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Reply Supernatural Steampunk (tales of ghosts & magic)
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Xiam

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PostPosted: Sat Jul 18, 2009 12:48 pm


Captain Amaranth
Xiam
"Any sufficiently advanced technology is indistinguishable from magic."

Strictly speaking, anything in Steampunk could be counted as magic, so long as you don't explain it. Why? Because use of the word "magic" is only to describe that which is unexplained. For instance, Harry Potter's "magic" could very well be counted as a science, as we know at least part of how they make it work - spells, and the like. But it's never certain what makes wizards and what makes Muggles (assumed to be genetics), and HOW spells allow magic to work, or where this power really comes from.

Strictly speaking; just because something is indistinguishable from magic does not mean it is magic.
Magic is not so much what is unexplained. It is what is unexplainable. If you can explain it (even if you chose not to) it's not really magic, is it?

A man makes a quarter disappear and then pulls it from behind your ear. You ask how he did it. He replies, "Magic!"

Illusionism is, in a way, the exact same as magic proper. And maybe I'm wrong, but I see magic by way of supernatural means as a form of technology itself. Take a look at this!

Dictionary.com
tech⋅nol⋅o⋅gy
[tek-nol-uh-jee]
–noun
1. the branch of knowledge that deals with the creation and use of technical means and their interrelation with life, society, and the environment, drawing upon such subjects as industrial arts, engineering, applied science, and pure science.
2. the terminology of an art, science, etc.; technical nomenclature.
3. a technological process, invention, method, or the like.
4. the sum of the ways in which social groups provide themselves with the material objects of their civilization.

Now, assuming that a comprehensive knowledge of the methods involved could be taken as a form of science (which Dictionary.com itself describes as "a branch of knowledge or study dealing with a body of facts or truths systematically arranged and showing the operation of general laws" and can therefore be taken to include the laws of magic), it is only a hop, skip, and a jump from there to the application of such magical sciences, i.e. magical technology.

Or, as they say in some fantasy worlds, magitechnology.
PostPosted: Sun Jul 19, 2009 10:47 am


There are limitless ammounts of stories in which magic and steampunk go hand in hand...even using races such as elves and orcs and stuff in a steampunk world razz

I've read alot of stories where they added a magi-technology called ether

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PostPosted: Wed Sep 02, 2009 11:52 am


I'm kinda with Captain Amaranth on this one. I think parlour tricks and illusions are fine, but any more than that and it takes away from all the... "Steampunkiness"?

Although if you look at it the other way around. Introducing elements of steampunk in a world of magic, it's kind of cool.
Not to get off topic or anything but my mage in wow has some nifty goggles that increase his spells powers XD
PostPosted: Wed Nov 18, 2009 9:58 pm


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No matter what happens within ANY genre there will always be someone slinging spells around.

It's unavoidable and all depends on the person.

Now no one can say "No Magic" within a genre, unless they wanna stir up problems.

My Character focuses on Occult forms of magic, being an occult character. His spells take time, need to be thought out, and need focus. No spells are instant "poof I made bread".

The Telekenetics are mind based and have a limit on it.

I do agree that magic should be limited within the Steam-punk Genre.
Though I disagree that it should be omitted.

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PostPosted: Thu Nov 19, 2009 9:46 am


Does it really matter, Steam punk is that which never ocured, its fiction for steams sake. If you can explain an action, magic or otherwise it does not matter. And who in there right mind takes five paragraphs to state their opinion, I dont have time to read that; speak your two cents and begone with you.
PostPosted: Sat Jan 30, 2010 11:23 pm


"Those who revel in the brilliance of the Sun,"





