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Posted: Wed Aug 09, 2006 9:39 pm
i wanted to try and make a balanced list so that i can get better at the game so please tell me what you think:
chapter traits: Never despair, Clense and purify. eye to eye
TOTAL POINTS 1978 HQ:
140 -Reclusiarch (chaplin) - Crozius Arcanum, Thunder hammer, terminator armor, rosarius
180-command squad 4 terminators (3 regular, 1 with assult cannon)
ELITE:
240- terminators (3 regular, 2 with assult cannons)
Troops:
191- Tactic Squad 1: 10 total sarge w/ honors, pwr fist, and pistol flamer heavy bolter
191- Tactic Squad 2: 10 total sarge w/ honors, pwr fist, and bolt pistol flamer heavy bolter
200- Tactic squad 3: 10 men sarge w/ honors pwr sword, and bolt pistol plasma gun plasma gun (clense and purify)
200- Tactic squad 4: 10 men sarge w/ honors pwr sword, and bolt pistol plasma gun plasma gun (clense and purify)
100- Tactic squad 5: 5 men meltagun meltagun (clense and purify)
^---------drop pod-30pts
100- Tactic squad 5: 5 men meltagun meltagun (clense and purify)
^---------drop pod-30pts
FAST ATTACK
216 -assult squad 8 men total
sarge w/honors and pwr fist 2 marines w/ plasma pistols
160- Land speeder squad two speeders
each w/ hvy bolter and assult cannon
so that's the list. my plan for using it is to advance with the tactic squads covering each other, the terminators (including chaplin) advance with the give support fire and counter charge any assults. the squads in the pods are obviously tank hunters and the speeders act as support and can be used for flanking or a quick reserve of minigun fury! tell me what you think. thanks!
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Posted: Mon Aug 14, 2006 10:29 pm
I haven't formulated an Army list really at all for my eldar and have come up with something I would like to use, I read the idea from somone here I think... and I like it, and I am not even sure that this is entirely good list, BUT either way, read on!
HQ - Farseer - 111 --Runes of Witnessing --Ghost Helm --Witch Blade -- Shuriken Pistol -- Guide -- Mind war
HQ - Avatar - 80
Troop - Gaurdian Defender Squad (10) - 125 --Heavy Weapons Platform w/ Eldar Missle Launcher
Troop - Gaurdian Defender Squad (10) - 125 -- Heavy Weapons Platform w/ Eldar Missle Launcher
Troop - Rangers (5) - 95
Troop - Rangers (5) - 95
Heavy Support - Dark Reapers (4+Exarch) - 196 --Exarch w/ Eldar Missle Launcher and Fast Shot
Total points: 827
I was thinking that the Avatar seems kind of.... random. xd
I do have a wraithlord as well... but I wanted to try the field without him, thoughts? I just need a Reaper exarch for this current list. I also have 2 warlocks and fiddled with attaching them to the gaurdian squads and putting up Enhance for the possibility of CC. It wouldn't help much, but 1 WS can always help a little. ^_^;;
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Posted: Sat Aug 19, 2006 7:35 pm
tzeentc wrath 1600 pts thousand sons
lord armia/210pts mark or tzeentch,mastercrafted lighting claws spiky bits, D.aura,winds of chaos D.strenght,D.relilience,melta bombs
squad change/271 9 members,icon,apring,4 thralls,inferno bolts minor power
squad tomb/291 icon,apsring doom bolt,5 minor powers
2 units of 9 flamers/207 each
razli the cursed (defiler)/190 indirected fire,courscating flame
predator/220 lascannon side lascannon,x-tra armor mutated hull, parasitic possession
note i good at making army list i just suck at playing so any advise???? on how to run this list?
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Posted: Wed Aug 23, 2006 9:42 pm
You have a grand total of 18 men and a Lord. Your Daemons may not even make it onto the tabletop if your Icon Bearer drops.
That army list will just not make it. For 1600 points, I was expecting a much longer amy list. I was actually shocked. 216 points on a Lord is insane, I try my best to not go over 120 in any sized game if I can help it.
That is way way WAY to expensive for anything. Tzeentch moove slowly as it is, and even with two wounds, most armies will kill you before you get into any decent sized range to attack with Bolters. Is your strategy to bombard with the Deilfer and have your Lord do all the work? It's not gonna work mate. If that wins any 1600 point games, I will be very suprised. Very suprised indeed.
-Mykal
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Posted: Mon Sep 11, 2006 9:04 pm
Can you guys tell me what you think of this list?
