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Army List Posting/Review Thread Goto Page: [] [<] 1 2 3 ... 4 5 6 7 8 9 ... 70 71 72 73 [>] [>>] [»|]

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Nuclearwinter

PostPosted: Wed Aug 09, 2006 9:39 pm


i wanted to try and make a balanced list so that i can get better at the game so please tell me what you think:

chapter traits: Never despair, Clense and purify. eye to eye

TOTAL POINTS 1978
HQ:

140 -Reclusiarch (chaplin) - Crozius Arcanum, Thunder hammer, terminator armor, rosarius

180-command squad 4 terminators (3 regular, 1 with assult cannon)

ELITE:

240- terminators (3 regular, 2 with assult cannons)


Troops:

191- Tactic Squad 1: 10 total
sarge w/ honors, pwr fist, and pistol
flamer
heavy bolter

191- Tactic Squad 2: 10 total
sarge w/ honors, pwr fist, and bolt pistol
flamer
heavy bolter

200- Tactic squad 3: 10 men
sarge w/ honors pwr sword, and bolt pistol
plasma gun
plasma gun (clense and purify)

200- Tactic squad 4: 10 men
sarge w/ honors pwr sword, and bolt pistol
plasma gun
plasma gun (clense and purify)

100- Tactic squad 5: 5 men
meltagun
meltagun (clense and purify)

^---------drop pod-30pts

100- Tactic squad 5: 5 men
meltagun
meltagun (clense and purify)

^---------drop pod-30pts


FAST ATTACK

216 -assult squad 8 men total

sarge w/honors and pwr fist
2 marines w/ plasma pistols

160- Land speeder squad two speeders

each w/ hvy bolter and assult cannon




so that's the list. my plan for using it is to advance with the tactic squads covering each other, the terminators (including chaplin) advance with the give support fire and counter charge any assults. the squads in the pods are obviously tank hunters and the speeders act as support and can be used for flanking or a quick reserve of minigun fury! tell me what you think. thanks!
PostPosted: Mon Aug 14, 2006 10:29 pm


I haven't formulated an Army list really at all for my eldar and have come up with something I would like to use, I read the idea from somone here I think... and I like it, and I am not even sure that this is entirely good list, BUT either way, read on!

HQ - Farseer - 111
--Runes of Witnessing
--Ghost Helm
--Witch Blade
-- Shuriken Pistol
-- Guide
-- Mind war

HQ - Avatar - 80

Troop - Gaurdian Defender Squad (10) - 125
--Heavy Weapons Platform w/ Eldar Missle Launcher

Troop - Gaurdian Defender Squad (10) - 125
-- Heavy Weapons Platform w/ Eldar Missle Launcher

Troop - Rangers (5) - 95

Troop - Rangers (5) - 95

Heavy Support - Dark Reapers (4+Exarch) - 196
--Exarch w/ Eldar Missle Launcher and Fast Shot

Total points: 827

I was thinking that the Avatar seems kind of.... random. xd

I do have a wraithlord as well... but I wanted to try the field without him, thoughts? I just need a Reaper exarch for this current list.
I also have 2 warlocks and fiddled with attaching them to the gaurdian squads and putting up Enhance for the possibility of CC. It wouldn't help much, but 1 WS can always help a little. ^_^;;

Andreis


lightandshadow13

PostPosted: Sat Aug 19, 2006 7:35 pm


tzeentc wrath 1600 pts thousand sons

lord armia/210pts
mark or tzeentch,mastercrafted lighting claws
spiky bits, D.aura,winds of chaos
D.strenght,D.relilience,melta bombs

squad change/271
9 members,icon,apring,4 thralls,inferno bolts
minor power

squad tomb/291
icon,apsring
doom bolt,5 minor powers

2 units of 9 flamers/207 each

razli the cursed (defiler)/190
indirected fire,courscating flame

predator/220
lascannon
side lascannon,x-tra armor
mutated hull, parasitic possession

note i good at making army list i just suck at playing so any advise???? on how to run this list?
PostPosted: Wed Aug 23, 2006 9:42 pm



You have a grand total of 18 men and a Lord.
Your Daemons may not even make it onto the tabletop if your Icon Bearer drops.

That army list will just not make it. For 1600 points, I was expecting a much longer amy list. I was actually shocked. 216 points on a Lord is insane, I try my best to not go over 120 in any sized game if I can help it.

That is way way WAY to expensive for anything. Tzeentch moove slowly as it is, and even with two wounds, most armies will kill you before you get into any decent sized range to attack with Bolters. Is your strategy to bombard with the Deilfer and have your Lord do all the work?
It's not gonna work mate.
If that wins any 1600 point games, I will be very suprised. Very suprised indeed.


-Mykal

A.R.G.U.S Mykal


icer190

PostPosted: Mon Sep 11, 2006 9:04 pm


Can you guys tell me what you think of this list?

