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Posted: Sat May 01, 2010 10:00 pm
Ultima: I'll look at yours at length in a minute, or tomorrow if I fall asleep at my computer, but I can say this right now: No sage mode.
Lance: I see what your getting at, but theres a big difference. Your talking about taking your soul, and manifesting it as a psuedo physical being. Besides, I'm pretty sure your physical body cannot act without a soul, so that rules that out. And using a font of energy from the wolves to activate it............This is just screaming "SENJUTSU!"
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Posted: Sat May 01, 2010 10:08 pm
It's not taking the soul out of the body, it's a reflection of the soul in physical form, and I'm fine if it's technically a senjutsu, my question is am i going to have to be a sage to use it? I mean I could always just change the description of how you get it or something, but the mechanics of it only allow me to have an extra pair of eyes and an npc companion that doesn't actually attack or anything (though I do have some ideas for some jutsus that I think will be pretty cool that utilize the spirit guide)
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Posted: Sun May 02, 2010 5:54 pm
Alright I read it over again, and I say
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Posted: Sun May 02, 2010 6:08 pm
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Posted: Sun May 02, 2010 6:10 pm
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Posted: Sun May 02, 2010 8:19 pm
@Ultima: Ok theres a few problems
Ghosts: First off, im gonna say this once: ALL SUMMONINGS MUST BE CHUUNIN RANK OR ABOVE. Now to specifics, I really dont like the Idea of having something that can levitate, turn invisible, fly, and go through walls. It would be the ultimate spy, at such a low chakra cost. There has to be major restriction on what it can do, especially if it is a lower level summoning. That, and it can NOT last indefinitely.
Familiars: On the topic of being as stealthy as their summoners rank, that a no. While you have to be a certain rank to summon something, that summon does not go up in power with you. And for a low rank summon, they may not heal limds instantaneously. In fact, only the Hydra can do that, unless you give me a reason to let these one too.
Wisp: What genjutsus can it use, how many, and what rank? She may NOT read minds, that would screw up everyone's RPing.
Kitsu: NO ABILITIES THAT GIVE EXTRA CHAKRA. I will NOT allow a jutsu that gives you more charka, even if it isnt you using it. That destroys the point of a Jutsu. And another thing, regarding the ability to afect him with genjutsu, the rank of the user does not increase the rank of the jutsu, so an A rank jutsu used by either a chuunin or a Saanin is the same power.
Actually, from here on out, they all seem to have the same problems, of either too overpowered for spying, or the wrong rank for their power, Etc. Please revise it, I dont wanna type the same problems over and over again.
To be honest, I really dont like the Idea of ghost summonings at all. They're abilities of intangibility, invisibility, and the like seem like it would mess up RPing where secresy is needed. Plus, the whole Idea of summoning dead spirits is like the Edo Tensei, whis is an S rank Jutsu. Unless you give me a reall good reason to allow these, I might have to keep denying you.
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Posted: Sun May 02, 2010 8:24 pm
Fireball: I like it, and I hope to see the pandas utilized very well. Do you want this to be a summon other people can acquire? Your answer will not affect my super awesome seal of approval, but allowing it to be a summon others can get would be nice, and make interesting roleplay.
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Posted: Sun May 02, 2010 8:34 pm
My Panda scroll is available for all...Who gain the trust of my RPC. Bwuahahaha! Only reason for that is because they're far too epic like DAT, obviously xD
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Posted: Sun May 09, 2010 3:24 pm
gaara997 Turtle Summoning Contract ~Summonings~ RPC Name: Samedare, Mamoru RPC's Summon: Turtle's Description of Katas:
(Extremely large turtle) Kuro-Kamekaze is the Boss summoning which is probably why he's a Galapagos turtle. His skin is a Grey, silk like texture that goes with his rusty green spiked shell. The spikes on his shell are sturdy and silver. Kamekaze wears a black Buddhist bead necklace around his neck. His bottom eyelids are painted red, it streaks down at his cheeks into a spiral. Below his shell where it does not cover, is his traditional black, samurai armor. Like any turtle, he is slow however, he is the most destructive and largest out of them all. He is able to propel himself into the air and begin spinning at speeds with devastating effects. Another technique of his, allows him to fire the large spikes from his shell into the air and rain down onto the field. The spikes do not grow back until the DE-summon however.
(large turtle)Haya Kame: Wears a long tailed headband. She wields a katana and is able to use her shell as a shield. In need of assistance, she is summoned to fight a battle Samedare may not be able to. This turtle specializes in stealth and speed as more so than its attack power. Black and white turtle that holds the black and white Buddhist bead necklace.
