blood jutsu... but until I have it rebalanced I guess the way it was worded does seem to say that this is what it should do.

And Prod your attacks should have been:

Arrow 1: d20 (4) + Attack Ranged (14) + 2 per 10 in Bow (2) = 20 (hit)
Arrow 2: d20 (6) + Attack Ranged (09) + 2 per 10 in Bow (2) = 17 (hit)

Don't forget that your base attack bonus is not the same for each of your attacks, since both of you are level 6 the base attack bonuses for you attacks are 6 and 1, which means that your attack melee and attack ranged scores are affected accordingly.))

Hoshigaki Hiru
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Hoshigaki Hiru
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PostPosted: Sat Oct 22, 2011 10:41 pm


With a single blow from the blue kunoichi's weapon, all of Touko's chakra was drained out. From exhaustion she lost consciousness, now at the mercy of her targets.
Gideon Commando rolled 2 20-sided dice: 1, 1 Total: 2 (2-40)
PostPosted: Sun Oct 23, 2011 11:56 am


Hangi Uchiha
Hp: 80
Cp: 56 - 3 = 53
MHp: 96

Damn... they've knocked out Touko, and Umetaro... Hangi thought as he rapidly considered his next attack, it was starting to look like he'd have to use his Sharingan. Mere moments afterwards Hangi reached back and produced a kunai with an explosive tag attached, he'd save his sharingan for later. With expert precision he threw the Kunai at Masaraku, and then formed his hands in a seal to activate the explosive tag. He had to time it just right so as to hit her with both the Kunai and the tag.

Gideon Commando
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PupSage rolled 2 20-sided dice: 3, 18 Total: 21 (2-40)

PupSage

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PostPosted: Sun Oct 23, 2011 1:41 pm


[Roll [3] + MAB [8] + Skill [4] = 15]
[Roll [18] + MAB [3] + Skill [4] = 25]

Masa looked at Batsu and said, "This one's unconscious. Tie them up or something before they come to. I'll handle the other one, jump in when you can." With that said she ran out on top of the water and attacked the last man with two attacks to his chest. The kunai he had tried to throw was unsuccessful, Masa on the other hand was very successful.
PupSage generated a random number between 16 and 37 ... 35!
PostPosted: Sun Oct 23, 2011 1:56 pm


Dmg first blow (if hit)

35 DMG
17 CP DMG
8 CP Recovery

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PupSage generated a random number between 16 and 37 ... 26!

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PostPosted: Sun Oct 23, 2011 1:57 pm


2nd blow

26 DMG
13 CP Dmg
6 CP recovery
Majikal Mayhem rolled 1 20-sided dice: 15 Total: 15 (1-20)
PostPosted: Sun Oct 23, 2011 2:36 pm


Great. Now Batsu was asked to babysit an unconscious ninja. If Batsu thought his shinobi life was boring before, then this takes the cake. To make matters worse, though, he didn't have a single strand of rope to tie up anyone. So basically he was doomed to stay there and keep the ninja secure until Masaraku.got done. So the boy pulled a kunai out of his bag and grabbed the handle as he pointed the blade down to Touko's neck.

((ignore roll))


Majikal Mayhem


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PupSage generated a random number between 1 and 2 ... 1!

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PostPosted: Sun Oct 23, 2011 2:57 pm


First attack
1.) Real
2.) Clone
Gideon Commando rolled 2 20-sided dice: 8, 7 Total: 15 (2-40)
PostPosted: Sun Oct 23, 2011 3:21 pm


Hangi Uchiha
Hp: 80 - 61 = 19
Cp: 53 - 30 = 23 - 5 = 18
MHp: 96

Hangi simply grunted as the blue Kunoichi got lucky, and her sword dug into his flesh, he could still handle more. Attacking quickly Hangi, withdrew another Kunai, this one without an explosive tag, and aimed it right at her wrist, trying to force her to drop her weird sword. If he could just stab her wrist then twist the Kunai around... Then she should drop the, whatever it was. With her so close he stared directly into her eyes, so she could perfectly see the crimson and black of his own.

Disarm: d20 ( cool + 11 = 19 vs Opponent's d20 + str mod
2nd Roll: Sharingan

Gideon Commando
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PupSage

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PostPosted: Sun Oct 23, 2011 3:55 pm


Gideon Commando
Hangi Uchiha
Hp: 80 - 61 = 19-6 bleed = 13
Cp: 53 - 30 = 23 - 5 = 18
MHp: 96
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