Emperor's Champion-90
Accept any Challenge, no matter the odds- 50

Marshal w/ Power Weapon and Storm Bolter
command squad, Sergeant - cc, Company Champion, 3 Initiates - cc

Master of Sanctity - Plasma pistol, frags

Dreadnought - Missle and Twin Linking Lascannon

Dreadnought - heavy flamer and assault cannon, in Drop Pod

15 man Crusader Squad- frags, flamer and power weapon, 2 neophytes with shotgun, rest cc.

15 man Crusader Squad - frags, flamer, power weapon, rest cc

5 man Crusader Squad - lascannon and bolters

3 man Bike Squad - Power Weapons

7 man Assult Squad - Power Weapon, flamer, frags

Land Raider Crusader - Blessed Hull

Predator Annihilator - Twin linked lascannon, heavy bolter sponsons.

The math, according to me, comes out to be 1999 points, its a 2000 point list for a Tournament. Critisism is accepted and appreaciated.

Initiates = 16
Neophytes = 10
Assult = 22
Biker = 32
PostPosted: Thu Sep 14, 2006 12:56 am


This is more of a composition theory question than an army list. Most 10-man Marine and Marine-derivative squads (CSMs, SOBs, even IG, etc) allow one special and one heavy weapon.

My experience with actually PLAYING and DESIGNING ARMIES is really, really weak (practically non-existant). What have you found that's effective? When you "theme" your squads, what do you take? How to they perform?

FlashbackJon


icer190

PostPosted: Thu Sep 14, 2006 4:21 am


Well I've only won one match, and my troop was 20-man Crusader squads, other than that I've been trying to get a good list together. Thats why there is 15-man squads.
PostPosted: Wed Sep 20, 2006 8:55 am


Well here is my Necron forces of slightly painful particle dismemberment. Note, I have editted my 1500pt list to be what I actually use and not what my tired brain was thinking.

1000pt

Necron Destroyer Lord w/ Resurrection Orb, Phylactery, Gaze Of Flames
200pt

2 Squads of 12 Necron Warriors
432pt

2 Squads of 3 Destoryers
300pt

1 Heavy Destroyer
65pt

Total = 997pt

~~
1500pt

Necron Destroyer Lord w/ Resurrection Orb, Phylactery, Gaze Of Flames
200pt

Necron Lord w/ Resurrection Ord, Gaze Of Flames, Phylactery, Lightening Fields
195pt

3 Squads of 12 Necron Warriors
648pt

3 Squads of 3 Destroyers
450pt

Total = 1493pt

~~
2000pt

Necron Destroyer Lord w/ Resurrection Orb, Phylactery, Gaze Of Flames
200pt

Necron Lord w/ Resurrection Ord, Veil Of Darkness
200pt

10 Immortals
280pt

4 Squads of 12 Necron Warriors
864pt

3 Squads of 3 Destroyers
450pt

Total = 1994

ManagerKyoto


Faeruithir88

PostPosted: Wed Sep 20, 2006 10:05 am


Immortals are tougher and have more effective weaponry than the Warriors, it might be worthwhile to replace a squad of Necron Warriors with Immortals to accompany your Lord on foot and use Veil of Darkness.
PostPosted: Thu Sep 21, 2006 7:09 am


True, the immortals are tougher but the way I have been playing my army it has not mattered. With all squads of destroyers, they always take the most fire and tend to come out on top. Add the Destroyer Lord, which has toughness 6 and can not be instantly killed, and any part of my army in danger is almost immediately covered by a Resurrection Orb.

Where as in my 1500pt army, I have placed the wrong war gear on the Normal Necron Lord. Instead of the Veil Of Darkness, I usually place the following: Gaze Of Flame, Phylactery, Resurrection Orb and Lightening Fields. The combination of Gaze of Flames and Lightening Fields has meant to difference between life and death.

ManagerKyoto


Lozt_1

PostPosted: Fri Oct 20, 2006 12:29 pm


I have played this Black Templar army a LONG time. Versus Tyranids, Eldar, and Sisters I do well. The problem I am having is versus Tau. I have never had to go versus a Tau army before and there range is showing a problem. Now my army is fluffy in my opinion. I enjoy the short range of everything. But should I surrender as so many others. Add more lascannons or missle launchers like most other conventional space marine armies? A bit of tactful advice is also very much appreciated.

HQ
EC UHtHotE 100

Castellan 106
BP, HOoA, PW, TH

Elites
Dreadnought 118
HF, SMK

Dreadnought 118
MM, Smk

Fast Attack
5 bikers 1 Abike 255
3 melta, 1 MM

Tornado 80
AC

Typhoon 70

Troops
Crusader squad 269X2 538
9 inits 7bp/ccw
4 Neo bp/ccw
melta, PF/BP, Frag/krak, CS

Crusader Squad 154X2 308
6 inits bolters
3 Neo shotguns
MM, PG, CS

Heavy
Vindicator 158
Smk, PotMS

Annihilator 150
EA, LC sponsons

Total 2001 men 54 Vehicles 6

The assault troops advance in two blocks. Usually flanking the table. They are accompanied by either two dreads and the vindicator. The EC and Castellan also join opposite blocks. The shooty units set up as advantagous as possible with the Annihilator for support. The bike and speeders usually rush the field and hit MC or tanks. They also run the role of annoyance. whilst my short ranged units skirt into better positions. The problem I have is the Tau is range impressive.