I have not read a lot of steampunk works, but have seen movies with steampunk themes and seen plenty of artwork about them. I have played quite a few steampunk themed games as well. When it comes to magic and steampunk, I have noticed that steampunk usually ends up with magical properties. Like the Aether someone mentioned earlier, that is technically a magical energy of sorts, though someone else said it was chemicals and science. Not in any works I've seen, wether steampunk or not. It is an unstable substance that is very magical, and in some games is used to somehow make healing/regen potions. I forget the details on that one. Also, in my opinion of the question at hand, Yes magic does go well with steampunk, as long as you don't take it too far, because then it is more like a world of magic with a steampunk twist. I like the steampunk contraptions and weapons that can explain what they use to power themselves, but their power sources cannot always be explained. True, most steampunk devices run off of, you guessed it, steam! But not all of them. Some gather electricity, or some other form of energy to run on, or to attack with. Also wonder how those Steampunk automatons work? If you look at their brains, or other inner workings, there is no computers, and not usually any noticable source of artificial intelligence either, and they cannot do half the things they do on clock work or steam power alone. So how do they do it? In a few works I have read, they sometimes have a trapped soul, or some other conciseness to drive them, though not too often. Only occasionally. So otherwise, how do they run? Who knows. In some other mechanisms, there is usually an unnatural, or glowing power source in the chest or head of the creation, and if you look closely, it is way to far advanced for modern day science, and is quite often on par with, or surpasses cyberpunk technology. But also usually isn't at all related to such. So the only other explanation? Magic! Then you have those machines that fly using impossible implements, like large paddles that slowly flap a ship through the air? Well, there may be vents on the bottom that let out steam to keep the ship aloft, but quite often, (take a guess?) have a glowing power source underneath or within that keeps them afloat in the air. Then you have the weapons that don't shoot solid ammunition. What do they use? Compressed air shots? Not really, though not impossible. Glowstick solution? Err, what are we talking about here? Steampunk and magic, right? Thought so. A fair amount of steampunk weapons use Aether and a few other magical energies to fire. And a lot of other contraptions as well, like gaia's 'doc's harness'? It could use something other than a magic source, but otherwise, there isn't a lot that would power such a thing other than tapping into the wearers soul or something along those lines. And even doing that would be magic realted is some sense of the action. Anyways, there is my 'opinion' on this particular matter. I would have added more, but this rant must end, for I have also forgotten what else I was going to add. I hope this sheds some small light on anyone who makes it this far to read this post, and keep in mind, my opinions are based off of the opinions and supposed 'facts' of others that I happen to agree with, so if anyone disagrees with me, you are disagreeing with a vast group of people as well. Also remember, the world of steampunk is an invention of the imagination, for it does not truly exist, and can pretty much be whatever we want it to be. (though there are contraptions that are an exception to what I just said. The crank automobile for instance is an interesting invention that falls into the category of steampunk. Though a more clockwork version or one complete with giant boiler in back and belching steam everywhere it goes would be much more fitting to a steampunk setting). Lol, sorry again. This time the rant/blather is over. Thanks for taking time to read this, those who have.





"Should take time to dance under the Moon"
 

AmadeoAlgeddon

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PostPosted: Sat Jan 30, 2010 11:24 pm


HellCatMurasame
Does it really matter, Steam punk is that which never ocured, its fiction for steams sake. If you can explain an action, magic or otherwise it does not matter. And who in there right mind takes five paragraphs to state their opinion, I dont have time to read that; speak your two cents and begone with you.
"Those who revel in the brilliance of the Sun,"







Oh, and sorry for stating my opinion in so many words. I get carried away sometimes!





"Should take time to dance under the Moon"
 
PostPosted: Sun Jan 31, 2010 3:36 am


Well, as I've said before, it really isn't a question of whether or not magic has a place in Steampunk or not. As someone else said, you will find magic included everywhere, even in super futuristic sci-fi. The real question is how much magic can you have and still consider it Steampunk, as opposed to fantasy with steam machines, or even "Spellpunk". For a setting to be Steampunk, the driving factor in society...the predominant methodology, if you will...must be steam power. Magic may only be added to the point that it remains uncommon/inferior in relation to steam mechanisms.