(Tiny turtle)Kaede Kame: This is just a small turtle that is summoned for delivering messages and receiving them.
(Human Sized)Kin Kame: This turtle is summoned as a shield for its hard exterior and its pure gold appearance. It takes the appearance of a statue since it stands up straight with its arms crossed but, it is indeed alive yet immobile. This turtle is able to withstand powerful attacks but is destroyable.
(Regular sized turtle) Kame Nami: This turtle is used to expel water from its mouth. Blue turtle that holds the blue Buddhist bead necklace.
(Regular sized turtle)Mamoru Kame: This turtle is used to expel mud from its mouth. Brown Turtle that holds the brown Buddhist bead necklace.
(Purse sized turtle)Tanaka Kame: Tanaka can shift and shape into a shack for Samedare to rest in when needed, also used to capture targets once they wander within the shack. Yellow and Black turtle with straw hat.
(Average sized turtles)Usagi and Hoshi: Usagi is fifteen inches and wears red samurai armor. Hoshi is the same height and wears a blue samurai armor. Hoshi is commonly on Samedare's left shoulder as Usagi is on the right. Both turtles work in unison with there chakra to manifest attacks, they can only be called upon when Samedare is in sage mode.
Alright a few things. First off, throughout this whole app, it sounds like the turtles are yours and yours alone. THe should be able to be acquired by others if your RPC deems them worthy. If you could add ranks to all the turtles and pictures for a few, that would be helpful. Some of the turtles have speed as an element. Take that out. I dont care if theyre summoning creatures, THEYRE STILL TURTLES, and turtles are slow. They make an excellent defensive summoning, but for speed and stealth, no. Any special abilities used by the turtles (Like the water and mud abilities, as well as others) Should be labeled as jutsu and given a rank. Finally, how does a turtle use a katana?
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Posted: Sun May 09, 2010 3:49 pm
I don't think Flurry wanted turtle summoning, I think he just wanted to show them cause they looked a bit better
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Posted: Sun May 30, 2010 1:59 am
~Turtle Summoning Contract~
RPC Name: Samedare Mamoru
RPC's Summon: Turtles
--- Class: Fresh Water ---
There are many different kinds of freshwater turtles in there world. This group is meant for offensive purposes when used in battle. Some of them are tiny, like little spotted turtles often sold in pet shops; which is useful for purposes. Others can get quite large. There offensive abilities range from the sheer power of there jaws and claws, to the fierce might and weight of there shells. Like all turtles, they move slow. These freshwater turtles possess the mud element, a combination of both suiton and doton.
--- Fresh Water Summons --
(Weakest to strongest)
Class: C
Amaya Kame
Weakness: Being submerged in large depths of water
Ayamas' Jutsu's
Cone Projectile: Using the cone-like projections on the leading edge of the carapace, which are not scutes (scales), Ayama is able to fire cone projectiles. These cones are 15 feet in diameter, and 10 inches wide in circumference. These cones are replaced once fired and cannot be easily broken.
Kata Personality: Ayama does not get along well with other turtle Kata's, in fact, Ayama can only be summoned when no other Turtle summonings are around; and once summoned, prevents any other turtle from being summoned. She is one of the largest of the fresh water summons. (20 inches and weigh 25-30, the cones on its back though, are larger than it is.)
Physical Attribute: N/A
(No Picture Provided)
Class: B
Domu Ren
(Turtle Bigger than appears)
Weakness: Attacking its neck while being stretched
Domu Rens' Jutsu's:
Rank: B - Tsubasa Shou No Jutsu: This technique allows Domu to thrusts out its head and open it's large mouth as wide as possible, creating a low-pressure vacuum that sucks the opponent and all else into its mouth. If Domu captures an attack, the attack can be fired back full power. If the opponent is captured, then it snaps its mouth shut, then water is slowly expelled from its gullet, and the foe is swallowed whole.
Rank: C - Daibakufu no Jutsu: Utilizing its water element, it will expel a volume of water from its gullet, then the column of water will circle the foe and then a large force of water will erupt to hit the attacker. Due to the force of the water the target will be fully enveloped by the water.
Rank: C - Suiun Suishi no Jutsu: Domu will either stomp his feet or roar to cause a large column or a wave of water to rise from a nearby water source beneath him and propel him to where he desires. Due to his slowness, he often uses this for transportation. (This can be used in conjunction with nearby mud)
Kata Personality: Domu is a large sedentary turtle which has a large triangular flattened head characterized with many tubercles and flaps of skin and a "horn" on its long and tubular snout. There are three barbels on the chin and four additional filamentous barbels at the upper jaw, which is neither hooked nor notched. He is probably the most laziest of them all; he doesn't like to be summoned- at all. However, he does get along well with the summoner.