Emperor's Champion-90 Accept any Challenge, no matter the odds- 50
Marshal w/ Power Weapon and Storm Bolter command squad, Sergeant - cc, Company Champion, 3 Initiates - cc
Master of Sanctity - Plasma pistol, frags
Dreadnought - Missle and Twin Linking Lascannon
Dreadnought - heavy flamer and assault cannon, in Drop Pod
15 man Crusader Squad- frags, flamer and power weapon, 2 neophytes with shotgun, rest cc.
15 man Crusader Squad - frags, flamer, power weapon, rest cc
5 man Crusader Squad - lascannon and bolters
3 man Bike Squad - Power Weapons
7 man Assult Squad - Power Weapon, flamer, frags
Land Raider Crusader - Blessed Hull
Predator Annihilator - Twin linked lascannon, heavy bolter sponsons.
The math, according to me, comes out to be 1999 points, its a 2000 point list for a Tournament. Critisism is accepted and appreaciated.
Initiates = 16 Neophytes = 10 Assult = 22 Biker = 32
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Posted: Thu Sep 14, 2006 12:56 am
This is more of a composition theory question than an army list. Most 10-man Marine and Marine-derivative squads (CSMs, SOBs, even IG, etc) allow one special and one heavy weapon.
My experience with actually PLAYING and DESIGNING ARMIES is really, really weak (practically non-existant). What have you found that's effective? When you "theme" your squads, what do you take? How to they perform?
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Posted: Thu Sep 14, 2006 4:21 am
Well I've only won one match, and my troop was 20-man Crusader squads, other than that I've been trying to get a good list together. Thats why there is 15-man squads.
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Posted: Wed Sep 20, 2006 8:55 am
Well here is my Necron forces of slightly painful particle dismemberment. Note, I have editted my 1500pt list to be what I actually use and not what my tired brain was thinking.
1000pt
Necron Destroyer Lord w/ Resurrection Orb, Phylactery, Gaze Of Flames 200pt
2 Squads of 12 Necron Warriors 432pt
2 Squads of 3 Destoryers 300pt
1 Heavy Destroyer 65pt
Total = 997pt
~~ 1500pt
Necron Destroyer Lord w/ Resurrection Orb, Phylactery, Gaze Of Flames 200pt
Necron Lord w/ Resurrection Ord, Gaze Of Flames, Phylactery, Lightening Fields 195pt
3 Squads of 12 Necron Warriors 648pt
3 Squads of 3 Destroyers 450pt
Total = 1493pt
~~ 2000pt
Necron Destroyer Lord w/ Resurrection Orb, Phylactery, Gaze Of Flames 200pt
Necron Lord w/ Resurrection Ord, Veil Of Darkness 200pt
10 Immortals 280pt
4 Squads of 12 Necron Warriors 864pt
3 Squads of 3 Destroyers 450pt
Total = 1994
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Posted: Wed Sep 20, 2006 10:05 am
Immortals are tougher and have more effective weaponry than the Warriors, it might be worthwhile to replace a squad of Necron Warriors with Immortals to accompany your Lord on foot and use Veil of Darkness.
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Posted: Thu Sep 21, 2006 7:09 am
True, the immortals are tougher but the way I have been playing my army it has not mattered. With all squads of destroyers, they always take the most fire and tend to come out on top. Add the Destroyer Lord, which has toughness 6 and can not be instantly killed, and any part of my army in danger is almost immediately covered by a Resurrection Orb.
Where as in my 1500pt army, I have placed the wrong war gear on the Normal Necron Lord. Instead of the Veil Of Darkness, I usually place the following: Gaze Of Flame, Phylactery, Resurrection Orb and Lightening Fields. The combination of Gaze of Flames and Lightening Fields has meant to difference between life and death.
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Posted: Fri Oct 20, 2006 12:29 pm
I have played this Black Templar army a LONG time. Versus Tyranids, Eldar, and Sisters I do well. The problem I am having is versus Tau. I have never had to go versus a Tau army before and there range is showing a problem. Now my army is fluffy in my opinion. I enjoy the short range of everything. But should I surrender as so many others. Add more lascannons or missle launchers like most other conventional space marine armies? A bit of tactful advice is also very much appreciated.
HQ EC UHtHotE 100
Castellan 106 BP, HOoA, PW, TH
Elites Dreadnought 118 HF, SMK
Dreadnought 118 MM, Smk
Fast Attack 5 bikers 1 Abike 255 3 melta, 1 MM
Tornado 80 AC
Typhoon 70
Troops Crusader squad 269X2 538 9 inits 7bp/ccw 4 Neo bp/ccw melta, PF/BP, Frag/krak, CS
Crusader Squad 154X2 308 6 inits bolters 3 Neo shotguns MM, PG, CS
Heavy Vindicator 158 Smk, PotMS
Annihilator 150 EA, LC sponsons
Total 2001 men 54 Vehicles 6
The assault troops advance in two blocks. Usually flanking the table. They are accompanied by either two dreads and the vindicator. The EC and Castellan also join opposite blocks. The shooty units set up as advantagous as possible with the Annihilator for support. The bike and speeders usually rush the field and hit MC or tanks. They also run the role of annoyance. whilst my short ranged units skirt into better positions. The problem I have is the Tau is range impressive.