If you're average citizen can get a flying broom, for instance, a steam-powered vehicle has very little relevance. Tesla coils and steam-driven generators are superfluous next to people who can make bolts of lightning from their hands. So, for magic to exist in a setting that is still recognizably "Steampunk" one (or more) of several things must happen. Magic must be either more dangerous and/or difficult to use than technology, hard to learn/a rare genetic trait, or in some other way more costly or inefficient than steam tech. Without these limitations, there is no reason why a steam age will occur...magic will simply be a better choice.

Of course, there can be exceptions to this. Certainly, it is not unknown for a less-viable option to be picked over the more feasible choice for one reason or other. Of course, in this case magic will have another, different reason, for being less used than steam...appeal. It might be that a strong religious viewpoint in the setting keeps magi from being common/accepted, while steam (though less reliable) has no social stigma attached to it. Or there may be an emotional or legal component, usually stemming from a great incident, such as a horrible accident or devastating war, in the past that has left the people wary of magic. My own story setting uses this to explain the lack of internal combustion technology, establishing the same as having been outlawed after a laboratory studying it had an accident which nearly leveled a major city. Or in our own world, names like Chernobyl and Three Mile Island remind people of horrible disasters which have caused the world to recoil from nuclear power, despite any of the potential benefits it might hold. If "high-magic" had suffered a similar reputation, it too would go almost unpracticed. It is that lack of practice, the prevailing rarity of magic, no matter its cause, which is the difference between "Steampunk with magic" and "fantasy with steam".

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Elcia

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PostPosted: Mon Feb 01, 2010 6:24 am


I don't know if anyone has read the Circle of Magic series by Tamora Pierce. In it, magic is more of the elemental and craft magic variety. There are schools for academic magic involving spell and what not that are more alchemy and wizardry of course but they are pretty much only mentioned in passing.

I think that the craft magic, especially the way the girl who has metal affinity was trained would work comfortably and unobtrusively into a Steampunk realm.

I like magic in my stories, but I certainly don't think highly of those where everything in the room comes to life, etc, etc. Some things get out of hand and eventually get boring or at least too impossible to be interesting for long because of their lack basis in the laws of the world.
PostPosted: Mon Feb 01, 2010 12:20 pm


Rukario_Rue
Well, as I've said before, it really isn't a question of whether or not magic has a place in Steampunk or not. As someone else said, you will find magic included everywhere, even in super futuristic sci-fi. The real question is how much magic can you have and still consider it Steampunk, as opposed to fantasy with steam machines, or even "Spellpunk". For a setting to be Steampunk, the driving factor in society...the predominant methodology, if you will...must be steam power. Magic may only be added to the point that it remains uncommon/inferior in relation to steam mechanisms.

If you're average citizen can get a flying broom, for instance, a steam-powered vehicle has very little relevance. Tesla coils and steam-driven generators are superfluous next to people who can make bolts of lightning from their hands. So, for magic to exist in a setting that is still recognizably "Steampunk" one (or more) of several things must happen. Magic must be either more dangerous and/or difficult to use than technology, hard to learn/a rare genetic trait, or in some other way more costly or inefficient than steam tech. Without these limitations, there is no reason why a steam age will occur...magic will simply be a better choice.

Of course, there can be exceptions to this. Certainly, it is not unknown for a less-viable option to be picked over the more feasible choice for one reason or other. Of course, in this case magic will have another, different reason, for being less used than steam...appeal. It might be that a strong religious viewpoint in the setting keeps magi from being common/accepted, while steam (though less reliable) has no social stigma attached to it. Or there may be an emotional or legal component, usually stemming from a great incident, such as a horrible accident or devastating war, in the past that has left the people wary of magic. My own story setting uses this to explain the lack of internal combustion technology, establishing the same as having been outlawed after a laboratory studying it had an accident which nearly leveled a major city. Or in our own world, names like Chernobyl and Three Mile Island remind people of horrible disasters which have caused the world to recoil from nuclear power, despite any of the potential benefits it might hold. If "high-magic" had suffered a similar reputation, it too would go almost unpracticed. It is that lack of practice, the prevailing rarity of magic, no matter its cause, which is the difference between "Steampunk with magic" and "fantasy with steam".