Physical Attribute - Slick Skin: The wet skin of domu prevents katon based attacks from inflicting large amounts of damage.
Class: S
Doryuu Kame

Weakness: Attacks from below
Kames' Jutsu's
Rank: N/A - Dochuu Senkou: Kame can sink below ground and quickly travel through the earth. When swimming below ground, he whips his tail around, causing large fissures and quakes.
Rank: D - Iwagakure no Jutsu This jutsu allows Kame to change his appearance by blending and merging with the surrounding terrain.
Rank: B - Suiton: Tsuyoshi Juha • Suishouha Utilizing his water element, Kame will create a powerful burst of chakra in shape of a the claw he uses to slash with which can strike out against his enemy. Should the claw lose cohesiveness, water chakra will explode in a concussive blast.
(Genjutsu) Rank: C - Taiki By opening his mouth and moving his tongue around, Kame can fool the opponent by creating the illusion that he is actually a familiar ally of the foe. He will possess all character traits of the attackers' friend or acquaintance. (This can easily be broken with Kai)
Kata Personality: Doryuu Kame is the most aggressive of the fresh water turtles and the largest. He appreciates no one and prefers to be alone when fighting; however, those he finds worthy are able to accompany him.
Physical Attribute: Resistant to fire and wind attacks.
--- Class: Tortoise ---
Tortoises are even slower than most other turtles. It takes a tortoise five hours just to walk one mile. (1.6 kilometers) But it doesn't need to move any faster. But with its lack of speed, it makes up with its hard, tough shell. Tortoises usually lead slow, quiet, and peaceful lives. There is very little that frightens or excites them. Tortoises because of this, are probably the most respected of the turtle groups. These summons are meant for defensive purposes. (But that doesn't mean there defense cannot be an offense.)
--- Tortoise Summons ---
Class: B
Tadashi Kame
Weakness: Consecutive attacks

Tadashis' Jutsus
Rank: B -Harden: Once the Tadashi statue begins to wear down, the user may activate its harden ability which allows it to increase its durability. Since this statue is very hard to destroy and this technique allows it to keep it that way, it can only be used three times.
Rank: B - Projection: Tadashi's defense is capable of reflecting attacks like a mirror. The user may substitute thyself with Tadashi to avoid an attack, then Tadashi will glow gold and reflect the attack directly back at the foe. This technique is incapable of reflecting any technique above C rank.
Kata Personality: Tadashi is a lovable turtle, a good listener, and very quiet.
Class: B
Sage The Desert Tortoise
Weakness: Raiton

Sages' Jutsus
Rank: C - Shell Knives: Utilizing the shards on his shell, Sage is capable of breaking apart these shards, levitating them in the air, then launch them at high speeds toward his foe. After use, each shard is replaced by a covering of dust.
Rank: A - Shell Storm: Sage will whip his body around within a full 360, firing his shell from his back toward the opponent. Once taking flight, the rotating shell will release a column of dust from each six openings, creating a dust storm to shroud himself or an ally in. From within the storm, the dust will begin collecting around the opponent without them realizing it; only for them to think that the storm is just getting heavier. After three posts, a large sphere of dust would have collected around the foe to trap the target. Then, on command, sage will condense the dust to crush the target.
Rank: C - Mugen Sajin Daitoppa: Utilizing the wind element, Sage will take in large amounts of air, then exhale a large gust capable of turning back incoming attacks. Kata Personality: Sage is commonly a straight forward strict kata. He usually mumbles on about how ninjas now a days aren't what they used to be.
(-Credit Given to ~ Rathman55-)
Class: S
Ragnarök no Doton
Weakness: Raiton

Ragnarök s' Justus
Rank: A - Arijigoku • Mokuton: Letting out an echoing roar, Ragnarök will create a conical crater below his opponent. This twisting, sinking pit will pull the target below ground to imprison and suffocate them. If the opponent is defeated with this technique, there remains will take growth into a tree.
Rank: B - Mokuton Rain: Ragnarök will launch from his back shards of wood that will travel upward into the sky, then fall back toward earth in a shower. These pieces of wood are large in size, making them hard to dodge and upon impacting the ground, causes large mass of destruction. With each shard that misses and collides with the ground, a tree grows in that spot. These shards can be destroyed with katon or raiton.