We usually use about 40-50% terrain. Some impassable, some dangerous, usually an even mix of area and LOS blocking terrain as well.

The Tau army is 3 larger squads of fire warriors. 1 kroot unit nothing but kroot warriors. 2 units of snipers, 2 broadsides one unit, hammerhead railgun. stealth unit, vespids, HQ xv-8 with two body guards. unit of two xv-8s. Might be missing a few things but thats what I remember.

Thanks again
Lozt
PostPosted: Fri Oct 27, 2006 6:37 pm


FlashbackJon
This is more of a composition theory question than an army list. Most 10-man Marine and Marine-derivative squads (CSMs, SOBs, even IG, etc) allow one special and one heavy weapon.

My experience with actually PLAYING and DESIGNING ARMIES is really, really weak (practically non-existant). What have you found that's effective? When you "theme" your squads, what do you take? How to they perform?


My squads tend to be 6-8 men big. 6 so that I can field 2 squads for only slightly more then 1 tenman squad, 8 so that I have 4 Casualties for Heavy-Weapon teams (6 For Tactical) before I must decide between special Weapons and such.

I tend to give squads veterans, but minimal wargear on said veterans simply to keep points down. I will kit them out to fill points/support certain rolls when needed, though.

My combat mainly rolls into the form of my command squad (5 Command Squad Guys, 1 Chaplain, and 1 Master). They tend to do good enough. My Anti-Tank is currently some Multi-Melta servitors, 2 Melta guns, and the occassional Powerfist/Meltabomb. My Devastators are 3 Heavy Bolters with a Plascannon, simply for mowing down basic troops (The plasmacannon has taken out its points in every game yet). Tactical are usually 8 man squads, with either 2 Meltas, 2 Plasma Guns, or 2 Flamethrowers. Said Flamethrower Squad is often tossed into a Rhino simply to burst 'em 12" foward, another 2" for exiting, and then a burst of flame into a tightly packed unit.

Currently thinking I might buy a few Rhino's so I can make my whole army have a transport, so I can move my whole line around quickly and mess with my enemies plans.

I currently seem to do well in Cityfight and tables with large amounts of difficult terrain, though I fail on tables without cover. I lack long-range anti-tank, so that's probably why I fail on open terrain.

Drachyench


SamuriNinja24

PostPosted: Thu Nov 02, 2006 3:20 pm


Here's my 2000 point Tank Company with allied Daemonhunters list, I am open for comments and stuff like that. It is totally official

Tank Company

Doctrines-Ace Gunners 125 (re-roll ones and re-roll scatter die) Ace Sponson Gunners 50 (In CC shoots sponsons at Initiative 10)
HQ
Luman Russ Battle Tank 140 w/ Command Tank 100, hull lascannon 15 points, sponson heavy bolters 10, Pintle Heavy Stubber 12 points, Rough Terrain Modification 5
Troops
Leman Russ 140, hull lascannon 15, sponson heavy bolter 10
Leman Russ 140, hull lascannon 15, sponson heavy bolter 10
Fast Attack
Hellhound 115
Heavy Support
Basilisk 100

Total 1002 points

Allied Daemonhunters

HQ
Grand Master 145, Icon of the Just 25, Holy Relic 30, 5 Grey Knight Terminators one Incinerator. 445 points

Elite
Inquisitor 20, Teleport Homer 10, Terminator Armor 20, Force Weapon 40, Plasma Pistol 15, Hammerhand 10, Bionics 10 (in the Grey Knight squad)

Troops
4 Grey Kinghts + 1 Justicar 150, 1 incinerator 10, 1 psycannon 25 ( the Inquisator is in this squad)

Fast Attack
7 Grey Knights + 1 Justicar 225, 2 Incinerators 20

Total 2002 points. My stategy is to do some damage to units with four Ordanance templates and one Strength 6 24" flamer. When the units break my lines or they are beginning to weaken I transport the Terminators, Grand Master and Teleporation Squad with my Teleport Homer. mrgreen
PostPosted: Thu Nov 02, 2006 7:45 pm


Lotz, I'd say pop in a Crusader w/ smoke launchers, it always helps me a lot.

icer190


Lozt_1

PostPosted: Fri Nov 03, 2006 12:31 pm


icer190
Lotz, I'd say pop in a Crusader w/ smoke launchers, it always helps me a lot.
i use 2-3 crusaders in larger games. This is more of an all comers list.
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