In your first two paragraphs, true! And as Elcia said, I've noticed a lot of Steampunk does harness a bit of magic, or alchemy, which is a magical science really. I wish I had thought of that sometime during my rant earlier. True, if someone can do anything using magic, why bother with technology? Because the people can't use magic themselves, or very very few can, and even those who can use magic, because of the world they live in, they know how to use technology as well, and sometime incorporate magic with it. Like alchemists making potions or some other element that strengthens the structural integrity of their creations. Make a automaton, or some such construct that could not normally hold itself together, but with alchemy, or some other minor spell like ability, one could strengthen the metal and joints and things so the construct would be able to move about like a normal person, though a lot heavier and clearly not natural. There is also the alchemical ability to turn lead and stuff to gold, coal to diamonds, and other such feats that would otherwise be impossible. The mad scientists in steapunk or horror movies that have all the vials, beakers, and other various gizmos with strange liquids running through them? Alchemy! We use alchemy in real life to, but with less magical results. So, did I miss anything?  

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PostPosted: Mon Feb 01, 2010 2:56 pm


Let me add another reason using technology is much more logical on the day to day.
Like in the Circle of Magic series by Tamora Pierce (not at all Steampunk by the way) Using magic is taxing on one's body so for practical reasons you have to know how to smith metals the real way.
Just an example.
PostPosted: Tue Feb 02, 2010 6:14 pm


The Nurse is on the scene!

Every Steampunker should know that not only is Steam Punk a collection of human genius and turning gears but of the unexplainable. If it bothers you so much to think of Steam Punk's hard earned science then think of it this way:

Magic is just the unknown world and energy that we've yet to solve and helps us along side of the chemicals and equations.


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PostPosted: Tue Feb 02, 2010 6:25 pm


I agree some what with Karri-sama. I tend to think of magic as a form of science. Think about some of the more complicated rituals. You need ingredients of sorts in the right amounts to achieve a desired effect. To me, that sounds a little like chemistry.

Steampunk is able to touch with magic at anytime. Sorcerors, witches, and those lot are simply the scientists of their world. Who's to say they can't experiment with something akin to steam-power, like a scientific engineer with a boiler?
PostPosted: Tue Feb 09, 2010 6:28 am


Yuuki Belmonte
I agree some what with Karri-sama. I tend to think of magic as a form of science. Think about some of the more complicated rituals. You need ingredients of sorts in the right amounts to achieve a desired effect. To me, that sounds a little like chemistry.

Steampunk is able to touch with magic at anytime. Sorcerors, witches, and those lot are simply the scientists of their world. Who's to say they can't experiment with something akin to steam-power, like a scientific engineer with a boiler?


Or possibly, an enginseer *twirls invisible mustache*

Kurisu of the Hellfire


AmadeoAlgeddon

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PostPosted: Tue Feb 09, 2010 2:24 pm


Kurisu of the Hellfire
Yuuki Belmonte
I agree some what with Karri-sama. I tend to think of magic as a form of science. Think about some of the more complicated rituals. You need ingredients of sorts in the right amounts to achieve a desired effect. To me, that sounds a little like chemistry.

Steampunk is able to touch with magic at anytime. Sorcerors, witches, and those lot are simply the scientists of their world. Who's to say they can't experiment with something akin to steam-power, like a scientific engineer with a boiler?


Or possibly, an enginseer *twirls invisible mustache*


"Those who revel in the brilliance of the Sun,"





I agree with Karri-sama. That is a very good take on steampunk vs science. It sometimes isn't actual magic as it is strange energies or abnormalities that seem like magic. After all, people don't believe in magic or ghosts in real life, yet there is proof that it exists all around us. Well, kind of minus the magic in real life, but plenty of unexplained events that science cannot or just has not been able to explain. So, this topic can go many many ways.

And hah ha! You got something stuck in your 'invisible mustache'. You may want to clean it. *hands a hankie*





"Should take time to dance under the Moon"
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Supernatural Steampunk (tales of ghosts & magic)

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