Rank: B - Geyser: Using his large spiked ball tail, Ragnarök will slam it down upon the ground. Once the spiked ball of the tail hits the ground, it will release a vibration of chakra that will cause fissures and quakes from beneath the opponent. From these quakes and fissures will rise geysers imbued with chakra, enabling them to launch the opponent high into the air and fall back down with a bone crushing thud.
Rank: S - Armageddon: On Ragnarök s' back is a volcano. After activating the volcano into full use, Ragnarök will command the volcano to erupt a large flaming mass from its mouth. Once impacting the field, this mass will quickly spread along the ground and race towards its target, burning anything in its path for miles. (Note: The activation of the volcano requires Ragnarök to erupt the volcano in 3 separate posts. Since the volcano will erupt on Ragnarök s' back and he is wood, this will inflict severe damage to him.)
Kata Personality: This Kata is the oldest of the tortoise summonings. Ragnarök does not communicate with its summoner very often, but when it does, it usually is giving him/her knowledge.
--- Class: Sea Turtles ---
Mysterious sea turtles have been roaming the world's oceans for million of years. They were there at the time of the dinosaurs, and they are here today in the world of the ninja.
--- Sea Turtle Summoning ---
Class: S
Arcane
Weakness: Raiton

Arcane s' Jutsus
Rank: B - Water Ball: Arcane will shoot a ball of salt water from its mouth toward the foe. If it hits anything other than the foe, it explodes into several water droplets traveling in the direction of the opponent until it does. The droplets bounce around the terrain, dealing damage to anything they hit. If the initial ball hits another form of liquid, it will create a splash with twice as many droplets. Once making contact with its target, the droplets will pierce its victim. (Lasts for three posts)
Rank: A - Maelstrom: During the next three posts from the post used for this move, the ground will split open, covering the field in a large volume of salt water for Arcane to submerge in.
Rank: C - Deluge: Arcane will utilize the suiton element to create a waterfall to down pour on the attacker. The waterfall will continue to fall with large amounts of pressure until stopped or the foe is has every bone broken.
Rank: B - English Summer: This jutsu allows Arcane to create rain clouds from above that sends down acid in the form of rain on the opponent.
Rank: A - Ocean's Fury : Arcane will let out an echoeing roar and slam his flippers against the earth, sending out vibrations of chakra. Massive waves of salt water will come from left and right, possibly from a nearby beach, vastly destroying the terrain and all within it. (This takes about three posts to fall into effect after use)
Rank: C - Suiun Suishi no Jutsu: Arcane will either stomp his feet or roar to cause a large column or a wave of water to rise from a nearby water source beneath him and propel him to where he desires. Due to his slowness, he often uses this for transportation.
Kata personality: Arcane is a proud, proper summoning. Foolish behavior and childish play from its summoner will turn it off from battle, possibly De-summoning it.
--- Kata Minions (Used for simple task) ---
Class: C
Remu
Weakness: Any attack
Remus' Jutsus
Vine Bridge: Shoots out a vine which latches onto the first piece of land it touches, creating a traversable bridge. This can also be used to trap opponents.
Kata Personality: N/A
Class: D
Taxi
Weakness: Any attack
Taxis' Jutsus
Hiding in a turtle technique: Taking advantage of the summoning contract with turtles, the summoner can use their space/time transportation ability to "travel" inside Taxi and then emerge at a location.
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Posted: Fri Jun 04, 2010 1:53 pm
(OOC: Yes, I needed three posts for this entire summon sweatdrop . Also, the regular rank of the summon refers to the strength of the summon itself while the training rank refers to how difficult it is to learn to summon and the amount of chakra required to summon it.)
My Info Username: Kagetsukiko Rpc Name: Sora Hikari Rank: Genin Element(s): Lightning Clan: n/a Bloodline: n/a Summoning: Fox (I'm making an entirely different summon) Demon: Rokubi Reason: Well, for one, I really like foxes whee . Also, I kind of wanted a summon that I could use in a variety of situations, not only battles. Each fox is specialized towards a certain task, but each one can also be used to a certain extent in battle. I wanted to make summons that weren't necessarily battle-oriented, which is what most customs are like from what I've seen, so purposely made most of the kitsune summons physically weaker than other summons of their rank. Of course, to make up for this, I allowed them to excel in genjutsu for the most part. Of course, the most basic reason is that I had an idea and wanted to write it out. This summon is actually one that I just made recently for another guild and, because I like it, I decided to try and bring it here. I've worked on it a lot and really want to use it for as many of my characters as possible.
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