We usually use about 40-50% terrain. Some impassable, some dangerous, usually an even mix of area and LOS blocking terrain as well.
The Tau army is 3 larger squads of fire warriors. 1 kroot unit nothing but kroot warriors. 2 units of snipers, 2 broadsides one unit, hammerhead railgun. stealth unit, vespids, HQ xv-8 with two body guards. unit of two xv-8s. Might be missing a few things but thats what I remember.
Thanks again Lozt
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Posted: Fri Oct 27, 2006 6:37 pm
FlashbackJon This is more of a composition theory question than an army list. Most 10-man Marine and Marine-derivative squads (CSMs, SOBs, even IG, etc) allow one special and one heavy weapon. My experience with actually PLAYING and DESIGNING ARMIES is really, really weak (practically non-existant). What have you found that's effective? When you "theme" your squads, what do you take? How to they perform? My squads tend to be 6-8 men big. 6 so that I can field 2 squads for only slightly more then 1 tenman squad, 8 so that I have 4 Casualties for Heavy-Weapon teams (6 For Tactical) before I must decide between special Weapons and such. I tend to give squads veterans, but minimal wargear on said veterans simply to keep points down. I will kit them out to fill points/support certain rolls when needed, though. My combat mainly rolls into the form of my command squad (5 Command Squad Guys, 1 Chaplain, and 1 Master). They tend to do good enough. My Anti-Tank is currently some Multi-Melta servitors, 2 Melta guns, and the occassional Powerfist/Meltabomb. My Devastators are 3 Heavy Bolters with a Plascannon, simply for mowing down basic troops (The plasmacannon has taken out its points in every game yet). Tactical are usually 8 man squads, with either 2 Meltas, 2 Plasma Guns, or 2 Flamethrowers. Said Flamethrower Squad is often tossed into a Rhino simply to burst 'em 12" foward, another 2" for exiting, and then a burst of flame into a tightly packed unit. Currently thinking I might buy a few Rhino's so I can make my whole army have a transport, so I can move my whole line around quickly and mess with my enemies plans. I currently seem to do well in Cityfight and tables with large amounts of difficult terrain, though I fail on tables without cover. I lack long-range anti-tank, so that's probably why I fail on open terrain.
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Posted: Thu Nov 02, 2006 3:20 pm
Here's my 2000 point Tank Company with allied Daemonhunters list, I am open for comments and stuff like that. It is totally official
Tank Company
Doctrines-Ace Gunners 125 (re-roll ones and re-roll scatter die) Ace Sponson Gunners 50 (In CC shoots sponsons at Initiative 10) HQ Luman Russ Battle Tank 140 w/ Command Tank 100, hull lascannon 15 points, sponson heavy bolters 10, Pintle Heavy Stubber 12 points, Rough Terrain Modification 5 Troops Leman Russ 140, hull lascannon 15, sponson heavy bolter 10 Leman Russ 140, hull lascannon 15, sponson heavy bolter 10 Fast Attack Hellhound 115 Heavy Support Basilisk 100
Total 1002 points
Allied Daemonhunters
HQ Grand Master 145, Icon of the Just 25, Holy Relic 30, 5 Grey Knight Terminators one Incinerator. 445 points
Elite Inquisitor 20, Teleport Homer 10, Terminator Armor 20, Force Weapon 40, Plasma Pistol 15, Hammerhand 10, Bionics 10 (in the Grey Knight squad)
Troops 4 Grey Kinghts + 1 Justicar 150, 1 incinerator 10, 1 psycannon 25 ( the Inquisator is in this squad)
Fast Attack 7 Grey Knights + 1 Justicar 225, 2 Incinerators 20
Total 2002 points. My stategy is to do some damage to units with four Ordanance templates and one Strength 6 24" flamer. When the units break my lines or they are beginning to weaken I transport the Terminators, Grand Master and Teleporation Squad with my Teleport Homer. mrgreen
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Posted: Thu Nov 02, 2006 7:45 pm
Lotz, I'd say pop in a Crusader w/ smoke launchers, it always helps me a lot.
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Posted: Fri Nov 03, 2006 12:31 pm
icer190 Lotz, I'd say pop in a Crusader w/ smoke launchers, it always helps me a lot. i use 2-3 crusaders in larger games. This is more of an all comers list.
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